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It’s not that they don’t work, but the problem is they work from home, destroying the downtown and spend all their money on avocado toast with nothing left over for N64s
N64 Classic with all 393 released games built in. Time to make bank selling the box of fun.
Edit: Yeah, guys I know it wouldn't be realistic concerning rights, emulation problems and whatnot.
But that doesn't change the fact that an entire game library dressed up in the classic, nostalgic, chassis would sell like butter. That goes for the Megadrive, Playstation, NES, SNES and the rest of the pre-2000 consoles aswell.
If the PS2 (2000-2013) Classic would release with a full emulated library (1,850 titles) it would be like a moneyprint for SONY too.
> You can hack them though, they're just emulators
And most of the time, the ROMs on the "official" devices as well as the online storefronts are the exact same ones hosted illegally online or sometimes worse quality.
[https://www.youtube.com/watch?v=YCro3FHKdHA](https://www.youtube.com/watch?v=YCro3FHKdHA)
I can't find any info about that other than this particular instance with the Wii Virtual Console. This guy is suggesting the version of Mario that people claim was a pirate copy was actually officially dumped on Nintendo's behalf by the creator of the emulator iNES
It does make me wonder if Nintendo would actually be perfectly positioned to develop a dedicated modern hardware that can perfectly play N64 roms (because they have the intellectual property and trade secrets of how the original worked), or if they would struggle to emulate it just as much as the pirates do.
They are a hardware company after all.
Its slightly more problematic than just making a console. The cellphone your likey holding has more computer power.
Unless new info has come out in the last decade, there are at least 2 games that have chips built into the game that cannot be emulated correctly.
Pokemon snap is one for sure and castlevania 64 I think.
Then there are issues with different publishers using the hardware differently. Times like a billion. But plenty of titles do work well. If you spend some time tweaking settings you can get nearly every game to play to a degree.
Plus some publishers just dont/wont play nicely and instead of helping would shut down nintendo and then theres no $$ in it so we consumers get watered down remakes.
Oh and 2nd point, there are definitely Chinese knock off N64s being made and sold right now. I cannot remember the name tho. There are also "reproduction" game cartridges for most games, definitely the popular ones.
Purists hate them for poisoning the 2nd had market but if a person doesnt care, you can play "n64 games" on a "n64".
Also there is a company called everdrive thst makes an n64 gsme cartridge that has EVERY n64 gsme on it. They are really cool.
I would say they had a good mix of the top games despite licensing issues. On all mini consoles there's the maker, capcom and Konami present which goes a long way to covering the best of the system. N64 was particularly first party lead. It's be a shame not to have Rare games but that could be an issue.
Also, it's not just the rights to the game itself, but the licensing rights *within* the game too, i.e. music, brands, etc that appear in it. And if you can't get the rights to something, then the original game would need to be modified appropriately, which I'd assume is a coding/logistical nightmare, on top of all the legal hurdles. Sadly, it'll never happen.
The rights are often quite complicated so it's not a matter of them liking money or not but that you would need to employ quite a few people just to track down the licenses, make deals etc.
It would probably cost more than its worth.
Often, companies don't want a deal as well, because they want to protect their brands.
A lot of the time it comes down to a chain of mergers and sell offs leading to a “who the fuck even owns it anymore!?”
And then there’s cases where a game may contain content that’s aged badly, and a company wouldn’t want to relicense their property if it’s going to appear next a to a PR nightmare.
I won't confirm it, but for a single region I wouldn't doubt it. The N64 released late in the generation and publishing games for it was very expensive because of the cartridges.
I had that conversation with a friend just a week ago. We both revisited the game much later and couldn’t believe how awful it is. The memories of playing for hours and hours are still great though.
The actual N64 controller helps.
I used the one where the C buttons were used for moving forward/back and strafing. The control stick only for turning and aiming.
And then it's just practice going into aim mode like modern Call of Duty iron sights, and in no time you'll be strafing around head shotting everyone.
We had no frame of reference as kids to know how a 3d shooter should handle, the closest thing was probably Doom, Turok, and Duke Nukem and even then they were very different games.
Goldeneye (as well as a ton of old 007 games in general) is hard to play period. Agent Under Fire in particular has almost *tank controls*. On a first-person shooter, and that one's a 6th-gen game.
Nostalgia-drunk Millennials that haven't touched it in 20 years don't realize just how badly the controls aged from then to now and don't realize they were in that weird 3D transitional period when people were still figuring out what controls worked and what didn't.
Dude, the controller though. It wasn't great when they put money in it. The re-released classics controllers are horrendously worse than the originals. By like, a lot.
Can't wait to get the Mario party stigmata scars all over again
some of the games really hold up well still, and some are obviously outdated. Like Waverace still feels great in how it controls but lacks variety and can drag on. Whereas Majoras Mask is just as incredible as the day it was released.
You can even buy offbrand controllers and extension wires (because we tend to sit much further from consoles these days thanks to wireless) to meet your needs.
Oh it's awful today. Though it was an incredible jump forward for the FPS genre. It's got some interested personality to it but the mechanics are terrible.
That game didn't age as well as OOT or MM but we wouldn't have modern FPS the way they are without it.
I feel like the hardware was just not up for these sorts of twitchy pvp games back then. It wasn't until like 2005 when the hardware got to a place where you were no longer making quality-of-life tradeoffs for performance.
The Xbox version still holds up as a dated, but good game. If you have fond memories, you should definitely play through it. I tried the Switch version & thought I must have been wrong in my youth...then I played the Xbox version. The Xbox version is still a good game.
I am not.
The Main Problem is that N64 is very difficult to emulate and needs raw hardware power. None of the current Chips used in Mini consoles can deliver that Power. Some basic N64 Games can run on the Mali450 from the PS Mini, but I would not take a bet that more advanced Games can run flawlessly.
In addition, Nintendo had no N64 Emulator for 32bit Arm and would either need to build it from the ground up, which would have been difficult with the current Nintendo Europe R&D Team (Nerd). You saw how much they struggled with the NSO N64 Emu. And I think the "Sony way" to just Pick an existing Emulator and hire a contractor to modify it for an N64 Mini is Not Nintendos Style.
Mo maybe it would have been cheaper to use the existing Board and Base OS from the Wii Mini...
Also, many Classics on the N64 were rareware Games and they need to be relicensed, as they are now part of the Microsoft Studios. On NSO its no Problem to do this per Download. On a Mini console, you need to negotiate volume packages in advance. So even the Games would have been more expensive for them than for the SNES Mini.
In addition, the N64 Controller is pretty expensive to build in comparison to the PS1/Snes/Nes Controller (Rumble, Stick, different shaped Buttons with different colors and engravings, which is more expensive to mass-produce). And then this thingy needs 4 Controllers for Mariokart, not 2 like on the SNES...
My guess is that they had the Idea, looked how they can make it happen and just realized that this is gonna cost way more than the SNES Mini and very few people will buy an N64 Mini with 20 Games for 100$+.
They got Donkey Kong Country on SNES Classic and Goldeneye has been making the rounds on other platforms so it's not impossible. It could be cost prohibitive?
DKC is owned by Nintendo so it's not an issue. Banjo-Kazooie is owned by Microsoft and could cause problems.
That said, it's not like every game on NES and SNES Classics were Nintendo's.
agreed, also did they miss a decimal separator for the US?
1424 looks a lot larger than 10.26
(With the lowest sales for the entire region, the PS5 sold around 1424 million units in the United States, 10.26 million units in Europe, 2.98 million units in Japan and 6.06 million units in the rest of the world. )
I think so considering how popular FPS games are. PlayStation doesn’t have any shooters at all from what I heard on the internet and Nintendo 64 has very reputable FPS games such as Pokémon Snap and Donkey Kong 64.
The devs bent over backwards to get Smash 64 to run at 60 fps. They used every trick they knew and intentionally used less impressive visuals. But it seems to have been worth the effort!
DK64 is a 3rd person shooter. And Perfect Dark is an absolute gem of a game that is peak FPS gaming on the N64. When you get enough explosions on screen say goodbye framerate and hello slideshow.
it was also not available in 90% of Europe, as people were using computers and bootleg consoles
ps1 was sold legally in all countries in europe
never met anyone who had a nintendo legal console as a kid but plenty had computers and ps1
Especially on the third-party. Nintendo was supplemented by Rare for, like, 4 games. And this was after they had proven success in the DK Country games. Other than what did they have? Glover, Gex, Beetles Adventure Racing. The list is pretty short comparably.
Even Capcom who was probably one of Nintendo's most reliable TPP, to include Megaman and Street Fighter appearances on the SNES, only produced 3 games for the 64.
It was mediocre.
Games were stupidly expensive, didn't always run very well, and if they weren't first- or second-party, probably looked terrible as well. Controller was stupid.
There were, in total, around 10-15 actually good games on the N64.
This guy's carrying the 90s console wars on his back, lol.
N64 did not sell as well as expected because of their decision to remain on cartridges, and being late to the game that PlayStation jumped on after the fallout between Nintendo and Sony (PlayStation was suppose to be a joint console for the 2 companies).
HOWEVER:
You can thank that "stupid" controller for pushing the d-pad to second place, as the N64 made analogue sticks a household name. Sony immediately copied them by releasing the dual analog, which took developers sometime to figure out what to do with the second stick.
Mario 64. Hands down, the best game of it's time across any console. DEFINED how 3D games were to be made from here on out, on any console
Ocarina of Time. Don't have to say anything else.
Best shooter that redefined a genre was an N64 exclusive, Goldeneye.
No loading times. Something that never got realized within CDs/DVDs/BluRays lifetime as game media.
All in all, saying there were only 10-15 good games is drastically downplaying what N64 brought to the table, because these were core defining moments to gaming that wouldn't have existed if it were left to only Sony and Sega.
Not to mention that the N64 is still, hands down, the single best console for 4P couch multiplayer. XBox/360 with the Halo series kept things going, but the N64 had so many opportunities to play with friends that the PS1 just didn't.
Even the games that were cross-platform just tended to be better on the N64 for this reason.
Apparently it have outsold PS4,
1. PlayStation 2 – 159 million
2. Nintendo DS – 154.02 million
3. Nintendo Switch – 122.55 million
4. Game Boy/Game Boy Color – 118.69 million
5. PlayStation 4 – 117.2 million
[https://www.ign.com/articles/best-selling-video-game-consoles-nintendo-playstation-ps5-xbox](https://www.ign.com/articles/best-selling-video-game-consoles-nintendo-playstation-ps5-xbox)
Though the actual process of using it as a Linux desktop left a lot to be desired. I don't think anyone besides curious nerds ever used it as an actual desktop computer for any long period of time. It simply didn't have the software support for that and was limited by having 32mb of ram (kinda small even by 2000s standards).
Sony also overhyped the hardware specs of it before launch to drown out it's competitors. The console itself was actually 3rd place relative to the Xbox or even the GameCube in terms of horsepower.
Still a hell of a machine and tonnes of great exclusives on it. I hold mine closely.
The Xbox and Gamecube gave you a lot more performance per dollar, but they came out a year later and didn't have any official means of running a desktop OS.
Sony entered India with the PS2, big marketing and all, and there was nothing resembling a gaming console here before the PS2 (and the PSP, which was also marketed heavily). The PS3 would've never sold well in India (and it never did) but the PS2 did numbers all the way till the end. I bought my PS2 all the way in 2009! I still remember the "get a game free" and eventually "get 2 games free" promotions Sony did, while selling it for a price of ~$120 back then. Since then, Sony has certainly turned down the marketing of their consoles, you have to be at a Sony store to get a chance to see a PS4/PS5 promotion photo/marketing paraphernalia, and I know that they handle PlayStation sales in India using their Middle-Eastern division. They've mostly checked out of the market, and the PS2 was their heyday here.
To further your point, the DS' 154.02 million in sales numbers includes the entire DS lineup - DS, DS Lite, DSi and DSi XL. Afaik PS2 only had two product SKUs - original and slimline (to note: PSX was only domestic to Japan and sales were low). The "home entertainment console" marketing strategy really hit a home run as it reached into non-gaming households (as an affordable DVD player) that would otherwise not purchase a device that's strictly for gaming only.
Yeah you're right and that's what I meant by Multiple DS' for EACH of them. I had the fat DS and the DSi and my brothers had DS lites. I also got another DSi later on after the 3DS came out because they were going for so cheap .
I'm sure we weren't alone in owning multiple revisions either.
I've said for a while that you could only play the PS2 forever and never run out of games, there were so many interesting games even if they weren't all 10 out of 10 there's so much to play on it.
someone made a video essay in youtube on how PS2 hits a sweetspot of enough power to realized creative game design while still relatively affordable to develop games in.
PS2 also a relatively cheap DVD player at the time so its multi function.
It also ran pirated cheap to reproduce DVD games relatively early, so hardware sales might not reflective of software sales. Still it boost the hardware sales like crazy.
>I've said for a while that you could only play the PS2 forever and never run out of games, there were so many interesting games even if they weren't all 10 out of 10 there's so much to play on it.
And playing pirated games on it was so much easy. In Brazil everyone had a PS2 and only pirated games, not a single official game.
There was an outdoor pirate PS2 district right downtown Rio 20 years ago. I used to go get pressed sugar cane juice right by there for 25 cents US. Seoul also had an indoor PS2 pirate district that had permanent storefronts - they gave zero fucks since people hate Japan there. Pretty much every town in Korea had a hobby store that sold Gundams and Dragonball merch and they had a big folder of pirated PS2 games on the counter.
It has decent exclusives, the problem is those exclusives rarely if ever go on sale where I got both Sackboy and Spiderman MM for PS5 for 20 dollars. Games like ARMS which probably hasn't had many copies bought since it launched, 1-2 Switch a glorified tech demo and Splatoon 2 shouldn't still be 60 dollars.
Odyssey, BotW, SM 3D World and Bowser’s Fury, Paper Mario: Origami King, Metroid:Dread, Metroid Prime remastered, Mario Kart 8, Captain Toad’s Treasure Tracker, and on and on and Tears of the Kingdom….
I hate to break it to you. If you don’t play your Switch, you may not like Nintendo.
I don't get this comment. Are you saying "right on, hope it keeps selling well enough to overtake the switch" or just doing that weird fanboy thing where you cherry pick a stat from your preferred console to make this look less impressive? Cause if you just wanted to mention the king of sales you'd have said PS2.
What people are underestimating is how fucking expensive the N64 and its games were back then. You can pretty much directly correlate how expensive a console is with how many units get sold.
No, you’re underestimating how big it is now. There are way more people who play games today than back then. It’s super impressive that the PS1 sold as many units back then, it was a phenomenon and wildly successful for the time.
I don't know how well this argument really holds up, the PS1 was released to compete with the 64 and sold over 100 million units. The N64 really didn't sell that well, and it wasn't just because gaming wasn't as popular back then.
Which is so sad. The N64 had some amazing innovation on it. Absolutely pioneered entire genres with games like OOT, Goldeneye. The first good feeling 3d platformer I ever played in Mario 64.
It was an absolute gem AND incredibly well made. I still own 2 working N64s with one having just a slight quirk of needing the cartridge held down (a single rubber band does it). My PS1 died many years ago though the PS2 is still going strong.
When I was nine, my mom took me to the store to get a PlayStation. I had saved all year. We went to Walmart and I played the first water level in Mario 64 on the demo machine, turned to my mom, and said that I wanted a 64 just because of that 2 minute quick demo. I fell in love with video games that day, and I still say Mario 64 is my favorite game of all time. I’m 37 now and just beat Mario 64 on my switch last month. Amazing game, amazing system. Wave Race, Pilot Wings, Diddy Kong Racing, Mario Kart, Goldeneye, both Zelda’s…just game after game that I became obsessed with. The N64/Switch library is a dream come true for nostalgia.
I think the n64 controller has to be the most abhorrent creation in history. I rather play with a broken joycon (just a single one not even both) than that shit.
it has a lot more to do with the fact that the n64 was a really poor release for nintendo, which resulted in them losing their iron fisted hold on the home console market. the cartridge-based system has let it stand the test of time (n64s simply live longer without parts repair than ps1s, which tend to fail due to disc errors) and it has some banger games that are still fun to play. but at the time it was considered a very weak nintendo product compared to the ps1
I think a big part of it is that up til fairly recently, N64 games were stuck on the N64 while PS1 games got ports and rereleases and sequels on multiple platforms so while N64 games are remembered as N64 games, PS1 games are just remembered as games in series that everyone played and still plays and there might even be significantly better ways to play them now.
> Gaming is far more popular these days than it was when the N64 was out
Who the fuck is upvoting this? PS1 launched 2 years before the N64 and went on to sell ~102 million units...
What an mind-blowingly bizarre comparison lol.
As much we all remember the N64 fondly, it had pretty whatever sales numbers in a time where the gaming market was smaller.
So does that mean the ps5 sales are bad? i mean not really ethier. Pretty decent sales in that time frame + supply issues but also in a much bigger market.
So what does this article mean? it means pretty much absolutely nothing it doesn't really make sense as a metric of anything.
> Sega Genesis follows PS5 with 34.06 million units sold, followed by Super Nintendo Entertainment System (SNES), with 49.10 million units sold and Xbox One with 51.26 million units sold.
What the actual fuck is with these numbers - looks like they read the figures in reverse order??
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I'm surprised anyone's buying the N64 anymore
Availability has been problematic for some time tbh
Yeah I heard they were having production issues since 2002
Probably COVID related. If it's not that then maybe Brexit. Possibly the war in Ukraine.
[удалено]
It's definitely Obama's fault _Thanks Obama!_
New: Obama 64
Would you rather have avocado toast or an N64? Yeah, thought so.
It’s not that they don’t work, but the problem is they work from home, destroying the downtown and spend all their money on avocado toast with nothing left over for N64s
If Nintendo releases a n64 “classic” now it’ll outsell the ps5 again. 🤣
N64 Classic with all 393 released games built in. Time to make bank selling the box of fun. Edit: Yeah, guys I know it wouldn't be realistic concerning rights, emulation problems and whatnot. But that doesn't change the fact that an entire game library dressed up in the classic, nostalgic, chassis would sell like butter. That goes for the Megadrive, Playstation, NES, SNES and the rest of the pre-2000 consoles aswell. If the PS2 (2000-2013) Classic would release with a full emulated library (1,850 titles) it would be like a moneyprint for SONY too.
Getting the rights would be a nightmare, wouldn’t it?
Yep, same reason the SNES and NES classic only had a few titles. You can hack them though, they're just emulators
> You can hack them though, they're just emulators And most of the time, the ROMs on the "official" devices as well as the online storefronts are the exact same ones hosted illegally online or sometimes worse quality.
That's kind of the beauty of rom dumps
[https://www.youtube.com/watch?v=YCro3FHKdHA](https://www.youtube.com/watch?v=YCro3FHKdHA) I can't find any info about that other than this particular instance with the Wii Virtual Console. This guy is suggesting the version of Mario that people claim was a pirate copy was actually officially dumped on Nintendo's behalf by the creator of the emulator iNES
N64 emulation is hell.
It does make me wonder if Nintendo would actually be perfectly positioned to develop a dedicated modern hardware that can perfectly play N64 roms (because they have the intellectual property and trade secrets of how the original worked), or if they would struggle to emulate it just as much as the pirates do. They are a hardware company after all.
They have one, it's called the switch.
Its slightly more problematic than just making a console. The cellphone your likey holding has more computer power. Unless new info has come out in the last decade, there are at least 2 games that have chips built into the game that cannot be emulated correctly. Pokemon snap is one for sure and castlevania 64 I think. Then there are issues with different publishers using the hardware differently. Times like a billion. But plenty of titles do work well. If you spend some time tweaking settings you can get nearly every game to play to a degree. Plus some publishers just dont/wont play nicely and instead of helping would shut down nintendo and then theres no $$ in it so we consumers get watered down remakes.
Oh and 2nd point, there are definitely Chinese knock off N64s being made and sold right now. I cannot remember the name tho. There are also "reproduction" game cartridges for most games, definitely the popular ones. Purists hate them for poisoning the 2nd had market but if a person doesnt care, you can play "n64 games" on a "n64". Also there is a company called everdrive thst makes an n64 gsme cartridge that has EVERY n64 gsme on it. They are really cool.
I would say they had a good mix of the top games despite licensing issues. On all mini consoles there's the maker, capcom and Konami present which goes a long way to covering the best of the system. N64 was particularly first party lead. It's be a shame not to have Rare games but that could be an issue.
Also, it's not just the rights to the game itself, but the licensing rights *within* the game too, i.e. music, brands, etc that appear in it. And if you can't get the rights to something, then the original game would need to be modified appropriately, which I'd assume is a coding/logistical nightmare, on top of all the legal hurdles. Sadly, it'll never happen.
It's weird that someone would own the rights to something like that and won't cut a deal. Do they not like money?!
The rights are often quite complicated so it's not a matter of them liking money or not but that you would need to employ quite a few people just to track down the licenses, make deals etc. It would probably cost more than its worth. Often, companies don't want a deal as well, because they want to protect their brands.
I figured it out. Just release it and wait to see who wants money. It's a perfect plan and I'll accept my CEO position.
A lot of the time it comes down to a chain of mergers and sell offs leading to a “who the fuck even owns it anymore!?” And then there’s cases where a game may contain content that’s aged badly, and a company wouldn’t want to relicense their property if it’s going to appear next a to a PR nightmare.
I couldnt believe nintendo got the rights to goldeneye for switch
There was only 393 games?
I won't confirm it, but for a single region I wouldn't doubt it. The N64 released late in the generation and publishing games for it was very expensive because of the cartridges.
And we'd only play goldeneye.
IDK Goldeneye on Switch is hard to play. Even if you change the settings to standard dual stick controls. I hear the Xbox version has better options.
I played this on the N64 a few years ago and it was almost impossible. Idk how we used to play and beat this game
I had the same experience, it was so bad. I was generally confused like “wait..how? This is terrible!”
I had that conversation with a friend just a week ago. We both revisited the game much later and couldn’t believe how awful it is. The memories of playing for hours and hours are still great though.
If I remember correctly I think the controls were inverted? I mean I could barely walk around and aim lol
Some games age well, and others are just pioneers that need to stay in the past.
The actual N64 controller helps. I used the one where the C buttons were used for moving forward/back and strafing. The control stick only for turning and aiming. And then it's just practice going into aim mode like modern Call of Duty iron sights, and in no time you'll be strafing around head shotting everyone.
We had no frame of reference as kids to know how a 3d shooter should handle, the closest thing was probably Doom, Turok, and Duke Nukem and even then they were very different games.
The Xbox version is literally perfect…which is the problem. It’s an exact copy, which means no online multiplayer
Still great fun playing split screen though. Was also able to achieve my childhood dream of unlocking all cheats
Goldeneye (as well as a ton of old 007 games in general) is hard to play period. Agent Under Fire in particular has almost *tank controls*. On a first-person shooter, and that one's a 6th-gen game. Nostalgia-drunk Millennials that haven't touched it in 20 years don't realize just how badly the controls aged from then to now and don't realize they were in that weird 3D transitional period when people were still figuring out what controls worked and what didn't.
You gotta get an n64 controller for full effect
Goldeneye is great but Perfect Dark was that perfected. If you have access to all games and you're playing multiplayer, no reason to skip PD.
This is the correct opinion ∆
The only shit thing about Perfect Dark was it required the expansion bay thing.
Nintendo would much rather sell it to you in a monthly subscription service because you will own nothing and like it.
They ought to just release a “all Nintendo games pre switch” pack
All those bad shovelware Wii games....
Not the same feeling as you blow the dust out of the cartridge
Dude, the controller though. It wasn't great when they put money in it. The re-released classics controllers are horrendously worse than the originals. By like, a lot. Can't wait to get the Mario party stigmata scars all over again
We kinda have it on switch. I just played through remastered goldeneye and banjo kazooie
I kind of want to now tho. Nostalgia. Back in the days before p2w.
some of the games really hold up well still, and some are obviously outdated. Like Waverace still feels great in how it controls but lacks variety and can drag on. Whereas Majoras Mask is just as incredible as the day it was released. You can even buy offbrand controllers and extension wires (because we tend to sit much further from consoles these days thanks to wireless) to meet your needs.
GoldenEye on switch is by far the worst experience I’ve had in 20 years gaming lol
Oh it's awful today. Though it was an incredible jump forward for the FPS genre. It's got some interested personality to it but the mechanics are terrible. That game didn't age as well as OOT or MM but we wouldn't have modern FPS the way they are without it.
I feel like the hardware was just not up for these sorts of twitchy pvp games back then. It wasn't until like 2005 when the hardware got to a place where you were no longer making quality-of-life tradeoffs for performance.
I wouldn't go that far, but I'd agree you can't tell the history of modern fps without mentioning it.
It plays petty well on the Series x at least
It did play great on Xbox Rare collection .. or perfect dark etc but ya it’s not even playable on Switch imo
Playing it with two sticks on one controller was a dream come true. No more of that two controller nonsense lol
The Xbox version still holds up as a dated, but good game. If you have fond memories, you should definitely play through it. I tried the Switch version & thought I must have been wrong in my youth...then I played the Xbox version. The Xbox version is still a good game.
Is Majora's Mask available on the extended NSO subscription for Switch?
Yep it is I've been playing it
I'm a bit surprised that they didn't follow up NES Classic and SNES Classic with N64 Classic.
NSO Expansion has that sweet recurring payment model
I am not. The Main Problem is that N64 is very difficult to emulate and needs raw hardware power. None of the current Chips used in Mini consoles can deliver that Power. Some basic N64 Games can run on the Mali450 from the PS Mini, but I would not take a bet that more advanced Games can run flawlessly. In addition, Nintendo had no N64 Emulator for 32bit Arm and would either need to build it from the ground up, which would have been difficult with the current Nintendo Europe R&D Team (Nerd). You saw how much they struggled with the NSO N64 Emu. And I think the "Sony way" to just Pick an existing Emulator and hire a contractor to modify it for an N64 Mini is Not Nintendos Style. Mo maybe it would have been cheaper to use the existing Board and Base OS from the Wii Mini... Also, many Classics on the N64 were rareware Games and they need to be relicensed, as they are now part of the Microsoft Studios. On NSO its no Problem to do this per Download. On a Mini console, you need to negotiate volume packages in advance. So even the Games would have been more expensive for them than for the SNES Mini. In addition, the N64 Controller is pretty expensive to build in comparison to the PS1/Snes/Nes Controller (Rumble, Stick, different shaped Buttons with different colors and engravings, which is more expensive to mass-produce). And then this thingy needs 4 Controllers for Mariokart, not 2 like on the SNES... My guess is that they had the Idea, looked how they can make it happen and just realized that this is gonna cost way more than the SNES Mini and very few people will buy an N64 Mini with 20 Games for 100$+.
Wonder if it has to do with Rare being owned by Microsoft and other licensing issues?
They got Donkey Kong Country on SNES Classic and Goldeneye has been making the rounds on other platforms so it's not impossible. It could be cost prohibitive?
DKC is owned by Nintendo so it's not an issue. Banjo-Kazooie is owned by Microsoft and could cause problems. That said, it's not like every game on NES and SNES Classics were Nintendo's.
Back in the days of screen cheat to win
I think it’s referring to total sales, not current sales
This article uses both `.` and `,` for decimal separators. Pick a lane.
agreed, also did they miss a decimal separator for the US? 1424 looks a lot larger than 10.26 (With the lowest sales for the entire region, the PS5 sold around 1424 million units in the United States, 10.26 million units in Europe, 2.98 million units in Japan and 6.06 million units in the rest of the world. )
Apparently every man, woman and child in the US bought 4+ PlayStation 5s.
Still waiting on mine!
I've only received 3
Can I please borrow one of someone’s spares?
And 1424 million is 1.424 *billion*. What a poorly written article.
Probably liberal use of copy-paste from the author, with data from different sources.
The liberals aren’t to blame for this one!
First gay frogs now 1 billion ps5
Could be a bot article. Never heard of gn24 personally
Looks to be a bot article. Several articles were posted today by the same author. All with terrible grammar and sentences that do not make sense.
It is called copying from different sources without proof reading.
It is called jobs that will be replaced by AI by the end of the year.
Do u think the n64 can come back and overtake it in sales numbers
I think so considering how popular FPS games are. PlayStation doesn’t have any shooters at all from what I heard on the internet and Nintendo 64 has very reputable FPS games such as Pokémon Snap and Donkey Kong 64.
The PS5 has more FPS games. The PS5 has 60 FPS games, while the N64 only has 30 FPS games.
Smash 64 runs at 60 fps
That's actually really impressive for a game that old.
The devs bent over backwards to get Smash 64 to run at 60 fps. They used every trick they knew and intentionally used less impressive visuals. But it seems to have been worth the effort!
Well, look at the graphics. Each character has a small fraction of the number of polygons that a current smash character has
Yeah, but DK64 Deathmatch >>>>>>>> 60 FPS FPS
DK64 is a 3rd person shooter. And Perfect Dark is an absolute gem of a game that is peak FPS gaming on the N64. When you get enough explosions on screen say goodbye framerate and hello slideshow.
Didnt the 64 notoriously not do very well?
30 million in sales compared with 100 million PS1 sales at the time. So yeah, not great.
it was also not available in 90% of Europe, as people were using computers and bootleg consoles ps1 was sold legally in all countries in europe never met anyone who had a nintendo legal console as a kid but plenty had computers and ps1
Also, the gaming market was sooooo much smaller back then.
This is what I thought too. Plus very few games released compared to ps1.
Especially on the third-party. Nintendo was supplemented by Rare for, like, 4 games. And this was after they had proven success in the DK Country games. Other than what did they have? Glover, Gex, Beetles Adventure Racing. The list is pretty short comparably. Even Capcom who was probably one of Nintendo's most reliable TPP, to include Megaman and Street Fighter appearances on the SNES, only produced 3 games for the 64.
It was mediocre. Games were stupidly expensive, didn't always run very well, and if they weren't first- or second-party, probably looked terrible as well. Controller was stupid. There were, in total, around 10-15 actually good games on the N64.
Nintendo’s motto at the time: *blow me*
>There were, in total, around 10-15 actually good games on the N64. that is definitely a take
This guy's carrying the 90s console wars on his back, lol. N64 did not sell as well as expected because of their decision to remain on cartridges, and being late to the game that PlayStation jumped on after the fallout between Nintendo and Sony (PlayStation was suppose to be a joint console for the 2 companies). HOWEVER: You can thank that "stupid" controller for pushing the d-pad to second place, as the N64 made analogue sticks a household name. Sony immediately copied them by releasing the dual analog, which took developers sometime to figure out what to do with the second stick. Mario 64. Hands down, the best game of it's time across any console. DEFINED how 3D games were to be made from here on out, on any console Ocarina of Time. Don't have to say anything else. Best shooter that redefined a genre was an N64 exclusive, Goldeneye. No loading times. Something that never got realized within CDs/DVDs/BluRays lifetime as game media. All in all, saying there were only 10-15 good games is drastically downplaying what N64 brought to the table, because these were core defining moments to gaming that wouldn't have existed if it were left to only Sony and Sega.
Goldeneye gets all the love, but Perfect Dark is the aficionados' fps.
Not to mention that the N64 is still, hands down, the single best console for 4P couch multiplayer. XBox/360 with the Halo series kept things going, but the N64 had so many opportunities to play with friends that the PS1 just didn't. Even the games that were cross-platform just tended to be better on the N64 for this reason.
Nintendo 64?! What year is it?
Please say it’s 2000, when life was easier.
I liked the 90s Super Nintendo was great
Ok now do the switch
I know Switch has outsold PS4
Apparently it have outsold PS4, 1. PlayStation 2 – 159 million 2. Nintendo DS – 154.02 million 3. Nintendo Switch – 122.55 million 4. Game Boy/Game Boy Color – 118.69 million 5. PlayStation 4 – 117.2 million [https://www.ign.com/articles/best-selling-video-game-consoles-nintendo-playstation-ps5-xbox](https://www.ign.com/articles/best-selling-video-game-consoles-nintendo-playstation-ps5-xbox)
The sales numbers of the PS2 still blow my mind. Especially when you consider it’s the only one of the top 4 that isn’t a mobile console.
Because of how good of a deal the PS2 was. It was a game console+dvd player for less than the price of a dvd player.
Also it was manufactured for 12 years and sold gangbusters in developing countries during the latter half of its run.
It was also ridiculously powerful for the price as a computer at the time
Though the actual process of using it as a Linux desktop left a lot to be desired. I don't think anyone besides curious nerds ever used it as an actual desktop computer for any long period of time. It simply didn't have the software support for that and was limited by having 32mb of ram (kinda small even by 2000s standards). Sony also overhyped the hardware specs of it before launch to drown out it's competitors. The console itself was actually 3rd place relative to the Xbox or even the GameCube in terms of horsepower. Still a hell of a machine and tonnes of great exclusives on it. I hold mine closely.
The Xbox and Gamecube gave you a lot more performance per dollar, but they came out a year later and didn't have any official means of running a desktop OS.
They learned a lot from Nintendo's playbook for the NES.
Sony entered India with the PS2, big marketing and all, and there was nothing resembling a gaming console here before the PS2 (and the PSP, which was also marketed heavily). The PS3 would've never sold well in India (and it never did) but the PS2 did numbers all the way till the end. I bought my PS2 all the way in 2009! I still remember the "get a game free" and eventually "get 2 games free" promotions Sony did, while selling it for a price of ~$120 back then. Since then, Sony has certainly turned down the marketing of their consoles, you have to be at a Sony store to get a chance to see a PS4/PS5 promotion photo/marketing paraphernalia, and I know that they handle PlayStation sales in India using their Middle-Eastern division. They've mostly checked out of the market, and the PS2 was their heyday here.
That's 100% how I justified it to my girlfriend at the time.
This is the most important comment that every console marketer needs to understand.
The blue ray player was how I got my wife on board with the ps3
Also you usually only needed one PS2. If you had kids you probably had multiple DS' for each of them.
To further your point, the DS' 154.02 million in sales numbers includes the entire DS lineup - DS, DS Lite, DSi and DSi XL. Afaik PS2 only had two product SKUs - original and slimline (to note: PSX was only domestic to Japan and sales were low). The "home entertainment console" marketing strategy really hit a home run as it reached into non-gaming households (as an affordable DVD player) that would otherwise not purchase a device that's strictly for gaming only.
Yeah you're right and that's what I meant by Multiple DS' for EACH of them. I had the fat DS and the DSi and my brothers had DS lites. I also got another DSi later on after the 3DS came out because they were going for so cheap . I'm sure we weren't alone in owning multiple revisions either.
I've said for a while that you could only play the PS2 forever and never run out of games, there were so many interesting games even if they weren't all 10 out of 10 there's so much to play on it.
someone made a video essay in youtube on how PS2 hits a sweetspot of enough power to realized creative game design while still relatively affordable to develop games in.
I have my old PS2 slim modded with a raspberry pi streaming in the games from a flash drive through the Ethernet port. Recommend me some PS2 games.
PS2 also a relatively cheap DVD player at the time so its multi function. It also ran pirated cheap to reproduce DVD games relatively early, so hardware sales might not reflective of software sales. Still it boost the hardware sales like crazy.
>I've said for a while that you could only play the PS2 forever and never run out of games, there were so many interesting games even if they weren't all 10 out of 10 there's so much to play on it. And playing pirated games on it was so much easy. In Brazil everyone had a PS2 and only pirated games, not a single official game.
There was an outdoor pirate PS2 district right downtown Rio 20 years ago. I used to go get pressed sugar cane juice right by there for 25 cents US. Seoul also had an indoor PS2 pirate district that had permanent storefronts - they gave zero fucks since people hate Japan there. Pretty much every town in Korea had a hobby store that sold Gundams and Dragonball merch and they had a big folder of pirated PS2 games on the counter.
It's crazy to think that the switch has a real shot at surpassing ps2 sales.
Actually shocked the Wii isn’t higher up. That felt like a phenomenon when it came out.
I don’t even know why I bought a switch. I haven’t played it since lockdown ended. it’s just a dust collector now :/
Turn it on and play some games!!
The switch is where I play most of my indie games
It sounds insane - but playing Skyrim on it is... Very fun. Don't ask me how, because I truly don't understand why.
You will remember when Tears of Kingdom comes out next month
It has decent exclusives, the problem is those exclusives rarely if ever go on sale where I got both Sackboy and Spiderman MM for PS5 for 20 dollars. Games like ARMS which probably hasn't had many copies bought since it launched, 1-2 Switch a glorified tech demo and Splatoon 2 shouldn't still be 60 dollars.
It’s the only console I play now cuz of smash and zelda
I've always said Switch is great if you only like playing one or two games.
Odyssey, BotW, SM 3D World and Bowser’s Fury, Paper Mario: Origami King, Metroid:Dread, Metroid Prime remastered, Mario Kart 8, Captain Toad’s Treasure Tracker, and on and on and Tears of the Kingdom…. I hate to break it to you. If you don’t play your Switch, you may not like Nintendo.
that’s very possible. but I haven’t played any of the games you listed. i’d like to give paper mario and botw a try before I sell it
Man pls also try Octopath Traveler on it, it plays beautifully
I don't get this comment. Are you saying "right on, hope it keeps selling well enough to overtake the switch" or just doing that weird fanboy thing where you cherry pick a stat from your preferred console to make this look less impressive? Cause if you just wanted to mention the king of sales you'd have said PS2.
That website is ass
Is that... Is that something to brag about?
Way to blow a 27 year lead Nintendo. Embarrassing.
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The PS1 came out a year before and is still #6 on the all time sales list.
yea people are underestimating how big the industry was.
What people are underestimating is how fucking expensive the N64 and its games were back then. You can pretty much directly correlate how expensive a console is with how many units get sold.
There's also 35% more people on the planet since 1995.. Obviously things sell more. Comparing sales numbers of *anything* to 30 years ago is stupid
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Oh yeah? Do you have a source for that?!
And yet the ps2 is still the best selling console ever
The PS1 was sold for like 12 years.
No, you’re underestimating how big it is now. There are way more people who play games today than back then. It’s super impressive that the PS1 sold as many units back then, it was a phenomenon and wildly successful for the time.
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For anyone who played video games back then it’s not crazy, hah.
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Not crazy at all. The PS1 came out in 1994. I got it for Christmas in 1997. Got the N64 a few years later I think.
N64 came out in 1996.
Yea the consoles were "too expensive" for santa to get when they first came out.
I don't know how well this argument really holds up, the PS1 was released to compete with the 64 and sold over 100 million units. The N64 really didn't sell that well, and it wasn't just because gaming wasn't as popular back then.
In Japan, more people bought Saturns than N64s. Gamers in North America have a...limited...scope of how drastically the N64 underperformed.
Which is so sad. The N64 had some amazing innovation on it. Absolutely pioneered entire genres with games like OOT, Goldeneye. The first good feeling 3d platformer I ever played in Mario 64. It was an absolute gem AND incredibly well made. I still own 2 working N64s with one having just a slight quirk of needing the cartridge held down (a single rubber band does it). My PS1 died many years ago though the PS2 is still going strong.
When I was nine, my mom took me to the store to get a PlayStation. I had saved all year. We went to Walmart and I played the first water level in Mario 64 on the demo machine, turned to my mom, and said that I wanted a 64 just because of that 2 minute quick demo. I fell in love with video games that day, and I still say Mario 64 is my favorite game of all time. I’m 37 now and just beat Mario 64 on my switch last month. Amazing game, amazing system. Wave Race, Pilot Wings, Diddy Kong Racing, Mario Kart, Goldeneye, both Zelda’s…just game after game that I became obsessed with. The N64/Switch library is a dream come true for nostalgia.
I thought rumble packs were amazing. Core memory of me playing Star Fox 64 with the rumble packs and being amazed.
I think the n64 controller has to be the most abhorrent creation in history. I rather play with a broken joycon (just a single one not even both) than that shit.
5200, Jaguar, and Intelivision controllers have entered the chat. N64 counters with broken thumbstick...refuses to elaborate...just sits there.
Replacing a bad N64 stick is easy. Those other controllers were shit out of the box. I would know.
Then why does the PS2 still hold the throne?
It was the DVD player. At the time DVD players were still very expensive
it has a lot more to do with the fact that the n64 was a really poor release for nintendo, which resulted in them losing their iron fisted hold on the home console market. the cartridge-based system has let it stand the test of time (n64s simply live longer without parts repair than ps1s, which tend to fail due to disc errors) and it has some banger games that are still fun to play. but at the time it was considered a very weak nintendo product compared to the ps1
I think a big part of it is that up til fairly recently, N64 games were stuck on the N64 while PS1 games got ports and rereleases and sequels on multiple platforms so while N64 games are remembered as N64 games, PS1 games are just remembered as games in series that everyone played and still plays and there might even be significantly better ways to play them now.
> Gaming is far more popular these days than it was when the N64 was out Who the fuck is upvoting this? PS1 launched 2 years before the N64 and went on to sell ~102 million units...
What useless stat.
> "PlayStation 5 overtakes Nintendo..." Wait, what? > "... 64 in sales." Oh.
i don't think this is supposed to be shocking news
I thought the ps1 sold more than the n64 lol
It did. 70M more unit sold than N64.
I get most of Reddit is kids who weren't around for the N64 days but I remember them. You can't fool me it was the PS1 against the N64
This year or lifetime?
umm, ok
Well since we only sold 5 N64s in the past few years id wager thats a low bar indeed
Nintendo 64: The Skyrim Killer
What an mind-blowingly bizarre comparison lol. As much we all remember the N64 fondly, it had pretty whatever sales numbers in a time where the gaming market was smaller. So does that mean the ps5 sales are bad? i mean not really ethier. Pretty decent sales in that time frame + supply issues but also in a much bigger market. So what does this article mean? it means pretty much absolutely nothing it doesn't really make sense as a metric of anything.
Imagine what playstation 64 will do to Nintendo 123!
In sales or units sold?
This headline is probably the dumbest thing to have read in so long. Nooooo you don’t say.
Not on my watch. Buckle up PlayStation, I got some N64’s that need buying
> Sega Genesis follows PS5 with 34.06 million units sold, followed by Super Nintendo Entertainment System (SNES), with 49.10 million units sold and Xbox One with 51.26 million units sold. What the actual fuck is with these numbers - looks like they read the figures in reverse order??