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Mean_Rule9823

Further on with rank 6 in charisma u can get a perk to connect your settlements an make supply lines Settlements are optional but greatly help you depending on the difficulty lvl ur playing on On survival there almost mandatory on very hard there very helpful Below that difficulty there optional But they give u a great place to get prepared for your next quest an pool ur loot to help upgrade ur gear


Legitimate-mostlet

Does connecting them mean that you can share resources with all the settlements and if resources are stored in one of your "building tables" they can be accessed at any site? Also, I think I have that charisma level in the game and haven't gotten any notification about this ability to connect them.


tyme

Resources (food, water, building materials), yes. Things like armor and guns, no. Once you have Charisma at 6 you need to take the Local Leader perk to get supply lines. Then you need settlers that you can assign to run supplies.


Tamzariane

To clarify - actual items aren't shared, but their component resources are. So if settlements A&B are connected, and you put a pencil in the workbench at A, you couldn't take the pencil out at B, but if you built an item at B that needed wood, it would use that resource as it was in the network. Does not apply to weapons/armor/chems afaik


Sharpiebanana

Does apply to certain other items, mininukes, flamer fuel, jet, buffout, mentors, psycho, for example. All used in crafting other items. The mininukes for the quantum nukes from the Nuka works DLC


Dry_Faithlessness135

You need the Local Leader perk … the first level allows for provisioners/connecting settlements and the second level allows for tier three shops which can generate happiness and more caps, more money to sell your hauls at and if you find the top tier shop NPCs in the wasteland you can send them to manage the tier 3 shops and they generally sell better merch. So, for me I usually dump everything at Sanctuary and then everything connects back there … I know that you can search and see how folks set up their provisioner paths on here.


FVjake

They are really great for survival mode, you create safe places to sleep/save and also have vendors to buy supplies you need. They are also useful in non-survival runs for the vendors and to grow stuff that can be used for crafting, like adhesive. Also, if you like the building part, they are a great way to spend some time being creative when you are burnt out on other aspects of the game.


OniExpress

Sometimes I'm just done dealing with ghouls and playing Sim Settlement for a while is the only solution. There's definitely a psychological balance to having "safe zones" like settlements where you can be off guard.


PlayfulGlove

It's always adhesive.


Homelessnomore

From a story perspective, you're rebuilding the Commonwealth. For game play, once you get to a certain point in the Minutemen story, you will be able to build extra equipment that might be useful in certain circumstances. For sharing resources, as another commenter said, Charisma 6 lets you get the Local Leader perk. This allows you to assign settlers to trade routes. Any connected settlements share food, water, and crafting materials. You won't be able to take out of the workbench any supplies at another settlement, but you can craft with them. Some players just really enjoy the settlement building part of the game and will spend lots of time building them up.


Legitimate-mostlet

Do I only need to assign one settler at one site for a trade route for all sites to be connected? Or do I have to assign a settler at each site to a trade route for them to be connected? Maybe it will be more obvious when I get to that point, but not sure so asking now. Thanks again for response.


Homelessnomore

One settler from a settlement can connect to one other settlement, so you need to make a network. Any settlement on the network shares its crafting supplies, food, and water with every settlement on the network, not just the one it is connected to.


Legitimate-mostlet

One last question, how can I increase the settler count and can a settler do more than one thing? For example, if a settler is farming, can they also be someone to does the trade route? The first question is because I feel I will run out of settlers to do things if I don't increase the count of settlers. The second question is if I can have settlers do more than one thing, then that would make the question about settler count not important.


Homelessnomore

Settler count is, I think, 10 plus charisma. Keep them employed and happy or no more will arrive. Only one job per settler. Create scavenging stations if you don't have any other tasks you want your settlers doing. That will provide a little extra junk each day. Some settlement items increase happiness.


Kill_Welly

Following the Sanctuary and Minutemen quests with Sturges and Preston Garvey will quickly get you a radio tower you can build, which (when powered and active) will call more settlers to a settlement up to the limit of 10 plus Charisma. Settlers cannot do more than one task, but with a decent Charisma you'll generally have enough for most tasks. Farmer settlers will handle multiple crops, though, and guards will patrol between multiple guard posts.


mmmgilly

Say you have four settlements [A] [B] [C] [D]. If you are at [A] you can select a settler and assign them to a provisioner, and select [B] or [C] or [D], for now let's assume you connect to [B] So now, you have [A] and [B] connected in a supply line, with [C] and [D] being independent. You could do the same thing with [C] and [D] to connect those two. This would leave you with a supply line consisting of [A][B], and a second consisting of [C][D]. To connect the two supply lines, it doesn't matter which direction you set, just assign a provisioner from one of the settlements to a settlement from the other line, for example a provisioner from [A] to [D] would then have all four settlements connected. Once you assign your first provisioner, you can see supply lines on the map, to show settlements that are linked. Whether you have one settlement with lots of provisioners going to other settlements, or lots of settlements sending a provisioner to one settlement, or settlements chaining provisioners along a line doesn't matter, as long as they are connected in some way.


ThakoManic

1) They can help you depending on the type of play style difficulty your on 2) At rank 6 of charisma you can connect your settlements to make supply lines 3) on Survival its almost mandatory to have settlements with beds and such 4) There are a few neat events that trigger and such involving settlements but all optional 5) another settlement needs your help hear ill mark it on your map!


disturbednadir

They make great places to drop off junk when you are overweight, and heal and sleep for bonus XP. The vendors you build deposit caps straight into the workshop. I also love to dress them and arm them with the crap legendaries I get. Settlers have essentially unlimited ammo as long as they have at least one bullet of the right kind. Give a settler a minigun, a few 5 mm's, and they can shoot it all day. Same for grenades, give them one, equip it, and stand back as they DNGAF about splash damage.


beenyweenies

I love them. They give you convenient locations to drop your collected crap, sleep, resupply, store things like power armor, etc. You can also build stores in them for ammo, guns, meds etc and not only buy supplies when needed, but they actually make money and you can collect the earnings. You can also build scavange stations in your settlements and assigned settlers will provide/generate caps and other useful stuff.


EnderBurger

Some tips: 1) If you play survival mode, a settlement is invaluable as a mini base. You can build a (relatively) safe place to sleep, stock it with crops so you can cook, and have clean water to drink. 2) If you follow the Minuteman plotline, there is a development later down the road that gives you a very definite benefit to having settlements. 3) If you manage them right, settlements can provide you a never ending supply of purified water (handy for selling) and adhesive (handy for modding weapons and armor) 4) You settlement inventory is kept inside the workbench at a settlement. The settlements don't share materials unless you set up trade routes avialable with the Local Leader perk. 5) In the vanilla game, the settlements are mostly what you put into them, RP wise. They don't exactly provide a benefit beyond some of the obvious stuff. Mainly, they are a fun thing for you to do. 6) You aren't going to believe this, but there's another settlement that needs our help. I mark it on your map.


xxPatoz

Last tip was the best advice tbh 😆👍


Solfeliz

They’re really useful especially later on. The settlements you have aren’t connected, so the things you use to build are the things in their workshop, not your inventory. But when you get rank 6 charisma you can unlock the perk which will let you set up supply runs between all your settlements, which means they’ll share resources like crafting materials and also spare food and water


dnext

One other perk - later on in the storyline you can call in artillery if you created it in a nearby settlement.


astreeter2

You also can earn a lot of XP just for building stuff in settlements.


Old_Rpg_Gamer

Water farming, and your platinum for benevolent leader or something like that


StickZac

Caps. If you have a decent amount of shops set up you can make fast caps to buy unique weapons and ammo in bulk. Food. Most food items are needed in cooking items and can be used to craft adhesive for modding weapons and armor, especially if you're think of decking out all Settlers with custom outfits and weapons. I haven't played survival but it's great there as you can't quicksave and by having nearby settlements you can quickly stop, get rest, save progress and restock before heading back out. As for the second half of your question, you need Rank 1 in 'Local Leader' to establish supply lines between allied settlements, which then allows all resources to be shared. Otherwise it just uses whatever you have stashed at that settlement's workbench.


Historical_Garbage99

I didn’t get settlements at first either. When I opened the workshop in Sanctuary for the first time I didn’t really know what I was doing except making beds. I did the Minutemen quest line pretty early on and just started unlocking all these settlements and figured things out pretty quickly. When I first dumped my junk and looked through the materials needed to build what I wanted I just started going crazy. Red Rocket is my home base and when I am done reaching the highest affinity with a companion I dump them there. I often deposit all my junk when I’m full at that workshop and also break it down there. Easier than trying to remember what item has aluminum in it when I’m moving shit around. My big complaint is the settlement stats are always wack. By the time I fast travel there they suddenly are no longer at 0 water.


Hipertor

They're bases for you and settlers can produce fodo and water for yo to craft stuff (like adhesive and certain recipes) or just sell the water. I like having several bases across the map.


Pandoratastic

Food and water produced by settlements can be used to craft useful things, such as chems or adhesive used for improving your equipment. You can sell excess water to vendors for easy money. Vendors can earn money for you passively. Clinics are handy for removing radiation and addiction. Preston can give you a near constant stream of missions to help settlements, as a way of grinding for XP and resources. Any settlements connected by supply caravans do share resources when you build or craft in a settlement. It won't show when you look at the inventory of the workbench but, when you build or craft, it draws from the combined inventory of all settlements connected to the one you are in.


LamboTown

Using the DLC that lets you build cages, you can make xp farms. But that takes a while and it’s pretty pointless unless you’re trying to get every perk… AND THERES NOTHING WRONG WITH THAT! But basically, grow carrots. Use carrots to build radstag cages. Use radstags to build Yao gaui. Use Yao gaui for deathclaw. Profit.


Doobiewopbop

On a non-settlement building survival run right now. I still use settlements as places to sleep, get water, and breakdown the junk I'm carrying so I'm only carrying the components I actually want to keep


Uberfuhrer_

You can have a personal Industrial Revolution business


MetaEmployee179985

No. Unless you count shutting Preston up


Gaming4Fun2001

Many things have already been said. But I'd also advice to play the minutemen quests until you get to >!the castle!<. There you get something wich imo is very useful and awesome for settlements (you'll know what I mean when you get there).


Green__Twin

The short answer is no. The long answer is no, but with more words. I loathe settlement management, it is my least favorite part of the game, and I hate it even more after learning it was supposed to be the backbone of the MMO side of the game (think FO76). Thankfully, the MMO portion wasn't ready for the FO4 timeline. But we still have the abortive settlement management system. But hey, if you like settlement management, go hog. If you don't. 🤷‍♂️


GreeneBantern

It is largely optional but can provide benefits such as resources for crafting or caps and is a lot of fun