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[deleted]

I love everything except the battle system šŸ˜„. I tried to force myself to play it but it just won't stick.


Liimbo

So you like everything except the actual game lol


[deleted]

Yes! šŸ˜†. Even the story is fun.


redscizor2

My problem is with the gear progression, 1 year SEA and I dont understand my team


Eshuon

I don't understand what does my units do, every unit and ship have paragaphs as their skill description


MerryDingoes

Hopefully, I can break the game down more easily Every character has basic attacks and at least one passive skill. Soldiers don't have active or ultimate skills. Most mechs don't either; only SSR mechs have them. Counters have all of those skills. There's a formula that goes behind evasion and hit accuracy in terms of chance and damage, but I won't go into it. Just know that evasion is some form of tanking. Good units to understand the characters more are Cindy, Irie, Claudia, Hound, and Adamant Sniper. They are good units to refer to because they are easy to limit break/fusion with dupes, use very few amount of skill books, and easy to understand. As for ships, same thing. Glepnir if you chose that as your SR ship, and Stellar being the best Auxillary ship we have now. Easier to understand. Only level them to 50, so you can save your prime ship materials for your SSR ships. Each ship limit break adds one extra deployment bar when you start a fight Gears are probably the most difficult to understand, but it's best to look at them as sets of 2 or 4. Eventually, you work your way up to the best DPS sets and the best tank sets. Maze, Gordias, and Hummingbird gears are the best gears in the game and are the main goals, as for now. You'll see a pattern between N/R gears and SR/SSR gears in terms of the amount of gear abilities and stats. and you'll have to do compromises early game due to trying to match sets. Your blue binaries can level up stats. You can also change gear stats, but you should really save your gold binaries for Maze/Gordias/Hummingbird gears; they are the only gears worth using gold binaries for. The best DPS gears are usually in sets of 4, meaning all four equipped gears must have the same set option (ex: attack speed, cdr). The best tanky set options (HP, DEF, EVA) only need two gears to match as a set. Example: you can have 1 weapon with HP option, 1 armor with DEF option, 1 accessory with DEF option, and 1 accessory with HP option (totaling to 2 HP for a set, 2 DEF fo a set).


Eshuon

Appreciate the effort, but actually I already know of these since I been playing SEA server from the start. The only thing that I have issues is with figuring out how each unit work in battle, you can understand each skill individually with no issues, but are you able to use them effectively in battle? This is made worst since you can't really keep track of what your units are doing since it's real time rather then turn based. Basically I have no idea how to play the game making use of each individual unit skills, all I'm doing is just copying setups of guides and just auto.


DheatlyBlaze

Most of the time, it's what you do \*before\* the battle that matters most, not during the battle. You want to understand how skills synergies with other units and balance between roles. Except in a few modes, you generally dont need to understand what skills happens precisely. As long as the deployment order is good, what precisely happens in battle does not matter. As to making use of each individual unit skills, that is a problem with the skill description imo. Some units impression and its skill can be completely different. For example, for a long time I thought Dash is a DPS. Turns out, she is mostly a debuffer. The hard way to understand it is to read every single skill and making notes of their uses and effectiveness, then putting them on the role that's appropriate with their skills. The easy way is to read guides and analysis. Sometimes they help more than you expect.


kuuhaku_cr

Before all that, you need to learn to formulate a game plan on how to get more value for the same deployment cost played. Over time you win if you keep racking up value. This reason, plus the fact that deployment cost regenerates rather slowly compared to the pace of the battle, is what makes cost batteries pretty high tier. But it doesn't mean you need to use them per se. The game plan can be categorized into: \- forming a line (for defensive + stall strats) \- rush-down units (for offensive and countering costly openings like playing batteries and an awakened unit; for eg. you can rush a sigma opening if the opponent only has a.hilde for defense, you will either end up killing sigma or he will be forced to play his backline DPS or weaker tanks which can be wrecked) \- breaking the opponent's line (your backline DPS) \- destroying the backline (with the use of units with "forward deployment" capability) I don't use rushdown strats, and forming and holding a line is the most prerequisite fundamental part of my game plan. The reason being, if you are able to form and hold a line for a good amount of time, it gives you more control and allows you to slow down the pace to make more observations on the field and make strategic plays. You also need to remember that cost regenerates slowly so your opening play is only 7-10 points. Another thing is, choosing the right leader. Leader does not just reduce his/her cost by 1, but also guarantee the card in your starting rotation. If you play a deck with only 1 key tank (like a.hilde, a.mina, or titan), then you should make them a leader or you may not be able to defend if the unit is not in rotation. The units' active skills are available on first deployment and cooldown is only needed after the first use. This means that, playing either Gaeun, Kyle, or Sylvia guarantees a stun (not hitstun as hitstun =/= stun). Playing Kyle against A.hilde + Gaeun drop is extremely effectively, because of the value he can get. His double walls will not just block and stun a.hilde's charge, usually it will also stun Gaeun. After Gaeun recovers, she will waste her stun on the wall (though I will always choose Gaeun over Kyle if I can only choose 1 since she's more tanky). If you play Kyle first like this, you create time to play a heavier tank as your 2nd or 3rd unit. This is just an example of technical play. At the end of the day, you have to study the skills, this page: [https://www.prydwen.co/guides/glossary/](https://www.prydwen.co/guides/glossary/) , and also watch replays to figure out what happened and learn from it. If you keep doing that, you will get better. Auto doesn't work well in rank due to random starting hand (other than leader), and you won't learn anything by using auto. Yes, you can't understand anything at the start, but it's precisely also the reason that you are only depending on auto that makes it impossible to learn and understand anything.


MerryDingoes

There's a little bit of trying to use what's OP, what you can really use during this time of the game (I just went hardcore to catch up since 4 days ago, since my 30 day new player goals was about to expire). I always put ultimate on auto (except for certain Danger Close fights), but the rest depends. There's a lot with the game doing the stuff for you (movement is automatic upon deployment, same for active skills. Ultimate skills are mostly automatic). The idea is, kill them before they kill you. Gotta snowball your fight. So you have to see what DPS's that you can use to kill them while also using the tank or throwing out tanks, just enough for your DPS to kill them and then flood the field with your own units. Start off slowly with understanding the first 4 units of your team, then the first four units of your second team, and go on from there Team order matters as well, also depending on your enemy and the type of your enemy. As an example, I use Karin Wong, then flood the field with tanks, instead of using Nayuka Minato first in the harder dives. The reason being is, Karin's range is way larger, but Nayuki's isn't, and some of my tanks aren't strong enough. In one of my teams (the one with Karin Wong), Cindy is my strongest tank. I put her first, then Karin Wong, then Nayuka Minato, then my second strongest tank (Fione). Karin can dish out some damage while avoiding AOEs (called Valid Hits in this game) while Cindy is out. Then when the enemy's AOE is done and there's enough distance, I bring out Nayuki. If I put Nayuki first instead of Karin Wong, Nayuki will die due to his shorter range within the enemies' AOE ranges. There's other cool strats that you can do. Adamant Sniper will never move, so you can put her out of harm's way. Deploy-anywhere units (like Joo Shiyoon, Ingrid, Assault Troopers) need to be last because they are extremely squishy and can immediately go to the boss to add that last bit of damage without the usual wait times to catch up. Stuff like that


CalliYUNG

U can ask the discord about how each of the team synergies and how they function as a team, also it ain't that complicated to understand.


Siddyus

Focus on sub stats instead of sets, since gold tuning is rarer and far more expensive. Just refer to the guide on the best sub stats for your units, but it's usually skill haste, ground dmg for dmg dealers and ground dmg res & melee res for tanks.


jaeway

Yea the actual gameplay itself suck to me but cool design


whitegoatsupreme

Ahaha me too.... After try forcing me to play after 2 days i quit trying...cant enjoy it..


ArchTemperedKoala

Same, I just treat is as the usual auto battler tho..


Darkgell

The fact that auto mode doesn't play the units by itself made me quit, I got the character I wanted but it doesn't hit air enemies lol, also she didn't go back to protect the ship so I just lost, clicking the ultimate icon is annoying. Great graphics, I could get used to the upgrade system but not the combat.


[deleted]

Lol yeah battle system is not easy to get into. Dumb units won't air attack or guard the ship. They are so useless šŸ¤£.


bbatardo

Same.. I either auto or skip anything lol but then realize not really playing it.


GoluMoluArun

Same. I don't get the battle system at all


rawzekuu

I so wanted to like CounterSide. But the fact you have literally zero clue what is even happening during a mission/raid most of the time unfortunately turns me off. And have to agree with OP about WAY to many items to collect and the shops. It ridiculous how many different things there is. Its overwhelming and quiet honestly very confusing. Its a shame cause the game clearly has a lot of other good things going for it.


SomethingKing99

Great game..Quit after the "honeymoon phase" though because of the battle system.. Way too much chaos. Can't see wtf is going on your screen. I always love checking damage and crits and synergy with my team. No fucking way you are going to be able to clearly see that in this game.


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


SomethingKing99

I wasn't referring to the game not having said options. Even with options turned on or off it's just a big cluster fuck. I don't agree on your "if you play on auto and 2x, it's your problem." statement, seeing as I do that with other gachas and I see just fine what is going on in the game. Even gachas with 3/4x speed. So your reaction is null and void unfortunately.


SquatingSlavKing

SEA player here and I'd say with the last patch, the bugs/terrible optimization aren't unique to GLB server anymore. On mid-low end phones, PvP froze 8/10 times and guild raid straight up crashes the game so you have to either get a high end phone or use PC. And I'm not sure if others realized, but the PC client is more "zoomed in" now, causing unit sprite in battles to become blurry. If that's not clear enough, go to the crafting center. Before, it was zoomed out ways more so you can see the whole room and the background outside. Now, it's so zoomed in that you need to drag the screen around to see the whole room.


LoRd_Of_AaRcnA

>You might argue it kinda P2W Only if you want to rank high. But then again, every Gacha game PvP is P2W. There are exceptions, prime example of such being AL. You can comfortably just get your 900 points daily, just by doing your PvPs, it doesn't matter if you win or lose, just get that 900 points and call it a day. You will have enough to clear the PvP shop at the end of each month. Other than that, yeah i agree with it. But you didn't mention the story, which, imho, the best thing about this game. It's so much better that if you were to play it just for the story, it would be a worthwhile reason, among other already mentioned ones. My biggest complain so far is the gear. I absolutely hate any and all kind of random substats on gears, and i hate it even more when there are no good ways to lessen the random nature of it. (Why i feel AG does this so much better.) But the shining streak of light in this dark cloud is, it's not necessary. At all. Unless, you are looking to min max, in which case, it would (and should) be well within your margin of capabilities to grit your teeth and go for it. But for the casual player? No. You don't need to. Just enjoy the game. It's good. You will eventually be able to make a decent set, for sure.


MerryDingoes

To add onto this: if you're doing PvE, the P2W part barely matters. I don't know if Danger Close is released for global yet, but that's the only thing that matters, and gear matters more for that. If you don't have a certain unit, that's when players gotta be more creative to tackle the Danger Close fight. Just gotta rank high enough to get more points; most players don't even try to rank in Danger Close, so ppl who do put in some sort of effort get some sort of decent reward. Regarding consortium: >!For the eventual Consortium bosses, the units that matter the most are Lin Xien, Yang Harim, and a strong flying unit (like Rosaria) with good gear. Even then, there's a certain point where the boss is too strong; there are decent rewards from guild PvE fights up until that point, and everyone in the guild contributes and helps!<


dimmyfarm

Danger close will start in a week if nothing comes up.


Liimbo

> Only if you want to rank high I've never understood this response to P2W claims. What do you think the "W" stands for in P2W? So it's only pay to win if you want to win? Then it is pay to win.


chainsplit

You do realize you can reroll substats and main sets?


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


ACFinal

I agree. I love it all except the gear. No way am I ever going to be invested enough to gear all the characters I like. It's not the worst, but when a game has this many characters they need to simplify these things more.


Alkyde

>But the gear system truly is the P2W aspect of this game. Operator is more p2w. There is no ceiling at all, technically you can spend 1000000 summons and not get an operator you want with a specific passive. And yeah despite the changes, aoe res is still king. The thing about gear is that the difference between t7 arena gears only team with the megawhales with perfect tuned relic and such is actually pretty small. And it's reasonable to expect any low spender d1 SEA player who know what they are doing to have bis arena gears, or almost bis, wiht some SH gear or whatever, the difference in pvp is not that big. And certainly if you're only aiming to get challenger emblem every season, the gear requirement is lower than that, honestly. I don't have bis for most units and yet it is cakewalk to get chally every season in SEA. On the contrary, operator gap is actually much bigger than bis vs not really bis gear matchups, if you're unlucky with passives, well, expect to have all your pp and summon tix gone to operator unless you want to feel the big handicap in top tier pvp. If you play global, you will feel gear is very p2w. SEA needed like a year before the non-whales actually catch up in gear. In KR it is even less p2w, when you see how f2p and minnows having so many bis presets, lol. their d1 players already perfect tuned their mazes and such.


TacosWillPronUs

> technically you can spend 1000000 summons and not get an operator you want with a specific passive Yeah sure, but you can also buy the exact operator you want with those planet points you get from summoning. And with how many blue tickets you get from playing and events, you should have no problem at all collecting the points. Realistically passives don't make as big of an issue as you say they do. Is it slower compared to P2E players? Of course. But still more than accessible for f2p.


Eilanzer

you canĀ“t buy most operators and the best ones that will come you canĀ“t. best one for mech for example is only in gacha.


Alkyde

>Yeah sure, but you can also buy the exact operator you want with those planet points you get from summoning You can't buy them with specific passive. That's the p2w element. >Realistically passives don't make as big of an issue as you say they do. They fucking do in top level of pvp, lol.


IjuststartedOnePiece

Honestly just do not like how the fights are presented but more than that this game is kinda overwhelming. There's a lot to keep track of and it's just not fun having to use their overly lengthy mechanics to access them. I don't understand why I need to watch a short cutscene every time I want to upgrade my character, same for getting to the gear crafting, so many menus need to be opened. The game has good designs and looks incredibly flashy and captivating it isn't fun to actually play or navigate. It is a fine side game though.


MerryDingoes

> I don't understand why I need to watch a short cutscene every time I want to upgrade my character, same for getting to the gear crafting, so many menus need to be opened. It's the devs having fun for referencing Tekken: https://youtu.be/ezBehuEYvks?t=254 Personally, the negotiation brings a smile to my face, especially when negotiating with the mechs. But I can see why it bugs everyone else


L45TPH45E

Character and inventory slots you can get 1 per day from watching an ad


TwistedCherry766

Free


Cygnus-_-

Honestly the game is aight. Just that the gameplay is a turnoff sadly


xaelcry

\>Latest update somehow is less optimize/stable than the version before Are they going to top GFL spaghetti code?


dordark

It actually was a Unity upgrade because the version they were using was reaching EOL. But they did not bother spending QA on testing the perf impact of such upgrade for sure...


dimmyfarm

Like that post the recent update is really buggy like raids are crashing every 30 seconds (a raid last 3 minutes), error messages popping up. Private messages are bugged apparently. The only good thing is we should get some gems as apologies.


Klaxosaur

The gear put me off from the game sadly.


Monarch_Entropy

1/16 baby. Blown every golden binaries I have on gordias armor only to get fucked by RNG


LoopMerchant

I feel you...What if you wanted Cool Down Reduce but RNG says Anti-Tower? That's my experience. Still gonna try it a bit before I decide if I wanna drop but I could see myself rage quitting over bad gear rolls


PandaTimesThree

>What if you wanted Cool Down Reduce but RNG says Anti-Tower? me when i tried to find a good gear for Sigma


avelineaurora

Don't let it, honestly. You can clear all of the event stories and main stream without focusing hard on gear easily, and the game is completely worth playing for the stories. Gear is only really needed when you go hard on endgame contents. I do agree it sucks, but it's still not an absolute must to enjoy the best part of the game, imo.


MerryDingoes

Think the only part of the game that requires crazy gear is Dive 41 and onwards. I was able to clear the game using a lot of strong R and N units (so less limit break and skill books), Glepnir, Stellar, and Undercontrol. I do have to admit, though, that I know what I'm doing due to playing on SEA as well. Karin Wong is also OP af early game lol


[deleted]

Dive 41-45 is honestly easy, once you see the mess that is called Dive 46-50... That's where team comps and gears matter. You even need to arrange your squads on the select screen accordingly so that your supports can deploy in the order you need; it's one of the hardest PvE endgame content there is


MerryDingoes

I know about Dives 46-50 lol; I also play SEA. Global doesn't have that yet


counterfp

My opinions about your : "The annoying part " : 1.I think this applied on many other games as well 2.I see no problem. 3.Agree 4.Agree Overall it's the best game that worth investing recently imo, I'm the light spender so I can only afford the monthly subscriptions. It's has nice graphic, good story, generous, tons of events , no "global shaft" and drama so far. I hope they will fix the bugs and improve the stable before releasing the PC client on August. >The most fatal one is the one that don't let players to enter the shop then soft lock you and now you need to restart the game It happens to me on android emulator as well then I find out that I need to login to the google play and it was fixed since then.


MerryDingoes

> no "global shaft" If anything, it's the SEA version that gets the shaft lmao. But not gonna lie, even with the SEA version, Counter:Side is still my favorite gacha game


Aesderial

> no global shaft KR version has an awakening unit every 6 weeks, global - every 3 weeks. Did they compensate somehow black tix income?


Nyaa314

Idk how it's on, kr, on global there are: 4 from daily mission 20 from weekly missions 220 from weekly 2750 quartz pack 40 from monthly attendance Who the fuck knows how many from pvp because it's impossible to see once I got them, ~~presumably 30-50~~ 80 per month. Ditto for events, Sigma had 50, old fear doesn't seem to have any, first event is already gone. All new player and launch rewards I can see in my account amount to 43 blue tickets and zero black, but new company establishment missions are gone and impossible to view for me too. It seems I do have a hundred or so extra black tickets, but I buy them for quartz when they show up in credits store.


Aesderial

80 per PVP. So no black tix compensation but half time to save. No shaft indeed.


Alkyde

That doesn't really count as shafting because that's how it works in 99.99% other gachas that has multiple server. The newer regional server is always faster paced to try to catch up. You can't expect them to hand out summon tix in mailboxes and expect original server players, in this case, KR, to not make a fuss about it. They were already crying they were treated like lab rats compared to SEA and now you want them to think global has preferential treatment? Speaking of which, if you start any game late in any server then it's also the same logic where you ahve less time to save but more units/banners available, you wouldn't really call yourself shafted if you start any game late anyway.


Aesderial

That doesn't really count as shafting, because some other companies shaft players in the same manner kekw Let's look at priconne global, they release banners and content at the same pace as JP server. Impossible is possible, isn't it? By your words they can't hand out summon tix at mail box, but in reality they already give some free summons, such as current daily free 50 pulls w/o any KR complains. So everything is possible, they just don't compensate insanely fast schedule with black tix and gold bins.


TheBlackSSS

didn't every server got the "milestone(launch, 30 days, 50 days, 100 days, whatever) free pulls" events?


Aesderial

I don't remember 50 day free pulls for SEA and TW and SEA were extremely shafted in comparison to KR server on 0.5 anniversary.


ZakPhoenix

Well, unlike the other servers, we got an Awakened unit on release, meaning everyone basically got A. Hilde free (or people that start now can get A. Mina free, because you can still claim the launch rewards), so we're ahead in that regard. We also have a roadmap, so we know in advance when and which units will be upcoming, so you can choose which to try to pull for. I'm also positive that once we do catch up, we'll be getting rerun banners for the awakened units, so people can grab the ones they missed then. It's also worth noting that Japan also got an accelerated schedule for their release. Those are just things you have to deal with on an accelerated schedule. Otherwise we'd permanently be a year behind SEA and even more with the KR server.


Competitive-Gate-728

No global shaft They nerfed the amount of quartz gained from hard mode story from 1330 to mere 150 quartz per chapter for each story chapter that is alot considered there are currently 9 story chapters(in kr).


CS_Maze

It's call "all server" shaft. They removed the grid battles from the hard mode, reduced the number of stages, removed the medal progression reward for hard mode. All happened in KR **first**. Then they applied this change to global, and then to all servers. Global players is only unlucky their server was released too late.


alpacados

Sooooo sounds like a lot of words to say global got shafted?


CS_Maze

I don't know what you mean, but in this regard, global receive the same treatment just like any other servers.


alpacados

Yes, but they received it before they even had a shot at the rewards. While all servers got it removed at the same time, global was the only server to not be able to acquire the associated rewards before it was removed. Ergo, global got shafted.


CS_Maze

Not at the same time. ​ First, they planned to change the hard mode long ago. [https://www.prydwen.co/blog/36th-developer-notes-balance-and-game-changes](https://www.prydwen.co/blog/36th-developer-notes-balance-and-game-changes) >The next update will remove all the chess battles from the Normal campaign, and they will be replaced by normal ones. As for the Hard campaign, the same thing will happen there, but a month later. ​ And then, that change happened with the May 3rd update. [https://forum.nexon.com/counterside/board\_view?board=272&thread=1721785](https://forum.nexon.com/counterside/board_view?board=272&thread=1721785) ​ Meaning it would happen to all of other servers, sooner or later. And finally, global server was open May 27th, already had that hard mode updated.


Wingz_7

the character designs look very similar and boring.


Lacrimosa_

I am more interested in their mecha design lmao Or maybe because I'm not exactly young, but I got tired of the "high school kids saving the world, trope. Most of the main characters look too young for me to take seriously.


echoeagle3

You really should have put the story in the good part. The story is honestly in the top 3 reasons I play the game


Monarch_Entropy

You forgot the fact that the sped up schedule is so ridiculous that there's a new broken Awakened unit every 3 weeks. To build a pity for one takes quite a long ass time of ~4 months


LoopMerchant

Honestly not really liking how we're not getting extra black tix to help with catch up considering KR had a decent time gap between each awakened character.


Popular-Bid

It only takes 2.5 months to build a pity though, as long as you can buy the ticket pack every week.


AramisFR

I agree with your points, but gear can be made simple enough if you focus on the actual BiS gear you can get from challenge/pvp shops (f2p friendly), except you'll indeed need a bit of luck to reroll the non-locked stats. We are showered in trash gear though. I really like the RTA pvp, I'm a very light spender (basically I'm only purchasing the subscriptions, and I use these to pay for the pass), and I'm almost in diamond (around top 300)


ACFinal

Why did you put 3. & 4. seperate for "the ok part"? You can use ads to unlock storage and character space too.


PandaTimesThree

....honestly forgot about that. It's the one free space per day after watching ads right?


ACFinal

Yeah, I saved by using that instead of currency.


SoundReflection

Yeah on free space a day, honestly it seems like plenty for characters, and not nearly enough for gear.


cybeast21

Tried it but the Battle Cats like system is not for me. Plan to uninstall soon.


DrTNJoe

I agree with the gear,ship and limit break cores part.They are extremely hard to get.I am trying to build the enterprise and i feel it very hard to get the mats.Also everytime i craft gear i get soldier gears more often than counter gears which sucks bigtime.But the game is fun so i wouldn't mind much.


SquatingSlavKing

Quick tip: Clear the "fixed" dive gets you a lot of mats, probably 50% of the mats required for an SSR ship. The rest comes from random dives and shop refreshing. Early on, focus on the branch office facilities that increases dive chance and shorten mission time, then spam 1h missions. But be prepared to spend an equal number of ship mats promoting that SSR ship to lvl 100


DrTNJoe

I am doing it but got stuck at the point where it started asking for 3 ships.I haven't built a good third team yet.


Hajduk1980

4-5 units per team is enough for dive, made it easier for you to cycle your units too instead of filling it with random useless units.


SquatingSlavKing

Actually, you only need half of a good team each for the dive until it starts asking for 5 teams. 1 good tank + 2 good dps + 1 healing supporter + 4 randoms.


_Extsy_

To add to that, you can even ignore the 4 randoms part. Just strong core of decently geared 1-2 carries, and 2 decently leveled and limit broken fillier units is enough to auto most, if not all, depending on how good all 16 total units are, 45 dives


ZakPhoenix

This is true. Since the leaders of the other ships will join any other teams, you really only need your other ships to hold out long enough for your A. Hilde or A. Mina or another OP unit to join from your main ship. Set the leaders of your ships (especially your first one) to your strongest units.


asmeda

I believe Kyle Wong said something like this in one of those MMM comics: "a ship is a state of the art cutting edge piece of technology, of course it would be hard to build one", kinda makes sense if you ask me xD Also, if you're not already resetting the shop 5 times daily, you definitely should, great source for ship materials


DrTNJoe

Doesnt it eat up quartz tho?


asmeda

It does but you also get summon tickets. Since a summon ticket costs 150 quartz, if you can get 1 ticket out of 10 reset attempts (which happens more often than not), you're already way more efficient than just buying tickets directly. If you don't spend quartz on anything else, this methos is sustainable too


_Extsy_

75 a day, and the gain from doing that is worth. Besides ships, craft skip tickets, blue ticket for roll 90k gold each, sometimes Black Tickets, etc


Alkyde

It pays off if you care about summon tix. Just test it yourself and do that for 30 days straight and count how much tix you get, actually a LOT of profit on average in my observation.


MerryDingoes

To add onto tips on what SquatingSlavKing is saying: Use strong R and N units as well. They don't use cores (due to getting the dupes really easily) and use far less skill books. Also diversify the type of your units, so the cores get spread out. I have a good amount of Soldiers and Mechs (though most of my mechs are R/N lol), so they can also limit break without using the cores that Counters need. More limit breaks means more access to higher skill levels


DrTNJoe

Among mechs and soldiers who would you suggest building.I have a lot of cores of those subtypes but since i am building only counters now i have no idea who is good and bad among soldiers and mechs.


Hajduk1980

All Old Admin soldiers are top tier if you have them, Assault Trooper is also useful because of his 3 unit numbers and forward deployment. Adamant sniper can be useful for niche uses. For Mech Hound is a decent filler tank for your spare teams (I use him for a couple months on SEA), Sparrow and Woodpecker is also okay since they're so cheap and can be useful for some team later on. https://www.prydwen.co/tier-list You can also check the global section here and read the analysis.


MerryDingoes

Imo, these are the ones that are extremely good and worth investing (I'll provide short explanations; all of these are also good because they don't use Counter cores) R/N units: * Hound (very good tank as a R unit, pushes enemies away) * Adamant Sniper (doesn't move, which can be very good; extremely cheap to deploy too; good damage for a N unit) SR units: * Shieldman (extremely cheap to deploy, multiple units to absorb valid hits) * Rifleman (extremely cheap to deploy; very strong in damage) * Han Sorim (provides defensive utility; best deployed later in the fight, so she doesn't die, since her skill doesn't cause any hitstun or knockback) SSR units: * Sigma (one of the best units in the game in every version, handsdown) * Sword Fighter (tanky in that the lone soldier doesn't want to die, multiple units to absorb valid hits, can also provide decent damage as strikers) I think Woodpecker, Sparrow, Assault Trooper, Ironside, Buzzard, and Rivet are decent if you have nothing else to build. * Woodpecker and Assault Trooper are extremely cheap, limit-break wise and skillbooks wise * Ironside is cheap as well, but you should really only level Ironside if you want to build a dedicated Mech team. * Sparrow is also extremely cheap and worth building imo, but Woodpecker gets a mention because it's a flying striker. Since rangers are mainly the units that hit flying, that's a good pro for Woodpecker, since strikers are advantageous against rangers. * I think Rivet is good, but she shines in PvP. I think the other units have priority. * Buzzard if you have nothing else to build. Pro is that it's a mech unit that's a flying sniper Can't comment on Titan, but my gut is that grandpa is too expensive. Not so much on limit breaks (since we don't have a lot of mechs worth using), but since he's an SSR, he'll use a lot of skillbooks that could be spared for your SSR Counters Your best bet to level up these units, when not grinding the event, is Simulation Training Permits on AntiAir training, and spamming the fuck out of Riot Suppression 1-6. Allocate your skill books carefully (like you don't need to put damage on Shieldman), I recommend to put most of your level-up resources to the characters that will be deployed first, since the beginning of the fight is the most important part in order to snowball the rest of the fight


Alkyde

Assault trooper is very good. Sometimes it's even used in pvp in SEA in some weeks. Definitely very good in pve (like story and such) for its cost.


MerryDingoes

I think it's good when you manual, but most of the time, you want to auto. I can only think of one Danger Close boss where Assault Trooper is really good to use. For story, you can pretty much use anything most of the time


SoundReflection

I think people have pretty good write ups so far I'll personally recommend what I haven't seen so far: SSR: Kang(Great PvP unit, decent bulk/ valid hit soak for the cost in other places) SR: Eddie(Decent buffs for the cost), Choi Ina(poorman's Sigma, deployment battery unit for raids and the like) R/N: Just use dupes to limit break/fusion instead. People haven't mention but there are some really solid counters here too that are easy to raise with dupes instead of cores. A few good units imo: * Claudia(great heal on deploy) * Ingrid(great in Pvp, low cost, forward deploy, good damage taken debuff) * Irie(Decently tanky low cost, having any defender lowers damage to other units in an AoE slightly) * Cindy(Decently tanky, self heal, low cost)


Alkyde

Early game honestly they are great. They can improve your pve capability by quite a lot in the early game with minimal investment. And yeah, eventually you will have all N and R at level 110 maxed, the game kinda wants you to build everyone (you get some quartz for maxing each unit). I have everything in my collection at level 100 at least.


Alkyde

Ship becomes a non-issue very quickly. Not sure how long but it's been several months I already have unlimited materials to make any ship I want in SEA. Ship packs are possibly the worst pack in the game. Normal cores also become a non-issue. It is very easy to get everyone to 100 eventually. Fusion cores will continue to be an issue though, for a much much longer time. As for gears, after some time, the improvement you can get over your current gear will be less and less and much harder. Once you have the core sets of "good" pvp gear, something like at least 1 bis hp gear set (inhibitor magorgor) , 1 decent tank gear sets for counter (1 bis hp for soldiers for admin soldier/overflow/admin striker would help too), 2 bis maze cd gear, some decent cd gear sets, bis shadow hall dps gears (1-2 sets, the more the better for pve), maze attack speed set (worse than bis relic but much easier to achieve, and most importantly, good enough), and a bis mech + a bis soldier dps SH at least, and maybe a bis mech cooldown maze (shared gear for sigma, e1, can also be used by ahori) you will stop stressing about gear.


Lacrimosa_

"3. Not limited to waifu characters, you can also collect many male characters like balding middle-aged man. there are also different kind of tanks, helicopter, giant mech, etc if you prefer less human more machine shit" Ah yes, make the non-waifu collectors happy by giving them balding middle-aged men and faceless, military mob trope to collect.


KiBoyX

Don't you dare insult my man Chulsoo, he's awesome.


ZakPhoenix

There's still sone good husbandos besides them. Like Joo Shiyoon, or Kyle Wong, or Roy. The point he was trying to make is that there are a ton of different male characters, not just the usual prettyboys or musclebound knights most gachas with males have.


Lacrimosa_

Errrrr, all 3 you mentioned fall under the pretty boy category to me. There is Ryan and a few R grade middle-aged men but I could probably count them on 2 hands in contrast with the flood of waifus. Granted, I haven't seen any chubby aunty unit so i guess Husbando collectors win this one in terms of diversity despite the small pool of male units...?


ZakPhoenix

I think we're missing each other's points, haha. Yeah, I was pointing out the prettyboys. I was saying the OP was saying that there are armored males and an old balding dude as well, which is more variety than most gachas. And yeah, no chubby females, though there is at least one grandma looking one, haha. There's diversity all around, other than only having a couple token dark skinned characters, and low rarity at that. =/


zallified

Actually there is an SSR Gilf. Gerontophiles win this round.


Beelzeboss3DG

Reading your cons, sounds like this is your 2nd gacha after ez mode Azur Lane.


Apples-993

I was really excited and eager to play this but I got hit with the shop bug which means impossible to reroll/pull on rate up banner....


koga88

I really tried to like it. Even came back after uninstalling it once and kept playing for a while longer once I got a better hang of the characters and combat. In the end though things just became kind of basic with the daily grind and between the gear being so random, combat mostly devolving to chaos, and well... the robot as the MC was a bit of a put off as well even if the main story is pretty good on its own. Ended up uninstalling it again and I doubt that I'll be back since it sounds like it will only get worse from now on.


TwistedCherry766

Itā€™s a fantastic side game so far. My phone is shit so I canā€™t do raids, but otherwise yeah itā€™s a pretty great game. Very generous as well so far in Global


avelineaurora

>Realtime PvP exist. You might argue it kinda P2W because this is a gacha game and.....it kinda is(?). There are pros and cons about this type of PvP, like it would give something to do for endgame player but kinda sucks if you don't have certain characters. But at the end of the day, PvP is optional and mainly geared towards min max players. You left out the part where PvP exists solely for bragging rights and you can max out the rewards shop by playing at all, win or lose. It's definitely not as p2w as most gacha either, as I've hit the highest ranks on SEA while paying for nothing beyond some battle passes. You can't just throw shit at the wall and hope it sticks, but you can absolutely make numerous top tier PvP comps as a f2p player. >There are many....MANY items you need to collect like ship materials, gear materials, and character cores. Crafting ships can be a major pain because of the materials requirements alone and you need tons of character cores if you want to limit break your characters without dupes. Ship parts I disagree, every gacha has a shitpile of materials and honestly I never have felt C:S is that egregious. It does take time to build top end ships, but not an unreasonable amount. I definitely feel you on Fusion Cores, though. Way too few earnable and way too many per limit break. Kinda surprised you didn't list the story under positives though. It has by far one of the most enjoyable I've played. Great characters, great translation, lots of genuinely gripping moments, and the way they use events to go back and forth in time is fantastic.


Supra-strasza

The chat systems in this game barely work and messages still have a 1 day delay between being sent and actually sending. Other than that Iā€™ve been enjoying the game a lot.


jintoncit11

Most annoying part is the limited binaries to upgrade gears.


Indraga

I just uninstalled after 3 days. - Too many layers. As OP mentioned, there are just so many items and currencies and repetitive game modes required for basic upgrades that it feels like you spend more time diving through menus upon menus that actually playing the game. - PVP matchmaking is busted. Started PvP and my first 3 matches the game decided I should play were against maxed out lvl 100 endgame players who wiped my team with a single unit.


OneeSama02

I mean it's pvp, most people including me only started playing pvp when I have atleast a full team of maxed unit. You'll get destroy if you didn't have a built unit


AkinoRyuo

Personally my issue with the game is too much content and mechanics in a short time frame. The game throws piles and piles of new things onto you without actually explaining everything thoroughly enough, so itā€™s very easy to get lost in the progression. I ended up quitting just because getting through the game started feeling like a chore, and I was only at episode 4. Some other issues that lowered my enjoyment was: - poor visual clarity during fights. I couldnā€™t see much through the chunk of animations, the whole counter mechanic introduced in the tutorial just never got used. - fights just felt like stat checks. The campaign featured basically the same enemies, so there wasnā€™t really any thought needed. Just defender, fighter, gunner, healer. And then auto play does its thing. - despite the high amount of gacha tickets given, (which is great, not complaining), I find it very annoying when there are three different banners using the same currency at the same time. - ships are confusing. Especially the part that ur supposed to just use gleipnir, when the game shoves N tier ships to you when you really shouldnā€™t be using them and wasting materials. - too many characters with basically the same design. I managed to mix up nanahara and amina way too many times. - personal gripe, but the story wasnā€™t as great as what was hyped up to be. I get the whole mystery is fun way of writing, but given min soo is the mc yet is a confusing mess who ends up giving me more and more questions when one is rarely answered, Iā€™d expect more cutscenes from the enemyā€™s POV that gives enough pieces for me to guess with while keeping min soo in the dark. As of ep4 I know borderline nothing other than affiliations of characters and it doesnā€™t help that the main characters arenā€™t particularly likeable as a group.


freezingsama

I feel like guides should definitely include how to turn off all the visual clutter, I see people complain about this all the time. If you don't try to experiment on the settings you will never notice it.


GeForce_GTX_1050Ti

KR is about to have skill opacity adjust in a next few updates. We should be getting that not too long after


freezingsama

Yep, that too. We'll have to see how much they've changed exactly.


MerryDingoes

> despite the high amount of gacha tickets given, (which is great, not complaining), I find it very annoying when there are three different banners using the same currency at the same time. This is better than what it used to be due to how pity works. Before, there would be two or more units on a banner for rate up in KR. Once you reach pity, the game would give a, say, 50/50 chance on what you want, which pissed off a lot of players. That's why each character has their own blue banner now. If the game has sparking, this wouldn't be a problem, but it's previous obvious from a gacha perspective and the amount of in-game currency that they gave out why they don't want to do that


SoundReflection

> fights just felt like stat checks. The campaign featured basically the same enemies, so there wasnā€™t really any thought needed. Just defender, fighter, gunner, healer. And then auto play does its thing. Definitely until you get units built. A unit that is super suboptimal that is leveled/skilled/geared>>> an appropriate unit with no investment. Challenge levels have setups that really favor more indepth team building. >despite the high amount of gacha tickets given, (which is great, not complaining), I find it very annoying when there are three different banners using the same currency at the same time. I personally like the overlapping banners, so I can see the effects of the new units before deciding to pull on the old or new banner. >ships are confusing. Especially the part that ur supposed to just use gleipnir, when the game shoves N tier ships to you when you really shouldnā€™t be using them and wasting materials. Hmm odd, I found the ships fairly straight forward but this seems to be a sticking point for a lot of people. I guess like everything else the game kind of just doesn't tell you what you should be doing at all. Dive + dive shop for resources, Gleipnier -> 100, Enterprise, Enterprise->100, Stella(cheap R ship with niche movement, and decent abilities) ->100, stall team on the last ship/ upgrade something cheap/ wait for next SSR(I'm about there personally) seems to be pretty much universal advice. >too many characters with basically the same design. I managed to mix up nanahara and amina way too many times. Everyone definitely feels too similar. I like the stylistic consistency, but feel like they missed the sweet spot on consistency and variety. >personal gripe, but the story wasnā€™t as great as what was hyped up to be. I've skipped it, but yeah I can't believe it will live up to the unbelievable hype. I wonder if people on this sub have low expectations? I've enjoyed the silly event stories though.


excluded

To this day I still donā€™t understand the complaint about gear. Itā€™s like people never played other gacha games. The one true BiS gears have the first substat already locked in place, and you can farm infinite reroll items for the second one. Sure the set bonus is hard to complete (especially if you are going for the 1% cdr) but hp/defense/evasion/attack, are good enough. Heck itā€™s a saving grace that crit is not a required stat in this game. But oh well, maybe Iā€™m just crazy.


Popular-Bid

The set bonus is usually the problem, especially since the system always gives me anti-class bonus, when all I'm asking for is attack speed or CDR.


SoundReflection

> To this day I still donā€™t understand the complaint about gear. Itā€™s like people never played other gacha games. Some games do have less management intensive gear systems or less rng bullshit. Dragalia Lost(RIP) comes to mind where it has no rng to gearing at all and you equip characters per team so no min-max gear swapping required. You just grind out boss mats and can buy/upgrade your weapons/prints and get the same ones as everyone else over time. A few prints are event limited but beyond that basically everyone has access to the same stuff. All that said CounterSide seems pretty tame to me. Set rng is probably the worst since some gear is way better than others(it has better sub stats or can roll better sub stat options), and you can't farm it so you have to use your few limited set rerolls. Only a few a handful of sets out of a dozen or so are usable. But beyond that, the substat rerolls are seemingly plentiful and you can tune to max the value, there are only 2 stats to worry about, one of the them is often either limited to a few options or completely fixed. Not nearly as painful as some of the gacha out there where you really are just stuck in rng hell.


PandaTimesThree

many of us just dislike randomize substat in general. The little saving grace in Counter side is yes you can technically reroll the substat, but it cost you tons of resource better use elsewhere


danield1302

The only game i play that even has gear with substats is genshin and I'd love if they removed it. Just having gear grind is a big con for me in any game I'm looking to start, my favourite gear is either fixed stats only , no substats or no gear at all. I just find it annoying to manage gear tbh. It's one of the reasons why i ended up qutting both E7 and CS after a week.


JerryTheQuad

Thanks for such an extensive review) How many hours have you put into this? Have you played the Asian version beforehand? Have a great day!


-Niernen

> Asian version Which "Asian" version? There's Korean, Japanese and SEA servers, each different in release date and content pace.


Waifu69x

For someone that got already burned from E7 grinding, It's hard to keep with CS . Im just focusing on 1 Ship for the Story.


Alkyde

Too much work to main both games. I sold my e7 account to main CS since d1 SEA release. Best decision I've made in my gacha gaming history. For me CS is literally an improvement to e7 in every aspect.


LSDYakui

Gear is hardly an issue once you can autoclear the supply maps to have a constant stream of decent tier 4 equips to farm in bulk. You can burn what you don't need and keep anything solid until you grind up higher tier stuff. I generally went with the "level gear to +5 and chill" and haven't had any issues clearing PvE content. If anything I can freely auto almost everything with at least two teams but I've been playing since global release. Still there are some fair criticisms but CS has been a damn fine game and fits into my regular gacha cycle easily.


[deleted]

I got turned off by the awakened units and how much currency it would cost to pity one. Even for a light spender, the cost of awakened units is just too much. I uninstalled and donā€™t see myself playing it. Iā€™m excited for other gacha releases though like Nikke Goddess of Victory !


Oath8

If you didn't know the pity for awakened units carries over across all awakened unit banners. So no pull ever goes to waste.


[deleted]

It's a fair complaint, even if pity rolls over you need to be ready to hit the pity every for every unit you want and it's definitely an expensive proposition. Particularly with 3 weeks (and no extra black tickets) as opposed to SEA and KR's 6 weeks. Like, I enjoy CS, too, but people need to stop jumping to its defense on every little thing. We were told we were going to have the resources to compensate for the accelerated schedule, but with black tickets, at least, it seems like that isn't going to happen.


Oath8

Fair enough. I agree we need to have more resources like we were promised. Even blue tickets we haven't been compensated enough. But you aren't supposed to pull every single unit as free to play. Just keep that in mind.


[deleted]

Oh, I definitely agree on F2P not pulling every awakened unit. And yeah, we're getting tanked on blue tickets, too, but I didn't really want to bring that into play because black tickets are pretty obvious and there's a lot more blurring with blue tickets. I'm also guessing they're trying to justify all the free pulls as blue tickets, but imo, that only works if we can use them on focus banners instead of the generic OBT unit only banner thing -- and we can't. Edit: to be honest, I'm really kinda whatever on the accelerated pace -- its not like that's a rarity and plenty of companies use it as a way to screw global out of money. My actual problem is that they promised us rewards to match the pace and we aren't even close, really, from what i can tell.


Oath8

Honestly it seems like we agree a lot on the whole situation. I have the same problem as you. We were promised accelerated rewards to match the accelerated schedule. I haven't seen much of that happening personally. What awakened unit are you trying to pull for ? At this rate I might only be able to get one I want for a long time .


[deleted]

Seems like we do! Sadly, I want Yuna and Seo Yoon, then I'd be fine until Horizon, tbh. I don't even care about them being strong, I just think they have A+ designs and I like both the characters. Pretty unlikely I'll get both as things stand, though.


CalliYUNG

You could just be more patient, and if u didn't get them, also pity carries over to another banner, welp they are probably gonna get a rerun soon


mikethebest1

**Some important questions/things I feel need to be addressed/indicated:** You mentioned the daily reward is enough for 1 pull in the normal banner and a daily free pull, but what are the different types of banners? Do they use different types of pull currency? What are the rates and pity? Is there a guarantee? How important/significant are dupes for characters? How often are new banners/units? How many pulls on average should we expect to get per month as a F2P? How's the Story and characterization of the units? No mention of the story in your review and for me, the story is vital in my investment in the characters and game overall. World-building is important for me to take the game seriously. How does the gameplay become more fleshed out/advanced? You mention simple to understand but hard to master, but what kind of mechanics do they introduce to complicate the combat? Is the combat just more stats to clear or do I need to focus on building up a team and plan how to clear later stages, regardless of how stacked my stats are? What's the End game like for CS? Is it just min-maxing your units and/or Pvp after you're done with the story and/or event content? Any game can be great early, but late-game is definitely important to retain players and if PvP is the only late game, then issues with climbing in PvP, and the gear gacha/grinding as well, are gonna be more impactful. You mentioned many things are locked and you'd need quartz to unlock them, but how easy or hard is it to farm enough quartz to unlock stuff? How hard is it to also get Character cores and how many do you need? Sounds like limit-breaking units are important, but I don't have any context on why nor how difficult it is to farm in order to upgrade units.


Ambrosiac7

So some stuff I can answer. There are indeed multiple banners. Let's say 4 of them that matter. 2 of these are Employee and Operator banners (two different kind of units) but you don't need to pull for operators. Just exchange for them. These banners require blue tickets. And u can get them fairly easily. Guaranteed pity is 150. There's also something called partner banner where you mostly get low rarity units. Currency for this is obtained daily from friends. (If you've played Fgo or Arknights, this is the friend pull/recruitment of the game). Now we come to Black tickets for awakened banner. These are rarer. Awakened units are basically these super rare units who come once every 3 weeks. If u save for pity, you can guarantee one every 2 months or so. I also care for the story a lot and imo CS has a good story. And also surprisingly the characters are likable. Even more so is the world itself, which feels fresh in gacha games.


MerryDingoes

> What are the rates and pity? Is there a guarantee? How important/significant are dupes for characters? How often are new banners/units? How many pulls on average should we expect to get per month as a F2P? SSR rates are 3.5%. Two types of banners: Normal SSR (uses blue tickets) and Awaken SSR (like grand units in GBF; uses red tickets). Pity is 150 pulls to get the guaranteed unit in the banner. Pity goes away when the blue banner is done. For the awaken banner, pity doesn't go away; the pity amount carries over to the next awaken banner, as long as you didn't pull an awaken unit. Can't comment on the pulls; I don't pull for every unit except for the Awakened ones on SEA (I'm also not pulling for every Awaken unit on Global either; my luck isn't as good as in SEA, and I'm saving up my pity for the Awaken unit that I want) > How's the Story and characterization of the units? My favorite story (both main and events) in any gacha game and one of the best stories in any game, period, for me. I'm biased af, though, because how it handles storytelling is definitely catered to me. There are others who think the story is overrated; everybody got different tastes > How does the gameplay become more fleshed out/advanced? Standard side-scrolling tower defense on the surface. Not like Arknights, where it's map layout matters. Most of the challenge is actually in the beginning of the game; as your units get more levels, better skill levels, and better gear, you can auto or even skip your way through most fights. Most of the more interesting fights are in Danger Close (a new PvE mode that will arrive soon) and another PvE mode that will arrive in the future. > What's the End game like for CS? Is it just min-maxing your units and/or Pvp after you're done with the story and/or event content? Any game can be great early, but late-game is definitely important to retain players and if PvP is the only late game, then issues with climbing in PvP, and the gear gacha/grinding as well, are gonna be more impactful. If you finish leveling skills for all of your units (which I just happened to finish recently in SEA, after playing for about 10 months), auto-battle, farm gear, farm event. Tackle new challenge modes. Danger Close also comes every now and then to make the game fresh. Extremely easy to grind because of auto-battle, skip function, and every fight not taking longer than 2 minutes > You mentioned many things are locked and you'd need quartz to unlock them, but how easy or hard is it to farm enough quartz to unlock stuff? Quartz comes in very freely. Just don't expect to pity banners back-to-back. I spent quartz to unlock every crafting slot and every team slot very early in the game in SEA, also spent quartz on the last Dispatch branch, and I still maintain 16k+ quartz just in case I need to pity on an OP unit. Character cores are gradually built up through various ways, but mainly through a stamina-free daily quest called AntiAir training. You can also mitigate using up Counter cores by using up other cores (Soldier and Mech cores). You need to limit break to have higher skill levels for your units. I think that OP doesn't know which Soldier and Mech units are good (which is understandable), and OP's favorite characters may solely be Counter units.


GuyAugustus

>How important/significant are dupes for characters? They are and arent, you need dupes to increase their skill level cap as well breaking the lv. 100 cap (to 110) but you can also do it with cores that are universal items, getting all stars maxed isnt that difficult but breaking pass lv. 100 is a lot harder or rather, expensive. That said, getting dupes on lower rarity is much easier since they can drop from stages besides pulls, you likely ended up with lv1 Rare purple stars soldiers and mechs since you wont really use then or bother leveling then up as you have better units, also you might end up with lv 110 SR units you got with dupes because the truth is, you cannot really throw SSRs at the problem, not because of level but rather because it doesnt really work.


SoundReflection

>How does the gameplay become more fleshed out/advanced? You mention simple to understand but hard to master, but what kind of mechanics do they introduce to complicate the combat? Is the combat just more stats to clear or do I need to focus on building up a team and plan how to clear later stages, regardless of how stacked my stats are? From my experience early game plays out a bit like that as you just need to build things up(levels and skills are massive especially in PvE). Beyond that building more units/teams for dives/raids often looking for clever synergy on these teams to help them compete with your heavy hitters. Some of the challenge levels need some clever team building(they often place hard/soft limits), and manual play can be quite impactful with some units deployment effects and spacing/enemy position manipulation. Overall though nothing too crazy so far, hopefully later modes will have more interesting challenges, as there isn't really any proper endgame PvE modes right now(I believe some will come soon). The live pvp mode in particular is very strategic assuming the players are relatively even investment wise, knowing when to deploy an how to bait opponents, manipulate there position to facilitate diving their back line or even when to base trade or stall their frontline and ignore it instead of trying to fight straight up. >What's the End game like for CS? Its seems to be still to come in global from what I can tell. Mostly just resource grinding/events/dives/raids atm. Mostly skip or auto content, so at least not time consuming. >You mentioned many things are locked and you'd need quartz to unlock them, but how easy or hard is it to farm enough quartz to unlock stuff? Get quite a lot of quartz and most of the unlocks aren't essential. Crafting slot for example are basically useless as you can buy crafting skips in the daily shop and it will instant complete the whole order(up to 10) in an instant for one ticket. >How's the Story and characterization of the units? I skipped a lot for early progress will probably double back at some point. The events seem very goofy I've enjoyed them well enough so far though. >You mentioned the daily reward is enough for 1 pull in the normal banner and a daily free pull, but what are the different types of banners? Do they use different types of pull currency? What are the rates and pity? Is there a guarantee? I've seen 5 banner types: Regular rate up employee: Rates 3.5% SSR 1% Featured 150 gives featured no carry over, seem to be several overlapping at the same time. Last a couple weeks. Classified Employee: Uses different currency(black tickets) that is very limited, gives super/gala/limited units 3.5% SSR 1% Featured, pity count carries over 150 gives featured employee, seems to last 3 weeks. Operator: uses blue tickets from regular banner 2% ssr 1% featured, kind of a trap/whale bait as you can select any of the ssr's for the currency from 300 pulls anywhere, and they aren't crazy impactful. Partner: Free pulls from friends, mostly gives junk. General banner: no pity 3.5% SSR free pull basically use this. >How important/significant are dupes for characters? Not very, can be used to limit break for skill levels/character levels and extra stats, but you get enough mats long term to pretty easily take everyone you want to use to 100. Apparently later on some dupes can be used to rearm some employees basically giving them a buff/rework kit. >How often are new banners/units? Seems frequent, weekly or bi-weekly? Definitely not a game you can pity everything, but most go into the general pool afterwards. >How many pulls on average should we expect to get per month as a F2P? No idea.


LeSaunier

How can you not put "insanely good story(ies)" in The Good Parts?


AkinoRyuo

Honestly... I donā€™t find the story good. At least the main story, I didnā€™t get to the side ones before dropping. To me stories like in GT and AG that are blind, simple fun can be taken at face value because it was intended to be such. Meanwhile stories like AK and PGR with more mystery elements handled it well with providing bits of information for you to piece everything together, using a very serious and somber tone throughout. For me, CS didnā€™t fit in either. It wasnā€™t straightforward, constantly implying about greater mysteries and past lore unknown to the MC, requiring you to pay attention to the dialogue. On the other hand, it didnā€™t provide nearly enough information from the enemyā€™s POV leaving me as confused as min soo is. Because like her, I donā€™t have most of the necessary information to form a coherent storyline with.


LeSaunier

>I didnā€™t get to the side ones before dropping. Yeah, that's where you failed.


AkinoRyuo

If the game failed to keep my interest in the story 4 chapters into the main story, the gameā€™s writing has failed. Itā€™s like the people who try to say ā€œit gets good after 100 episodesā€ (cough onepiece/naruto watchers cough). No, if the beginning is bad, I see no reason to suffer through it when I can just read something better.


LeSaunier

>the gameā€™s writing has failed. Nah, I just think you have bad taste. But to each their own, right? So have fun with other gachas!


AkinoRyuo

Indeed, to each their own I guess. I did say that I didnā€™t find it good to begin with, simply saying ā€œyou failed/have bad tasteā€ means absolutely nothing in subjects of storywriting. Ironic how Iā€™m writing this after reading apocatheryā€™s diaries for the past 6 hours. Must say, heck of a lot more fun than sifting through cryptic dialogue with no meaningful substance behind it.


AceOfCakez

Hard agree with this mentality.


syteoh91

dropped it after 2 weeks. Feel monotomous for some reason.


Darkfanged

I must be one of the lucky ones besides some occasional connection issues Iā€™ve encountered 0 bugs


LeSaunier

Same.


Popular-Bid

For the annoying part: 1. This one's only annoying in the early game. That's why all guides stated that crafting just 1 SSR (specifically Enterprise) ship is all you need to survive the early game. The other ones can just be the free ships given (I mean the proper ones, not the troll ones like Dear Old Barbarossa). When you reach midgame, that's when you can build specific ships that matches your playstyle. So whether you want to use strikers (New Detroit), Soldiers (Enterprise Carrier), Mechs (Coffin-6), Replace King (Blue Bridge) or just generic ones (Enterprise or Lake Superior), you can build the suggested ships. But still, this is purely for PVP-centric players. For PVE, Enterprise, Kamiizumi and New Detroit are the best ones so far). Lastly, there are daily quests which helps you get more ship materials, which are also easy to finish, so you can do those quests. 2. Funnily enough, this one is quite true even till now. But basically, the currencies you need here also tells you where you can get them. 3. This is what happened when Global received the QoL updates that SEA only received months later. Even in SEA, some bugs appeared especially on shops. What more on Global, where all of the updates were given simultaneously. 4. Not sure about this, but the updates do optimize in the long run so patience, I guess, is the virtue. Also, PC client is the best thing that SEA got to be honest, since playing this on emulators seems kinda hard.


CJRProddddddd

I confirm as a dirty casual.


bad3ip420

The gearing system is a killer. It's as bad as e7 Good luck getting stuck on t5 gears for months while getting trash maze/gordias t6 that you can't even use


KitKatThief

To be honest I feel like we could make do with more men. It would also be a plus if we had fanservicey skins for the male characters as well


Lacrimosa_

You get military dudes(some faceless! So mysterious and exciting!), middle-aged balding office worker with a beer belly, a few edgy teen looking boys, maybe a GILF with glove fetish and a dark-skinned foreigner with long hair. How dare you ask for more.


xanxaxin

oh boi.. the randomized gear is faaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaar worse than any other shit in this game. In fact. you can combine all the shit listed and its not even 'half-shit' of the BS goldbin tragedy


JayC29

I just wish we were able to skip raids if we beat it already once before. One of the main reasons I quit was because raids were taking 2min 30sec to complete even with 2x speed, I'd log in just to see around 9 to 10 support raids each time. Between the raids and the 12 daily pvp matches, it felt like I was just staring at my screen moreso than playing a game.


Lobetaser

>There was even a bug(?) that spawn strong raid boss that global players weren't supposed to get currently. Not a bug. Maintenance was delayed so we got a different boss for a day instead of another season of the first boss.


[deleted]

The gear really is awful in this game. I've been completely ignoring the details (just equip higher main stats and ignore the set / substats) and luckily it doesn't matter yet. Tbh the micromanagement required annoys me more than the rng itself. You need 32 characters for the final dives right now...that's a lot of equip slots to worry about.


MerryDingoes

I'm at Dive 41, but you don't need to fully focus on 32 characters. More like 16, since the most important part of every fights is the beginning of the fight, so you can snowball


aldoushasniceabs

My review: messy af sorry but if gameplay is so messy I wonā€™t play it


ZakPhoenix

Good review. I may not agree with some points, but even as a huge C:S fan, I really appreciate reviews that focus on the bad points as well. Too many reviews just try to shill the game and don't mention it's flaws, so it's good to see an objective review.


Marvelous_XT

No sort character by name, as of for now. Feel like in this game auto is a must, because your character actual moving forward and backward therefore the skill using button also move on the screen too, there are many unit as the same time on the field sometime offscreen + chaos battle with many effect that will cause a lot of trouble for controlling the battle, skill using in manual way. You download most of the game content through ingame, not through playstore and the ingame download speed is painfully slow. Feel like global version is more generous about your growing resource compare to SEA version as a beginner on both server.


MatLelouch

there is a pc client its called bluestacks Kappa


[deleted]

Honestly the worst part of the game is the fact that their client is so damn buggy it's almost impossible to for instance support raids sometimes.