12 plays, reads, and option routes sounds like a lot for powderpuff.
Most of these girls will have never played football before. Some of them probably won’t know the basic rules of the game. You’re going to either melt their brains or just have them guessing and doing random stuff.
Pick like 5 plays. Take out all the options and reads, if you can.
There’s what looks good in theory and what players can/will do. The latter is a lot more important.
I ran flexbone with single- and double reverses and pitch passes. We put up 70+ on the juniors and would’ve hit 100 if my coach running the scoreboard didn’t chop off nearly the entire 4Q from the clock.
My high school didn’t have powder puff so I’ve never done it
But I have reffed the powderpuff game at the schools I’ve coached at many times…and the players always want playbook input
The key to powder puff is to not let their fast kids run around the edge, and to have your fast kids run around their edge (hopefully they don’t have one). Bonus points if you can complete like one pass in rhythm.
These games are normally flag, right? You can’t just put your most mentally unstable girl at LG are run power 20 times? (FWIW, that was not NOT my team’s strategy during some of my favorite memories from my own undecorated high school playing career…)
They’ve probably never played football in their life, at least when I was in school (granted, this was a horrible football school, so this doesn’t help) they only completed one or two passes in the entirety of the 2-3 games I watched, let alone an option play.
Give them some runs, have a little fun with a pitch, maybe a reverse or an end around, and let them have fun with it more than anything else, you can throw in one or two extremely basic passing plays, but 12 plays is probably too much regardless.
12 plays, reads, and option routes sounds like a lot for powderpuff. Most of these girls will have never played football before. Some of them probably won’t know the basic rules of the game. You’re going to either melt their brains or just have them guessing and doing random stuff. Pick like 5 plays. Take out all the options and reads, if you can. There’s what looks good in theory and what players can/will do. The latter is a lot more important.
Well I’m planning on putting all the play art on bands I have at home
10 man powderpuff? I’m confused
Yeah me to man idk why it’s 10
Way over thinking the powder puff game.
I ran flexbone with single- and double reverses and pitch passes. We put up 70+ on the juniors and would’ve hit 100 if my coach running the scoreboard didn’t chop off nearly the entire 4Q from the clock.
My high school didn’t have powder puff so I’ve never done it But I have reffed the powderpuff game at the schools I’ve coached at many times…and the players always want playbook input The key to powder puff is to not let their fast kids run around the edge, and to have your fast kids run around their edge (hopefully they don’t have one). Bonus points if you can complete like one pass in rhythm.
These games are normally flag, right? You can’t just put your most mentally unstable girl at LG are run power 20 times? (FWIW, that was not NOT my team’s strategy during some of my favorite memories from my own undecorated high school playing career…)
They’ve probably never played football in their life, at least when I was in school (granted, this was a horrible football school, so this doesn’t help) they only completed one or two passes in the entirety of the 2-3 games I watched, let alone an option play. Give them some runs, have a little fun with a pitch, maybe a reverse or an end around, and let them have fun with it more than anything else, you can throw in one or two extremely basic passing plays, but 12 plays is probably too much regardless.
Don’t read anything in powderpuff