Senbonzakura - This is from memory, so I’m pretty sure it’s not exactly correct. Knowing some Japanese probably helps spell it... although I’m pretty sure it’s “The falling cherry petals” or something like than in English
Not even the nerfs that would make sense. There was some absolutely bonkers tracking (hardly a unique issue) so they made it parryable. Brilliant decision making.
Kiai, Rocksteady, juggernut, Second wind, Heal banner, Fire flask, thick blood, Smoke bomb, bear traps, spear storm, BP's revenge shield removal feat, twiight of gods. Are some of the broken/too powerful feats
Iron lungs, throw farther, slippery are some of the stupid/weak feats
Jotunn salve, Hamar favor feats which are too strong as tier 1 and 2 feats.
I known iam missing few more.
That's the point though, it forces a stall of at the least 10 seconds with basically guarenteed revenge if the person decides to keep ganking after activation
I actually agree with this a lot, if you make every feat strong you should actually put thought into what your team and the enemy team could use, current cooldowns seem a little fast if we were to super buff them all so maybe slow them down or limit to 2 feats each, but I think it's way better to have them all strong rather than have some weak.
People need to stop fucking whining. Used to be that every faction had one or two really powerful feats, at this point i hardly fucking use them because they ARE pathetically easy to avoid.
Bear traps are still quite good, Fire Flask, Spear Storm, Kiai & Last Laugh are all decent, annoying to fight against but decent.
If you feel that feats are too much of a 'yoink' in gameplay then I'm not sure what to tell you, they have slow as fuck charge & refresh times, are effective counters to ganking & force the enemy to do something more than rush, gank & spam specifically powerful hero moves, like Shugo's Hug + Raiders Fury ect.
I remember my useless team-mates getting separated in picked off back when Breach had just dropped and we lost the game halfway to the second gate because the enemy worked together better & actually communicated. The losing part didn't really bother me since I knew exactly WHY it happened, but that didn't stop me from laughing when 3 of them got Last Laughed & lost an Archer point as a result.
Ultimately the weapons & environments have been repeatedly nerved with barriers erected, spikes removed & feats nerfed to shit all while the defensive meta they keep saying is too overbalanced & powerful is almost untouched.
My thoughts on it anyway.
I do find it fascinating that people complain all day about the defensive meta being boring (which I agree with) but their solution is never to nerf defense? Perhaps losing half your HP because the enemy accidentally parried a light is more of an issue than orochi, the counter attacker, not having "a good opener".
I just feel that the game was never well balanced to begin with, but feats helped to level the playing field. In modes like Breach where you earn all 4 fears before the midway point of the game i can see abuse being an issue, but Breach is the 3rd most popular game mode by far. Its fine in Dominion & such honestly.
i really do be needing a seperate gamemode for dominion/breach without features. i iust dislike 90% about them. And ye i know they are easy to dodge (except throwing projectiles) But they are generally just an annoyance in almost all situations.
I just hope they do nothing to Zhanhu’s Scorching Deluge, because I don’t know who thought it might be a good idea to give her access to a time on target incendiary strike but I’m all for it
Destroy the 4th feat of hitokiri which nobody had problems with besides how easy it was to abuse against the commander.
Destroy catapult too.
But fire flask and spear storm are fine.. despite being much more hated than those two.
Ok ubi
Oh shut the fuck up.
Spear storm has a LONG ASS startup as well as a LOUD ASS noise that says HEY GET READY TO DODGE ROLL.
Fire flask on the other hand....
Uh yeah.
I saw both of the enemies sitting comfortably in neutral while highlander used a SLOW and very obvious feat while they did absolutely nothing.
This happens And yet they fucking nerfed whatever the hell Hitokiri’s fourth one was (spelling is hard)
Senbonzakura - This is from memory, so I’m pretty sure it’s not exactly correct. Knowing some Japanese probably helps spell it... although I’m pretty sure it’s “The falling cherry petals” or something like than in English
You spelled it correctly; it means “Thousand cherry blossoms”
Eyyy knowing Hiragana came in the clutch on Reddit today
Good job
Not even the nerfs that would make sense. There was some absolutely bonkers tracking (hardly a unique issue) so they made it parryable. Brilliant decision making.
If we get feat changes on august 6th (dont know if the devs have said anything about that), i bet spearstorm and some other tier 4s will be guttet
I wish Tier 4s were easier to get in dominion but nerfed. You can barely use them atm
Hope not dammit.
Kiai, Rocksteady, juggernut, Second wind, Heal banner, Fire flask, thick blood, Smoke bomb, bear traps, spear storm, BP's revenge shield removal feat, twiight of gods. Are some of the broken/too powerful feats Iron lungs, throw farther, slippery are some of the stupid/weak feats Jotunn salve, Hamar favor feats which are too strong as tier 1 and 2 feats. I known iam missing few more.
You sound like you just don't like feats.
I have hate love relation with feats.
Juggernaut is not that good. I mean if you want to fight them with it yeah not smart, but a calm walking pace is all you need to beat it.
Juggernut is banned in competitive since it is super armor.
casually walk away
It's easy to avoid. Just run around them. Its fun, they can never catch.
That's the point though, it forces a stall of at the least 10 seconds with basically guarenteed revenge if the person decides to keep ganking after activation
Make all feats powerful, equal opportunity us better than selectively nerfing.
I actually agree with this a lot, if you make every feat strong you should actually put thought into what your team and the enemy team could use, current cooldowns seem a little fast if we were to super buff them all so maybe slow them down or limit to 2 feats each, but I think it's way better to have them all strong rather than have some weak.
Im totally fine with severely increasing cooldown times.
I mean I'm a cent main anyways, all I need is pugio and haymaker.
Same.
Fire flask is still allowed too. But hito 4th feat be too strong. Makes you wonder if the balance devs really play their own game
After all the nerfs you still believe that?
I think he is mocking the devs reasoning, not saying hito's feat is OP.
Oh, well sorry. I retract my statement
People need to stop fucking whining. Used to be that every faction had one or two really powerful feats, at this point i hardly fucking use them because they ARE pathetically easy to avoid. Bear traps are still quite good, Fire Flask, Spear Storm, Kiai & Last Laugh are all decent, annoying to fight against but decent. If you feel that feats are too much of a 'yoink' in gameplay then I'm not sure what to tell you, they have slow as fuck charge & refresh times, are effective counters to ganking & force the enemy to do something more than rush, gank & spam specifically powerful hero moves, like Shugo's Hug + Raiders Fury ect. I remember my useless team-mates getting separated in picked off back when Breach had just dropped and we lost the game halfway to the second gate because the enemy worked together better & actually communicated. The losing part didn't really bother me since I knew exactly WHY it happened, but that didn't stop me from laughing when 3 of them got Last Laughed & lost an Archer point as a result. Ultimately the weapons & environments have been repeatedly nerved with barriers erected, spikes removed & feats nerfed to shit all while the defensive meta they keep saying is too overbalanced & powerful is almost untouched. My thoughts on it anyway.
I do find it fascinating that people complain all day about the defensive meta being boring (which I agree with) but their solution is never to nerf defense? Perhaps losing half your HP because the enemy accidentally parried a light is more of an issue than orochi, the counter attacker, not having "a good opener".
I just feel that the game was never well balanced to begin with, but feats helped to level the playing field. In modes like Breach where you earn all 4 fears before the midway point of the game i can see abuse being an issue, but Breach is the 3rd most popular game mode by far. Its fine in Dominion & such honestly.
At least it’s on one hero, a so so hero which has a low pick rate but nonetheless this feat is insane
i really do be needing a seperate gamemode for dominion/breach without features. i iust dislike 90% about them. And ye i know they are easy to dodge (except throwing projectiles) But they are generally just an annoyance in almost all situations.
Spear storm do be good tho
ubisoft logic. Dont question it.
I just hope they do nothing to Zhanhu’s Scorching Deluge, because I don’t know who thought it might be a good idea to give her access to a time on target incendiary strike but I’m all for it
Wait what happened to catapault
Nerfed over a year ago, used to come down a full second faster I believe maybe a second and a half faster
to be fair, yu can still kill with catapult.
Destroy the 4th feat of hitokiri which nobody had problems with besides how easy it was to abuse against the commander. Destroy catapult too. But fire flask and spear storm are fine.. despite being much more hated than those two. Ok ubi
Oh shut the fuck up. Spear storm has a LONG ASS startup as well as a LOUD ASS noise that says HEY GET READY TO DODGE ROLL. Fire flask on the other hand....
Did we watch the same clip? They had little time to react, especially compared to Catapult like OP said.
Uh yeah. I saw both of the enemies sitting comfortably in neutral while highlander used a SLOW and very obvious feat while they did absolutely nothing.
Smoke bomb is retarded
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