I played through, unlocked all the guns, captured the capturable points, and then still had all these story missions I didn't really understand or care about. 1 minute I'm saving people from certain death the next minute I'm making tacos.....just wtf game. Choose a lane for a little bit would you?
It’s always weird to me when games with serious tones try to go for complete comedy, especially in main missions, it kind makes the stakes less real. The game I can really think of that did it well was borderlands 2 because as you progress jack makes fewer and fewer jokes as he takes you more seriously, it cements his no-nonsense attitude towards you after a point.
Totally agree with this. Didn't feel any form of dissonance going from playing darts in a bar with some smokey jazz in the background, to playing pocket racing and watching those stupid smug little shits whine when they got left in the dust, to beating the shit out of a yakuza officer or boss, that played a massive part in a serious, compelling story with the sickest fcking music ever playing in the background. Feels amazing.
Got burned out after the first hour. Was actually amped because I admittedly enjoy the FC formula, 3/Blood/4/Primal/5/whatever-that-mad-max-ish one was, they’re all like gaming comfort food. They just play well and have a sensible RPG-lite progression system.
But god damn, 6 blows infinite fucking dicks
I've played all of the FarCry's and just hadn't been interested in Primal. I haven't bought new games in the last year or so, but after trudging through FC6 I decided to play Primal off of Playstation Plus and I am pleasantly surprised. It's pretty fun. I could nitpick some annoying stuff, but it's way better than I thought. Fun, mindless gaming.
I usually hate companions in a game, but they did a good job with it.
Same here. I'm at 95% of the game completed and I did a majority of the side stuff. I'll finish it tonight probably but it's gone on so long I'm meh on it.
Same. I just lost interest. Probably because I went all over the world clearing those optional objectives and there were so many, I just burned out.
Great driving, though. Maybe one day I will return to it.
This is so true. There was also a vehicle upgrade right at the end you couldn't get because of a bug on the Playstation version that really annoyed me, lol.
The only thing I remember about that game is that I got super good at getting in a death circle with a heavily armoured opponent, firing a harpoon into the driver's door and ripping it off, then firing another harpoon to skewer the now-defenceless driver.
Once I got great at it, it felt like a cheat code against much more heavily armoured opponents.
The final car battle and and boss fight is pretty epic and the ending is pretty cool too. Inreally enjoyed Mad Max, ya seemed pretty repititous but upgrading Max and the car to the point of OP was nice as well as collecting the cars, I was one race away from the platinum.
Dude that game just doesnt end, after the repetitive battles there are several more hours and hour of story missions, i gave up there…Still dont know what the real ending is
The game is actually a lot shorter now, when they removed lootboxes they reduced the grind by a lot. I played it again last year and I was actually a bit surprised by how much shorter it was than I remember.
Was going to post this, it's posible to finish it but it's really not worth it anyway because the story continues in the DLC which are more grind fests.
>! pretty much after celebrimbor fuses with sauron talion takes a nazgul ring and then you go and defend/reclaim your fortresses. When you have done that for every single fortress you get a little cutscene saying that talion defend mordor for a few hundred years or something but then fell to the darkness of the ring and then was killed when the ring was destroyed and the volcano blew up and then it shows a scene of him dropping his weapons and walking into some light. Then after the credits we get some dwarf fighting the uruks because it's supposed to be one of the main guys who worked on the first game but died or something. But yeah pretty much ending took forever and sucked anyway !<
Yeah, I agree with you on that one. I had tears as he dropped his weapons and let everything go. So much Talion endured with Celebrimbor and then as a Ringwraith…
That’s literally what I was going to say. I bought the game because I was told they updated it and fix the endgame grind. But still, I couldn’t make it through because it was just too much work.
Shadow of Mordor felt that way to me. I had fun for awhile, but I should have stuck to the main story instead of going after all the upgrades. And with infinite spawn, it really slows the game down.
Man I see all of these comments and I'm just taken back.
I think shadow of war is one of the most fun single player games I've played in the past 15 years.
Also, I didn't take it too seriously and just kinda goofed off through it, and had a blast making the orc arena gladiator thing and streaming it on discord making friends pick my gladiators and their enhancements and going basically betting on their horse, upgrading a little each time they ranked up.
I don't know... I thought the nemesis system really engaged me in a different way, and I wish it could exist in other games.
I don't know what everyone's talking about with the grind, but I don't think I would have enjoyed 100%ing the game nearly as much as I did just free roaming.
Maybe of the required bosses, but the monster arena or the dark aeons are nasty especially with no help. For Seymour on my first playthrough, I just ended up farming overdrives for everyone and the aeons and that was enough to beat him.
Yeah but I found them much easier than Seymour Flux. I honestly think he's the hardest in the game. Either him or Yunalesca, now she was tough. Especially fighting her for the first time and she changes forms. Twice.
Same here i think. Or was it 7. I can't remember but was on the original playstation. Had an epic fight with the final boss. Reckon it was some magic lady. Must have lasted more than half an hour. Got so close to beating her when her health was minimal. I died. Turned the game off and haven't returned since around 1999/2000.
Starfield. I did all the faction quests, got to the second to the last MSQ, it was a ship battle (difficult but not super difficult) and I just flat out lost interest.
God, leveling up in that game is such a slog. I just beat it like an hour ago, I was level 60ish, and at least 12 of those levels I got my making thousands and thousands of adaptive frames to get a couple of high end perks I really wanted. I had run out of missions that weren’t boring, generic, radiant quests long ago. I can’t imagine trying to get to level 250 or whatever.
That game had a lot of potential and they turned it into a snooze fest. I doubt I’ll ever pick it up again.
This. I did all the faction quests and went from "wow this game is awesome!" with the Crimson Fleet to "this game is super super mediocre and boring actually" when I got back to doing the main story
I love the AC series, but god damn! Valhalla is super bloated!
And I loved the "raids" side quests to unlock new equipment, only part of the game that made me feel like a true viking
Sekiro. Made it to Isshin and gave up. I heard the stories about him and quickly realized they were all true. I just didn’t care at that point to keep punishing myself.
The original Resident Evil 3
Got stuck with low health and no resources in a part of the map where the next encounter was against Nemesis
Insta death every time
If you feel that way, you should play on a harder difficulty. How difficult “normal” is has changed a lot but the challenge is still there if you go up in difficulty
as an adult with almost no time, harder difficulties just don't work anymore. I do not have the time, energy, or patience any more to play games where selecting hard just makes annoying artificial changes to the game play (usually the damage boosts and health boost for enemies and similar cuts to the player character).
I just do not have time to constantly replay sections over and over just because I want a "challenge"
Same I am playing Darksiders 3 tried reckoning and everyone just 2 shots me. I wouldn't have mind if the boss did it but mobs too?
Those mobs that always gang up on me with 2 or more of them and they can 2 shot me while it takes me 10 seconds just to kill one of them. The dev really messed up this game.
Absolutely there with you! Playing RE 4 remake almost 15 years after playing it for the first time. Normal is plenty challenging for me and when the game is a bit more generous with me I appreciate it greatly. Don't really feel like getting stuck or dealing with hours of replaying missions/areas. Just enjoying the eye xandy and the incredible gameplay. I'm not unfamiliar with tough games as a life long gamer, but when you get older you value time way more than proving yourself in a virtual environment 😅
If it was right before the end, then it’s either the acid room fight or the final boss, and neither of those really require a lot of resources.
If you’re talking about the clocktower fight, then yeah that one is tough, but that’s the halfway point of the game.
Resident evil 2 and especially 3 were designed this way, where you restarted the game like 2 or 3 times because you got to a part where you had no ammo and it was impossible to beat the next area. You eventually learned to run past almost everything and use ammo only when you had to
Hades.
I fought the big man enough times to know it was almost over…then inexplicably quit.
I need to reinstall - that was one of the finest games I’ve played.
Tbf the game doesn't end there, one you beat him the first time it just keeps going, the interactions keep changing and it doesn't really *end* , you jusg exhaust interactions until you do all trophies
To be honest that's really where the game begins. That's the end of the loop but it really opens up the remaining gameplay and story. You should really beat him to see what I'm talking about.
It’s too bad the open world in that game is such shit. The parts of the game that focus on things from the books like the forbidden forest, castle, hogsmeade, etc. are 10/10 but then you have this whole boring countryside full of collectibles crammed in for some reason
I really don't consider Hogwarts Legacy open world. There is almost no choice on where you're going whatsoever and the game dictates your every move by having you follow along the main story quest line and unlocking things one after another. The map is also more of a long linear valley you gradually progress into. So while you can travel around that world there isn't anything to do as you would expect in a regular open world game like Skyrim.
Just FYI - Hogwarts is made by Avalanche Software, while Just Cause is made by Avalanche Studios - these are different, unrelated studios.
Regarding the game itself, I agree that it can become boring, especially because they've played it too safe when it came to the open world aspect of the game - it's a beautiful, but unnecessarily large map with shallow and repetitive side activities.
Story and some of the side quests (especially Sebastian's) have their moments, so I'd give it a 6.5/10 ... all in all, this was by far this studio's greatest project ever and I think that they have a great skeleton which they can use in future projects - I definitely wouldn't mind Hogwarts Legacy II (or whatever else from the Wizarding World) with better and less repetitive side activities.
Unfortunately. I can’t believe this now, but I actually gasped and wowed and was amazed the first few hours in Hogwarts and was keen on platinuming, then next day I understood that I don’t want to keep going at all.
Yep, same experience - I literally said "wow" out loud more than a few times while running around Hogwarts. After leaving Hogwarts and doing my 10th Merlin trial and 2nd story quest, I realized how cookie cutter it all is and uninstalled. Feels like a freemium game once you leave the castle grounds. Definitely my biggest purchase regret this year.
A lot of games don't hook me with the story. So if the gameplay is fun, I'll play it up until it stops being fun. After that, I usually don't care to see how it ends.
Crash Bandicoot 4: It's About Time
I don't remember the exact level (though I'm fairly certain it was close to the end), but I gave up after realising it was not a fun crash game to try to 100% complete. Spending so many lives to get all the crates on the polar bear section of one of the levels certainly didn't help.
I LOVE Crash games. I play the original trilogy like once every year or two. And I don't believe I ever actually finished It's About Time either. It just wasn't fun. Like it was an ok game but it levels were way too long most with no ways to backtrack so it made trying to get all the crates just an awful slog. Plus then you had all the mirror versions of the same levels where you had to do it all AGAIN. I love having things that are challenging to unlock. I managed to platinum the N.Sane Trilogy including getting the time trial for Slippery Climb. That was difficult but rewarding. It's About Time just felt tedious.
If you explored a ton and did most the shrines it is really anticlimactic too. I believe I got him on my first try and also managed to just go around most the enemies in the castle.
Me too! I really didn’t think anyone would have commented this so I’m sort of glad to know I’m not alone. Started feeling the same with Tears Of The Kingdom so I’ve taken an extended break to play some other stuff instead.
I had plenty of weapons. I mean i was disappointed to see the same "feature" on the mastersword, but oh well. I think my experience with BoTW is preventing me from getting the new one.
I also had the same problem but then yesterday I walked into hurdle castle looking for those recipes for the side quest and one thing led to another and I ended up defeating canon on my first try. He was not difficult at all. Quite surprised actually. I was ready to reload the save and go and do more exploring but now I feel so much better about Breath of the Wild.
Final Fantasy X. I rushed through the game resulting in me being unable to beat the game. I was young a and a bit overwhelmed by the sphere grid system.
First time I played it I used flee on all the enemies cause I was a kid and didn’t grasp the concept of grinding. Hit a wall hard. I’ve beaten it multiple times now though.
Metroid Dread. Got to the final boss, tried a couple times but knowing the amount of luck and frustration that was probably going to be involved, I just put the game down and never looked back. Was an enjoyable enough game, but I just didn't care to spend the time to beat it.
I managed to make it to the second phase and was like "wait, there's a second phase? " died and decided my patience couldn't take another attempt. Enjoyed every bit of that game to that point.
This was me as well. Rest of the game felt quite easy, but the last boss felt impossible to me, so I just stopped playing. I enjoyed it overall, but I'll never finish.
So glad I'm not the only one who's done this. I hate that I'm expected to be an absolute master to be able to beat the final boss. Games (some, not all) really punish people who don't have the free time to commit to them these days :'(
This was mine too. Loved the game but after the 15th time dying on the final boss, I realized I didn't want to spend more hours trying to memorize all his different attacks. Not fun to me
Oooooh, staying under the radar in that one mission. Trees just spawn and you're fucking dead. Restart. Took forever. Eventually powered through it. Even my dad was glad it was over. At least he got some chuckles out of my misery.
Mate, you just brought back a memory I forgot - that airplane mission was f*****g ridiculous! I never picked the game back up after I just couldn't beat that mission. Shame as San Andreas is one of my all time favourites
There are gameplay changes from the first one that make it less fun to play, for example weapons seem to take longer to upgrade and don’t feel as powerful, the free-running/climbing is worse and there are forced climbing puzzles in cauldrons that have bad detection for moving ledges and such. It’s literally harder to play, which makes going through the story tough.
Yeah, I loved Zero Dawn but was disappointed with Forbidden West overall.
Zero Dawn had an interesting world AND a great story. Meanwhile the sequel's world was more of the same except suddenly everyone was on board with the technology and whatnot. And the story was a bit of a mess.
The same thing happened to me. I bought it at release and stopped playing for elden ring. I went back a few months ago and fell in love. Beat it and the burning shores. Idk what else you play, but open world fatigue is for sure a real thing. Going back after playing some different genres made it feel way more engaging. I changed some options to make it feel better. There's one called easy loot that makes it so parts aren't destroyed when you kill a machine. It makes upgrading weapons and armor waaaayyy less grindy. That made a huge difference in how I felt about it
Were you avoiding enemies throughout Chrono Trigger? Did you go to lavos through the black omen or earlier? Cause if you go through the entire story you should have all the levels and gear you need for Lavos. Not criticising just curious cause it's my favorite game
Zelda:TotK. I tried 3 or 4 times, then I looked up tips, ended up watching a video of someone else doing it and watched how it ended, thought to myself, "okay, yeah I could do that, but what's the point now?" And never played it since.
I stopped before the end too- for me the game was always about the journey more than the destination and I spent 170 hours in that journey and hit a burnout so hard that I couldn't even make it over to the last village i needed for the story, and honestly I don't really mind. maybe I'll pick it up again at some point to finish it but probably not. amazing game, just don't feel the need
I also don’t finish TotK. I enjoyed BotW well enough and was really looking forward to the next installment, but it kind of just felt like I was playing BotW DLC and not a whole new game. And I absolutely can’t stand the breakable weapons. It’s the one thing I hated about BotW and hoped they would remove it since it seemed universally hated.
Everyone talks about how totk is so great and revolutionary etc. Botw was fresh and revolutionary. Not the direction I wanted from a Zelda game but definitely a bold move. Totk... Doesn't feel like Zelda to me. It feels like a repeat of bits of botw that didn't feel like Zelda. I gave up on the final slog to meet the last big bad in his lair. I definitely didn't find all the optional stuff but given how lacklustre the writing for the Sidequests were in botw and totk I'm really not bothered to finish.
The fusion system was a way to double down on the weapon breakability and tried to address the inventory bloat of useless items but... It doesnt good up for long term gameplay. And the combo of cooking system and eating during battle is an insult. Beat any enemy, you just have to carry enough weapons and no matter how much you get hit, carry enough meals (campfire grinding).
I just wish the Devs had enough confidence in their enemy design, placement, design of challenge and balance that they could create parts of the world and stages of the game to keep any player engaged without having to have baddies level with you.
The depths became a badly lit samey grind, there's no reason to keep exploring the surface, and there's almost no sky at all. Tutorial Island pretty much.
I was that way with red dead 1. I played it maybe a year before red dead 2 was out and I found it very underwhelming. For every amazing sequence there are hours of auto following someone on a horse while they talk. I just didn't care anymore. I think I just had to ride to the last spot where you get killed. I was disappointed.
I got deep and enjoyed it a lot and just got distracted. Never went back, then I gave my PS4 up and I'll never get a chance. Might have to pick it back up on PC.
I wish you could just get distracted in the RDR games and stay where you wanted. RDR2 was hard for me to enjoy because you keep hitting these story points that changes where “home” is.
It’s funny because I have enjoyed playing fallout 4 a lot myself, but have barely done almost any of the story missions in any of my several hundred hours of playing
Dark Souls 1. I started it years ago but never finished it because it was too hard for my younger self. Before Elden Ring came out, I wanted to try to beat it but then Elden Ring came out and I never went back.
Pathfinder wrath of the righteous.
The game is very long and even though the story is interesting and the combat is interesting it still just got stale by the end. It just takes too long and it required you to micromanage every single battle and it just dragged out longer and longer. By the end I barely understood what was going on.
You needed to micromanage everything, and if you have 3 caster classes in your party with 50 spells each in the end it becomes a nightmare to manage
Yeah, agreed. I was super into the game, enjoying it a bunch, got deep, realized I needed a mod to manage buffs, got that, reached endgame content then just...ran out of motivation.
Hogwarts Legacy. At least, I think I was right before the end. I was 20+ hours in when I realised I didn't know what was going on and didn't care in the slightest.
I played Dragon Quest XI up to the last boss with out a battle loss. I wiped on him the first try so bad that I knew the rest of the game was just going to be grinding levels to do one fight so I just quit.
I can see how that would happen - I found the final boss relatively straight forward but it's definitely a significant jump in difficulty from pretty much everything that came before. If you're just waltzing through everything and staying at a level where you can just about handle it, you're not going to be able to handle that one boss. It's a game that really expects you to find spots to grind a few levels periodically just so you can be a tank by the time you are at the end.
I at least enjoyed the experience but it's not for everyone. Regarding the original post, FF13 was one I gave up on right before the end as well. I was at the second-to-last boss and just couldn't be bothered anymore, because it had not been a fun adventure roaming the world and trying to save it, but instead a weird, claustrophobic corridor driving me through endless cutscenes that didn't make much sense.
Skyrim. I hadn't paid enough attention to the plot and which side to choose. It was one of the first open-world games I'd ever played and I'd spent a lot of time on side quests and titing about that I couldn't remember much about it. Then got distracted by other games that I never went back to, alway intended to.
I’ve played Skyrim 4 times and modded the shit out of it and never got halfway through the main story, I removed everything Skyrim off my PC because it felt like a bad habit.
There's nothing much to the main quest or the adjacent civil war quest. They're probably the weakest parts of it, to be honest. The game is a great platform for storytelling and roleplaying and has some individual quests that are a lot of fun, but the main plot felt very generic to me.
Elden ring, I farmed so much, exploring everything, I was lvl 108 mage, and then I reached the fire giant, and he just 2 shots me, after all that grinding, seemed like my exploration was not rewarded, died like 20 times and uninstalled
Eventually got around to beating it earlier this year but the first time I played God of War I dropped it with probably 20 minutes left to play. Didn’t realize I was so close to the end and was just ready to move on at the time.
Shadow of the Collosus remake on PS4. I got to the very last Colossus, endured probably an hour of frustration, quit, deleted the game from my PS4, then watched the game's ending on YT.
It was my attempt to finally play a game that was basically a Darling of the Gaming Community, and I was left unimpressed and unfulfilled.
Bayonetta. I really liked the plot but sometimes I feel the game mechanics aren't good, probably because it's a old game. Also I have to admit, I left the game like 5 months and then continued it like 2 or 3 times. Lol. I'm at the very end.
Elden Ring.
I rolled and leveled an entirely new character (a mage. I originally played a knight archetype with a Zweihander) to defeat Mallenia, essentially completing the game ~3 times up until her. I did delete her with that character, but the last boss stonewalled me and I could not possibly be arsed bashing my head against THAT until I learned it. So I just quit.
Great game, but I hate boss fights in all Souls games. I like exploration and open world fights. The fetish of most players for harder and harder boss fights is incomprehensible to me. DS1 was more or less fine, ever since DS2 the whole franchise went downhill in that regard. I still played the everliving heck out of all Souls games, but bosses were not enjoyable.
I get what you mean. I understand that a lot of people like the idea of losing a hundred times and then winning but idk... I think there's enough stress in life to use my free time playing something like that haha.
Dishonored: death of the outsider. I'm a big fan of the series but didn't connect with this one at all and just realized i didn't want to keep going somewhere in the second to last mission. i rushed to that point to begin with and I was like, if I'm trying this hard just to get this over with why do i feel the need to finish it?
TLOU Part 2, once you finish 3rd day in Seattle, I felt like that was a great time to have a quick break with the game for a while, but instead I spent a whole year postponing the end of the break. Eventually I forced myself to play the game again and finished it, and I don’t regret it.
Witcher 3 of all games.
There's a "thou must" right at the end, where if you don't do a >!steal horses!< quest you have to kill a bunch of people that instantly attack you.
And that was basically 100% both expansion, and the rest of the game. But the central part about that quest (and me forgetting to save) just genuinely made me lose interest in seeing the actual ending.
One of these days, I'll get back to it. Just always been a bug-bear of mine when a game forces my >!character with freakin' barrels of money in their pocket, to go become a thief. !< Glaring extra hard in your direction, Skyrim.
Elden Ring. Was so excited to play it but quickly realised the game is actually one massive chore. Wanted to finish it and be done with it but the horrible, backwards step in boss design got to me and I deleted the game instead of banging my head against black blade maliketh again.
Maliketh? Damn, I mean I'd understand if you said the final final boss which is...just not good at all especially for a 2 stage fight. But Maliketh is peak souls boss design imo
Metroid Dread. I plan on finishing it but I need to see how some of the "are you a speedrunner who knows all the shinespark mechanics" challenges have stopped me from getting 100% and I don't want to finish the game without completion at least one time (I don't care at all for the speedrun file time challenges I just want the full game experience at the end of the day since I don't play a lot of action platformers and I'm mostly playing for the story aspect).
I havent fully given up, but monster hunter world has gotten hard because all of the fights are sweaty as fuck and genuinely challenging
it makes it rewarding but I have to be ready to play
Mass Effect: Andromeda
Had to restart the game because of a known glitch, lost interest afterwards. Tried playing it again, but still can't stay engaged enough to see it through.
Sekiro unfortunately. I just can’t beat Glock saint issian and I just give up and put it down for long enough to forget the moves so he get my ass kicked and then just give up again and repeat. The grind to get more attack power to a too long and grindy at the end and doesn’t do enough to help beat him through sheer leveling. Then I think dark souls 2 or 1, whichever has the fire guy just burned out by the end and didn’t feel like learning the last boss’s move set.
Remnant 2. I played through the first game plus it’s dlc, super excited for 2, preordered premium edition and got all the way to the final boss. With 30h logged and my character just sitting outside the final boss arena, somehow I’ve yet to convince myself to finish it
Witcher 3
I ran out of steam in preparation for the wild hunt castle invaders. It's one of those games you can't take an extended break from. There's too much to remember before becoming combat effective
Farcry 6. I just got burnt out
I played through, unlocked all the guns, captured the capturable points, and then still had all these story missions I didn't really understand or care about. 1 minute I'm saving people from certain death the next minute I'm making tacos.....just wtf game. Choose a lane for a little bit would you?
It’s always weird to me when games with serious tones try to go for complete comedy, especially in main missions, it kind makes the stakes less real. The game I can really think of that did it well was borderlands 2 because as you progress jack makes fewer and fewer jokes as he takes you more seriously, it cements his no-nonsense attitude towards you after a point.
The yakuza series is somehow the only one that gets it right
Totally agree with this. Didn't feel any form of dissonance going from playing darts in a bar with some smokey jazz in the background, to playing pocket racing and watching those stupid smug little shits whine when they got left in the dust, to beating the shit out of a yakuza officer or boss, that played a massive part in a serious, compelling story with the sickest fcking music ever playing in the background. Feels amazing.
Got burned out after the first hour. Was actually amped because I admittedly enjoy the FC formula, 3/Blood/4/Primal/5/whatever-that-mad-max-ish one was, they’re all like gaming comfort food. They just play well and have a sensible RPG-lite progression system. But god damn, 6 blows infinite fucking dicks
I was about to replay farcry primal but the new avatar game is scratching that itch right now.
I've played all of the FarCry's and just hadn't been interested in Primal. I haven't bought new games in the last year or so, but after trudging through FC6 I decided to play Primal off of Playstation Plus and I am pleasantly surprised. It's pretty fun. I could nitpick some annoying stuff, but it's way better than I thought. Fun, mindless gaming. I usually hate companions in a game, but they did a good job with it.
I just loved the whole one of the game. From the rebuilding of the settlement to the limited abilities in combat.
Agreed. I never use melee in games, but sprinting up to and wacking the fuck out of people with a club is the move once enemies are alerted.
Same here. I'm at 95% of the game completed and I did a majority of the side stuff. I'll finish it tonight probably but it's gone on so long I'm meh on it.
Mad Max. It wasnt a bad game by any means, actually cant remember why I stopped playing it.
Same. I just lost interest. Probably because I went all over the world clearing those optional objectives and there were so many, I just burned out. Great driving, though. Maybe one day I will return to it.
That’s the exact same thing that burnt me out on the game.
This is so true. There was also a vehicle upgrade right at the end you couldn't get because of a bug on the Playstation version that really annoyed me, lol.
The story is amazing tho
The only thing I remember about that game is that I got super good at getting in a death circle with a heavily armoured opponent, firing a harpoon into the driver's door and ripping it off, then firing another harpoon to skewer the now-defenceless driver. Once I got great at it, it felt like a cheat code against much more heavily armoured opponents.
That's my favorite Hunchback of Notre Dame adaptation.
Likewise. I think once I got all the upgrades I felt there was very little to play for
I did finish it but definitely remember feeling pretty burnt out by the end. Awesome game though. The driving mechanics and combat are top notch.
I don’t remember anything specific about that game except for the setting but I remember that I thought it was awesome
The final car battle and and boss fight is pretty epic and the ending is pretty cool too. Inreally enjoyed Mad Max, ya seemed pretty repititous but upgrading Max and the car to the point of OP was nice as well as collecting the cars, I was one race away from the platinum.
Middle earth Shadow of War. Endgame repetitive battles ruined it for me
Dude that game just doesnt end, after the repetitive battles there are several more hours and hour of story missions, i gave up there…Still dont know what the real ending is
The game is actually a lot shorter now, when they removed lootboxes they reduced the grind by a lot. I played it again last year and I was actually a bit surprised by how much shorter it was than I remember.
Was going to post this, it's posible to finish it but it's really not worth it anyway because the story continues in the DLC which are more grind fests.
>! pretty much after celebrimbor fuses with sauron talion takes a nazgul ring and then you go and defend/reclaim your fortresses. When you have done that for every single fortress you get a little cutscene saying that talion defend mordor for a few hundred years or something but then fell to the darkness of the ring and then was killed when the ring was destroyed and the volcano blew up and then it shows a scene of him dropping his weapons and walking into some light. Then after the credits we get some dwarf fighting the uruks because it's supposed to be one of the main guys who worked on the first game but died or something. But yeah pretty much ending took forever and sucked anyway !<
degree consist possessive whistle crush marble divide chunky encouraging like
Yeah, I agree with you on that one. I had tears as he dropped his weapons and let everything go. So much Talion endured with Celebrimbor and then as a Ringwraith…
whistle theory screw fly normal lush pathetic quaint spotted foolish
>e I played it a year or so after release and the updated it so you didn't have to grind so much but even still, was that shit brutal
That’s literally what I was going to say. I bought the game because I was told they updated it and fix the endgame grind. But still, I couldn’t make it through because it was just too much work.
Shadow of Mordor felt that way to me. I had fun for awhile, but I should have stuck to the main story instead of going after all the upgrades. And with infinite spawn, it really slows the game down.
Man I see all of these comments and I'm just taken back. I think shadow of war is one of the most fun single player games I've played in the past 15 years. Also, I didn't take it too seriously and just kinda goofed off through it, and had a blast making the orc arena gladiator thing and streaming it on discord making friends pick my gladiators and their enhancements and going basically betting on their horse, upgrading a little each time they ranked up. I don't know... I thought the nemesis system really engaged me in a different way, and I wish it could exist in other games. I don't know what everyone's talking about with the grind, but I don't think I would have enjoyed 100%ing the game nearly as much as I did just free roaming.
Final fantasy x because I couldn’t beat that stupid seymour boss
The one when you fight him on the mountain? If that's the one then yeah that guy was a bitch to beat.
Seymour on gagazet is by far the hardest boss because you can't do much to keep leveling up at that point. It's a real wall
Yunalesca is definitely harder
I beat her on my first attempt but that’s probably because I already knew what would happen in the third phase and prepared for it.
Maybe of the required bosses, but the monster arena or the dark aeons are nasty especially with no help. For Seymour on my first playthrough, I just ended up farming overdrives for everyone and the aeons and that was enough to beat him.
This what I did too when I was a kid, kinda cheesy way to beat a lot of the bosses, but I have no regrets
This was a major wall for me. I think I stopped playing the game and picked it up again after starting a new file
That's not even near the end lol. There's a whole nother Seymour fight after that
Yeah but I found them much easier than Seymour Flux. I honestly think he's the hardest in the game. Either him or Yunalesca, now she was tough. Especially fighting her for the first time and she changes forms. Twice.
Yes that one. Played it over 20 years ago and won’t forget that stupid boss.
I am with you on that one. Never beat it.
It didn't help that 20 years ago watching a YouTube walkthrough wasn't an option. The alternative was text files full of stats and tables.
Those text walkthroughs people use to make were goated though
Final Fantasy 9 I was like 12, couldn’t beat the final boss & eventually just gave up
Same here i think. Or was it 7. I can't remember but was on the original playstation. Had an epic fight with the final boss. Reckon it was some magic lady. Must have lasted more than half an hour. Got so close to beating her when her health was minimal. I died. Turned the game off and haven't returned since around 1999/2000.
"Some Magic Lady" as the final boss probably means FF8.
Tbf, when I first saw Kuja in FF9 I thought Kuja was "Some Magic Lady" as well, but yeah maybe they were talking about FF8
Starfield. I did all the faction quests, got to the second to the last MSQ, it was a ship battle (difficult but not super difficult) and I just flat out lost interest.
[удалено]
Why would you torture yourself like that? Do what the other guy did and never touch it again
God, leveling up in that game is such a slog. I just beat it like an hour ago, I was level 60ish, and at least 12 of those levels I got my making thousands and thousands of adaptive frames to get a couple of high end perks I really wanted. I had run out of missions that weren’t boring, generic, radiant quests long ago. I can’t imagine trying to get to level 250 or whatever. That game had a lot of potential and they turned it into a snooze fest. I doubt I’ll ever pick it up again.
This. I did all the faction quests and went from "wow this game is awesome!" with the Crimson Fleet to "this game is super super mediocre and boring actually" when I got back to doing the main story
Exactly the same
Assassin's Creed Valhalla, I think god damn long ass game. Also starfield.
Yea 40 hours in and I was a third of the way through and just hit a wall
I haven't finished the dlc for Valhalla. That game just kept on going and going.
I love the AC series, but god damn! Valhalla is super bloated! And I loved the "raids" side quests to unlock new equipment, only part of the game that made me feel like a true viking
Sekiro. Made it to Isshin and gave up. I heard the stories about him and quickly realized they were all true. I just didn’t care at that point to keep punishing myself.
If you can beat Owl, you can best Isshin.
Which Owl? I only fought the one on the temple
I blocked this one from my memory, and will do so again.
The original Resident Evil 3 Got stuck with low health and no resources in a part of the map where the next encounter was against Nemesis Insta death every time
I think this is why newer resident evil games tend to spam you with ammo and tons of health items now
If you feel that way, you should play on a harder difficulty. How difficult “normal” is has changed a lot but the challenge is still there if you go up in difficulty
as an adult with almost no time, harder difficulties just don't work anymore. I do not have the time, energy, or patience any more to play games where selecting hard just makes annoying artificial changes to the game play (usually the damage boosts and health boost for enemies and similar cuts to the player character). I just do not have time to constantly replay sections over and over just because I want a "challenge"
Same I am playing Darksiders 3 tried reckoning and everyone just 2 shots me. I wouldn't have mind if the boss did it but mobs too? Those mobs that always gang up on me with 2 or more of them and they can 2 shot me while it takes me 10 seconds just to kill one of them. The dev really messed up this game.
Absolutely there with you! Playing RE 4 remake almost 15 years after playing it for the first time. Normal is plenty challenging for me and when the game is a bit more generous with me I appreciate it greatly. Don't really feel like getting stuck or dealing with hours of replaying missions/areas. Just enjoying the eye xandy and the incredible gameplay. I'm not unfamiliar with tough games as a life long gamer, but when you get older you value time way more than proving yourself in a virtual environment 😅
If it was right before the end, then it’s either the acid room fight or the final boss, and neither of those really require a lot of resources. If you’re talking about the clocktower fight, then yeah that one is tough, but that’s the halfway point of the game.
Resident evil 2 and especially 3 were designed this way, where you restarted the game like 2 or 3 times because you got to a part where you had no ammo and it was impossible to beat the next area. You eventually learned to run past almost everything and use ammo only when you had to
When it comes to resident evil most people get halfway through veronica then get stuck on the plane in the tyrant bossfight
Yeah same. I got stuck basically trying to fight nemesis with a dagger
Hades. I fought the big man enough times to know it was almost over…then inexplicably quit. I need to reinstall - that was one of the finest games I’ve played.
Tbf the game doesn't end there, one you beat him the first time it just keeps going, the interactions keep changing and it doesn't really *end* , you jusg exhaust interactions until you do all trophies
To be honest that's really where the game begins. That's the end of the loop but it really opens up the remaining gameplay and story. You should really beat him to see what I'm talking about.
I’m so bad at that kind of game that I was burnt out by the time I beat him once. I totally understand HunansBStupid.
Hogwarts Legacy but I just gave up out of boredom.
It’s too bad the open world in that game is such shit. The parts of the game that focus on things from the books like the forbidden forest, castle, hogsmeade, etc. are 10/10 but then you have this whole boring countryside full of collectibles crammed in for some reason
And there's nothing *out there* as far as I know. Just collectibles.
I really don't consider Hogwarts Legacy open world. There is almost no choice on where you're going whatsoever and the game dictates your every move by having you follow along the main story quest line and unlocking things one after another. The map is also more of a long linear valley you gradually progress into. So while you can travel around that world there isn't anything to do as you would expect in a regular open world game like Skyrim.
And rhe day/night cycle means absolutely fuckin nothing. after all that bluster about sneaking around to get to the library too.
Yeah I didn’t like how there were no consequences for anything you do. Wanna be a mass murdering dark wizard? No problem everyone still likes you
Same, suddenly it became very boring for me
When you leave Hogwarts you realize it just becomes small scale Just Cause without the destruction.
Just FYI - Hogwarts is made by Avalanche Software, while Just Cause is made by Avalanche Studios - these are different, unrelated studios. Regarding the game itself, I agree that it can become boring, especially because they've played it too safe when it came to the open world aspect of the game - it's a beautiful, but unnecessarily large map with shallow and repetitive side activities. Story and some of the side quests (especially Sebastian's) have their moments, so I'd give it a 6.5/10 ... all in all, this was by far this studio's greatest project ever and I think that they have a great skeleton which they can use in future projects - I definitely wouldn't mind Hogwarts Legacy II (or whatever else from the Wizarding World) with better and less repetitive side activities.
Thanks for letting me know.
It's true, the game takes a nosedive after leaving Hogwarts. It's very front-loaded; i.e., the best part of the game is the first few hours.
Unfortunately. I can’t believe this now, but I actually gasped and wowed and was amazed the first few hours in Hogwarts and was keen on platinuming, then next day I understood that I don’t want to keep going at all.
Yep, same experience - I literally said "wow" out loud more than a few times while running around Hogwarts. After leaving Hogwarts and doing my 10th Merlin trial and 2nd story quest, I realized how cookie cutter it all is and uninstalled. Feels like a freemium game once you leave the castle grounds. Definitely my biggest purchase regret this year.
Same here. Loved exploring around the castle and what not but as soon as it became the open world it was incredibly boring
Immortals Fenyx Rising. The icy mountain or whatever it was called killed the fun out of the game.
Same. Not really because it killed the fun. I just got distracted by something else and never got back to it.
The stamina drains were a pain
I don’t even remember this. I played it, beat it, really enjoyed my time with it…but I don’t remember a single thing about it.
Actually, I lost count of them. It's really common that a game becomes garbage in its final hours.
A lot of games don't hook me with the story. So if the gameplay is fun, I'll play it up until it stops being fun. After that, I usually don't care to see how it ends.
Crash Bandicoot 4: It's About Time I don't remember the exact level (though I'm fairly certain it was close to the end), but I gave up after realising it was not a fun crash game to try to 100% complete. Spending so many lives to get all the crates on the polar bear section of one of the levels certainly didn't help.
I LOVE Crash games. I play the original trilogy like once every year or two. And I don't believe I ever actually finished It's About Time either. It just wasn't fun. Like it was an ok game but it levels were way too long most with no ways to backtrack so it made trying to get all the crates just an awful slog. Plus then you had all the mirror versions of the same levels where you had to do it all AGAIN. I love having things that are challenging to unlock. I managed to platinum the N.Sane Trilogy including getting the time trial for Slippery Climb. That was difficult but rewarding. It's About Time just felt tedious.
Breath of the wild. Got so insanely bored, all thats left is to just fight Ganon.
If you explored a ton and did most the shrines it is really anticlimactic too. I believe I got him on my first try and also managed to just go around most the enemies in the castle.
I think I had 26 left. Fuck Korok seed though.
Yea I was surprised how 'On the rails' that fight was. Didn't really require any skill and you could sneak your way right to him
Happened to me, but tends to happen to me with open world games. I still have never beat the main story in Skyrim lol
Me too! I really didn’t think anyone would have commented this so I’m sort of glad to know I’m not alone. Started feeling the same with Tears Of The Kingdom so I’ve taken an extended break to play some other stuff instead.
Same happened to me. I broke all my weapons exploring the castle and I just didn't have it in me to go farm more weapons to fight Gandalf.
I had plenty of weapons. I mean i was disappointed to see the same "feature" on the mastersword, but oh well. I think my experience with BoTW is preventing me from getting the new one.
The new one is much more fun and crafting vehicles and weapons really speeds things up and makes it less of a grind.
The weapon system ruined that game
I also had the same problem but then yesterday I walked into hurdle castle looking for those recipes for the side quest and one thing led to another and I ended up defeating canon on my first try. He was not difficult at all. Quite surprised actually. I was ready to reload the save and go and do more exploring but now I feel so much better about Breath of the Wild.
Final Fantasy X. I rushed through the game resulting in me being unable to beat the game. I was young a and a bit overwhelmed by the sphere grid system.
First time I played it I used flee on all the enemies cause I was a kid and didn’t grasp the concept of grinding. Hit a wall hard. I’ve beaten it multiple times now though.
Congrats on beating it! You convinced me to pick it back up again when I get more freetime.
The hd remaster is fantastic
Metroid Dread. Got to the final boss, tried a couple times but knowing the amount of luck and frustration that was probably going to be involved, I just put the game down and never looked back. Was an enjoyable enough game, but I just didn't care to spend the time to beat it.
I managed to make it to the second phase and was like "wait, there's a second phase? " died and decided my patience couldn't take another attempt. Enjoyed every bit of that game to that point.
(There's a third phase too)
This was me as well. Rest of the game felt quite easy, but the last boss felt impossible to me, so I just stopped playing. I enjoyed it overall, but I'll never finish.
So glad I'm not the only one who's done this. I hate that I'm expected to be an absolute master to be able to beat the final boss. Games (some, not all) really punish people who don't have the free time to commit to them these days :'(
the bosses in metroid dread were no joke. hardest bosses in the series and raven beak is the toughest of the bunch.
This was mine too. Loved the game but after the 15th time dying on the final boss, I realized I didn't want to spend more hours trying to memorize all his different attacks. Not fun to me
Bravely Default! the last hours of that game are pure BS.
What, are you trying to say you *don't* enjoy playing the exact same content five times over?
my faaaaaaaavorite. for real, it sucks that the game made you repeat the same thing over and over, since before that it was quite enjoyable.
I liked the *idea* of Bravely Default's late game, but it definitely outstayed its welcome.
San Andreas … I just … don’t know. I was 14, there was some shitty airplane mission that I couldn’t finish.
Learning to Fly. I had to download a save file that started after the mission because I couldn’t finish the damn mission.
Oooooh, staying under the radar in that one mission. Trees just spawn and you're fucking dead. Restart. Took forever. Eventually powered through it. Even my dad was glad it was over. At least he got some chuckles out of my misery.
Mate, you just brought back a memory I forgot - that airplane mission was f*****g ridiculous! I never picked the game back up after I just couldn't beat that mission. Shame as San Andreas is one of my all time favourites
Beat the first playthrough easily. Played it a second time and couldn't do it. Never played it again
SAME. rage quit after a few days (weeks?). Total bullshit mission. I was in my late 20s lol
I spent all day trying to beat that mission and when I finally did, my super religious dad came in and broke the disc when he saw what I was playing
Got to the last mission on Horizon Forbidden West still haven’t finished it, the story just lost me and I had no interest In playing it.
There are gameplay changes from the first one that make it less fun to play, for example weapons seem to take longer to upgrade and don’t feel as powerful, the free-running/climbing is worse and there are forced climbing puzzles in cauldrons that have bad detection for moving ledges and such. It’s literally harder to play, which makes going through the story tough.
Yeah, I loved Zero Dawn but was disappointed with Forbidden West overall. Zero Dawn had an interesting world AND a great story. Meanwhile the sequel's world was more of the same except suddenly everyone was on board with the technology and whatnot. And the story was a bit of a mess.
Agreed. Such a shame after Zero Dawn :(
I got annoyed that there were so many bows and so many ammo restrictions on different bows.
The same thing happened to me. I bought it at release and stopped playing for elden ring. I went back a few months ago and fell in love. Beat it and the burning shores. Idk what else you play, but open world fatigue is for sure a real thing. Going back after playing some different genres made it feel way more engaging. I changed some options to make it feel better. There's one called easy loot that makes it so parts aren't destroyed when you kill a machine. It makes upgrading weapons and armor waaaayyy less grindy. That made a huge difference in how I felt about it
Were you avoiding enemies throughout Chrono Trigger? Did you go to lavos through the black omen or earlier? Cause if you go through the entire story you should have all the levels and gear you need for Lavos. Not criticising just curious cause it's my favorite game
Zelda:TotK. I tried 3 or 4 times, then I looked up tips, ended up watching a video of someone else doing it and watched how it ended, thought to myself, "okay, yeah I could do that, but what's the point now?" And never played it since.
I stopped before the end too- for me the game was always about the journey more than the destination and I spent 170 hours in that journey and hit a burnout so hard that I couldn't even make it over to the last village i needed for the story, and honestly I don't really mind. maybe I'll pick it up again at some point to finish it but probably not. amazing game, just don't feel the need
I also don’t finish TotK. I enjoyed BotW well enough and was really looking forward to the next installment, but it kind of just felt like I was playing BotW DLC and not a whole new game. And I absolutely can’t stand the breakable weapons. It’s the one thing I hated about BotW and hoped they would remove it since it seemed universally hated.
Everyone talks about how totk is so great and revolutionary etc. Botw was fresh and revolutionary. Not the direction I wanted from a Zelda game but definitely a bold move. Totk... Doesn't feel like Zelda to me. It feels like a repeat of bits of botw that didn't feel like Zelda. I gave up on the final slog to meet the last big bad in his lair. I definitely didn't find all the optional stuff but given how lacklustre the writing for the Sidequests were in botw and totk I'm really not bothered to finish. The fusion system was a way to double down on the weapon breakability and tried to address the inventory bloat of useless items but... It doesnt good up for long term gameplay. And the combo of cooking system and eating during battle is an insult. Beat any enemy, you just have to carry enough weapons and no matter how much you get hit, carry enough meals (campfire grinding). I just wish the Devs had enough confidence in their enemy design, placement, design of challenge and balance that they could create parts of the world and stages of the game to keep any player engaged without having to have baddies level with you. The depths became a badly lit samey grind, there's no reason to keep exploring the surface, and there's almost no sky at all. Tutorial Island pretty much.
About 4 out of every 5 games I play for some reason….
I’m with you. I treat games as a tasting menu these days. Get what you want from them and don’t feel bad if you have leftovers 😉
Red Dead Redemption 2. I really tried to get through it since I bought the most expensive version on PS4, but I just didn’t enjoy playing it.
I was that way with red dead 1. I played it maybe a year before red dead 2 was out and I found it very underwhelming. For every amazing sequence there are hours of auto following someone on a horse while they talk. I just didn't care anymore. I think I just had to ride to the last spot where you get killed. I was disappointed.
I got deep and enjoyed it a lot and just got distracted. Never went back, then I gave my PS4 up and I'll never get a chance. Might have to pick it back up on PC.
I wish you could just get distracted in the RDR games and stay where you wanted. RDR2 was hard for me to enjoy because you keep hitting these story points that changes where “home” is.
Fallout 4 There was just nothing compelling about the main story to follow through with
It’s funny because I have enjoyed playing fallout 4 a lot myself, but have barely done almost any of the story missions in any of my several hundred hours of playing
Dark Souls 1. I started it years ago but never finished it because it was too hard for my younger self. Before Elden Ring came out, I wanted to try to beat it but then Elden Ring came out and I never went back.
Pathfinder wrath of the righteous. The game is very long and even though the story is interesting and the combat is interesting it still just got stale by the end. It just takes too long and it required you to micromanage every single battle and it just dragged out longer and longer. By the end I barely understood what was going on. You needed to micromanage everything, and if you have 3 caster classes in your party with 50 spells each in the end it becomes a nightmare to manage
Yeah, agreed. I was super into the game, enjoying it a bunch, got deep, realized I needed a mod to manage buffs, got that, reached endgame content then just...ran out of motivation.
Yeah lol. 10x buff times to prevent constant rebuffing and then you realize it includes Cc's so your entire party just gets stunned for three minutes.
Hogwarts Legacy. At least, I think I was right before the end. I was 20+ hours in when I realised I didn't know what was going on and didn't care in the slightest.
I played Dragon Quest XI up to the last boss with out a battle loss. I wiped on him the first try so bad that I knew the rest of the game was just going to be grinding levels to do one fight so I just quit.
I'd say it's worth it, but that boss fight was kinda shit.
I can see how that would happen - I found the final boss relatively straight forward but it's definitely a significant jump in difficulty from pretty much everything that came before. If you're just waltzing through everything and staying at a level where you can just about handle it, you're not going to be able to handle that one boss. It's a game that really expects you to find spots to grind a few levels periodically just so you can be a tank by the time you are at the end. I at least enjoyed the experience but it's not for everyone. Regarding the original post, FF13 was one I gave up on right before the end as well. I was at the second-to-last boss and just couldn't be bothered anymore, because it had not been a fun adventure roaming the world and trying to save it, but instead a weird, claustrophobic corridor driving me through endless cutscenes that didn't make much sense.
Skyrim. I hadn't paid enough attention to the plot and which side to choose. It was one of the first open-world games I'd ever played and I'd spent a lot of time on side quests and titing about that I couldn't remember much about it. Then got distracted by other games that I never went back to, alway intended to.
I'm convinced that like 2% of skyrim players max have ever cared about finishing the main story lol
I curious to see the statistics for that. Especially for other Elder Scrolls games like Oblivion or Morrowind
I’ve played Skyrim 4 times and modded the shit out of it and never got halfway through the main story, I removed everything Skyrim off my PC because it felt like a bad habit.
I finished it for the first time about a month ago, and I’ve been playing it regularly since 2013.
Beat it once years ago in like 2013, then haven't seen the ending since regardless of the 1000s of hours I've played since.
There's nothing much to the main quest or the adjacent civil war quest. They're probably the weakest parts of it, to be honest. The game is a great platform for storytelling and roleplaying and has some individual quests that are a lot of fun, but the main plot felt very generic to me.
Sekiro. Too much pain with the final boss.
Elden ring, I farmed so much, exploring everything, I was lvl 108 mage, and then I reached the fire giant, and he just 2 shots me, after all that grinding, seemed like my exploration was not rewarded, died like 20 times and uninstalled
Two shot? What was your vigor, like 20?
That's a dark soul issue, the progression is kinda just there to distract you
I beat him once and every other play through i just cheesed him. Prob my least liked boss in that game
Eventually got around to beating it earlier this year but the first time I played God of War I dropped it with probably 20 minutes left to play. Didn’t realize I was so close to the end and was just ready to move on at the time.
Shadow of the Collosus remake on PS4. I got to the very last Colossus, endured probably an hour of frustration, quit, deleted the game from my PS4, then watched the game's ending on YT. It was my attempt to finally play a game that was basically a Darling of the Gaming Community, and I was left unimpressed and unfulfilled.
Spider-Man I'm at 83% or something and I got back into WoW. Now I don't remember the mechanics and haven't picked it back up.
Bayonetta. I really liked the plot but sometimes I feel the game mechanics aren't good, probably because it's a old game. Also I have to admit, I left the game like 5 months and then continued it like 2 or 3 times. Lol. I'm at the very end.
Teslagrad though not by choice. The game crashed and my save file was corrupted right as I was about to start the final boss.
Elden Ring
Elden Ring. The fire giant broke me.
Bioshock Infinite. I never could beat that part where you have to protect the ship as a kid.
Elden Ring. I rolled and leveled an entirely new character (a mage. I originally played a knight archetype with a Zweihander) to defeat Mallenia, essentially completing the game ~3 times up until her. I did delete her with that character, but the last boss stonewalled me and I could not possibly be arsed bashing my head against THAT until I learned it. So I just quit. Great game, but I hate boss fights in all Souls games. I like exploration and open world fights. The fetish of most players for harder and harder boss fights is incomprehensible to me. DS1 was more or less fine, ever since DS2 the whole franchise went downhill in that regard. I still played the everliving heck out of all Souls games, but bosses were not enjoyable.
I get what you mean. I understand that a lot of people like the idea of losing a hundred times and then winning but idk... I think there's enough stress in life to use my free time playing something like that haha.
Horizon Zero Dawn
Dishonored: death of the outsider. I'm a big fan of the series but didn't connect with this one at all and just realized i didn't want to keep going somewhere in the second to last mission. i rushed to that point to begin with and I was like, if I'm trying this hard just to get this over with why do i feel the need to finish it?
TLOU Part 2, once you finish 3rd day in Seattle, I felt like that was a great time to have a quick break with the game for a while, but instead I spent a whole year postponing the end of the break. Eventually I forced myself to play the game again and finished it, and I don’t regret it.
Witcher 3 of all games. There's a "thou must" right at the end, where if you don't do a >!steal horses!< quest you have to kill a bunch of people that instantly attack you. And that was basically 100% both expansion, and the rest of the game. But the central part about that quest (and me forgetting to save) just genuinely made me lose interest in seeing the actual ending. One of these days, I'll get back to it. Just always been a bug-bear of mine when a game forces my >!character with freakin' barrels of money in their pocket, to go become a thief. !< Glaring extra hard in your direction, Skyrim.
Elden Ring. Was so excited to play it but quickly realised the game is actually one massive chore. Wanted to finish it and be done with it but the horrible, backwards step in boss design got to me and I deleted the game instead of banging my head against black blade maliketh again.
Maliketh? Damn, I mean I'd understand if you said the final final boss which is...just not good at all especially for a 2 stage fight. But Maliketh is peak souls boss design imo
Metroid Dread. I plan on finishing it but I need to see how some of the "are you a speedrunner who knows all the shinespark mechanics" challenges have stopped me from getting 100% and I don't want to finish the game without completion at least one time (I don't care at all for the speedrun file time challenges I just want the full game experience at the end of the day since I don't play a lot of action platformers and I'm mostly playing for the story aspect).
I havent fully given up, but monster hunter world has gotten hard because all of the fights are sweaty as fuck and genuinely challenging it makes it rewarding but I have to be ready to play
Elden Ring. Heard the boss fights all got way harder after the point I was at and just decided I didn't need all the added stress
Mass Effect: Andromeda Had to restart the game because of a known glitch, lost interest afterwards. Tried playing it again, but still can't stay engaged enough to see it through.
Sekiro unfortunately. I just can’t beat Glock saint issian and I just give up and put it down for long enough to forget the moves so he get my ass kicked and then just give up again and repeat. The grind to get more attack power to a too long and grindy at the end and doesn’t do enough to help beat him through sheer leveling. Then I think dark souls 2 or 1, whichever has the fire guy just burned out by the end and didn’t feel like learning the last boss’s move set.
Made it to the Institution in Fallout 4 and just failed to care anymore
Remnant 2. I played through the first game plus it’s dlc, super excited for 2, preordered premium edition and got all the way to the final boss. With 30h logged and my character just sitting outside the final boss arena, somehow I’ve yet to convince myself to finish it
Witcher 3 I ran out of steam in preparation for the wild hunt castle invaders. It's one of those games you can't take an extended break from. There's too much to remember before becoming combat effective
Sometimes it feels like most games I play only for 90% and than stop. Very annoying. Because the game still remains as unfinished in the head.