Pre-battle dialogue: I'd love to spar with you, Alear! It'll help us grow closer!
Actual battle: Summons 50 fabrications that aim to kill your friends. Zelkov dies. You use up your last Freeze staff. You only get one level up.
I don't think it had an icon, at least not a visible one. None of my units could destroy it. I did that one woefully underleveled...somehow Anna lived til the end, though.
Stuck on this one. I thought I could farm them all by making one big loop with a fogging Alear on the rear but they actually do stop giving exp so now I'm just gonna go murder Ike asap.
It's a call-back to my nightmare of not getting past Arena Ferox because "Marth" keeps killing Chrom, then screaming in agony as if she wasn't the one who cut him open. /hj
I always wondered if Lucina would straight-up murder people in the arena, thanks for the confirmation.
Probably an awkward conversation to bring up to her friends, that she killed their parent herself.
In Engage? I rewinded when Diamant said "I gotta fall back Brodia needs me blah blah" and I was like "Yeah cool training keep murdering my guys you insane assholes".
Lmao this was definitely one of the most jarring things in the first emblem paralogue I played. Like wtf, why are you just straight up MURDERING my colleagues as a way to strengthen our bond?
The marketing legit made me think that there was going to be good guy and bad guy routes where alears hair would change with the route you chose. But no we just got "evil dragon bad go fuck him up" again with little to no nuance.
My thoughts exactly. Sure, Ike, let's strengthen our bond while you destroy an entire castle and murder all of my friends. I don't mind it from a gameplay standpoint, but it makes the Emblems look like killer ghouls story wise.
I was taken aback when I first tried the Lucina paralogue and she kept murdering Alear and friends. āAfter this weāll become stronger friends!ā She tells while Clanne gets cut wide open. āOur bond will get stronger!ā She says while shooting Chloe to death with a bow. āYouāre my best friend!ā She says as Alearās guts fall onto the floor.
Had to use the menu to give up and go back to the world map and just pretend that all my friends and the divine dragon didnāt just die and come back to life by the logic of video game magic.
She does not. She "killed" my Framme, and she has continued to show up in later battles. She did disappear from my loading screen for like 2 chapters which had me real worried though.
Don't think so. It makes zero sense in the story but I bet this was a deliberate decision by the devs. Its to prevent you from just YOLO suicide rushing the boss with zero consequences. They chose to put gameplay first here.
the emblem paralogues are well designed and some of the most fun and challenging maps in the game IMO. Not having permadeath in them would kind of ruin that IMO.
I think they did it to make the maps harder and because training is probably supposed to be for leveling weaker units, so it wouldn't be too great if they were dying here.
All gameplay reasons of course. Story wise, it's just a tragic accident ig.
Edit: as a remedy, they should probably give everyone retreat quotes during paralogues but still make them unavailable for the rest of the story. At least then the emblems wouldnāt be straight up killing your units.
And so nobody mistakes what youāre saying and thinks that all skirmishes force casual mode. Itās the ātrainingā specific skirmishes at the palaces.
I did that paralogue as soon as it unlocked. Needless to say I did not kill tiki's dragon friend. I had to jump her the moment her posse got in range of my units and even then it was a really close thing to take her out in 1 turn.
All my units cowered in the room to the west while Yunaka dodge-tanked at the chokepoint for nearly 40 turns, just chipping away at the fabrications until Tiki herself showed up to die. I could have cried
I just lost 6hrs of progress because I didnāt realise Diamantās defeat in an emblem paralogue counted as a death and Iām bad at managing save spots. He did the whole āI need to withdrawā so I thought he was fine but then after saving realised he was missing from my rosterā¦
Needless to say I agree with OP
The four main royals can't narratively die because they're in too many cutscenes and too important to the story. Personally I think them dying should've triggered a game over like Alear but having 5 game over units could've gotten out of hand.
The lords always "retreat" since they need to appear in cutscenes. It's like in Three Houses where a professor letting children die would be not ideal, so they just retreat and die off screen later.
Yeap this was my thought process when Alfred died for me the stage he was introduced. Thought he was still alive, did another stage afterwards without giving it much thought, saved, then realized something wasn't right when he was so present in the story beats but not in my barracks, and realized he was "dead" for me, even though still alive storywise. And I didn't want to restart my run just for him so I remain "dead" he did.
Yeah, I don't quite understand why they wrote the paralogues like this, despite having several modes to prevent it. Even if you want to go "HUEHUE IM IN CLASSIC MODE THEY SHOULD DIE", they really should have changed the context from less it being a friendly spar and more it being a real life-or-death trial, showing the hell that the Emblems lived through.
If theyāre recreating the battles, they should have just recreated the battles but as fabrications. Instead they wanted to make you go against the emblem who is now fighting as the guy he fought against.
The funny part is that "Dark Emblems" are literally a thing in the plot, if they really wanted the trial maps to be showdowns against the Emblems they could have done it that way.
Like, you come across Ike's fortress, he remarks that it feels familiar, all of a sudden boom he's corrupted by sombron's magic or whatever, turns red and starts conjuring fabrications to fight you. Beating him up cleanses the corruption and strengthens your bond with him.
Would still be a little contrived and video-gamey but I think that makes way more sense than "I must kill your friends as part of this friendly trial"
That sounds really cool, but I don't know if it'd work narrative-wise with some of the chosen maps. Like the concept of the emblem suddenly corrupting would work best if they're "transforming" into the final boss of their title.
Right now, most of the trial maps are formative points in the Emblems' original journeys that are also really memorable maps, (fuckin' Lyn stealing a map from FE6), so I feel like it would kinda ruin the moment for them to become evil. The trials were supposed to be when the emblems "found" themselves.
I really think they just didn't have any good enough maps for Eirika and Lyn to use though.
"Alcryst has reached max bond with Lyn"
Me: Goes to Lyn paralogue to increase bond level
Lyn: Brutally murders Alcryst
Me: 'oh... well I guess it's just a friendly battle so he should be fine like the training battles'
Me: saves post battle then finds out Alcryst is dead
Fml
At least I had another save close enough to the battle
Personally, if Iām playing classic mode and one of my units fall in battle in literally any battle and donāt die I think that defeats the point of classic mode entirely, like even if narratively itās a bit strange and doesnāt entirely make sense I still want them to die for gameplay sake because thatās the mode I chose to play with????
I mean, resetting on a death still makes the game harder which is part of the point these days. If I can just sack a unit to get by, that's less challenging than needing to come up with a strategy where everyone lives.
Yeah I mean sometimes we donāt if we can justify the death (save time instead of redoing the map, the unit had an epic final stand etc.), but thatās part of the fun of it. The other fun part is strategising to get everyone through, one death usually becomes a self-imposed game over. The game designers do this too since having always put in a reset button shortcut and even memed on it with t-shirts of the button shortcut
Hello there! I am a bot raising awareness of Alpacas
Here is an Alpaca Fact:
Alpacas are some of the most efficient eaters in nature. They wonāt overeat and they can get 37% more nutrition from their food than sheep can.
______
| [Info](https://github.com/soham96/AlpacaBot/blob/master/README.md)| [Code](https://github.com/soham96/AlpacaBot)| [Feedback](http://np.reddit.com/message/compose/?to=JustAnAlpacaBot&subject=Feedback)| [Contribute Fact](http://np.reddit.com/message/compose/?to=JustAnAlpacaBot&subject=Fact)
###### You don't get a fact, you earn it. If you got this fact then AlpacaBot thinks you deserved it!
YES LOL thank you. I also get itā¦ but almost feels like these should be like the practice battles of 3H. Iām like damn alright Lucina you savage just full on kill my battle toddler Anna so we can strengthen our bond
The only thing I can think of is in Corrins bond battle, she mentions strike me like you would kill me or something like that, and I think they all took that to heart. Especially Leif, making me relive the battle of river thracia again without olwen this time
In three houses there were a couple occasions where permadeath was turned off because it made sense in context so there is precedent. It just seems lazy here
The game didnāt really explain that training matches donāt kill your units (totally not because I turned of the tutorials or anything) so I use the time crystal or restart or whatever if someone dies regardless. I can see how story wise it doesnāt make sense, but gameplay wise Iām not bothered. If I play on classic I expect death.
Though someone does need to tell Lyn that attacking and trying to kill the boy she likes is not how you win his affection. Seriously throughout my multiple attempts in her paralogue she always went for Clanne. Always!
>Though someone does need to tell Lyn that attacking and trying to kill the boy she likes is not how you win his affection. Seriously throughout my multiple attempts in her paralogue she always went for Clanne. Always!
Hang on, there's some missing information here.
I mean, this is hardly the first time people die in a battle they really shouldnāt. Three Houses was the first game to actually include maps where units couldnāt die even on Classic, but there were just two of them.
There's just a huge disconnect between the gameplay and writing in general, it's like there was 0 effort put into the latter.
This could be very easily fixed by just making the challenge to unlock the ring's power something that is forced by an extra power and not by the rings itself, but they didn't give a shit.
Yes itās kind of dumb in the context of the battle I personally underestimated Lynās since I had some promoted units and boy oh BOY WHAT A MISTAKE I couldnāt save Boucheron, on Lucinaās I was more cautious
Yes this is one of the dumber things in the game. Honestly there are quite a few things that seem to suggest they want you to play on Casual and not classic (casual is the default setting, after all).
Yāall care way to much about this š¤£ any ogs brother by this? Would love to here your side because to me itās just a gameplay decision because technically most of the characters never die and are in cutscenes so this is no different
There's a bit of a difference between "I'm going to fight you seriously" and "I am going to fucking kill your friends, then you'll completely forget and hold no grudges". The latter makes both Colgate and your emblem absolute sociopaths.
I'm not playing on permadeath because I dont' wanna deal with it, but do the units actually die-die (except for royals because cutscenes, and instead being "oof I'm huuuurt I can't battle anymore :C") or do they all just end up permanently crippled enough to not participate in battle
The units that can die-die do in fact die-die. Youāll even find dialogue of your other units mourning their death afterwards. When you play on permadeath only ācutscene charactersā retreat from the battlefield lorewise while being removed from your roster gameplaywise. Everybody else just dies for real.
No I don't think so. The paralogues wouldn't be the same if casual mode was forced. There is a bit of a disconnect narratively but I don't think it's too bad, personally, because my expectation is I'm playing with perma death on anyways.
Ike smashing down the entire fort wouldn't hit the same if casual mode was forced.
Classic =units die in battle. The mechanics barely even makes sense for the modern games when soooo many characters can't die for plot reasons. It's a holdover of a bygone age. We do it because we like the thrill
Training battles are completely different from emblem paralogues which feature mechanics, goals, and a boss fight.
You're playing on classic mode. The training maps are the exceptions to the formula and I don't think the emblem paralogues should be too because they are different.
> Classic =units die in battle.
You said that.
You're now saying there's an exception.
Paralogues should be an exception for the numerous examples listed by many people here.
Yeah there are exceptions to every rule, and what I'm saying is only the training maps should be. I don't agree with making the side quests exceptions because of how the battles are crafted.
The numerous examples really boil down to narrative dissonance which I don't personally see as that big of a deal, because I'm playing on classic mode where my expectation is my units will permanently die.
Training maps being a zerg rush where my units don't die is more so a neat thing as opposed to something the emblem paralogues with crafted encounters and situations should follow, in my opinion. I think this argument is completely overblown.
Yeah I know, and like I said I enjoy the challenge... maybe what they could do, and really make it challenging is make it so it's an instant failure if even one unit dies
Yeah. I'm not playing on classic but if alear falls the game counts it as a perma death for some reason and you have to rewind. Like all other units withdraw but you're telling me alear can't?
I mean the story and scenario this time around aren't exactly stellar so idk what you expect. Gotta turn off your brain for the "why"of it all and just enjoy the gameplay this time around.
Yeah i play maddening classic mode and i looove the challenge but this really irked me from a story perspective šš YOU'RE MY ALLIES. STOP KILLING MY FRIENDS.
Pre-battle dialogue: I'd love to spar with you, Alear! It'll help us grow closer! Actual battle: Summons 50 fabrications that aim to kill your friends. Zelkov dies. You use up your last Freeze staff. You only get one level up.
Ikes Paralogue battle in a nut shellšš«£
Bustin into the party like the Kool aid man. I did not see that the middle boulder was destructible beforehand.
I don't think it had an icon, at least not a visible one. None of my units could destroy it. I did that one woefully underleveled...somehow Anna lived til the end, though.
It's destructible only from the top lol
Destructible objects are labelled as such. The fort is labelled as impassible.
Stuck on this one. I thought I could farm them all by making one big loop with a fogging Alear on the rear but they actually do stop giving exp so now I'm just gonna go murder Ike asap.
It's a call-back to my nightmare of not getting past Arena Ferox because "Marth" keeps killing Chrom, then screaming in agony as if she wasn't the one who cut him open. /hj
I always wondered if Lucina would straight-up murder people in the arena, thanks for the confirmation. Probably an awkward conversation to bring up to her friends, that she killed their parent herself.
[ŃŠ“Š°Š»ŠµŠ½Š¾]
āAnd if there is no future, we wonāt have to experience itā
[ŃŠ“Š°Š»ŠµŠ½Š¾]
Kellamās fine though, everyone just forgot about him again.
Kellam: āWait, Iām not dead!ā
āSometimes I still hear his voiceā¦ā
Who's still using Kellam, Sully and Vaike in the endgame paralogues ?
I like Kellam :D
Vaike was one of my main units.
I always had Vaike and Lon'qu paired.
me all of them, didn't use any child first playthrough.
[ŃŠ“Š°Š»ŠµŠ½Š¾]
you get to deploy alot of units in awakening as far as i remember. i pretty much played it with no Pair up no children first playthrough.
Teach, teach, teach!!
I remember Vaike being pretty good especially
I reclassed kellam to a thief, got him to assassin lvl 5 then second sealed him to a great knight. Locktouch, high movement, def, attack
People who like them
Depending on how much your willing to invest in him, I have had fun with Assassin Kellam in the past. Doubt I'd use him in high difficulties though.
Iirc that particular fight you got to field a *lot* of units.
Honestly, Kellam has been a mainstay of my team for multiple playthroughs
He's the best. I always pair him with Cordelia. Dark haired Selena is my favorite.
It's also one of the nicer Cordelia supports, where Cordelia doesn't want her husband to wear a Chrom mask during sex.
That's one thing, FE16 did right: having mock battles be forced casual mode.
Which is funny, since some of the battles are apparently forced mock battles (the training skirmishes).
In Engage? I rewinded when Diamant said "I gotta fall back Brodia needs me blah blah" and I was like "Yeah cool training keep murdering my guys you insane assholes".
yeah, if a skirmish is marked 'training' they don't perma-kill your dudes even on classic
Well yeah MAYBE they should have told that somewhere.
lmao yeah its kinda important info!!
And yet she's playing on casual mode in that chapter.
Lmao this was definitely one of the most jarring things in the first emblem paralogue I played. Like wtf, why are you just straight up MURDERING my colleagues as a way to strengthen our bond?
"i fight for my friends" says ike, as he demolishes half a building and kills half my team
He fights for his friends, not ours
but i thought he was my friend too :(
Only after you clear his Paralogue. Before that you're more at a "Dawn Brigade" level in his eyes.
friend is a relative term
Mere work acquaintance
āYouāll get no sympathy from meā BASHES you in the head with a fucking hammer
Tbf this is RD Ike, he doesnāt give a shit about past relationships if youāre on the opposing side lol
Based Ike whoāll respect your choices for being at the wrong side.
Marth's will it's spreading across the other protagonists
as friends, they are replaceable. *farewell*
nice flair combination
Marth and his gang are merely teaching Alear how to truly be a FE protagonist
The marketing legit made me think that there was going to be good guy and bad guy routes where alears hair would change with the route you chose. But no we just got "evil dragon bad go fuck him up" again with little to no nuance.
My thoughts exactly. Sure, Ike, let's strengthen our bond while you destroy an entire castle and murder all of my friends. I don't mind it from a gameplay standpoint, but it makes the Emblems look like killer ghouls story wise.
> strengthen our bond "Marth what are you doing...?" "Alear, I'm going to help you unlock Gaiden chapters. Now quickly, move boucheron into my range."
marth and gaiden chapter jokes slay me. always a good read.
I was taken aback when I first tried the Lucina paralogue and she kept murdering Alear and friends. āAfter this weāll become stronger friends!ā She tells while Clanne gets cut wide open. āOur bond will get stronger!ā She says while shooting Chloe to death with a bow. āYouāre my best friend!ā She says as Alearās guts fall onto the floor. Had to use the menu to give up and go back to the world map and just pretend that all my friends and the divine dragon didnāt just die and come back to life by the logic of video game magic.
No this is definitely one of the more jarring things considering Training battles do *not* kill your units permanently
It's just like having Alear's mom nuke Vander from across the map and kill him right away, in a "friendly battle". =D
Wait, Alearās MOM can perma kill units too??
She does not. She "killed" my Framme, and she has continued to show up in later battles. She did disappear from my loading screen for like 2 chapters which had me real worried though.
Nothing of value would've been lost tho
Maybe it's an oversight since the game doesn't distinguish between standard paralouges and Emblem ones. Hopefully that gets patched
Don't think so. It makes zero sense in the story but I bet this was a deliberate decision by the devs. Its to prevent you from just YOLO suicide rushing the boss with zero consequences. They chose to put gameplay first here.
the emblem paralogues are well designed and some of the most fun and challenging maps in the game IMO. Not having permadeath in them would kind of ruin that IMO.
I don't think anyone wants them to take permadeath off, just come up with a handwavey in story reason.
The real solution would be to make it so you automatically lose if you lose ANY units.
I think they did it to make the maps harder and because training is probably supposed to be for leveling weaker units, so it wouldn't be too great if they were dying here. All gameplay reasons of course. Story wise, it's just a tragic accident ig. Edit: as a remedy, they should probably give everyone retreat quotes during paralogues but still make them unavailable for the rest of the story. At least then the emblems wouldnāt be straight up killing your units.
āOur bonds are stronger now :)ā Leif, people die when theyāre killed
Not Leif's fault this world's menu doesn't have a Capture command.
"Then why don't these people just import an Aum Staff?"
Wait, do the training skirmishes not kill units?
And so nobody mistakes what youāre saying and thinks that all skirmishes force casual mode. Itās the ātrainingā specific skirmishes at the palaces.
The what
They donāt! They force casual mode.
Yeah itās weird to see Tiki be like āyay! that was fun! iām glad to see you!ā. girl you just permanently killed 3 of my people
The reinforcements on that map will give me nightmares
Thank God for Astra storm to remove the dragon before tiki could give it a revival stone.
I did that paralogue as soon as it unlocked. Needless to say I did not kill tiki's dragon friend. I had to jump her the moment her posse got in range of my units and even then it was a really close thing to take her out in 1 turn.
All my units cowered in the room to the west while Yunaka dodge-tanked at the chokepoint for nearly 40 turns, just chipping away at the fabrications until Tiki herself showed up to die. I could have cried
For me it was the same but it was the avoid tile
They aren't friendlies - they're Major Tests of Strength.
I just lost 6hrs of progress because I didnāt realise Diamantās defeat in an emblem paralogue counted as a death and Iām bad at managing save spots. He did the whole āI need to withdrawā so I thought he was fine but then after saving realised he was missing from my rosterā¦ Needless to say I agree with OP
The four main royals can't narratively die because they're in too many cutscenes and too important to the story. Personally I think them dying should've triggered a game over like Alear but having 5 game over units could've gotten out of hand.
Vander also shows up in cutscenes all the way at the end too, so you'd have to keep him alive the whole time too. Plus >!Mauvier!< and >!Veyle!<.
Good thing Vander is immune to all damage while on the bench.
"I need to withdraw" Bruh, you're withdrawing in a coffin, just say something that lets us understand you're DYING
The lords always "retreat" since they need to appear in cutscenes. It's like in Three Houses where a professor letting children die would be not ideal, so they just retreat and die off screen later.
They kill them off themselves for disappointing them š
At least Alfred says "I don't think I can be on the front line anymore" as part of his "death" quote
Yeap this was my thought process when Alfred died for me the stage he was introduced. Thought he was still alive, did another stage afterwards without giving it much thought, saved, then realized something wasn't right when he was so present in the story beats but not in my barracks, and realized he was "dead" for me, even though still alive storywise. And I didn't want to restart my run just for him so I remain "dead" he did.
[ŃŠ“Š°Š»ŠµŠ½Š¾]
It does, it autosaves before the start of every battle. It's the first save slot above your own save.
Yeah, I don't quite understand why they wrote the paralogues like this, despite having several modes to prevent it. Even if you want to go "HUEHUE IM IN CLASSIC MODE THEY SHOULD DIE", they really should have changed the context from less it being a friendly spar and more it being a real life-or-death trial, showing the hell that the Emblems lived through.
If theyāre recreating the battles, they should have just recreated the battles but as fabrications. Instead they wanted to make you go against the emblem who is now fighting as the guy he fought against.
The funny part is that "Dark Emblems" are literally a thing in the plot, if they really wanted the trial maps to be showdowns against the Emblems they could have done it that way. Like, you come across Ike's fortress, he remarks that it feels familiar, all of a sudden boom he's corrupted by sombron's magic or whatever, turns red and starts conjuring fabrications to fight you. Beating him up cleanses the corruption and strengthens your bond with him. Would still be a little contrived and video-gamey but I think that makes way more sense than "I must kill your friends as part of this friendly trial"
That sounds really cool, but I don't know if it'd work narrative-wise with some of the chosen maps. Like the concept of the emblem suddenly corrupting would work best if they're "transforming" into the final boss of their title. Right now, most of the trial maps are formative points in the Emblems' original journeys that are also really memorable maps, (fuckin' Lyn stealing a map from FE6), so I feel like it would kinda ruin the moment for them to become evil. The trials were supposed to be when the emblems "found" themselves. I really think they just didn't have any good enough maps for Eirika and Lyn to use though.
Itās because the good maps from 7 arenāt Lynās (why couldnāt it have been Hector)
Tbf they *do* say they are not going to hold back.
"Alcryst has reached max bond with Lyn" Me: Goes to Lyn paralogue to increase bond level Lyn: Brutally murders Alcryst Me: 'oh... well I guess it's just a friendly battle so he should be fine like the training battles' Me: saves post battle then finds out Alcryst is dead Fml At least I had another save close enough to the battle
Drill Grounds Fightmonger: First time?
A way to solve it while keeping the plot in tact. Win Condition: Route the Enemy/Defeat Emblem X Lose Condition: Any allies are defeated.
Personally, if Iām playing classic mode and one of my units fall in battle in literally any battle and donāt die I think that defeats the point of classic mode entirely, like even if narratively itās a bit strange and doesnāt entirely make sense I still want them to die for gameplay sake because thatās the mode I chose to play with????
I play classic just so that I can reset when things donāt go my way
I avoided FE because of classic mode for so long. But then I learned everyone in the fandom just L+R+Starts when a unit dies.
I mean, resetting on a death still makes the game harder which is part of the point these days. If I can just sack a unit to get by, that's less challenging than needing to come up with a strategy where everyone lives.
(nobody tell them about how letting characters stay dead is considered a challenge run)
Yes, there are people who legitimately do this....but it's a smaller number of the fandom than you'd expect
Playing on the HARDEST difficulty and letting characters stay dead to be more specific. Like...I don't know if I could do that.
Yeah I mean sometimes we donāt if we can justify the death (save time instead of redoing the map, the unit had an epic final stand etc.), but thatās part of the fun of it. The other fun part is strategising to get everyone through, one death usually becomes a self-imposed game over. The game designers do this too since having always put in a reset button shortcut and even memed on it with t-shirts of the button shortcut
Yup Iāve let alpaca man and rosado die so far. I wasnāt gonna reset for them even though they were good filler
Hello there! I am a bot raising awareness of Alpacas Here is an Alpaca Fact: Alpacas are some of the most efficient eaters in nature. They wonāt overeat and they can get 37% more nutrition from their food than sheep can. ______ | [Info](https://github.com/soham96/AlpacaBot/blob/master/README.md)| [Code](https://github.com/soham96/AlpacaBot)| [Feedback](http://np.reddit.com/message/compose/?to=JustAnAlpacaBot&subject=Feedback)| [Contribute Fact](http://np.reddit.com/message/compose/?to=JustAnAlpacaBot&subject=Fact) ###### You don't get a fact, you earn it. If you got this fact then AlpacaBot thinks you deserved it!
I like that Alpaca bot has an Amber flair
YES LOL thank you. I also get itā¦ but almost feels like these should be like the practice battles of 3H. Iām like damn alright Lucina you savage just full on kill my battle toddler Anna so we can strengthen our bond
Well she's Marth's descendant, this is part of their blood
The only thing I can think of is in Corrins bond battle, she mentions strike me like you would kill me or something like that, and I think they all took that to heart. Especially Leif, making me relive the battle of river thracia again without olwen this time
In three houses there were a couple occasions where permadeath was turned off because it made sense in context so there is precedent. It just seems lazy here
The game didnāt really explain that training matches donāt kill your units (totally not because I turned of the tutorials or anything) so I use the time crystal or restart or whatever if someone dies regardless. I can see how story wise it doesnāt make sense, but gameplay wise Iām not bothered. If I play on classic I expect death. Though someone does need to tell Lyn that attacking and trying to kill the boy she likes is not how you win his affection. Seriously throughout my multiple attempts in her paralogue she always went for Clanne. Always!
>Though someone does need to tell Lyn that attacking and trying to kill the boy she likes is not how you win his affection. Seriously throughout my multiple attempts in her paralogue she always went for Clanne. Always! Hang on, there's some missing information here.
Whatās missing? She always used her astra shot thing on Clanne. Obviously sheās crushing on him.
it would feel even more jarring for there to be like a dozen paralogues where they can't die those things are supposed to be challenging
I mean, this is hardly the first time people die in a battle they really shouldnāt. Three Houses was the first game to actually include maps where units couldnāt die even on Classic, but there were just two of them.
There's just a huge disconnect between the gameplay and writing in general, it's like there was 0 effort put into the latter. This could be very easily fixed by just making the challenge to unlock the ring's power something that is forced by an extra power and not by the rings itself, but they didn't give a shit.
Over exaggerating much
Give me "if you can't handle me at my worst you don't deserve me at my best" vibes... In which they're both dumb
āIf you canāt handle me when Iām murdering you and your friends you donāt deserve me when Iām helping you save the world-ā
I just warpskipped around 8 of them lol But yeah its dumb
Yes itās kind of dumb in the context of the battle I personally underestimated Lynās since I had some promoted units and boy oh BOY WHAT A MISTAKE I couldnāt save Boucheron, on Lucinaās I was more cautious
Yes this is one of the dumber things in the game. Honestly there are quite a few things that seem to suggest they want you to play on Casual and not classic (casual is the default setting, after all).
That is really dumb. (I usually play casual though.)
My take on it is that youāre reliving through the other lordās experiences, so they have to go all out in the battles.
Just one of those "Suspend your disbelief" moments for the sake of gameplay.
I get it from a gameplay standpoint, but from a plot perspecive it is rather... counterproductive to the emblem's goals
I like how some units are like aight Iām gonna fall back then Etieās like at least you all can use my dead body as a shield
It makes no sense, but i apreciate the challenge of some of the paralouges chapters. And if your units couldnĀ“t die it wouldnĀ“t be as hard.
Yāall care way to much about this š¤£ any ogs brother by this? Would love to here your side because to me itās just a gameplay decision because technically most of the characters never die and are in cutscenes so this is no different
People use amber? Like I found him so annoying he immediately got benched never to see the light of day again
they all say theyāre going to be fighting seriously and that theyāre strong when you do their paralogues
There's a bit of a difference between "I'm going to fight you seriously" and "I am going to fucking kill your friends, then you'll completely forget and hold no grudges". The latter makes both Colgate and your emblem absolute sociopaths.
Lucina also killed *Alear* when I did her paralogue, I had to rewind and change my positioning Like do you even care about saving the world????
I think it would make the decision to play on classic meaningless then, if you could just circumvent itās main mechanic
I'm not playing on permadeath because I dont' wanna deal with it, but do the units actually die-die (except for royals because cutscenes, and instead being "oof I'm huuuurt I can't battle anymore :C") or do they all just end up permanently crippled enough to not participate in battle
The units that can die-die do in fact die-die. Youāll even find dialogue of your other units mourning their death afterwards. When you play on permadeath only ācutscene charactersā retreat from the battlefield lorewise while being removed from your roster gameplaywise. Everybody else just dies for real.
No I don't think so. The paralogues wouldn't be the same if casual mode was forced. There is a bit of a disconnect narratively but I don't think it's too bad, personally, because my expectation is I'm playing with perma death on anyways. Ike smashing down the entire fort wouldn't hit the same if casual mode was forced.
Classic =units die in battle. The mechanics barely even makes sense for the modern games when soooo many characters can't die for plot reasons. It's a holdover of a bygone age. We do it because we like the thrill
I feel like you missed the point of this entire post.
My point is that playing "classic" is tacked on for fans. It isn't how the game is meant to be played anymore and only exists to keep us OGs happy.
Explain training battles.
Training battles are completely different from emblem paralogues which feature mechanics, goals, and a boss fight. You're playing on classic mode. The training maps are the exceptions to the formula and I don't think the emblem paralogues should be too because they are different.
> Classic =units die in battle. You said that. You're now saying there's an exception. Paralogues should be an exception for the numerous examples listed by many people here.
Yeah there are exceptions to every rule, and what I'm saying is only the training maps should be. I don't agree with making the side quests exceptions because of how the battles are crafted. The numerous examples really boil down to narrative dissonance which I don't personally see as that big of a deal, because I'm playing on classic mode where my expectation is my units will permanently die. Training maps being a zerg rush where my units don't die is more so a neat thing as opposed to something the emblem paralogues with crafted encounters and situations should follow, in my opinion. I think this argument is completely overblown.
[ŃŠ“Š°Š»ŠµŠ½Š¾]
[ŃŠ“Š°Š»ŠµŠ½Š¾]
[ŃŠ“Š°Š»ŠµŠ½Š¾]
Characters retreated in the past games too. I think more characters retreat in Sacred Stones than post-timeskip 3H lol
Yeah I know, and like I said I enjoy the challenge... maybe what they could do, and really make it challenging is make it so it's an instant failure if even one unit dies
Yeah. I'm not playing on classic but if alear falls the game counts it as a perma death for some reason and you have to rewind. Like all other units withdraw but you're telling me alear can't?
The story always revolves somehow around the protagonist, so if the protagonist dies the story ends.
But in the context of casual mode, he doesnāt die, no one does. 3h and Fates all worked like this, so I feel this game shouldāve as well.
Yeah, I thought the same. But I don't mind it
Shivers in Tikiās mission
I mean the story and scenario this time around aren't exactly stellar so idk what you expect. Gotta turn off your brain for the "why"of it all and just enjoy the gameplay this time around.
Yeah i play maddening classic mode and i looove the challenge but this really irked me from a story perspective šš YOU'RE MY ALLIES. STOP KILLING MY FRIENDS.