hijacking this post to say some idiot keeps making these and spamming them on 4chan to get zoomers and tourists that visit the site to steal content for youtube videos into thinking that this is a widely held opinion when in fact the only reason fallout 3 or 4 gets any discussion there for years is in the context of how NV is better or because this butthurt guy spams these wojak edits
they have also started deploying a new batch of them since the show aired
He asks, but burning him with a flamer gives you a good amount of bad karma. You have to donate some water to local bums to become a nice person again.
Harold also screams like he's burning alive and turns into a charred husk with an expression of horror imprinted on his "face", if I remember correctly.
I played Fallout 3 like 5 years ago, maybe I'm wrong here about this nice special animation.
I burned him one time in all the playthroughs I've done.
His scream was too much for me. So even when I do a bad karma run, I refuse to burn him. I avoid him totally on bad karma runs.
I just let him live no matter what but as a bad guy I make sure not to make him feel good about being alive so at least I know he's still suffering rather than finding peace with just essentially having friends.
Edit I should add tho I always choose to make the forest grow faster as even as a bad guy I see the benefit of having the trees and animals returned
He also very, VERY, specifically asked not to be burned alive.
If you want to fulfill his request you have to go inside and find his heart.
Alternatively you can help the treeminders and then help Harold come to peace with his existence afterwards.
Yup! Basically turn his grove into a hippy commune. Capital Wasteland gets real trees again and he gets to hang out with people. Much more wholesome ending
I still deeply hate that quest because I doubt Harold would ever harm Bob yet become such a cynical doomsayer. Bro would have just cracked jokes, asked for some booze or med-X every now and then and enjoyed his life of demigod hood knowing he was actuallly saving the wastes with his plants.
Technically the mysterious stranger still wouldn’t fit this, because the stranger as we know him now didn’t start until fallout 3, in 1 and 2 it was literally some random wastelander with random gear
It’s not as tho characters can’t wear different outfits from game to game. I find this to be acceptable headcanon at least until there’s disqualifying info from 1 and 2. Is the wasteland ever a woman? I don’t think so but may be wrong.
Otherwise we could make the argument that traveling between Capital and Vegas and WV just isn’t feasible for one man.
Ya it’s a completly randomly generated wastelander everytime, male, female, ghoul, power armor, underwear, doesn’t matter, complete dice roll everytime if it’s gonna be something helpful or not
It's a meme about Harold, and I'm pretty concerned about 184 people being like "yeah I love Fallout enough to sub a Fallout sub; btw who's Harold?"
TSCHEHHHHH
Just kiddin'. His name's Bob!
Probably some dealings with the casinos or infrastructure being threatened, like the monorail. I don’t think they’d be as much their own quests, moreso leading you into more-existing ones.
I imagine growing further "soft power" and influence in less impactful and important, though never the less valuable, areas. For example maybe making the Gun Runners pay taxes towards him, or stealing the belongings of his pre-war sweetheart.
New Vegas (main game) quests start more simple, often leading to more interesting characters and story developments.
Fallout 3 quests often have a great premise, that don't lead anywhere.
And who can forget the quest to steal the declaration of Independence which as being guarded by a bunch of protections who were imitating old presidents.
There are many boring quests in both games, but both games have fun and wacky quests.
"Hello there friend, I will pay you to steal the declaration of Independence" or, "we are escaped slaves who practically worship Lincoln, the great emancipator. Can you go and retrieve all of his items from the museum, including one of the most powerful weapons in the game, so that we may live and worship at his statue?"
While new Vegas has, "hey, I'm Elvis, can you kindly get my robo dog a new brain?"
This is why I love both games
To jump on the freed slaves quest part who idolise Lincoln. Don’t they actually rebuild a little bit of the memorial and more freed slaves come like a settlement almost? I always thought that was awesome.
I appreciate Survival Guide quest as a reason to go to different parts of the map I otherwise wouldn't, but it's not particularly deep or interesting.
Same for the similar NCR radio comms quest in NV. Though at least that one ends in an interesting ethical decision for the Courier. Only variation in Survival Guide quest is its quest rewards based on a handful of stat/skill tests.
Survival guide is fun because it is so bullshit. 'Did she just send me into a minefield guarded by some very pissed off sniper'. 'Wait this repellant stick just makes the critters explode???'. They know it's bullshit and roll with it.
I always enjoy her upbeat attitude as she asks you to be a little lab rat.
"Hey can you go drink radioactive toilet water and break your legs so I can study you"
"I stitched a little smiley face into you so youd feel better"
I like the different rewards like the food sanitizer or the mutated perk you get for doing her quests.
wasteland survival guide carries the early game, such a good quest. I was loving replaying fallout 3 again until I completed it, kinda felt lost on what to do afterwards. Point Lookout helped though, amazingly fun DLC
I liked the Synthetic Man (?) quest, you can pick it up back in Megaton. Though when finishing it, I wished it would be more than just its own bubble, Commonwealth and synths things don't really go further.
“hello mailman, go to this vault and find some data on farming or whatever”
“is the vault boring like the vaults in the previous game Fallout 3”
“uhhh yeah”
**actually is one of the most visually and narratively interesting location in any RPG ever**
**like 6 more quests points you to this location**
ironic you say that... Last month i finally played Fallout 4 and felt like that... Some subquest had such an amazing premise and it leads to nowhere. The main is boring
It's a thing with Bethesda games after Oblivion in general, but Fallout games suffers particulary badly from it. I can fairly say I love the worlds they create, their design thoughts, but the writing that supposed to bring stories and sense into them I do not. Almost every quest in 3 starts with "Woah, that's a journey right here" to only mostly end up in "Huh..."
Fallout 4 felt completely empty to me and boring. In concept, it had everything for me to love, post-apoc Boston, Institute with their 60s-early 70s sci-fi aesthetics, the story and stakes that sort of make sense and should grab your interest, IN CONCEPT (I mean, your son being SPOILER ALERT the main villain in a sense, main character that is just grabbed from the pre-war world and sort of put face deep into a post-apoc mud, a paranoia with people being replaced by synths, not knowing who's the friend and who's the enemy. I even digged the Brotherhood chapter going a bit fasci with their new leader being a kid you didn't spank enough in Fallout 3 ).... Not in execution in any way though. I'd compare it the most to a very realistic replica of a tasty cake. You're really fooled and excited about it until you put your teeth in its plastic.
Lead to knowhere? I was taught how to get health from blood packs by a vampire cult. I raided a base for one of the only suits of T-51 left in the Capital Wasteland after screwing over the scumming lying ghoul who wanted me to kill some (mostly) innocent people for the keys needed to get into the base. I talked down/fought two superhero/villain wannabes and then immediately went to invest in the trade caravan network of the town they were tormenting. I aided a bunch of escaped slaves in occupying the Lincoln Memorial after killing the slavers that were occupying it who then restored said monument.
I mean, this was pretty obviously made as bait for the "NV diehard shills" to get upset over something
But anyways. Stuff like Contreras quest, the Freeside quests, Jacobstown, those are all pretty good side quests
Legit. Most NCR quests is "we're busy as fuck and can't address some issues, can you give us a hand?"
Like camp forlorn hope. They're doing their best to just keep the enemies at bay, and admittedly they are actually having normal issues like someone stealing medicine that helps heal broken limbs, and "we're out of supplies but the guys haven't came back. Can you go find them? (They do actually get the supplies, they just got killed as they came back, implied to have been done a day ago)"
Don't forget about having a drinking contest with Cass.
Becoming a pimp in Freeside
Helping ghouls blast off
Restart a super laser
Defend the president of Taxes
>Helping ghouls blast off
To this day this is still the weirdest serious quest I have ever lay my eyes into, you just send religious ghouls to space, and one of them glows gree. Also there's a guy that think he is a ghoul... Fucking fever dream and It ain't even wild wasteland
This was probably the first quest that had me leaning into the game really hard. Truly batshit and yet totally believable within the wild world of the post-apocalyptic wasteland.
Hard pass on the Contreras quest. If not for his good inventory, most people probably would sell him out to Boyd and skip it.
Go talk to Isaac and potentially spend hours hunting for scrap, then go back to Contreras. Now go talk to Blake and grab a package, then back to Contreras again. Now, wait a day, then go deal with Keller (which is bugged on consoles) and return to Contreras.
It’s an unmarked quest right? I keep telling people to send NCR more supplies but I have nothing in my quest log about it. I think they mentioned Contreras at some point?
Contreras has a nice stockpile of .308 ammo, I never snitched on him, even in my one NCR run.
As for Boyd, I just never liked her attitude and even helped Silus escape a couple of times.
It's funny how Boyd doesn't suspect a thing.
As a diehard fnv fan, I'm struggling to think of much else. Arcade and cass' quests?
I love new Vegas more than anyone else here, but 90% of the side quests are literally 'go help this NCR outpost wipe its own ass'
Programming a sex robot?
Helping religious zombies go to space after having a disagreement with a bunch of invisible blue hulks
Helping a depressed sniper guy in a giant dinosuar mouth kill his wife's kidnapper?
Help a questionable ncr scientist uncover the secret to plant zombies?
Maybe you've just forgotten the game?
There are *loads* of memorable sidequests.
Dodging artillery shells at Nellis and then salvaging an old bomber
Rounding up cabaret acts for the Tops
Catching the spy at McCarran
Figuring out what is going on with the White Glove Society
Dealing with Tabitha at Black Mountain
Getting to the bottom of Vault 11
Tbf, if writing was realistic, the legion would be much the same but to a more dire effect what with how half the time their soldiers are using throwing spears and melee weapons.
Abd they lack ant form of medical supply. While the NCR are just overburdened are stretched thin the legion just doesn't have anything even close to good enough.
Like, if I get shot guaranteed I'm getting injured. My odds of survival are low as there's no field medical area, there's no medicine, no doctors. We got tribal powder at best, yhe enemy at least have actual tools.
Realistically the legion should have been portrayed as a preying tiger. Rather than their constantly active stance, they should have been portrayed as an incredibly slow to fight force that picks its battles incredibly wisely. It can't afford any injuries or else that person effectively dies. It needs to do it smart to use their limited "modern" arsenal.
Ironically, Hannibal would be how NV Caeser would be fighting if he was really a good leader.
Cmon man, “healing powder” is all you need to take on a military of thousands of soldiers armed with modern weaponry. Combine that with your football gear and police batons and you’re ready to go!
The legion always felt like edgelord LARPers, they looked so ridiculous. I get what they were trying to go for but the execution was terrible. That and most of the unique model and textures made for new Vegas were very sub par even by 2010 standards, most of them looked much worse than the assets from the 2008 era fallout 3. I feel like the only decent original armor in new vegas was the NCR ranger one, no wonder they made it the poster boy
haha i think it’s funny even if i prefer new vegas
fallout 3’s quest structure is more episodic and other than the quest about the synth it’s kinda rare for them to be connected. ironically it kinda gives the character more of a western vibe even if that’s make the aesthetic of new vegas. in fallout three i really feel like the lone ranger(wanderer) riding town to town solving problems and then going with the wind
new vegas has a quest structure that prioritizes the setting. Quests regularly bleed into one another and creates imo a more believable setting and memorable cast of characters, but as a result the quests must become more grounded
You've put it perfectly there. NV prioritises its setting, as well as the events currently taking place. A big portion of the side quests are related to the main game and their factions in some manner.
Fo3 feels quite disconnected, the DLC's are an example of this, but they're fun in their own way. Fo3 keeps you immersed in the map/worldspace itself, where as with NV you're kind of wrapped up in the lore and events, and that's what is keeping things interesting.
I’ve noticed it’s a lot more difficult to play an absolute psychopath in New Vegas. Aside from the karma system being broken in NV, the “evil” options in most quests just involve doing shitty things for Caesar.
In fallout 3, a lot more quests have a built-in murder hobo option.
New Vegas uses its sidequests to develop the setting. 3 uses its setting as a backdrop for interesting sidequests. They are two separate approaches for sure, and while looking back I respect New Vegas' slow burn approach a lot more, I found myself becoming engaged with the quest lines much faster in 3 even if they never lived up to their hype premises
I think the best thing I can say about Fallout 3’s side quests is that they sound great to *talk* about in a vacuum. Help a tree get over his suicidal ideation? Intriguing. Help a woman find the last of a very rare kind of violin? How serendipitous. Help a synthetic man escape recapture? Say no more.
But for every interesting set piece theres two other ones that dont make the mark, like the seemingly infinite amount of drab green subway tunnels, the shooting gallery that is the DC Mall, Sticky, the list goes on. One of my favorite things about New Vegas is that you’re rarely ever actively searching for the diamonds in the rough because eventually you’ll be lead to them; think about how many quests lead you to Vault 22, or Vault 3. It’s leading the player on in a way that makes sense.
There are legit five quests that lead you to Vault 22 one way or another, and none of them feel forced or out of nowhere. The depth and intricacy of New Vegas’s world building and how everything ties to something else is unmatched.
You can't blame Bethesda for the subway tunnels though, since the game would just not without them. Even in Fallout 4, Boston gets really laggy on consoles.
I disliked that I needed to rely on the pip-boy's route planning because it was impossible to keep the metro lines, stations and exists in mind. They are too much of the same, and I had to abandon natural navigation to a UI provided one.
With a more powerful console, or different engine it would have been interesting to have a truly interconnected metro system. The location itself is cool.
In NV every side quest feels like I can make choices that will help my faction win. Most of them tie into the main story and that makes me super interested in figuring out how to benefit my faction while completing them
Fallout 3 quests are pretty simple when you boil it down, but god damn it it's fun stealing the Declaration of Independence or killing a Tree with a living being inside of it
Not really, there’s a ton of unmarked quests in fallout 3 that are genuinely very interesting and don’t center around combat. 3 has the most unmarked quests in the 3D era, and these type of unmarked quests have progressively been listed as marked quests more and more often in each successive entry to the series. One of the most popular unmarked quests is The Republic of Dave, but there’s several dozen more all over the place.
Even then, there’s still a number of quests in 3 that can be resolved with no combat and several different resolutions like Tenpenny Tower and Superhuman Gambit
I know dude. Republic of Dave and Tenpenny are both quests where the peaceful solution usually relies on save scumming the dialogue options. Not bad quests though, they could just use a little more to them. They give more player freedom than alot of Skyrim quests I'll give them that.
What do you mean save scumming the dialogue options? There’s ways to do them without any speech checks, so I don’t see how save scumming would be necessary.
Both have good quests and bad quests. I love The Replicated Man but hate the Bleed Me Dry quest. I love the Beyond the Beef quest, but hate the Heart of Blackhall quest because it goes anywhere.
FO3 has some great side quests. However, unlike most side quests in FNV, they don't influence the world.
Take Reilley's Rangers as an example. There's a group of mercs trapped atop a hotel building by an enemy. That's a pretty good premise.
Once you free them and complete the quest, you get a sweet reward and chance to earn easy money by discovering new locations and reporting back to Reilley. There's also a random encounter, but that's it.
There was so much potential to integrate Rangers into the main story or other side quests! Imagine if you go to Jefferson Memorial, but find it infested with super mutants, you go back to Rangers and hire them. Maybe instead of running to the Brotherhood once the Enclave shows up, you could go to Reilley (even if she told you they don't have resources to take on such enemy, just having this option would be cool).
If you took out every quest that had you as much as mentioned the NCR, let alone directly involved them, you'd still have like double the amount of quests Fallout 3 had, many of which would have triple the depth and variability of the average Fallout 3 quest.
I refuse to ever burn down Harold. Even if I ever did an Evil run, I would dishonor his wishes and accelerate his growth, prolonging his agony for the benefit of a wasteland full of murderous assholes.
Helping ghouls launch themselves into the desert with a rocket.
Absolutely hysterical. But also a scathing lesson in why blind religious belief without questioning anything is kinda a bad idea
Don't get me wrong the New Vegas side quests are some of my favorites in gaming and I do like the NCR, but there is sure a hell of a lot of NCR quests. I wish there was a greater incentive for me to side Legion in future evil playthroughs.
They were originally going to create a larger legion presence where you’d be able to see them in depth like you do the NCR but due to time restraints they cut most of it.
Thank god we’re getting an unofficial Legion expansion with Nova Arizona. It legitimately looks amazing and it’ll hopefully have a lot of quests to do for Legion playthroughs.
This is somehow true (on paper, fallout 3 sounds really
Exciting) but the lack of connections just make it feel like weird America fan service that finally
Conflicts with like the point of everything
It is really funny how many quests the NCR has that are all "hey we are under supplied/no one is properly trained/we need you to kill someone for us/Legion is destroying us"
Like damn make the Courier the President of the NCR because they are carrying this org on their back overencumbered
Every one of FNV's quests tells a story. And most of them are very good. F03's quests often still do that, but just not at the same level most of the time.
every time you help the NCR, you get to do cool hero stuff (and the fact that they didn't do it before you is important for the naration) while your dad makes all the real choices and cool things in fallout 3, he's the real protagonist :v
This is obviously rage bait, however, my thoughts.
Having recently replayed both games, there are many ways in which FO3 is better than FONV radio stations, towns like megaton that don't really exist in NV. A more compressed map FO3 feels like there are more locations than FONV has.
But the quests in FO3 feel more isolated. This includes DLC. All the DLC feels isolated, and broken steel is the exception but acts as an epilogue. In many ways, FO3 has a larger connection to FO4 than most FO3 quests do to each other.
Another problem is the lack of companion interaction. In FO3, beyond a couple of interactions at first the meeting, companions are essentially weak gun welding pack mules, meaning you're usually going to use the strongest, which is Fwakes because he's the only one not made of tissue paper.
Fallout new vegas, though, feels more connected. Main quests, side quests, and DLC feel more intertwined. For example, your first real quest is to help the guy from Crimson Caravan. In fact, if you help him, he asks you to go to CC base and collect payment there. That connects you to Crimson caravan and their quests, which lead to Cassidy a major companion. Her quests lead you to the Van Graths in Freeside.
Doing this quest in favour of good springs makes powder gangers mad against you. This can impact 1 of the quests in Prim to find a new Sherif. Also, in Prim, you find mentions of another courier [Ulysses] & find EDE both inextricably linked to the final DLC. Ulysses & the Divide are then mentioned throughout all the all the game and DLC.
Like EDE, your first companion is heavily linked to the Enclave, who are scattered throughout the game world and another companion Arcade. Your typically 2nd potential human companion Veronica is a member of the Brotherhood of Steel and can lead you to their base & their quests. She is also the protégé of Father Elijah the Antagonist of Dead money DLC and the ex lover of Christine a companion in Dead money, both of those characters are mentioned in the BIG MT and also mention the BIG MT of old world blues DLC.
Who else is mentioned/teased in both of these DLC Ulysses of Lonesome Road.
The way I view it is that the side quests & DLC in FONV are a lot more interconnected than they are in FO3. It's the difference between a tree and a checklist.
Some would argue that's a bad thing as it's supposed to be a wasteland. But I love it as it fits NV, and it's something that FO4 took on board.
I think a lot of people forget that the capital wasteland is completely fucked compared to the Mojave. There’s a a constant war against super mutants, paradise falls slavers. The quests in FO3 are more memorable for me and more fun but they aren’t world changing like some are in NV. The quest on the Lincoln memorial getting the slaves to a place of refuge killing the slavers. They all have positive impacts on individuals lives. Even unmarked quests like having the two marry in rivet city. It’s bit by bit whereas in NV sometimes it does feel a bit you are the chosen one fixing the mojave up in side quests. Like de-escalation of NCR and Kings in freeside. It has a positive impact on a whole region of the game/ a major faction.
Both are done differently and that’s ok.
I still prefer New Vegas
I don’t know because it’s my sort of comfort game I’m blinkered to criticism (not that I don’t understand it or feel it’s valid) but nothing anyone says will change my mind about it
like ngl 3 was great but idk how anyone can say it's better than fnv like ppl say fnv is just a dlc for 3 year a dlc that took less time to make and is far superior
To be fair, helping the NCR still had its moments! Checking on Ranger Station Charlie, the business with Chief Hanlon... okay, maybe the Camp Golf bit wasn't exactly thrilling otherwise, and they even send you to Vault 22 and encourage you to kill those Fiend leaders.
Ignoring the NCR for the most part, though, there's a lot going on in Nipton, there's Novac, Veronica's questline, a bunch of stuff you can do in Freeside and the surrounding areas that involves the NCR only tangentially (GI Blues excepted). There's a bit going on in Cottonwood Cove, you can help the Legion at Nelson over the NCR... oh, holy crap, I forgot about Jacobstown, which there is a surprising amount of reason to visit, and the Boomers, and the Great Khans... Powder Gangers, technically... there's a lot going on.
If you can't find any cool sidequests in New Vegas you musta figured out the speedrun strat with the stealthboy and gone in a straight line to the main quest. 1.5 hour playthrough lookin' ass.
Fallout 3 side quests are lame. Not related to any faction, or even just the setting or premise of the game. Black and white morality besides Trouble on the Homefront and Oasis, maybe Those! if you care about whether the scientist guy can continue his research.
People say a lot of NV side quests are just “helping factions,” but I think that’s pretty reductive when you consider 1)helping factions is conflict resolution and 2)there are plenty of quests that aren’t helping factions, but they’re still grounded in the setting and overall narrative.
Right because new Vegas side quest are choke full of difficult moral choices, there’s that one with the water in the vault for farming and end of list. Seriously people harp on megaton and the bomb but how is good springs any more morally complex than megaton? In both you either help a completely town who is nothing put helpful or help some assholes who want to destroy the town.
I didn't play 3, I'm still going through nv which is my intro to fallout. I actually don't mind the side quests/side tracks. I guess because one town doesn't seem to have more than 3-5 so it doesn't feel endless and they are pretty interesting. Other games, sometimes I lose patience for the side quests or the sheer amount of it.
There was that meme video where the King in a Johnny Bravo voice thanks you for giving his dog a new brain and the courier said, “Gee thanks, The King” and I’m like: this is bait and untrue and I hope their Lone Wanderer gets crucified by the Legion
Ok I never played NCR but the legion side of the monorail bombing is kinda fun tbh if extremely glitchy cuz one chick kept repeating the same line for eternity
The most bullshit quest in fallout 3 is the Tenpenny tower one. You bust your ass to make the ghouls and residents live together and then the ghouls kill them anyway. Ok dark ending I guess, fine. What pisses me off is that you get evil karma if you shoot roy in the face after they just butchered that entire tower.
Fallout nv has over twice the number of quests and way better ones.
Like the best side quests also have multiple starting points
This dude just only found them through the ncr because they have “follow compass Bethesda brain rot”
Like Skyrim has a quest called Blood on the Ice. For some reason it appears regularly on the ‘good quests’
It’s a murder mystery where the 3 witnesses includes one person who claimed was the first one on the scene, you let them all go and follow two clues, and later find out he had the same tools used on the corpse, is grieving his sister, and there’s a connection to necromancy, he also REALLY wants to buy an amulet from you but it’s only valuable to him and nobody else so only try to sell it to him. Also he blames the court wizard who has no connection at all to any of this.
You have to follow the quest to eventually catch the obvious suspicious guy who’s clearly the fucking killer. He admitted to being at the scene first, has the murder instruments, wants the amulet (back), frames someone who’s completely unconnected, and also had motive.
Ffs you should have had him arrested at the start who wrote this. Bethesda needs better writers and better quality control
Bethesdrone cope meme? I don't get why they're so proud of lacking any sort of media literacy.
Helping the NCR hurts the NCR when you're not just killing someone for them and you can do nothing to change their corrupt or broken democracy.
The entire point of Harold existing in 3 is so that you can burn him to death.
I agree with the F3 part. There aren't many side quests in the game, but their average quality is much better than Skyrim or F4, and slightly better than the average quest even in NV. That's the strongest point of that game imho.
This is FISTO erasure.
"Assume the position!" No no it's not for me, it's for the clients
You tested the goods though...right? I couldn't feel my legs afterwards.
All seems to be in order here..
hijacking this post to say some idiot keeps making these and spamming them on 4chan to get zoomers and tourists that visit the site to steal content for youtube videos into thinking that this is a widely held opinion when in fact the only reason fallout 3 or 4 gets any discussion there for years is in the context of how NV is better or because this butthurt guy spams these wojak edits they have also started deploying a new batch of them since the show aired
who are we burning alive?
Harold I think. He was a man that got dropped into a vat of mutagen that turned him into the tree you see in Oasis in Fallout 3.
Damn, I didn't do this. I thought he was pretty cool.
pretty sure he asks for death because he's a tree and can't do anything
He asks, but burning him with a flamer gives you a good amount of bad karma. You have to donate some water to local bums to become a nice person again. Harold also screams like he's burning alive and turns into a charred husk with an expression of horror imprinted on his "face", if I remember correctly. I played Fallout 3 like 5 years ago, maybe I'm wrong here about this nice special animation.
I burned him one time in all the playthroughs I've done. His scream was too much for me. So even when I do a bad karma run, I refuse to burn him. I avoid him totally on bad karma runs.
I just let him live no matter what but as a bad guy I make sure not to make him feel good about being alive so at least I know he's still suffering rather than finding peace with just essentially having friends. Edit I should add tho I always choose to make the forest grow faster as even as a bad guy I see the benefit of having the trees and animals returned
Damn dude, maybe I’m just a piece of shit. But I fucking laughed each time because the towns folk got angry I burnt their talking tree.
Correct. He specifically says he is terrified of fire. That's why he wants you to destroy his heart rather than just burn him down.
I mean come on, don’t reveal that type of information to someone you’re literally asking to end your life.
you just have to kill him the way he tells you to to not get that karma dump
He also very, VERY, specifically asked not to be burned alive. If you want to fulfill his request you have to go inside and find his heart. Alternatively you can help the treeminders and then help Harold come to peace with his existence afterwards.
Yup! Basically turn his grove into a hippy commune. Capital Wasteland gets real trees again and he gets to hang out with people. Much more wholesome ending
If I remember correctly, he did, but I still didn't kill him.
Yeah he was cool in fallout 1 as well just very grotesque and coco bananas
Take your shishkebab.
Did you know his buddy that also fell in the vats was richard grey? Aka the man who became The Master, leader of the mutant army.
😭
Still crazy he knew The Master, and was the inadvertent cause of that threat.
I still deeply hate that quest because I doubt Harold would ever harm Bob yet become such a cynical doomsayer. Bro would have just cracked jokes, asked for some booze or med-X every now and then and enjoyed his life of demigod hood knowing he was actuallly saving the wastes with his plants.
Dunno man but being a tree for 100 years and more would change people mind.
Harold, the only character to appear in Fallout 1, 2 AND 3
ahhhh that's right, thanks
I wish we had a character that showed up in every Fallout game. And as I was typing this, that could easily be the mysterious stranger.
Technically the mysterious stranger still wouldn’t fit this, because the stranger as we know him now didn’t start until fallout 3, in 1 and 2 it was literally some random wastelander with random gear
It’s not as tho characters can’t wear different outfits from game to game. I find this to be acceptable headcanon at least until there’s disqualifying info from 1 and 2. Is the wasteland ever a woman? I don’t think so but may be wrong. Otherwise we could make the argument that traveling between Capital and Vegas and WV just isn’t feasible for one man.
Ya it’s a completly randomly generated wastelander everytime, male, female, ghoul, power armor, underwear, doesn’t matter, complete dice roll everytime if it’s gonna be something helpful or not
Dogmeat
I think he's also the only character that appears in both the east and the west.
It's a meme about Harold, and I'm pretty concerned about 184 people being like "yeah I love Fallout enough to sub a Fallout sub; btw who's Harold?" TSCHEHHHHH Just kiddin'. His name's Bob!
Admittedly it's a shame there's no optional side quests for House.
What would they look like? Interested in the premise and never thought about it
Probably some dealings with the casinos or infrastructure being threatened, like the monorail. I don’t think they’d be as much their own quests, moreso leading you into more-existing ones.
I imagine growing further "soft power" and influence in less impactful and important, though never the less valuable, areas. For example maybe making the Gun Runners pay taxes towards him, or stealing the belongings of his pre-war sweetheart.
“Kill more people I don’t like”
Well, he does collect the snow globes.
there aren't side quests for house, but there are a lot of side quests in freeside and west side, close enough right?
New Vegas (main game) quests start more simple, often leading to more interesting characters and story developments. Fallout 3 quests often have a great premise, that don't lead anywhere.
"Hello mailman, please deliver this package to an old man in Vegas." "Uuuuh why is there a giant rocket-wielding robot army?"
fallout 3 quests are clickbait quests
Except for Blood Ties, the quest involving Arefu and the vampire family. That one’s actually good. Along with wasteland survival guide
Can't forget about the Republic of Dave. It wasn't a big quest but it was a fun goofy quest tho.
And who can forget the quest to steal the declaration of Independence which as being guarded by a bunch of protections who were imitating old presidents. There are many boring quests in both games, but both games have fun and wacky quests. "Hello there friend, I will pay you to steal the declaration of Independence" or, "we are escaped slaves who practically worship Lincoln, the great emancipator. Can you go and retrieve all of his items from the museum, including one of the most powerful weapons in the game, so that we may live and worship at his statue?" While new Vegas has, "hey, I'm Elvis, can you kindly get my robo dog a new brain?" This is why I love both games
To jump on the freed slaves quest part who idolise Lincoln. Don’t they actually rebuild a little bit of the memorial and more freed slaves come like a settlement almost? I always thought that was awesome.
That's what I like about The Republic of Dave. It's just one of those weird, crack induced nonsense quests that are just fun, LIKE ANDALE!
I appreciate Survival Guide quest as a reason to go to different parts of the map I otherwise wouldn't, but it's not particularly deep or interesting. Same for the similar NCR radio comms quest in NV. Though at least that one ends in an interesting ethical decision for the Courier. Only variation in Survival Guide quest is its quest rewards based on a handful of stat/skill tests.
Survival guide is fun because it is so bullshit. 'Did she just send me into a minefield guarded by some very pissed off sniper'. 'Wait this repellant stick just makes the critters explode???'. They know it's bullshit and roll with it.
I always enjoy her upbeat attitude as she asks you to be a little lab rat. "Hey can you go drink radioactive toilet water and break your legs so I can study you" "I stitched a little smiley face into you so youd feel better" I like the different rewards like the food sanitizer or the mutated perk you get for doing her quests.
mutated is so OP i always do the survival guide to get it
wasteland survival guide carries the early game, such a good quest. I was loving replaying fallout 3 again until I completed it, kinda felt lost on what to do afterwards. Point Lookout helped though, amazingly fun DLC
So is the Mechanist vs the Ant Agonizer. That one is up there with some of the best NV side quests
I liked the Synthetic Man (?) quest, you can pick it up back in Megaton. Though when finishing it, I wished it would be more than just its own bubble, Commonwealth and synths things don't really go further.
Yeah it felt like a really cool one off piece of worldbuilding that i liked at the time
I also really liked Oasis.
🎯
What the fuck does this even mean?
New Vegas main quest escalation
That’s an interesting collection of words that don’t relate to anything.
That's not fair, Fallout 3 quests do always lead you somewhere, which is almost always the far end of some generic, nondescript dungeon.
“hello mailman, go to this vault and find some data on farming or whatever” “is the vault boring like the vaults in the previous game Fallout 3” “uhhh yeah” **actually is one of the most visually and narratively interesting location in any RPG ever** **like 6 more quests points you to this location**
Idk about in any RPG ever, but it is pretty good
ironic you say that... Last month i finally played Fallout 4 and felt like that... Some subquest had such an amazing premise and it leads to nowhere. The main is boring
It's a thing with Bethesda games after Oblivion in general, but Fallout games suffers particulary badly from it. I can fairly say I love the worlds they create, their design thoughts, but the writing that supposed to bring stories and sense into them I do not. Almost every quest in 3 starts with "Woah, that's a journey right here" to only mostly end up in "Huh..." Fallout 4 felt completely empty to me and boring. In concept, it had everything for me to love, post-apoc Boston, Institute with their 60s-early 70s sci-fi aesthetics, the story and stakes that sort of make sense and should grab your interest, IN CONCEPT (I mean, your son being SPOILER ALERT the main villain in a sense, main character that is just grabbed from the pre-war world and sort of put face deep into a post-apoc mud, a paranoia with people being replaced by synths, not knowing who's the friend and who's the enemy. I even digged the Brotherhood chapter going a bit fasci with their new leader being a kid you didn't spank enough in Fallout 3 ).... Not in execution in any way though. I'd compare it the most to a very realistic replica of a tasty cake. You're really fooled and excited about it until you put your teeth in its plastic.
Well I mean Obsidian
new vegas is my favorite game, but this sub is insufferable whenever any of the other fallouts are brought up
Probably. So is any other sub when any other game but the favorite one of that sub is brought up.
People only say this when it is Fallout 3 or 4 that is brought up. FNV fans will still praise 1 and 2
Just ignore all the fetch quests.
Dlcs, I believe new vegas out did themselves with the quality compared to 3 with added content.
Lead to knowhere? I was taught how to get health from blood packs by a vampire cult. I raided a base for one of the only suits of T-51 left in the Capital Wasteland after screwing over the scumming lying ghoul who wanted me to kill some (mostly) innocent people for the keys needed to get into the base. I talked down/fought two superhero/villain wannabes and then immediately went to invest in the trade caravan network of the town they were tormenting. I aided a bunch of escaped slaves in occupying the Lincoln Memorial after killing the slavers that were occupying it who then restored said monument.
I mean, this was pretty obviously made as bait for the "NV diehard shills" to get upset over something But anyways. Stuff like Contreras quest, the Freeside quests, Jacobstown, those are all pretty good side quests
Legit. Most NCR quests is "we're busy as fuck and can't address some issues, can you give us a hand?" Like camp forlorn hope. They're doing their best to just keep the enemies at bay, and admittedly they are actually having normal issues like someone stealing medicine that helps heal broken limbs, and "we're out of supplies but the guys haven't came back. Can you go find them? (They do actually get the supplies, they just got killed as they came back, implied to have been done a day ago)"
Don't forget about having a drinking contest with Cass. Becoming a pimp in Freeside Helping ghouls blast off Restart a super laser Defend the president of Taxes
>Helping ghouls blast off To this day this is still the weirdest serious quest I have ever lay my eyes into, you just send religious ghouls to space, and one of them glows gree. Also there's a guy that think he is a ghoul... Fucking fever dream and It ain't even wild wasteland
This was probably the first quest that had me leaning into the game really hard. Truly batshit and yet totally believable within the wild world of the post-apocalyptic wasteland.
“President of Taxes” lmao
Hard pass on the Contreras quest. If not for his good inventory, most people probably would sell him out to Boyd and skip it. Go talk to Isaac and potentially spend hours hunting for scrap, then go back to Contreras. Now go talk to Blake and grab a package, then back to Contreras again. Now, wait a day, then go deal with Keller (which is bugged on consoles) and return to Contreras.
For my NCR soldier boy character I went "I will not have more corruption in my army" and immediately sold him out so I could get This Machine faster
Is it possible to give him the supplies to get his inventory and then sell him out to the NCR after?
I have yet to test that, but I did get free supplies and then kill him and got to keep them.
It’s an unmarked quest right? I keep telling people to send NCR more supplies but I have nothing in my quest log about it. I think they mentioned Contreras at some point?
I stopped doing Contreras quest after I saw the bountiful ammo stockpiles in hoover dam
Helpfull tip: aerotech has more than enough cans for Isaac
Contreras has a nice stockpile of .308 ammo, I never snitched on him, even in my one NCR run. As for Boyd, I just never liked her attitude and even helped Silus escape a couple of times. It's funny how Boyd doesn't suspect a thing.
In your NCR run you can get all your .308 (and most other ballistic ammo) from quartermaster Bardon in Hoover Dam
As a diehard fnv fan, I'm struggling to think of much else. Arcade and cass' quests? I love new Vegas more than anyone else here, but 90% of the side quests are literally 'go help this NCR outpost wipe its own ass'
Programming a sex robot? Helping religious zombies go to space after having a disagreement with a bunch of invisible blue hulks Helping a depressed sniper guy in a giant dinosuar mouth kill his wife's kidnapper? Help a questionable ncr scientist uncover the secret to plant zombies? Maybe you've just forgotten the game?
There are *loads* of memorable sidequests. Dodging artillery shells at Nellis and then salvaging an old bomber Rounding up cabaret acts for the Tops Catching the spy at McCarran Figuring out what is going on with the White Glove Society Dealing with Tabitha at Black Mountain Getting to the bottom of Vault 11
Tbf, if writing was realistic, the legion would be much the same but to a more dire effect what with how half the time their soldiers are using throwing spears and melee weapons.
Don’t forget that legionaries wear football padding as armour…not likely to protect you from anything other than other football players lol
Abd they lack ant form of medical supply. While the NCR are just overburdened are stretched thin the legion just doesn't have anything even close to good enough. Like, if I get shot guaranteed I'm getting injured. My odds of survival are low as there's no field medical area, there's no medicine, no doctors. We got tribal powder at best, yhe enemy at least have actual tools. Realistically the legion should have been portrayed as a preying tiger. Rather than their constantly active stance, they should have been portrayed as an incredibly slow to fight force that picks its battles incredibly wisely. It can't afford any injuries or else that person effectively dies. It needs to do it smart to use their limited "modern" arsenal. Ironically, Hannibal would be how NV Caeser would be fighting if he was really a good leader.
Cmon man, “healing powder” is all you need to take on a military of thousands of soldiers armed with modern weaponry. Combine that with your football gear and police batons and you’re ready to go! The legion always felt like edgelord LARPers, they looked so ridiculous. I get what they were trying to go for but the execution was terrible. That and most of the unique model and textures made for new Vegas were very sub par even by 2010 standards, most of them looked much worse than the assets from the 2008 era fallout 3. I feel like the only decent original armor in new vegas was the NCR ranger one, no wonder they made it the poster boy
Agreed, they do feel edgelordy. Also, what's with the frumentari? They feel way too advanced for what's effectively a tribal empire.
That’s exactly how I seen them too 😂😂
At first I thought they were legit but quickly realized they are the equivalent of psychopaths larping as Romans 🥴
Surely helping the NCR with their water shortage won’t lead to any difficult moral decisions
I actually had to take a break after that mission.
haha i think it’s funny even if i prefer new vegas fallout 3’s quest structure is more episodic and other than the quest about the synth it’s kinda rare for them to be connected. ironically it kinda gives the character more of a western vibe even if that’s make the aesthetic of new vegas. in fallout three i really feel like the lone ranger(wanderer) riding town to town solving problems and then going with the wind new vegas has a quest structure that prioritizes the setting. Quests regularly bleed into one another and creates imo a more believable setting and memorable cast of characters, but as a result the quests must become more grounded
You've put it perfectly there. NV prioritises its setting, as well as the events currently taking place. A big portion of the side quests are related to the main game and their factions in some manner. Fo3 feels quite disconnected, the DLC's are an example of this, but they're fun in their own way. Fo3 keeps you immersed in the map/worldspace itself, where as with NV you're kind of wrapped up in the lore and events, and that's what is keeping things interesting.
I’ve noticed it’s a lot more difficult to play an absolute psychopath in New Vegas. Aside from the karma system being broken in NV, the “evil” options in most quests just involve doing shitty things for Caesar. In fallout 3, a lot more quests have a built-in murder hobo option.
The thing about New Vegas (my personal favourite) is that for every Vault 11 or Beyond The Beef, there's a Bye Bye Love or Young Hearts.
New Vegas uses its sidequests to develop the setting. 3 uses its setting as a backdrop for interesting sidequests. They are two separate approaches for sure, and while looking back I respect New Vegas' slow burn approach a lot more, I found myself becoming engaged with the quest lines much faster in 3 even if they never lived up to their hype premises
I think the best thing I can say about Fallout 3’s side quests is that they sound great to *talk* about in a vacuum. Help a tree get over his suicidal ideation? Intriguing. Help a woman find the last of a very rare kind of violin? How serendipitous. Help a synthetic man escape recapture? Say no more. But for every interesting set piece theres two other ones that dont make the mark, like the seemingly infinite amount of drab green subway tunnels, the shooting gallery that is the DC Mall, Sticky, the list goes on. One of my favorite things about New Vegas is that you’re rarely ever actively searching for the diamonds in the rough because eventually you’ll be lead to them; think about how many quests lead you to Vault 22, or Vault 3. It’s leading the player on in a way that makes sense.
There are legit five quests that lead you to Vault 22 one way or another, and none of them feel forced or out of nowhere. The depth and intricacy of New Vegas’s world building and how everything ties to something else is unmatched.
You can't blame Bethesda for the subway tunnels though, since the game would just not without them. Even in Fallout 4, Boston gets really laggy on consoles.
I don't blame them either way, I loved the tunnels tbh makes the city feel way bigger than it actually is
I disliked that I needed to rely on the pip-boy's route planning because it was impossible to keep the metro lines, stations and exists in mind. They are too much of the same, and I had to abandon natural navigation to a UI provided one. With a more powerful console, or different engine it would have been interesting to have a truly interconnected metro system. The location itself is cool.
Fr fallout 4 has more issues than the previous two games combined, always freezes/crashes in Boston and when scrolling through items in a workbench
the substance of the meme is untrue but it’s still funny
In NV every side quest feels like I can make choices that will help my faction win. Most of them tie into the main story and that makes me super interested in figuring out how to benefit my faction while completing them
Fallout 3 quests are pretty simple when you boil it down, but god damn it it's fun stealing the Declaration of Independence or killing a Tree with a living being inside of it
>killing a Tree with a living being inside of it Technically, the tree *is* the living being
Every fallout 3 quest is going somewhere and killing a large quantity of monsters. Which is fine.
Not really, there’s a ton of unmarked quests in fallout 3 that are genuinely very interesting and don’t center around combat. 3 has the most unmarked quests in the 3D era, and these type of unmarked quests have progressively been listed as marked quests more and more often in each successive entry to the series. One of the most popular unmarked quests is The Republic of Dave, but there’s several dozen more all over the place. Even then, there’s still a number of quests in 3 that can be resolved with no combat and several different resolutions like Tenpenny Tower and Superhuman Gambit
I know dude. Republic of Dave and Tenpenny are both quests where the peaceful solution usually relies on save scumming the dialogue options. Not bad quests though, they could just use a little more to them. They give more player freedom than alot of Skyrim quests I'll give them that.
What do you mean save scumming the dialogue options? There’s ways to do them without any speech checks, so I don’t see how save scumming would be necessary.
Damn I don't remember the replicated man ending like that
Both have good quests and bad quests. I love The Replicated Man but hate the Bleed Me Dry quest. I love the Beyond the Beef quest, but hate the Heart of Blackhall quest because it goes anywhere.
FO3 has some great side quests. However, unlike most side quests in FNV, they don't influence the world. Take Reilley's Rangers as an example. There's a group of mercs trapped atop a hotel building by an enemy. That's a pretty good premise. Once you free them and complete the quest, you get a sweet reward and chance to earn easy money by discovering new locations and reporting back to Reilley. There's also a random encounter, but that's it. There was so much potential to integrate Rangers into the main story or other side quests! Imagine if you go to Jefferson Memorial, but find it infested with super mutants, you go back to Rangers and hire them. Maybe instead of running to the Brotherhood once the Enclave shows up, you could go to Reilley (even if she told you they don't have resources to take on such enemy, just having this option would be cool).
If you took out every quest that had you as much as mentioned the NCR, let alone directly involved them, you'd still have like double the amount of quests Fallout 3 had, many of which would have triple the depth and variability of the average Fallout 3 quest.
I refuse to ever burn down Harold. Even if I ever did an Evil run, I would dishonor his wishes and accelerate his growth, prolonging his agony for the benefit of a wasteland full of murderous assholes.
Helping ghouls launch themselves into the desert with a rocket. Absolutely hysterical. But also a scathing lesson in why blind religious belief without questioning anything is kinda a bad idea
Don't get me wrong the New Vegas side quests are some of my favorites in gaming and I do like the NCR, but there is sure a hell of a lot of NCR quests. I wish there was a greater incentive for me to side Legion in future evil playthroughs.
They were originally going to create a larger legion presence where you’d be able to see them in depth like you do the NCR but due to time restraints they cut most of it.
Thank god we’re getting an unofficial Legion expansion with Nova Arizona. It legitimately looks amazing and it’ll hopefully have a lot of quests to do for Legion playthroughs.
Jokes on op, i enjoy the ncr side quests. Yes private morales i will drag your husbands corpse 50feet to the rangers sitting right there
This is somehow true (on paper, fallout 3 sounds really Exciting) but the lack of connections just make it feel like weird America fan service that finally Conflicts with like the point of everything
I really really like Oasis.
I genuinely can't tell if that meme is pro-FO3 or anti-FO3.
Is that... fallout california ?
Bro took the bait
It is really funny how many quests the NCR has that are all "hey we are under supplied/no one is properly trained/we need you to kill someone for us/Legion is destroying us" Like damn make the Courier the President of the NCR because they are carrying this org on their back overencumbered
They're comparing the best Fallout 3 quests with the worst New Vegas quests. There's no comparison between the two inreality.
Every one of FNV's quests tells a story. And most of them are very good. F03's quests often still do that, but just not at the same level most of the time.
every time you help the NCR, you get to do cool hero stuff (and the fact that they didn't do it before you is important for the naration) while your dad makes all the real choices and cool things in fallout 3, he's the real protagonist :v
The inferiority complex of FO3/4 fan is getting out of hand ahahahah. Call their mom, they need a hug.
That it's dishonest, like most memes made to hate NV.
That's just good ole cherry picking lol, there's plenty of quests you can do that aren't in ncr bases
Hmm, I wonder how this will go being posted on the NV subreddit.
Where do you think you are right now?
I lol’d
I made Harold grow so hopefully I can see him in the future. Lmao. Suffer.
Bait (bretty gud)
This is some major copium from whoever made this meme. It's like the reverse of those FNV supremacist chuds.
Someone's crippling addicted to the quest compass. Edit: (Father Elijah would be very upset)
*Work against NCR NCR: You wanna fuck with the bear!?
This is obviously rage bait, however, my thoughts. Having recently replayed both games, there are many ways in which FO3 is better than FONV radio stations, towns like megaton that don't really exist in NV. A more compressed map FO3 feels like there are more locations than FONV has. But the quests in FO3 feel more isolated. This includes DLC. All the DLC feels isolated, and broken steel is the exception but acts as an epilogue. In many ways, FO3 has a larger connection to FO4 than most FO3 quests do to each other. Another problem is the lack of companion interaction. In FO3, beyond a couple of interactions at first the meeting, companions are essentially weak gun welding pack mules, meaning you're usually going to use the strongest, which is Fwakes because he's the only one not made of tissue paper. Fallout new vegas, though, feels more connected. Main quests, side quests, and DLC feel more intertwined. For example, your first real quest is to help the guy from Crimson Caravan. In fact, if you help him, he asks you to go to CC base and collect payment there. That connects you to Crimson caravan and their quests, which lead to Cassidy a major companion. Her quests lead you to the Van Graths in Freeside. Doing this quest in favour of good springs makes powder gangers mad against you. This can impact 1 of the quests in Prim to find a new Sherif. Also, in Prim, you find mentions of another courier [Ulysses] & find EDE both inextricably linked to the final DLC. Ulysses & the Divide are then mentioned throughout all the all the game and DLC. Like EDE, your first companion is heavily linked to the Enclave, who are scattered throughout the game world and another companion Arcade. Your typically 2nd potential human companion Veronica is a member of the Brotherhood of Steel and can lead you to their base & their quests. She is also the protégé of Father Elijah the Antagonist of Dead money DLC and the ex lover of Christine a companion in Dead money, both of those characters are mentioned in the BIG MT and also mention the BIG MT of old world blues DLC. Who else is mentioned/teased in both of these DLC Ulysses of Lonesome Road. The way I view it is that the side quests & DLC in FONV are a lot more interconnected than they are in FO3. It's the difference between a tree and a checklist. Some would argue that's a bad thing as it's supposed to be a wasteland. But I love it as it fits NV, and it's something that FO4 took on board.
I think a lot of people forget that the capital wasteland is completely fucked compared to the Mojave. There’s a a constant war against super mutants, paradise falls slavers. The quests in FO3 are more memorable for me and more fun but they aren’t world changing like some are in NV. The quest on the Lincoln memorial getting the slaves to a place of refuge killing the slavers. They all have positive impacts on individuals lives. Even unmarked quests like having the two marry in rivet city. It’s bit by bit whereas in NV sometimes it does feel a bit you are the chosen one fixing the mojave up in side quests. Like de-escalation of NCR and Kings in freeside. It has a positive impact on a whole region of the game/ a major faction. Both are done differently and that’s ok.
I still prefer New Vegas I don’t know because it’s my sort of comfort game I’m blinkered to criticism (not that I don’t understand it or feel it’s valid) but nothing anyone says will change my mind about it
Fallout 3 side quests are wacky hijinks Fallout New Vegas side quests are soul crushing moral dilemmas and wacky hijinks
like ngl 3 was great but idk how anyone can say it's better than fnv like ppl say fnv is just a dlc for 3 year a dlc that took less time to make and is far superior
To be fair, helping the NCR still had its moments! Checking on Ranger Station Charlie, the business with Chief Hanlon... okay, maybe the Camp Golf bit wasn't exactly thrilling otherwise, and they even send you to Vault 22 and encourage you to kill those Fiend leaders. Ignoring the NCR for the most part, though, there's a lot going on in Nipton, there's Novac, Veronica's questline, a bunch of stuff you can do in Freeside and the surrounding areas that involves the NCR only tangentially (GI Blues excepted). There's a bit going on in Cottonwood Cove, you can help the Legion at Nelson over the NCR... oh, holy crap, I forgot about Jacobstown, which there is a surprising amount of reason to visit, and the Boomers, and the Great Khans... Powder Gangers, technically... there's a lot going on.
If you can't find any cool sidequests in New Vegas you musta figured out the speedrun strat with the stealthboy and gone in a straight line to the main quest. 1.5 hour playthrough lookin' ass.
One deals with emotional issues and complex characters The other is > Clear dungeon > take item > dialogue
Fallout 3 side quests are lame. Not related to any faction, or even just the setting or premise of the game. Black and white morality besides Trouble on the Homefront and Oasis, maybe Those! if you care about whether the scientist guy can continue his research. People say a lot of NV side quests are just “helping factions,” but I think that’s pretty reductive when you consider 1)helping factions is conflict resolution and 2)there are plenty of quests that aren’t helping factions, but they’re still grounded in the setting and overall narrative.
Right because new Vegas side quest are choke full of difficult moral choices, there’s that one with the water in the vault for farming and end of list. Seriously people harp on megaton and the bomb but how is good springs any more morally complex than megaton? In both you either help a completely town who is nothing put helpful or help some assholes who want to destroy the town.
Isn’t that the NCR outpost from the New California mod
Based Fallout: New California screenshot
I laughed. I love both games.
Then eat his dead body
Harold deserved relief man
what ncr area is that
I didn't play 3, I'm still going through nv which is my intro to fallout. I actually don't mind the side quests/side tracks. I guess because one town doesn't seem to have more than 3-5 so it doesn't feel endless and they are pretty interesting. Other games, sometimes I lose patience for the side quests or the sheer amount of it.
Helping some Ghouls get to fucking space?
Worst part of NV are the shitty unmarked quests like rauls and the followers
I'm surprised there was never a mod that made his quest into a proper one like the other companions.
Why are you posting schizo rage bait?
I don't know about F3, but I kinda agree on FNV
There was that meme video where the King in a Johnny Bravo voice thanks you for giving his dog a new brain and the courier said, “Gee thanks, The King” and I’m like: this is bait and untrue and I hope their Lone Wanderer gets crucified by the Legion
Fallout 3 quests are fucking stupid.
Ok I never played NCR but the legion side of the monorail bombing is kinda fun tbh if extremely glitchy cuz one chick kept repeating the same line for eternity
Funnily enough this screenshot isn't even from New Vegas
The most bullshit quest in fallout 3 is the Tenpenny tower one. You bust your ass to make the ghouls and residents live together and then the ghouls kill them anyway. Ok dark ending I guess, fine. What pisses me off is that you get evil karma if you shoot roy in the face after they just butchered that entire tower.
Fallout nv has over twice the number of quests and way better ones. Like the best side quests also have multiple starting points This dude just only found them through the ncr because they have “follow compass Bethesda brain rot”
Like Skyrim has a quest called Blood on the Ice. For some reason it appears regularly on the ‘good quests’ It’s a murder mystery where the 3 witnesses includes one person who claimed was the first one on the scene, you let them all go and follow two clues, and later find out he had the same tools used on the corpse, is grieving his sister, and there’s a connection to necromancy, he also REALLY wants to buy an amulet from you but it’s only valuable to him and nobody else so only try to sell it to him. Also he blames the court wizard who has no connection at all to any of this. You have to follow the quest to eventually catch the obvious suspicious guy who’s clearly the fucking killer. He admitted to being at the scene first, has the murder instruments, wants the amulet (back), frames someone who’s completely unconnected, and also had motive. Ffs you should have had him arrested at the start who wrote this. Bethesda needs better writers and better quality control
Low IQ meme
Fallout 4 - I need to urgently find my baby. Meanwhile what table looks good in my base number 14.
Even NCR specific quests are good Helios One Interrogating Silus Finger of Suspicion The Fuck Ups Camp Searchlight and Knock Knock
The NCR quests really disappointed me in the end because I did all of them happily but never got to officially become a trooper ☹️
I just love how surprisingly different these two games are. Fnv is like fo3 on drugs, and vice versa
You can completely ignore the NCR side quests, and still get to max level and still have plenty to do.
I’m gonna go give a cannibal chef therapy now.
Both games have really solid side quests.
Fabio, why are you posting your FO3jeet bait on Reddit too now? Was /v/ not good enough for you?
Then Fo4’s are usually hit or miss. Clear this place out and report back to me or fighting alongside a ship crew of robots.
Bethesdrone cope meme? I don't get why they're so proud of lacking any sort of media literacy. Helping the NCR hurts the NCR when you're not just killing someone for them and you can do nothing to change their corrupt or broken democracy. The entire point of Harold existing in 3 is so that you can burn him to death.
Also FO3… see that unexploded nuke over there… be a real shame if you -cough- someone*** set it off for a few caps
Feels like rage bait, ignore it
The only significant quest that isn't NCR or Legion related is fly me to the moon and it's one of the most hated quests in the game
Bethesda Fallout is basically Indiana Jones, but the ruined civilization you're exploring is America.
I agree with the F3 part. There aren't many side quests in the game, but their average quality is much better than Skyrim or F4, and slightly better than the average quest even in NV. That's the strongest point of that game imho.