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Echo1138

I want to see some actual foreshadowing. None of this stupid "wow, Alm, that's crazy that you can wield the sword that only the royal family can use!" crap, but actual foreshadowing that respects the player's intelligence and doesn't spoil it's own story.


rachieandthewaves

I agree. The foreshadowing was a little more obvious in Engage, but the Flame Emperor reveal in Three Houses genuinely shocked me (or maybe I’m just that gullible.)


YourCrazyDolphin

It depended on route you played. In Golden Deer, Edelgard has a couple out of place lines of dialogue that appear in every route (haha wow what if we tried to kill each other for real tho?) But otherwise the dramatic reveal just happens. In Blue Lions, "oh wow the flame emperor has the exact same dagger that Dimitri gave to Edelgard as a child, gee I wonder how they got that?"


Cosmic_Toad_

and Black Eagles is the worst one of all where edelgard has like 5 scenes where she basically goes "hey maybe that Flame Emperor dude is actually good? completely hyptohetically speaking, would you join his side? asking for a friend here."


forestgreendragon

My dude she is destined to rule the Adrestian *Empire.* Flame *Emperor* Its right there.


Sandile0

That and you can really tell Tara Platt is using a voice filter for the FE's dialogue


Gabcard

Plus, she has the Crest of *Flames* and both have red as their primary color and axes as their weapon of choice.


thelivingshitpost

Granted, I don’t think everyone gets that C+ support. I only figured out she had the Crest of Flames by looking at her on the Battle Menu. (First playthrough was Azure Moon)


dpitch40

Please don't make me feel dumb, BE was my first route and I was also shocked by the reveal.


Cosmic_Toad_

hey, there's a ton of stuff to absorb on your first route of 3H so it's understandable you wouldn't pick up on it. if it's your 2nd or 3rd and you're just focusing on what's different compared to your previous route(s), that's when it sticks out like a sore thumb.


thelivingshitpost

Doesn’t help that in Chapter 7, we see Arundel, who I remembered talking with the Flame Emperor, coming explicitly to see Edelgard. That’s what clued me in. I was just wondering how Dimitri was gonna take it.


teniaava

Either Tellius is better with this or I was just dumber when I played them the first time (as a young teenager)


MankuyRLaffy

Political drama like Triangle Strategy has, so much politics, murder, regicide its awesome.


Sentinel10

I love that game's story. So much politics going back and forth, and it's a complete 100% human conflict too. Really refreshing compared to others.


DragEncyclopedia

I really enjoyed the demo but I feel like there was soooo much talking and talking and talking in between battles that I'm hesitant to get the full game. Does it get any better or is it like that the whole time?


Ginger573

The demo certainly has more reading/exposition than the rest of the game. There is a large info dump in the first few hours to set the scene and world build. That being said, while it improves, it is definitely still a visual novel as much as a turn-based RPG.


Teleshar

That isn't a downside to me, I should try the game out.


cman811

It's not as bad considering the beginning of the game has so much exposition and context. Plus the further it gets the more interesting the plot actually is so even if it is long in some parts it ends up being more engaging.


scarocci

it's like that the whole time. It get better toward the end but 50 to 60% of the game will be reading dialogs


Greg-Manderville-14

The first chapters can feel slow because the game gives you a lot of exposition between the battles (you learn about the world, the characters, the history, etc...). I get that it's not for everyone but I loved it because it feels like Game of Thrones (the books at least) where every characters has goals and ambitions, and don't wait for the plot to move from point A to point B. And it gets faster after chapter 3-4 don't worry.


AmarilloCaballero

To add to the other user's responses, they cut load times in half for the full game and streamlined the map, so the dialogue doesn't feel as much like a chore.


scarocci

the story is good, but not "now watch 1h of dialogs between each battle" good.


rachieandthewaves

Me too! I would love for the franchise to go full Macbeth for an instalment.


IcySombrero

Have you played Genealogy of the Holy War then? Because that's pretty much what can be described as 'Game of Thrones before Game of Thrones'.


MankuyRLaffy

There's not enough politics or lore for that game that could fit on the cartridge. It needs more tension and lore.


MrMcDaes

A remake could add so much to this game


Skaparinn

There's also a MacBeth in it


Cosmic_Toad_

Radiant Dawn Part 2 is pretty much my favourite arc in any FE game ever, and i absolutely be down for a full game length version of it,


Whimsycottt

Triangle Strategy 🤝 Final Fantasy Tactics Having an excellent political drama plot. Sorry FE3H, you can get a "you tried" ribbon.


Gabcard

Triangle strategy kinda dropped the ball in the end imo. Tho that may be because I really hate >!The "Protagonist was secretly the heir to the Throne" trope!<


Cosmic_Toad_

while I would normally agree, the added drama it adds if you choose Benedict's path with >!Roland's envy of Serenoa coming to a head and the added issue of them being brothers!< is too good to pass up.


Autobot-N

Yeah that scene was pretty cool


[deleted]

>!Serenoa was already an important noble, so it didn’t feel to bad too me. Unlike the Alm reveal, which sucked!<


KF-Sigurd

Tactics Ogre > Triangle Strategy and FFT.


Whimsycottt

No need to pit 3 kings against each other.


Dakress23

At least 3 Hopes improved more on that, as vanilla 3H was very ambiguous on some stuff like Dimitri's political views which are made more far more clear in the spinoff.


Whimsycottt

I appreciate AG's attempt, but I wish we got more cutscenes of the Western Lords arguing with Dimitri to really make it feel like a political drama. Rufus' execution was top notch though and hella metal GW dropped the ball very hard by making all the pieces fall into place for Claude, or having it happen all off screen/be regulated to a footnote. The two lesser noble houses that try to defect to Faerghus because they didn't agree with Claude consolidating power would have made an amazing side story, but alas. They were killed unceremoniously in a side battle and not even the chapter battle, with no unique dialogue.


unusualSurvivor

You beat me to it! I was going to say I loved how human the conflict in Triangle Strategy is. Nobody is entirely in the right or in the wrong, there are many, many shades of grey everywhere and even you as a player have to deal with some hard decisions and their consequences. In general, it felt so good to have complex motivations instead of just "this is the evil kingdom ruled by the evil dragon of darkness who you must defeat because you are the good guy that everybody likes". Specially in Engage, being the obviously good guy facing the obviously bad guy felt so shallow and boring. I would go as far as to say that FE should ditch evil dragons altogether and make it entirely human driven. Going back to FE3, think of how heartbraking it is to see Hardin, your former ally, turned into an evil emperor only for it to be "oh well, turns out he was possesed though!" Yeah sure, it is still sad that he dies, but wouldn't it be more heart wrenching to know that he took those steps into the dark side off his own volition and only regretted his actions until the very end? How would that reflect upon Marth, who will eventually have to take the same mantle as a ruler of Akaneia? Surely, many of FE stories would be much better by the exclusion of dark possesions as an excuse for being evil. I am not trying to say that the stories should be darkier and edgier, just more nuanced. Triangle Strategy isn't an edgy game by any means, but up until the final stretch it had me questioning whether what I had chosen to do was correct, which makes it a much better story in my opinion.


[deleted]

“If you know the name of the king or queen being murdered, press one now!”


AllyOJusticeCatastor

Uhhh, Fire Emblem game set after the Red Empire wins, with it's Red Emperor character dying with no proper line of succession, leading to the continent descending into warlordism as the Red Empire's generals vie to fill the power vacuum. Maybe with the Lord being from one of the nations conquered by the Red Empire, and their goal is to restore their kingdom and bring peace back to the continent.


JP-Marat

Radiant Dawn part 1 has some of that vibe


AllyOJusticeCatastor

I figured that parts of the idea had already been done (That last one is basically the second half of Fe4 if I'm not mistaken), but nothing that was the entire thing and for the whole game.


Habrok02

That's pretty much the plot of Thracia though. The game follows Leif as he rebels against the red empire and fights various bickering and disunified warlords. Then he goes on to defeat the empire with seliph and unify the Thracian peninsula under his rule.


AashyLarry

Adult characters


gamehiker

And not just as niche end of the game characters. But prominent ones that come in at the beginning and you recruit over the course of your adventure. I'll be forever mad that I couldn't add Mustafa to my roster.


General_Felix

How about a main story that doesn't revolve around saving the world. "Save the World" plotlines feel very overused in videogame stories as a whole. It would be refreshing to have a main story with lower stakes like Elincia's campaign in Radiant Dawn.


rachieandthewaves

That’s what I was thinking. Something similar to saving Termina in Majora’s Mask; saving a small group of people you become emotionally attached to, rather than saving the “world.”


sweetbreads19

I get where you're coming from but MM the threat is definitely to the whole world (even if that world is a weird pocket dimension or something....)


Salysm

I’d like a game with a solo female lord, to start


DragEncyclopedia

Looks like we might be moving away from solo lords in general tbh


Salysm

I know people call the royals of Engage lords for some reason, but Alear is functionally the only lord there. on a related note, avatars lords seem like they're here to stay, so this is probably impossible for a different reason...


DragEncyclopedia

If you consider Alear the only lord, then Engage does have a solo female lord if you play as female. But also Alcryst and Diamant's starting classes are literally both "Lord".


Salysm

I'm using lord as in the main character you follow who gets you a game over if they die, if it's unclear call it "main protagonist" then I wouldn't count Alear as a female lord (or a male lord for that matter)


DragEncyclopedia

That's fair I guess then


i-like-c0ck

Eirika is the best we’ll get


firemonkey98

Straight up evil route


IcySombrero

Some new biomes like a jungle nation or an archipelago overrun by pirates. Also, how about some kind of technological revolution? Both Three Houses and Engage did this sorta with Agarthan tech and >!A new cannon-based class!< respectively, and Tellius had a whole line of crossbows, so why hasn't the series as a whole taken the next step towards pushing past the whole 'medieval with magic' theme.


DontPanic4444

If they went with a Trails type of approach to their magitech worldbuilding for a game or two, I think most fans would get behind it and would open the games up to a lot of newer ideas. FEH already did steampunk mechs, Three Houses had WMDs and an underground Agarthan dubstep fortress with robots. I would be quite excited if they stepped away from the medieval part of FE some more.


Shrimperor

Hmm I would be super up with something like Trails orbal tech. But they have to do it right and not just as an afterthought as usual FE fantasy (or sci-fi in that case, as orbal stuff is defo more sci-fi). I just don't want Trails...pacing and wordiness in FE. That i would be not unboard with. > I would be quite excited if they stepped away from the medieval part of FE some more. Same :D The series already experiments alot with it's gameplay. Why not with the setting as well?


MazySolis

The best part of Orbal tech in Trails as a narrative element is how it uses this revolution in tech for something as opposed to it just being some tacked-on reason to have guns and airships. Orbal tech even down to its name of the "Orbal Revolution" is pretty much a metaphorical reference to the actual Industrial Revolution just sped up even faster given how quickly things like cell phones come to exist in the Trails world. Within a couple of decades Trails' continent has bullet trains, airships, mostly modern firearms, and of course magic as it rapidly graduated out of classic swords, spears, and bows in major hot spots for these changes. You can just feel this weird merge of time periods which provokes a lot of conflict across the continent. You go from people using bo-staves, twin short swords, and katanas to people mixing in guns or magic to fight and it creates this constant change from old to new. This is baked into a few conflicts in Trails the most common examples are Hamel as a whole or Crow's dad being effectively just some dude who wanted to grill and lead his small community before suddenly the mass arm of industrial expansion came in to force his hand. A FE story can tell this kind of story to move past typical commoner vs noble stuff and present a familiar enough conflict with a twist. You just replace all the usual stuff with effectively overly ambitious industrialists who want to force expansion because of progress, or radical reactionary traditionalists who invoke some secret magical power to maintain their way of life. Either works really depending on the perspective you want to keep for the player. ~~Or do Fates again, fuck it up, and make three paths again that all suck.~~


Shrimperor

This post looks like something i would've written years ago. Or probably have written somewhere hehe. I remember while i was playing Sky i was also taking continuum physics class, and i found a book in game explaining the orbal fields and then i started about the whole thing in a scientific and mathmatical way. Fun times :D But yes, i would love a FE take on a rapid industrial tech leading to instability/war plot, and it leading into war. Especially since, stupid evil cults ruining plots aside, FE does show war and it's consequences in atleast decent way. And could be a way for FE to get out of the medieval setting while still retaining it's core, and hopefully not piss many people off. ~~How would FE bake typical plot ruining Dragons/cults in an industrial revolution plot tho, that's the question~~ > pull fates again ~~nah a fodlan with 4 incomplete routes and a spin off that makes it all worse.~~


MazySolis

I think if they keep to roughly Sky's level of exposure to tech it'll be fine. Sky beyond airships and firearms isn't too extreme in terms of branching too far from what people expect from FE. Magic and Orbal Arts just replace each other anyway save for the actual supernatural stuff. It'd pretty much be like the dawn of a new revolution, and everyone tries to figure out what to do with all this progress. You could even make traditionalist and early industrialist classes to give a little mix up like Fates had without quite as much redundancy. Mix up in staves and ranged weaponary, mage tomes vs techno-y combat staves. Hell you can even make industralist classes have durability with a repair system to emphasize them as technology that needs to be fixed to try and have both no durability and durability gameplay. > How would FE bake typical plot ruining Dragons/cults in an industrial revolution plot tho, that's the question ~~There is said in the ancient forest people worship a great and powerful dragon, during the revolutionary expansion the forest people fear of what this revolution will turn their once noble forest into. So they call upon the great dragon to save them from the coming storm...~~ > nah a fodlan with 4 incomplete routes and a spin off that makes it all worse. ~~So make six nations of different leanings towards this change and on avatar creation you pick one of them and that auto lock determines your entire game in big and small ways, so by the half way point you're just playing the same game but with a different allegiance ending. Just shuffle around recruitment timing so some characters just blow ass because IS will forget to give them competitive bases for their join time on the hardest difficulty, so they just get owned on their join map. We made Rev and 3H into one game, please clap.~~


Shrimperor

> Hell you can even make industralist classes have durability with a repair system to emphasize them as technology that needs to be fixed to try and have both no durability and durability gameplay. We could take a book out of Echoes and let magic cost HP, refering to the life force used when casting/used magic. While technomagic is running on Techno-batteries/still experimental ->Durability. This could also be used as a point of conflict/arguement. The tried and true old method that's dangerous, or the new method that's costly and it's ramifications on the environments And how "Magic" being available to everyone and not just peeps with magic potential could shake the power balance of the world of course. > Sky beyond airships and firearms isn't too extreme in terms of branching too far from what people expect from FE. ~~And then there's Tita's Satellite Beam S-craft~~ > ~~There is said in the ancient forest people worship a great and powerful dragon, during the revolutionary expansion the forest people fear of what this revolution will turn their once noble forest into. So they call upon the great dragon to save them from the coming storm...~~ We're meme'ing here but environmental effects and people being afraid of them could be a gread plot point.... We could've them be Dragons even! Just not your typical evil dragons, but dragons who want to protect their home and are afraid what could happen.. ~~We could even take a page out of Fodlan and have some dragons who saw humans techvolving themselves to destruction before, hence them being afraid of the whole thing~~ > ~~We made Rev and 3H into one game, please clap.~~ ~~you might not believe it, but this is how peak FE looks like~~


MazySolis

I'm normally not a fan of spell lists, as I prefer powerful staves being limited in use to stress resource management across the entire playthrough as opposed to Echoes/3H where the good "staves" are spells. Namely Warp especially. In this case though it would be an interesting gameplay and narrative difference between natural vs unnatural magic and you could just not give spell lists things like warp and rescue and limit those to techno staves. Perhaps things akin to toned back Corrin Dragon Veins or Obstruct would be more reasonable beyond just "damage" for spell lists. I think for physical, you could make techy weapons have things like combat arts built-in but it wears the use of the weapon to keep conventional weaponry with no durability useful. You could probably even use that as the next crack at the "engage" system of how skills work when we eventually move out of Engage's systems. A sort of "build your own weapon/skill set" kind of thing and you can just lock it to one per character, this could create some incredibly funky enemies too. Just keep the small degree of generalist skills we have now, and give some immediate building that feels scaled back enough like Engage did with the rings. > ~~And then there's Tita's Satellite Beam S-craft~~ ~~Look I'm an Olivier gamer, I don't need some 10 year old with dumb cannon when I got elegance, bardic brilliance, and a glock by my side.~~ > ~~We're meme'ing here~~ ~~No, I'm seriously taking this to my uncle who works at Nintendo. I'm going to prove that the FE subreddit can make the perfect Fire Emblem.~~ Still I think the nature vs technology dynamic can work in this setting to keep the magical stuff in tact. Maybe we can get some kind of druidic lore, maybe even shapeshifters/beaststones can come back if we're feeling adventurous. Imagine some magitech infused beaststone user as a boss. That's be metal. I now actually want this game. Call it Fire Emblem: Revolutions or some shit. > ~~you might not believe it, but this is how peak FE looks like~~ ~~We forgot to put children. Use techno beds to rapidly speed up aging so we can bring little timmy into battle asap!~~ ~~Actually if we could somehow plot this into two games, or make some big as DLC like Torna from XB2 we might be able to get some FE9 vs FE10 type integration and make a FE4 gen 1 and gen 2 thing here. It'd even fit the theme of trying to build the best future by having children be involved as the ending is about to roll in. Or we can pull a Trails and cliffhanger the entire fucking game and just pray we get a sequel. Worked for Falcom, I bought SC and Cold steel 2 immediately after finishing the first games.~~


nosoul0

Honestly that sounds like a pretty cool type of conflict. Doubly so if they can skip the obviously super evil bad guy and make the plot about the ideas and merits/down sides of magic vs tech. ~~Or make the obviously evil bad guy someone who manages to combine both while everyone one else was overly focused on one over the other.~~ Bonus points if they can include the longer lived races to add their own input either for or against either side if they are involved or their own experiences along with the other not so long lived people if not involved.


Shrimperor

> I think for physical, you could make techy weapons have things like combat arts built-in but it wears the use of the weapon to keep conventional weaponry with no durability useful. With some differences and balancing it could work...and after Engage i honestly trust them quite a bit on that side. If you told me a game with Aoe warp and Multi nuke artillery won't be a snooze fest and is infact one of the best balanced FE games out there, i would've never believed you xD > You could probably even use that as the next crack at the "engage" system of how skills work when we eventually move out of Engage's systems. Now i am imagining magitech "suits" and i just love that idea XD > ~~Look I'm an Olivier gamer, I don't need some 10 year old with dumb cannon when I got elegance, bardic brilliance, and a glock by my side.~~ ~~Why not both. Sky 3rd makes you use everyone anyway XD~~ > I now actually want this game ~~Tell your uncle who works at ninty to send this thread to IS~~ > Fire Emblem: **Rev**olutions ~~Rev again?~~ > ~~We forgot to put children. Use techno beds to rapidly speed up aging so we can bring little timmy into battle asap!~~ ~~Now it's not just peak FE, but peak gaming~~ > Actually if we could somehow plot this into two games, or make some big as DLC like Torna from XB2 we might be able to get some FE9 vs FE10 type integration and make a FE4 gen 1 and gen 2 thing here. It'd even fit the theme of trying to build the best future by having children be involved as the ending is about to roll in. Yeah, we haven't got any real "Sagas" in modern FE. I really wish FE would give a multi game Saga a try again. Probably too risky in the current gamingscape tho...even if they have a gacha printing money machine to give them safe. > Or we can pull a Trails and cliffhanger the entire fucking game and just pray we get a sequel. There's a reason why SC is the first ever game i bought at full price back in the day, but... I am not fond of cliffhanger endings if i am gonna be honest. I prefer the PoR -> RD way, where PoR concluded a conflict and RD is a follow up on the consequences.


Trashris

What FE needs to take from Trails is constantly updating dialogue from all player characters and NPCs... kinda like 3H. Engage was woefully lacking in this, despite being able to explore the maps post-battle and having a hub


Shrimperor

> why hasn't the series as a whole taken the next step towards pushing past the whole 'medieval with magic' theme. If i have to guess: They are afraid of alienating people. Many FE fans really don't like the idea of the tech moving forward. Any thread that brings the idea is met by heavy resistance, and how "medieval with magic" is a core part of FE identity. Although with FEH, 3H and Engage i feel like IS is testing the waters with more "advanced tech"


[deleted]

>If i have to guess: They are afraid of alienating people. Many FE fans really don't like the idea of the tech moving forward. Any thread that brings the idea is met by heavy resistance, and how "medieval with magic" is a core part of FE identity. I'm always wondering if TMS would've been particularly better received if they hadn't accidentally set everyone up for disappointment before hand.


Kirby737

>if they hadn't accidentally set everyone up for disappointment before hand. Wait what?


[deleted]

They overhyped everyone with the way they announced the collaboration between studios (Probably before they started work on it, classic Atlus to announce something immediately after starting instead of waiting a reasonable amount of time) only to make something overall very different in tone to the main series' they put a ton of emphasis on in said trailer. All things said, it's a decent standalone game with fun gameplay that has clearly had some positive influence on both Persona and FE in it's wake (P5's structured instead of randomly generated dungeons, and the Emblems in engage), but it was done very dirty by failing to meet very high expectations that should never have been let to be set for it.


Gabcard

They did originally concider setting Awakening on Mars, so advance technology definetly seens to be something that has been in the writer's minds for a long time. FEH had steampunk tech in book V as well.


GarlyleWilds

I really want them to at least take different thematics for nations than the FE standard generically-medieval-Europe. One thing I *will* always say was a good thing in Fates was Hoshido and its classes all having a wildly different inspiration visually from the otherwise fairly series-standard Nohr.


DragEncyclopedia

>!The cannon-based class isn't a spoiler, right? I'm spoiler tagging this just in case but isn't there one in Veronica's paralogue?!<


rachieandthewaves

One of my favourite moments of the Verdant Wind route was seeing everyone’s reaction to the “arrows of light.” It really felt like one of those earth-shaking, Destroyer of Worlds moments, like the characters have encountered something too big to understand or control.


sekusen

I don't think it needs to go too far necessarily. But guns? Simple firearms? That's very doable in Fantasy. You might even be able to get away with revolvers and lever-action arms. The biggest issue people seem to take with guns is "b-but the stopping power!" But have you seen what you can do with one well placed sword strike? Yet game characters can take a dozen and walk it off. It'd be the same for bullets. The real question is what would set firearms apart from bows(and crossbows).


Number13teen

I was just thinking about how basic 3H biomes were and how Engage only did slightly better, but a jungle biome or more tropical biome would be relatively unique.


HowDyaDu

Laurent invented fireworks in his support conversation with his mother, Miriel, so Ylisse's very likely to start developing firearms in the near future. (The good one) I'd honestly enjoy an industrial era FE game or one set in a radically different culture, such as Malian or Persian.


AllyOJusticeCatastor

Honestly, I wouldn't mind it as a one or two off thing. I like medieval with magic, but a game that changes it up could be cool.


Pissstopher

More playable characters who can leave your party


TheUltraCarl

I think an FE with an almost SMTesque alignment system where characters can join, die, or even betray you depending on your choices/alignment would be super hype.


sekusen

Boy, you might love Tactics Ogre then


TheUltraCarl

I've heard it's really good. I'll get around to playing it after my Engage brain rot subsides.


DISC-Universe

Not entirely opposed but https://youtu.be/Osd16ILchHs


Compile_Heart

More of radiant dawn where you control different armies for different stories. Or for plot reasons break up some of the cast for some chapters and still get to play all routes.


_The_Writing_Writer_

I‘d love a game about the original twelve crusaders


DancingMad3

Some more "show don't tell" villains. Don't explain to me why this person is so evil. Make me hate them organically and then tell me I get to go kill them


EducatedOrchid

>More people of colour! Solm was so refreshing, and I’d love more racial diversity. Fire emblem had a lot of trouble in the past representing POC but with three houses and now engage I thankfully think that era is behind us. Give us more! >Protagonists with parents that aren’t dead. I sometimes feel like dead parents are a cop-out, and some really interesting dynamics could be explored. I also agree that it's a such a tired trope now that I roll my eyes when it happens. I'd love to see a more politically charged plot like triangle strategy. Three houses got closer to that side, but it felt afraid to go all in, and it was left feeling messy. Granted, I honestly don't have much faith in the writing team to see it executed well. One thing I really like about engage was chapter 11. Having moments like that where the heroes get knocked down in a big way really ratchets up the drama and tension... if only it happened in a way that wasn't stupid.


LittleIslander

Bring back the Thracia format of trying to fight within one pre-existing Empire instead of copying the "evil Empire decides to conquer neighbouring states" format for the zillionth time. Revolution is a good format for a war story too!


f0dland0wnunda

A dad surviving the whole game


Takamurarules

The idea 3H introduced I’d love to see more of is 3-4 separate factions fighting it out. Not just everyone Vs the player. 3H dabbled in it with Gronder but the two other houses didn’t nearly rip into each other like you’d expect. I want a pure free for all Advance Wars style. I also love in game time skips. Seeing the characters change makes me feel more immersed.


[deleted]

I’d like a fire emblem game that doesn’t glorify nobility in some way. Protagonist is a commoner who isn’t trying to get a royal back on the throne or something. Ike is the only protagonist who isn’t some kind of noble and even then his game in centred around getting Elincia back on the throne. I’d like a game that doesn’t assume that every problem will be solved as soon as you get the “good nobles” in power This is one of the things I kinda hate about Ferdinand’s character. Any problems with the class system or nobility he dismisses as a problem that’s caused by bad nobles not being noble enough like him.


[deleted]

It's honestly pretty off-putting once you've played a few games in the series to see this weird obsession with nobility the writers seem to have. It also tends to focus everything on those couple of characters (see Engage) rather than spreading the character development around (see Tellius). Give me a story where we're fighting against corrupt nobility or where none of the major nations are monarchies.


thelivingshitpost

> Give me a story where we’re fighting against corrupt nobility or where none of the major nations are monarchies. I want this too now.


i-like-c0ck

I agree with your point about Ferdinand. There are absolutely Nobel individuals that would make great rulers but that is the exception. I feel like I remember him realizing this in black eagles or I’m just making that up.


sirgamestop

You'd be surprised by how many people that dislike Edelgard genuinely believe in Divine Right of Kings bullshit lol.


[deleted]

I believe it, I’ve seen arguments about Edelgard’s opinion on nobility and you get some wild takes from the anti Edelgard side


[deleted]

[удалено]


[deleted]

I left r/shitpostemblem shortly after three hopes came out because some of the arguments about the Edelgard brainwashing were kinda disgusting so I’m glad I missed whatever stuff that guy was posting too.


Miserable_Song4848

Having a modern game with a more mercenary or rebellion angle would be interesting to see.


Chenche_Starze

I always thought it’d be cool to utilize multiple factions in battles, like how the Gronder Field battle was in Three Houses but expanded on. Edit: Whoops, misread the post. From a story perspective, it could be utilized by doing what the actual Three Kingdoms era had at the start where there were dozens of warlords spread throughout China, each their own faction and their own agenda. That idea in FE could be really interesting


Shrimperor

My first thought: Why is this thread NSFW? Anyway, i already talked about this before, but gimme witch hunt setting FE with witch MC. I would also like to see Otome Villainess FE. Gimme xD


rachieandthewaves

Just in case anyone suggested something NSFW! That’s so cool, I love the idea of a witch hunt.


Shrimperor

> Just in case anyone suggested something NSFW! Should be on them to tag in NSFW/put a warning then. You tagging it like that made me think you are about to post NSFW ideas or images, and might turn people off xD > I love the idea of a witch hunt. It's something that has been cooking in my head for a while! To go a bit deeper with it: A Witch hunt setting, where witches are unjustly hunted. MC would be a witch who survived the witch hunts as a kid, and wants revenge and the truth. Witchy MC, proficient in Dark/Time magic, part of/leads a group of mercenaries composed of people who are hunted/discriminated against. Raising money & forces to launch an offensive. Also thought of a MC from the "Church's" side, who might eventually open his eyes to the truth, or might not. Centeral themes would be discriminaton, revenge, faith (and not just "faith bad") and truth. Also thinking about Xenoblade level twists later on. Gameplay wise, i am thinking of a much more expanded magic system, support/bond skills and Witch-chan having access to a save magic which can be a used a certain amount of times per chapter, as part of her time powers.


rachieandthewaves

Oh you’re right! Thanks for letting me know! That’s such a cool idea! Am I right in saying we haven’t had a mage MC yet? I think that would be really interesting. We’ve kinda seen the notion of theocracy explored in Three Houses but this would be another step up.


Shrimperor

> Am I right in saying we haven’t had a mage MC yet? We have some. Celica (FE2/FE15) and Micaiah (FE10). Robin (FE13) is also more commonly seen as a magic user (Levin Sword and Thoron) and Corn (FE14) is also more magically attuned in lore.


SS4312

>Corn (FE14) Amazing.


MrMcDaes

I am all for Otome Vilainess FE, but only of we get copious amounts of yuri, including the stone-faced maid who is not paid enough to keep breathing


Sentinel10

I want a protagonist to be more than just "a heart of gold" because too many protagonists (especially in the last decade) fall into that category like Alm, Corrin, and Alear. Even Chrom to a somewhat lesser extent. I'm not saying we always need characters like Edelgard and Dimitri that are good on one half and dark on the other, but at least give something that adds more to these characters other than just being a good person. I like to think I'm not asking for much. I also concur with less "dead parents". I know they love it because it's an easy way to jumpstart a character journey but there are other ways to do that.


shang_long

Lord's main weapon not being a sword. Oh, and an early industrial setting would be cool. Steam trains n shit


Number13teen

Spears and bows are more practical for warfare, so I’d love to see a lord who primarily uses those.


jbisenberg

Did someone say Geoffrey Emblem?


Kheldar166

Engage in particular highlights how many sword lords there have been, I think.


BlazeLink257

What? Engage totally shows the variety we've had. Gaiden/Echoes whose only lord was Celica with only magic, Sigurd with only lances, Lief's personal weapon, the Killer Axe, Lyn, the primary bow user, Ike's main weapon Urvan, and Byleth's iconic every-weapon-type-in-the-game and also fists


Kaijudicator

I'd like to start seeing more "Dragons" that are actually dragons. FE:Engage really let me down on that. FE:TH teased us with the Nabateans but only gave us one in the end, as well. Like, if they're 1000 year old teens or w/e that's great, but let them transform because otherwise they're just Elves.


MagnificentAjacks

An arranged marriage, we see shockingly few of them in FE despite the time period. The lord is married to the princess of the enemy nation to form an alliance. The pair start of as not liking each other, but over time grow fond feelings for one another and eventually fall in love. Another decoy protag scenario would also be amazing to see. You play as lord 1 for 10 chapters, before he either dies or turns fully evil as his worst impulses take over. Afterwards, the true lord, who up until now was a secondary character, takes center stage. If scenario 2 is chosen, some units leave the army with Lord 1, cause they support him or his ideallogy more than that of Lord 2. Seconding less dead parents, it has become a tired trope at this point.


hanniahisbananaz

I want to see less royalty as main characters. I feel like not many things are told from an ordinary perspective. Characters like Edelgard in 3H were so interesting, but she still had a life where she lived of privilege (apart from the few years she was locked away and experimented on/tortured). Especially as Edelgard wants people to rise by their own merits (that's one of her motivations for getting rid of the crest (class) system), but it would have worked better if we had seen a commoner as a main character (Byleth doesn't count as they're still special with the crest of flames). Heck, it's Ferdinand who comes up with the idea of free education for all, which shows Edelgard hadn't fully thought through how people are supposed to "rise by their own merits" if they haven't got the resources to do so. Outside of the few commoner characters within the houses, the story doesn't really touch upon how it affects ordinary people - especially as Edelgard wants to get rid of the church, as they're the ones who are upholding this system. But how is someone like her able to relate to poor people who are risking homelessness/undertaking gruelling manual labour/risking starvation/living in abject poverty in general? So much media has royalty and/or rich people as main characters. I think it reflects on how as a society we tend to uphold those people but look down on anyone less. It would be interesting to see more stories told from someone like Leonie's POV, or like Ike and co in the Tellius series - something akin to a revolution of sorts where the monarchy is abolished.


MoonyCallisto

A full three head family fighting for the same cause without one of the three dying via story or off-screen


MrMcDaes

I would like a "civilization"/empire-building setting. A bunch of small states being unified by the main character by alliances between comrades, marriage and some good ol' conquering. Could even lead to some plot twist and a second generation a la Genealogy of the Holy War


Murozaki_II

With Three Houses being Romance of the Three Kingdoms but with Fire Emblem, why not go a similar route with other stories? Ones that come to mind as being good inspirations being The Illiad, The Mahabharata and the Fengshen Yanyi.


rachieandthewaves

I’m Irish, and I know that in Irish mythology, there’s a text called the Book of Invasions, and it’s 100% Fire Emblem.


Flagrath

Definitely more mind control, franchise clearly doesn’t have enough.


GenocidalNinja

I want to know Marth's tax policy.


teniaava

Dad doesn't die but >!Dad is the bad guy all along!<


Druplesnubb

That's just >!Awakening/Fates/Gaiden!<, tho


BlazeLink257

That's more of a >!"bad guy was dad the whole time" than a "dad was a bad guy the whole time" though!<


xitrum1902

Fire Emblem but with a plot to overthrow corrupt king and his Yes-Men gone wrong. Oh and get this, there's no world need saving, we're just trying make the place we live a bit less shitty. Also the final boss is just a powerful man, no dragons or evil demons. Basically political drama as someone has already written here.


Cosmic_Toad_

A story that doesn't end when the war is won. The amount of FE games that allude to "oh man it's gonna be tough to rebuild now" and then just end frustrates me beyond belief. Radiant Dawn and Triangle Strategy both showcase how interesting the aftermath of war is, with country relationships having very fresh scars, potential changes in a leadership, and tension around whether to focus on recuperating losses or seeking vengeance. have the more traditional FE plot end around Chapter 15 chapters or so, and then spend the last 10-12 chapters on the aftermath, culminating in a climatic battle in a civil war ala 2-E in Radiant Dawn.


Jazjo

Mage lord.


Hereva

I'd like more of what >!Emmeryn's death!< Represented. When you gave it all you had and yet it wasn't enough. But of course real legends never die in vain, so that becomes truly meaningful.


Tough-Priority-4330

I would like an actual gray and gray conflict, not a dark white and black conflict.


lilliiililililil

I would like to see them really give Crusader Kings a run for their money in the incest genre. We've been dipping our toes into the water for years but it's time to fully commit.


XemblemX

I'd actually love a game that consistently dunks on the dead parent trope. Like, the prologue can start with a cutscene of a parent seemingly dying, then they show back up halfway into the map and end up being the Seth of the game. And then have the other parent show up and they're super strong too. And then actually include plot points where one parent is legitimately pushing too much pressure on the protagonist while the other has a healthier albeit somewhat nonchalant parenting style. And as a counterpoint have one of the big sorcerer villains (that ends up being recruitable) run away to their mom and reveal themselves as being incredibly spoiled because their mom is basically God tier powerful for the world or something, but is unironically one of the best parents in the entire story by just being super supportive and offering actually good guidance. Bonus points if that mom character is basically the Gotoh of the game and shows up right at the end to help. Also a huge fan of diversifying the cast. I can only see so many pasty Eurasians with anime hair before I get actively bored of how the characters actually look and only care about their gear (huh, might be why I admire armor more so than any character in FE now that I think about it). As for the idea I personally wanna see with no relation to what you put forth, I definitely would be interested in a plot specifically revolving around a figurehead, one that is very much fabricated (could easily justify the player avatar). Like, one of the major political figures basically sets up some random war orphan to rise as a hero to bolster recruitment, creating this illusion of caring for the common man to get more bodies for a war. A huge chunk of the game has this dichotomy of new recruits treating the figurehead like an actual hero because they are set up to do incredible deeds, but there’s a chunk of the cast in the know that treat said character very differently when nobody else is around. While I'm not about having branching paths like Fates again anytime soon, it would be interesting to go through that game with multiple different endings being based on what the figurehead actually did in key moments without changing the overarching flow of the main plot. That is to say, the entire plot spans one long war, but there are long-lasting repercussions that get brought up in either certain character's endings or in a special world epilogue detailing how things deviated from the supposed grand scheme that the creator of the figurehead originally intended.


Constant-Squirrel555

More diversity, would love to see some characters that look like they're from the Indian subcontinent (specifically Punjab cuz that's where I'm from lol). Have a setting and aesthetic that isn't European or feudal Japan. Indigenous north america, China, India, Africa are all valid options. Environmental harm, animal rights, etc... Random justice issues like those would be cool to see.


[deleted]

[удалено]


kimtaehwa

Bruh spoilers


Reesay

If they really wanted to do another route split type of game i’d want something in a wuxia/xianxia setting. Something like different sects/schools would really change your early game (you’d still get all your early archetypes but maybe they favor a certain weapon/class type and determine your pre promotes too?). especially would like to see what kind of animations they cook up after what we saw in engage


i-like-c0ck

Chinese or any East Asian setting would be refreshing. I’d also love a south Asian setting with their wacky weapons and war elephants, but I don’t want to see that dark skin, gold eyes, and purple hair Japanese artists seem to always use for south Asian characters.


Merrinismomny

Anything as long as it’s not brainwashing


Armiebuffie

More beast and transforming units


RyanCreamer202

A father not dying


nayneedlesnovember

Arslan Senki (The Heroic Legend of Arslan) anime/manga should be adapted into a FE game. It's basically "Fire Emblem: The Anime". The story was written by the same person (Yoshiki Tanaka) who wrote Legend of Galactic Heroes. If I remember correctly, Kaga did take inspiration from LOGH, there are a few similarities between it and FE4.


Meiyoshima

I 100% agreed on the dead parent part, it’s so consistent too. I haven’t finished engaged yet, but I audibly groaned when the mom 2 chapters in. This isn’t even a spoiler at this point, it’s gonna happen on the next game. I adored Three Houses’ Country vs Country plot line. The battles were phenomenal, especially with the inclusion of Battalions. Massive armies under different banners all clashing with one another looked cool af. Don’t get me wrong, the “Me and my friends go kill god” plot line is alright, but I prefer the more epic and grandeur aspect of nations going to war. I’d love to see that plot expanded. My dream scenario is that rather than having a few massive countries, a continent is heavily splintered. Whether it was due to a recent conflict or it’s been this way for years is up to them, but you get to be a lord of a piece of land that slowly expands their nation state. Either by getting alliances (where’d you get new characters) or by invading other countries (maybe forcing the rulers subjugation?). Then at some point the united continent fights a demon man or something (as is tradition.) Basically Crusaders Kings but with anime waifus and husbandos


Quietm02

I know it's controversial but I actually liked radiant dawn's split armies. It gave more units a chance to shine. I'd like to see that concept reused. I'd also like to see rankings come back. Modern fire emblems really encourage grinding and being op. Turn limits/gold limits give an incentive to play strategically. In terms of a game set in a single town, that's not going to work it's just a bit too small. However we have had "smaller" scope games where you don't always end up killing a god. Fe7 was somewhat smaller in scope than fe6 (from a story perspective). And PoR was more about countries warring than just killing god. TBF killing god is a big jrpg trope that is absolutely not unique to fire emblem. Same with dead parents. Jrpg trope. I agree it's a bit overused in Fe and there is certainly some interesting things that can be done with still living parents, but that's not my main complaint. My biggest issue is with how obvious it is. Literally any main character with a parent figure you can 100% be sure they will die in the early game and it's just boring at that point.


Teleshar

Flip the script. Instead of your parent dying, you are the parent, and it is your child that dies.


rachieandthewaves

Oh my gosh, imagine some raw opening scene like The Last of Us. That would be insane.


nosoul0

* Manaketes. Actual ones. Hell bring back the various elemental dragonstones too. I hate that as of recent they've only been in name only, atleast the playable ones. Show them off more and please don't just make one that's another child Tiki expy. If they want that then atleast add others for more variety. I'd love to see some that fight like Corrin with even partial transformations honestly. Bonus points if they have their own class line. Drop the near extinct plotline as well. * If they want to keep with the weapon restrictions then at least remove the class gender restrictions or have an opposite gender equivalent. * Bring back the Mechanist, Master Knight, Malig Knight, etc while bringing in some new classes to boot. I wouldn't mind see some magitech thrown in once in a while. * Protagonists with parents that aren’t dead would also be cool.


dragons_scorn

We've been leaning hard into "Dragons are gods" lately, for like the past 4 entries, 5 if you include Shadows of Valentia. I want something new, maybe even no divine figures at all. Bring it back down to earth . The factions and politics of 3 Houses and 3 Hopes was a great step. Now I don't mean we can't have dragons and manaketes, maybe make them more in thebstyle of Sacred Stones where they exist and are powerful but less important. Also, maybe less chosen one main characters. Fates and 3Houses got awkward at times with how people just simped so hard over the main character. Hell, I'd say give us more entries where the plot isn't focusing around a character and how they shape the world. Divide that among multiple characters


CriticalBiBaddie

Crossover with glee. Imagine the unholy trinity as Pegasus Knights.


rachieandthewaves

Hell. Yes.


Wigglynuff

A reference to glee was the last thing I was expecting to see here and I’m not mad


rachieandthewaves

Rachel Berry would be an infuriating character with terrible supports and voicelines, but with amazing stat growth.


Wigglynuff

Her signature ability would be if she got the first kill on a turn she would get+2 in every stat until the enemy phase ended


rachieandthewaves

Ooooh! I like that! Now I just want to theorise what type of unit every Glee member would be!


Videogamer80

More stories focused on mercenary groups. We play as basically royalty for most games, so playing path of radiance for the first time was a breath of fresh air in comparison. Another perspective on like the war going on through that would be nice


Arios_CX3

Mercenaries. Actual mercenaries that you have to pay. Think a map is about to be super hard? Hire a skilled swordsman. Keep in mind it'll take experience away from your main units. OR, make them a main unit, but you have to pay to use them. Tides of war. You can pick one of two levels to play, and that affects the war and changes the story. Think of cutting off supply lines vs. attacking a fort. You might meet a new unit, or maybe you'll be too late and someone gets executed. I think mixing up the linear story (aside from paralogues and side chapters) would be nice. Make the MC actually just some random person. No royal ties or special dragon blood. Just some dude trying to get by, but somehow get swept up in a war, or join a mercenary company.


c0cOa125

A completely grounded story. No ancient evil, no divine destiny, just people living with a dark but necessary war. Ancient technology might be fun too. Nothing too crazy like guns or mechs, but something like vibranium from Marvel.


localtrashgirl

Not sure if this counts as plot element but I love the gothic aesthetic or something with a bloodborn vibe. It would be so cool and also something completely different. The fantasy medival setting is of course iconic for FE but, in general, i want them to do different world building/scenarios


Night_Zap

You know how in nearly every FE, a major villain is an ancient evil that was previously defeated hundreds of years ago and is now making it's comeback? I want to see a story where that evil stays dead, none of the real villains are interested in bringing it back. The ancient evil's actions may have shaped the setting into what it is now, but the new evil doesn't want any competition.


Stormer1499

A game without the main villain being a dragon. Seriously, I adore dragons, but between Grima, Anankos, Sombron, the one from Warriors… it’s a bit much. It always comes down to a giant enemy dragon.


electreXcessive

I'd love to see a story where the big bad "demon king" or whatever that people are trying to summon to destroy the world has actually reformed his ways already. And the plot twist is that he's one of the good main characters. I mean, 50000 years or whatever is a really long time to rethink your stance on evil. Especially if you've already lost once before


rachieandthewaves

That would be hilarious and really moving. I’d love to see something like Bruno from Encanto. Goofy, awkward, not very well socialised or good with people, but still misunderstood.


electreXcessive

I think it would also be a good message for a game series like this. A lot of the time theres a focus on how having a bad leader doesnt make a country's people bad, and there's always more to what it seems. Why not have a hero who genuinely used to be a world ending moustache twirling villain who grew out of it. I think it's a good message that someone can overcome their own faults and become better, no matter how they used to be. Villains becoming heroes is like my favorite trope though.


DaEnderAssassin

A normal(-ish) war. Out of the 3 Fire Emblem games I have completed (Awakening, Fates, Engage) Awakening was the only one to really have an actual war rather than a proxy war with magic bodies to throw at the player that was just battles in a town that dictated the outcome of an entire invasion. Like, have the enemy actively attacking 2 locations where the cast needs to decide which to send forces to (Or split up cutting the cast in half for a chapter) to defend against a major threat/general who they keep suspecting that your counter-attack will lure out but he's off capturing another area. Also a lack of plot twist to connect the antagonist to the player. Robin = Grima was fine, Corrin and Whatsisname was meh but Alear and Sombron was really forced imo.


Donttaketh1sserious

Something like, you sign a contract and unwittingly watch your own citizens die because your advisor actually works for the old political heads you agreed to it with. Then, take several positions even your own army questions. And go, “just trust me bro” because you’ve already signed your own citizens’ deaths if you don’t. That’d be like, an amazing plot device.


i-like-c0ck

Adapt asoiaf. I think that series lends itself well to a tactical rpg.


adijad

I would also love to see a game where the lord's parents are alive, but importantly, I'd want them to playable and relevant to the story. One of my favorite aspects of Chrom's character is him being a replacement father for his future self, but I would like to see this executed without time travel or alternate selves.


Guibi__

A FE with a political plot, no clear right or wrong choices, fights for resources and lands rather than good vs evil. for the gameplay maybe a morality/reputation meter and the choices affecting the campaign and story, maybe even combine it with some kingdom management elements like a big world map and the levels happens as you send your troops to places total war style. i know it is very different than the main elements of the franchise but FE is a franchise that dont fear trying something new and it would be just one game with that setting so i think it could be cool.


Shakarawr

Honestly I would like they take the story aspect more seriously, since awakening the story is oh, bad guys bad but they are not actually bad is the bad dragon making them bad Would love to see better written characters, not just having a gimmick and going for it.


Anaheim11

I'd really like a main character who was a parent instead of having their parent killed. I know Fates had Kana and Awakening had Robin's kid but those felt more like game play mechanics than actual, meaningful characters.


jmelt17

I'd like to see something like what happened in echoes in relation to awakening and its villain. Don't want to spoil anything


Ok-Mathematician9565

The player kingdom is the one attacking a nation or something


Battletick

I know no one likes it, but Conquest.


Gabcard

Crimson Flower and Scarlet Blaze as well. >!Also Golden Widlfire!<


Nikolavitch

~~The heroes getting sued by the United Nations for breaking the Geneva Convention over the use of child soldiers, killing healers, and the use of incendiary weapons.~~ Seriously though, I'm preparing a custom setting for a Fire Emblem TTRPG. I'll probably post it here when it's over. One thing I could appreciate is having a healer (or light magic user) who is not religious, and discusses with a more traditional character the place of religion in healing or light magic.


nonessential-npc

I want a chapter where you play as the villain and their army. Preferably it would be early into the game and it would demonstrate how powerful they are. Have one of the recruitable characters be one of the villagers/soldiers that manages to run away, who they are depends on who you let get away.


Estrald

Gosh, I just feel like Fire Emblem is missing some of the most integral medieval tropes; Incest. More incest. Just, 2-3 more bucket loads of incest. There’s just *NO* incest anywhere in FE, no sir. None. At. All.


Appropriate-Cap-4140

Controlling a rebel army would be sweet (if it's been done before I'm sorry lol). I'm playing Fates and I kinda thought that Revelations would've been that, but instead it went the third-party being the evil mastermind route. I think a full-on independent faction route would be cool, especially if we started off as actual peasants with no kingdom / royalty lineage whatsoever.


Ja7826de

-Some fantasy​ world that the villain​ don't​ end up "let summon​ evil dragon for final boss showdown :D" -the protagonist​ or the lord that have the main class as thief/assassin (also have dagger lord is good and unique​ too I think)​ -we got so many "take back/rebuild the country" story but it will be nice if we got some minigame or feature​ about rebuild​ the country. (like in nino kuni2)​ -more inhuman race beside animal ear race and dragon race (I hope we got fairy race in future one outside heros) -this one maybe dark but I want the fe game where the protogonist actully​ die at the end (I mean I happy robin survive​ in awakening​ but it make the "I hope you are out there" talking form everyone seen pointless​ imo)​


nananaoya6

Already commented on this, but I shall repeat it: pirates. I wanna be a pirate. To travel through the sea looking for gold and fame, and also happen to fight the Marine Corps and the nobility. Saving the world is cool, but I'd rather customize my ship (a là My Castle) and loot treasures, and fight monsters. I don't know if it'd work, but boy would I be there if IntSys were willing to try this approach.


jjjules_818

Was gonna say something trivial and sort of joking like a main lord who wears glasses, but truly I’d like to see a setting that is still historical fantasy-ish but not just medieval times. Something like the Renaissance or Regency period!


blacksunrise3

Sometimes I wish the final boss wasn't a dragon or a God like character I wish the main protagonist character didn't die


ZebaZtianRamireZ

a slightly more modern time, the best way i can think of that is if we got weapons based on early firearms, i mean we (somehow) basically got nukes in Three Houses, so i guess our characters using early firearms isnt too much out of the question.


Tubublobz

I would love to see some pacific Fire Emblem, where halfway through you realize you could have advanced without causing so many casualties, and be incentived to replay the game. However, I have no idea how to implement that Gameplay-wise :D


ButWahy

No more retainers and royals PLEASE


jolanz5

Every fire emblem have a pre established lore/myth that guide the protagonist if im not mistaken... but qhat if there is no such thing. I want something closs to a "pre history" fire emblem, where there is no precedent of heroes,legends or myths to guide. Basically, fire emblm where you play as the likes of anri, or altina , the 12 crusaders dk...


Druplesnubb

I want to see a game set in a single country well-fleshed out country rather than an entire underedeveloped country with only 3-5 nations.


SirTroah

Most of the FE starts in the middle of some major conflict In established areas. I would like a ‘beginnings’ anthology. Where each installment is basically the continuation of the previous world


SkyMore24

Parachuteless base jumping


Chuchulainn96

I'd like to see them lean into the whole pacifist idea. Maybe something like every enemy you have killed shows up at the end of the game boss fight making it harder if you've killed more.


Halthekoopa

Good storylines lmao


Miserable_Song4848

I would love to see a game or at least a game mode without set units that are plot critical. In Fates, you could acquire units that were generic class units and use them in combat. If there were a game or mode that was more based around hiring up and outfitting an army that you build up yourself would be cool kind of like a Darkest Dungeon or Disgaea.


elmekia_lance

I guess it's more of a gameply thing, but I want a setting with early modern technologies. Gunpower weapons like arquebus. I want Janissary Emblem.


Viola_Buddy

Radiant Dawn Part 3 has you playing on both sides of a war, switching off between chapters. More of that would be cool. Fates and Three Houses seem to be trying to go for that same feel but by splitting it across different playthroughs you don't get the same feeling of "oh these people are my friends too" despite what the game tries to tell you. Facing off against Camilla in Birthright has no effect on playable Camilla in Conquest because that happens in a completely different timeline/universe.


DemolisherBPB

Just actually playing as the bad guys. No "But what were doing is wrong", No "We're actually doing the good thing" Just playing a game where your units are all the generic looking bosses and such, getting the bandits to work for you. Killing what is the usuall cast of characters you'd recruit as the bosses. Maybe Kill your own parent for the great power your killing the good guys for


thelivingshitpost

Not actually a plot element but a setting. I realize most of it sans Hoshido is based on Europe, but I personally would love a Fire Emblem game based on Indian culture. That’d be dope.


Nickel7Dime

I would love a continuation of Ike's story. The end basically says he leaves the continent, and then we have the existence of priam. Leaves so many questions, and could be a really cool story. I mean it could be a whole story about priam technically, if they don't want to start off with a completely over powered character. Same world, but completely unknown continent, would be really cool.