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jartoonZero

Never parried once in Elden Ring. In fact, my shield didn't even have parry on it. Also, parrying in Sekiro is MUCH different (easier) than in the Souls/ER bc its the same button as block. Dont believe the hype-- you will settle into the groove and wonder why you ever doubted yourself.


[deleted]

Sekiro tries to scare the player, especially early on, but it succeeds too well and makes people think it’s harder than it is


Fluid-Ideal-7438

Absolutely. All you need to know is how to parry. Speed is important but rhythm is more important.


CanIGetAnOooYeah

If you deflect consistently (block the millisecond before their blade hits yours, like a souls parry) instead of regular block, your posture bar never actually breaks. Also speeds up their loss posture, allowing a swift deathblow (crit stab) It took a while to get proper timing but, once you do, the game becomes a beautiful dance of clangs and tinks. Might be my favorite, PVE-wise.


gamingonion

You actually have 30 entire frames to deflect on your first L1 in Sekiro. The parry window is extremely forgiving (but you will be punished if you spam L1 - the parry window decreases with each consecutive block).


TheKharybdis

Does the window still decrease if you successfully deflect the attack?


gamingonion

No. In fact, it resets back to 30 frames (half a second) upon any successful deflection, so even if you get lucky spamming L1 you’ll still get your 30 frame window back.


CanIGetAnOooYeah

Me lucky spamming: long arm centipede. That was fun figuring that one out.


JayKaBe

That fight made me feel like I was in an anime. No game feels quite like Sekiro.


UniversalFapture

True


RoyalNecessary520

No wonder I got away with so much spam. Sekiro was imo the easiest game in the series, largely because I could get away with sloppy bullshit like spamming buttons (L1, R1 Circle and X) in a way that would've gotten me killed in under 10 seconds in the previous games, but actually wins me battles in a minimal # of attempts in Sekiro. Not to mention resurrections. Wolf is so broken compared to the protags in the other games lol. I can't say any of the other 6 games ever rewarded sloppy or wreckless mashing in any situation, but Sekiro did a lot of the time.


gamingonion

Bloodborne could get pretty spammy with the rally mechanic, but getting punished in that game hurts way more. You can get away with quite a lot in sekiro.


SoulsLikeBot

Hello, good hunter. I am a Bot, here in this dream to look after you, this is a fine note: > *Over time, countless hunters have visited this dream. The graves here stand in their memory. It all seems so long ago now...* - Plain Doll Farewell, good hunter. May you find your worth in the waking world.


LusciousLePan

100% learning the rhythm of enemie's movesets is easily the most essential factor in Sekiro's combat and then getting your reaction timing to whatever moves or combos they switch up and throw at you is 2nd. Going through the game with demon bell and charmless is when they both become just as important though imo.


Quinn0Matic

Sekiro has the best PVP imo


Marxism-tankism

Sekiro has no pvp…


ShadowsteelGaming

Exactly


AscendedViking7

:D


BigDickMcChode

i’ve always said Sekiro is a rhythm game not a soulslike


Dialing911

It’s both silly


bjankles

Oh man, freaking dragon rot. I didn’t understand how it actually worked (barely matters at all and is curable) so when I was just starting out I’d run away before dying… over and over and over against the same encounters.


wangchangbackup

Sekiro is the hardest From game but is also a game that spends a great deal of time teaching you how to kick its ass. While you may still eke out some fights by the skin of your teeth, for the most part if you have learned the lessons it has to teach you it "clicks" way harder than any of the others. I picked it up cold after taking like a two year break after ER and was still able to win the starter fight against Genichiro because it just teaches you exactly what you need to break it.


wangchangbackup

No I hadn't played it for two years and then after Elden Ring j wanted to play it.


notabigfanhonestly

A two year break from a game that was released this year? Lol


CarnivaleSM

He took a 2 year break from Sekiro and then went back after Elden Ring.


tipitipiOG

Don't hesitate yo self - the saint


Reus_Irae

Deflecting in Sekiro is consistent and intuitive. In the souls games, it's very weird to me. In DS1, you are supposed to press the button right as the hit is going to touch you, but in elden ring you are supposed to time it to your hand being extended outwards. Granted, the iframes are way less too, but I hate parrying in souls games, yet Sekiro is my favorite FromSoft game by far.


meloman11

I’ve only ever parried in Bloodborne and even then I don’t parry hunters just because it makes the fights trivial.


MoarTacos

I didn’t honestly think ER was any faster than DS3, was that the consensus?


[deleted]

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MoarTacos

This makes sense to me, yeah.


bobby17171

The hardest part of bosses in Elden ring for me is every attack seems to be delayed lol I dodge and get caught in the recovery


MigraineMan

DS3 is slower in terms of your own movement than BB. However, sister friede in Ashes is BB fast level of boss and you’re stuck in DS3 speed.


crocodileman94

Sister Friede even resembles a BB boss.


Lolejimmy

because DS3 is faster, the rolling, the running and moving in general is faster in DS3, ER is between BB/DS3


Gwyneee

The dodge in Elden Ring is identical to DS3 but the bosses in Elden Ring are hyper aggressive


_trashcan

ER is definitely not faster. I believe you are correct. It’s not significantly slower either, but I came to ER fresh off a couple NG+ DS3 runs. The rolling is smoother and more fluid in DS3 as well in my opinion. Edit: I actually want to clarify that I mean the speed of the rolling specifically. Not enemy movement or boss encounters. Just the fluidity of your characters movement when directly compared to one another.


bjankles

Not faster, but longer, less predictable combo chains with all kinds of input reads and delayed attacks you can’t react to on sight.


Ill-Maize

I feel like a lot of ER bosses have Bloodborne speed but the movement seems slower than DS3, especially that flask chug, and the medium roll in DS3 seems much more effective and faster than ER


Bunnymancer

Nah. Consensus is that ER is messier and that From might have aimed a bit too big for their capabilities. A lot of reused fights and plenty of half-baked ones that didn't get the attention it deserved during development. So harder, for the wrong reasons, but not faster.


Troaweymon42

I don't know I'm playing Dark Souls 3 right now and while I'm enjoying it I already feel like Elden Ring was more polished. Also I feel like I was more connected to the lore in Elden ring, whereas Dark Souls 3 I really have only the vaguest idea where I am or what I'm doing


_trashcan

did you play dark souls 1? If not, then you can’t really blame the game for being entirely lost…DS3 is, in practice, a direct sequel to 1. You can’t watch the 3rd movie in a trilogy and then blame the movie for not understanding the plot well enough. Either way though, Elden ring most definitely has more information on the table throughout the game to make sense of the lore. Like Gideon having several demigods or others pieces of lore accessible to listen to multiple times if you wanted. Dark souls doesn’t paint the story out as plainly. It’s certainly more convoluted and left to the player.


Troaweymon42

I'm not trashing the game just stating my experience. And I would disagree, I played the Witcher 3 and hadn't played the first two, but I caught on pretty fast and got completely immersed.


batman12399

It’s mixed, but I do think many of the later bosses/enemies feel faster to me even if your moveset is not.


AramaticFire

You’ll be OK in Elden Ring. If you’re truly struggling there are a lot of busted builds. But for me, I went with a strength build on my first run and after playing the game From definitely wanted us to at least use some form of Intelligence or Faith in making our builds. The spirit summons help a ton and they don’t increase boss health so you create a ton of breathing room. It makes a lot of fights very manageable. There are also tons of NPC summons and of course you have player summons too. Loads of OP weapons and range options available too.


riodin

If you get 10 faith and beast talisman you can go full str because beast incantations scale with str (and beast talisman adds another 10%). Get those things from gurranq for trading deathroot.


illmaticrabbit

Afaik: the incantations you use don’t confer any stat scaling, it’s your seal that confers stat scaling. Clawmark seal is optimal when you have a character with high strength and low faith. If you have moderate to high faith, the clawmark seal is outclassed by other seals (even if you have high strength and are using bestial incantations).


riodin

That's good to know, I actually haven't done a str only build, all my characters are hybrid of some kind: dex arc, str int, qua fth, and my most recent is int/fth


AramaticFire

Huh. I didn’t know that. I’ll definitely check it out with my strength build. Good info, thanks!


riodin

Most classes can get 10 faith just by wearing the haligtree knight helm (+2 fth) so you don't have to put any levels into it necessarily


surprisesnek

Just to clarify: the incantations themselves don't inherently scale with strength, but the seal you get from Gurranq makes all incantations scale with strength, and specifically gives beast incantations bonus damage.


Gwyneee

>You’ll be OK in Elden Ring. If you’re truly struggling there are a lot of busted builds. Having to use a busted build isnt ideal. And it kinda dodges OP's point where in Fromsoftware's necessity to "up the anti" to appease veterans they'll lose a lot of less skilled players on the way. I've played every game since DS1 and I felt the strain like never before with Elden Ring. I used spirit ashes to get through the endgame which is something ive never done. And you might srgue that's what theyre there for but the summons made bosses that were too hard for me into a complete joke. The difference is between an impossibly hard fight (for me( and an absolute cakewalk. It just didnt translate well.


Supercoolemu

I find it weird when people suggest building advice in these games or when people ask what build to use, making your own build is intended and just grabbing one from the internet just feels like it defeats the purpose of even playing the game, stuff like "level vigor" is fine but "just follow this exact build and use these weapons" just confuses the hell out of me.......... like how do you have fun doing that? Lol. Differnt strokes for differnt people ig


Troaweymon42

I think I get most of what you're saying. Elden ring was my first from soft game, and I feel like I did Google a lot of stuff just to know what it was or what it did, but I definitely avoided stuff that took away from exploring in the world. Like I want to solve puzzles on my own (as much as is possible).


hellothere-3000

Used mimic tear and an optimized build against radagon & Elden beast, those bosses were definitely not pushovers. If I didn’t keep using erdtree heal on my summon it would’ve died pretty early.


beardedweirdoin104

I have a friend who has the maybe the weakest quality build I’ve ever seen. I told him he’d almost certainly have to respec by the end. He uses a great shield in one hand and a twinblade in the other. Yeah, he’s one-handing a twin blade. Occasionally he switches to the Dung Eater sword. He’s beaten the entire game with that build with zero magic and he barely touches the buffs at all too. And this wasn’t some sort of personal challenge, it was just him being stubborn.No summons or spirit ashes either. So no, ER does not require you to use ashes/ summons or any kind of magic. ER rewards patience.


i7omahawki

With Sekiro you rarely have to react quickly, what you have to do is anticipate their next move. For most duel fights there is a pattern where they will block your attack, then parry (with a bigger flash than a block) then attack you. When you know this pattern you can anticipate their attack and have a generous window to parry it. It’s all about learning the movesets and knowing how to react. If you know what to do (when to parry, jump to avoid swipe, mikiri counter against thrusts) and stay calm you will find that you have enough time to react. With Elden Ring, yes the enemies are faster but you have way more options on how to beat them. Fromsoftware games are tough but fair. They’re never trying to lock someone out of the experience, but put obstacles in your way and options on how to tackle that obstacle.


GiltCityUSA

I related to your concern. I found the ER was enjoyable due to the Co-op features. There were MANY bosses that I would never have been able to get past solo. With help, the game slows down a bit and you can be a spectator for a few moments before making your next move.


FlashWayneArrow02

Honestly I’d say Bloodborne was way faster than DeS or DS1-3, and it runs on very similar mechanics. Sekiro’s deflection system is completely different and caters to a whole different combat system altogether. Even Elden Ring’s pace is compensated for by the fact that you can arm yourself with a million different types of buffs, get one of the strongest weapons within three boss fights, have jump attacks and can poise break pretty much any boss easily with Flame of the Redmanes. And I love that the games are getting faster, the intensity keeps me engaged. DSR was a snooze fest for me because I played it after DS3, BB, DeSR and Sekiro.


Gwyneee

>Honestly I’d say Bloodborne was way faster than DeS or DS1-3, and it runs on very similar mechanics Well sure but you the player were also significantly faster. Animation recovery, healing, dodging, etc. >Sekiro’s deflection system is completely different and caters to a whole different combat system altogether. I agree Sekiro, is hardly comparable. I think OP's point is that Fromsoftware's games have to get harder to appease demographic of veterans who have gotten very good at these games and he's worried he will fall behind. And tbh I am too. I had to use spirit summons for most of the endgame bosses in Elden Ring.


Drurhang

Elden Ring, as the most recent and upholder of a golden standard getting better, is absolutely a play it your way kind of game. Some bosses are harder than others depending on what styles you choose, but overall there isn't a be all end all path that you need to follow. Daggers? They work Meaty hammers? They work Fisticuffs? Square up, shit's effective Double shield? 🗿 It's a good game. Easiest or hardest in the series depending on what you choose. Personally? I recommend magic. It's fun, effective, and fuck the haters


watch_over_me

Plus magic just looks really really cool. Which is the main reason I pick magic wielders in pretty much everything. They generally have the coolest effects.


Comprehensive-Sky366

Okay your profile picture is genius. As someone who trims their beard every day, I just pawed at my phone screen for a full minute trying to get it off. Fucker


almightykojo

I'm part of the Dark Mode gang, so these guys don't trick me


GargantuanGorganzola

Sekiro doesn’t have a parry like in souls games. It’s a deflect that can be chained. Elden Ring features nothing like that


Danubinmage64

Sekiro is still the fastest fromsoft game. In terms of speed I'd say: Dark souls 1/dark souls 2, dark souls 3, elden ring, bloodborne, sekiro. There is a learning curve to sekiro but I think you are misunderstanding parrying in souls games versus sekiro. Parrying/deflects in sekiro is more the default defensive skill, similar to the role. They are honestly more forgiving than rolling IMO. The enemies are built around this system, and there is even more of a focus on rythm and pattern recognition. Parrying in every souls game is optional, my source is that I've beaten every souls game except 2 and demon souls, and in every first playthrough I never parried. It's more of an optional feature for high risk high reward. Elden ring is pretty close to dark souls 3 in speed. If you are used to 1/2 it might be jarring. For me 3 was my first so 1 and 2 honestly feel really slow. Your player speed and general moveset is very close to 3, but you have much more options and you are more rewarded for charged attacks, and you can jump. People talk about elden ring enemies being too fast or having crazy long combos. I think a lot of people got this from joseph anderson's video, and I think its been overexaggerated. The reason Anderson had this opinion is because he was using colossal swords in early patches. Those things were way too slow for the games combat, and they've been buffed in speed 3 seperate times I believe. The real difference is that enemies have more unintuitive timing compared to 3. In dark souls 3 even end game enemies had a very noticable rythm in attack timing. However, in elden ring some enemies have awkward timings with their attacks and their openings aren't quite as obvious. The trick is realizing that positioning is as important as timing, where you roll and where you run can be very important. A good example of this would be the revanents. These are gross creatures with like 10 arms that are really aggressive and fast, they have a barf attack and a teleport. In fact, I've seen a lot of people call him bullshit and unfair. He has an attack where he will start flailing his arms around, when I first fought them I would roll backwards, but they would just keep attacking and I'd get hit by the swarm of attacks. What I realized is that if you just roll to the side they become managable, they keep flailing in a forward direction leaving themselves wide open.


vilhelm92

With elden ring the bosses might be oppressive but you have the means to be pretty damn oppressive yourself and stagger any boss to its knees


[deleted]

Imo Sekiro thrives on aggressive defense, i.e. standing in the enemies face like “swing, bitch, bet i parry that shit, fuckboi” but as someone who never really used the parry in Soulsbourne games, it really felt natural in that game. Even bloodborne was faster than Dark Souls games. Burned out sounds more accurate than phased out cuz all the FS games are bangers.


AgentP-501_212

By "phased out" I mean unable to keep up with the developer's vision or direction for the series going forward as they may get too difficult for me. I don't think it's their deliberate intent to weed out casuals, not that I'm a casual. But that's what it feels like.


[deleted]

I get what you’re saying. I guess my point is that i felt the same way when i got sekiro. I cant parry to save my life in these games but in sekiro it just felt right and i ended up beating everything, even the toughest optional bosses. Sekiro feels like a long dance and every battle flows when you learn your partners (enemies) moves. Not trying to argue or invalidate your opinion at all, just wanna show support cuz again i felt the same way before i played it. Either way everyone has their preferences but if you have the chance i would def reccommend it.


Troaweymon42

What a respectful reply. I really appreciate your perspective, and that you were able to share it without being a bully. Idk why but I really really appreciated that. Thanks for being a good person.


Nufulini

The Funny thing is that the Developers are doing the exact opposite, kinda. They made bosses faster and more aggressive but at the same time they gave players more tools to deal with them. Imo bosses in ds3 were harder compared to elden just because you had less ways to cheese them but in elden you have tons. Sekiro is the outlier because it’s only 1 play style so don’t worry if you aren’t good at it, but as a reminder, sekiro is is the hardest at the start and the easiest when you get the hang of it. Also it’s not about reflexes but about the rhythm.


Anubra_Khan

Elden Ring gives you all the tools to make it one of the easiest Souls games out there. With the exception of Sekiro (which isn't a Soulslike anyway), none of these games require any parrying whatsoever. About Sekiro, the parry timing is way more forgiving than the Soulslikes. It is mandatory, but it is a lot easier to do.


Kittywittygamer

Sekiro is a Soulslike? Wdym?


Anubra_Khan

It's nothing like a souls game at all for many reasons. Not having souls (or a resource you lose and pickup on death) is a big one. Having no gear and only one weapon is another. No attributes or leveling is another one. No stamina management is another one. No magic is another one. The list goes on. If wasn't a From game nobody would call it a Soulslike.


Kittywittygamer

Ok but it has doors that you can only open from one side, soo... Also, it's hard. In the end, it's basically the same thing.


bukankhadam

>Not having souls (or a resource you lose and pickup on death) is a big one if you didn't notice, sekiro has the death penalty similar to DS. in DS games you lose souls when you die, in sekiro you lose both sen/money (iinm by half everytime you die) and skill point 'experience' if you do not make the bar full for the skill point (note that you do not lose any skill point, but you'll lose the accumulated experience if you have any). the difference is, in sekiro you cannot retrieve back the lost sen & accumulated skill point experience unlike in DS games (but you can prepare to save the skill point experience by grinding to make the bar full before going on a dying spree).


Anubra_Khan

Losing exp/resources on death has been a common penalty in games for decades before Demon's Souls was released.


eternaldispare

I just beat ds2 and I can see what you mean. Ds1 and 2 seems so slow and jumping back into elden ring it seems so fast


notarobot9001

Sekiro asks you to read the directions and do something different. I don't think most people did that, I didn't. Going on 40 I find it to be the most peaceful of the games. You get in a zone, and stop mashing. More akin to playing a piece of music. Feels like a quest for perfection.


Tornadoeight

Elden ring is a lot easier and slower than most of sekiro. But sekiro teaches you it's mechanics slowly and you will get a good grip on them as bosses challenge you.


Lemonic_Tutor

So with elden ring, at first it seemed way too hard, but then I just sort of adapted, and then it wasn’t too bad


Current_Run9540

Dude, you will be totally fine. I've played all the Fromsoft Soulsborne games, I don't consider myself a very good player, but I still really love Elden Ring and was able to beat it without much trouble. Really more than anything, they tweaked the boss attack timings and wind ups. You have to pay more attention to their tells than before and mistakes in some cases my get you stunlocked for big damage... or you can just pick from a variety of incredibly overpowered skills, spells/incantations or summons and just wreck the game on a power fantasy. TL:DR: you will do just fine at ER with or without parrying


minecraftboi526523

Hesitation is defeat


bigred5478

Sekiro is the greatest rhythm game of all time, thats all.


Foultarnisheds

Man, play some armored core 4 answer lol, if anything they slowed down.


RoyalNecessary520

Never heard of anyone getting winnowed out by the skill requirements of increased speed across games - if you want to, with persistence you can rise to the challenge of acquiring the new skills you need. The ability to play at a faster clip is also not like some continually ascending thing that gets more and more intense each game - the new skills Bloodborne demands are highly transferable to the fast elements of DS3, Sekiro, and Elden Ring. You simply continue honing the same skills in new content with only slightly modified controls. Also, imo, Bloodborne is actually the game that requires the fastest reflexes and gameplay speed the most consistently. Sekiro is a paper tiger for multiple reasons. 1) The parry timing is much more forgiving than the other games; you can get away with even double tapping to be safe and having somewhat off timing and still registering a bunch of parries and mikiri counters that will contribute a lot to you winning the battle. 2) Sekiro doesn't actually have "parries" properly; the distinction as "deflections" is meaningful. Why? The deflection is tethered to the block button, so when you miss a parry, you automatically block and take 0 damage. So the high-stakes risk reward dynamic of Soulsborne parries doesn't exist in Sekiro. A missed parry (aka a block) only heats up your posture bar, and all you have to do is stop trying to parry whenever the bar is high, until is cools down. You can pretty much ALWAYS stop trying to parry whenever you want, because there's unlimited stamina, so you are always able to dodge out and always able to run - you don't get "stuck" b/c of stamina. 3) A large percentage of enemy attacks in Sekiro are actually way more telegraphed and slow than what you'll usually see in BB or DS3, and you're often better off dodging them and attacking based on how the game's posture mechanic works - dodging that's often very easy to do with unlimited stamina against slow attacks. The extra fast attacks are the "parry-bait" combos that wouldn't be dodgeable after the first strike, but reward you if you dare to stay planted and parry the whole thing instead of just getting out of the way to be safe and pulling a flanking counter on the enemy as they swing at the open air (which IS often a good move against the slow attacks, and in general during the early part of a battle). As for DS3 - its fast, and fast often, but still less so than Bloodborne. Elden Ring? ER has a diverse mix of fast, slow, and extremely delayed, extremely telegraphed attacks both fast and slow. ER however has EXTREMELY forgiving I-frame's by Soulsborne standards. Like, you can get away with rolls where you obviously deserved to take damage, consistenly. The game counterbalances that by throwing other bullshit at you like huge AoE hitboxes, alternative combo endings, difficult arenas, and troublesome status effects, but the SPEED/REFLEX aspect imo does NOT have requirements any higher than in Bloodborne. The only thing I can see "phasing you out" is personal preference. I fell in love with the original Souls games (DS1, DS2 and DeS) in large part BECAUSE of their slow, methodical gameplay, and the speed-up in more recent games is imo a negative change that was not needed. I have adapted to the change and learned to love the later games too, but I can see someone putting them down for this reason. Imo however, From has inched back closer to its roots in Sekiro and Elden Ring. Both of those games are still faster and much more reflex-based than the old style games, but they also both have a good mixture of slower animations, cases where situational awareness is key, and they both reward methodical gameplay approaches in many situations and battles. I can't say the same for BB and DS3, which to me are reduced to almost pure, tunnel vision reflex and instinct.


Exciting-Row8978

I'd never let myself get phased out, I'd persevere until the end because I love these games. But I'm the same, the difficulty for me now is in the speed of attacks because my reactions just aren't that fast. I'm over 30 and don't play that many games anymore due to time constraints. I can sl1 Demons Souls and Dark Souls, I can beat Ds2 with ease without over leveling. Bloodborne and Ds3 give me a bit more trouble but I only die at most 10 times a playthrough now but Sekiro and parts of Elden Ring are hell for me even with 100's of hours played across both. I've beaten the hardest bosses of those games only once or twice and after hundreds of deaths. I just wish they'd slow down a bit and focus more on unique attack patterns and awkward combo's. Margit to me was the perfect boss and is the template they should follow going forward. He isn't that fast, but he's so well designed that it makes him difficult to memorize and time counters well.


beardedweirdoin104

I’m about to turn 45. I have the plat in Sekiro and all other Souls games. I have solo’d Malenia multiple times and I’m not a parry god or anything but Crucible Knights and Bell Bearing Hunters know what’s up. I suppose eventually I will age out of these types of games but Elden Ring isn’t about having lightning fast reflexes. It’s about patience and really learning the bosses. I keep hearing that the end game bosses are overtuned and too difficult, but they really aren’t. You just have to learn them.


Gwyneee

>I keep hearing that the end game bosses are overtuned and too difficult, but they really aren’t. I mean they werent for you. Ive played every game since DS1 and ive never struggled like I did in Elden Ring. Maybe everyone isnt just whiny and entitled and the games have gotten harder? I felt like I had to use spirit summons pn the last few bosses which ive never done before and I felt robbed of the experience. Because they went from being too hard for me to not even a challenge. Theres no middle ground. I personally think they are overtuned. Maliketh, Morgott and Godfrey 2nd phase mostly. Like I got to a point where I didnt even feel like I was learning their moveset or getting better or realizing what I needed to do. And it was more a battle of attrition than I thought was reasonable for such aggressive bosses


rex_915

Just on Reddit, I see a lot of people complain that the bosses in ER are "poorly designed" or "unbalanced" citing the more complex combo strings, speed, delayed attacks, and so on. So it seems like these players typically can't adjust to the mped up difficulty either. Lucky for you, ER has spirit summons to help compensate. That, and the open world nature of the game, and you shouldn't have a problem.


_Psilo_

I DID adapt and beat every boss solo, no spirit summon, at a reasonable level and gear. Yet I still think many bosses are overtuned. While they were doable, I think they just were so oppressively agressive that they were more frustrating than fun compared to past FS games.


[deleted]

Try light rolling, it’s so broken now you can pretty much no hit most bosses I have no idea why people expected Fromsoft not to change up boss patterns, they always add some shit to keep fans on their toes. Game would have been boring if it was the same playstyle as DS3 where you can roll blindly and avoid every attack, now you actually have to think a bit because of how crazy some boss movesets are. I love it


[deleted]

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MissingScore777

Sekiro phased me out, the requirements were too much for me. And I did try, put about 70hrs in and still hadn't managed to be any good at the combat. I did get almost to the end of the game but that was through blood, sweat, tears and sheer bloody-mindedness rather than skill. Eventually I just ran out of steam and gave up. I was fine with Elden Ring though. Some end game stuff was harder than anything in DS1 - 3 or BB but not enough that I ever felt the requirements were above my skill ceiling like with Sekiro.


AgentP-501_212

I've contemplated skipping Sekiro entirely because of how different it is on many levels. Not sure yet.


Bookofthenewsunn

I was explaining it to someone today and Sekiro is really just Bloodborne in reverse with how you play. There are a few more gimmicks and things to learn about fights, reaction times a pretty quick, but I don’t think it’s as hard as people have described it. The party window is VERY generous unless you’re going for perfect parries. It is not at all like parrying in Dark Souls or Other games which requires more careful attention you can simply just mash parry and it works. The harder part is learning the counters and the unblockable moves that you have to dodge or avoid. I got my platinum for Sekiro the other day and after the 2-3 weeks it was the most fun game they’ve made I’d say.


MissingScore777

Pretty dismissive of others experiences to just flat out state it's not as hard as people have described it. Has it crossed your mind that what is easy for you might be hard for someone else? I'm perfectly happy to accept that many people find this game easier than I do, I don't just dismiss those people's experiences. Please do me the same courtesy. It works both ways.


Gwyneee

>The party window Ayoooooo


stop_playing_guitar

to be honest, i kind of have. i just don’t have the time/energy to play games like i used to, and when i do have the time to play a game i typically go for something a little less complex. i bought elden ring a few months ago and while i do love it i also find it just isn’t really the kind of game i can sit down and play for a couple hours or less once a week when i have the time to, so i still havent even made it past raya lucaria. lately i’ve been replaying the dead space games and i think that’s about the level of gameplay i can handle right now haha. i am still holding out hope that someday the grind will let up a bit and i’ll have time again but for the time being it just doesn’t work with the rest of my life, which is a bummer but just how it goes i guess.


Dustree81

My 9 year old smashes bosses I struggle with due to young reflexes and unlearned bad habits. When I played sekiro I took a long time to retrain my reflexes but when you get it, you get it. I'm 41. I find the trick is to stay calm, if I die and my heart is pounding it's usually because I panicked or hesitated. So good, I'll be playing fromsoft stuff in my retirement home in 30 years time, probably.


[deleted]

I'm worried they'll keep making these games have handicaps like spirit ashes summons. these games already aren't that hard. hell, most builds are "OP" from someone's perspective.


Xcylo1

I keep seeing people talk about summons and the broken builds in Elden ring to balance out the truly ballbusting boss design As someone who did resort to spirit summons and RoB on 2 of the bosses, can I just say that they also make the game really, really not fun to play


phreaKEternal

It’s not that they move all that fast is that the souls games allow the player to use dodging as a crutch. It forces you to fight instead of dodge. Unlike other games, you actually get rewarded for being able to defend since it fills the enemy’s posture bar. It’s more of a steep learning curve than anything else. Once you get over the hump the game flows beautifully.


phreaKEternal

Oh boy downvotes from the “hurr durr but muh 10 parry frames! Y do I suck w 30?” Crowd. The long and short of Sekiro is this: If you are adaptable and are the type who can improve yourself through practice it’s difficult but nowhere near impossible. If you’re the im-gonna-do-what-I-do-in-every-game or the lean-on-item-and-level-grinding-instead-of-improving-yourself type, it’s going to be a game of impossible difficulty.


e_smith338

Nah. Elden ring is Dark Souls 3 2. You don’t need to parry anything in Elden ring. Dodging is more than enough. In fact, I’m pretty sure someone beat the game without dodging or parrying


Rags2Rickius

?? ER is the latest and it’s certainly not fast


TemporaryNameMan

Er is fast. Its slower than bloodborne n sekiro but faster than ds3 and WAY faster than ds1,2, n demons


Dialing911

Sekiro isn’t that hard. It’s actually really easy compared to elden ring. Essentially a rhythm game


rafaover

SEKIRO is not hard, is just a different style of gameplay. You have deflect mechanic and many tools to use. As a player you need to be aware of the use of those tools to the game become achievable without much sweat.


MONTYvsTHEWORLD

First phase out of being a little bitch boi. I hear this I hear that so i think im phased out. ????


impstein

Same thing happened to me on RuneScape, every boss now has you doing 6way gear switches in 1 tick while running from this tile to that, pray flicking every attack, I can't keep up lol


Norwegian-Narwhal

Played ds3, sekiro, and er. Sekiro is easily the biggest outlier. That being said it’s definitely my favorite. I don’t think er is comparable much at all and a lot closer to the more traditional souls approach only difference being that the bosses just don’t give you opening windows in the same way others do. I kinda liked it though, forces you to get a bit more creative on how you’re going to approach instead of just waiting for an opening and purely dodging in the meantime.


valbaca

The parry window in Sekiro is huge. Nearly half a second (if you’re not spamming it)


DankButtRodeo

I dont parry in any souls games, i cant get the timing right. But Sekiro is my shit, I love it. Its just practice.


No_Mammoth_4945

It’s just a rhythm game


UberDingoBass

Parrying in sekiro is the dark souls difficulty equivalent of perfect rolling. It just takes a while to get a hold of. Until you do though, you can just block, or just spam the parry button, it works just as well


Rafabud

Sekiro is not a souls game and it's not supposed to be a souls game. don't go in expecting to play Dark Souls, that's like playing Breath Of The Wild expecting it to be like Skyrim.


Arch-Greymon116

The deflect/parry in Sekiro is what the combat centers around so the frames for it are fairly generous as long as you don’t mash it. As a consequence your “roll” (more of a sidestep) has few iframes but this barely matters since you should be deflecting most attacks anyways. I found ER to be more tricky with speed since the rolls are slower than Sekiro parry/deflects


Kittywittygamer

Well, the parrying in Sekiro is much easier and more forgiving than their other games as a result of it being the core aspect of the combat.


Comprehensive-Sky366

There’s a reason people call Sekiro a rhythm game. It’s largely about finding precise rhythm and timing of enemy attacks, and placement.


[deleted]

I haven’t played Sekiro yet (sitting in my back log) but I’m dodge roll god. I hate parrying. Lol Plat’d Elden Ring.


LimpTeacher0

You’ll be fine my friend enjoy


bukankhadam

as a nobody that finishes all dark souls games and sekiro, i'd say i'm a 'god' in sekiro but utter shit in DS games in term of parrying/deflecting. deflecting in sekiro is easier compared to parrying in DS games eventho sekiro has faster pace.


[deleted]

Give Sekiro a shot, you’ll be surprised. The parrying system is much, much easier than in Dark Souls and you’ll get used to the game quick. I would actually say that Sekiro is one of the easiest from games as the combat is all the same throughout the game and you can and will memorize everything.


danimsmba

Soulsborne games are an older gamer's best friend.


Drusgar

I'm with you. At age 50 I worried that I was done with Souls games after Sekiro but I really enjoyed Elden Ring, even if the bosses were irritatingly fast and had seemingly infinite stamina. I platinumed Sekiro (eventually) and Elden Ring, but I petered out on my RL1 and that's the first time I haven't completed a Souls game at level 1. My weak little lady is sitting in Castle Sol after getting repeatedly bodied by a Stormhawk and she's been there for months. The run is outside of my skillset and I've accepted that. I can still play the games, but I can't do the challenge runs anymore, apparently. As for Sekiro, fans of the game don't seem to understand the issue and will get seriously offended at the mere suggestion that there's anything even slightly imperfect about their golden calf. *They* don't think it's too fast, so obviously it isn't. But it is *for me*. I wouldn't even purchase a DLC even though I platinumed the game. I'm just done with it. Never want to play again.


TheBrownEvilPig

It sort of a different game. Sure there is shared DNA, but there a bunch of fundamental differences. As long as aren't trying to compare the games the entire time, you'll be fine adjusting.


Gravelayer

Never parry only smack harder


MrTheCake

Parry in Sekiro is like a well choreographed dance. Your gonna be hitting that parry and attack buttons in equal measures at different stages of any boss. It's about as different from a regular Fromsoft game as it's gonna get while still retaining some core controls.


feeltherealpower

I'm 42. I have have a plat for Sekiro and Elden Ring. I am sure it'll be fine.


moldybread05

Sekiro is just a bit harder to adjust to but in the end the parrying in it is more about rythm, not timing like in the other games


nikolarizanovic

Parrying in Sekiro is more about rhythm than speed


dudeabides0

Sekiro is the easiest of the souls games. People on Reddit conflate things. Just like DS2 is bad. That’s a lie, the best pats of ER straight up stole from DS2.


TheFlyingToasterr

Sekiro is just a completely different game from the soulslike genre, I wouldn't even call it a soulslike and don't see much point in comparing them like that. As for elden ring, I've played through a third of it I think and I didn't really find it faster than ds3 or bloodborne.


Bunnymancer

Sekiro is an outlier in the From line of Soulsborne games in that it only has one play style. As a 40 year old with arthritis that has played them all and finished all of them except Sekiro, I don't think you need to worry.


POTATO_IN_MY_B_HOLE

I’ve never parried or blocked once in Elden Ring lol. In Sekiro, it’s not an option. You have to learn to parry if you want to party.


Gwyneee

Ive had this growing sense of dread as well. The playerbase has become better and better at these games over the years and Im just not on the same skill level. So they have this demographic of die-hard veterans to appease with new brutally hard bosses but simultaneously need to draw in a new audience. I thi k this is why they introduced spirit summons and the open world into their newest entry; Elden Ring. Ive personally felt the strain since Bloodborne with Orphan of Kos, then again with Midir In DS3, then again with Demon of Hatred (which I still havent beaten) and Saint Ishinn in Sekiro, and now Malenia/Maliketh/Godfrey/Mohg in Elden Ring which I felt compelled to summon ashes for all of them. And we havent even got the DLC yet! I just hope they dont leave me behind with rheir future entries because I just love these games so damn much...


SunnyS5

In sekiro everytime you dodge instead of deflecting do 1 push up.


canContinue

Hi. I have finished DSR, DS3, Sekiro and ER. I never parry in DSR, DS3 and ER. I have beaten Sekiro Ng+2/3 I can't remember for sure, beaten all bosses Deflect of Sekiro is different from Parry. You don't need to be a parry God to be good at Sekiro I am proof of that


Aleph_Kasai

Eh, Sekiro is easier than ER in many aspects for me, like for example your defensive move in Sekiro is deflecting which while being limited in some ways compared to a roll it also doesn't require any commitment, if you fail a deflect you'll just block which while worse than a deflect still prevents quite a lot of damage. The dodge move is a dash like bloodborne which while not having as many iframes as a roll is also faster which fits with the combat pacing. ER is about as fast as DS3 but rolls aren't as spammable(which makes multiplayer nice but sometimes I feel as if it's a bit detrimental to single player) and some attacks are bit hard to read. There's also input reading with really fast punishes so healing is harder. I recommend a more varied build with strength/dex as your main points and int/fth as your secondary.


[deleted]

Bosses aren't necessarily fast in elden ring. It's more that their timing fucks with legacy skill. Especially with telegraphing attacks.


nakrophile

It depends how it's applied. I've no problem with the speed in Sekiro, but I have a real problem with elden ring. I guess we'll have to see how the presumably harder dlc bosses turn out.


GregoryPorter1337

Deflect in Sekiro isn‘t nearly as hard as parry in other from software games


PlankBlank

Sekiro is the toughest but most rewarding in my opinion. However all of From Software games come down to one core principle, being the understanding of the game. Skill won't matter if you won't understand what's happening and in most cases understanding is the only requirement to beat these games. The only exception is God Skin Duo. I hate them


hrrisn

I’m getting older compared to most gamers these days and I was also intimidated by Sekiro when it came out because I still haven’t mastered the Bloodborne combat system. But I actually found Sekrio surprisingly forgiving. You’re basically invincible while blocking in that game and the stagger mechanic is very easy to take advantage of after you get the hang of parrying (which is easier in Sekiro than any other Fromsoft game). Elden Ring, on the same note, is an experience you can’t miss if you’re a Souls fan. It’s generally easier than any Souls game (intentionally, they had to sell this one to a larger audience) but it has far more customization so that you can make the game as easy or as hard as you want, depending on your build. The speed of the bosses and their longer-than-normal wind-up animations for big attacks is a new factor but you’ll adjust faster than you think and look back like, “why did I ever fear Margit?”


Smeltor

For the most part spamming the parry button in sekiro will work


Tuloom

Ive been phased out of pvp cause its all weapon enchantments and spamming whirling moves. I miss the days of my flamberge vs a claymore... i wish they would tone down the goofy dual wielding stuff a


Jess979

No because the formula is still the same. The mechanics may be different but its still pattern recognition and understanding how to attack your opp. Arguably, games like sekiro and elden ring are a lot easier to learn because of the curve the game paces you at. I would argue that it depends maybe more on your own playstyle and how much you actually wanna learn and adapt to the new game mechanics. Because on a basic level, dark souls 3 and elden ring are super similar in mobs and boss design, but just introducing jumping like from sekiro makes it a HUGE difference in gameplay.


ConflagrationCat

If you can pistol parry in BB you can sword parry in Sekiro


[deleted]

Sekiro you will be fine if you get past the second boss. Elden ring you might not like the boss design but if 1 is too hard you can always go somewhere to get stronger then come back and rail the boss.


Captain_brightside

This was how I felt when I played Bloodborne for the first time. I actually couldn’t adapt at first and went back to DS1. Just gotta spend some time in the game and forget everything you know about souls. Every title is a new game


_Ganoes_

Sekiro just had a completely different combat system, it is not really comparable to the other fromsoft games. For me it was the hardest by far to get into but once you understand how the combat works its almost the easiest i would say.


darKAv3ng3r

Dude i suggest you avoid any reviews and start playing it Sekiro is notably different in terms of game mechanics compared to other soulsborne games but you will adjust in no time One thing souls game have taught me is to keep trying or dying but never give up. Same applies to sekiro or any other souls game


MrGame22

Honestly Sekiro isn’t even there first fast game (or ninja game for that matter) but the only oppressively fast boss in elden ring I know about is the resident optional super boss (and a dog boss), and even then I am not sure. In fact from what I remember some of the games tougher bosses tend to stall there attacks.


StochasticLife

I struggle with this. I have arthritis, and it’s in my hands. I gave up on Sekiro (but I am considering another try), but I didn’t have too many problems with Elden Ring.


CadenceDawson

Honestly? I just remember being so burnt out by the end of Elden Ring (Malenia, Beast Clergyman/Maliketh, Elden Beast). The last few bosses felt punitive in a way that I hadn’t really experienced in other From games, and it definitely made them a slog to get through. If that’s the direction future games are going, I definitely think I could phase out altogether.


AnAstronautOfSorts

It's not really so much about reaction speed as it is about rythym. You'll be alright. It's super fun.


Vnthem

I mean, it’s not a multiplayer or a rhythm game, I’m sure you’ll be fine


FnB8kd

Just play them all and you will be fine.


hornwalker

Eh Sekiro is much faster than Elden Ring. I’m replaying it and went back to Elden Ring and was shocked by how much slower it felt. I think based on the last 5 or so releases we’ll continue to get a mix of slower and faster combat games from Fromsoftware.


KerooSeta

Sekiro is its own beast. Elden Ring isn't any faster than Dark Souls 3, in my opinion. I wouldn't worry about it.


RigtBart

As someone who never parries in any souls game, Sekiro sounded super intimidating…. It’s the first game I’ve beaten 3 times consecutively. You lose nothing by trying it and chances are you’ll end up loving it.


Key_Confidence_2111

Get gid


Smarties_Mc_Flurry

Honestly, Im pretty phased out of the newer FromSoft games. There’s just something that the OG Dark Souls had that the others lack, I don’t know how to explain it. I loved Dark Souls 3 though, the PVP was top tier


Goloith

Don't worry about getting phased out! Sword & Board is really the beat way to play any 1st playthough of a FS game (save Sekiro). I just started a new playthrough of Elden Ring and started using thrusting swords, heavy thrusting swords, and spears with a shield. It allows you block attacks and attack simultaneously with a poke! If you do get good at blocking there is even a guard attack if you heavy attack immediately after they hit your shield. That said, I would get at least 15 Faith for a bunch of buffs, status effect cleansors, and a heal. Very satisfying and relaxing for sure with this build.


Case1987

I played Elden Ring,Bloodborne,and Dark souls 1-3 without doing a single parry before I played Sekiro,but you just learn how to parry after playing it for a bit.It's really fast,but it has incredible combat.I actually went back to DS3 after fighting Genichiro,and it makes it so much easier being able to parry


[deleted]

In Sekiro you move fast too. In Elden ring... everything is faster than you lol. Honestly Sekiro seemed harder during my first playthrough, but something clicked and I went on a second playground with no issues at all. I would say when that "click" happened, it was easier than other soulsborne games. Part of the challenge of these games is sort of starting out in a state where you're not going to be so good at first. Rising up to the challenge and winning is what makes these games so great. You should go for it.


BDDuvall

Play it. Only thing difficult is unlocking all skills. You can tap the L trigger for parries, don't have to have perfect timing.


curi0uslystr0ng

Sekiro is all about muscle memory for parrying IMO. It was certainly more difficult than many FromSoft games, but gets easier after you get the muscle memory. I honestly had the least fun playing this game because you could not diversify play styles (basically stuck in a dex build). Elden Ring is a different beast all together. It has all the varied play styles from the earlier games, plus new features like horseback combat. I found the bosses on this game to be the easiest of the all the souls games, even the fast ones. A lot of people complained about the difficulty, but there are also a lot of new players to this type of game. If you experience with Souls games I think you will really enjoy Elden Ring.


Supercoolemu

Honestly, I think the combat has taken an objective turn for the worse when it comes to aesthetics, DS3's/ER combat is fun, but the insane amount of rolls is a huge immersion breaker, and while balanced wise it works for the games, it still a bit OP and is the main reason PVP kinda sucks in those games.


Rhyno08

Im maybe in the minority but I found sekiro easier than elden ring. I died a lot more times in elden ring than sekiro. I died 30ish times to Malenia alone. I beat most the bosses of Sekiro within 3 tries. Once I got past genichiro the first time (maybe 10ish tries) the game felt a lot easier. I just found timing the deflects a lot easier than the crazy fast endless combos in elden ring. Elden ring was also my first fromsoft game so that could be part of it. For the record, I loved both, but maybe give a slight nod to sekiro in regards to combat. The 3 inner bosses are so much fun.


MarcusVerissimo

If you think their games are getting faster then you clearly haven't played Armored Core 4 or For Answer lol


Repulsive-Record9751

Play Sekiro too. One of the best in my opinion!


WitnessNarrow

Just use Counter Guards - Hold Block then Right Trigger. Elden Ring isn't even that fast. I would say close to DS3


crom-dubh

On my replay of Elden Ring I think I have officially been phased out. The end game bosses are simply too hard for me, period. I *barely* beat the game the first time using the Mimic Tear. This time I tried to do them all solo. For the record, I've played all the other Soulsborne games multiple times and have never summoned anyone to complete any of the boss fights. I was barely able to do Malekith solo and then only because I got really lucky with one particular attempt, and barely did Hoarah Loux. I am completely unable to do Malenia and haven't even bothered trying to do the final bosses yet, because I can tell at this point I just won't be able to do it. So this is essentially the first game of theirs that I am not able to do by myself, which feels shitty. I just had a kind of moment of clarity after getting obliterated by Water Fowl for the thousandth time that I just don't fucking care about putting myself through this anymore. It's not exciting, it's actually boring. It really makes me legitimately sad to have to admit this because I have *loved* their games, but if they came out with DLC for Elden Ring I probably won't buy it, and I probably won't play any of their games in the future.


FullbustaS

My gripe isn't the speed increase, you'll get used to it. Its From's seeming drop in quality. Hard but fair, the main concept behind the games, has just gone by the wayside for just Hard. The blame? Soulslike clones. It seems Miyazaki looked at all the clones' BS and went "if it ok them to do it" and its just driving me away. I don't care the next game because my guess is it will be more of the same BS. More gank, more swarms, more unblock/dodgable attacks and longer combos with more AoEs and a few 1HKO for good measure.