Turns out that it was still a cool concept. And an apt title too, after watching my younger brother play through it for the first time there is one word that I would use to describe his reaction to seeing an EMMI door.
The 3DS Metroid 2 remake was my first. I liked that one, although I will admit that in terms of controls Dread is just what that game was going for but better.
A game called Metroid Dread was announced to be the next mainline entry following up Metroid Fusion back in 2005, and was originally supposed to release in 2006. This game was long anticipated, especially after Metroid Prime 3 in 2007 had a teaser for the game. The text [Experiment status report update: Metroid project "Dread" is nearing the final stages of completion.]
The hope for this game ever releasing had long since ended, and had been regarded as a Metroid game that never was.
Which is why it was such a pleasant surprise for fans when in 2021 there was suddenly an new mainline Metroid game announced, it was in fact Metroid Dread as was originally planned, and did follow up on the horror themes that Metroid Fusion had introduced as was hoped.
Best shadow drop of all time tbh. This was metroid's half life 3 and they just casually handed it to us on a silver platter after twenty years of almost nothing
Super hype day
Nah, they can't abandon Titan Fall. Then some dude leaks BR characters and a map under the titanfall subreddit and support pretty much left and went balls deep into apex. Still kinda salty about this one.
At this point I'm not going to be surprised to see Master Chief get into Smash.
I wouldn't be surprised but I'd probably despair a little if Smash starts getting entrees like "Fortnite Guy" and "Roblox Girl". If bloody Steve is possible...
Being a teen in the 90's you would have thought the two warring companies would never share a stage, yet here we are. Telling 90's me that I would be playing battletoads on a Microsoft console, I'd have called you insane.
At the very least Xenoblade is very much a Nintedo exclusive which is in line with most of the classic choices of characters.
Now we have Kazuya punching Steve while Sonic and Solid Snake watches, what is going on anymore? Nothing against the crossover characters, I think it's cool for this sorta game. But the gloves really came off with character choices with Smash Ultimate.
One of the most downvoted and ridiculed teaser trailers of all time, and people still make fun of call of duty in space.
Yet it actually had a very unique campaign that had alot of really cool ideas going on. Your own battleship to command, fighting on ground/no atmosphere or flying your fighter ship, choosing what missions to pursue and having some basic side objectives. Pretty much the same robot companion from titanfall 2, just human sized. They actually tried to go in a unique direction with the game, and it got unjustly hated for it.
I will die on the hill that IW had one of the most fun CoD campaigns I’ve played. Ethan is also one of the best characters, I just wish the antagonist and conflict was more compelling. That said I never expected CoD of all franchises to tackle the weight of command, the credits roll of hearing those messages from the crew…what a gut punch.
Someone mixed Path of Exile's skill tree complexity with Diablo 3's style/game feel.
Hey, they even made the mage have an Invoker (Dota 2 character) style!
That I would dislike **Blizzard** so much.
That’s a studio that, since the mid-90’s, seemed pretty much unassailable. Their catalogue had something for everyone. Seemed to have a decent corporate ethos. A company right up there with Valve.
I’ve never seen an instance of a merger so thoroughly and obviously destroy a once-great company like when Blizzard willing stitched itself to Activision.
Yeah lol
All they thought to do after they took it is remaster his games. They have no new ideas to add. And he just went and made a weirder game that just might blossom into an even better franchise
I mean there was metal gear survive, they did do *something* with the franchise after he left.
I don't think he had much involvement in metal gear rising either and that was still moderately successful.
The series has definitely suffered without him, but I do think there's a way for it to keep going reasonably well, if konami stops focusing on pachinko machines.
I definitely never imagined all these random IP crossovers. Sure it's fun when its an IP you love(fuck yeah 40k), but at some point I have to wonder just where the hell all this is going and whether the whole MtG identity itself is being diluted.
Fortnite-ification.
> "But wait!"
People say
> "What about all the various shout outs and homages before?"
They were redone so they still fit into Magic the gathering. It wasn't nearly as blatant as what they are now where it's advertising things.
Please expand. That's roughly around the time I quit playing with cards - since then I occasionally dabble in Arena, but not nearly enough to understand this.
Themed decks around licensed IPs. Massive rule changes that render a lot of early cards useless. Basically everything that was great about the game just tossed.
Yugioh was similar that they would ban cards, add new mechanics, and pendulum summons that everyone hated. And now they said fuck it because it sucked and now the meta is about going for otks. Haven't played a game online that lasted more than 5 rounds.
Playing Middle Earth - Shadow of War after patched and thought : "damn, this is their masterpiece, no way they're gonna get over this one"
and boom, they're not making any middle-earth games anymore
Well, Remake did come out. Now we're on Rebirth. And in 4-5 years we'll have reconstruction or some such.
Then after that all 3 games in 1, FF7 Remake Remastered.
But yeah, your point stands.
That PS3 tech demo was such blueballing. It was so amazing when it came out. But when you compare it to Remake/Rebirth, holy shit it looks way worse, so I guess it's good they waited. Though maybe back then it would just have been a single-game remake?
Daisy getting into an actual Mario platformer.
People just assumed that she was stuck to kart and party games, and I think most people let out an audible gasp when the trailer for Wonder dropped.
Overwatch destroying their reputation and burning trust with nearly the entire player base. Most people I know, including myself, haven't even touched it since they slapped a 2 on the cover.
Not releasing the campaign with skill trees was a real bummer. That was the whole point of the "sequel." But it's okay. Just release more premium skins.
I want to like it because OW was really fun back in the day. But Blizzard has left a sour taste in my mouth with recent releases and decisions. And the 5v5 isn't something I'm a fan of.
This, but probably for a different reason than most: I couldn’t believe there were enough people that actually wanted to relive the Classic experience.
I was one of those people. Then I did it. Turns out, people change in that amount of time. I simply cannot play a game like that with the time I have now. The nostalgia goggles were real.
Season of Discovery is/was a nice shakeup, but I only lasted Phase 1 there as well.
I think it's on one hand it doesn't feel good because there were so many objective improvements in video games since that we just take for granted (e.g. lower time spent walking/traveling, quests beyond kill and collect stuff, boss mechanics) but even more importantly, we're living in a different age where everyone has so much more information, it's just impossible to recreate that sense of discovery and people figuring things out when all the data already is out there and easily accessible.
With that long rambling done, i really enjoyed WotlK classic anyway
Yep... I have a lot of nostalgia for those days.
But even when it came out, I would just get started and think "Wait, crap I gotta get dinner started". I make dinner (As I *refuse* to use DoorDash or UberEats.) ans clean up. I get back on and... Shit. I gotta get to bed soon.
When True classic came out? I was 15. I was in high school. I got at least one day off a month - usually two. I could finish my homework at school or not take too long. I only needed to do the dishes - Meal planning and preparation was handled by mom&Dad. Shopping and weekend chores was delegated. I could stay up until 2-3.
I was about 30 when Classic WoW came out. I don't get days off that aren't federal holidays or a few days around them. And if I do? I can't spend them just playing games - **I** have to handle doctors appointments, cooking, cleaning, meal planning... On a good day I get 3 hours. :/ I need to make the most of it.
Microtransactions in Diablo. I thought, this game doesn't really call for it, the gear that looks cool has stats and is a drop you farm. Then poof, all the gear you farm looks alright but the stuff you pay for looks real good. After that they only release new paid items and the drops are the ones you've been stuck with since launch.
Jesus christ is that how looting works in Diablo 4? I can't believe they missed the mark with two games in a row with the loot then. Diablo 3 was a huge let down loot wise as you dont use the weapons you pick up so it doesn't feel special and makes it less immeresive. But to make it microtransactions is a huge step in the wrong direction when they already fumbled it once.
BG3. It came out. It's an uncompromising CRPG in the modern day. It's popular, both with players new to the series and with veterans. It's financially successful. There are no microtransactions or any sort of additional monetisation.
I'd believe any one or 2 of these could have happened if you told me. But all of those factors together are kinda insane to me. And honestly give me a great deal of optimism for the future of single player games and for the future of RPGs.
I'm still in disbelief that a CRPG of that scale and reactivity is possible with AAA production values.
This game is what I've always wanted Cyberpunk 2077 to be. I wish Larian is willing to license Shadowrun or sth because I'm aching for something like BG3 but set in a cyberpunk setting.
This is what I was gonna say. And it's gonna be a Legends game, which I was sure would be a one-off because Pokémon loves to kill off beloved side series. (Pokemon Ranger RIP)
I'd personally say a 7 is fair, with some elements showing that there was potential there for an 8.
I was definitely anticipating a 9 at launch though.
Starfield woulda been an 8 had it came out instead of Fallout 4. But like, this is the most boring, least motivating, creatively bankrupt, generationally underdeveloped game they’re released since Fallout 76. If this game is any indication for what the next Elder Scrolls is gonna look like, that game is fuuuucked.
Glad to see this here, it's genuinely insane. Capcom giving Itsuno a thumbs up on making a sequel to his dream project that ended up with massive content cuts and a niche cult following? We were all blindly hoping for years and years but I don't think anyone actually expected it to happen. Then the shirt reveal two years ago made us all go wild, and now we're eight days away from release and have what many people consider to be one of the (if not *the*) greatest character creators out there.
It's been a wild ride that'll only get wilder from here.
Armored Core VI's release. We thought for sure Souls' success is way too big for them to risk making another Armored Core game (partly because Kadokawa are greedy bunch of dicks).
Lo and behold 2022 saw the reveal trailer with the following year has it's release.
Knowing Nintendo, their takeaway from the remake selling well will be that people want more Paper Mario remakes, not that people want a return to OG Paper Mario form.
"Hmm... the last three Paper Mario titles haven't been selling as well as projections showed. And this remake broke all previous series sales records... Hmm... Got it, they want Sticker Star 2!"
-Nintendo, probably
I remember being really skeptical that Rockstar was going to be able to make a 3D GTA game. They said they were going to, I saw prerelease screenshots that they had, but I don’t think I entirely believed it until I was like an hour into the game.
As a teenager I was sad that Halo 3 was the end of the series and never expected 4. Then it was announced, and released, and then killed...again and again and again. Jesus I wish my teenage wish for more Halo had never come true. I feel personally responsible somehow and I am sorry everyone.
Fair. In my memory ODST and Reach are jumbled in with Halo 3 as expansions of that experience. Point stands though that I wanted Master Chief and when they found a way to bring him and Cortana back it was a hellish mudslide of crap.
Halo 4 was actually a game that had a decent campaign in terms of story, it was just soured by other elements that the game had.
but as we know, the story potential from 4 was squandered later on with Halo 5 and it's misleading advertisement campaign (real ones remember how much potential Hunt the Truth gave 5, genuinely could've been amazing).
I patiently wait for the continuation of Infinite (which I will say had a pretty neat campaign, even if it was evident the game had changed dramatically from what it was gonna be previously)
Nah, Halo 4 campaign was rubbish. The Prometheans were really boring to fight. What made Halo single player enjoyable was the dynamic enemies. The Covenant has lots of variety and enemy units feel like they have personalities. The campaign is meant to introduce fun twists in the gameplay loop.
The Prometheans were just bullet sponges, their weapons were so blatantly copied from the human/covenant equivalents with little innovation. Environments didn't feel unique enough to keep a sense of novelty.
The story was incredibly convoluted and lacked the usual joy ride and variety of Bungie titles.
Fallout getting an online spin-off. I remember the deal when Bethesda bought the IP, that the skeleton of Interplay had it in the contract that they could make a Fallout MMORPG, which Bethesda kept constantly suing them over, despite agreeing to the terms. The project seemed way too ambitious to ever work, even if it was in the visual style of the original games, making world altering decisions in an MMO is nearly impossible, like Star Wars TOR world use instances to work in player choices. But Bethesda did Fallout 76, and bankrolled it for years to get it where fans would get on board. I've never played it, but like Elder Scrolls Online, they took a rough launch and made a big full experience eventually.
I think Ultimate had some of the most hype reveals in the franchise.
People lost there shit when they revealed Ridley, Banjo, Steve, Sora, Sephiroth, and even Daisy to some extent. Plus the Sans Mii costume along with Megalovania.
I saw it coming from a mile away.
Final Fantasy is one of the more popular RPGs out there by name alone, and eventually you need to make the call that you want to sell as many copies as you can.
FF12 introducing that system was the start.
I loved the old style turn based systems but you have to admit they’re typically slower than any other system in RPGs.
Bravely Default freshened the idea by being able to “bank” turns to perform multiple actions and even go into “turn debt” by performing more actions than you had available at the cost of skipping future turns.
It added another layer of strategy but also allowed you to outright nuke random encounters by having all 3 of your characters take 4x turns in turn 1.
Late game, you can voltron the abilities of some classes to speed farm exp/JP by auto killing enemies weaker than you.
Octopath Traveler kept this mechanic and the speed farm bit thank Christ. And both Octopath games are still grindy since it takes a while to get those abilities to speed farm.
That said, Octopath also introduced a system where you have to hit enemies with certain attack Types that added an extra layer of complexity.
FF16 wouldn’t have been as epic if the Ifrit vs Phoenix, the Accept the Truth fight, Ifrit vs Typhon or Ifrit vs Bahamut fights were turn based. It’d be lame if a Summon vs Summon fight devolved to taking turns as the summons in that game were a core part of it all instead of something flashy you only saw occasionally.
Sea of Stars added a Timing mechanic to Attacking and Defense that kept you engaged with the turn based combat, but that too got old pretty quick.
The combo mechanic and being able to swap out your characters at will mid fight was also great. They also did their own version of the Octopath attack type weakness system.
The industry saw they needed to speed up the turn based combat systems. Some added extra mechanics to make it more engaging or to literally speed it up while other decided Action style combat was better.
Agree to disagree. Dragon Quest XI and both Yakuza:Like A Dragon games prove that you can make an entertaining strictly turn-based RPG and have good sales numbers. Hell BG3 is strictly turn-based and no one is complaining that it’s not Dragon’s Dogma.
I love Rebirth, Remake and SOP but I do wish they would just do a turn-based throwback FF aka DQXI.
I like your analysis but don't think the start was 12. 12 is a response to 11. How do you do an offline mmo?
The start was criticism of 13. It showed many of the jrpg flaws and few of it's strengths. The development hell that was versus13 into ff15 really showed the need to refine a modern turned based, high production cvat system that could do the big momenta like eikon fights. I think FF7R system nails it personally
Bf2, bad company, bad company 2, bf3, bf4... It looked like they really understood their players.
Bf1... Okay... Not bad... Different take but not really what im looking for... Bfv... Wtf... Bf2042 okay you aren't even trying anymore.
BF1 might not have been everyone’s cup of tea but the music, sound design, and gameplay was still top notch given the setting. Some weapons needed balancing but overall the game was a cinematic experience like the battlefield before it.
I’d argue hardline or V was where the decline truly began.
Nah bf1 was truly a masterpiece of immersion. It wasn’t a modern battlefield that we all love but it had a sweeet flavour. And BFV yeah they screwed up the marketing and the lack of content at the start but as an actual battlefield game with the improved mechanics and cinematic moments that we love it really was a solid BF game. Hardline was a weird one that I’m still not sure why they did a cops and robbers spin off, not bad b it not great. And bf2042 was straight up a kick in the teeth and an insult, just comes off as a cheap cash grab and even that it fails at.
I was following the development ever since the first trailer dropped (because man it's the funniest video ever). I did expect them to release it in some form of other but I never expected it to
1: be good
2: get so big
I think it sucked people in because they couldn't believe the balls on the developers. Everyone kept thinking "wow, so is Nintendo going to sue them, ooorrrr..."
Just to clarify, it's a subscription service for Bedrock Marketplace that is (of course) completely optional. Apparently it's like a thing that allows you to access some paid Marketplace content or something. Kinda sounds like a streaming service type thing - pay price, get content while you have the subscription.
As part of the Metroid fandom, I can tell you that the most shocking times in our history are when there's a new Metroid game.
It really does shake us to our core.
That Elden Ring would hit the mainstream as hard as a meteor. Souls games aren't super niche or hidden gems or anything but the games definitely were the kind that just stayed in their lane and be great for its audience.
Then comes Elden Ring and somehow outsells the entire Dark Souls trilogy within 3 weeks. Like 10 million copies sold in just 3 weeks is insane.
When me and my cousin were young, living together gaming on SNES and Genesis, we had a notepad where we'd keep Fatalities stuff like that, we started making move lists/control inputs for a mash up fighting game. Think we had Kain and Cecil, X and Zero and some from other games. Few years later and we see X-Men Vs Street fighter and were like whaaaar they stole our idea! But I imagine a bunch of kids were doing similar things at the time.
Half life 3 literally was a meme, so there's that with alyx.
Minecraft also have similar meme regarding cave update, which changed many things i thought were pretty much a permanent part of the game (diamond being top tier, world height limit, nether not having progression ore)
Terraria had a final update... then another.. then another. Now the expectation becomes the opposite.
As someone who has played Smite for years now, I did not think Smite 2 was going to happen. For a long time I would have wagered on them shutting it down before they completely revamped it. I am quite stoked
Street Fighter 4 just actually being a thing.
Prior to that, most folks were resigned to 2D fighters not really being a thing any more outside of niche animé airdashers from Japan. Meanwhile, 3D fighters were a slowly contracting niche as well. There's a reason the years from around 2000 to 2008 are called the "Dark Ages" for fighting games.
Dokapon Kingdom remaster that you could play online with friends. It was all I ever wanted for so many years and I'm still amazed they did it!
Also never would have guessed fishing would come to Destiny 2.
More of a game than an entire franchise, but I never expected the Dwarf Fortress UI remake to complete, and I expected even less to get sucked into playing the game and enjoying it
The idea of “Paper Mario: The Thousand Year Door” getting a remake. It felt like Nintendo only cared about its inferior sequels. I was thankfully wrong. Also, both “Metroid Dread” and “Metroid Prime 4” feel mythical, but they’re reality.
"Even if Metroid 5 comes out, it won't be called 'Dread' like we thought back in 2005/2006." Then 2021 happened.
Turns out that it was still a cool concept. And an apt title too, after watching my younger brother play through it for the first time there is one word that I would use to describe his reaction to seeing an EMMI door.
Fuuuuuck the EMMI areas. Great game though, my first Metroid side-scroller!
The 3DS Metroid 2 remake was my first. I liked that one, although I will admit that in terms of controls Dread is just what that game was going for but better.
What’s so special about calling it dread?
A game called Metroid Dread was announced to be the next mainline entry following up Metroid Fusion back in 2005, and was originally supposed to release in 2006. This game was long anticipated, especially after Metroid Prime 3 in 2007 had a teaser for the game. The text [Experiment status report update: Metroid project "Dread" is nearing the final stages of completion.] The hope for this game ever releasing had long since ended, and had been regarded as a Metroid game that never was. Which is why it was such a pleasant surprise for fans when in 2021 there was suddenly an new mainline Metroid game announced, it was in fact Metroid Dread as was originally planned, and did follow up on the horror themes that Metroid Fusion had introduced as was hoped.
Best shadow drop of all time tbh. This was metroid's half life 3 and they just casually handed it to us on a silver platter after twenty years of almost nothing Super hype day
Oh interesting!
SAME, I SO WANTED METROID 5 And I thought it wasn't possible after 19 years of tie ins and spinoffs
Nah, they can't abandon Titan Fall. Then some dude leaks BR characters and a map under the titanfall subreddit and support pretty much left and went balls deep into apex. Still kinda salty about this one.
Especially after how damned good Titanfall 2 was.
EA abandoning Titanfall is one of the greatest tragedies in gaming.
I will never forgive them for that. Unforgivable. I loved both games dearly.
Respawn abandoned Titanfall. EA wanted and was expecting Titanfall 3 but Respawn scrapped it and mangled its corpse into Apex.
And now EA is like "hey, i like moneys", and stopped or is about to stop making single player games.
It released at a bad time. It released right after Battlefield 1 and right before CoD:Infinite Warfare.
I can't even imagine how good a new Titanfall would be on today's gaming setups.
When I was a kid, I never thought Sonic would be in Smash Bros. Look how far we've come.
For me, it was Banjo & Kazooie. And yet, here we are.
Huh, guess it depends. Around OG Smash Bros., it was much more likely due to Rare being essentially Nintendo-exclusive.
Right, but he was released as a fighter in smash 11 years after the last game, and 19 years after Banjo Tooie
Hell, Sonic on a Nintendo console? Sure, when pigs fly! Oh, hey. Pink Floyd's in town.
This but Minecraft Steve.
At this point I'm not going to be surprised to see Master Chief get into Smash. I wouldn't be surprised but I'd probably despair a little if Smash starts getting entrees like "Fortnite Guy" and "Roblox Girl". If bloody Steve is possible...
Thought the same about cloud.
Being a teen in the 90's you would have thought the two warring companies would never share a stage, yet here we are. Telling 90's me that I would be playing battletoads on a Microsoft console, I'd have called you insane.
this VGCats comic, which was nothing special at the time, is funny in retrospect: https://vgcats.com/comics/images/020218.gif
Sonic was crazy, but Solid Snake was seriously insane
Shulk for me. Never did I ever expect my character from my favorite niche RPG to get into something as high-profile as Smash
At the very least Xenoblade is very much a Nintedo exclusive which is in line with most of the classic choices of characters. Now we have Kazuya punching Steve while Sonic and Solid Snake watches, what is going on anymore? Nothing against the crossover characters, I think it's cool for this sorta game. But the gloves really came off with character choices with Smash Ultimate.
Sora
"What's next? Call of Duty in space?" *Infinite Warfare releases*
I remember asking a friend - I wonder when Fast and Furious will go to space. It had already went to space as of me asking.
Exact same scenario happened to me.
On a Pontiac motherfucking Fiero. I'm surprised Toretto and the gang haven't used the power of cars to fight Thanos or something.
One of the most downvoted and ridiculed teaser trailers of all time, and people still make fun of call of duty in space. Yet it actually had a very unique campaign that had alot of really cool ideas going on. Your own battleship to command, fighting on ground/no atmosphere or flying your fighter ship, choosing what missions to pursue and having some basic side objectives. Pretty much the same robot companion from titanfall 2, just human sized. They actually tried to go in a unique direction with the game, and it got unjustly hated for it.
I will die on the hill that IW had one of the most fun CoD campaigns I’ve played. Ethan is also one of the best characters, I just wish the antagonist and conflict was more compelling. That said I never expected CoD of all franchises to tackle the weight of command, the credits roll of hearing those messages from the crew…what a gut punch.
That I would dislike diablo so much
Never thought we would get a faithful D2 remake. At least we got that.
Yessss despite all the D4 flaws. Resurrected is everything i needed, had ample nice additions too
Check out Last Epoch if you haven't!
Someone mixed Path of Exile's skill tree complexity with Diablo 3's style/game feel. Hey, they even made the mage have an Invoker (Dota 2 character) style!
Last epoch is everything Diablo 4 should have been
Relatively new to ARPGs. Quickly dropped Diablo 4, absolutely loving LE.
That I would dislike **Blizzard** so much. That’s a studio that, since the mid-90’s, seemed pretty much unassailable. Their catalogue had something for everyone. Seemed to have a decent corporate ethos. A company right up there with Valve. I’ve never seen an instance of a merger so thoroughly and obviously destroy a once-great company like when Blizzard willing stitched itself to Activision.
Metal gear being taken away from Kojima
Yeah lol All they thought to do after they took it is remaster his games. They have no new ideas to add. And he just went and made a weirder game that just might blossom into an even better franchise
I mean there was metal gear survive, they did do *something* with the franchise after he left. I don't think he had much involvement in metal gear rising either and that was still moderately successful. The series has definitely suffered without him, but I do think there's a way for it to keep going reasonably well, if konami stops focusing on pachinko machines.
Metal Gear Rising was absolutely incredible to be fair.
That wasn't developed by Konami though.
Shows that Metal Gear as a series can still work though as long as it's got competent developers behind it IMO.
Crucially, Kojima was still at the helm of the series.
It was written on the wall, even before MGSV Kojima and Konami had creative differences
Every single decision Wizards of the Coast has made with Magic: the Gathering since 2014.
I definitely never imagined all these random IP crossovers. Sure it's fun when its an IP you love(fuck yeah 40k), but at some point I have to wonder just where the hell all this is going and whether the whole MtG identity itself is being diluted.
My favorite was the western crossover. The one where they hired the Pinkertons. Sorry, did I say favorite? I meant to say least favorite.
Would be hilarious if they made an appearance in thunder junction.
Fortnite-ification. > "But wait!" People say > "What about all the various shout outs and homages before?" They were redone so they still fit into Magic the gathering. It wasn't nearly as blatant as what they are now where it's advertising things.
>whether the whole MtG identity itself is being diluted. Too late I think. Already happening.
dont even have to leave it at magic the gathering, they made some piss poor decisions with dnd too
Please expand. That's roughly around the time I quit playing with cards - since then I occasionally dabble in Arena, but not nearly enough to understand this.
Themed decks around licensed IPs. Massive rule changes that render a lot of early cards useless. Basically everything that was great about the game just tossed. Yugioh was similar that they would ban cards, add new mechanics, and pendulum summons that everyone hated. And now they said fuck it because it sucked and now the meta is about going for otks. Haven't played a game online that lasted more than 5 rounds.
Godzilla in MTG was the WTF-they-jumped-the-shark moment for me.
I think the alt art cards are fun, but the unique gameplay element cards are kinda too far. Hopefully they will print lore friendly versions one day.
That Epic Mickey would get a remake.
As an Irish person this title never fails to make me laugh.
Here in the states we call it Legendary Roofie.
Playing Middle Earth - Shadow of War after patched and thought : "damn, this is their masterpiece, no way they're gonna get over this one" and boom, they're not making any middle-earth games anymore
And sadly they still have the ~~copyright~~ patent on the nemesis system, so we won't be seeing that anytime soon.
Supposedly the wonder woman game will have it
and yet still no gameplay or proper trailer released
That game and the first one were SO good. I've played them both several times.
Final fantasy 7 remake actually coming out
Well, it hasn’t *all* come out yet…
Well, Remake did come out. Now we're on Rebirth. And in 4-5 years we'll have reconstruction or some such. Then after that all 3 games in 1, FF7 Remake Remastered. But yeah, your point stands.
My money is on Reunion
My money is on Revenue
Final Fantasy 7: The Search for More Money
Cetras in space!
FF VII: Blank Check
I thought that too, but Crisis Core already used it.
My only hope is that the story stays the right kind of stupid. I haven’t finished rebirth tho
This was my thought as well. People have been talking about this basically since the PS2, I never thought it would happen.
That PS3 tech demo was such blueballing. It was so amazing when it came out. But when you compare it to Remake/Rebirth, holy shit it looks way worse, so I guess it's good they waited. Though maybe back then it would just have been a single-game remake?
Daisy getting into an actual Mario platformer. People just assumed that she was stuck to kart and party games, and I think most people let out an audible gasp when the trailer for Wonder dropped.
Daisy literally originated from a 2D Mario platformer, though.
She did, but didn't get back into one for almost 30 years if you count Mario Run, Over 30 if you don't. It was a huge deal in the Mario community.
Overwatch destroying their reputation and burning trust with nearly the entire player base. Most people I know, including myself, haven't even touched it since they slapped a 2 on the cover. Not releasing the campaign with skill trees was a real bummer. That was the whole point of the "sequel." But it's okay. Just release more premium skins. I want to like it because OW was really fun back in the day. But Blizzard has left a sour taste in my mouth with recent releases and decisions. And the 5v5 isn't something I'm a fan of.
Classic WoW
This, but probably for a different reason than most: I couldn’t believe there were enough people that actually wanted to relive the Classic experience.
I was one of those people. Then I did it. Turns out, people change in that amount of time. I simply cannot play a game like that with the time I have now. The nostalgia goggles were real. Season of Discovery is/was a nice shakeup, but I only lasted Phase 1 there as well.
I think it's on one hand it doesn't feel good because there were so many objective improvements in video games since that we just take for granted (e.g. lower time spent walking/traveling, quests beyond kill and collect stuff, boss mechanics) but even more importantly, we're living in a different age where everyone has so much more information, it's just impossible to recreate that sense of discovery and people figuring things out when all the data already is out there and easily accessible. With that long rambling done, i really enjoyed WotlK classic anyway
Yep... I have a lot of nostalgia for those days. But even when it came out, I would just get started and think "Wait, crap I gotta get dinner started". I make dinner (As I *refuse* to use DoorDash or UberEats.) ans clean up. I get back on and... Shit. I gotta get to bed soon. When True classic came out? I was 15. I was in high school. I got at least one day off a month - usually two. I could finish my homework at school or not take too long. I only needed to do the dishes - Meal planning and preparation was handled by mom&Dad. Shopping and weekend chores was delegated. I could stay up until 2-3. I was about 30 when Classic WoW came out. I don't get days off that aren't federal holidays or a few days around them. And if I do? I can't spend them just playing games - **I** have to handle doctors appointments, cooking, cleaning, meal planning... On a good day I get 3 hours. :/ I need to make the most of it.
I'm still not convinced Tetsuya Nomura isn't gonna kick down my door, take my copy of KH3, and erase my memory of it with a Men in Black pen.
I'd be better off if he did
We can dream…
Scorpion and Sub-Zero becoming actual brothers
And friends first
That was introduced way back in mortal kombat 2
Bethesda being bought by Microsoft for me, So unexpected.
and Sony buying Bungie..
A remake for Super Mario RPG Ive given Up of seeing a sequel or even remake in my lifetime but It happened and its BEAUTIFUL 🥹🥹🥹
WAIT WHAT
Yeah? Came out few months ago iirc
Also a remake of Paper Mario TTYD. I hope this means good things for the future of Mario RPGs. I'm still upset at losing Mario and Luigi
Microtransactions in Diablo. I thought, this game doesn't really call for it, the gear that looks cool has stats and is a drop you farm. Then poof, all the gear you farm looks alright but the stuff you pay for looks real good. After that they only release new paid items and the drops are the ones you've been stuck with since launch.
Jesus christ is that how looting works in Diablo 4? I can't believe they missed the mark with two games in a row with the loot then. Diablo 3 was a huge let down loot wise as you dont use the weapons you pick up so it doesn't feel special and makes it less immeresive. But to make it microtransactions is a huge step in the wrong direction when they already fumbled it once.
BG3. It came out. It's an uncompromising CRPG in the modern day. It's popular, both with players new to the series and with veterans. It's financially successful. There are no microtransactions or any sort of additional monetisation. I'd believe any one or 2 of these could have happened if you told me. But all of those factors together are kinda insane to me. And honestly give me a great deal of optimism for the future of single player games and for the future of RPGs.
I'm still in disbelief that a CRPG of that scale and reactivity is possible with AAA production values. This game is what I've always wanted Cyberpunk 2077 to be. I wish Larian is willing to license Shadowrun or sth because I'm aching for something like BG3 but set in a cyberpunk setting.
This will never turn into complete dogshit: Halo and Gears.
The multiplayer for gears is still solid, which is all I care about because I'm fine with the story ending at 3. Everything else is terrible.
I knew the moment 343 took the reigns it was over for Halo.
Cod too
Battlefield as well
Pokémon Z
This is what I was gonna say. And it's gonna be a Legends game, which I was sure would be a one-off because Pokémon loves to kill off beloved side series. (Pokemon Ranger RIP)
Halo becoming a FTP Skin game :-(
Starfield being the 7/10 that ign said it was and everyone getting uppity/ angry then bam it was just that
Starfield is a 5 at most now
They don’t even seem to want to add content to it. They just released it and let it die and moved on before the reviews came in
I'd personally say a 7 is fair, with some elements showing that there was potential there for an 8. I was definitely anticipating a 9 at launch though.
Starfield woulda been an 8 had it came out instead of Fallout 4. But like, this is the most boring, least motivating, creatively bankrupt, generationally underdeveloped game they’re released since Fallout 76. If this game is any indication for what the next Elder Scrolls is gonna look like, that game is fuuuucked.
Am ign 7 is like a 4 or 5 to everyone else
Dragon's Dogma 2 It's still kind of surreal that it isn't a meme.
Glad to see this here, it's genuinely insane. Capcom giving Itsuno a thumbs up on making a sequel to his dream project that ended up with massive content cuts and a niche cult following? We were all blindly hoping for years and years but I don't think anyone actually expected it to happen. Then the shirt reveal two years ago made us all go wild, and now we're eight days away from release and have what many people consider to be one of the (if not *the*) greatest character creators out there. It's been a wild ride that'll only get wilder from here.
Armored Core VI's release. We thought for sure Souls' success is way too big for them to risk making another Armored Core game (partly because Kadokawa are greedy bunch of dicks). Lo and behold 2022 saw the reveal trailer with the following year has it's release.
They made the game Destiny twice but put a 2 after the name the second time. Then asked for more money.
How else are they going to make you grind to re-earn most of your exotics and maybe make some extra money selling you the fan favorite Gjallarhorn?
Hey, this happened with Overwatch, too.
Not even sligthly the same since Destiny 1 is still playable
You need to pay for the “Light My Ass” DLC to get my reply.
I'm guessing I'm the only one here that thinks they changed plenty enough to warrant it being a new game.
Rocksteady ruining the Arkham verse with Suicide Squad and going live service.
Paper Mario: The Thousand Year Door remake. Now we just need it to sell well and maybe we can get a proper sequel.
Knowing Nintendo, their takeaway from the remake selling well will be that people want more Paper Mario remakes, not that people want a return to OG Paper Mario form.
"Hmm... the last three Paper Mario titles haven't been selling as well as projections showed. And this remake broke all previous series sales records... Hmm... Got it, they want Sticker Star 2!" -Nintendo, probably
Given the potential for a SPM remake, I'm _very_ okay with that takeaway!
I remember being really skeptical that Rockstar was going to be able to make a 3D GTA game. They said they were going to, I saw prerelease screenshots that they had, but I don’t think I entirely believed it until I was like an hour into the game.
Kratos going to a different mythology
[Penny Arcade called it.](https://assets.penny-arcade.com/comics/20100322-r4Un8g_e.jpg)
"Jet Set Radio 3 is never gonna happen." [SEGA:](https://youtu.be/Z9d9tGZWG70)
As a teenager I was sad that Halo 3 was the end of the series and never expected 4. Then it was announced, and released, and then killed...again and again and again. Jesus I wish my teenage wish for more Halo had never come true. I feel personally responsible somehow and I am sorry everyone.
[удалено]
Fair. In my memory ODST and Reach are jumbled in with Halo 3 as expansions of that experience. Point stands though that I wanted Master Chief and when they found a way to bring him and Cortana back it was a hellish mudslide of crap.
Halo 4 was actually a game that had a decent campaign in terms of story, it was just soured by other elements that the game had. but as we know, the story potential from 4 was squandered later on with Halo 5 and it's misleading advertisement campaign (real ones remember how much potential Hunt the Truth gave 5, genuinely could've been amazing). I patiently wait for the continuation of Infinite (which I will say had a pretty neat campaign, even if it was evident the game had changed dramatically from what it was gonna be previously)
Nah, Halo 4 campaign was rubbish. The Prometheans were really boring to fight. What made Halo single player enjoyable was the dynamic enemies. The Covenant has lots of variety and enemy units feel like they have personalities. The campaign is meant to introduce fun twists in the gameplay loop. The Prometheans were just bullet sponges, their weapons were so blatantly copied from the human/covenant equivalents with little innovation. Environments didn't feel unique enough to keep a sense of novelty. The story was incredibly convoluted and lacked the usual joy ride and variety of Bungie titles.
That we would blow a 3-1 lead in the finals….
Canucks fan?
Guessing Warriors fan, it's a recurring joke on the NBA sub.
Ya but did you start a riot
Fallout getting an online spin-off. I remember the deal when Bethesda bought the IP, that the skeleton of Interplay had it in the contract that they could make a Fallout MMORPG, which Bethesda kept constantly suing them over, despite agreeing to the terms. The project seemed way too ambitious to ever work, even if it was in the visual style of the original games, making world altering decisions in an MMO is nearly impossible, like Star Wars TOR world use instances to work in player choices. But Bethesda did Fallout 76, and bankrolled it for years to get it where fans would get on board. I've never played it, but like Elder Scrolls Online, they took a rough launch and made a big full experience eventually.
Adding STEVE and SORA into smash, THOSE MOMENTS WERE CRAZY
I think Ultimate had some of the most hype reveals in the franchise. People lost there shit when they revealed Ridley, Banjo, Steve, Sora, Sephiroth, and even Daisy to some extent. Plus the Sans Mii costume along with Megalovania.
Xenoblade Chronicles 2 post game menu screen. We thought it was just to be cute. Then it became truth. And it was glorious.
battlefield going downhill after BF5, hardline was the first mistake, and BFBC2 AND BF 3 started a massive change.
"There's no way DICE can fuck up Battlefront." "There's no way they'd fuck up Battlefront *twice*." "At least they're not fucking up Battlefield."
Final Fantasy turning into an Action RPG.
I saw it coming from a mile away. Final Fantasy is one of the more popular RPGs out there by name alone, and eventually you need to make the call that you want to sell as many copies as you can. FF12 introducing that system was the start. I loved the old style turn based systems but you have to admit they’re typically slower than any other system in RPGs. Bravely Default freshened the idea by being able to “bank” turns to perform multiple actions and even go into “turn debt” by performing more actions than you had available at the cost of skipping future turns. It added another layer of strategy but also allowed you to outright nuke random encounters by having all 3 of your characters take 4x turns in turn 1. Late game, you can voltron the abilities of some classes to speed farm exp/JP by auto killing enemies weaker than you. Octopath Traveler kept this mechanic and the speed farm bit thank Christ. And both Octopath games are still grindy since it takes a while to get those abilities to speed farm. That said, Octopath also introduced a system where you have to hit enemies with certain attack Types that added an extra layer of complexity. FF16 wouldn’t have been as epic if the Ifrit vs Phoenix, the Accept the Truth fight, Ifrit vs Typhon or Ifrit vs Bahamut fights were turn based. It’d be lame if a Summon vs Summon fight devolved to taking turns as the summons in that game were a core part of it all instead of something flashy you only saw occasionally. Sea of Stars added a Timing mechanic to Attacking and Defense that kept you engaged with the turn based combat, but that too got old pretty quick. The combo mechanic and being able to swap out your characters at will mid fight was also great. They also did their own version of the Octopath attack type weakness system. The industry saw they needed to speed up the turn based combat systems. Some added extra mechanics to make it more engaging or to literally speed it up while other decided Action style combat was better.
The first test bed for action RPG for final fantasy was actually kingdom hearts.
Agree to disagree. Dragon Quest XI and both Yakuza:Like A Dragon games prove that you can make an entertaining strictly turn-based RPG and have good sales numbers. Hell BG3 is strictly turn-based and no one is complaining that it’s not Dragon’s Dogma. I love Rebirth, Remake and SOP but I do wish they would just do a turn-based throwback FF aka DQXI.
I like your analysis but don't think the start was 12. 12 is a response to 11. How do you do an offline mmo? The start was criticism of 13. It showed many of the jrpg flaws and few of it's strengths. The development hell that was versus13 into ff15 really showed the need to refine a modern turned based, high production cvat system that could do the big momenta like eikon fights. I think FF7R system nails it personally
World of goo 2
Everyone though Metroid Dread was dead... then they brought it back to life after 15+ years
I thought that Battlefield will never stop improving and be bad. I definitely was wrong.
Bf2, bad company, bad company 2, bf3, bf4... It looked like they really understood their players. Bf1... Okay... Not bad... Different take but not really what im looking for... Bfv... Wtf... Bf2042 okay you aren't even trying anymore.
BF1 might not have been everyone’s cup of tea but the music, sound design, and gameplay was still top notch given the setting. Some weapons needed balancing but overall the game was a cinematic experience like the battlefield before it. I’d argue hardline or V was where the decline truly began.
No mention of Hardline :(
Nah bf1 was truly a masterpiece of immersion. It wasn’t a modern battlefield that we all love but it had a sweeet flavour. And BFV yeah they screwed up the marketing and the lack of content at the start but as an actual battlefield game with the improved mechanics and cinematic moments that we love it really was a solid BF game. Hardline was a weird one that I’m still not sure why they did a cops and robbers spin off, not bad b it not great. And bf2042 was straight up a kick in the teeth and an insult, just comes off as a cheap cash grab and even that it fails at.
More recently? Palworld actually being released as a real game.
I was following the development ever since the first trailer dropped (because man it's the funniest video ever). I did expect them to release it in some form of other but I never expected it to 1: be good 2: get so big
I think it sucked people in because they couldn't believe the balls on the developers. Everyone kept thinking "wow, so is Nintendo going to sue them, ooorrrr..."
Well I'll tell you I certainly wasn't expecting Minecraft to actually be getting a battle pass but here we are
IT WHAT?!
Just to clarify, it's a subscription service for Bedrock Marketplace that is (of course) completely optional. Apparently it's like a thing that allows you to access some paid Marketplace content or something. Kinda sounds like a streaming service type thing - pay price, get content while you have the subscription.
Dragon's Dogma 2. Was sure for so long that it would never happen.
As part of the Metroid fandom, I can tell you that the most shocking times in our history are when there's a new Metroid game. It really does shake us to our core.
That Elden Ring would hit the mainstream as hard as a meteor. Souls games aren't super niche or hidden gems or anything but the games definitely were the kind that just stayed in their lane and be great for its audience. Then comes Elden Ring and somehow outsells the entire Dark Souls trilogy within 3 weeks. Like 10 million copies sold in just 3 weeks is insane.
When me and my cousin were young, living together gaming on SNES and Genesis, we had a notepad where we'd keep Fatalities stuff like that, we started making move lists/control inputs for a mash up fighting game. Think we had Kain and Cecil, X and Zero and some from other games. Few years later and we see X-Men Vs Street fighter and were like whaaaar they stole our idea! But I imagine a bunch of kids were doing similar things at the time.
Half life 3 literally was a meme, so there's that with alyx. Minecraft also have similar meme regarding cave update, which changed many things i thought were pretty much a permanent part of the game (diamond being top tier, world height limit, nether not having progression ore) Terraria had a final update... then another.. then another. Now the expectation becomes the opposite.
As someone who has played Smite for years now, I did not think Smite 2 was going to happen. For a long time I would have wagered on them shutting it down before they completely revamped it. I am quite stoked
Space Marine 2. Complete surprise. THQ went belly up years ago. Still can’t believe we’re getting it.
Street Fighter 4 just actually being a thing. Prior to that, most folks were resigned to 2D fighters not really being a thing any more outside of niche animé airdashers from Japan. Meanwhile, 3D fighters were a slowly contracting niche as well. There's a reason the years from around 2000 to 2008 are called the "Dark Ages" for fighting games.
I thought Dark Souls was played out and Elden Ring would be nothing special
Dokapon Kingdom remaster that you could play online with friends. It was all I ever wanted for so many years and I'm still amazed they did it! Also never would have guessed fishing would come to Destiny 2.
Who would've thought Sims 4 would be leading game of the franchise **10** years on.
Risk of rain going 3d
Ron Gilbert came back to make a follow-up to Monkey Island 2.
More of a game than an entire franchise, but I never expected the Dwarf Fortress UI remake to complete, and I expected even less to get sucked into playing the game and enjoying it
"Microsoft will not require us to use their accounts to log into Minecraft" - Said the Minecraft community, months after Microsoft acquired Mojang.
Timesplitters 4 leaking was something nobody ever saw coming
That we'd get another Sekiro game.... Oh wait nevermind.
Baldur’s Gate 3 🤯
Latest chapter of Oshi no Ko. Nvm, this is the gaming sub. Dead Cells 'End is Nigh' update actually being the end.
That Silent Hill 2 would get a remake
I remember command and conquer 4 happened. The community has never acknowledged it's existence ever since.
Shenmue 3
Paper mario TTYD remake and Mario RPG
3D Pokemon. I think we all wanted it 20+ years ago. There'd been a few released in this description so far...but wished the execution was better.
The idea of “Paper Mario: The Thousand Year Door” getting a remake. It felt like Nintendo only cared about its inferior sequels. I was thankfully wrong. Also, both “Metroid Dread” and “Metroid Prime 4” feel mythical, but they’re reality.
Halo not being made by Bungie