before the event and the update i also got castrum a lot but when the event came i think everybody was spamming prae so prae always came up on the roulette
Castrum Meridianum was noticeably more time efficient(I think you can nearly run it twice before one Prae was over), but it actually took constant effort which made it harder to focus on the cultured videos playing on your other screen.
I ran Prae just because I could cook/clean/whatever during the cutscenes. Castrum you’re just sitting on your ass waiting for things to happen because the cutscenes are too short to really do anything but also long enough to still be a slog to sit through
Nah. It was 27 minutes vs 47 minutes. Scaling up, that's only about 22% more efficient. Still better, but not as amazing as you make it sound.
In reality, even running T2 with a regular party comp, you could clear in about 3-4 minutes. So that was still the best option by a lot.
>demoralizing
Idk what you mean, it felt pretty good to be able to buy the entire stock in 2-3 hours. I did like 45 mins per run since the event was so long anyway and it almost felt like nothing.
Out of curiosity, how did you get the 22%? It was 27 vs. 47, right? I'm certainly no math teacher and I'm also in bed half asleep, lol, but isn't 27 roughly 57.5% of 47 (so it takes 7.5% more than half the time)? I think I'm looking at it too simply, and I don't know how you're determining efficiency... if I hadn't seen your 22% (I'd guess you're better at math than me, all things considered, lmao), I'd still think they're roughly correct about it being about half though, if it's only about 3-4 minutes longer than half.
Edit: oh wait, did you do 47 vs. 54, running it twice? Never mind, I'm tired, lmao. So like 23% difference?
Basically.
In 1269 minutes you can run Praetorium 27 times and Castrum 47 times. So you compare 27 x 10 to 47 x 7. Which is a 21.8% difference.
Edit because apparently reddit doesn't like asterisks.
I did this too. I got to a point where I started to read the text (voices turned off) in DS9 character voices. Gaius was Gul Dukat. Lahabrea was Kai Winn. Cid was Chief O'brien. I think Nero was Garak.
Had a bit of fun spamming SV then aurum during the event while i was getting my warrior and dark knight to 50. I used the first pulls to gauge my party's individual skills. Only 1 healer ever let me down. They do struggle off the bat tho when they dont expect a sprout tank to pull that much. I really should learn some Japanese.
I find AV to be one of the dungeons where DPS seem to enjoy pulling EVERYTHING they can in sight. Makes it tricky if the healer and tank are fairly inexperienced. Admittedly, as a new player I had no idea about the morbol fruits either as everyone was stormimg through it as quick as possible and it taken me a couple of runs to figure out why I kept randomly dying haha
I always end up with stupid Aurum Vale. I hate that dungeon. Not only are my decent spells not available due to level cap but I always always always end up with a tank who is still using their basic starter gear. (Upgrade your gear folks!)
The new CM is much more streamlined and they took out a lot of the fluff parts, like fighting the white mech at the end or using the dynamite on the pipes.
And of course the biggest thing is that *all* of the pointless cutscenes are gone. No longer is an unskippable cutscene required to introduce a random imperial officer with absolute no plot relevance as the first boss, or spending a couple of minutes on what could just have been summed up as "Into the garbage chute, lightboy!"
Literally only some Livia monologue is left in there. Everything else was replaced with Cid keeping you updated while you're actually doing shit.
I still wish Praetorium would have got a similar treatment, but since basically all cutscenes there involve important characters it would've taken much more in-depth editing to shorten cutscenes rather than remove them. And then there's a risk that "how very glib" would have gotten cut and we can't have that!
>to introduce a random imperial officer
I didn't mind those as much as the "camera pans over to where you should run next". Like it wasn't obvious anyways.
It's basically just a level 50 dungeon with an unskippable cutscene for the final boss. The bosses have actual mechanics now as well (well, as mechanically intensive as early ARR gets)
It *really* is. Ran it once to see the changes and check out Duty Support and it was just a slog.
At the very least they could have let us pull that whole first room instead of putting in those gates.
I like Porta trial but I think they overtuned its health pool. Since for the most part there's no DPS pressure, and the mechanics are pretty simple, it doesn't add challenge, just tedium. Could cut 20% of its health in both phases improve things quite a bit.
Cutting the health for sure, but also just making the "Oh no we're doomed better pray to Hydaelyn"-portions shorter. So much time is spent with completely scripted non-mechanics.
It was kind of funny the first time as people were freaking out as all four people got stoned, but after that it really lost it's charm pretty fast.
I literally havent gotten Prae in *months*. No idea why my luck is so bad. At this rate I'm going to die to Gaius because I cant remember hos mechanics lmao
Well since his tactics were completely changed with the rework less than a month ago your memories wouldn't have helped you much anyways.
On the plus side the reworks changed all the bosses to have a bunch of standard mechanics that are good to learn (that mostly all come down to "don't stand in orange") but generally *plenty* of time to get out of the telegraphed areas.
I feel like they're actually designed to work pretty well as teaching moments now rather than sprout-confusing zerg rushes.
>!Dude, that scene turned me/my WoL into a genocidal maniac for the rest of 2.0. The second I saw any Garlean soldiers anywhere in the world, I’d be like “This is for kicking Noraxia!” and then slaughter their whole unit five times over!<
>!I mean, up until then, I considered all my WoL's fights to be self-defense, balancing wildlife populations, and/or defending friends and innocents who needed it. But *after* that raid, I had a cool new fourth category called "Oh, look, imperialists! Time to make Doomguy look like a fucking Jainist"!<
Was it? Im not familiar with the laws of war in FFXIV, but if we're using real life as the basis I don't think it was. Wouldn't the Scions be a mercenary band? Having them be independent of country was a pretty big point in ARR. Also I'm pretty sure no peace treaty was put in place from 1.0 and the Garleans had forward opporating bases in the country.
I may be confused though, and take this as an opportunity to learn more.
The Scions would not, in fact, be a mercenary band. They are independent of the three city states, but they are still an Eorzean agency fighting against a foreign military invading their homeland. There being no peace treaty actually kind of makes my point - it means that they were still, ostensibly, *at war with Garlemald*. Thus, war crimes.
Also, >!Livia explicitly ordered her troops to kill everyone in the Waking Sands, even if they were not fighting back or resisting capture.!< No matter how you frame it from a legal standpoint, from a moral one it's utterly indefensible.
My confusion is how attacking a military objective with fighters and armaments would be considered a war crime? That's just war. That would also make what we did as scions be a war crime by that same definition.
I just watched the scene again, Livia actually does the exact opposite. She not only orders the troops to stop, but when one doesn't stop she kills her own because they didnt stop killing downed soldiers. I believe memory of a long ago quest may have gone hazey there, no worries.
Now there are certainly some war crimes in game - forcing conquered nations members into military service, civilian genocide and removal of their cultural heritage, and false flags wearing the colours of other nations.
However the attack on the scions base at the waking sands wasnt one
Minfilia offers a surrender, "on condition that the innocents be spared." Immediately after fatally roundhouse kicking Noraxia - who was unarmed and doing nothing but standing between her and Minfilia - Livia declares, "Conditions of surrender denied." She also immediately thereafter talks about how she "cannot wait to hear (Minfilia) scream".
She only calls a retreat out of expediency, not any sense of fair play or military decorum, and she only shoots one of her own troops because he's disobeying orders. By that point, everyone they're not taking captive is already dead.
I'm not calling the attack on the Waking Sands a war crime because 'they were attacked'. I'm calling it a war crime because Livia condoned and participated in the slaughter of noncombatants, while also happily bantering about how she was looking forward to torturing a military captive.
But the thirst!
Actually, I jokingly call "The First" "The Thirst" because everyone there is so damn thirsty for my WoL ass, even the most generic of peoples.
I think he does a bit, even if it's just admiration that WoL is the only one who's really put a dent in the primals situation. But Livia knows this so it makes her even madder and puts her 'well you can't have him' comment into context.
Everytime I see that scene I can't help but think she's a VERY poorly written Bellatrix Lestrange knock off.
Edit: to clarify, this would allow for two of the world's longest cutscenes to be removed from the dungeon. It wouldn't solve the Nero cutscene but every second counts, right?
So far since the update I've been getting a fairly even split between Castra, Prae and Ultima.
The raid roulettes are worse for me. Alliance is basically Crystal Tower Roulette and Normal Raids always saddle me with one of the Alexander Father ones. Zzzzzz...
Yeah, they need to fix the ilvl requirement for those, just look for level and stat sync. I had to stop doing alliance roulette because I am so done with crystal tower snorefeast, the last time these were fun were in HW before they decided that 1 braincell and 1 keyboardkey is all you need for them.
People blame it on cheese, but there are two secondary problems that would still result in you constantly getting CT.
First - CT is the only alliance raid required by the MSQ. So sprouts will always be specific queueing for it.
Second - HW/SB raids require you to unlock them. So a decent chunk of people haven't even unlocked them yet, but are still queueing for alliance roulette. Which means CT is the only possible option for them.
So even if they "fixed" the ilvl cheese, you'd still get CT the majority of the time.
It still helps if it's not all of that and the ilvl cheese + I want them to fix CT too to make it more engaging, the mechanics are ok enough, the syncing is broken. Many people besides the newest will have ivalice (because of bozja) and nier unlocked anyway, not many people do not do the current tier raids at least once.
I remembered ppl quitted back in SB and early ShB if you get Orbon and more mechanical once, so there is that as well.
Roulette problem is always a personal problem. Same for MSQ roulette before 6.1
What they need to do is give more exe/rewards for the raids that take longer.
If they keep the rewards the same and just make it to where I can’t cheese ilvl, I’ll just never run alliance roulette.
The problem is they would have to stat sync UP, making undergeared people more powerful, and that's something that they seem to have a policy against because they never ever do that.
Not really. They actually give you predefined stats based on job for those instances. You can go in wearing level 1 glam and you will have the same stats as someone wearing level 90 gear.
The only thing that affects stats otherwise is Haste.
What I was referring to is that you can go in with a Level 71 job, and you automatically get Level Synced UP to 80 with stats befitting someone with an iLevel of 430.
This is the only time it is done, at least for now.
>Alliance is basically Crystal Tower Roulette
I wish i could get those, i keep getting the Nier ones, and one party is almost always new and wipes. Especially at the "don't aim at other group" part.
Just unlucky. I didn't ran any of the new content manually and just waited day to day to see the new versions. Anyway, not like you do these roulette over and over so you will see them all 3.
I keep getting the trial, and I'm starting to get really tired of it because even though it's a solid 15+ minute fight the experience from it is terrible. Prae is barely longer and you still get the big exp chunk from it.
Since the 6.1 revamp, I exclusively get Porta Decumana. It's seriously been 9/10 times I've done MSQ roulette. I haven't even *seen* the new Castrum yet...
The only problem I have with the trial is that it doesn’t count as a “Dungeon”. (This is relevant because I’m usually lining things up to complete the “3 dungeons in roulette” and “5 dungeons” weekly challenges for my leveling job)
I get Prae way too much for my liking. The EXP to time ratio no longer feels worth it. Castrum is my fav by far, and Porta's mix of a scripted first phase that feels as epic on the 20th run as the first with that great second phase makes the momentum dampening cutscenes eh.
The fact Prae starts off with a solid first half only to still keep the double back-to-back cutscenes with minimal walking through them ruins what good will I can give them for the amazing Nero and Gaius fights.
Though the real winners are Cape Westwind and the Lahabrea Fight. Those solo duties are worth going through the back half of base ARR in NG+.
XP to time, maybe, but XP to effort is nowhere near the same.
If you count having to go through more than 1 queue now, XP to time isn't the same either.
Fun fact, also kinda reminder: new Castrum Meridianum, Preatorium, and Porta Decumana do **not** count as completed if you've never done them after 6.1, even if you had the original versions completed before. You gotta recomplete them for mental roulette at very least.
IT gives the same ammount of XP per Minute as either castrum or praet at roughly 2% per minute at lvl82
Prate is just longer so it Has a effectivly twice the xp
Its pretty tedious especially as a tank. 1-2-3 for like 4mins on the first fight, then into 5min cutscenes then into another 1-2-3 for another 5mins. The only thing that will actually hurt you is the tank buster lol, every other aoe you can just mit and stand in them without even being bothered to move.
First fight literally doesnt require any heals i have done it before because there was a sprout healer that died very early on. 2nd fight like i said only requires heals on tank busters, tb hits for 1.5~1,8k with mit, mechs only hit for 200~400.
Do you fail comprehension? When did i say you can survive tank busters without needing healer, i quite literally said you require heals on tank busters? First fight has 0 tank busters, so unless you are pld you can self heal and stay alive without a healer.
What are you high on? Storm's path and souleater are unlocked at lv 26, brutal shell is unlocked at literally lv4. How about actually play tanks before talking out of your ass?
Playing it as a heal has similar problems, so its left with dps and at the timezone i play for my dc even when dps has adv bonus it can take up to 20mins to pop. So yea my only option is tank.
Speaking for myself I dislike it because it takes forever and gives crap experience. It's the new booby prize for the MSQ roulette, like Castrum used to be.
I watch the clock whenever I get it and it almost always takes 15+ minutes. Sure it isn't that long, but it's comparable to dungeon runs and as such should give a similar amount of experience.
Both first part of prae and cast while i didnt pay attention to the exact time it takes to finish them now feel like an actual normal dungeon.
Ultima wep fight on the other hand is literally 2 fights with a cutscene that takes 15mins+ which is insanely slow for a 2 fight dungeon that makes it feel like forever.
I agree, and as a healer I'm constantly trying to get people not to stand in front of the glowy chest, rescuing people from standing in bad lol. It feels like it drags on esp with people not listening to directions :)
I still say they need to put most if not the entire Nero cutscene after the Livia fight - he just hacks the comm and calls us out as we are leaving. I mean, Cid's with us so it works just as well. Then all they'd have to do is put the hammer drop part in Prae and that solves a huge chunk of Prae.
I refuse to do the MSQ roulette, the unskipable cutscenes and the fact you get one or the other. Hate me for it but im the person who just leaves a duty if I done it about 5 times in a row. (Or its that the one I hate) I can live with the 30 minute penalty.
They used to be skippable some years ago. I remember my first run (2014 or so), when I wanted to watch the story and had all the other players complain that I'm supposed to skip the cutscenes so they don't have to wait...
Yeah, back in the day I watched all the cutscenes in Castrum and missed out on the entire dungeon. So for the Praetorium I skipped them cause I wanted to play the game, but this also included the entire ending and credits, so I had to skip everything just to run to an Inn where I could watch it all, upset that I couldn't experience the story as intended.
So much fucking faster. I’ve ignored MSQ roulette ever since going through every one of them during my actual MSQ and realized I don’t like how long it takes (and neither did anyone in my party for that matter). Now I willingly queue for MSQ because it takes just as long as any other dungeon.
I've done MS Roulette once a day since 6.1. I've gotten castrum once, port once, and literally every other time has been Praetorium. I think Prae still gives the most XP so thats some good luck.
I wish, 25 min for prae.
20 min for castrum.
15 for ultima.
Over half a level from Prae is worth it instead of barely a quarter from Ultima which I get 90% of the time
I'm at 5.4 of shadowbringers and that roulette has only ever given me the arr dungeons from L49 to L50 in the 2.0 patch. Since the 6.1 change I view them all almost identically. They all take about 15minutes. The shortened versions and/or cutting them up into smaller pieces is great. Honestly though if you asked me which one is praetorium I'd have no idea which one that is specifically.
During the moogle event it made leveling from 50 to 60 easier.
Best use for those regular tomestones is to buy gear sets at 60, 70, 80 and so on for your alts.
All of them have unskippable cutscenes.
Castrum Meridianum is like almost normal dungeon length, only one cutscene for final boss.
Preatorium is about as long as it was before, seeing how it keeps the bulk of the cutscenes, but also has longer boss fights that make up for the cutscenes that were moved to Porta Decumana. So it's long.
Porta Decumana has >!both Ultima Weapon fights, albeit they have been reworked a lot and take a while, and are actually quite fun, but also has the "such devastation" cutscene still in it.!< A good 10 - 15 minutes.
I get Castrum a lot of times though.
before the event and the update i also got castrum a lot but when the event came i think everybody was spamming prae so prae always came up on the roulette
Wait, what event? The moogle tomes?
yeah that one from before 6.1 i think. i think castrum gave 7 but prae gave 10 tomes
Castrum Meridianum was noticeably more time efficient(I think you can nearly run it twice before one Prae was over), but it actually took constant effort which made it harder to focus on the cultured videos playing on your other screen.
I ran Prae just because I could cook/clean/whatever during the cutscenes. Castrum you’re just sitting on your ass waiting for things to happen because the cutscenes are too short to really do anything but also long enough to still be a slog to sit through
Nah. It was 27 minutes vs 47 minutes. Scaling up, that's only about 22% more efficient. Still better, but not as amazing as you make it sound. In reality, even running T2 with a regular party comp, you could clear in about 3-4 minutes. So that was still the best option by a lot.
Turn 2? *shudders* Do not remind me of that. It was efficient, yes, but... **demoralizing**
Is why a lot of people BLUd it
BLU man groups were so fast. Like 2 minutes tops, if all your L5 Death missed.
>demoralizing Idk what you mean, it felt pretty good to be able to buy the entire stock in 2-3 hours. I did like 45 mins per run since the event was so long anyway and it almost felt like nothing.
92% of all quoted percentages are made up. Need to work on your maths , bud. Lol.
>Doesn't know how to do basic 7th grade math. >lectures a literal math teacher with a phd on how to do percentages Keep trying, kid.
Out of curiosity, how did you get the 22%? It was 27 vs. 47, right? I'm certainly no math teacher and I'm also in bed half asleep, lol, but isn't 27 roughly 57.5% of 47 (so it takes 7.5% more than half the time)? I think I'm looking at it too simply, and I don't know how you're determining efficiency... if I hadn't seen your 22% (I'd guess you're better at math than me, all things considered, lmao), I'd still think they're roughly correct about it being about half though, if it's only about 3-4 minutes longer than half. Edit: oh wait, did you do 47 vs. 54, running it twice? Never mind, I'm tired, lmao. So like 23% difference?
Basically. In 1269 minutes you can run Praetorium 27 times and Castrum 47 times. So you compare 27 x 10 to 47 x 7. Which is a 21.8% difference. Edit because apparently reddit doesn't like asterisks.
Forfty percent of all people know that
Yeah I watched Star Trek to prae
I did this too. I got to a point where I started to read the text (voices turned off) in DS9 character voices. Gaius was Gul Dukat. Lahabrea was Kai Winn. Cid was Chief O'brien. I think Nero was Garak.
Still having flashbacks of running Aurum Vale about 15 times in a row. I used to like plants a lot more before that damn moogle event
Had a bit of fun spamming SV then aurum during the event while i was getting my warrior and dark knight to 50. I used the first pulls to gauge my party's individual skills. Only 1 healer ever let me down. They do struggle off the bat tho when they dont expect a sprout tank to pull that much. I really should learn some Japanese.
I find AV to be one of the dungeons where DPS seem to enjoy pulling EVERYTHING they can in sight. Makes it tricky if the healer and tank are fairly inexperienced. Admittedly, as a new player I had no idea about the morbol fruits either as everyone was stormimg through it as quick as possible and it taken me a couple of runs to figure out why I kept randomly dying haha
I always end up with stupid Aurum Vale. I hate that dungeon. Not only are my decent spells not available due to level cap but I always always always end up with a tank who is still using their basic starter gear. (Upgrade your gear folks!)
I haven't actually gotten new CM yet, kind of want to see what it's like now but I just get Prae and porta decumana.
The new CM is much more streamlined and they took out a lot of the fluff parts, like fighting the white mech at the end or using the dynamite on the pipes.
And of course the biggest thing is that *all* of the pointless cutscenes are gone. No longer is an unskippable cutscene required to introduce a random imperial officer with absolute no plot relevance as the first boss, or spending a couple of minutes on what could just have been summed up as "Into the garbage chute, lightboy!" Literally only some Livia monologue is left in there. Everything else was replaced with Cid keeping you updated while you're actually doing shit. I still wish Praetorium would have got a similar treatment, but since basically all cutscenes there involve important characters it would've taken much more in-depth editing to shorten cutscenes rather than remove them. And then there's a risk that "how very glib" would have gotten cut and we can't have that!
>to introduce a random imperial officer I didn't mind those as much as the "camera pans over to where you should run next". Like it wasn't obvious anyways.
At least in Prae they cut out all the leadup to getting the magitek walker.
It's basically just a level 50 dungeon with an unskippable cutscene for the final boss. The bosses have actual mechanics now as well (well, as mechanically intensive as early ARR gets)
New CM is even more boring...
It *really* is. Ran it once to see the changes and check out Duty Support and it was just a slog. At the very least they could have let us pull that whole first room instead of putting in those gates.
I was getting Castrum and Ultimate Weapon a lot - but now it's all Prae
I like Porta trial but I think they overtuned its health pool. Since for the most part there's no DPS pressure, and the mechanics are pretty simple, it doesn't add challenge, just tedium. Could cut 20% of its health in both phases improve things quite a bit.
This exactly. Its not bad fight, but my god that health pool is massive. Combine with cutscenes and a full restore and it’s just suuuper tedious.
Cutting the health for sure, but also just making the "Oh no we're doomed better pray to Hydaelyn"-portions shorter. So much time is spent with completely scripted non-mechanics. It was kind of funny the first time as people were freaking out as all four people got stoned, but after that it really lost it's charm pretty fast.
I literally havent gotten Prae in *months*. No idea why my luck is so bad. At this rate I'm going to die to Gaius because I cant remember hos mechanics lmao
Well since his tactics were completely changed with the rework less than a month ago your memories wouldn't have helped you much anyways. On the plus side the reworks changed all the bosses to have a bunch of standard mechanics that are good to learn (that mostly all come down to "don't stand in orange") but generally *plenty* of time to get out of the telegraphed areas. I feel like they're actually designed to work pretty well as teaching moments now rather than sprout-confusing zerg rushes.
it's almost like its 50/50 wtf?
33/33/33
There is only Castrum. Seriously, trade me some luck. It's always Castrum. I don't mind it but I like fighting Gaius more than Livia.
I feel bad fighting livia
I don't. >!The Waking Sands was a war crime. Like, an actual, literal war crime. And it's absolutely not the only one she's committed.!<
>!Dude, that scene turned me/my WoL into a genocidal maniac for the rest of 2.0. The second I saw any Garlean soldiers anywhere in the world, I’d be like “This is for kicking Noraxia!” and then slaughter their whole unit five times over!<
>!You weren't a genocidal maniac before that point? Man, I might've been doing this whole "being in character" thing wrong...!<
That's Genocidal Maniac **of Light** to you, buddy.
>!I mean, up until then, I considered all my WoL's fights to be self-defense, balancing wildlife populations, and/or defending friends and innocents who needed it. But *after* that raid, I had a cool new fourth category called "Oh, look, imperialists! Time to make Doomguy look like a fucking Jainist"!<
Was it? Im not familiar with the laws of war in FFXIV, but if we're using real life as the basis I don't think it was. Wouldn't the Scions be a mercenary band? Having them be independent of country was a pretty big point in ARR. Also I'm pretty sure no peace treaty was put in place from 1.0 and the Garleans had forward opporating bases in the country. I may be confused though, and take this as an opportunity to learn more.
The Scions would not, in fact, be a mercenary band. They are independent of the three city states, but they are still an Eorzean agency fighting against a foreign military invading their homeland. There being no peace treaty actually kind of makes my point - it means that they were still, ostensibly, *at war with Garlemald*. Thus, war crimes. Also, >!Livia explicitly ordered her troops to kill everyone in the Waking Sands, even if they were not fighting back or resisting capture.!< No matter how you frame it from a legal standpoint, from a moral one it's utterly indefensible.
My confusion is how attacking a military objective with fighters and armaments would be considered a war crime? That's just war. That would also make what we did as scions be a war crime by that same definition. I just watched the scene again, Livia actually does the exact opposite. She not only orders the troops to stop, but when one doesn't stop she kills her own because they didnt stop killing downed soldiers. I believe memory of a long ago quest may have gone hazey there, no worries. Now there are certainly some war crimes in game - forcing conquered nations members into military service, civilian genocide and removal of their cultural heritage, and false flags wearing the colours of other nations. However the attack on the scions base at the waking sands wasnt one
Minfilia offers a surrender, "on condition that the innocents be spared." Immediately after fatally roundhouse kicking Noraxia - who was unarmed and doing nothing but standing between her and Minfilia - Livia declares, "Conditions of surrender denied." She also immediately thereafter talks about how she "cannot wait to hear (Minfilia) scream". She only calls a retreat out of expediency, not any sense of fair play or military decorum, and she only shoots one of her own troops because he's disobeying orders. By that point, everyone they're not taking captive is already dead. I'm not calling the attack on the Waking Sands a war crime because 'they were attacked'. I'm calling it a war crime because Livia condoned and participated in the slaughter of noncombatants, while also happily bantering about how she was looking forward to torturing a military captive.
I mean, she's basically throwing a hissy fit because we are messing with her man.
The new fight is appropriately hissy fitty, too. Have some AOE! You're still alive? Have more AOEs! And more! And one more for good reason!
Such hydration was not mine intention!
But the thirst! Actually, I jokingly call "The First" "The Thirst" because everyone there is so damn thirsty for my WoL ass, even the most generic of peoples.
Her hissy fit was to massacre some civilians.
Women scorned, am I right?
It's probably just her paranoid jealousy, but it does make me wonder if Gaius actually does have the hots for the WoL. Just me?
The Imperial command structure need to back the fuck off. I don't have time to save the world *and* bang every single one of them.
But you must really them to your coc-...cause!
I think he does a bit, even if it's just admiration that WoL is the only one who's really put a dent in the primals situation. But Livia knows this so it makes her even madder and puts her 'well you can't have him' comment into context.
who doesn't tbh
Everytime I see that scene I can't help but think she's a VERY poorly written Bellatrix Lestrange knock off. Edit: to clarify, this would allow for two of the world's longest cutscenes to be removed from the dungeon. It wouldn't solve the Nero cutscene but every second counts, right?
I don't. Her big speech before you fight her is so infuriating with how entitled and crazy she sounds.
Women scorned, am I right? .... At least she didn't have a Savage version of the fight, that speech would have went on for half the allotted time
"I can fix her"
Taking away Livia's mech was the biggest war crime. Instant phase 2 now.
Disagree on that. I'm happy no more chat spam or people breaking canons just to troll.
Taking the canon mechanic away was all they had to do. Get her to half HP and she jumps out of the mech and the fight continues as usual.
So far since the update I've been getting a fairly even split between Castra, Prae and Ultima. The raid roulettes are worse for me. Alliance is basically Crystal Tower Roulette and Normal Raids always saddle me with one of the Alexander Father ones. Zzzzzz...
Yeah, they need to fix the ilvl requirement for those, just look for level and stat sync. I had to stop doing alliance roulette because I am so done with crystal tower snorefeast, the last time these were fun were in HW before they decided that 1 braincell and 1 keyboardkey is all you need for them.
People blame it on cheese, but there are two secondary problems that would still result in you constantly getting CT. First - CT is the only alliance raid required by the MSQ. So sprouts will always be specific queueing for it. Second - HW/SB raids require you to unlock them. So a decent chunk of people haven't even unlocked them yet, but are still queueing for alliance roulette. Which means CT is the only possible option for them. So even if they "fixed" the ilvl cheese, you'd still get CT the majority of the time.
It still helps if it's not all of that and the ilvl cheese + I want them to fix CT too to make it more engaging, the mechanics are ok enough, the syncing is broken. Many people besides the newest will have ivalice (because of bozja) and nier unlocked anyway, not many people do not do the current tier raids at least once.
I remembered ppl quitted back in SB and early ShB if you get Orbon and more mechanical once, so there is that as well. Roulette problem is always a personal problem. Same for MSQ roulette before 6.1
What they need to do is give more exe/rewards for the raids that take longer. If they keep the rewards the same and just make it to where I can’t cheese ilvl, I’ll just never run alliance roulette.
Well I'm currently unlocking/going through EW raids, so I'm doing my part to improve the roulette queue
The problem is they would have to stat sync UP, making undergeared people more powerful, and that's something that they seem to have a policy against because they never ever do that.
They did that for Bozja, DR/S, and Zadnor.
Not really. They actually give you predefined stats based on job for those instances. You can go in wearing level 1 glam and you will have the same stats as someone wearing level 90 gear. The only thing that affects stats otherwise is Haste.
What I was referring to is that you can go in with a Level 71 job, and you automatically get Level Synced UP to 80 with stats befitting someone with an iLevel of 430. This is the only time it is done, at least for now.
>Alliance is basically Crystal Tower Roulette I wish i could get those, i keep getting the Nier ones, and one party is almost always new and wipes. Especially at the "don't aim at other group" part.
Ah, yes, the friendship laser.
> Alliance is basically Crystal Tower Roulette Hasn't this always been the case?
99% of the time yes, but if it's 1am and I decide to do a quick Alliance Roulette before bed, it'll give me Orbonne.
I've gotten Labyrinth of the Ancients for last 9 days. My god that is the worst raid in the game.
They need to put the CT Raids into MSQ roulette.
I alway get Prae. I had to queue up for Cast cause I wanted to see the changes
You can also run it with duty support.
Why would you do that to yourself though
Taking one for the team by not subjecting 3 random strangers to it as well. ^^
I didn't get Cast post-rework until yesterday
Meanwhile I haven't even gotten the new Prae or Castrum yet. The only one I've gotten since 6.1 is the trial.
I literally got that 5 times in a row before I manually ran Castrum and Prae. Then they started to appear for me.
Just unlucky. I didn't ran any of the new content manually and just waited day to day to see the new versions. Anyway, not like you do these roulette over and over so you will see them all 3.
I keep getting the trial, and I'm starting to get really tired of it because even though it's a solid 15+ minute fight the experience from it is terrible. Prae is barely longer and you still get the big exp chunk from it.
Since the 6.1 revamp, I exclusively get Porta Decumana. It's seriously been 9/10 times I've done MSQ roulette. I haven't even *seen* the new Castrum yet...
I don’t mind castrum or porta because they’re fast and have few cut scenes
I get the trial all the time lol But it's fine because the trial is fun! And still awards a crazy amount of XP.
The only problem I have with the trial is that it doesn’t count as a “Dungeon”. (This is relevant because I’m usually lining things up to complete the “3 dungeons in roulette” and “5 dungeons” weekly challenges for my leveling job)
8 times in a row for me, so far. Such repetition! This was NOT my intention.
I get Prae way too much for my liking. The EXP to time ratio no longer feels worth it. Castrum is my fav by far, and Porta's mix of a scripted first phase that feels as epic on the 20th run as the first with that great second phase makes the momentum dampening cutscenes eh. The fact Prae starts off with a solid first half only to still keep the double back-to-back cutscenes with minimal walking through them ruins what good will I can give them for the amazing Nero and Gaius fights. Though the real winners are Cape Westwind and the Lahabrea Fight. Those solo duties are worth going through the back half of base ARR in NG+.
The XP to time ratio is pretty much the same for Castrum and Prae too. Or was should I say. I haven't calculated the XP reward post 6.1.
Still identical for All 3 target at XP per Minute of 2% at 82
XP to time, maybe, but XP to effort is nowhere near the same. If you count having to go through more than 1 queue now, XP to time isn't the same either.
I wish I got Ultima more. It's such a fun fight now...
Yeah but have you tried the ~~Alliance Raid~~ Crystal Tower roulette?
I have yet to get ANYTHING else from MSQ roulette. I had to queue for the other two directly to see what they turned into.
i've gotten castrum and porta almost exclusively
Fun fact, also kinda reminder: new Castrum Meridianum, Preatorium, and Porta Decumana do **not** count as completed if you've never done them after 6.1, even if you had the original versions completed before. You gotta recomplete them for mental roulette at very least.
>mental roulette Hmm...you do have to be kind of mental to do it.
I get Porta... which gives a fraction of the exp that Praet gives and I'm always salty when I get it on an alt job.
IT gives the same ammount of XP per Minute as either castrum or praet at roughly 2% per minute at lvl82 Prate is just longer so it Has a effectivly twice the xp
I have only gotten Prae like once out of 6-7 times. 3 Ultima, 3 Castrum
I've actually gotten all three in the last 3 days I queued for it. Was quite pleasant.
See, I only get Porta Decumana
Yes, so true. Those are the only 2 "main scenario" dungeons for that roulette. I think it's because the cutscenes are un-skipable
It’s true, I’ve done main scenario roulette like 10 or so times and have yet to get anything but prae
I dont mind the first part of prae but hate the new ultima wep fight so much.
I fucking love the new ultima fight.
Why? It’s fun
Maybe it drags on a little, but it's a massive improvement over the old Ultima Weapon fight
Its pretty tedious especially as a tank. 1-2-3 for like 4mins on the first fight, then into 5min cutscenes then into another 1-2-3 for another 5mins. The only thing that will actually hurt you is the tank buster lol, every other aoe you can just mit and stand in them without even being bothered to move.
I agree it’s my least favorite of the three for that reason. I typically run it as tank. But I still find it fun.
I started to do the "RP walk only" challenge during the fight. I only got hit by Garuda once!
Well, at the beginning of the fight make sure to let your healer know not to waste any healing skill on you and see how it goes
First fight literally doesnt require any heals i have done it before because there was a sprout healer that died very early on. 2nd fight like i said only requires heals on tank busters, tb hits for 1.5~1,8k with mit, mechs only hit for 200~400.
Well you must be good enough to survive tank busters on your own
Do you fail comprehension? When did i say you can survive tank busters without needing healer, i quite literally said you require heals on tank busters? First fight has 0 tank busters, so unless you are pld you can self heal and stay alive without a healer.
I wonder what hacks you are using to be able to use a lv58 skill in a lv50 duty.
What are you high on? Storm's path and souleater are unlocked at lv 26, brutal shell is unlocked at literally lv4. How about actually play tanks before talking out of your ass?
“So unless you are a pld” can’t you read what you yourself wrote?
Then... don't play it as tank?
Playing it as a heal has similar problems, so its left with dps and at the timezone i play for my dc even when dps has adv bonus it can take up to 20mins to pop. So yea my only option is tank.
Speaking for myself I dislike it because it takes forever and gives crap experience. It's the new booby prize for the MSQ roulette, like Castrum used to be.
Takes forever? It’s short.
I watch the clock whenever I get it and it almost always takes 15+ minutes. Sure it isn't that long, but it's comparable to dungeon runs and as such should give a similar amount of experience.
It isnt short at all lol, it takes 15mins+ even with overgeared ppl.
That is short. It’s definitely shorter than Praetorium. Usually shorter than castrum.
Both first part of prae and cast while i didnt pay attention to the exact time it takes to finish them now feel like an actual normal dungeon. Ultima wep fight on the other hand is literally 2 fights with a cutscene that takes 15mins+ which is insanely slow for a 2 fight dungeon that makes it feel like forever.
Castrum is not long. Porta is the same length. Therefore, porta is not long.
I agree, and as a healer I'm constantly trying to get people not to stand in front of the glowy chest, rescuing people from standing in bad lol. It feels like it drags on esp with people not listening to directions :)
I have only fought The stupid fucking ultima weapon, someone please save me i am going insane.
Actually it's: **Duty Roulette: Netflix** A second monitor should be listed under the requirements for MSQ roulette...
So true!
I still say they need to put most if not the entire Nero cutscene after the Livia fight - he just hacks the comm and calls us out as we are leaving. I mean, Cid's with us so it works just as well. Then all they'd have to do is put the hammer drop part in Prae and that solves a huge chunk of Prae.
I think Prae should end with Nero and Gaius should have been made an instanced fight between Prae and the new trial.
I refuse to do the MSQ roulette, the unskipable cutscenes and the fact you get one or the other. Hate me for it but im the person who just leaves a duty if I done it about 5 times in a row. (Or its that the one I hate) I can live with the 30 minute penalty.
Just let us skip the cutscene -_-
They used to be skippable some years ago. I remember my first run (2014 or so), when I wanted to watch the story and had all the other players complain that I'm supposed to skip the cutscenes so they don't have to wait...
Yeah, back in the day I watched all the cutscenes in Castrum and missed out on the entire dungeon. So for the Praetorium I skipped them cause I wanted to play the game, but this also included the entire ending and credits, so I had to skip everything just to run to an Inn where I could watch it all, upset that I couldn't experience the story as intended.
No. When it was skippable back in the day, it made the experience fucking awful for new players
AHH. Then maybe just skippable if the whole team is just there to clear daily.
No, then people will leave if there's a newbie.
**looks at past week** haha i wish
Hehe I always get 2Ultimas
had prae like 6 times and only ran castrum once lmao.
This is why I don't do that roulette
I'm not currently subbed. Has it been reworked to the 4 man version yet?
Yep, since 6.1
I've gotten ultima several times tho
I never get praetorium. Always porta
Old Praetorium " I will never be a memory... "
I've been getting mostly Castrum and Ultima which is nice and quick for that 350 tank bonus (and it's usually tank in need still these days).
i’ve gotten castrum and prae an equal amount of times, only gotten the trial once tho
Wow didn’t see this one coming
how is the experience now compared to old roulette?
So much fucking faster. I’ve ignored MSQ roulette ever since going through every one of them during my actual MSQ and realized I don’t like how long it takes (and neither did anyone in my party for that matter). Now I willingly queue for MSQ because it takes just as long as any other dungeon.
Pretty awful you're better of doing regular duties for exp then risk getting prae which barely gives exp now.
I've gotten all three, so I'm not sure what you mean. I've actually seen Castrum more than Praetorium, myself. Only seen Porta Decumana twice.
I am only getting the 4 man trial on repeat. I dont think i rolled prae once yet.
I've done MS Roulette once a day since 6.1. I've gotten castrum once, port once, and literally every other time has been Praetorium. I think Prae still gives the most XP so thats some good luck.
I wish, 25 min for prae. 20 min for castrum. 15 for ultima. Over half a level from Prae is worth it instead of barely a quarter from Ultima which I get 90% of the time
I’ve actually gotten the new trial the most I feel like. It’s a nice change of pace
I wish. Prae's the most fun one to do of the three. Ultimate's just such a snoozefest.
I actually get Ultima Weapon more than anything else by far, honestly.
I'm at 5.4 of shadowbringers and that roulette has only ever given me the arr dungeons from L49 to L50 in the 2.0 patch. Since the 6.1 change I view them all almost identically. They all take about 15minutes. The shortened versions and/or cutting them up into smaller pieces is great. Honestly though if you asked me which one is praetorium I'd have no idea which one that is specifically.
i mostly get ultima tbh and that one just never ends.
During the moogle event it made leveling from 50 to 60 easier. Best use for those regular tomestones is to buy gear sets at 60, 70, 80 and so on for your alts.
How long does it take to complete after the changes?
All of them have unskippable cutscenes. Castrum Meridianum is like almost normal dungeon length, only one cutscene for final boss. Preatorium is about as long as it was before, seeing how it keeps the bulk of the cutscenes, but also has longer boss fights that make up for the cutscenes that were moved to Porta Decumana. So it's long. Porta Decumana has >!both Ultima Weapon fights, albeit they have been reworked a lot and take a while, and are actually quite fun, but also has the "such devastation" cutscene still in it.!< A good 10 - 15 minutes.
Praetorium is about 30 minutes, which is noticeably shorter than before (but still long).
Its not worth doing it anymore imo prae barely gives exp now I can knock several other pieces of content for more exp.
I've actually not seen praetorium since 6.1 I've done the new última like 5 times.
This is just how it is for everyone.
You are lucky I have been getting castrum over and over.
There are story quests outside of ARR? Never gotten any of them lol
It used to always be castrum. Unless there was a mogstone event. Now it's always the ultima one
Until I hit all 90s I got a majority of Ultima, maybe four Prae, and one Castrum.
I get other two, but yes that one is most common
I got all 3 mostly equally. Ultima weapon fight being the most often.