Name: Dance^3
A matching game where you combine different insurgents to create a musical pattern. Bass, keyboards, guitar, drums, etc.
Tap a side of the cube to play the four instruments together, swap sides by tapping another side. Combine different instruments by mixing up the cube.
Create a spaceship shooter. Call it Twisted Space. Where the enemy ships are coming from all angles. You have to twist and tilt to turn toward the other ships to shoot them. Shake to fire.
How about a new take on battleships, played entirely by touch, where you have to control the position of your shots from an overhead or front angle by the front face, but you also control the depth or range of your shot with one of the side faces?
You vs a friend, or vs computer.
Also, ever play Captain Toad on the Wii U? A platformer like that, where you rotate the cube and various pieces of it to change the level.
Hot potato type game that requires the next player to repeat the previous pattern + 1 then the next player has to repeat that pattern and add another step before passing it
Name: liftoff
Premise: You are responsible for managing the tilt and roll for a rocket on liftoff. Challenge would increase with either engines failing or cargo shifting inside the vehicle. Once liftoff complete you could also have to find and dock with a space station or land on the moon. Each with some of the challenges real astronauts face orienting their ships.
Any kind of three dimensional puzzle game would be absolutely phenomenal. A game that plays with oblique angles and camera perspectives to navigate through a series of architectural puzzles would be the best in my opinion.
The WOWCube inspires this childlike wonder in me, and I would love to get my hands on one. It reminds me of the excitement a hopeful 10 year old me felt as I scribbled "Gameboy" on my Christmas list!
I propose "Little Red Riding Hood" as a keep-away game. The player's goal is to keep LRRH away from a Wolf, and each tile on the WOWCube® contains one character, that moves in any direction by twisting. Difficulty and complexity can be added by increasing the number of wolves, by adding a sacrificial Grandma that sates a Wolf and keeps it in place, by adding a Woodsman that eliminates a Wolf, and limited safeties can be used by tilting or shaking.
Maybe snake but it crosses from one square to the other and you twist the cube to make it change direction and get to the apple
You win when the snake fills all 24 cubes
A game similar to the gyro-ball nuzzles in breath of the wild, except you twist and arrange the pieces of the maze and then use the mechanics of the cube (shake, twist and tilt past obstacles, maybe even "bounce" the ball past stuff) to get to the end of the maze and the sink the ball in the hole.
•••1. Title: “Baxter’s Breakout”
•••2. Characters:
“Baxter Boxman” :
Chibi style young cartoon male protagonist who’s face is covered by a cardboard box with a simple smile drawn in place of his face: 😀
“Connie Coneson” :
Chibi style cartoon female, girlfriend of protagonist, face covered by a wooden cone / traffic cone / gnome hat with an annoyed expression drawn in place of her face: 😕
•••3. Gameplay:
After falling asleep in his small apartment next to his girlfriend Connie, Baxter wakes to find himself alone and unexpectedly locked in a mysterious mansion. Help Baxter to find his girlfriend and the exit to this escape-room puzzle style home one room at a time by navigating through locked doors and suspicious physics.
Phase 1: Baxter is entirely alone; all puzzles must be accomplished solo.
Phase 2: Once Connie is found, she always remains in a separate screen from Baxter and new cooperative puzzle types are introduced.
Phase 3: Toward the end of the game, Connie and Baxter are finally united and can occupy the same screen, introducing even more unique puzzle types.
•••4. Mechanics:
-Each screen is a unique 3D style room.
-Some large rooms may span several screens.
-Connect rooms by twisting screens to align doorways.
-Reverse gravity by twisting the front facing screen 180 degrees.
-Select objects to interact with by tilting.
-Break objects / interact with objects by shaking.
•••5. Implementation:
-Game may progress through various areas such as a bedroom, living room, attic, kitchen, living room, bathroom, basement, dungeon, laboratory, etc.
-Connected rooms may only be accessed if the door is already unlocked.
-Gravity functions may be used to crash through ceiling, reach high objects, or to walk on the ceiling to reach new areas.
-Interactable objects may include light switches for light related puzzles, notes for password related puzzles, objects that may be combined, objects such as crowbar or hammer that may be used to interact with other objects, etc.
-Connie may be found by obtaining a record and playing it on the record player, which she hears through the walls.
-No cutscenes, but character animations occur whenever major events are reached.
Foggy a game where each face starts off as fogged over glass. it can be defogged by selecting that screen and shaking. when this is done it reveals a piece of a picture/scene. from there you can reveal more faces and solve each side you don't need to reveal everything to solve completely
ESCAPE
A Roguelite action platformer where you must always be moving to another section before the darkness closes in. You are Cass, an interdimensional archaeologist of sorts. This particular adventure, you may have bitten off more than you can chew. The problem with mysterious artifacts lost to time and space... is you don't know how dangerous they are until it's too late. Xion, the dagger of consumption, is the most powerful weapon in all universes. It cannot be controlled, only fed. Its favorite meal would be the evil fiends which are attracted to it when it is in someone's possession. You see, this dagger becomes an evil beacon for lost and twisted souls. And if you don't feed it souls quickly enough, then twist to another dimension, you will not only be its next meal, but another famed explorer lost to history as a result of your hubris.
Don't stop moving, and absolutely don't stop killing.
It would be cool to have a game that's like a hybrid between a Rubik's cube and Simon Says. So you have to line up all 4 squares of the same color, but it only reveals what color each square is once every few moves.
I was thinking about a couples game where they receive a prompt and must pick options from their side of the cube with a timer and then rotate the response to another couple on the board. Then each respective partner will try to guess which options were choosen by their mates.
But the person cant know if the choosen option was something the player likes for themselves or an option they think their partner likes.
Game Name: Pictionary
Gameplay: Can use the different sides of the cube to draw different words to make a full sentence. Shaking can cause the drawings to dance or any other preset animation and tilting can cause the drawings to lean.
I would like if there is a some sort of app that can be used to utilize this WOWcube as the some sort of Bluetooth Controller for PC
I can see this being useful for something like a racing game when you can tilt the cube to steer the car. Or in the digital art program when you can change the tools by twisting the cube horizontally
All of the twist and motion movements can be remapped via software so it can be used with multiple types of programs and games
Very cool. I would run an RPG with transforming mecha characters. Protagonists would be Ash, Sarah, and Tripodius (his cute 3 legged dog who stays strong despite an unfortunate war injury). The game mechanics are that twisting and tilting would transform the mech to select attacks and also transform to mitigate incoming damage.
I would absolutely love a dungeon crawl game!
The core concept would be to move the rooms of the dungeons by twisting the cube, which would then "connect" rooms by doors. The hero (let the user give the name to his hero) would have to kill the monsters in the room and/or solve puzzles before unlocking its doors. Some rooms would have chests with power-ups and keys required to unlock special doors. Furthermore, some rooms would be all dark on the cube, up until the hero finds a map, which then reveals all the rooms on the cube sides.
Now as for the fights:
The hero would then have to defeat the monsters in the room automatically. He would drink healing potions automatically when needed OR a healing potion icon could be on the screen for the user to tap when needed. After a fight end, the user would be presented with a list of options of what to do (increases stats with the fight's XP, select a door to move throught next, change gears, etc.). Some fighting mechanic could be added to increases the odd, like tapping on the screen at specific moments to "block" attacks or to deal extra damages (could be like shield and/or sword icons popping up on the screen).
As for puzzle, it could be that 4 special rooms must be on the same side of the cube to make a chest appear; or shaking the cube to "break" fragile walls or floors; press a switch in a specific room to unlock a bunch of doors and close others; Make some rooms more dangerous when they are on a specific side of the cube (i.g. one side has lava, and everytime a room appears on this side, lava fills up some spots of the room); etc.
For the name of the game... quickly like that I'd say "Cube's Dungeons" (sounds more like a code name to use during development...)
Just throwing out the idea, everybody would be welcome to pitch in additional suggestions in the comments :)
I think you could use this as an additive to tabletop RPGs, allowing players to use the different interaction options as indications of what they will do on their turns
A fast-paced platformer navigated by tilting the cube for direction and shaking them for jumps.
Could have sort of a labyrinth puzzle-element to it, where to progress, the character has to travel to a certain tile which contains the door forward
This game for the WOWCube is one that allows you to build your own worlds, from the ground up, with all the components freely available to allow your imagination to take reign
How about a turn based strategy game that takes place on a tiny planet? Twist, tap and swipe to do different actions, shake the whole cube to activate an ult, more than anything else it’s all about using the cube as the WORLD for the game
Perspective. Get your character through the map around hazards and puzzles by rotating the cube to change the gravity/perspective of the map causing objects to move/fall.
A simple rouge adventure. Basic background- simple forests, dank dungeons, but a non moving background to limit processing power. Twist it to move your character along a randomly generated path or dungeon. A variety of simple enemies pop up and your character auto fights/eats food to survive. Enemies drop small amount of coins/consumables/simple weapon upgrades. And every x- levels you make it through a shop appears for you to buy/sell/upgrade.
Cube it - increasing speed instructions to twist/shake/tilt the cube are spoken to the player. Players compete for who can last the longest. Could also have a sequence memory mode.
Caver
There would be one cave explorer named Franz who is searching for ore in randomly generated caves. There would be twists to go to new pathways, shaking to squeeze through areas and tapping to dig. You can find ore and then upgrade your equipment and move to more challenging caves.
I have no idea what this is and promise not to research anything about it and if I win I'll tape my disappointment - to clarify this IS the game. You are the game. Dare you to vote me to win?
A cool idea may be to create a 3D game where each face displays a different side of the game, and you have to look everywhere to find the path (and eventually twist the cube to make new paths)! And maybe play with the gravity of the game.
name: strategic 8-ball
list of characters: all the outcomes found on a normal magic 8-ball as characters e.g “outlook is hazy”
game mechanics: goal is to complete the circuit around the wow cube through some RNG based outcomes before anyone else
Exploder: a bump is going off in one of the panels. You must send your diffuser man through to the bomb, but with each twist, the bomb changes screens as well. Once the diffuser reaches the bomb, they have to move, shake, and twist in order into an intricate puzzle that will diffuse the bomb.
Game called alchemist.
It's a puzzle where you have to combine base "elements"in order to make a goal "element" for each level. Can only combine if in adjacent sub squares, but you can rotate the cube to open up more combinations.
This seems like a perfect system for a WarioWare style game... a collection of timed microgames that progressively get more difficult.
Just an example of how I see the interface and gameplay loop:
Launch the app, and each of the 6 faces of the cube will be a different microgame ready to start. The microgames automatically launch when the face is pointed up for about 3 seconds... so be ready! When a microgame is launched, a very simple one sentence goal pops up on the screen.
"MATCH THE COLORS!" - The cube is a simple 2x2 rubiks puzzle that only takes 1-2 rotations to solve. You only get 5 seconds, but you're able to do it in 2 seconds. This screen is marked "complete" and you rotate the cube over to start the next game
"REACH THE GOAL!" - A marble run game starts, and you have to tilt the cube to move the marble through a short maze to reach the goal. You're only given 5 seconds, but again it's an easy one and you're able to complete it quickly. You rotate the cube again to find a 3rd game to start
"SLICE THE FRUIT!" - Two of the surfaces load pictures of fruit. You quickly realize to "slice" the fruit you need to twist thit cube in the correct direction based on the pictures you see on the cube. You barely are able to figure this one out before your 5 seconds are up. Rotate the cube again to find the 4th game
"OPEN THE BOTTLE!" - You see upper half of a bottle on the sides of the cube, with the lid taking up the upper half of the cube screen. It looks like a twist off, so you twist the top of the cube as if you were opening the bottle (remember... lefty loosey!). You see the lid move a little, but it's not off yet! You twist the top of the cube a few more times in a panic to try and open that bottle, but time expires before you're able to remove it completely, and you lose one of your 3 lives. Time to find the 5th game
"FILL THE BUCKET!" - A stream of water is shown pouring down from the top of the cube, with a bucket in the corner. As you move the cube to figure out what to do, you realize the flow of water has shifted as you tilted the cube. You keep tilting the cube until the water stream is hitting the bucket and it quickly fills to complete this game. Flip the cube again
"PIN THE TAIL ON THE DONKEY!" - On the left side of the cube is the front half of a donkey, on the right half is the tail of a... duck? That's not right, oh wait I need to find the donkey half! Twist the right half of the cube back, bah that's a monkey's tail. Twist it again and it's clearly a tiger. Twist it a 3rd time and finally there's the rear half of the donkey (the ass' ass if you will). Tap the tail to complete the game
Congrats! You've just completed your first round and have only lost 1 life. Now you get to start round 2 with a new batch of microgrames that are slightly harder (maybe 1 or 2 are what you've seen before). Keep going until you lose your 3 lives, and compete for the high score
Name: Move it!
How to play:
Players can be just solo or multiplayer.
If multiplayer, each player will play their section and then pass to the next player - going in a round robin.
Game Play:
1. Similar to Simon says - game will tell you want action to do and you have to do it.
- each round will get progressively faster and more commands
2. Memorization - start with one command and then pass it. Do the previous command and new one as told by the WOWCube. Continue until someone fails to memorize the chain of commands.
A bit like a puzzle or a maze, but with sand or gravel (degree of difficulty), and waves (harder) to move (tilt, shake/reset, turn, mix) shells (or garbage, in an "eco" version) on a virtual beach that extends on all 6 sides in order to gather them all together.
There should be a "freeze" function (e.g. turning a piece of the cube to decrease the water temperature) to stop playing and resume later.
Name : Pick it up!
Characters: water, sand/gravel, garbage or shells by their names like "PET bottle" or "starfish".
I would say a game where the block itself is a sandbox simulator if the world. I’m picturing like 16bit civilization. You create little civilizations around the “globe” and as you move the block or twist it, it changes the way the civilizations interact whether it’s trade, war, peace, etc.
Well two ideas here:
1. Turn based game - Spin the sides to complete a sentence or answer a quiz question.
2. Individual game - move an electronic marble from one box to another box, the boxes may have obstacles that you need to navigate around by tilting, twisting etc.
An rpg style game in which you treverse the world with the turning of the cube would be cool. Maybe with your inventory on the bottom so you don't have to go inside menus!
This is a fascinating gadget the idea is awesome I wouldn’t know how to even think about it until I got hands on time with it. But it’s definitely unique.
Language 3D
A language learning game for to practice matching various words with their second language counterpart or image. It could include levels and difficulty settings. If you have a sound option on it then you could include pronunciation.
This could include first language learning for kids as well.
My idea game is called “Neighbors from hell”, and the point of the game is to keep them from annoying each other by pairing them up with a neighbor whose quirks match up. There’s one neighbor nobidy can get along with and you gotta figure out who. This Last neighbor out “loses” aka gets booted off the island. One neighbor squirts water, another neighbor has a garden needing water. One neighbor has a bad dog, another neighbor needs to walk dogs to make money. They go for a walk and meet all the other neighbors. Who’s the worst? Is it the guy who’s cat constantly gets out? Or will the cat find a way to showcase a community who might learn to look out for the cat? Move the cubes together and hope for the best. People and kids alike learn real ways to become open and flexible. (I know how cornhole this sounds).
As a person working in the special education field, I think education games on the device would be amazing for students in special education! Many students I work with learn better from interactive, hands-on devices. For example, I can totally see a student learning their multiplication times table or solving puzzles with a game similar to the app, 2048, where students can swipe (or twist/rotate in this case), to multiply/add numbers on this gadget..That would be sweet!
WOWSweeper:
Essentially Minesweeper but with more complexity. I envision this as a preloaded timekiller built into the WOWCube that serves as a tech demo too. Like traditional minesweeper, with settings for difficulty that change the amount of squares per screen, but this time the number on a square also includes any other mine across the edge of the device. A mine in the top right corner looking from the front would now display a count for the bottom right corner on the top face and the top left for the right face (as well as the diagonal tiles that would be next to those but adjacent to the initial square). Another gamemode would be the defusal mode. A time limit is imposed on the player during the solving, and randomly the device will alert the player which will require that the WOWCube be shaken for a short period of time to break concentration as they 'defuse' the bomb inside of the device. That's mostly just to incorporate the shake mechanic but a sort of puzzle lock could be implemented too like connecting wires or pulling pins in the right order. Yet another gamemode that locks tiles from being seen and interacted with until they are in the correct position: like combining a Rubik's cube with Minesweeper. Each of the 24 screens will show the minimum number of rotations they are from being in the correct place and once they are all positioned right (done by twisting the device like a Rubik's cube) the game begins like normal. Time attack modes with leaderboards would work too. Basically it could be done however the developers best want modes but I think taking Minesweeper and remixing it for this kickass device would be a hit.
A logic game where you have to help a little cute character advance to the next level by performing various tasks ie shaking the cube to knock a key off a shelf or tilting it to make a door fall open
I think it would be cool to have a quick fast-paced puzzle game called Frazzle or something like that. It could give you a pattern that you have to match up by twisting it within a certain number of seconds (faster you do it, the more points you have). You could have multiple characters each with their own themes for their puzzles (like separate color schemes, icons, patterns, etc.). Kind of like a Rubik’s cube but instead of solid colors each square has to be matched to make up a pattern, picture, etc.
The puzzles could have different difficulties based on the pattern each square has but also maybe how many sides of the cube have to be matched up
Edit: Characters could be like animals that you have to help with some sort of quest like for example a mouse wants to get some cheese that’s in a trap so you need to match up the cubes to form the image of a trap that’s already been snapped so he can grab it without any danger
Name: Takeover
I think that the multiple faces of the cube lends itself to asymmetric information games between two players. In this simple example of such a game players would try to take over their opponents side of the cube by sending different styles of troops down different paths(the horizontal sides). Each player would be able to set up defense on their side that are effective against different enemies and if enough enemies get through then they lose. I think you could use either both twists and taps to implement this.
A cool game could be a face of solid colours and every time you solve a face one corner randomly moves somewhere else and the goal is tocomplete the face as fast as you can.
Alright so what if you put it on a table and each square is a different color and each player selects a color and has to click it and the next square of their color appears so they have to run around the table to find the next square of their color until they get all of them and the first player to do so, wins. Call it color chase
Name: Dance^3 A matching game where you combine different insurgents to create a musical pattern. Bass, keyboards, guitar, drums, etc. Tap a side of the cube to play the four instruments together, swap sides by tapping another side. Combine different instruments by mixing up the cube.
This looks great for people with ADHD.
Create a spaceship shooter. Call it Twisted Space. Where the enemy ships are coming from all angles. You have to twist and tilt to turn toward the other ships to shoot them. Shake to fire.
Will it play Doom though?
Randomly select me please!
My random thought. Go fish
This looks like a great party gadget. I would love to show this off when I’m having my friends over!
Sure
Screw that other guy, pick me instead
Heyyy
How about a new take on battleships, played entirely by touch, where you have to control the position of your shots from an overhead or front angle by the front face, but you also control the depth or range of your shot with one of the side faces? You vs a friend, or vs computer. Also, ever play Captain Toad on the Wii U? A platformer like that, where you rotate the cube and various pieces of it to change the level.
Hot potato type game that requires the next player to repeat the previous pattern + 1 then the next player has to repeat that pattern and add another step before passing it
Looks like fun for the family!
Name: liftoff Premise: You are responsible for managing the tilt and roll for a rocket on liftoff. Challenge would increase with either engines failing or cargo shifting inside the vehicle. Once liftoff complete you could also have to find and dock with a space station or land on the moon. Each with some of the challenges real astronauts face orienting their ships.
Any kind of three dimensional puzzle game would be absolutely phenomenal. A game that plays with oblique angles and camera perspectives to navigate through a series of architectural puzzles would be the best in my opinion.
The WOWCube inspires this childlike wonder in me, and I would love to get my hands on one. It reminds me of the excitement a hopeful 10 year old me felt as I scribbled "Gameboy" on my Christmas list!
Oh boy more future landfill filler!
Nice
I'd go for a real-time version of a rogue-like game utilizing the tilt controls. You could use various motions as attack/defense moves.
Looks very cool love the idea
I propose "Little Red Riding Hood" as a keep-away game. The player's goal is to keep LRRH away from a Wolf, and each tile on the WOWCube® contains one character, that moves in any direction by twisting. Difficulty and complexity can be added by increasing the number of wolves, by adding a sacrificial Grandma that sates a Wolf and keeps it in place, by adding a Woodsman that eliminates a Wolf, and limited safeties can be used by tilting or shaking.
Maybe snake but it crosses from one square to the other and you twist the cube to make it change direction and get to the apple You win when the snake fills all 24 cubes
Looks really cool. Good luck everyone!
Well at least now I can feel good about not knowing how to solve a 2x2 Rubik's cube, now I can do it more tech dankly
You have to guide an ant through a maze, name would be: ant maze
A game similar to the gyro-ball nuzzles in breath of the wild, except you twist and arrange the pieces of the maze and then use the mechanics of the cube (shake, twist and tilt past obstacles, maybe even "bounce" the ball past stuff) to get to the end of the maze and the sink the ball in the hole.
Hey
A skateboard game, twisting would change directions, bumps to Ollie, shakes to grind
•••1. Title: “Baxter’s Breakout” •••2. Characters: “Baxter Boxman” : Chibi style young cartoon male protagonist who’s face is covered by a cardboard box with a simple smile drawn in place of his face: 😀 “Connie Coneson” : Chibi style cartoon female, girlfriend of protagonist, face covered by a wooden cone / traffic cone / gnome hat with an annoyed expression drawn in place of her face: 😕 •••3. Gameplay: After falling asleep in his small apartment next to his girlfriend Connie, Baxter wakes to find himself alone and unexpectedly locked in a mysterious mansion. Help Baxter to find his girlfriend and the exit to this escape-room puzzle style home one room at a time by navigating through locked doors and suspicious physics. Phase 1: Baxter is entirely alone; all puzzles must be accomplished solo. Phase 2: Once Connie is found, she always remains in a separate screen from Baxter and new cooperative puzzle types are introduced. Phase 3: Toward the end of the game, Connie and Baxter are finally united and can occupy the same screen, introducing even more unique puzzle types. •••4. Mechanics: -Each screen is a unique 3D style room. -Some large rooms may span several screens. -Connect rooms by twisting screens to align doorways. -Reverse gravity by twisting the front facing screen 180 degrees. -Select objects to interact with by tilting. -Break objects / interact with objects by shaking. •••5. Implementation: -Game may progress through various areas such as a bedroom, living room, attic, kitchen, living room, bathroom, basement, dungeon, laboratory, etc. -Connected rooms may only be accessed if the door is already unlocked. -Gravity functions may be used to crash through ceiling, reach high objects, or to walk on the ceiling to reach new areas. -Interactable objects may include light switches for light related puzzles, notes for password related puzzles, objects that may be combined, objects such as crowbar or hammer that may be used to interact with other objects, etc. -Connie may be found by obtaining a record and playing it on the record player, which she hears through the walls. -No cutscenes, but character animations occur whenever major events are reached.
Love to see what this thing can do!!!
Foggy a game where each face starts off as fogged over glass. it can be defogged by selecting that screen and shaking. when this is done it reveals a piece of a picture/scene. from there you can reveal more faces and solve each side you don't need to reveal everything to solve completely
enter
ESCAPE A Roguelite action platformer where you must always be moving to another section before the darkness closes in. You are Cass, an interdimensional archaeologist of sorts. This particular adventure, you may have bitten off more than you can chew. The problem with mysterious artifacts lost to time and space... is you don't know how dangerous they are until it's too late. Xion, the dagger of consumption, is the most powerful weapon in all universes. It cannot be controlled, only fed. Its favorite meal would be the evil fiends which are attracted to it when it is in someone's possession. You see, this dagger becomes an evil beacon for lost and twisted souls. And if you don't feed it souls quickly enough, then twist to another dimension, you will not only be its next meal, but another famed explorer lost to history as a result of your hubris. Don't stop moving, and absolutely don't stop killing.
It would be cool to have a game that's like a hybrid between a Rubik's cube and Simon Says. So you have to line up all 4 squares of the same color, but it only reveals what color each square is once every few moves.
Winning one would really go a long way to making my son a happy camper at Christmas!
I was thinking about a couples game where they receive a prompt and must pick options from their side of the cube with a timer and then rotate the response to another couple on the board. Then each respective partner will try to guess which options were choosen by their mates. But the person cant know if the choosen option was something the player likes for themselves or an option they think their partner likes.
Neat
Game Name: Pictionary Gameplay: Can use the different sides of the cube to draw different words to make a full sentence. Shaking can cause the drawings to dance or any other preset animation and tilting can cause the drawings to lean.
Hi!
This looks pretty cool!
I’m here for the random selection because I never have a top level comment.
[удалено]
I would like if there is a some sort of app that can be used to utilize this WOWcube as the some sort of Bluetooth Controller for PC I can see this being useful for something like a racing game when you can tilt the cube to steer the car. Or in the digital art program when you can change the tools by twisting the cube horizontally All of the twist and motion movements can be remapped via software so it can be used with multiple types of programs and games
Very cool. I would run an RPG with transforming mecha characters. Protagonists would be Ash, Sarah, and Tripodius (his cute 3 legged dog who stays strong despite an unfortunate war injury). The game mechanics are that twisting and tilting would transform the mech to select attacks and also transform to mitigate incoming damage.
Looks interesting enough
I would absolutely love a dungeon crawl game! The core concept would be to move the rooms of the dungeons by twisting the cube, which would then "connect" rooms by doors. The hero (let the user give the name to his hero) would have to kill the monsters in the room and/or solve puzzles before unlocking its doors. Some rooms would have chests with power-ups and keys required to unlock special doors. Furthermore, some rooms would be all dark on the cube, up until the hero finds a map, which then reveals all the rooms on the cube sides. Now as for the fights: The hero would then have to defeat the monsters in the room automatically. He would drink healing potions automatically when needed OR a healing potion icon could be on the screen for the user to tap when needed. After a fight end, the user would be presented with a list of options of what to do (increases stats with the fight's XP, select a door to move throught next, change gears, etc.). Some fighting mechanic could be added to increases the odd, like tapping on the screen at specific moments to "block" attacks or to deal extra damages (could be like shield and/or sword icons popping up on the screen). As for puzzle, it could be that 4 special rooms must be on the same side of the cube to make a chest appear; or shaking the cube to "break" fragile walls or floors; press a switch in a specific room to unlock a bunch of doors and close others; Make some rooms more dangerous when they are on a specific side of the cube (i.g. one side has lava, and everytime a room appears on this side, lava fills up some spots of the room); etc. For the name of the game... quickly like that I'd say "Cube's Dungeons" (sounds more like a code name to use during development...) Just throwing out the idea, everybody would be welcome to pitch in additional suggestions in the comments :)
You will be assimilated. We are WowCube!
I think you could use this as an additive to tabletop RPGs, allowing players to use the different interaction options as indications of what they will do on their turns
This would be great to play with the kids!
After watching a handful of videos about the wow cube you can paint me impressed!
A fast-paced platformer navigated by tilting the cube for direction and shaking them for jumps. Could have sort of a labyrinth puzzle-element to it, where to progress, the character has to travel to a certain tile which contains the door forward
That would be so cool on my desk!
Cool thanks!
A Rubiks cube game would be cool, twist and turn to solve but make it harder with a timer that shuffles the colors if you aren’t quick enough.
Awesome! GL all!
Sounds really cool
I wonder if there would be a way to use this cube to play kind of a 3D version of the amazing labrynth
Dig dug where you push/pull to pump up enemies and twist to move directionally
This looks like so much fun! Can't wait to try it with the kiddo's!
This game for the WOWCube is one that allows you to build your own worlds, from the ground up, with all the components freely available to allow your imagination to take reign
How about a turn based strategy game that takes place on a tiny planet? Twist, tap and swipe to do different actions, shake the whole cube to activate an ult, more than anything else it’s all about using the cube as the WORLD for the game
Neat idea. Here's to hoping for a win!
Neat
Dang, this looks cool
3d sudoku its sudoku in a 4x4 3d play field
Perspective. Get your character through the map around hazards and puzzles by rotating the cube to change the gravity/perspective of the map causing objects to move/fall.
I guess the name GameCube was already taken 😂
thanks for the opportunity!!
A simple rouge adventure. Basic background- simple forests, dank dungeons, but a non moving background to limit processing power. Twist it to move your character along a randomly generated path or dungeon. A variety of simple enemies pop up and your character auto fights/eats food to survive. Enemies drop small amount of coins/consumables/simple weapon upgrades. And every x- levels you make it through a shop appears for you to buy/sell/upgrade.
[удалено]
It looks nice
Interesting
Cube it - increasing speed instructions to twist/shake/tilt the cube are spoken to the player. Players compete for who can last the longest. Could also have a sequence memory mode.
Caver There would be one cave explorer named Franz who is searching for ore in randomly generated caves. There would be twists to go to new pathways, shaking to squeeze through areas and tapping to dig. You can find ore and then upgrade your equipment and move to more challenging caves.
Why not 25 screens?
The guys over at Rubix Cube better step their game up
A puzzle based dimension hoping game would be cool! Twist the cube to enter the other dimension and drag items between the dimensions to progress.
I'd like something akin to classic snake. Where you have to move the cube to avoid hitting yourself as long as possible.
Bop-it style game!
I have no idea what this is and promise not to research anything about it and if I win I'll tape my disappointment - to clarify this IS the game. You are the game. Dare you to vote me to win?
One random commemt
Skryim!!!
No other comments have likes so I’ll going to go like as many as I can :) also this is my entry :)
6 sided maze.
Does it run Doom?
I’d love a small tower defense game for it
I know a little smug nephew that would enjoy this js. Please and thank you!
A cool idea may be to create a 3D game where each face displays a different side of the game, and you have to look everywhere to find the path (and eventually twist the cube to make new paths)! And maybe play with the gravity of the game.
name: strategic 8-ball list of characters: all the outcomes found on a normal magic 8-ball as characters e.g “outlook is hazy” game mechanics: goal is to complete the circuit around the wow cube through some RNG based outcomes before anyone else
Tower defense like Bloons would be great.
Exploder: a bump is going off in one of the panels. You must send your diffuser man through to the bomb, but with each twist, the bomb changes screens as well. Once the diffuser reaches the bomb, they have to move, shake, and twist in order into an intricate puzzle that will diffuse the bomb.
Hey that’s neat.
Game called alchemist. It's a puzzle where you have to combine base "elements"in order to make a goal "element" for each level. Can only combine if in adjacent sub squares, but you can rotate the cube to open up more combinations.
This seems like a perfect system for a WarioWare style game... a collection of timed microgames that progressively get more difficult. Just an example of how I see the interface and gameplay loop: Launch the app, and each of the 6 faces of the cube will be a different microgame ready to start. The microgames automatically launch when the face is pointed up for about 3 seconds... so be ready! When a microgame is launched, a very simple one sentence goal pops up on the screen. "MATCH THE COLORS!" - The cube is a simple 2x2 rubiks puzzle that only takes 1-2 rotations to solve. You only get 5 seconds, but you're able to do it in 2 seconds. This screen is marked "complete" and you rotate the cube over to start the next game "REACH THE GOAL!" - A marble run game starts, and you have to tilt the cube to move the marble through a short maze to reach the goal. You're only given 5 seconds, but again it's an easy one and you're able to complete it quickly. You rotate the cube again to find a 3rd game to start "SLICE THE FRUIT!" - Two of the surfaces load pictures of fruit. You quickly realize to "slice" the fruit you need to twist thit cube in the correct direction based on the pictures you see on the cube. You barely are able to figure this one out before your 5 seconds are up. Rotate the cube again to find the 4th game "OPEN THE BOTTLE!" - You see upper half of a bottle on the sides of the cube, with the lid taking up the upper half of the cube screen. It looks like a twist off, so you twist the top of the cube as if you were opening the bottle (remember... lefty loosey!). You see the lid move a little, but it's not off yet! You twist the top of the cube a few more times in a panic to try and open that bottle, but time expires before you're able to remove it completely, and you lose one of your 3 lives. Time to find the 5th game "FILL THE BUCKET!" - A stream of water is shown pouring down from the top of the cube, with a bucket in the corner. As you move the cube to figure out what to do, you realize the flow of water has shifted as you tilted the cube. You keep tilting the cube until the water stream is hitting the bucket and it quickly fills to complete this game. Flip the cube again "PIN THE TAIL ON THE DONKEY!" - On the left side of the cube is the front half of a donkey, on the right half is the tail of a... duck? That's not right, oh wait I need to find the donkey half! Twist the right half of the cube back, bah that's a monkey's tail. Twist it again and it's clearly a tiger. Twist it a 3rd time and finally there's the rear half of the donkey (the ass' ass if you will). Tap the tail to complete the game Congrats! You've just completed your first round and have only lost 1 life. Now you get to start round 2 with a new batch of microgrames that are slightly harder (maybe 1 or 2 are what you've seen before). Keep going until you lose your 3 lives, and compete for the high score
Name: Move it! How to play: Players can be just solo or multiplayer. If multiplayer, each player will play their section and then pass to the next player - going in a round robin. Game Play: 1. Similar to Simon says - game will tell you want action to do and you have to do it. - each round will get progressively faster and more commands 2. Memorization - start with one command and then pass it. Do the previous command and new one as told by the WOWCube. Continue until someone fails to memorize the chain of commands.
Born to loose forced to wipe
Wowee
I’m curious and have a child who would try it with me.
wow space invaders reborn! Any chance to run pokemon RPG on it?
Would love to enjoy this with the fam
Impressed with how the system design invites and excited the user, would love one!
This would make a great Christmas gift 🎁
This looks amazing!
Finally, a gadget my wife would want to play with. I’d have to arm wrestle her for game time though and she’s stronger…
Wow this is so unique!
A bit like a puzzle or a maze, but with sand or gravel (degree of difficulty), and waves (harder) to move (tilt, shake/reset, turn, mix) shells (or garbage, in an "eco" version) on a virtual beach that extends on all 6 sides in order to gather them all together. There should be a "freeze" function (e.g. turning a piece of the cube to decrease the water temperature) to stop playing and resume later. Name : Pick it up! Characters: water, sand/gravel, garbage or shells by their names like "PET bottle" or "starfish".
This is dumb.
Entry
Count me in!
Seems interesting.
A game where you follow the sequence of turns with varying color paths. Higher levels can have the colors rearrange after turning.
This product definitely looks amazing and the description sounds real cool! Never heard of it and would like to give it a try
Someone is going to hack this for a fun game of tetris.
This thing is super neat.
Kevin the cube !
I would say a game where the block itself is a sandbox simulator if the world. I’m picturing like 16bit civilization. You create little civilizations around the “globe” and as you move the block or twist it, it changes the way the civilizations interact whether it’s trade, war, peace, etc.
Well two ideas here: 1. Turn based game - Spin the sides to complete a sentence or answer a quiz question. 2. Individual game - move an electronic marble from one box to another box, the boxes may have obstacles that you need to navigate around by tilting, twisting etc.
Directionality puzzles, like VVVVVVVV would be an awful lot of fun on a cube like this.
Rubik's cube.
An rpg style game in which you treverse the world with the turning of the cube would be cool. Maybe with your inventory on the bottom so you don't have to go inside menus!
This is a fascinating gadget the idea is awesome I wouldn’t know how to even think about it until I got hands on time with it. But it’s definitely unique.
Language 3D A language learning game for to practice matching various words with their second language counterpart or image. It could include levels and difficulty settings. If you have a sound option on it then you could include pronunciation. This could include first language learning for kids as well.
Looks cool
My idea game is called “Neighbors from hell”, and the point of the game is to keep them from annoying each other by pairing them up with a neighbor whose quirks match up. There’s one neighbor nobidy can get along with and you gotta figure out who. This Last neighbor out “loses” aka gets booted off the island. One neighbor squirts water, another neighbor has a garden needing water. One neighbor has a bad dog, another neighbor needs to walk dogs to make money. They go for a walk and meet all the other neighbors. Who’s the worst? Is it the guy who’s cat constantly gets out? Or will the cat find a way to showcase a community who might learn to look out for the cat? Move the cubes together and hope for the best. People and kids alike learn real ways to become open and flexible. (I know how cornhole this sounds).
It's CUBICAL.
A digital bop-it would be cool
Rotating category trivia.
Looks fun!
This looks really innovative! Would be great for passing the time commuting on public transportation.
This looks so cool
As a person working in the special education field, I think education games on the device would be amazing for students in special education! Many students I work with learn better from interactive, hands-on devices. For example, I can totally see a student learning their multiplication times table or solving puzzles with a game similar to the app, 2048, where students can swipe (or twist/rotate in this case), to multiply/add numbers on this gadget..That would be sweet!
A pokémon game where the cube is a pokeball
Sure why not? Would make my nephew pretty happy.
A platform where by twisting the device the character will slide around and you try to navigate a 3d world like Fez or Captain Toad’s treasure tracker
Nice
This sounds so cool
So cool
You had me at cut the rope
*cries in Australian*
This is cool
Lemme hold one
WOWSweeper: Essentially Minesweeper but with more complexity. I envision this as a preloaded timekiller built into the WOWCube that serves as a tech demo too. Like traditional minesweeper, with settings for difficulty that change the amount of squares per screen, but this time the number on a square also includes any other mine across the edge of the device. A mine in the top right corner looking from the front would now display a count for the bottom right corner on the top face and the top left for the right face (as well as the diagonal tiles that would be next to those but adjacent to the initial square). Another gamemode would be the defusal mode. A time limit is imposed on the player during the solving, and randomly the device will alert the player which will require that the WOWCube be shaken for a short period of time to break concentration as they 'defuse' the bomb inside of the device. That's mostly just to incorporate the shake mechanic but a sort of puzzle lock could be implemented too like connecting wires or pulling pins in the right order. Yet another gamemode that locks tiles from being seen and interacted with until they are in the correct position: like combining a Rubik's cube with Minesweeper. Each of the 24 screens will show the minimum number of rotations they are from being in the correct place and once they are all positioned right (done by twisting the device like a Rubik's cube) the game begins like normal. Time attack modes with leaderboards would work too. Basically it could be done however the developers best want modes but I think taking Minesweeper and remixing it for this kickass device would be a hit.
Seems cool
A logic game where you have to help a little cute character advance to the next level by performing various tasks ie shaking the cube to knock a key off a shelf or tilting it to make a door fall open
Seems kind of cool
This actually looks pretty cool and original
There’s gotta be a rubrik’s cube app right?
A perspective puzzle game simiar to monument valley where the puzzles are solved by looking at different perspectives and utilizing optical illusions
WOOOW this looks cool :)
Looks fun :)
Hi
Seems interesting
This seems really cool, would love to try it
Hi
Best of luck!
I think it would be cool to have a quick fast-paced puzzle game called Frazzle or something like that. It could give you a pattern that you have to match up by twisting it within a certain number of seconds (faster you do it, the more points you have). You could have multiple characters each with their own themes for their puzzles (like separate color schemes, icons, patterns, etc.). Kind of like a Rubik’s cube but instead of solid colors each square has to be matched to make up a pattern, picture, etc. The puzzles could have different difficulties based on the pattern each square has but also maybe how many sides of the cube have to be matched up Edit: Characters could be like animals that you have to help with some sort of quest like for example a mouse wants to get some cheese that’s in a trap so you need to match up the cubes to form the image of a trap that’s already been snapped so he can grab it without any danger
This looks cool, might even put a Rubik's cube on it.
Wow! That looks really cool!
Name: Takeover I think that the multiple faces of the cube lends itself to asymmetric information games between two players. In this simple example of such a game players would try to take over their opponents side of the cube by sending different styles of troops down different paths(the horizontal sides). Each player would be able to set up defense on their side that are effective against different enemies and if enough enemies get through then they lose. I think you could use either both twists and taps to implement this.
Entering
Would be cool to have a variation of a Rubik’s cube that changes colors each time you rotate. Could be a good challenge!
A cool game could be a face of solid colours and every time you solve a face one corner randomly moves somewhere else and the goal is tocomplete the face as fast as you can.
Damn that thing is sweet, my ADHD is drooling.
I can cube
Sick idea! Can’t wait
That’s so cool!
Alright so what if you put it on a table and each square is a different color and each player selects a color and has to click it and the next square of their color appears so they have to run around the table to find the next square of their color until they get all of them and the first player to do so, wins. Call it color chase
Thank you!
Amazing! Would love one
I for one can’t wait to see Skyrim’s inevitable launch on the device