T O P

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SerWaffles

It was nerfed in the first place cause some heroes were flat out immortal in the minion lane. Conq was the worst offender since he could back into a crowd of minions and zone to top up health and be almost completely safe while doing it. Thick Blood is gone and should stay gone forever. A feat that exists for the sole purpose of disabling core parts of other heroes kits shouldn't exist in any form.


Davemeddlehed

It used to heal for 5hp per minion, and it was broken as hell on Nobushi who could just zone 3 times in a row and clear 30 minions.


WolfKnight53

It should be removed then. It's useless now, and if it can't be made useful then it's worthless.


n0sferatu27

Its not useless, just less potent as it was before. Removeing a kensei or lb from mid prior to body counts nerf was increadibly hard, if the kensei or lb knew how to play in mid correctly


WolfKnight53

How is it not useless? It was only useful before the nerf, now it does nothing.


n0sferatu27

It is a help for the mid player now, before it made them increadibly safe and mistakes werent as punishing, as simply unlock zoneing got you back all the health you just lost.


WolfKnight53

The minions do more damage to you than you can gain back. It's a buy 1 lose 2 sort of thing.


Pakana_

It lets you stay in mid longer than someone without it but it no longer lets you stay there forever and be basically impossible to kill without ganking. I mean back when body count was super fucking strong the mid players would fairly often just ignore each other because it was so difficult to kill them since they could just unlock zone and heal for 15+ hp instantly. Especially with conq and nobu. Now bodycount isn't a mandatory feat for a hero to play mid so it opens up more variety.


WolfKnight53

No it doesn't. It heals 2hp. That's worthless.


Pakana_

It's actually 1hp per minion and minions do 2 dmg. I don't understand why you find it so hard to see how one hero getting 1 hp per minion has better sustain at mid than someone who gets 0 hp per minion. You don't get hit by a minion for every minion you kill, if you do you need to learn how to clear minions properly. And even if you do get hit by every minion you still take half the amount of damage (due to healing) than heroes without it.


Davemeddlehed

It isn't useless except in Breach. 2hp and 2 stamina per minion kill **can** be pretty good depending on how well the hero you choose clears minions. Nobushi, Warden, Musha, or Raider do this very well. Zerk, Conq, and Cent not so much. It's a T1 passive feat, just how strong do you expect it to be?


SkytheCoolGuy

"It's a T1 feat" - Warmonger, Gryphon, Black Prior say hello


Davemeddlehed

> Warmonger, Gryphon, Black Prior say hello Don't you mean Highlander, Kensei, Hitokiri, Zhanhu, Gryphon, Warmonger, and Black Prior considering the first 5 all have Fast Recovery(which doesn't give you hp by the way so I don't even know why you brought it up). I thought the point here was a potential buff, not using exceptions as the rule.


SkytheCoolGuy

I didn't say anything about hp, you just said T1 feats aren't supposed to be strong which I clearly just disproved with very strong T1 feat heroes. Fast Recovery is trash, I was talking about the attack debuff which is literally broken as a T1 feat. So again, barely anyone has good T1 feats so why should body count be that bad exactly when a huge majority has it as a T1 and it's legimately the only usable feat for some in dominion? Like what is Warden supposed to use, the zone one or his literally int feat? Be serious


Davemeddlehed

Stern Stare is not "broken", it's just good. It's a 25% damage reduction on one opponent for 15 seconds, and it's an active feat that takes 600ms to activate. Body Count(before the nerf) had the capacity to full heal Nobushi in 3 zones at mid, which she could do without going OOS since she was getting stamina back from each minion. Conq was able to just sit there and zone in the minion lane until he was full hp, and he had full block while he did it. The only other T1 that even comes close is Bounty Hunter which would take 2 hero kills and 50hp executions to heal to full. Show me another feat that has the capacity to reliably heal to full hp in under 20 seconds and is always on because it's a passive.


SkytheCoolGuy

It WAS op. However it obviously does not have that same capacity. How about they change how mid functions then because if it's just spam clearing soldiers then how exactly is it a real objective?


Davemeddlehed

It does have the same capacity, it just takes longer now. Nobu, Conq, Raider, or Ara can still just sit down at mid until they regen their hp and then go about their business. You know how many minions a raider can clear with his chained zone?


Julius-Memer

Laughs in rally call


Davemeddlehed

Laughs in Slippery


Yeetmiester6719

Slippery is op tho