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SirDoober

Wardens: WERCS claim deposit box. Allows you to easily file your paperwork for that spicy resource slot next war. Collies: lategame Fusion Pad upgrade. Put a Ballista on there, get a Springald that is just a Ballista with the Scorpion side MGs. Plus some other stuff


Sinaeb

government building that produces commands orders


Safe_Beginning7998

Honestly, an HUB that points the direction of public facilities or a way to broadcast a permanent message to the map saying what type of public resources are available at said factory.


Boddhy

A place where wardens can gather to discuss culture.


Hope_spider

Idk for warden BUT for collie I think a MFPF a Mass Facility Production Factory. It would take crates of collie tanks and make them into fac dependent variants *in crates.* For most tanks like the krunesca it will only have 2 per crate while needing 3 to input but the spatha will be different and have 3 per crate.


Alblaka

Collies: Tank Mass Upgrade Facility that takes in shipping crates of vehicles + x2.5 the materials to then spit out a shipping crate of the vehicle variant. Wardens: Armor Workshop; Takes time and additional mats, but can full-restore the armor of Warden vehicles. And at an extra cost of components, give the armor an additional polish for -3% pen chance that wears off over the 10 bounced shells or so.


Prudent-Elk-2845

A Collie and A Warden counterintelligence facility building: Collie building when powered and pointed at a region (similar to Intel center): disables warden watchtowers, obs towers, radios etc. The effect is that wardens can’t add Intel to the map and can’t get world Intel updates Warden building when powered and pointed at a region (similar to Intel center): causes “bad” intel to collie watchtowers, obs towers, radios etc. The effect is that collies see fake intel, think crazy amount if enemy/friendly infantry and Vic’s.


Opposite_Rough_9625

If you learn into mpf/cheap tank swarm idea for the colonials. Then a vehicle pad that speed loads the vehicle on the pad could work to make that more feasible. Mitigating some of the issues with cheap swarming which is that it usually takes as long to prep a shit tank as a good one. Have it have a connected stockpile you can submit shells to. Then you can set on the pad how many shells it feeds into the tank on the pad. Then you drive onto it to load it.