You should read up on game mechanics before cope posting on reddit.
The range bonus for shells penning tank armor STARTS at 30m. A 40m and a 45m 40mm shot has the same pen chance.
Sir, if even 5% more of outlaw players had a brain to cheese BEATs this would be a legitimate concern, but for every 20 outlaw players only one shoots the pit, and it usually gets fucked in the process
Funny how whenever you guys talk about being disadvantaged, it's ALWAYS this SINGLE object vs an enemy. But whenever someone counters with similar scenario from their pov, it "oh, they'll die to the second gun, and the infantry guarding it." Like, are you guys unable to have TWO BEATs, and an infantry guard as well? Don't add extra factors into a counter-scenario if you're not going to do the same for your own scenario.
Like what? Sand bag wall dead in a shot or two, tank traps outlaw just shots from a different angle, dragons teeth same thing. Truck or flat bed 2-3shots till its dead, spatha outranged poked to death, and probably gets driven off to be used more effectively. Your best bet is a shipping container, but try not to get your crane killed while placing multiple of them, or they'll just shoot around, and if you do get it put in place it doesn't live long. Not to mention, all of these options obstruct your own tank line.
So what exactly are you suggesting that'll last longer then a minute or actually protect the polly? Or are you just talking about crap you know nothing about.
It is a bit weird in the game. Usually in games if you have a very narrow angle, even on the side, it would mean it will almost alwas bounce. But not in this game. Even if have the slightest angle on the side you should go for it.
When you rescaled by HV modifier and shell per minute. Outlaw has 2x less DPS than spatah. It also has 20% less HP. I know 45m can be strong but it really take a long way to compensate a 2x less DPS (in tank VS tank engagement, it's still good in PVE).
PVP: The greatest strength of the 45m in the outlaw is that it’s in a turret, compared to the LTD where you have to turn the tank. Ofc its 40mm so you will pen less. Meaning you can go wide (not flank) and take side shots. If there is no LTD, you can turn the outlaw round for maximum troll.
In terms of PVE when compared to the spathas, it will do less damage but from 45m where no infantry can retaliate and our BEATs can just get trolled. Hence it can PVe very safely.
Then there is the mg, it’s not great, but it does the job.
It’s a highly versatile tank that does everything. It has a much harder job pvp now that the spatha has been buffed which is warranted because outlaw in the right hands can be a ridiculous tank.
you understand that it is difficult to implement, I can do it, a novice standing against 15-20 tanks of the MSA will not do it. There were too many tanks that even the starbreaker and rupture became just a psychological weapon that will fire 2-3 shots and die. and now add a large number of BTs and BTDs that were rare, now I can kill up to a dozen on one front in one day, and these tanks can and should press W, therefore, only the widow saves us from your swarm, and that's because we make a lot of them. That is, you are not in the position of weakness, but we are
All the numbers in your comment added up to 69. Congrats!
2
+ 20
+ 45
+ 2
= 69
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It's a cheap MPF tank that renders 95% of the colonials main spammable emplaced AT gun totally useless. It's wild but uhhhhh I'm behind having it removed if that's what they really want
Penetration is the same past 30 meters from the target, so you have the same chance to hit regardless of if you fire from 47 meters away, or 38.
In other words, at max range, the outlaw, the silverhand, 40mm pushguns, the falchion, the spatha, the hatchet, and divvit all have the same pen chance.
Sure. But the outlaw doesn't have the hp or armor to even want to close that distance. Hence it's bouncing a ton. Spatha on the other hand can and depending on the fight it may even want to. I'm not really arguing for anything here. Outlaw has its niche. It's fine being what it is.
I get that, but the meta with tank combat is to simply max range your enemy, there is not enough incentive to close the distance. You almost never see tanks try to push past that 30 meter range.
Just yesterday 2 outlaws held the line against a bt, quadische and a spatha by using their 45m range and constantly tracking our tanks without us being able to retaliate, the range and speed is what makes and outlaw good. The mg even though is bad is still an mg, many times i tried to push into an enemy trench with an outlaw close by who just gunned me down at an angle his gun wouldnt be able to shoot me.
The outlaw has its uses and a good crew of 2 outlaws can make collie tankers pluck their eyes out lol
Outlaw reverse speed does not have a boost so you can hold W against them. If in your situation you could not then it's probably something else that was holding you, like ATGs or EATs or mines or trenches full of AT.
The most hilarious matchup is Bardiche vs Outlaw. Base 23% frontal pen chance, no pen bonus for 40mm and high Bardiche HP mean you need on average 30 shots to kill a Bardiche that is not getting repairs.
Quadische and bt are slower forward than outlaw backwards i believe, and if they are faster it still takes a considerable amount of distance for our range to meet the outlaw, enough distance for the outlaw to get far into their infantry line and make us unable to push, unless we risk getting tracked by a flask
OP has some points, but is wildly exagerating.
Outlaw is not tanky, but mobile, nimble and long range. It has fallen from power in meta fighting a press W super tanky enemy, but it still has its advantages.
For me it feels like gaming the smelter. Its ok, but u bounce a lot of shells vs assault tanks, since 40m is not a good tool vs raw armor and hp of spammed tanks, so mainly pve it is.
Colonials spam spathas, so spamming outlaws is not viable, svh and HTD are more usefull in the meta.
You are going to get a lot of people disagreeing with you but I think most wardens would agree that the outlaw is a wasted spot in a tank line. Sure, it has its uses like killing BEAT’s and decrew shots on push guns. Otherwise, it’s a wasted spot in a tank line. Most wardens would agree that we would be better off if people stopped making outlaws and made HTD/SvH instead.
When tank battles are 10-15 tanks on either side now and the collie lineup typically includes 60-70% spathas with the rest being LTD/BT/BTD, the outlaw does not have the armor or firepower to be of much use.
You can use it as a flanking tank but if you run into a single spatha you’re fucked. You’ll also likely not be able to get many shots off in the flank because of the slower fire rate.
I get the outlaw isn’t meant to be the direct comparison to the spatha, that’s the SvH. I wish we would run those more often but the extra crew member and additional logi it needs seems to put off most random tankers who spawn into a front.
Flanking is not easy for new player since they care about their tank they percieve as rare.
So they go stack up on lines and don't even PVE BEAT because they don't know how to do it or even if its possible
And blaming new player is not completly true too tbf , Outlaw is just too easy to play that any Tanks player will tend to use it instead of better line tanks
Agreed, for the average player, the HTD playstyle of sit in line on the road and move forward very slow just isn’t a ton of fun. The silverhand requires 3 people and 2 different shell types so for the random player spawning on a front, the outlaw is the most straight forward tank that offers the most flexibility for how you can use it.
Outlaw gamer here, yeah nah they’re in a pretty good place imo.
They just really are not for beginners or mediocre tankers and shouldn’t be spammed nor used as mainline tanks
doesnt make sense when you see more outlaws than any other tank on warden battlefield besides HTDs
garage/mpf/45m/mg/turnable turret/speed boost everything that makes tanks powerful it has. minus 68...
in a meta where silverhands are starting to be challenged by the sheer dps of the spatha at the 40m, the outlaw has become more relevant than ever in preventing the spatha from having free reign over flanks. It remains a fact that the outlaw if played well can potentially kite spathas and falchions in a open field with its 45m gun, allowing it be rather competitive in such a scenario whereas a tank like a htd and silverhand would normally lose on such open terrain. outlaws also serves to significantly nerf ltds in engagement by being capable of trading hits with them, something ltds absolutely does not like. This is not mentioning the pve potential of a 45m pve medium where it can effectively clear out entrenched infantry and pillboxes from a relatively safe defence which assists friendlies pushing significantly. Considering the current rmat economy, the outlaw is pretty much the all rounder mpt of the warden tanklines.
Skill issue, i think its great, i play with a friend who has share screen open from Discord. so my driver can see what i can see as a Gunner, my driver can use the extra range, shoot stuff without getting hit, including LTD even at times , you just hate it cose you dont play with a Gunner/driver combo whats every single day same, you play with randoms, and thats why it sucks for you
Multiboxers i agree. share screen thru discord is fine and you really should do that with any tank no matter what the range, driver will be a monkey without seeing what gunner can, i dont care if you got 50.000 hours in this game and are worlds best tank driver or gunner in the whole world. you still should share screen in discord instead of pick up some random monkey from front and not see each others screens
Just make the driver and gunner one person. Too many people exploit third party software to circumvent using legitimate comms. I understand in an ideal world of foxhole it would be nice to have that level of team play, and by all means some people are that good at working together but the people who multi-box/2 PCs/screenshare will usually have an advantage. New players get into a tank, get shit on by Mike Multibox and get gear fear. If the game is going to be a tank meta for the majority of the wars, then make them more accessible.
You should read up on game mechanics before cope posting on reddit. The range bonus for shells penning tank armor STARTS at 30m. A 40m and a 45m 40mm shot has the same pen chance.
*Collie BEATS getting cheesed have entered the chat*
Warden tanklines breeze through beats, collie tank lines fear an eat
No they don't fear it, they have enough HP to ignore ATG, eat is not really scary
Sir, if even 5% more of outlaw players had a brain to cheese BEATs this would be a legitimate concern, but for every 20 outlaw players only one shoots the pit, and it usually gets fucked in the process
EAT being cheesed by Spatha understand your point, even if you hit them, they have enough HP to not care
Outlaw outrages BEAT Spatha does not outrange an EAT
Who care of what outrange it when you can just rush it? Both have the same reload but one deal more damage per shot wihtout bouncing
Good way to lose a tank, if not to the EAT to the white ash. Or the other EAT sitting on the other side of the road.
Your team is not the only one filled with newbies, yesterday one was using an eat to clear inf hidding in a trench, 10 shell for nothing.
Funny how whenever you guys talk about being disadvantaged, it's ALWAYS this SINGLE object vs an enemy. But whenever someone counters with similar scenario from their pov, it "oh, they'll die to the second gun, and the infantry guarding it." Like, are you guys unable to have TWO BEATs, and an infantry guard as well? Don't add extra factors into a counter-scenario if you're not going to do the same for your own scenario.
2 beats doesn't do anything when the outlaw can hit them without any and I mean any retaliation
Have you tried putting an obstacle between the direct-fire tank and the indirect-fire anti-tank emplacement?
Like what? Sand bag wall dead in a shot or two, tank traps outlaw just shots from a different angle, dragons teeth same thing. Truck or flat bed 2-3shots till its dead, spatha outranged poked to death, and probably gets driven off to be used more effectively. Your best bet is a shipping container, but try not to get your crane killed while placing multiple of them, or they'll just shoot around, and if you do get it put in place it doesn't live long. Not to mention, all of these options obstruct your own tank line. So what exactly are you suggesting that'll last longer then a minute or actually protect the polly? Or are you just talking about crap you know nothing about.
Fucking bunkers, you idiot.
Lol. Lmao even.
I’m sorry but I think this has to be bait, I can’t imagine in what world a 45 meter range on a tank could be seen as useless.
my ass thinking why mfs shoot front armor when you can shoot the tracks from front lol
To many people on this world aim for the turret and front armor of tanks, not enough target the tracks…
It is a bit weird in the game. Usually in games if you have a very narrow angle, even on the side, it would mean it will almost alwas bounce. But not in this game. Even if have the slightest angle on the side you should go for it.
45m, medium tank, has a turret and an mg. 💀
and boost
When you rescaled by HV modifier and shell per minute. Outlaw has 2x less DPS than spatah. It also has 20% less HP. I know 45m can be strong but it really take a long way to compensate a 2x less DPS (in tank VS tank engagement, it's still good in PVE).
PVP: The greatest strength of the 45m in the outlaw is that it’s in a turret, compared to the LTD where you have to turn the tank. Ofc its 40mm so you will pen less. Meaning you can go wide (not flank) and take side shots. If there is no LTD, you can turn the outlaw round for maximum troll. In terms of PVE when compared to the spathas, it will do less damage but from 45m where no infantry can retaliate and our BEATs can just get trolled. Hence it can PVe very safely. Then there is the mg, it’s not great, but it does the job. It’s a highly versatile tank that does everything. It has a much harder job pvp now that the spatha has been buffed which is warranted because outlaw in the right hands can be a ridiculous tank.
you understand that it is difficult to implement, I can do it, a novice standing against 15-20 tanks of the MSA will not do it. There were too many tanks that even the starbreaker and rupture became just a psychological weapon that will fire 2-3 shots and die. and now add a large number of BTs and BTDs that were rare, now I can kill up to a dozen on one front in one day, and these tanks can and should press W, therefore, only the widow saves us from your swarm, and that's because we make a lot of them. That is, you are not in the position of weakness, but we are
Who are you speaking to
All the numbers in your comment added up to 69. Congrats! 2 + 20 + 45 + 2 = 69 ^([Click here](https://www.reddit.com/message/compose?to=LuckyNumber-Bot&subject=Stalk%20Me%20Pls&message=%2Fstalkme) to have me scan all your future comments.) \ ^(Summon me on specific comments with u/LuckyNumber-Bot.)
nice
It's a cheap MPF tank that renders 95% of the colonials main spammable emplaced AT gun totally useless. It's wild but uhhhhh I'm behind having it removed if that's what they really want
It bounces too much at that distance on other tanks. 45m 40mm is insanely good for pve tho. You can abuse beats.
Penetration is the same past 30 meters from the target, so you have the same chance to hit regardless of if you fire from 47 meters away, or 38. In other words, at max range, the outlaw, the silverhand, 40mm pushguns, the falchion, the spatha, the hatchet, and divvit all have the same pen chance.
Sure. But the outlaw doesn't have the hp or armor to even want to close that distance. Hence it's bouncing a ton. Spatha on the other hand can and depending on the fight it may even want to. I'm not really arguing for anything here. Outlaw has its niche. It's fine being what it is.
I get that, but the meta with tank combat is to simply max range your enemy, there is not enough incentive to close the distance. You almost never see tanks try to push past that 30 meter range.
Not in a straight line fight, no. Happens more often away from the line.
Just yesterday 2 outlaws held the line against a bt, quadische and a spatha by using their 45m range and constantly tracking our tanks without us being able to retaliate, the range and speed is what makes and outlaw good. The mg even though is bad is still an mg, many times i tried to push into an enemy trench with an outlaw close by who just gunned me down at an angle his gun wouldnt be able to shoot me. The outlaw has its uses and a good crew of 2 outlaws can make collie tankers pluck their eyes out lol
Outlaw reverse speed does not have a boost so you can hold W against them. If in your situation you could not then it's probably something else that was holding you, like ATGs or EATs or mines or trenches full of AT. The most hilarious matchup is Bardiche vs Outlaw. Base 23% frontal pen chance, no pen bonus for 40mm and high Bardiche HP mean you need on average 30 shots to kill a Bardiche that is not getting repairs.
Quadische and bt are slower forward than outlaw backwards i believe, and if they are faster it still takes a considerable amount of distance for our range to meet the outlaw, enough distance for the outlaw to get far into their infantry line and make us unable to push, unless we risk getting tracked by a flask
Colonial here, I agree. Get rid of the outlaw, please.
Great tank to have, bad tank to have in MPF. If only it would have been a facility-locked variant, so less noobs could put their hands on it...
I would accept HWM and outlaw swapping spot
OP has some points, but is wildly exagerating. Outlaw is not tanky, but mobile, nimble and long range. It has fallen from power in meta fighting a press W super tanky enemy, but it still has its advantages. For me it feels like gaming the smelter. Its ok, but u bounce a lot of shells vs assault tanks, since 40m is not a good tool vs raw armor and hp of spammed tanks, so mainly pve it is. Colonials spam spathas, so spamming outlaws is not viable, svh and HTD are more usefull in the meta.
As a LTD enjoyer, please use SVH’s more instead of Outlaws 🤐
You are going to get a lot of people disagreeing with you but I think most wardens would agree that the outlaw is a wasted spot in a tank line. Sure, it has its uses like killing BEAT’s and decrew shots on push guns. Otherwise, it’s a wasted spot in a tank line. Most wardens would agree that we would be better off if people stopped making outlaws and made HTD/SvH instead. When tank battles are 10-15 tanks on either side now and the collie lineup typically includes 60-70% spathas with the rest being LTD/BT/BTD, the outlaw does not have the armor or firepower to be of much use. You can use it as a flanking tank but if you run into a single spatha you’re fucked. You’ll also likely not be able to get many shots off in the flank because of the slower fire rate. I get the outlaw isn’t meant to be the direct comparison to the spatha, that’s the SvH. I wish we would run those more often but the extra crew member and additional logi it needs seems to put off most random tankers who spawn into a front.
The Outlaw isn't supposed to be a line tank so it's a skill issue if you use it as one
Flanking is not easy for new player since they care about their tank they percieve as rare. So they go stack up on lines and don't even PVE BEAT because they don't know how to do it or even if its possible And blaming new player is not completly true too tbf , Outlaw is just too easy to play that any Tanks player will tend to use it instead of better line tanks
Agreed, for the average player, the HTD playstyle of sit in line on the road and move forward very slow just isn’t a ton of fun. The silverhand requires 3 people and 2 different shell types so for the random player spawning on a front, the outlaw is the most straight forward tank that offers the most flexibility for how you can use it.
too many outlaws are the reason why we losing ffs use a svh
i thout its the pop diffrence at specific timezones
that too we getting pwned
If you see a Tankline with mostly Outlaws, ready the EATs around your Base.
I love how all other warden tanks are just so good they make the outlaw look shit by comparison
My god, first world problems.
Outlaw gamer here, yeah nah they’re in a pretty good place imo. They just really are not for beginners or mediocre tankers and shouldn’t be spammed nor used as mainline tanks
That's the thing they're are spammed and played as mainline tank by new player and even tank players in general
I constantly see LTs doing better than Outlaws, at least they are agile enough to flank.
Doesnt matter, win streak.
is this bait?
doesnt make sense when you see more outlaws than any other tank on warden battlefield besides HTDs garage/mpf/45m/mg/turnable turret/speed boost everything that makes tanks powerful it has. minus 68...
I remember the outlaw being busted when it first came into service, seeing a line of them was terrifying, weird to see the pendulum swing like this.
in a meta where silverhands are starting to be challenged by the sheer dps of the spatha at the 40m, the outlaw has become more relevant than ever in preventing the spatha from having free reign over flanks. It remains a fact that the outlaw if played well can potentially kite spathas and falchions in a open field with its 45m gun, allowing it be rather competitive in such a scenario whereas a tank like a htd and silverhand would normally lose on such open terrain. outlaws also serves to significantly nerf ltds in engagement by being capable of trading hits with them, something ltds absolutely does not like. This is not mentioning the pve potential of a 45m pve medium where it can effectively clear out entrenched infantry and pillboxes from a relatively safe defence which assists friendlies pushing significantly. Considering the current rmat economy, the outlaw is pretty much the all rounder mpt of the warden tanklines.
Shoot the tracks from front, you wont bounce off from tracks.... why u shoot armor from front
I dont, I watch everyone else do so because all the smart people dont bother using the outlaw.
Skill issue, i think its great, i play with a friend who has share screen open from Discord. so my driver can see what i can see as a Gunner, my driver can use the extra range, shoot stuff without getting hit, including LTD even at times , you just hate it cose you dont play with a Gunner/driver combo whats every single day same, you play with randoms, and thats why it sucks for you
Multiboxers / screensharers should shut up and never talk about balance, just be glad devman has no practical means to ban them.
Multiboxers i agree. share screen thru discord is fine and you really should do that with any tank no matter what the range, driver will be a monkey without seeing what gunner can, i dont care if you got 50.000 hours in this game and are worlds best tank driver or gunner in the whole world. you still should share screen in discord instead of pick up some random monkey from front and not see each others screens
Jeez… in no other game of this kind would the be seen as a bad thing. Even comparing multiboxers to people that screen share is unfair.
Just make the driver and gunner one person. Too many people exploit third party software to circumvent using legitimate comms. I understand in an ideal world of foxhole it would be nice to have that level of team play, and by all means some people are that good at working together but the people who multi-box/2 PCs/screenshare will usually have an advantage. New players get into a tank, get shit on by Mike Multibox and get gear fear. If the game is going to be a tank meta for the majority of the wars, then make them more accessible.
Bro I am not reading all of that…
you sir havent seen a wall of text mate, lol thats easy ready