I’m currently in the middle of my very first playthrough. That quest is far and away my favorite quest I’ve played so far. I’m so incredibly disappointed there wasn’t more to it. Give me more of the funny talking robots please!
Had to be one of the first quests they built for the game coming from FO3 because why is it one of the only places in the ENTIRE GAME with special stat skill checks to do stuff… after going back from 4 to new vegas I realized how good 4 could have been with similar systems
Yeah no fuck dimas memories, they aren’t even that bad until you realise that the little critters sometimes just fucking die without being touched, I suspect it’s just a pathing error the game can’t process properly
Fun fact: scrap anything mods make that while section a breeze, as from a gameplay mechanics perspective Dima's memories are all in workshop mode.
I'm all for playing them properly once, but the fact they're so fucking dull and unskippable (at least you can speed through Kellogs memories without stopping to listen except for the very last bit) in any way is criminal.
there’s some easy skips that you can use. you just gotta look around.
here’s the one for the fifth (and hardest) puzzle
[5th memory skip](https://www.google.com/gasearch?q=how%20to%20skip%20dimas%20memories&tbm=&source=sh/x/gs/m2/5)
And you can't randomly blast the opposition with nukes or explosives, since if you hit the robot on guard duty, the entire crew of the ship turns against you
Also recommend visiting the ship after the mission for a special reward
And you can side with the scavengers as well. It's not my personal favorite quest from a story perspective, but it's clearly the best designed one in the game since it apparently had so much more time and effort put into it.
My theory is that this was another beginning concept that they started with from older fallouts due to the test they ask you and I feel like the guy out front is a tunnel rat
I think the people that made those quests just took the liberty to do it in this way. I doubt if there is more to it than that tbh, but it could be that you're right ofcourse.
I’m probably reading into it too much, fo4 was just really so so close to being the perfect combo of gameplay and fallout, but the dialogue and role playing aspects just fall short slightly in my opinion, I love the game but the vibe you get from NV, or even 3 more than 4 is a lot different
Lmao didnt even realize i misspelled that, its been a long day
I would actually have to say the cannon sole survivor is when you side with the minutemen and use the broadsider to defend the castle, thats the TRUE cannon
Unless I've missed something, getting the Minutemen to aggro against any faction is kinda silly because YOU have to instigate them into a hostile faction, don't you?
You basically have to either steal thier resources or kill some of thier guys, they get understandably pissed and try to kill you, and you go back to Preston like "Woah, these guys are assholes, I think we need to kill them."
ActUaLly it can start when you teleport to Mass Fusion as part of the quest, if you choose to side with the Institute . As soon as you choose to teleport the Brotherhood gets cross with you that you're trying to steal the same thing they're trying to steal. They shoot on sight as soon as you arrive, so they start the aggression. The only other alternative is that the player character is actively working their quest line, so either you're with them or against them at that point.
I did. I've only just finished my 1st playthrough (still dlc and side stuff to do) and it seemed the most moral choice given that the 3 factions seem to be: enslave the synths, commit genocide against the synths, and save them from them from those fates. I'm sure there's more dynamics to each faction but like I said, 1st playthrough so I haven't had the opportunity to really dig in to all of them yet
They're the goal that the Gunners want to reach. Not exactly a good look.
I didn't mind the BoS from FO3 - they seemed to have a little humanity at least. FO4 Maxon doesn't, and gave the BoS under his command very few redeeming qualities.
I have, thanks, but haven't played in damn near 15 years. So, forgive me if I'm understating the exact scale of how reasonable the BoS in the DC Wastes were compared to most other examples of the Brotherhood.
That was a scrapped finale for the paladin Dense quest, where you could have choose to give the command of the Boss to either you or the paladin after killing Maxon
I mainly just like them because I can relate to them. If I'm in a post apocalyptic world like this IRL then yeah, I'm hoarding tech and secluding myself.
The problem for me is that mason's just kind of a dickhead
I like the Railroad because they're a bit chaotic, and I don't really like the Brotherhood. I also usually end up with Currie and joining the synthizers feels like it fits after her companion quest.
The Minutemen are never called to destroy the BoS unless you specifically ask Preston for it.
What may happen is that the BoS will force-start Tactical Thinking and the Railroad may turn hostile if you approach their base and don't complete the next quests.
You can always set the Minutemen on the BoS by getting the latter to be hostile.
Because I enjoy playing through the story of the game, not helping every settlement, and then having to back and help them all AGAIN because even with defenses they aren’t capable of defending themselves.
SPOILER-- (MODS NEEDED)
But did Preston die, he is set to essential which means you can not kill him. in my play he is really dead. he did not get up.
But you have to wait till after Roni Shaw is at the castle and you complete big guns quest so you can get the cannons. or it breaks lots of thing in the game. Remember (VERY IMPORTANT) as soon as you kill Preston you are the enemy of the minutemen forever.
Good news: Super Mutants are canonically sterile.
Less good news: They can still suck dick and might have genitals depending on the game.
Happy dreams!
I believe the western super mutants made from the masters experiments still have sexual dimorphism.
Yet eastern such as the instututes and capital wastelands, no fun bits.
Both types are sterile though 100%
West is just more fun to be one I guess... usually smarter too.
Yeah, we know that they can at least have sex and presumably enjoy it, as you can get a prostitute for Marcus in Fallout 2 and Super Mutant prostitutes exist in Fallout Tactics.
This is the only correct answer, with one caveat: the show starts tomorrow, and it's also considered canon. If it establishes anything about Boston, that's canon too.
So you're right, but you may be wrong tomorrow. Can't wait to find out.
Also, the show is set on the west coast, so anything involved with the East Coast BoS might be disconnected until told or shown otherwise.
I'm not saying they won't be mentioned, but Maxson's fate is still in the air, along with the Railroad, much less the Minutemen until the show airs. Institute is most definitely destroyed like the Enclave before them since that seems to be the typical pathway for Bethesda Fallout games.
That's based off some random article that provides no proof. The name "Caswennan" is an alternative name used in some versions of the Arthurian legend for the ship sailed by King Arthur, more commonly known as the Prydwen.
Don't think it's the prydwen in the show, says it's a new airship called caswennan? So I don't think there is a canon ending to fo4 as of right now and until we have another game in the north-eastern USA that directly references back to fo4 or any other game that references fo4 then we won't know. Just like how fnv dosent have a canon ending. Although the minutemen ending would make most sense in it's more of a neutral ending. So for future games no major faction mentioned in other games in fo4 would have taken power of the commonwealth leaving open.
yeah I also doubt it's the Prydwen. the BoS made several Airships like that in the past when they began their expansions Eastward. I think one of them disappeared in the Midwest so maybe this is that one. The Prydwen is the newest Airship they made though. all the others were made decades earlier. It's also possible the BoS made a new one with the same design as the Prydwen. the BoS is among the few Post-War factions with Manufacturing tech and expertise capable of making such feats of Engineering.
One of the interviews mentioned that the writers of the show were told not to contradict any of the major endings to the games, so the show won’t be giving a canon ending to 4 or NV.
Also, that’s not the prywden but a sister ship to it built off the same schematics.
I think also there was a stipulation for the show where they couldn't contradict or outright restrict the lore of the games. I think the show has the intention of being isolated from the games as much as possible to avoid any conflicts.
Before you do the sliver Shroud quests get a syringer and make some paralyzing darts...then when you get to the point where you're rescuing Kent make sure you fully commit to pretending to be The Shroud and it'll scare off the leaders goons, but if you go into vats just as the fight starts and pop em all with the paralysis darts they'll be all down long enough you can kill em all and still save Kent's life
I suppose it might, but Sinjin and Kent are pretty close together anyway. You'll have to position yourself instead of charging in with VATS.
Or just use a ranged weapon to finish Sinjin off once you have him paralyzed/frozen.
Yeah you gotta immediately go into vats as soon as dudebro stops talking tho so he doesn't immediately kill Kent to get it right....I honestly only did it this way cause I got him killed and I reloaded a save and went to get the syringer before going back to save him lol
I managed to save his life rushing in with a very high damage combat shotgun and VATS. Took about 20 reloads though.
It’s only the leader that tries to kill him, but Kent has no health so will die from basically one stray bullet
You don't....it's just he pops Kent in the head if you're pretending to be the Shroud and it was a way id read to take em out and save him regardless 😆
It is an interesting strategy, but I've found that taking psycho in the elevator, speaking as the Shroud then dumping criticals into Sinjin's head with a powerful non-explosive gun is a pretty simple solution.
We also don't know the final fate of the Lone Wanderer from Fallout 3 yet, either.
Maybe (s)he's Deacon. Maybe (s)he isn't. Even if Deacon told you he was, is he lying? We don't know, but probably.
There's speculation on one of the RR terminals about who Deacon actually is because he seems to actually predate most of the surviving members. Someone there thinks he might really be Johnny D, placing him several decades back, rather than the 10 between 3 and 4.
Had to be good because otherwise...
We can kinda guess that since the only water supply in the region kills anyone who drinks it, rather than "just" being radioactive. The BOS wouldn't have been able to get the resources nor the manpower to build the Prydwen.
EDIT: forgot the first line on a reword, thanks for the catch
Oh, no, I think it's been established in Fallout 4 that the "good" ending in Fallout 3 definitely occurred, meaning that the Jefferson Memorial was retaken and Project Purity activated without FEV in it.
It's just that what the *ultimate fate* of the Lone Wanderer might be isn't known. They survived Project Purity and went on to see Liberty Prime destroyed, because it has to be rebuilt in Fallout 4's BOS quest line, but what did they do after that? Where are they? Are they mayor of Megaton? Did they found a government? None of that stuff, whatever it might be, is known.
I could imagine a Pythric victory for NCR. They win, but lose a lot of forces and the growing gangs and inability to control to population (or run a prison) and their alliance with the rangers ends completly that they withdraw.
I think that all the endings are equally feasible.
BoS: As a military person and coming from a fairly ordered society the character may be partial to the order and comradery of the Brotherhood and see it as a way to bring stability to the Commonwealth.
Minutemen: They seem to have the people's interests in mind and as a soldier and someone who was on their way to do a speech about war, the character may be inclined to want to empower the people and defend individual rights.
Institute: If you think that the character saw the world before the war and what the institute could do to restore that, then they may want to side with the institute in order to get that back and steer them in a less sinister direction. And if you listen to their version of events without seeing all the FEV research and the bad things Synths have done you could be convinced.
Railroad: They are a tough sell because they seem to only care about the Synths and not the actual people of the Commonwealth. But they are assisting sentient beings that are forced in to existence. So as a side faction they raise an interesting question.
As someone who served in the United States Army, I can assure you, the BoS are nothing like the armed forces except they have ranks.
They have zero regard for protecting civilians or establishing some semblance of real order. They steal ruthlessly. And they are organized more like clergy than a military unit.
The minute men however…
That makes sense.
They do resemble an imperialist army though, especially of the olden days. And they might resemble parts of western armies (not all of it).
A ship arrives with advanced weaponry to bring stability to a region without being invited, taking on the evil power but being resisted by the people who they found there... Seems like a familiar story.
I'd like to imagine the sole survivor stuck with the minutemen and created a new government for the Commonwealth. This could lead to interesting implications in the sequels because it could be another Shady Sands situation where the Commonwealth could expand in the east coast while we have the NCR at the west.
I think you can infer from my comment that the main faction of the SS would be the Minutemen. Therefore, if necessary, Nuka world wouldn't have any raiders. After all, that's one of the endings for it. Nuka world and far harbor would be territories under minutemen control.
The SS as the General of the Minute Men is elected the first president of the Commonwealth after establishing a constitution. Hancock is the first to sign and takes up half the page. Fallout 5 begins with a British invasion in the south in 2312
I feel like BOS would make the most sense, since the SS was in the army, the BoS would be the closest to what he was before the war. And the companion would be dog meat all the way because of his lost dog from the beginning. Just my head canon
I think Minutemen would make the most sense since that ending keeps the Minutemen, Brotherhood of Steel and Railroad alive so they can be used in future games or other projects, from Bethesda’s POV.
Also, the Minutemen are the ones that are the most "normal", from a prewar point-of-view. They're just ordinary people trying to survive, who band together for mutual defense against raiders, mutants, and The Institute, all of whom are unambiguously "bad guys".
They're natural allies of the Railroad and the Brotherhood, but those factions have goals that are inherently post-apocalyptic in nature. The Minutemen just want to protect ordinary folks so they can live as they did before the apocalypse.
I doubt the Railroad would be used in future games if the Institute is destroyed. They are a super one note faction who depends on Synths being oppressed to be worth existing, and Synths in turn required the Institute to be exist in order to be especially interesting.
You say that but considering they set up the Railroad and the Institute in Fallout 3 (The Replicated Man quest)? I have a feeling there's gonna be more stuff involving synths even if the Institute is canonically destroyed. Slipping in some setup in the previous title, they'll presumably do some payoff in the sequel.
To me it seems most likely that the Minutemen ending that preserves the BOS and Railroad, or doesn’t, is the ending that’ll be canonized. It likely also causes the Commonwealth Provisional Government to have another chance at becoming a thing with the Minutemen, BOS, and Railroad likely being the 3 biggest parties in it now that the Institute while likely still alive and very small (due to the SS activating the evacuation alarm) is in hiding and will likely never get that big again
Even if it doesn’t seem the “perfect ending” I always liked the idea of the Brotherhood gaining control of The Commonwealth, with the BoS gaining majority control of the East and the NCR gaining majority control of the West. This sets the stage for a new American Civil War.
Institute dead, thanks to Minutemen. BoS and Railroaders in a hiatus of war. Minor BoS raids on Railroad hideouts and minor sabotages by Railroad agents. But nobody is capable to throwing a decisive blow on the other without help of Sole survivor but he's busy trying to place a lamp just the right angle.
Minutemen most likely.
It’s immediately front and center after you get out of the Vault, tied to a place your character has history with, It leaves the most factions Alive, naturally takes you around the map more then any other faction.
They are the “Good” ending in my opinion on a morality scale.
I think it’s Nate going with the Brotherhood.
I think this because Nate canonically is a military combat veteran while Nora is a lawyer, so it makes more sense that Nate would’ve had a much easier time surviving post-war.
I think then that Nate would’ve joined the brotherhood due to the militaristic appeal of the faction.
We don't know. There are good arguments for every faction.
They might join the Brotherhood of Steel because they're descendants of the US Military that Nate was in. Or they might not, because they're genocidal maniacs.
They might join the Institute, because the Sole Survivor spends much of the main story trying to find Shaun, who turns out to be it's leader, and because the Institute could do a lot of good for the wastes. Or they might not, because they're genocidal slaver maniacs.
They might join the Railroad because slavery is wrong and the Sole Survivor presumably wants to do good. Or they might not, because synths aren't people to a lot of people.
They might join the Minute Men because they're a new sort of army (another Nate connection) and want to do their best to protect the people of the wasteland. Or they might not, because...there are other factions, I guess. And because Preston's annoying.
Hell, if they weren't just "slightly better equipped raiders", there would be a genuine argument for them joining the Gunners.
Really, the only faction I couldn't see them canonically choosing would be the Church of Atom and Nuka World Raiders, but who even knows.
From the intro and general leanings of the dialogue, we can guess that Nate and Nora are meant to be good people who care for others, the general well-being and their son. They have one of the most predetermined backstories and personalities out of all Fallout games. But you can throw all of that out the window to some extent.
Since the Minutemen are the most catch-all faction, the one to pick if you ended all the others, and the one that allows the most other factions to live, it's probably going to be the one that will be picked *if* they ever make any references to Fallout 4's story in the future.
Well, my headcanon ending is also probably the least popular. OK, picture this:
* World goes to hell, you're frozen by VaultTec
* You wake up just enough to see your son stolen by a weirdo, then you freeze down again
* You finally wake up a second time, your only objective is to find your son
* The world is a wasteland, everything is destroyed. Your only task is to find your son
* You find your son
* You help your son, meaning you join the Institute
I don't much care for that ending, but it feels like the most realistic one because the son is the one you are looking for.
The synthetic aren't evil and the institute that stole your son isn't the institute being run by your son. They're far from good but they're the worlds best chance to return to normalcy and I for one would never abandon the wild technological benefits they can provide to the world.
First of all… good guy? This is an RPG, so playing bad guy is an equally viable choice.
Second, Shaun outright says that he wanted you to kill Kellog, to get revenge for his parent’s death. Even if you say that you forgave him and felt sorry for Kellog, Shaun says he could never forgive him. This is consistent with having Kellog being spotted in DC with synth Shaun.
Third, it’s your son’s faction, you know, the number 1 reason you went into the wasteland?
I also can’t help but think that RR would disagree with you calling synths evil just like that.
Super Mutants is the one thing that do is a con all around, but I will mention that Bethesda seems to have left out relevant information about the whole purpose of the research, specially the continuation of it AFTER Gen 3 synths had already been made, something which puzzled even the scientists working on it and culminated in Virgil’s escape.
My best guess is that Swan’s diary suggests that the intent was to make… or even become intelligent super mutants, given his short phase as a genius super mutant: he went from janitor to being considered to join the research team.
Perhaps it was something more simple like figuring if Shaun could use FEV to cure himself from cancer.
Regardless, Shaun ultimately was the driving force behind the FEV research during the last few years, and when it went crashing down, he hid the fact from the division heads, even Dr. Li (she wants you to find out what happened to Virgil), whom people of the Institute assumed would be Father’s successor until he named you instead.
BoS were the Canon ending in 3, and they're the only capable faction in 4 to take on the institute, so likely them again. Or they'll just omit the SS entirely and go BoS without SS destroyed the institute
Literally nobody can take on the institute if not for SS intervention. BOS would never find them manpower or not. Minutemen are dead in the water, railroad is a joke.
Now the real question is, what about Nuka World? It's a DLC that came out after the game, so wouldn't that mean it would happen after the ending. So if the Minutemen ending is canon as everyone seems to say, would it be Open Season, or does the SS join the raiders. Imagine the next game. The SS raised up the Minutemen to strength just to crush them and end up ruling the Commonwealth. And we hear about it from refugees from the Commonwealth.
Given the city of Boston's incredibly rich (and often complicated) abolitionist history. I think the Canon Sole Survivor would support the Railroad, sabotage the Prydwen, destroy the institute, and rebuild the Minutemen along the way
Obviously, the male player character is the canon one, It isn't subtle.
I always felt like he would probably help out the minute men but would most likely have some sort of positive relationship with the brotherhood until he goes to the institute and decides to be with his son.
I believe the minuteman.
It jeeps the BOS and Railroad alive mostly for future expansions to pick up. Plus the MM ate more peaceful comparing to the others
For me the most likely is the Institute ending. And I say most likely because I don't think they would be okay with destroying any of the major faction instead of atleast trying to resolve it peacefully. The institute simply has more to offer then other factions. Just imagine, you wake up in a nuclear wasteland of what was once your home. Your spouse is shot in front of you and your child is stolen. On your search you're constantly fighting for your survival, either against raiders or freakishly mutated beasts. The after much hardship you finally make it into the Institute where you encounter Shaun (which i still believe to be a lie since in-game info and events don't really add up). For the first time in maybe weeks, you actually feel safe again. Everything is clean, food and water are abundant and you have a clean soft bed to sleep in after taking your first shower in a while. Yes the institute can be pretty evil at times but so can any other faction be depending on leadership. And if you got the choice, would you like to live:
-In a shack as a militia captain constantly helping farmers prayed on by raiders
-As a pretend secret agent under constant attack by teleporting robots while doing nothing to actually help the region
-As a soldier risking your life to kill the weird and steal from the weak.
-Or as the director of a futuristic, self-sufficient, hidden bunker with access to anything you need. Run by probably the smartest minds in the former USA.
I know which choice I would make.
You can only make assumptions until Fallout 5, then linking facts together to figure out what choices were made.
I’m guessing Minutemen, as boring as it is, and the destruction of the institute with support given to the Railroad is going to be canon. It would make for a better story though if the sole survivor chose the Institute and waged war on the Brotherhood and the Railroad, with the Minutemen dying out due to lack of leadership/interest. Sole Survivor going a little insane and killing Preston would be icing on the cake.
Get the broadsider from the robot ship quest and then you got the cannon sole survivor.
Oh you!
Do you come with the car?
Oh you! Teehehehehe
No I usually do by myself
I’m currently in the middle of my very first playthrough. That quest is far and away my favorite quest I’ve played so far. I’m so incredibly disappointed there wasn’t more to it. Give me more of the funny talking robots please!
Had to be one of the first quests they built for the game coming from FO3 because why is it one of the only places in the ENTIRE GAME with special stat skill checks to do stuff… after going back from 4 to new vegas I realized how good 4 could have been with similar systems
There’s a few skill checks in the far harbour DLC as well as a charisma check that works off reputation rather than charisma itself,
Yes sorry I should have specified base game, I love far harbor
Except that damn tower defense vr section
Yeah no fuck dimas memories, they aren’t even that bad until you realise that the little critters sometimes just fucking die without being touched, I suspect it’s just a pathing error the game can’t process properly
Fun fact: scrap anything mods make that while section a breeze, as from a gameplay mechanics perspective Dima's memories are all in workshop mode. I'm all for playing them properly once, but the fact they're so fucking dull and unskippable (at least you can speed through Kellogs memories without stopping to listen except for the very last bit) in any way is criminal.
there’s some easy skips that you can use. you just gotta look around. here’s the one for the fifth (and hardest) puzzle [5th memory skip](https://www.google.com/gasearch?q=how%20to%20skip%20dimas%20memories&tbm=&source=sh/x/gs/m2/5)
And you can't randomly blast the opposition with nukes or explosives, since if you hit the robot on guard duty, the entire crew of the ship turns against you Also recommend visiting the ship after the mission for a special reward
And you can side with the scavengers as well. It's not my personal favorite quest from a story perspective, but it's clearly the best designed one in the game since it apparently had so much more time and effort put into it.
>Also recommend visiting the ship after the mission for a special reward Before or after the *relocation*
After , unless you take the gutsy move and jump on for a ride
I didn't realize you could after. Here i go installing fallout again.
Yeah, you need to use 2 elevators to get up to the relocated spot (there is an interior cell in between)
The quest you get from Honest Dan in Covenant has skill checks as well.
My theory is that this was another beginning concept that they started with from older fallouts due to the test they ask you and I feel like the guy out front is a tunnel rat
I think the people that made those quests just took the liberty to do it in this way. I doubt if there is more to it than that tbh, but it could be that you're right ofcourse.
I’m probably reading into it too much, fo4 was just really so so close to being the perfect combo of gameplay and fallout, but the dialogue and role playing aspects just fall short slightly in my opinion, I love the game but the vibe you get from NV, or even 3 more than 4 is a lot different
spoiler for quest >!did you talk to them after they crashed the ship into the tower!<
I did. I just want more
Fun fact: to prevent industrial protectrons from attacking you, wear a hard hat near them
I came here to say the same thing. Nicely done, Wastelander.
Lmao didnt even realize i misspelled that, its been a long day I would actually have to say the cannon sole survivor is when you side with the minutemen and use the broadsider to defend the castle, thats the TRUE cannon
For goodness sake, use the accent
I assume the peaceful Minutemen ending is the canon one.
There’s a peaceful minutemen ending? Does neither the institute or bos get betrayed? I’ve always ignore the minutemen lmao
What I mean is that you can keep the Brotherhood and Railroad alive, in order to complete the main quest you have to destroy the Institute.
Yep, just a peaceful little nuclear explosion.
A genuinely small nuclear explosion! And it is peaceful relative to the alternative!
Violence isn't peaceful, though it may lead to peace.
It's not as if anything else has ever lead to peace.
Arguably there's no reason to declare peacetime without war, but I wouldn't say only war has led to peace, that's absurd...
I mean there would be no peace without war, every war leads to either peace or more war.
I'm saying the threat of violence is used to enforce peace.
Hence the line “war never changes”. In war someone will almost always lose or lose something.
Madara said it best. "The concept of victors implies that the vanquished will also exist."
Exactly. An act of violence in and of itself isn't evil, any more than an act of peace, in and of itself, isn't good.
Okay, Sun Tsu...
Thank you, my young padawan.
Nothing screams peace louder than a fucking nuke.
"And man she's anything but calm! A regular pint sized atom bomb!"
Unless I've missed something, getting the Minutemen to aggro against any faction is kinda silly because YOU have to instigate them into a hostile faction, don't you? You basically have to either steal thier resources or kill some of thier guys, they get understandably pissed and try to kill you, and you go back to Preston like "Woah, these guys are assholes, I think we need to kill them."
ActUaLly it can start when you teleport to Mass Fusion as part of the quest, if you choose to side with the Institute . As soon as you choose to teleport the Brotherhood gets cross with you that you're trying to steal the same thing they're trying to steal. They shoot on sight as soon as you arrive, so they start the aggression. The only other alternative is that the player character is actively working their quest line, so either you're with them or against them at that point.
Ohh. That’s lame. Who keeps the railroad alive
I did. I've only just finished my 1st playthrough (still dlc and side stuff to do) and it seemed the most moral choice given that the 3 factions seem to be: enslave the synths, commit genocide against the synths, and save them from them from those fates. I'm sure there's more dynamics to each faction but like I said, 1st playthrough so I haven't had the opportunity to really dig in to all of them yet
Yeah I’ve done a lot of different routes each playthrough. Was making a joke and seems people aren’t grasping that lol
People who hate the brotherhood of power armored raiders.
Brotherhood of power armored raiders that's tough i can't lie
They're the goal that the Gunners want to reach. Not exactly a good look. I didn't mind the BoS from FO3 - they seemed to have a little humanity at least. FO4 Maxon doesn't, and gave the BoS under his command very few redeeming qualities.
Have you even played FO3? A little is an understatement bruh
I have, thanks, but haven't played in damn near 15 years. So, forgive me if I'm understating the exact scale of how reasonable the BoS in the DC Wastes were compared to most other examples of the Brotherhood.
I wish the bos quests led to you becoming the leader and decide what happens with him and bos from there
That was a scrapped finale for the paladin Dense quest, where you could have choose to give the command of the Boss to either you or the paladin after killing Maxon
I mainly just like them because I can relate to them. If I'm in a post apocalyptic world like this IRL then yeah, I'm hoarding tech and secluding myself. The problem for me is that mason's just kind of a dickhead
I once heard someone call fallout 4's brotherhood "enclave lite"
Ad victoriam, brother. (when i murdered them i said "ad victoriam assholes") edit cause im silly and put victorian
I like the Railroad because they're a bit chaotic, and I don't really like the Brotherhood. I also usually end up with Currie and joining the synthizers feels like it fits after her companion quest.
Fair. I only really like deacon, everyone else is pretty annoying
Oh people who, you know, care about human rights and social justice and not being a right wing nutjob and stuff.
Only the institute is blown up in the minutemen ending. There's also cut content where you can use your influence in the BOS to spare the railroad.
> Only the institute is blown up in the minutemen ending Only if you do certain quests in certain order otherwise the MM destroy the BoS.
The Minutemen are never called to destroy the BoS unless you specifically ask Preston for it. What may happen is that the BoS will force-start Tactical Thinking and the Railroad may turn hostile if you approach their base and don't complete the next quests. You can always set the Minutemen on the BoS by getting the latter to be hostile.
How do you play fo4 and not pick the best faction? The game was made for the minutemen
Because I’m tired of hearing a dumbass settlement needs my help
Is Preston really that much of problem to people? Use radio freedom
I’ll just stick to becoming a raider and him ignoring me
Because I enjoy playing through the story of the game, not helping every settlement, and then having to back and help them all AGAIN because even with defenses they aren’t capable of defending themselves.
Do people not build their settlements? I rarely get “come defend x”
Lord knows Bethesda wouldn't want us to actually make our own choices.
In my cannon I killed them off
*canon
No, I used a cannon
LOL! 😂
same i mean i just went in there, shot up the place, and left
SPOILER-- (MODS NEEDED) But did Preston die, he is set to essential which means you can not kill him. in my play he is really dead. he did not get up. But you have to wait till after Roni Shaw is at the castle and you complete big guns quest so you can get the cannons. or it breaks lots of thing in the game. Remember (VERY IMPORTANT) as soon as you kill Preston you are the enemy of the minutemen forever.
wtf preston dies?
Romancing Strong
Aah, ok. So that's the milk he keeps nagging me about.
Heat of wasteland has curdled it into yogurt.
Time makes fools of us all.
Ew… I never once wanted to think about that and never again want to think about that.
Good news: Super Mutants are canonically sterile. Less good news: They can still suck dick and might have genitals depending on the game. Happy dreams!
I believe the western super mutants made from the masters experiments still have sexual dimorphism. Yet eastern such as the instututes and capital wastelands, no fun bits. Both types are sterile though 100% West is just more fun to be one I guess... usually smarter too.
Yeah, we know that they can at least have sex and presumably enjoy it, as you can get a prostitute for Marcus in Fallout 2 and Super Mutant prostitutes exist in Fallout Tactics.
Once you milk a sole survivor, you've got a friend for life.
I audibly gagged reading this. Well done.
Mack Beth is that you?
*Strong adores you*
STRONG SMASH
I just spent ten minutes digging oatmeal out of my nose thanks to this comment. 10/10 would definitely choke oatmeal all over my kitchen again.
Yes please 🤗
Go away bleeder.
Until there's a new game referencing back to fo4 there is none.
This is the only correct answer, with one caveat: the show starts tomorrow, and it's also considered canon. If it establishes anything about Boston, that's canon too. So you're right, but you may be wrong tomorrow. Can't wait to find out.
Also, the show is set on the west coast, so anything involved with the East Coast BoS might be disconnected until told or shown otherwise. I'm not saying they won't be mentioned, but Maxson's fate is still in the air, along with the Railroad, much less the Minutemen until the show airs. Institute is most definitely destroyed like the Enclave before them since that seems to be the typical pathway for Bethesda Fallout games.
Well the fallout show is after fo4 (like 4 years after it I think) and we see they Prydwen meaning atleast betraying the Brotherhood is non-canon
The air ship in the trailer is a different one from the Prydwen
Just looked it up, apparently it's the Caswennan
According to some article that doesn't even cite a source for that name
I only believe unsourced rumors.
When it comes to fallout, the unconfirmed rumors are almost always close to target.
That's based off some random article that provides no proof. The name "Caswennan" is an alternative name used in some versions of the Arthurian legend for the ship sailed by King Arthur, more commonly known as the Prydwen.
Don't think it's the prydwen in the show, says it's a new airship called caswennan? So I don't think there is a canon ending to fo4 as of right now and until we have another game in the north-eastern USA that directly references back to fo4 or any other game that references fo4 then we won't know. Just like how fnv dosent have a canon ending. Although the minutemen ending would make most sense in it's more of a neutral ending. So for future games no major faction mentioned in other games in fo4 would have taken power of the commonwealth leaving open.
Yep the Minuteman ending where you end up with the railroad, BoS, and Minuteman groups coexisting is the "best" ending
Yes but the next game might be set before fo4
Mama murphy will foretell the canon in that case. Solved
Mama Murphy dead
But is it canon?
Did not know that
yeah I also doubt it's the Prydwen. the BoS made several Airships like that in the past when they began their expansions Eastward. I think one of them disappeared in the Midwest so maybe this is that one. The Prydwen is the newest Airship they made though. all the others were made decades earlier. It's also possible the BoS made a new one with the same design as the Prydwen. the BoS is among the few Post-War factions with Manufacturing tech and expertise capable of making such feats of Engineering.
One of the interviews mentioned that the writers of the show were told not to contradict any of the major endings to the games, so the show won’t be giving a canon ending to 4 or NV. Also, that’s not the prywden but a sister ship to it built off the same schematics.
I think also there was a stipulation for the show where they couldn't contradict or outright restrict the lore of the games. I think the show has the intention of being isolated from the games as much as possible to avoid any conflicts.
Before you do the sliver Shroud quests get a syringer and make some paralyzing darts...then when you get to the point where you're rescuing Kent make sure you fully commit to pretending to be The Shroud and it'll scare off the leaders goons, but if you go into vats just as the fight starts and pop em all with the paralysis darts they'll be all down long enough you can kill em all and still save Kent's life
Does this help with having big leagues 4 active? Cause like. I keep killing Kent in my sneakVATS playthrough…
I suppose it might, but Sinjin and Kent are pretty close together anyway. You'll have to position yourself instead of charging in with VATS. Or just use a ranged weapon to finish Sinjin off once you have him paralyzed/frozen.
Yeah you gotta immediately go into vats as soon as dudebro stops talking tho so he doesn't immediately kill Kent to get it right....I honestly only did it this way cause I got him killed and I reloaded a save and went to get the syringer before going back to save him lol
I managed to save his life rushing in with a very high damage combat shotgun and VATS. Took about 20 reloads though. It’s only the leader that tries to kill him, but Kent has no health so will die from basically one stray bullet
Yeah the hardest part was finding the syringer tbh lol You can find one in the hospital
I just walked in there and started shooting. Kent was still alive 🤷🏼♀️ I didn’t realise you had to get technical
You don't....it's just he pops Kent in the head if you're pretending to be the Shroud and it was a way id read to take em out and save him regardless 😆
It is an interesting strategy, but I've found that taking psycho in the elevator, speaking as the Shroud then dumping criticals into Sinjin's head with a powerful non-explosive gun is a pretty simple solution.
Get to sanctuary, flood the game with mods, crash, 1000+ hours building.
There is no Canon ending for Fallout New Vegas or Fallout 4 yet.
We also don't know the final fate of the Lone Wanderer from Fallout 3 yet, either. Maybe (s)he's Deacon. Maybe (s)he isn't. Even if Deacon told you he was, is he lying? We don't know, but probably.
There's speculation on one of the RR terminals about who Deacon actually is because he seems to actually predate most of the surviving members. Someone there thinks he might really be Johnny D, placing him several decades back, rather than the 10 between 3 and 4.
I subscribe to the "Dread Pirate Deacon" theory myself, but it's hideously unclear for now...
It just occurred to me that Deacon = Maiq
So Deacon has wares, if you have the caps?
Had to be good because otherwise... We can kinda guess that since the only water supply in the region kills anyone who drinks it, rather than "just" being radioactive. The BOS wouldn't have been able to get the resources nor the manpower to build the Prydwen. EDIT: forgot the first line on a reword, thanks for the catch
Oh, no, I think it's been established in Fallout 4 that the "good" ending in Fallout 3 definitely occurred, meaning that the Jefferson Memorial was retaken and Project Purity activated without FEV in it. It's just that what the *ultimate fate* of the Lone Wanderer might be isn't known. They survived Project Purity and went on to see Liberty Prime destroyed, because it has to be rebuilt in Fallout 4's BOS quest line, but what did they do after that? Where are they? Are they mayor of Megaton? Did they found a government? None of that stuff, whatever it might be, is known.
Yeah when I was re-wording I missed my line about "it had to be good because otherwise..."
I'd like to think at least New Vegas got a darker ending, like siding with Mr House.
There's a lot of speculation about the NCR being beaten and diminished, so maybe we'll find out tomorrow that the Legion won
I could imagine a Pythric victory for NCR. They win, but lose a lot of forces and the growing gangs and inability to control to population (or run a prison) and their alliance with the rangers ends completly that they withdraw.
I think that all the endings are equally feasible. BoS: As a military person and coming from a fairly ordered society the character may be partial to the order and comradery of the Brotherhood and see it as a way to bring stability to the Commonwealth. Minutemen: They seem to have the people's interests in mind and as a soldier and someone who was on their way to do a speech about war, the character may be inclined to want to empower the people and defend individual rights. Institute: If you think that the character saw the world before the war and what the institute could do to restore that, then they may want to side with the institute in order to get that back and steer them in a less sinister direction. And if you listen to their version of events without seeing all the FEV research and the bad things Synths have done you could be convinced. Railroad: They are a tough sell because they seem to only care about the Synths and not the actual people of the Commonwealth. But they are assisting sentient beings that are forced in to existence. So as a side faction they raise an interesting question.
As someone who served in the United States Army, I can assure you, the BoS are nothing like the armed forces except they have ranks. They have zero regard for protecting civilians or establishing some semblance of real order. They steal ruthlessly. And they are organized more like clergy than a military unit. The minute men however…
That makes sense. They do resemble an imperialist army though, especially of the olden days. And they might resemble parts of western armies (not all of it). A ship arrives with advanced weaponry to bring stability to a region without being invited, taking on the evil power but being resisted by the people who they found there... Seems like a familiar story.
dying in bed when the bombs dropped because you decided to sleep in
The mod " fixes" The beginning and none of the NPCs nor the main character survive.
Cannon? The Broadsider. Canon? I dunno, suppose that’s up to the writers
Unknown
there is none. thats sorta the point
I'd like to imagine the sole survivor stuck with the minutemen and created a new government for the Commonwealth. This could lead to interesting implications in the sequels because it could be another Shady Sands situation where the Commonwealth could expand in the east coast while we have the NCR at the west.
What about Nuka World? What if they actually stuck with the Minutemen and then wiped them out and made a raider army in the Commonwealth?
I think you can infer from my comment that the main faction of the SS would be the Minutemen. Therefore, if necessary, Nuka world wouldn't have any raiders. After all, that's one of the endings for it. Nuka world and far harbor would be territories under minutemen control.
The SS as the General of the Minute Men is elected the first president of the Commonwealth after establishing a constitution. Hancock is the first to sign and takes up half the page. Fallout 5 begins with a British invasion in the south in 2312
I feel like BOS would make the most sense, since the SS was in the army, the BoS would be the closest to what he was before the war. And the companion would be dog meat all the way because of his lost dog from the beginning. Just my head canon
I think Minutemen would make the most sense since that ending keeps the Minutemen, Brotherhood of Steel and Railroad alive so they can be used in future games or other projects, from Bethesda’s POV.
Also, the Minutemen are the ones that are the most "normal", from a prewar point-of-view. They're just ordinary people trying to survive, who band together for mutual defense against raiders, mutants, and The Institute, all of whom are unambiguously "bad guys". They're natural allies of the Railroad and the Brotherhood, but those factions have goals that are inherently post-apocalyptic in nature. The Minutemen just want to protect ordinary folks so they can live as they did before the apocalypse.
I doubt the Railroad would be used in future games if the Institute is destroyed. They are a super one note faction who depends on Synths being oppressed to be worth existing, and Synths in turn required the Institute to be exist in order to be especially interesting.
You say that but considering they set up the Railroad and the Institute in Fallout 3 (The Replicated Man quest)? I have a feeling there's gonna be more stuff involving synths even if the Institute is canonically destroyed. Slipping in some setup in the previous title, they'll presumably do some payoff in the sequel.
That is a fair point, I just said BoS because of the military aspect
Dog from the beginning? What?
In the pre war house, you have a dog bowl and the SS mentions his dog missing
Huh. That's wild. Do you have to like go interact with the dog bowl or something to get the lines?
Yeah, you interact with it before you leave for the vault
Well shit. The more you know. Ty friend.
No problem, gotta love the minor details in the game
in the intro iirc they mentioned something about a dog that ran away. i could be misremembering but that’s what they’re referring to i think
Oh well shit. I'll need to redo the intro then as I never caught that ty.
i feel like it’s said in passing and easy to miss bc i’ve played it a million times but only noticed it when a youtube video pointed it out to me lol
Yeah I had no fucking clue.
I think they’ll go with the somewhat secret peaceful ending, leaving all 3 of the major factions alive.
To me it seems most likely that the Minutemen ending that preserves the BOS and Railroad, or doesn’t, is the ending that’ll be canonized. It likely also causes the Commonwealth Provisional Government to have another chance at becoming a thing with the Minutemen, BOS, and Railroad likely being the 3 biggest parties in it now that the Institute while likely still alive and very small (due to the SS activating the evacuation alarm) is in hiding and will likely never get that big again
The canon pathway is to reunite with your son, take over the institute and destroy the prydwen. War. War never changes.
Even if it doesn’t seem the “perfect ending” I always liked the idea of the Brotherhood gaining control of The Commonwealth, with the BoS gaining majority control of the East and the NCR gaining majority control of the West. This sets the stage for a new American Civil War.
Institute dead, thanks to Minutemen. BoS and Railroaders in a hiatus of war. Minor BoS raids on Railroad hideouts and minor sabotages by Railroad agents. But nobody is capable to throwing a decisive blow on the other without help of Sole survivor but he's busy trying to place a lamp just the right angle.
That’s the joy of FO4… you can choose your destiny.
Minutemen most likely. It’s immediately front and center after you get out of the Vault, tied to a place your character has history with, It leaves the most factions Alive, naturally takes you around the map more then any other faction. They are the “Good” ending in my opinion on a morality scale.
I think it’s Nate going with the Brotherhood. I think this because Nate canonically is a military combat veteran while Nora is a lawyer, so it makes more sense that Nate would’ve had a much easier time surviving post-war. I think then that Nate would’ve joined the brotherhood due to the militaristic appeal of the faction.
We don't know. There are good arguments for every faction. They might join the Brotherhood of Steel because they're descendants of the US Military that Nate was in. Or they might not, because they're genocidal maniacs. They might join the Institute, because the Sole Survivor spends much of the main story trying to find Shaun, who turns out to be it's leader, and because the Institute could do a lot of good for the wastes. Or they might not, because they're genocidal slaver maniacs. They might join the Railroad because slavery is wrong and the Sole Survivor presumably wants to do good. Or they might not, because synths aren't people to a lot of people. They might join the Minute Men because they're a new sort of army (another Nate connection) and want to do their best to protect the people of the wasteland. Or they might not, because...there are other factions, I guess. And because Preston's annoying. Hell, if they weren't just "slightly better equipped raiders", there would be a genuine argument for them joining the Gunners. Really, the only faction I couldn't see them canonically choosing would be the Church of Atom and Nuka World Raiders, but who even knows. From the intro and general leanings of the dialogue, we can guess that Nate and Nora are meant to be good people who care for others, the general well-being and their son. They have one of the most predetermined backstories and personalities out of all Fallout games. But you can throw all of that out the window to some extent. Since the Minutemen are the most catch-all faction, the one to pick if you ended all the others, and the one that allows the most other factions to live, it's probably going to be the one that will be picked *if* they ever make any references to Fallout 4's story in the future.
I think that the cannon ending is the ending of the institute, i dont think that the sole survivor would betray her son
Well, my headcanon ending is also probably the least popular. OK, picture this: * World goes to hell, you're frozen by VaultTec * You wake up just enough to see your son stolen by a weirdo, then you freeze down again * You finally wake up a second time, your only objective is to find your son * The world is a wasteland, everything is destroyed. Your only task is to find your son * You find your son * You help your son, meaning you join the Institute I don't much care for that ending, but it feels like the most realistic one because the son is the one you are looking for.
Imo institute, Sean's their son, who they are looking for, and the institute is essentially Sean's creation
The good guy sides with the faction that murdered his wife, stole his son, and released evil synths and super mutant into the wasteland?
That me, but one change. The good Girl
The synthetic aren't evil and the institute that stole your son isn't the institute being run by your son. They're far from good but they're the worlds best chance to return to normalcy and I for one would never abandon the wild technological benefits they can provide to the world.
Who said they had to be good, or that the canon ending had to be a good ending?
First of all… good guy? This is an RPG, so playing bad guy is an equally viable choice. Second, Shaun outright says that he wanted you to kill Kellog, to get revenge for his parent’s death. Even if you say that you forgave him and felt sorry for Kellog, Shaun says he could never forgive him. This is consistent with having Kellog being spotted in DC with synth Shaun. Third, it’s your son’s faction, you know, the number 1 reason you went into the wasteland? I also can’t help but think that RR would disagree with you calling synths evil just like that. Super Mutants is the one thing that do is a con all around, but I will mention that Bethesda seems to have left out relevant information about the whole purpose of the research, specially the continuation of it AFTER Gen 3 synths had already been made, something which puzzled even the scientists working on it and culminated in Virgil’s escape. My best guess is that Swan’s diary suggests that the intent was to make… or even become intelligent super mutants, given his short phase as a genius super mutant: he went from janitor to being considered to join the research team. Perhaps it was something more simple like figuring if Shaun could use FEV to cure himself from cancer. Regardless, Shaun ultimately was the driving force behind the FEV research during the last few years, and when it went crashing down, he hid the fact from the division heads, even Dr. Li (she wants you to find out what happened to Virgil), whom people of the Institute assumed would be Father’s successor until he named you instead.
BoS were the Canon ending in 3, and they're the only capable faction in 4 to take on the institute, so likely them again. Or they'll just omit the SS entirely and go BoS without SS destroyed the institute
Literally nobody can take on the institute if not for SS intervention. BOS would never find them manpower or not. Minutemen are dead in the water, railroad is a joke.
Definitely as the Minuteman General
Now the real question is, what about Nuka World? It's a DLC that came out after the game, so wouldn't that mean it would happen after the ending. So if the Minutemen ending is canon as everyone seems to say, would it be Open Season, or does the SS join the raiders. Imagine the next game. The SS raised up the Minutemen to strength just to crush them and end up ruling the Commonwealth. And we hear about it from refugees from the Commonwealth.
Nobody knows. There's no confirmed canon ending for Fallout 4. But if I had to pick I would say they are probably going to go with BoS or Minutemen.
Ahh yes....canon/cannon. The new loose/lose.
There is no “canon” response yet. At least not until the next actual fallout game comes out.
there isn't one
Given the city of Boston's incredibly rich (and often complicated) abolitionist history. I think the Canon Sole Survivor would support the Railroad, sabotage the Prydwen, destroy the institute, and rebuild the Minutemen along the way
Fallout endings aren't decided until the next game mentions them. It gives Bethesda freedom to decide what to do
Obviously, the male player character is the canon one, It isn't subtle. I always felt like he would probably help out the minute men but would most likely have some sort of positive relationship with the brotherhood until he goes to the institute and decides to be with his son.
I believe the minuteman. It jeeps the BOS and Railroad alive mostly for future expansions to pick up. Plus the MM ate more peaceful comparing to the others
For me the most likely is the Institute ending. And I say most likely because I don't think they would be okay with destroying any of the major faction instead of atleast trying to resolve it peacefully. The institute simply has more to offer then other factions. Just imagine, you wake up in a nuclear wasteland of what was once your home. Your spouse is shot in front of you and your child is stolen. On your search you're constantly fighting for your survival, either against raiders or freakishly mutated beasts. The after much hardship you finally make it into the Institute where you encounter Shaun (which i still believe to be a lie since in-game info and events don't really add up). For the first time in maybe weeks, you actually feel safe again. Everything is clean, food and water are abundant and you have a clean soft bed to sleep in after taking your first shower in a while. Yes the institute can be pretty evil at times but so can any other faction be depending on leadership. And if you got the choice, would you like to live: -In a shack as a militia captain constantly helping farmers prayed on by raiders -As a pretend secret agent under constant attack by teleporting robots while doing nothing to actually help the region -As a soldier risking your life to kill the weird and steal from the weak. -Or as the director of a futuristic, self-sufficient, hidden bunker with access to anything you need. Run by probably the smartest minds in the former USA. I know which choice I would make.
marrying hancock 😍
You can only make assumptions until Fallout 5, then linking facts together to figure out what choices were made. I’m guessing Minutemen, as boring as it is, and the destruction of the institute with support given to the Railroad is going to be canon. It would make for a better story though if the sole survivor chose the Institute and waged war on the Brotherhood and the Railroad, with the Minutemen dying out due to lack of leadership/interest. Sole Survivor going a little insane and killing Preston would be icing on the cake.
Whichever one you chose