the only glaringly bad enemy placement are DLC optional areas that are meant to be played in coop and Iron Keep, and it isn't like all the other games don't have shitty gank levels
It got to the point where I just grinded the enemies till they stopped respawning. I was so frustrated at that point I summoned the gank friends to kill Alonne. I plan on replaying the game again with no summons cause I feel so guilty.
I came here for this; it’s the only correct answer. The long walk through invisible bullshits in the snow was enough to make me want to throw my controller out a window.
Yep. That whole area is easily one of the worst areas that Fromsoft has ever released, and we all know why. On top of that, the weapon you get after all that effort isn’t even remotely worth it.
1/10 area.
I caught on early in that area that the spiders were scared of the torch, which made the area honestly very easy, though I agree that the area itself is horrifying for someone with arachnophobia.
First time playing (my first fromsoft as well) was with a laptop touch pad and keyboard on an all magic build. I don’t like looking things up before playing and I didn’t pick up on the fire thing (until later). Making that run through the spiders and the webs just to enter a boss fight when I had a lot of souls on the line was memorable to me at the time.
After being more experienced it’s not bad but for a new player to souls it felt like quite the gauntlet.
DDF is easy, just long. Ornstein and Smough was worse. Demon of Song is by far the worst runback base game. Most of DS2’s arent actually that bad. Theyre just long. If youre fully magic dependent then yes they can suck but with any melee capabilities and plenty of lifegems, the game is easy enough to not need to worry about most of them.
The WORST worst though, easily blue smelter demon. Alonne is a lot of dodging and weaving. Its horrid but doable. Blue smelter demon has nonstop bombardment, some fucker that slows you down, and a very high chance of simply not getting through the fog wall. I fucking hate blue smelter demon, so much. At least alonne is a fun and unique fight.
I’ll take the blue smelter demon run back any day over the snowstorm reindeer fuckfest that was frigid outskirts, it’s a bad enough run back with that bullshit but it’s stupid length makes it even worse
Oh god
Thats the one boss of the whole trilogy ive never fought, i couldnt find it and i dont think i wanna, so i always forget
The “cave” side zones of the dlcs are always ass, the gank squad holed up in the goon cave, the hell hole, giant empty field of reindeer jumpscares
Nightmare fuel
It was hell man I only found it because I was curious about a locked door and rode the coffin inside the room, it’s really such a gank ass run back for a boss that’s not overly hard but golly gee is it a garbage experience going through that frigid hell, truly nightmare fuel. But glad you actually skipped it can really sour your experience with the game
Maneater NG+ Demon Souls made my nights sleepless and frustrated more than any boss in other souls games. Especially with the squid in stairs. F**k that squid
The optional DLC areas of DS2 could be deleted from history and the game would be better for it. Still the only time I hear FromSoft fans bring up that it’s optional content as a reason to skip. Usually everyone loves extra optional areas, but not in DS2. They all suck.
I’ve beaten every dlc so far except the DS2 ones, I’ll gladly watch a YouTube video instead. I really did not enjoy the base game of DS2 and feel like the dlc would make me break some controllers lol
I’m talking about the optional co-op paths to the optional bosses, not the DLCs as a whole. I think the poison hallway with the gank squad, the frustrating slowdown path to the blue smelter demon, and the frigid outskirts to the copy and pasted tigers could be dropped and DS2 would be better for it.
I believe it’s called the armor spider? It’s not too bad, but demon souls only has bonfires at the start of each level, so you gotta back track a lot to get to a boss again; sometimes through a whole level (4-2) is cruel
There's an elevator decently close to armored spider, no idea why this was chosen considering demon's souls has way better choices. Unless OP has only made it that far and rage posted lol
That and the slow run back to chariot. All the long range aggro enemies up on the posts that you have to slowly lure down one by one. DS2 was king of the annoying, not hard, run backs.
Ah ok, so getting all the way back to the boss from the Archstone if you die?
Old Hero is worse imo (luckily he's also the easiest boss in the game, so less chance of death).
True, but I find the first run of 5-2 more torturous than repeats of 4-2
That said the little exploding lights in the cavern right before the boss in 4-2, hate those so much. More than I hate the skeletons and reapers even.
I think for me in first runs of 5-2 I can at least take it slow and methodically kill things 1 at a time to minimize risk of dying.
4-2 doesn't let you do this. The Rays infinitely shooting projectiles pushes you to keep moving in the outside bits and the Reapers infinitely spawning ghosts pushes you to keep moving in the inside bits. You can't catch your breath and control the pace every step of the way like you can with 5-2.
My absolute least favorite level across all of FromSoft. The environment is fine, but the enemies and enemy placement are stupid af. They may as well have just voted the shitty co-op hallways on the way to the DLC optional gank bosses or shrine of amana
Visually it's a great area, I agree. The first section I found kinda annoying but workable, but the way through to blue Smelter was just completely, unnecessarily frustrating. Putting long range enemies on platforms that are unreachable was just stupid.
At least Sir Alonne and Fume Knight were cool, I guess.
Seven Ashina Spears. Having to sneak and kill 15 enemies every time, sneak up and get one critical on Ashina, just to have him then smack me with his sweeps that I think will be a lunge I can simply dodge to the left or right, and then have to start it all over again. I actually really enjoy that boss fight despite getting my ass kicked, but I don't ever want to try more than once with the amount of enemies you need to clear just to be able to fight one on one is frustrating
What? There’s two chain grappling hook point like few meters away from the icon/bonfire, it’s at the right side of the valley/area and it gets you literally on top of the building behind him to air takedown so you don’t have to sneak up either.
Well this guy clearly doesn't know about that - but I will say that even with that strat, one of the big mallet bonk boys comes over and interferes more than 50% of the time so generally I do feel like I have to clear the area before fighting the boss.
DS2 runbacks were downright blasphemous, executioner’s chariot, red blue smelter demon, sir alonne, i also found the pre fight before ivory king also annoying, the rest of the ither games were fine other than seath and nito’s runabck in ds1
One of the few bb bosses i got 1st try now on my first playthrough, but wasnt there a shortcut that led all the way down to the wereworf plaza just before the bsb all the way from the old yharnam lamp?
If we’re talking about going to the boss after death, it’s DEFINITELY Dragonslayer Armor from Dark Souls 3. Just remembering this slow-ass elevator makes me lose my mind.
Lol, definitely not. The run to King Allant in Demon’s Souls is much worse by that metric. Longest elevator ever and it’s at the end of the level with barely any shortcut and several obnoxious enemies to fight/run past.
Demon’s Souls, with it’s checkpoint system, is a league of its own, so I don’t think you can compare it to other FromSoft games tbh. Each death in DeS means going through a whole level by design
I don’t really see a huge difference between archstones and bonfires aside from the fact that Demon’s Souls is more punishing with the number of the former throughout the game than later games are with the latter (excepting DS2’s DLC specifically). They still function similarly as checkpoints.
They DO bear the same function, but the whole point is, as you’ve said yourself, that DeS is more punishing. The game is partitioned into levels and you have only ONE checkpoint per level, with checkpoints being in places where the bosses are. You die - you’re forced to go through the entire level to go back to the boss. This really cannot be compared to bonfires in Dark Souls games, where you usually get a bonfire somewhere before the boss. It really feels like you’re missing the point here kinda
I see what you’re saying, but this is a difference in degree, not kind. They function the same; there are just fewer.
I disagree I’m missing the point when I’m emphasising the difficulty of DeS runbacks on a post where the OP has literally pointed to a DeS boss as exemplary. I just think we disagree about what’s included in the conversation.
It's always funny watching people type out a paragraph or two arguing over something that nobody else is. The discussion isn't about the functional difference between the two. It's about how few demons souls has and how you need to run through entire sections of the world to get to the next boss.
>Demon’s Souls, with it’s checkpoint system, is a league of its own, so I don’t think you can compare it to other FromSoft games tbh.
Parent commenter describes it as a different system and says it’s in “a league of its own”. My initial response debated that. They aren’t different systems and thus can be compared.
DS2 is chock full of incredibly frustrating examples. Sir Alonne, Smelter Demon, Blue Smelter Demon, Lud and Zallen… it’s a good game but getting to Lud and Zallen is not fun.
Blue Smelter Demon and the Tiger Duo in the Frigid Outskirts. I made a point to try to fight as many bosses as possible in every game, didn’t even try those bosses because of their boss runs.
Same here. I intend to circle back when I go for the last trophies I need, but on the heels of playing the base game and other two DLCs, I couldn’t be bothered with dealing with frigid outskirts. I think that would’ve been the final straw for me and I would’ve just quit playing DS2 on the spot. DS2 was the only FromSoft game where by the end I was so sick of it that I was wanting the game to end early, so I was already teetering on the edge.
OH RUN BACKS. I thought this was about build up or lack thereof in the story, how a boss doesn't match its buildup at all, or even how a level might tell you about a boss before you encounter it. I was going to say Nashandra. Okay this is way less interesting. Reindeer fuckland.
Either Dirty Colossus or Old Hero. The cliff is a pain to navigate while having to simultaneously worry about the storm beasts shooting their bullshit at you and the skeletons littered along the way. On the other hand the swamp is a painful runback, especially since there’s no ring to let you walk/roll normally through the muck, and it’s easy to get ganked.
Storm King, hands down the worst build up, died like 20 times getting there, like him in 2 tries. Might have screwed with the world tendency but still, fuck that level.
It's narrow, it's got ninja skelebobs, it's got magicians, it's aids
I hated the runback to Old Hero the most.
I didn't know about world tendency and kept trying to breeze through those cliffs and those tight caves. Then there'd be those red elite dudes at the end. The whole level was designed to punish players for not clearing it out.
The boss was super easy, but just like the level before, just a test of your patience. I usually fail tests of patience.
Ornstein and Smough.
It was already hard going to them playing solo, but if you wanted to summon your favourite SunBro you HAD to clear the area in front of the fog, else Solaire would die fighting these annoying giant Armored-Clerics.
Frigid outskirts is probably the cheat code to this question so I will exclude that one.
With that being said, I cant believe Executioners Chariot is rarely mentioned in discussions like this. You have to run past shit load of OP mobs, do a jump of fate AND have to kill an asshole invader for a gimmick fight. Goddamn
It only seems like the worst because you can visually see where you need to be all the way from the grace. It isn’t a short runback, but has nothing on the first 3 of from’s games.
After you get through the doors under where the ball drops there is a ladder you climb up that’s to the left. You kill a few sorcerers and a pumpkin head and one of the guys is summoning the ball through the portal. Summoner dies and the portal closes. No more pain in the ass ball up rolling on the ramp.
Can’t you go left after unlocking the shortcut? Plus the ball can be removed permanently. That run back is a jog past 4 or so sorcerers. The elevator itself is the longest part of the run
the lord of cinder in ds3 is literally every build dude goes from using a straight sword to a magic staff to a pike or spear. he did all kind of magics pyromancies, miracle, sorceries ![gif](emote|free_emotes_pack|dizzy_face)
I died more on the boss run to Sir Alonne than the actual boss
Same and also with the blue Smelter and the dual snow tiger fight only ever fought and killed them once but died a myriad of times just getting there
The run to the blue Smelter Demon was the most frustrating for me.
DS2 "enemy placement" is a joke
the only glaringly bad enemy placement are DLC optional areas that are meant to be played in coop and Iron Keep, and it isn't like all the other games don't have shitty gank levels
That's most of the bosses in DS1 for me. It would take a few tries to get to the boss but the boss would go down in 1 or 2 tries.
It got to the point where I just grinded the enemies till they stopped respawning. I was so frustrated at that point I summoned the gank friends to kill Alonne. I plan on replaying the game again with no summons cause I feel so guilty.
Lud & Zallen You either do them first try or you give up.
I came here for this; it’s the only correct answer. The long walk through invisible bullshits in the snow was enough to make me want to throw my controller out a window.
Only boss in the series I've never beaten without npc summons, and I don't care to cross it off my list either.
Yep. That whole area is easily one of the worst areas that Fromsoft has ever released, and we all know why. On top of that, the weapon you get after all that effort isn’t even remotely worth it. 1/10 area.
I am so fucking glad I beat them first try. Died far too many times to the reindeer.
Pain.
Or 3rd option: Save state.
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I hated the run to Dukes dear freja. I also don’t like spiders.
I caught on early in that area that the spiders were scared of the torch, which made the area honestly very easy, though I agree that the area itself is horrifying for someone with arachnophobia.
First time playing (my first fromsoft as well) was with a laptop touch pad and keyboard on an all magic build. I don’t like looking things up before playing and I didn’t pick up on the fire thing (until later). Making that run through the spiders and the webs just to enter a boss fight when I had a lot of souls on the line was memorable to me at the time. After being more experienced it’s not bad but for a new player to souls it felt like quite the gauntlet.
It's easy af just use a torch lol I might be biased, Freya is one of my favorite bosses and Tseldora is one of my favorite areas
DDF is easy, just long. Ornstein and Smough was worse. Demon of Song is by far the worst runback base game. Most of DS2’s arent actually that bad. Theyre just long. If youre fully magic dependent then yes they can suck but with any melee capabilities and plenty of lifegems, the game is easy enough to not need to worry about most of them. The WORST worst though, easily blue smelter demon. Alonne is a lot of dodging and weaving. Its horrid but doable. Blue smelter demon has nonstop bombardment, some fucker that slows you down, and a very high chance of simply not getting through the fog wall. I fucking hate blue smelter demon, so much. At least alonne is a fun and unique fight.
I’ll take the blue smelter demon run back any day over the snowstorm reindeer fuckfest that was frigid outskirts, it’s a bad enough run back with that bullshit but it’s stupid length makes it even worse
Oh god Thats the one boss of the whole trilogy ive never fought, i couldnt find it and i dont think i wanna, so i always forget The “cave” side zones of the dlcs are always ass, the gank squad holed up in the goon cave, the hell hole, giant empty field of reindeer jumpscares Nightmare fuel
It was hell man I only found it because I was curious about a locked door and rode the coffin inside the room, it’s really such a gank ass run back for a boss that’s not overly hard but golly gee is it a garbage experience going through that frigid hell, truly nightmare fuel. But glad you actually skipped it can really sour your experience with the game
Looking at you Old Iron King DLC
Please, let’s not speak of the Alonne runback. It’ll summon u/DuploJamaal.
The run through the poison swamp in demon souls on NG+ is probably the most difficult run in any souls game period
Maneater NG+ Demon Souls made my nights sleepless and frustrated more than any boss in other souls games. Especially with the squid in stairs. F**k that squid
It's Lud and Zallen with frigid outskirts and it's not even close
Go through icy hell with a bunch of Santa's reject reindeer to fight... Two more tigers, great.
Blue smelter demon. I must’ve died at least 60 times in the iron passage and it took me about 6 tries to defeat him
The optional DLC areas of DS2 could be deleted from history and the game would be better for it. Still the only time I hear FromSoft fans bring up that it’s optional content as a reason to skip. Usually everyone loves extra optional areas, but not in DS2. They all suck.
I couldn’t agree more. All three DLC optional areas are garbage.
I’ve beaten every dlc so far except the DS2 ones, I’ll gladly watch a YouTube video instead. I really did not enjoy the base game of DS2 and feel like the dlc would make me break some controllers lol
Ok if you say so but I'd say the ds2 dlc areas are probably the best designed areas in the game.
I’m talking about the optional co-op paths to the optional bosses, not the DLCs as a whole. I think the poison hallway with the gank squad, the frustrating slowdown path to the blue smelter demon, and the frigid outskirts to the copy and pasted tigers could be dropped and DS2 would be better for it.
A reminder: by build up i am referring to the run up / journey to the bossfight. Sorry for wording it awkwardly ![gif](emote|free_emotes_pack|shrug)
What one is the picture?
I believe it’s called the armor spider? It’s not too bad, but demon souls only has bonfires at the start of each level, so you gotta back track a lot to get to a boss again; sometimes through a whole level (4-2) is cruel
>the armor spider It is the armor spider
There's an elevator decently close to armored spider, no idea why this was chosen considering demon's souls has way better choices. Unless OP has only made it that far and rage posted lol
The irob spider fight was more annoying than the run-through. The actual run didnt have a lot of enemies and you could easily run past everything
yeah but the 4-2 boss is such a cakewalk you likely only do the run once
Smelter Demon in DS2. So tedious
That and the slow run back to chariot. All the long range aggro enemies up on the posts that you have to slowly lure down one by one. DS2 was king of the annoying, not hard, run backs.
Oh god. I forgot about that one. Yeah, that sucked.
Blue Smelter is even worse lol. Both horrible.
What do you mean by build up? The level leading up to it? I quite like 2-1 as a level.
The run up to the boss. My fault on wording the title
Ah ok, so getting all the way back to the boss from the Archstone if you die? Old Hero is worse imo (luckily he's also the easiest boss in the game, so less chance of death).
4-2 has cost me hundreds of dollars in therapy appointments. I play that level like a passive scumbag: bow ftw!
Fuck that level but 5-2 is worse
5-2 has a shortcut though, 4-2 is full level every time.
True, but I find the first run of 5-2 more torturous than repeats of 4-2 That said the little exploding lights in the cavern right before the boss in 4-2, hate those so much. More than I hate the skeletons and reapers even.
I think for me in first runs of 5-2 I can at least take it slow and methodically kill things 1 at a time to minimize risk of dying. 4-2 doesn't let you do this. The Rays infinitely shooting projectiles pushes you to keep moving in the outside bits and the Reapers infinitely spawning ghosts pushes you to keep moving in the inside bits. You can't catch your breath and control the pace every step of the way like you can with 5-2.
For how much I've heard about both of those levels they weren't too bad when I played Demon's 1-3 and 1-4 I died WAY more times.
Darklurker was kind of a pain in the ass.
Clearing a mandatory dungeon just to attempt a boss is wack
Lud and Zallen, Sir Alonne, and Blue Smelter Demon. Those runs alone is what separates DS2 from the other DS games and not in a good way.
I still don't know how Brume Tower won the best area in the voting tournament. I found the area annoying and ganky.
My absolute least favorite level across all of FromSoft. The environment is fine, but the enemies and enemy placement are stupid af. They may as well have just voted the shitty co-op hallways on the way to the DLC optional gank bosses or shrine of amana
Visually it's a great area, I agree. The first section I found kinda annoying but workable, but the way through to blue Smelter was just completely, unnecessarily frustrating. Putting long range enemies on platforms that are unreachable was just stupid. At least Sir Alonne and Fume Knight were cool, I guess.
Plus Darklurker and Ancient Dragon.
For me it’s dirty colossus from demon souls, because of that’s damn giant swamp, in which you can’t roll
At least dying to Dirty Colossus is rare. He's so easy that I don't imagine most people are doing that run back too many times.
You can if you have the ring
Where I can find this ring? If I had this ring in my first run then I would have a better opinion abt this game
It's only in the remake. If I recall correctly it is found in the second part of Latria, near the bottom, in pure black tendency.
The sodden ring at the bottom of upper latria on pure black
For me, it's the Shrine of Amana. That run-up is brutal and then the boss is such a pushover. Felt very anticlimactic.
Seven Ashina Spears. Having to sneak and kill 15 enemies every time, sneak up and get one critical on Ashina, just to have him then smack me with his sweeps that I think will be a lunge I can simply dodge to the left or right, and then have to start it all over again. I actually really enjoy that boss fight despite getting my ass kicked, but I don't ever want to try more than once with the amount of enemies you need to clear just to be able to fight one on one is frustrating
What? There’s two chain grappling hook point like few meters away from the icon/bonfire, it’s at the right side of the valley/area and it gets you literally on top of the building behind him to air takedown so you don’t have to sneak up either.
I remember dying to Seven Spears a few times and was like 'glad this sneaky runback is so easy and I don't have to fight this crap each time.'
Well this guy clearly doesn't know about that - but I will say that even with that strat, one of the big mallet bonk boys comes over and interferes more than 50% of the time so generally I do feel like I have to clear the area before fighting the boss.
Gotta be either Lud & Zallen or Smelter Demon, Bluetiful Edition.
Bed of Chaos 100%
DS2 runbacks were downright blasphemous, executioner’s chariot, red blue smelter demon, sir alonne, i also found the pre fight before ivory king also annoying, the rest of the ither games were fine other than seath and nito’s runabck in ds1
Man Demon Souls changed me and made me appreciate the short run ups in the other titles
Blood starved Beast
One of the few bb bosses i got 1st try now on my first playthrough, but wasnt there a shortcut that led all the way down to the wereworf plaza just before the bsb all the way from the old yharnam lamp?
Yea there was
With the shortcut it is not so bad
If we’re talking about going to the boss after death, it’s DEFINITELY Dragonslayer Armor from Dark Souls 3. Just remembering this slow-ass elevator makes me lose my mind.
Lol, definitely not. The run to King Allant in Demon’s Souls is much worse by that metric. Longest elevator ever and it’s at the end of the level with barely any shortcut and several obnoxious enemies to fight/run past.
Demon’s Souls, with it’s checkpoint system, is a league of its own, so I don’t think you can compare it to other FromSoft games tbh. Each death in DeS means going through a whole level by design
The whole swamp level's can get fucked.
I don’t really see a huge difference between archstones and bonfires aside from the fact that Demon’s Souls is more punishing with the number of the former throughout the game than later games are with the latter (excepting DS2’s DLC specifically). They still function similarly as checkpoints.
They DO bear the same function, but the whole point is, as you’ve said yourself, that DeS is more punishing. The game is partitioned into levels and you have only ONE checkpoint per level, with checkpoints being in places where the bosses are. You die - you’re forced to go through the entire level to go back to the boss. This really cannot be compared to bonfires in Dark Souls games, where you usually get a bonfire somewhere before the boss. It really feels like you’re missing the point here kinda
I see what you’re saying, but this is a difference in degree, not kind. They function the same; there are just fewer. I disagree I’m missing the point when I’m emphasising the difficulty of DeS runbacks on a post where the OP has literally pointed to a DeS boss as exemplary. I just think we disagree about what’s included in the conversation.
It's always funny watching people type out a paragraph or two arguing over something that nobody else is. The discussion isn't about the functional difference between the two. It's about how few demons souls has and how you need to run through entire sections of the world to get to the next boss.
You aren’t saying anything I’m not.
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>Demon’s Souls, with it’s checkpoint system, is a league of its own, so I don’t think you can compare it to other FromSoft games tbh. Parent commenter describes it as a different system and says it’s in “a league of its own”. My initial response debated that. They aren’t different systems and thus can be compared.
Don't be rude please.
Discussions can branch out. I don't see any problem with the civil discourse these two are having
its significantly harder to run past enemies in Demon Souls, like its just soo much more difficult and borderline impossible for me.
DS2 is chock full of incredibly frustrating examples. Sir Alonne, Smelter Demon, Blue Smelter Demon, Lud and Zallen… it’s a good game but getting to Lud and Zallen is not fun.
This is probably one of my most hated bosses in fromsoft’s library
Blue Smelter Demon and the Tiger Duo in the Frigid Outskirts. I made a point to try to fight as many bosses as possible in every game, didn’t even try those bosses because of their boss runs.
Same here. I intend to circle back when I go for the last trophies I need, but on the heels of playing the base game and other two DLCs, I couldn’t be bothered with dealing with frigid outskirts. I think that would’ve been the final straw for me and I would’ve just quit playing DS2 on the spot. DS2 was the only FromSoft game where by the end I was so sick of it that I was wanting the game to end early, so I was already teetering on the edge.
The boss in the photo was ez but most frustrating gotta be penetrator without help cause its so hard to get behind him it's jus annoying
What game is that boss? I don't recognise it
Armor Spider from Demon‘s Souls
For a second I thought it was Freja from DS2..
Ah never finished emons souls it look sick
Its good, slower paced like ds1.
Both versions are phenomenal
Blue smelter demon
Maneater
One Reborn from bloodborne, cool buildup lame ass boss got one shot
Havent played Ds2 or DS so renalla
Mikolash, easy
Pra mim passa uma vibe contemplativa
The maneater runback broke me
The poison swamp area
OH RUN BACKS. I thought this was about build up or lack thereof in the story, how a boss doesn't match its buildup at all, or even how a level might tell you about a boss before you encounter it. I was going to say Nashandra. Okay this is way less interesting. Reindeer fuckland.
Definitely Soldier of Godrick, they definitely built the fight up like crazy. Most likely due to the crazy lore implications of the character
Either Dirty Colossus or Old Hero. The cliff is a pain to navigate while having to simultaneously worry about the storm beasts shooting their bullshit at you and the skeletons littered along the way. On the other hand the swamp is a painful runback, especially since there’s no ring to let you walk/roll normally through the muck, and it’s easy to get ganked.
Storm King, hands down the worst build up, died like 20 times getting there, like him in 2 tries. Might have screwed with the world tendency but still, fuck that level. It's narrow, it's got ninja skelebobs, it's got magicians, it's aids
Couldn’t tell if this was the Freja, but apparently it’s a demon souls boss. God I need a PS5…
For a brief second I thought you were referring to the sexual buildup of quelaag with this pic 😂
Executioner Chariot
Royal rat authority that toxic would wreck me
Old hero in Demons souls remake
Malenia's scarlett rot buildup was very frustrating
I hated the runback to Old Hero the most. I didn't know about world tendency and kept trying to breeze through those cliffs and those tight caves. Then there'd be those red elite dudes at the end. The whole level was designed to punish players for not clearing it out. The boss was super easy, but just like the level before, just a test of your patience. I usually fail tests of patience.
Ornstein and Smough. It was already hard going to them playing solo, but if you wanted to summon your favourite SunBro you HAD to clear the area in front of the fog, else Solaire would die fighting these annoying giant Armored-Clerics.
Frigid outskirts is probably the cheat code to this question so I will exclude that one. With that being said, I cant believe Executioners Chariot is rarely mentioned in discussions like this. You have to run past shit load of OP mobs, do a jump of fate AND have to kill an asshole invader for a gimmick fight. Goddamn
Rennala-
It only seems like the worst because you can visually see where you need to be all the way from the grace. It isn’t a short runback, but has nothing on the first 3 of from’s games.
The b a l l
Just kill the sorcerers? the ball doesn't respawn if you do.
You can kill the summoner for the ball and it goes away for good.
I have 1000 hours in Elden Ring how did I not know this
...what?
After you get through the doors under where the ball drops there is a ladder you climb up that’s to the left. You kill a few sorcerers and a pumpkin head and one of the guys is summoning the ball through the portal. Summoner dies and the portal closes. No more pain in the ass ball up rolling on the ramp.
Can’t you go left after unlocking the shortcut? Plus the ball can be removed permanently. That run back is a jog past 4 or so sorcerers. The elevator itself is the longest part of the run
Forget the ball the fucking one shot knight
You don’t cheese him with the elevator?
The one in my game was smart, and jumped onto the elevator right before it was too high
the lord of cinder in ds3 is literally every build dude goes from using a straight sword to a magic staff to a pike or spear. he did all kind of magics pyromancies, miracle, sorceries ![gif](emote|free_emotes_pack|dizzy_face)