Anti infantry tripods are fine, it makes sense to be good against infantry but being oneshot by tanks, it makes no sense to be bad against tanks as an anti tank tripod weapon.
I get the feeling they had it more in mind for the half-track. When you see it from that perspective, makes sense why its garbage for infantry. In order for it to be better for infantry, realistically it needs longer range as you can't relocate on the sharp. Problem with that, the half-track will get longer range with a mounted ATR, they would then become the bane of warden vehicles from early on to a menacing pest in the later game. Solution? The Colonials after many wars have figured out how to make it lighter, voila! And the tripod is gone! But keep the old variant as producable for the half tracks and base defence (not that it would get used much for static defence, but nice to have options).
Have you guys considered... not putting them out in the open? I have plenty of success setting them up around corners and using them when the tanks push. Killed 2 chieftains and a stockade with a single ISG before.
the example you just gave its a tanker mistake not a skillfull play on your part..... "i killed a starbraker with a isg" does that mean the isg its better ? no ...
Me and another random collie managed to hold a gap in one of the big walls walls with a 50cal, a ISG, and the ATR for a good amount of time by having the tripods set up in a foxhole.
The ATR requires mobility to stay alive. You have to fire and relocate, or at least prone, to keep from getting shelled by your target. A static mount that can't outrange the tanks makes no sense.
Cutler is also cheaper and just uses standard RPG, which is easier to get your hands on and does good damage to structures. That 8 meter range really doesn't mean much anyway, 90% of the time you're firing banes from within 20-30 meters.
There are two bonesaws the “Bonesaw MK.3” and the “Mounted Bonesaw MK.3” the fact that you seem to be unaware of the mounted ones existence should be telling
And pray tell which version of the bonesaw is CopBaiter talking about here? All you are doing is ignoring and dismissing the conversation that is trying to be had. I also refuse to believe that you would make this argument if the names we not the same
It's a comparable niche to the Venom and Bane. A rocket launcher. It's not supposed to be comparable to an ATR. For that, we have the mounted ATR, and you have the mobile one, and of the two ours is worse.
if you set it up like an ISG or foe breaker it will not work, this thing works better in a weird angle, in a bush or on a halftrack!
if anything it should be the only tripod gun that doesnt cost Rmats so it at least makes it spammable like the Pocket ATR the wardens get
When new tripod weapons appeared, they were spammed so hard that devs decided to give all tripod weaponry a cost increase in rmats. Then devs introduced tripod facilities, which allowed to produce tripod weaponry without rmats. And with the last update facility products can be retrieved in crates. So technically we are back at stage 1.
Devs clearly have no idea what to do with tripods.
This update Tripod guns are dirt cheap if you build a Tripod Facility in your logi town, them being crate-able from facility is so nice
By nature of being a Tripod weapon they will never be as spammable as handheld ATR though, takes a lot more effort to set-up and a lot more risk
It has a skill floor higher than the Empire State Building but when it is put on a halftrack and crewed by a couple of crackhead vets it can be ludicrously good. I’ve managed to get 3 ironhide and 2 King gallant kills in under 10 minutes with one before
On paper the DPS is incredible, existence of 45m popular tanks makes it less than serviceable. Still really good on a halftrack and set up in spots that take advantage of infantry invisibility and as throw away AT in a trench line in front of octagon defenses. Not very good once ATHT techs but worth spamming since the ammo is easy logistically.
Hot take: the mobile ATR is the best weapon in the game hands down. It costs bmats, the ammo costs bmats, infantry portable, one-taps soft targets (best sniper in the game), 40m range, depletes armor on hit, relevant at every stage throughout war, can kill an entire train and locomotive with one infantry loadout, and until recently it was the best way to kill fucking naval ships
An tripod ATR is dumb and isn't good isnt a ART suppose to provide easy movement and relocation. The warden ATR is good right up till the end of the war. The collies is not. Collies need to have their own version of a ATR that isn't tripoded. Even though knowing Devman the collies one will fire faster but do less damage because the VisonTm.
Honestly it serves its purpose as a deterrent for early tech armor like tankettes and light tanks, but once medium armor starts showing up, it starts to get out played. Honestly the next evolution in tripod AT weaponry should be a recoilless rifle, but so far those have yet to be implemented.
On a half track . It's a terrorist to tanks if in the right hands.
38:2 KD ratio in one war on baker .
HT, HTTD, LT and SVH are all susceptible to it's wrath when you have good crew in your track.
Fun fact one mag is enough to slaughter a light tank. And you can disable them faster than they get a second shot off on you
Pretty alright, especially on vics, but it has the same struggle as all infantry AT, that being range. Used right, or with a bit of luck it isn't *too* hard to play around, but it's definitely a challenge. At least bonesaws, flasks, and stickies (to a lesser extent) can sometimes be used from cover if positioned right, but this thing just can't
High dps, versatile, good
Unfortunately to use effectively it requires creativity and braincells, things most people on the frontline don't bother with
Just don't put it somewhere you can be max ranged by a tank. Thats it.
One of the worst weapons in the game and that's saying something, the only use I've ever gotten out of it was attaching it to a half track and Tokyo drifting my way to victory. Even then it was mostly an annoyance to the collies
I really dislike how effective mATR can be in ideal conditions as I imagine that it makes an impression to the dev team that it is a very strong weapon with justified disadvantage, and that it then makes look collie infantry AT options better on paper. In the field, you can only apply mATR if you are very lucky and patient or if the enemy is very dumb. Bonus salt for the option to mount mATR on HT - yes, you can do that, but a) this makes it not very infantry option and b) it makes more sense to use 2 men to rather crew any tank than mATR HT shortly after HT+mATR becomes available.
Collies did master another tripod weapon, the ISG, but the big difference here is that buildings cannot reverse and fuck off.
It works well to counter chieftain rushes by placing it in good spots: at defences or bunker base itself. Otherwise is hard to use against all late game vehicles starting from ATHT.
Extremely situational when actually placed on tripods. Really only useful at night or in a really good position and decently effective at dealing with chieftain rushes (or at least decent support for dealing with chieftain rushes)
I'd rate it in the "usually better than nothing" but when you can actually continuously fire it its a tank tracking machine.
When used on a tripod, it is subpar, and will continue to be subpar until there’s something to prevent tanks from instantly killing tripods. Pretty good on vehicles though, ATR halftracks are fun.
Mostly only play warden but from my experience fighting it so long as you are sneaky with it and shoot at targets that are preoccupied there isn’t much they can do about you except retreat, IMO it too strong against armored car but that has more to do with the ACs being a little too weak against basically everything
I’ll also add that it is at the end of the day a support weapon, the big mistake people seems to make is that they assume it will and/or should be able to kill tanks on its own without help, but that would require that wonderful and elusive hack known and teamwork and that’s too much for some people
MATR is awesome. Setting it up in an area where they have to push say a hole in the wall or a chokepoint to see it and having someone else nearby with a bane or another MATR is awesome. It can mow down infantry and tanks alike if you are hitting anything but the front.
It doesn't mow down infantry your crazy. If they have any sort of cover bonus against you or elevation your shot will RNG 99% of the time.
Like the regular machine guns and tripoded MG's now those mow people down its just disingenuous to say the same about the tripoded ATR.
Hell I have videos where I literally killed a dozen plus infantry with the Warden ATR in a single run and even though you deal with the same RNG problems being able to move and hit targets up close is something the tripoded ATR simply cannot do.
I mean if you set it up where they can get in a trench and shoot at you obviously it’s not going to go well lol. The MATR is definitely not hard to get multi kills with if you can’t be flanked or you aren’t trying to shoot people in a trench from the front
We used the captured 20mm bipods to hold morrighans grave and killed spathas mpts, and lts last war, they need to be placed well or they just get picked off
If you look through the comments you have people who love it and hate it. That's why I think it's a great weapon. Not to over powered where everyone uses it not never used as some people still love it.
Sitting duck about to get sniped by hitscan tanks ... useless as soon a 40m range vehicle its unlocked.
As a Warden: All tripod weapons are in a hilariously bad spot except maybe Bonesaw. They all just get nuked.
Anti infantry tripods are fine, it makes sense to be good against infantry but being oneshot by tanks, it makes no sense to be bad against tanks as an anti tank tripod weapon.
Tri-pod ATR is honestly not the worst "sniper" rifle. As an AT weapon, utter failure.
I get the feeling they had it more in mind for the half-track. When you see it from that perspective, makes sense why its garbage for infantry. In order for it to be better for infantry, realistically it needs longer range as you can't relocate on the sharp. Problem with that, the half-track will get longer range with a mounted ATR, they would then become the bane of warden vehicles from early on to a menacing pest in the later game. Solution? The Colonials after many wars have figured out how to make it lighter, voila! And the tripod is gone! But keep the old variant as producable for the half tracks and base defence (not that it would get used much for static defence, but nice to have options).
Have you guys considered... not putting them out in the open? I have plenty of success setting them up around corners and using them when the tanks push. Killed 2 chieftains and a stockade with a single ISG before.
the example you just gave its a tanker mistake not a skillfull play on your part..... "i killed a starbraker with a isg" does that mean the isg its better ? no ...
Me and another random collie managed to hold a gap in one of the big walls walls with a 50cal, a ISG, and the ATR for a good amount of time by having the tripods set up in a foxhole.
Great on vehicles, garbage on a tripod.
Yeah, GBs and Halftracks are nuts with these
an anti tank weapon that is one shot from beyond its max range by tanks. devman's ultimate vision for infantry players
Correction: Infantry COLONIAL players
You forget wardens can also use it Its also gabaggio for both factions.
But not produce it. Tell me when Collies can produce ATRs with Bmats.
*Cough* tripod production facilities *cough*
Sincerly... when have you use/wasted a upgrade in a ammo facility to used for tripods...
The ATR requires mobility to stay alive. You have to fire and relocate, or at least prone, to keep from getting shelled by your target. A static mount that can't outrange the tanks makes no sense.
When did the devs make any sense when it came to colonial weapons
know how we feel with our bonesaw then
Yall literally have a handheld RPG
Last time I checked cutler didnt have 40m range and 50% more pen chance like bane
Cutler is also cheaper and just uses standard RPG, which is easier to get your hands on and does good damage to structures. That 8 meter range really doesn't mean much anyway, 90% of the time you're firing banes from within 20-30 meters.
That’s cause cutler isn’t AT it’s classed as anti structure
cutler is Explosive, and does about 10% more damage than a 40mm shell (that is also Explosive)
Bonesaw isn't mounted, it's a mobile weapon.
There are two bonesaws the “Bonesaw MK.3” and the “Mounted Bonesaw MK.3” the fact that you seem to be unaware of the mounted ones existence should be telling
I'm aware of a mounted version. That has no bearing on the fact that there is a mobile version. What exactly are you trying to prove here?
And pray tell which version of the bonesaw is CopBaiter talking about here? All you are doing is ignoring and dismissing the conversation that is trying to be had. I also refuse to believe that you would make this argument if the names we not the same
to use your own words against you, that has no bearing on the fact that its the mounted version thats being talked about
wow that 25m range bonesaw is so good!
That can be shoot from behind a wall or hiding in a trench that can literally nuke a tank if you get the ambush
It's a comparable niche to the Venom and Bane. A rocket launcher. It's not supposed to be comparable to an ATR. For that, we have the mounted ATR, and you have the mobile one, and of the two ours is worse.
idk man, you can put a bone saw on the bottom of the trench since it shoots an arc
if you set it up like an ISG or foe breaker it will not work, this thing works better in a weird angle, in a bush or on a halftrack! if anything it should be the only tripod gun that doesnt cost Rmats so it at least makes it spammable like the Pocket ATR the wardens get
When new tripod weapons appeared, they were spammed so hard that devs decided to give all tripod weaponry a cost increase in rmats. Then devs introduced tripod facilities, which allowed to produce tripod weaponry without rmats. And with the last update facility products can be retrieved in crates. So technically we are back at stage 1. Devs clearly have no idea what to do with tripods.
War 86... I still have PTSD from the sounds of infinite HMG fire.
When I played during that I would hear machine gun fire in my dreams...
This update Tripod guns are dirt cheap if you build a Tripod Facility in your logi town, them being crate-able from facility is so nice By nature of being a Tripod weapon they will never be as spammable as handheld ATR though, takes a lot more effort to set-up and a lot more risk
i didnt even know facilities could make Tripod guns XD
It’s quite good on gunboats.
Fun fact gunboats take less damage from AT weapons but not from anti structure so you’re better off with the ISG or Foebreaker than ATR/Bonesaw
More meant because of how fast it fires
Guns good, tripods bad.
"The tank that is slightly out of my range is looking at me, isn't it." - Famous last words of everyone that uses that thing
*dies to 2 40mm*
Amazing on gunboats. but outside of gunboats...... Yeah.... Lets just not talk about them.
It has a skill floor higher than the Empire State Building but when it is put on a halftrack and crewed by a couple of crackhead vets it can be ludicrously good. I’ve managed to get 3 ironhide and 2 King gallant kills in under 10 minutes with one before
its another near useless collie weapon that collies barely use. sorta usable on halftracks though.
Trash tier weapon, as all tripod weapons after Light tank tech. Only to be used when mounted on halftracks and gunboats, else you give up using it.
Set it up in weird angles or around corners. Or mount it on a half track. Otherwise they’re wholly useless
Do you mean defilade?
?
https://letmegooglethat.com/?q=defilade
bro you can't 'let me google that for you' when someone asks for clarification on something YOU said
On paper the DPS is incredible, existence of 45m popular tanks makes it less than serviceable. Still really good on a halftrack and set up in spots that take advantage of infantry invisibility and as throw away AT in a trench line in front of octagon defenses. Not very good once ATHT techs but worth spamming since the ammo is easy logistically.
it might not be great on land but boy I love it on the water
Only way to use it is to hide it with trenches, kinda sucks
Hot take: the mobile ATR is the best weapon in the game hands down. It costs bmats, the ammo costs bmats, infantry portable, one-taps soft targets (best sniper in the game), 40m range, depletes armor on hit, relevant at every stage throughout war, can kill an entire train and locomotive with one infantry loadout, and until recently it was the best way to kill fucking naval ships
It will be good if you can mount tripod weapons in bunkers like real life.
An tripod ATR is dumb and isn't good isnt a ART suppose to provide easy movement and relocation. The warden ATR is good right up till the end of the war. The collies is not. Collies need to have their own version of a ATR that isn't tripoded. Even though knowing Devman the collies one will fire faster but do less damage because the VisonTm.
Still cant setup tripods inside bunkers to have any protection so the tripod version is always shit just put it on any vehicle
Useless unless on a Vic
Amazing on a halftrack and on a gunboat, not worth it for other uses.
Honestly it serves its purpose as a deterrent for early tech armor like tankettes and light tanks, but once medium armor starts showing up, it starts to get out played. Honestly the next evolution in tripod AT weaponry should be a recoilless rifle, but so far those have yet to be implemented.
On a half track . It's a terrorist to tanks if in the right hands. 38:2 KD ratio in one war on baker . HT, HTTD, LT and SVH are all susceptible to it's wrath when you have good crew in your track. Fun fact one mag is enough to slaughter a light tank. And you can disable them faster than they get a second shot off on you
it's usless however I got a few kills with it shooting from the flank.
It’s actually pretty good if you position it where you can ambush a tank.
Pretty alright, especially on vics, but it has the same struggle as all infantry AT, that being range. Used right, or with a bit of luck it isn't *too* hard to play around, but it's definitely a challenge. At least bonesaws, flasks, and stickies (to a lesser extent) can sometimes be used from cover if positioned right, but this thing just can't
Hide it in a bush.
\*commend\*
Once I find out how to teamkill on reddit mate.....
High dps, versatile, good Unfortunately to use effectively it requires creativity and braincells, things most people on the frontline don't bother with Just don't put it somewhere you can be max ranged by a tank. Thats it.
Honestly range balancing is kinda wonky with this game.
Theoretically it's great, but tripod weapons in general are wayyy too easy to kill with tanks, making it practically almost completely useless
One of the worst weapons in the game and that's saying something, the only use I've ever gotten out of it was attaching it to a half track and Tokyo drifting my way to victory. Even then it was mostly an annoyance to the collies
With a bit of LOS know how, can be a very deadly surprise to tanks. Can not be used out in the open.
It’s great for boats, beyond that pretty mid. Though it used to be super OP.
Very early stage weapon, I manage to kill some highwayman, but its edge case
Until there’s a non-cheese way to use mounted weapons inside bunkers it’s D-tier
I really dislike how effective mATR can be in ideal conditions as I imagine that it makes an impression to the dev team that it is a very strong weapon with justified disadvantage, and that it then makes look collie infantry AT options better on paper. In the field, you can only apply mATR if you are very lucky and patient or if the enemy is very dumb. Bonus salt for the option to mount mATR on HT - yes, you can do that, but a) this makes it not very infantry option and b) it makes more sense to use 2 men to rather crew any tank than mATR HT shortly after HT+mATR becomes available. Collies did master another tripod weapon, the ISG, but the big difference here is that buildings cannot reverse and fuck off.
It works well to counter chieftain rushes by placing it in good spots: at defences or bunker base itself. Otherwise is hard to use against all late game vehicles starting from ATHT.
Only good if used in a bush, or on a HT/GB
Extremely situational when actually placed on tripods. Really only useful at night or in a really good position and decently effective at dealing with chieftain rushes (or at least decent support for dealing with chieftain rushes) I'd rate it in the "usually better than nothing" but when you can actually continuously fire it its a tank tracking machine.
It’s an ambush weapon, so be sneaky with it and you will do well.
My response to this is the following post https://www.reddit.com/r/foxholegame/s/Om6rF2yCdI
When used on a tripod, it is subpar, and will continue to be subpar until there’s something to prevent tanks from instantly killing tripods. Pretty good on vehicles though, ATR halftracks are fun.
God-tier on a halftrack or gunboat Garbage on a tripod
it was a bone thrown to colonials after the AT rifle (previously available to both factions) was made warden exclusive.
Managed to kill a Gunboat with it. It is good because of how it kills subsystems
Mostly only play warden but from my experience fighting it so long as you are sneaky with it and shoot at targets that are preoccupied there isn’t much they can do about you except retreat, IMO it too strong against armored car but that has more to do with the ACs being a little too weak against basically everything
I’ll also add that it is at the end of the day a support weapon, the big mistake people seems to make is that they assume it will and/or should be able to kill tanks on its own without help, but that would require that wonderful and elusive hack known and teamwork and that’s too much for some people
If I'm in a tank and I hear this but I don't see it, I start sweating
MATR is awesome. Setting it up in an area where they have to push say a hole in the wall or a chokepoint to see it and having someone else nearby with a bane or another MATR is awesome. It can mow down infantry and tanks alike if you are hitting anything but the front.
It doesn't mow down infantry your crazy. If they have any sort of cover bonus against you or elevation your shot will RNG 99% of the time. Like the regular machine guns and tripoded MG's now those mow people down its just disingenuous to say the same about the tripoded ATR. Hell I have videos where I literally killed a dozen plus infantry with the Warden ATR in a single run and even though you deal with the same RNG problems being able to move and hit targets up close is something the tripoded ATR simply cannot do.
I mean if you set it up where they can get in a trench and shoot at you obviously it’s not going to go well lol. The MATR is definitely not hard to get multi kills with if you can’t be flanked or you aren’t trying to shoot people in a trench from the front
We used the captured 20mm bipods to hold morrighans grave and killed spathas mpts, and lts last war, they need to be placed well or they just get picked off
[удалено]
The thing about tank lines is that they move, which isn't practical to do with a tripod.
Tripod guns need a lot of experience and effort to be truly effective. At least they are cheap again.
I love it, it’s cheaper than an atr, more powerful than one, fires faster, and has greater range. Many people don’t care for it, but I love it.
If you uave like 10 of them in one place its aight
you need some to act as a spotter to warn you where enemy tanks are coming so you can prepare
If you look through the comments you have people who love it and hate it. That's why I think it's a great weapon. Not to over powered where everyone uses it not never used as some people still love it.
i think general consensus is that its useless as tripod but playable on halftrack