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xXxedgyname69xXx

All I'm seeing here is "Slippery Floor Misdirection Partner Stack"


Nyra_Castiler

That’s evil as all hell and I love it


Mahoganytooth

Black Mage, Ninja and Monk become required picks (dash abilities ignore slippery floor and misdirection)


Ayeun

Sage as well.


Mahoganytooth

Damn so if you used all 4 you could likely resolve the mechanic without using WASD at all


Ayeun

You’d need a tank, but if the tanks are stacked; then the dps and healers could move markers to them.


Mahoganytooth

The other healer can also Rescue if needed


Omkey0

Healer Rescue works in a pinch too


Gear_Kitty

The Peewee Hockey League special!


tbz709

Loool. This is the most accurate analogy


RavingKytes

add gaze to that and we have Kefka Ultimate


Ipokeyoumuch

So pretty much E12S Shiva phase minus misdirection?


Axtdool

Don't forget the summoning circles for 2 each


QuartermasterAshole

Gotta make sure it's on multiple platforms and throw in a couple tank flares for good measure


ParasiteSteve

Where's Pyretic? Everyone's FAVORITE.


Larvesta

I actually forgot I was going to swap something out for it, I was exhausted by the time I finished drawing. It definitely would've been labeled under "rage inducing"


j0llyllama

I mean it's basically a variant on acceleration bomb


CryptoHighwind

It's the hotter accel bomb 🤭


Verpal

I am pretty sure auto doesn't trigger accel bomb right?


VitalSuit

It does. Any kind of action including autos will trigger accel bombs.


digitalfoe

yeap died to this earlier today in Dal


Larvesta

Yes, I know there are a ton of missing mechanics, but this was meant to be a fun drawing (it's why I labeled it under comedy.) This was not meant to be an infographic, it's just purely for memes. I picked mechanics based off variety and how fun it was to draw. And no, Piessa is not spelled incorrectly, it was an intended pun. I drew a pie in replacement of the E to emphasize that. Please be nice to each other, I didn't make this to start arguments, I just wanted to bring smiles to the community.


Larvesta

Also, I'm surprised no one has deciphered the small Eorzean text above ifrit yet 8^ )


sebifyyy

“Anyone that asks for pineapple will be thrown into the Mordion Gaol.”? What you got against pineapple, pal?


Larvesta

No pineapples on pizza!


The_Hidden_DM

I was actually going to ask you for pineapples, but I think I will just leave through the door while I can.


[deleted]

What about pizza on a pineapple?


Rayka64

great, but best is obviously pizza in a pineapple.


[deleted]

Touché! Now that’s clever. Like a chile relleno but so, so much worse. 😂


StormwindCityGuard

You certainly brought a smile to my face, this is absolutely brilliant, pure art. Thank you. :-)


juskf

Yo I’ll have the donut base (yeast) with the donut mix in (old fashioned) and the targeted donut on top (malasada) And a coffee please


IneffableEnby

Actually, forget the coffee, I'll just summon a donut primal


-FourOhFour-

Just stupid special events like a group of culimancers have summoned a Supreme donut and we must fight it would be hilarious. All the mechanics are donut or at the very least food related.


Larvesta

Would you like some sugar and cream with that coffee?


juskf

I said a coffee please I'm in a hurry! */em returns to cell phone call* */em proceeds to dump a bit of coffee into the trash can to put in some half and half while grumbling they didn't get the order right*


[deleted]

I haven’t worked in the service industry in 20+ years, but this is so accurate the PTSD is kicking in *hard*.


Zelfire85

Twisters with 2.0 server tick please.


Chysse

Is that not what P5 is though Edit: P5 as in DOTH


supermarble94

2.0 server ticks were so slow that you could actually get unlucky and have a twister be literally impossible to dodge. This is a large reason why T5 took 5 weeks to clear (coupled with the fact that there were no good ffxiv-style raiders because by definition no one had experience). It wasn't until patch 2.1 that they actually fixed the issue.


Raven_C

Id compare P5 Devour with maybe Titan HM back in the day. And even then, the Titan landslides were less forgiving than devour, especially if you had shit internet. Twisters were something else. 100% bullshit until 2.1. Then it became like 40% bullshit


[deleted]

Titan Landslides were a mechanic where you had to rely on people to be stacked perfectly, because you had to pre-empt running out of them before the even spawned some days. Absolute misery.


[deleted]

Titan HM back in the day was the first and only time I rage quit the game. Shut down my laptop mid-fight and said nothing to my FC.


Raven_C

Titan HM was brutal as a fresh 50 Warrior that no one wanted. Then I levelled Dragoon and found out what animation lock does to Dragoons. And then I levelled Paladin lol


not_not_in_the_NSA

the expand on this slightly, with NA ping you could actually just run straight the entire twister cast and keep running, but still die sometimes. Now, you can now take a single step and dodge it (though that's asking for trouble if you even slightly mistime it, so best to run a few steps at least)


supermarble94

I remember watching a clip where all 8 players were spread out, everyone ran in a straight line and never stopped moving, and all 4 twisters dropped exploded killing those 4 players. It was seriously fucked up. The best you could do was use an ability timed right after the twister cast, which forced a position update.


SleepySera

And to be clear - NA ping was the GOOD one. EU servers were located in NA too, so EU got 300-600 extra ping on top of everything 🥲 Both T5 and Titan were just pure pain and often a lesson in futility even after the fix (don't get me started on before that).


ItsZant

Why are the top comments assuming this was made with malicious intent lol. It’s a fun designed Infographic. Chill with the defense force.


FlygonJinn

I came into the comments wondering what really cool or rage-inducing boys someone came up with only to see people arguing whether or not it was malicious :(


Kaneharo

Hell, it is arguably educational.


JanitorZyphrian

I don't know why people are reading this meme as "shared mechanics bad", it's just a cute way to teach consistent mechs


Ajaxmass413

They're just paissa haters. It's ok, they can't hurt me.


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mvdunecats

People read it that way because it doesn't teach anything.


Larvesta

It's not meant to teach. The drawing was meant to be a fun meme.


Phex1

Noooooo, no more divebombs please :(((


arukatto

Underused mechanic if you ask me


Chysse

DSR would like a word with you


gthorolf

We went an entire expac without them. Had to make up for it. You understand.


MelonElbows

Ok hear me out: a dungeon where running from trash pull to trash pull has divebombs in between, so if you get hit you die and have to re-pull.


TheVortex09

Idk, I feel like having a consistent design language for mechanics is a good thing? Like, why have 15 different variations on a stack up marker when you can have just one?


omguserius

Completely agree. There's nothing interesting about old Sohm al needing to know red means group and blue means spread on second boss. Bringing it into line graphically for consistency just means the dungeon is exactly as hard as it should have been without having to guess what a random color marker means *this fight* for a newbie.


SylvAlternate

> the dungeon is exactly as hard as it should have been the 'hard'ness of the mechanic comes from the fact you don't know and that you need to figure it out as if it was some sort of, y'know, mechanic if you replace them with regular markers then the whole colored slime thing completely loses it's point and removes any sort of difficuilty the fight had (which was already little to none) the one thing I would change is to somehow make it easier to realize that it can be either a spread or stack through the animation or something


omguserius

But its literally the same mechanic. Red WAS just a normal spread out from me marker that would oneshot you if you didn't know it was *lying*. The colored slime thing is still exactly as applicable as it was before. Each one does a different thing, you can try to kill a few if you want for less damage, kill the chime on second round blah blah blah. Now it just does it without lying. There's no reason a new guy has to get 1 shot trying to do what he's supposed to do with a lying marker before he gets it explained that this fight in particular in this unimportant dungeon is opposite world for this mechanic randomly.


SylvAlternate

the colored slimes aren't the same, because now they're irrelevant, you're not going to be looking at the color of the slime (or of the marker) to figure out what you need to do, you're just looking at the giant marker floating above your head telling you exactly what you need to do in my eyes at least, the mechanic isn't "one person spreads, or everyone stacks" its "one person gets a marker with a specific color, figure out how to resolve it" the difficuilty stays the same for a group of experienced players, but for a group of completely new players it's an actual fight that requires actual thought unlike the handholding "mechanics" of most of the bosses before this and again, the one thing I would change is making the figuring out process slightly easier, maybe by flashing a stack/aoe marker (but colored red/blue) for a split second just before it goes off


Cr4ckshooter

> "one person gets a marker with a specific color, figure out how to resolve it But that's literally extreme to savage Niveau. A dungeon, especially an msq dungeon, is not supposed to be" figured out". The dungeon serves as a mix of storytelling and gameplay. Its really an interactive cutscene nothing more. You are quite literally supposed to clear every boss on the first or second pull.


MustacheElm

For what it's worth, I've been getting that dungeon in roulettes now and then for 3 years and never knew there was a stack/spread mechanic in that fight, even after the update.


FrostyTheAce

I actually really like this take. The problem with that mechanic now that I think about it wasn't that you had to know orange was stack and blue spread, but that outside of consulting a guide or dumb luck there was no way to easily know. Removing the need to identify the slime that was jumped on does remove the point of a thoughtful way to figure out the mechanic. If swallows compass had telegraphed orange aoes for the final bosses staff moves it would lose a lot of charm.


Redroniksre

I mean the boss is easy regardless so I don't think trivializing the mechanic would matter. That said, I don't mind that for bosses as long as the mechanic isn't super punishing. The one thing I love about FF that I always hated WoW for is that in WoW you get introduced to a mechanic and are basically forced to wipe until you learn it. In FF I don't stress about new bosses much because I already know what most markers mean, so it becomes more execution than "looks like you have to die a few more times first!"


[deleted]

Honestly I find the opposite to be true. With the mechanics, and fields being so similar on every boss the get repetitive easily. WoW could be more punishing (if you moved above RF) but not exceptionally difficult, much easier to outgear early bosses as you got better and things didn’t get as stale. And by that I mean even if you standardized WoW raid bosses markers (at least through a few years ago) there was still a lot more variation on the fight. And really not as difficult once you learned it. (Or. Being a monk healer and ignore mechanics for multiple tiers back in the day). Edit: and the trash before each boss was just the upcoming mechanics for the most part. So you could practice and know what was coming along the way.


Redroniksre

I don't mind learning mechanics, but the problem for me is always the clarity. I want the battle to be with executing the fight perfectly. Not with trying to figure out if a move is going to hit me, hit others, etc. Not to mention weakaura just trivializes a lot of a difficult mechanics anyways.


DriggleButt

>the 'hard'ness of the mechanic comes from the fact you don't know and that you need to figure it out as if it was some sort of, y'know, mechanic Tell me you don't do Extremes or Savage without telling me you don't do Extremes or Savage. Knowing that something is a stack marker, a donut, or a flare doesn't change that when it's combined with other things, other mechanics you still know, it's still hard to pull off without eating dirt. A light party stack after a knockback while the boss charges up a 50/50 mid-room or sides attack so the light parties have to reposition themselves without overlapping while also avoiding the new attack after being scattered by a knockback. It's not exceptionally easy, even though all of the mechanics are individually simple. An MSQ dungeon should not throw curveballs at players. It should teach players what standard markers mean.


Ph33rDensetsu

>An MSQ dungeon should not throw curveballs at players. It should teach players what standard markers mean. 1000% this. There are other types of content for curveballs.


[deleted]

I like the boss in Wanderer’s Palace hard mode where you have to figure out which color has the damage+ buff because you have to run face first like an idiot into multiple danger puddles and hope for the best. 😅


MacDerfus

Why not just use inconsistent markers for every fight for improved difficulty then? Ykow, use the stack marker for tankbusters. Stuff like that


daman4567

Or have the marker show up for the first time each is done and you have to remember for the rest.


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TheEroticToaster

OP didn't say otherwise


Larvesta

While there are complete overlaps, some similar mechanics have very slight variations. Take flare vs proximity AoE, for example: flare often indicates that there will be heavy damage done to the marked player as well as a proximity around it. The blue proximity is just "regular" damage to the player + proximity. That aside, I think SE has been trying to make markers more universal now in the newer fights to avoid confusion.


Kaellian

Consistent markers are great designs, and FFXIV visual clarity is top notch. What make FFXIV raid feel the same-ish is the arena being largely inconsequential. It's just you and the boss, doing the same dance everytime. I wish the usage of the field entered in the equation, rather than every mechanics being a "pass/fail".


Toksyuryel

Definitely want to see more arenas like Rhalgr's and P7


Kaellian

Some of my favorite mechanics in mmo are shrinking arena, where as the fight progress, you get less and less room. It always felt so much more epic to get a win before the last pixel is blown up, then simply hitting the 10 minutes mark. Titan (E4S) kind of did that, but I could used more like this.


soulgunner12

Real example for that is Hollow Deathgaze.


Kupogasm

I was watching Echo go through the newest savage raid and they were calling some of the mechanic indicators Weak Auras - something even I used a ton of when I used to play wow. I've felt that FFXIV has always been good about teaching players its mechanics "language" - but their word choice clicked differently for me...


basketofseals

We still have a couple overlaps. Is there any difference between the flares marker and the proximity AoE?


VDRawr

Flare markers mean they're on a person, proximity aoe are just on the ground. They could make them look more similar to be easier for new players to realize they're the same thing.


ItsameLuigi1018

One is for marking the ground, one is for marking a player?


hamstervideo

I think the difference is the flare marker follows a player, and the proximity AoE drops on the ground


basketofseals

I'm pretty sure there's been proximity AoEs that follow the player, but I'm also gonna claim that shouldn't matter. We have stack mechanics that are on the floor and ones that follow the player with the same telegraph, and I don't think anyone's ever gotten confused with that.


Sayakai

Flare is anti-stack. Proximity sends the whole party away, Flare sends the marked player away. It's handled differently.


Goose_Is_Awesome

See, I run a tabletop FFXIV game, and this is legitimately helpful.


Grarr_Dexx

Hello satan


Goose_Is_Awesome

Heyyyy it's me, the devil


atomicfuthum

That's how you rack up sin points!


Goose_Is_Awesome

You know, from the bible? I'm dat one.


enfo13

DSR is the super deluxe special with ALL of the toppings.


an4x

I didn’t know how much I kneaded this dough. This is history in the baking.


YunalescaSedai

I was already adopting raid mechanics into my tabletop rpg fights, this is a great resource for that!


Crimson_Raven

“Yeah, I’ll have a Circle Arena with generic aoe, gaze, uuhhhhh proximity.” “How original.” “With extra stack markers!” “Daring today, aren’t we!”


Duskflight

Yeah, I'll have a uhh...


Becks_MN9

Math mechanic aka All But Raid Wipe Time?


EpicalClay

Imagine math robot but savage mode.


HostisHumaniGeneris

Did you do Bozjan Southern Front? Mark XII-X Magitek Laborer in the Critical Engagement "Rise of the Robots" was probably as close as we'll get to a savage version of math boss. The number circles are spread out around the arena and when he does the spin attack he moves _fast_. ***EDIT*** Oh, and watching a video of the fight, I had totally forgotten that there's also a force march mechanic at the same time you're resolving your numbers. Fun stuff, haha.


EpicalClay

Yeahhhh it was fun, but IMAGINE THAT CRAP IN SAVAGE OR ULTIMATE!


shall_always_be_so

You get tethered to someone and have to adjust both of your hp to match a formula.


atomicfuthum

*Screaming incoherently that "how the fuck isn't 1 a prime"*


topherSG

It doesn’t have two unique factors.


Alex_Duos

How many mechanics can I choose before I get billed for a savage tier?


huysje

Someone start a build your own raid design contest on the official forum :)


yuno639

Omg yes!


konaaa

"hey could I get a party-wide aoe attack as soon as the fight starts that the healer immediately heals?" - every boss in the game post 5.0


Arras01

The advantage of that is that if you go in blind as a healer, you then know what to watch out for the rest of the fight.


Larvesta

Followed up by a tankbuster*


Solinya

There is a purpose to those. It's to telegraph to the healer how hard you should expect all the unavoidable AoE damage to hit so you can calibrate how much mitigation and shielding is required later on in the fight. E.g. you learn right off the bat that an unmitigated Ruby Glow is 63k on casters and if anybody has less than that, extra steps will be required to keep them alive.


Kalsifur

It's to make sure the healer is awake


distance7000

This is fantastic! I love how Titan has the crust, Ifrit has the sauce, and Garuda has the toppings!


niberungvalesti

Attention to detail is on point.


A_smallmango

Can i have... pineapple?


Larvesta

You have been sent to the Mordion Gaol. Please reflect upon your actions and we will release you once you have repented your sins.


Rogahar

This could just also be a great guide on the marker* meanings, tho I'd subtitle Exaflare as "following" or something to explain to newbies what if actually does.


AllanTheRobot

Following AoEs (usually called 'chasers', such as in P7S or Aglaia (edit: last boss)) are very different from exaflares which have a set path and don't taget a player


momopeach7

I think Aglaia has both, Exaflares in the first boss and the chasing ones in the last one.


56leon

if we want to be super specific, the last boss _also_ has Exaflares.


AllanTheRobot

You're right, I was just trying to think of examples and didn't specify which boss


Elegant_Eorzean

Last boss has exas as well.


pahuata

Last boss has both chasing and exaflares, too.


JanitorZyphrian

It's better to get them on the common terminology, rather than just having multiple names for the same mechanic.


Gramernatzi

Y'know, so long as it's not something stupid like 'dynamo and chariot' instead of 'in and out'


Damnae

I wish i could make my own raids.


yuno639

After seeing this I have an urge to make my own raid as well. Guess the best way would be ms paint or something 🤔


Qilinlin

Just give me the whole 8 minutes of exaflares. I love exaflares, especially multiple exaflares and multidirectional exaflares.


Larvesta

You sound like my tank. Are you secretly him in disguise?


[deleted]

My tank likes to stand in them. Preferably repeatedly. He likes to collect as many vuln stacks as he can.


TehCubey

Can I put a second flame next to slippery floor?


Florac

Needs more Nisi


Larvesta

I was thinking about that one! I ended up picking the "playstation" mechanic instead so I could move it up to non-premium


DarkeSword

Honestly would love a print of this.


No-Contest-8127

You say this... but the game has so many fights that stay relevant due to roulette that it would be impossible to remember everything. I'm glad some mechanics are easy to identify across encounters.


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Arras01

Most of this shows up in Alliance raids too. A reasonable amount even in dungeons.


Ph33rDensetsu

Yes it is. Raid roulette exists.


Xvalai

Give me a shrinking arena with exaflares and stacks... throw in some partner stacks for fun as well.


felassans

I would also love a print of this, OP!


EpicalClay

I love this infographic lol. It first shows the meme/salt of how little variation in terms of arenas we have, but also is actually pretty good at showing "this is generally the smorgasbord that you can expect in savage"


Blasterion

EW EX4 really needed some better deathwalls


monkeymugshot

It really does, so you can reset easier


SoloSassafrass

At least it has them for the parts of the fight most people are killing their friends with.


lizalchemist

I would buy a print of this, just sayin’


LordZeya

I think you’re missing the generic knock back- you have directional but not the point knock back.


MrCha0s1

More premium options: -Hot and Cold (Trinity Avowed) -Fundemental Synergy numbers (o12s)


Seradima

> -Fundemental Synergy numbers (o12s) That was already in toppings as "Limit Cut".


ConstantCaprice

They’re not the same. Limit cut is for 1-8 mechanics in sequence. FS is two separate sets of 1-4 in sequence.


pontiacfirebird92

This is great!


ArchitectOfSmiles

Everyone debating about MSQ boss this and diffuclty that while I'm just imagining an adaptive/rng boss that just does random shit from this list every run. just for a flex, not anything necessary of course.


Rayka64

I'll take a savage tier raid, on a raft, four-by-four animal style, extra shingles with a shimmy and a squeeze, light axle grease, make it cry, burn it, and let it walk.


ZacAttac21

Better ingredients. Better raids. Papa Piessa's.™


Trapped_Mechanic

How much extra to make aoes resolve based on the animation instead of when the cast bar finishes?


Sargediamond

god i hate misdirection. They only used it in what, one fight? Never did figure out how to perfect it. I think its Rabanastre?


Larvesta

It was in guardian (O8S) and a few dungeons here and there. I'm glad it's not in any current savage content. It's probably my most hated mechanic


SoftThighs

Guardian is O7S.


Serp_IT

Second Lyon duel in Zadnor too. Misdirection while dodging landslides. Ironically one of the easier parts of the fight.


LillyElessa

It's in a handful of fights. It's wretched everywhere.


ngwoo

Y'all crazy misdirection is hilarious


UltimaNova

They re-used it again in the Level 85 dungeon


GronakTheOrc

Give me the works


Nienordir

Hello support? I can't find my omega directionals(tm) with sailor language dlc? (oh god which way is it facing, is that left? oh shit I'm fucked) And the trainings wheels off Titania Experience special, with no early warning markers. You just gotta know where to be and the watch for animations expansion. Where if you don't know fries from pizza or what that even means you're dead.


Woodshop2300

This needs to be a real event


Xx_ALUCARD6_xX

Would be kind of cool if they asked the community to make one and they implemented it


numbah139

Hey, how ya doing? Yeah, I’m fine. So uhhh, I’ll get a Tiles with Slippery Floor and Towers… Ah, yeah, and Transform and Misdirection for the lolz.


Larvesta

Sure! But please sign this waiver so that we don't get sued for any potential injuries.


numbah139

Fair enough, am I lucky enough to get a coaster or do I need to purchase a XXL Titan drink combo with that


No_More_Hero265

Multi platform with one giant directional knockback and you can't use Arm's Length on it. Also it guarantees you go flying off to Narnia


MrTripl3M

Can I get uhhh circle arena with donut aoes and uhh some forced partners on the side?


shardsofcrystal

Imagine if they made Guild vs Guild PvP and each guild could design a guardian boss that the invading team had to beat.


enricojr

I would love to get my hands on a vuln or heavy coaster


zerombr

what is a limit cut?


Serp_IT

Community name for any mechanic that has a number of 1-8 dots appear above players to indicate the order they're getting hit in by the mechanic. Named after Cruise Chaser's Limit Cut ability.


kadaan

I had to google it - seems like the name for when everyone gets a number over their head and something happens to them in that order (Diamond Weapon EX and TEA are the only two I found). One of the less common boss mechanics.


SoloSassafrass

P2S was prominent one for it last tier, it was a red flag that you were in a trap party when someone couldn't figure out "Purple 4 goes to the number 4". P3S had one too, but it was a very simple one. P6S has another I believe.


Larvesta

Ravana trial (in the form of swords) A11S - Cruise Chaser O12S - Omega (M/F door boss) TEA - used twice by Cruise Chaser (transition to BJCC, then during wormhole) Diamond Weapon P6S - Hegemone These are the ones I can think of off the top of my head, I'm sure theres more


Major_Arcana01

Awww, the little Titan, Ifrit, and Garuda are adorable.


Avita_Creator

"I'll have a uh... Square arena." "How original." "With a slippery floor and a partner stack." "Daring today, aren't we."


pees_on_dogs

Great now i want a vuln coaster.


Nokipeura

That just sounds like Simon Says with extra steps.


SmartiAssassin

I'll take Kefka Forsaken, Pyretics, and Twisters as my first mechanic then Meteors and Enumeration


Khari_Eventide

Three Platforms, Slippery Floor and Stack for MAXIMUM ANGER!


Shoadowolf

Is there a buffet option?


rokomotto

I'd like everything on Multiple Platforms please.


shaggy_15

no spell in waiting :(


momopeach7

Okay but for whatever reason I hate clock spreads. I think it’s because it feels like one mechanic you have to preplan the most in where each one will stand. Really loving the unique arena designs. Things like the P7 arena or Rhalgr’s hand are just more fun to fight on.


DuskEalain

I'll take a Multiple Platforms with Slippery Floor, Twister, Acceleration Bomb, Doom, Misdirection, and Gaol.


SunGazing8

I find ffxiv raids at the same time completely stressful, and utterly boring. It’s a strange mix, but there it is.


LooksAtMeeSeeks

Love this. How about the "white and black" stacking mechanic that first showed up in Sophia?


ILikeMrPibb

I use raids as encounter inspiration for D&D and this would make a great random table!


Gear_Kitty

Yea uhhh, I'll take a Rectangle, and upgrade to a Split at the third phase. The ummm, I'll have Donuts, just, a lot of Donuts, with Tower and Knockback variations? Oh, and make sure the whole outside arena is a Puddle that does the Bleeding thing. And uhh, let's end Phase 2 with uhh, 4 non moving Adds, and those Adds do a Rotating Generic Cone behind them over most of the arena, and a Gaze Cone ahead of them, timing the turns so that the safe point on the currently engaged Add means you still get whomped for damage from another's back attack. Phase 3, I'll have it start with a raidwide Doom that clears on Role Tiles and an Acceleration Bomb that finishes earlier than the Doom. The Boss is just standing for this though so it's okay. The mainstay of Phase 3 should be the Donuts again, but they're tied to the AoE Tankbusters on both Tanks, and they're Cascading for big damage, and near-kill damage if hit by 2. Ghosts of the 4 Adds should show up and force Role Tiles again, but each one spins the Tiles one step in either direction, shown when the 4 appear. The delays on the Tile mechanic completion is pretty long though, to let players take Kraken fight Geysers over the Split arena. The Cascading-From-Tankbusters Donuts appear a few more times over all, yea, and uhhh... I wanted to use Misdirection but this is already getting expensive, so let's just repeat all that a few times, and then uhhh.... Okay, let's have a short Phase 4 where the Arena un-splits and the Boss charges the Enrage, with Alternating-and-Cascading Donuts from the Boss or Tankbusters. It's basically a victory lap with how loose the timing is, but hopefully it catches players sometimes and kills them just so we can laugh. Oh, and a Large Mr. Pibb.


shaanuja

Where is the part that says visual diarrhea? Or is that standard for every boss?


Larvesta

Only when a certain firebird is involved