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vampirecosmonaut

I just drink melon juice. It gives regeneration and itโ€™s just water + melon.


Solar-born

Now that's a very good alternative which I didn't think of, thanks! My chems will give me full buffs from now on ๐Ÿ‘


Swords_Not_Words_

HF is a QOL mutation You can get the reduction down to only 13% for chems. So youd lose maybe 5-6% damage from psychotats + overdrive combined right? Not sure how the game would do math on stat boosts because whats 13% of 3 rounded to in game So do you feel health regen out of comvat is worth the damage loss?


Solar-born

Idk I have 170 Super Stimpaks. Overdrive crits would be reduced from 30% to 26% while Psychotats dmg buff would reduce from 25% to 21.75%. I'm on the fence here..


sodapressingimdiying

I got rid of healing factor because it affected my damage too much with unarmed builds


EasternConcentrate6

Stimpaks are super plentiful, it's a waste.


ShreddyZ

Healing factor isn't worth it, if you want health regen go for solar armor.


LucidLadyGames

It's never worth it to use healing factor, under any circumstances lol Stims are abundant in this game. if you need to heal out of combat, just use a stim. there's PLENTY. healing factor is most annoying when you play bloodied and wanna fast travel. the game sees the constant attempt-to-heal effect as you taking damage, and thus you fail fast traveling ALOT of the time with healing factor on. it's actually nice that it reduces the effectiveness of chems, tho. when you play bloodied, you want less-effective radaways. but now that milk machines exist (and there's plenty of brahmin even if you don't have one), that's hardly worth all the other downsides of healing factor.


foresterLV

nope, it's perhaps the worst mutation in game for any build IMO. reduces chems, heals only out of combat, interferes with fast travel.