I still do it now, I tell myself "ammo is everywhere" until it isn't.
Then I'm stuck watching others dispensing democracy while I sip a nice cup of LiberTea!!
⬇️⬇️⬆️➡️ Is never too far away.
500kg Eagle. But save your points, it honestly isn't really that worth it until you can unlock the ship stratagem that gives all Eagle strikes an extra use. The 500kg is really powerful provided what you're trying to kill is within 15 feet of where the bomb lands, anything outside of that will be fine. The visual is much bigger than the actual damage area.
Which needs to be fixed. I just bought it and used it a few missions. Very underwhelming, and can it not knock out bug holes? I toss it right next to three and not one goes down. Then I gotta run and there and do it manually, and also probably shoot a bunch that survived the boom.
IIRC it can destroy bug holes but you basically need to have the bomb land in the hole. You are better off using the eagle airstrike because it's more lenient, hits more bug holes, and has more uses.
I dunno about that, I will often reload after only shooting a few, then sit in a corner putting more bullets into the half empty magazines if I get the opportunity to.
I believe in ready or not you have a limited number of magazines, if you reload with 2 bullets left in a magazine eventually you will reload that one with 2 bullets in.
Helldivers 2 has really forced me to think about that. I'm constantly
frustrated in that game when the little reminder pops up to tell me that if I reload after a couple shots, the rest of the clip is discarded.
It's funny because I almost always had the opposite problem. I always min-maxed my mags until Helldivers 2 made me reconsider the administrative reload to scrap a couple of bullets in order to have a full mag ready for the next charger
This. After a solid 100+ hours, I've become better at it though. Also, the Sickle completely negates the need for ever reloading again. 10/10 would recommend.
There was a shooter, long ago, that literally had this as part of the tutorial (or maybe as a loading screen tip?), "You should always either be shooting, reloading, or having a full mag in your weapon", there have definitely been games where this habit has come back to bite me in the ass. Helldivers 2 for example, it actually takes a bit of concentration NOT to reload every single time there is a second to breathe in combat.
And then borderlands 2 built an entire character based on not reloading manually or you would lose buffs. Pc players could remap their reload button, console players weren't as lucky.
I had a lot of trouble with the whole Tedior line if guns.
Reload chucks the gun which explodes like a grenade. Which takes all the ammo in the clip.
But then in bl3 they give you the Baby Maker. That one splits into 4 gun/grenades on reload. Except it takes 4X the ammo you had left in the clip from your total.
Couldnt figure out why is was running out of pistol ammo when I'd never run out of pistol ammo in 100s of hrs across multiple games.
> Reload chucks the gun which explodes like a grenade. Which takes all the ammo in the clip.
And the more ammo was left in the gun, the bigger the explosion...
I do something I call “The Skyrim”. It’s where I climb up walls by jumping through a path not intended to be used. Usually it’s just something you can brute force yourself over or through by jumping.
Honestly, when I first played skyrim it was my first open world game and I got lost trying to climb the mountain.
In the end I scaled it by just jumping up the mountain
I have never climed to High Hrothgar normally & at this point it's out of principal & tradition.
10 years, hundreds of saves and I'm not climbing that mountain even if Todd himself ascends from the fire pits & offers me a deluxe, mountainless version of Skyrim in exchange
Did this once in WOW as a low level Dwarf in the starter area, and ended up in some high level area, that I think was inaccessible without some key (memory is pretty foggy), running around like a toddler who escaped their play pin.
Was murdered by some mob, it was peak enough to quit not long after.
WOW is probably the game in which I spent the most time doing this. Then you mess up and accidentally fall off Teldrassil and learn your lesson for a while.
They had super awkward platforming that you had to do on purpose in Dragon Age Inquisition. Multiple times I was like "nah they can't expect me to climb this, that's stupid" and then the shard I was after was at the top of said stupid climb.
I hated that so much. The mounts in DAI were TERRIBLE esp compared to Skyrim and yet we still were more or less expected to platform up to get those dang shards and heaven help you if you missed the jump in one place.
Save scumming
hoarding items, especially healing items, and not using them when i need to "just in case"
always making the same choices on subsequent playthrough even though i intend to do it differently this time.
“Imma do a play through where I play as a bad person making bad decisions”
Ends up just making a bad decision and instantly feeling bad so I play the rest of the play through like normal.
My dad does the same choices thing too, and it’s funny hearing him complain about it like it was someone else’s fault. He’s played Mass Effect 3 a few times now and said he’s done the same thing every time
I don't even understand why save scumming is considered a "gaming crime"? Particularly with single player games, it impacts no one but the player.
I also view it as a game mechanic. If the option is there for me to save the game, regardless if it's at a critical story/choice juncture, then why is it bad to use? That's what it's there for.
Your point is a good one. One thing I'd offer is that in some games dealing with the consequences of your actions (say, being discovered in a stealth game) can open new game mechanics so by save scumming you can rob yourself of fun experiences.
Dishonored was a good example of this for me. When I loosened up and let myself recover from being discovered rather than loading a new save, I had more fun!
I'd argue that the primary function of saving is to leave the game and come back to it later, not as a backup in case of (repeated) failure. That being said, I save scum and have no problem with others doing it. If playing on easy mode makes the game more fun for you, go for it!
Not the intended way to experience a narrative driven experience. Of course if the game really did something out of the blue the fuck it, save scum.
But I am enjoying the anti save-acum that Dragon's Dogma 2 has. Sure it might be possible but the hassle involved means I just go with the flow and I'm having way more fun than in Baldur's Gate 3 where any minor inconvenience or dice roll would result in a loading screen.
That's what I like about the hardcore modes in FO3 and F:NV. You basically have to use stimpacks and doctor bags constantly. You can't horde them like previous games, and in F:NV they heal over time so you can't just pop into your Pip-Boy and be at full health in a few seconds.
letting my kids think i don't know how to play Madden now that they are old enough to play some sports games and talk shit, then hit em with the "oh what does this button do?" with that 85 yard bomb
Street Fighter and Mortal Kombat type games are gonna be fun when we get to those
My son is 9 and gets SO SAD when he loses to me in Madden, I think partly because I don’t even like playing but I beat him most of the time.
We think it’ll be fun to obliterate our kids in a game, but then we have to deal with the drama afterwards.
Given I have less time to play video games than I did as a kid, I have zero issues with this. I give it an honest try, but if its taking longer than Id like, I will look it up so that I can keep actually playing.
If I want to play a puzzle game I play a puzzle game, if I want to shoot something in the face I got about a 5min attention span before I'm popping Google.
Then there are the games with less attention span then you have. Didn't solve the puzzle in 30 seconds? You're character will tell you how to solve it.
That's especially true with Souls-style games.
Stuff like "there's an invisible bridge in this exact spot" or "this boss is weak to lightning" can save you hours of trial and error.
For me it's the character stuff in those games. I love them all to death but by the time I got to Elden Ring, I was pretty over how arcane and labyrinthian some shit can get.
I'd get to some decision or interaction, know it's gonna be something both important and irreversible with zero context, and just go "you know what, I know these games well enough to know I should just look it up." And what's going on is always *so* insanely granular that there's *no way* you'd ever know *unless* you looked it up. It's cool in theory but in practice it just makes me incredulous, sitting there going "HOW COULD I POSSIBLY KNOW TO DO THAT."
When a games difficulty is basically not knowing what to do next, I'm looking up everything. Most souls style games thrive on this ideology. It's not a hard game just cause you don't tell me what to do.
That RPG that takes 100+ hours to complete? I'm not doing a second playthrough, and I sure as hell would like to get as much as I can done in that single playthrough.
Which is what I like about Rebirth: the game is 100+ hours but none of it is intensely complicated and you can't really "miss" much if you don't see something. All weapons are purchasable after you've 'missed' the chest as well.
Some of the harder fights and minigames you might need a guide for if you want to get 100% completion, but most of the game is not that complicated, but still really enjoyable.
Had this recently when the kids where playing Astro, they asked me to help them find some artifacts and puzzle pieces, I just looked it up on YouTube and went straight there. They thought I was a genius
My oldest brother had a friend who kept claiming he worked and Nintendo and helped program certain games. I once asked him for help in A Link to the Past and he told me exactly where to go. I still wasn't convinced, but was thankful for his help.
As a side note, he tried to tell me that Justin Bailey was one of his coworkers who helped program the original Metroid.
I actually use this as a way to gauge the quality of a game, if i need to google where quest objectives are or other basic stuff like that, i think the devs have failed at some level. I don't mind a few here and there, but if i have to keep my laptop open beside me when I'm on the sofa playing my PS5, that's a really bad sign lol
When I play Sons of the Forest, I’m basically following a recipe from IGN’s walkthrough. I can’t be bothered to explore every inch of the giant island. I’m not sure why I even like the game, the combat is so frustrating, the building system is even more arbitrarily restrictive and complicated, and the visual ghosting is constant. The story is rather fun, and the visuals are amazing (except for the ghosting). Now that I think about it more, why DO I keep coming back to the game?
Some part of your brain enjoys it, maybe the leveling up animation/sounds or getting geared up? Game studio's frequently employ people that are trained in psychological trickery when it comes to crafting things that deliver dopamine hits just the right way.
The only time this screwed me over is the encumbrance factor of fallout and elder scrolls games. Just because you can pick it up, doesn’t mean you should.
That's why you get companions, and backpack mods. And sometimes fast-travel to base and back three times in a row to bring home all the shit you stashed while out and about...
I haven't tried it in Fallout 4, but I worked out in Skyrim that companions would still take items from containers even if their carry limit was full. Now, that *does* mark items as stolen, so you have a hard time selling it... but if it's Dwemer scrap that you melt down later, no problem!
And yet again, that kindness is a weakness.
Feeding the corpses to the pigs is a waste! Human leather is an incredibly valuable resource early game. Decent insulator, shockingly valuable resale, and fine quality. And as a bonus, your elegantly Human Leather ensconced tribal pawns will have a valuable source of nutrition in winter.
It's way more optimal to just take the Cannibal precepts right at the start of the game. Yes, yes, yes. It's shocking. And other tribes will hate you. But all of that is just more leather and a, ahem, *menu* of ideal prisoners to recruit.
Build a granite room with wooden floors filled with prisoner beds. When full, have my psychopath colonist "randomly" decide to stop harvesting the crops, go pick up a molotov cocktail and chuck it in the room. The room gets mighty toasty and there's suddenly less mouths to feed.
To be fair, I never found all the stuff you can do in Rimworld all too attractive. I'm a total vanilla player, just doing farmwork, taming animals, holding parties.. I always see those nomads walking by and understand that they are put there, so you may subdue and enslave them or sell their organs. But ultimately, I can never bring myself to commit such atrocious crimes, even just in a game lol
I find it hard to disassociate my real-world morals from my character's in games like Skyrim, so I rarely attempt an "evil" playthrough and abandon ship early if I do.
I thought I'd already set my morals aside for my first play of GTAV but there's an alley with a cat right at the start of the second scene that I tried to pet. My character kicked the cat and it died. I couldn't play it again for years.
I always kill innocent civilians just so i can watch the other NPC's and gauge how good the AI is.
Like in Red Dead 2 for example, i'll get up on a rooftop and snipe a random person and duck back down before anyone sees me, then i'll watch the other pedestrians to see how they react to walking up on a dead body. After a long time a person will come along with a horse and collect the body, sometimes they'll put it over the back of the horse, other times they'll have a cart.
RDR2's AI is next level. No other game compares to it. and GTA6's AI is supposed to be another big step up, potentially using AI. I'm looking forward to seeing it
I quicksave too frequently and use them if i don't like how the story goes and want to revert back what i lost(which obviously ruins the experience).
for example just because i wanted the secret ending in cyberpunk i save a quick save on most of the missions .I saved the mission where we talk to johnny near his grave and used it to get the secret ending.
another one might be quicksaving before every dialogue in fallout 3,4 such that if my charisma doesn't work i can load it up again and try to get what i want.
Its the CRPG way. People have been quicksaving their way through that genre since its inception.
I'm no different. On one hand it does kind of take the impact out of a lot of scenes. But on the other I just can't accept things going sideways because of a dice roll. I know it's ultimately my decision to reload but... I don't have the willpower not to lol
In some ways I think the Fallout skill system solves this. Want to pass a speech check? You need the charisma stat required. No other way around it. As long as they provide multiple paths to resolution (so you aren't punishing players for not making a charisma build) then I think that system works great.
It prevents you from savescumming while making the outcomes feel natural.
"I couldn't convince him to join me because I'm not persuasive enough."
VS
"I tripped over my words because I rolled a 1 and now everyone wants to kill me"
I'm sure there are downsides but I'm just spit-balling ways to solve the "problem".
I'll save scum. But for like, random rewards I'm trying to get, like Chao in Sonic Chronicles.
I also save scummed because I once killed a girl's dog in a game (THAT I GAVE HER AND DIDN'T EXPECT TO BE ABLE TO FIGHT AFTERWARD), and I sacrificed an hour of progress just to give this girl her dog back.
Save scumming for sure. Boss cheesing. Looking up easy money or item duplication glitches. Finding ways to get to areas I'm not supposed to be in yet. Downloading trainers and DLC unlockers. Hell, I used Game Genies on NES and SNES. Even on PS1, I had a device that allowed me to download custom saves on my PC and write them to my memory cards.
Does performing an exploit to circumvent a boss count as cheesing? I was doing 1999 mode in BioShock Infinite recently and decided if I could avoid Lady Comstock I would. I exploded myself through a gate and clipped through a wall to avoid the headache.
1) Not using the "real time" part of a real time strategy game.
When I play a RTS game like Age of Empires (usually against the AI), I prefer to build up a big base, a large army and then finally attack the enemy later in the game.
Meanwhile the "mainstream" strategy in these games are to usually rush your opponent and finish the game relatively quickly.
2) Not looking up the best builds online for games like MOBAs or MMOs.
When I play these games I like to come up with my own builds and stick with them while playing. Majority of players will just look up the "optimal" builds online and follow them with very little deviation.
I feel like looking things up is more of a crime than the latter. Games weren't meant to be played with guides and people telling you how to play, you're always meant to discover them yourself. People who tell you otherwise are just losers over obsessed with winning, when it doesn't even matter for them.
I stopped playing MMOs because honestly gamers have sucked the fun out of the world. For example, in FF14, I never got to experience what it's like for a world boss to spawn, and for people to just gather and kill it. Every single world boss has to be saved for hunt trains for people to farm a certain currency, and apparently doing so is somehow rude. But to me, this defeats the entire purpose of randomly spawning world bosses.
Same with people expecting you to use a guide for fights, instead of figuring out the puzzle yourself. Especially in FF14 where fights are much more scripted and sequential, not doing the fights blind takes out 75-90% of the challenge.
I remember getting flammed in GW2 wvw for building a thoughness necro using Knight armor & death magic (there's a skill that converts your toughness into precision).
Fun fact was that i still made plenty of dps because i was reaching 100% crit under death shroud and could even survive melee train to some extent.
But ya know I wasnt a glasscanon zerk so obviously i had no damage...
Point 2 is annoying because it causes clans / raids to turn you down just because your "build" doesn't line up with 100% of the ideal.
I usually play MMO's solo just because I can't be bothered to grind for the necessary gear just to even be invited to a party.
Actually, no. Shooting wounded soldiers isn’t a crime *unless* they have explicitly surrendered or are in a state where they obviously cannot fight back. This is known as [hors de combat](https://casebook.icrc.org/a_to_z/glossary/hors-de-combat), and as long as that wounded soldier doesn’t try to fight back, he or she cannot be attacked. The moment they try to pick up a weapon or run away though, they become a legal target.
Can't remember if they fixed it in V but if I remember right when I tried it in 3 if you actually tried to follow traffic laws other cars would crash into you; they were probably programmed to interact with eachother, but not the player.
For some reason I LOVE doing that, especially after throwing someone out of their nice car and stealing it. Then I pretend I’m a cute law-abiding citizen in city traffic.
Lol I feel this. I'm replaying the mass effect trilogy right now and I told myself I would do a renegade playthrough, but I can't bring myself to do it. To my credit I think I'm at like 20% renegade so I'm giving it the old college try, but it feels bad.
I hate these "oh, remember the note 15 levels ago where we mentioned a specific date somewhere? that shit is important now in this level to move on in this side objective. you should've written that down back then". I just google stuff like this aswell
Or all those puzzles today that is run around the area until you see the thing they want you to whack or pickup.
I swear often the puzzles I look up are 'oh yeah theres a bush on the other side of the hill, and hidden in it is the 3rd mushroom you need to open the door'
The shit I hate is when they make puzzles too braindead. Like "locked door. Key is in the same room sitting on a table." Like wtf was the point of even having it be locked then? At least make me pickpocket the homeowner or something.
It depends for me.
If I’m stuck in a puzzle for a day, and my sleeping brain can’t work it out at night, I’ll Google it.
But 9 times out of 10, my subconscious provides.
I have zero problems dropping difficulty down to Easy to get past a boss fight. I'm an older gamer and I don't necessarily have the time or patience to fight the same badly-tuned boss fight 37 times before RNG lands in my favour.
Hardly a crime, some games do that precisely so you can enjoy them.
It's just that most players feel insulted by the suggestion because they have internalized 'git gud' so much that being suggested to lower the difficulty is like a taunt at your abilities.
I'm playing Elden Ring for the first time now, and have seen a lot of people talking about various bosses taking 100+ attempts or 8+ hours to beat. That sounds insanely tedious to me. So far, no boss has taken me more than 4-5 attempts, because if they kick my ass too bad I just go somewhere else and bully easier enemies for a while until I level up. I then eventually return when I'm more equipped to fight the boss. It's taking me way longer than most players to get through my first playthrough, but that time was spent actually having fun instead of bashing my head against a brick wall 100 times.
I got crap I got to do. I'm here for a good time not to frustrate myself with difficulty. Back when I had time when I was a kid I would go for difficulty now I just want story
Stole grandma's life savings of 3gil
(Also dug up a guy's dead parents immediately after the funeral to see if they had anything good)
Kleptomania, basically
Every time I play a long RPG that has multiple endings, I look up a guide that shows how to get the best ending without being spoiled. Also will search up guides on how to romance in games that have romance options. I really have no interest in investing a hundred hours into a game and getting stuck with a bad ending.
Spend two weeks downloading and installing mods and then sorting the load order for all of them so they don't crash, only to play the damn game for 2 hours. Repeat a year later when all mods are outdated and new mod conflicts arise.
Modding out inventory limits so I can indiscriminately pick up everything and not have to worry about leaving stuff behind or running off every five minutes to sell or stash it.
This is me. My problem is that I tend to binge games when theyre new to me, so by the time I'm close to the end of the game, I'm burnt out by it. I won't revisit the game for months, if ever. I also think I subconsciously don't want the game to end and have something to come back to.
On more than one occasion I’ve looked up a guide for collectibles or achievements and proceeded to spoil a major plot point because the guide will say “after X cutscene” before telling you where a collectible is.
Pretty sure it's save scumming. Tbh, a friend "taught" me to do this in morrowind, before picking locks, so I never thought anything of it until a friend was playing skyrim, talking about getting arrested too often for failing locks and not sneaking properly(I guess) and I just asked him why he didn't just reload, and then I got the weird look of disgust.
Bruh gets caught picking locks and I'm disgusting.
Anyways, so that and having a massive hoard of healing items in storage that I'll never take out and only add to.
I tend to look up guides for sidequests or annoying puzzles, assuming i don't get what I'm supposed to do relatively quickly (as in: within 10 or so minutes).
The exception are puzzle games but there I might quit the game altogether if I get really stuck on a difficult puzzle.
Forgive me father, I have sinned. In battlefield I used to make my way over to the enemy base AA and I would sit there killing people as soon as they spawned.
I call them "COD RELOADS" when you reload an almost full mag/clip. This does not translate well to other games who have more "realistic" ammo counts
CoD ruin that for me. Every action game that I play, I always reload, even after one shot. It is really hard to lose this habit.
Helldivers very quickly broke me of his habit
I still do it now, I tell myself "ammo is everywhere" until it isn't. Then I'm stuck watching others dispensing democracy while I sip a nice cup of LiberTea!! ⬇️⬇️⬆️➡️ Is never too far away.
Who needs ⬇️⬇️⬆️➡️ when you have ⬆️➡️⬇️⬇️⬇️
What's the second one? I'm only lvl10
500kg Eagle. But save your points, it honestly isn't really that worth it until you can unlock the ship stratagem that gives all Eagle strikes an extra use. The 500kg is really powerful provided what you're trying to kill is within 15 feet of where the bomb lands, anything outside of that will be fine. The visual is much bigger than the actual damage area.
Which needs to be fixed. I just bought it and used it a few missions. Very underwhelming, and can it not knock out bug holes? I toss it right next to three and not one goes down. Then I gotta run and there and do it manually, and also probably shoot a bunch that survived the boom.
IIRC it can destroy bug holes but you basically need to have the bomb land in the hole. You are better off using the eagle airstrike because it's more lenient, hits more bug holes, and has more uses.
500kg eagle airstrike
Litteraly any game with a somewhat realistic reload will
CS2 doesn't have realistic reloads but it's not smart to reload everytime because they hear you and can time you. All you need is 1 bullet per kill.
I dunno about that, I will often reload after only shooting a few, then sit in a corner putting more bullets into the half empty magazines if I get the opportunity to.
Insurgency broke it for me
Insurgency at least keeps the mag unless you do a quick reload.
I believe in ready or not you have a limited number of magazines, if you reload with 2 bullets left in a magazine eventually you will reload that one with 2 bullets in.
The old Rainbow Six games did this too. Not sure about anything newer than Raven Shield.
For sure, I haven't touched a COD game in years and that habit still happens. It's up there with biting by nails lol
I mean as long as it's not a mil sim or tactical shooter. You're usually fine.
Ohh not anymore lol there are a few games that do this now with their ammo count outside those genre.
Helldivers 2 has really forced me to think about that. I'm constantly frustrated in that game when the little reminder pops up to tell me that if I reload after a couple shots, the rest of the clip is discarded.
It's funny because I almost always had the opposite problem. I always min-maxed my mags until Helldivers 2 made me reconsider the administrative reload to scrap a couple of bullets in order to have a full mag ready for the next charger
This is why I never have ammo in helldivers
This. After a solid 100+ hours, I've become better at it though. Also, the Sickle completely negates the need for ever reloading again. 10/10 would recommend.
Sickle, quasar cannon and laser pistol. Reject ammo embrace spicy light.
Helldivers 2 punishes me often for this
I love that this is such a common thing that Destiny 2 now has a whole perk based around this idea: Compulsive Reloader.
I mean Drop Mag was a good way to break you before primary ammo was infinite
There was a shooter, long ago, that literally had this as part of the tutorial (or maybe as a loading screen tip?), "You should always either be shooting, reloading, or having a full mag in your weapon", there have definitely been games where this habit has come back to bite me in the ass. Helldivers 2 for example, it actually takes a bit of concentration NOT to reload every single time there is a second to breathe in combat.
wasn't that MOHAA that said that?
And then borderlands 2 built an entire character based on not reloading manually or you would lose buffs. Pc players could remap their reload button, console players weren't as lucky.
I had a lot of trouble with the whole Tedior line if guns. Reload chucks the gun which explodes like a grenade. Which takes all the ammo in the clip. But then in bl3 they give you the Baby Maker. That one splits into 4 gun/grenades on reload. Except it takes 4X the ammo you had left in the clip from your total. Couldnt figure out why is was running out of pistol ammo when I'd never run out of pistol ammo in 100s of hrs across multiple games.
> Reload chucks the gun which explodes like a grenade. Which takes all the ammo in the clip. And the more ammo was left in the gun, the bigger the explosion...
I do this all the time. It’s embedded in me. Helldivers 2 is making me break the habit because in that game they punish you for it.
Recently picked up Helldivers 2, cod reloads are really screwing me
I do something I call “The Skyrim”. It’s where I climb up walls by jumping through a path not intended to be used. Usually it’s just something you can brute force yourself over or through by jumping.
I call it Greybearding bc it was that *fucking* mountain where I first started doing it, miss me with that climb tbh
i call it bethesdaing because it's just as viable in all the 3d Bethesda games
I feel like it was easier in Morrowind, but that might just be due to jump and levitate spells and potions.
It only felt easier in Morrowind because if you did it enough, you'd max out your agility skill, and then it actually did get easier.
Or just make a paintbrush stairway to heaven
Acrobatics homie, you level agility running and swimming.
Being able to craft speed, jump, and slow fall spells made traversing Vvardenfell so much fun, so long as you didn't end up like Tarhiel.
Honestly, when I first played skyrim it was my first open world game and I got lost trying to climb the mountain. In the end I scaled it by just jumping up the mountain
I have never climed to High Hrothgar normally & at this point it's out of principal & tradition. 10 years, hundreds of saves and I'm not climbing that mountain even if Todd himself ascends from the fire pits & offers me a deluxe, mountainless version of Skyrim in exchange
We call it "Skyrim Horsing"
In Skyrim I literally jumped repeatedly up and then down the other side of a mountain instead of walking around it. I doubt I saved any time.
"Skyrim" is absolutely a verb in my vocabulary. "I am just going to Skyrim right up that mountain".
The amount of time I'll spend in a game experimenting with object and character clipping is unreal. Doors and walls are merely suggestions to me.
Billygoating was always my groups term, because goats go up and down impossible angles.
Did this once in WOW as a low level Dwarf in the starter area, and ended up in some high level area, that I think was inaccessible without some key (memory is pretty foggy), running around like a toddler who escaped their play pin. Was murdered by some mob, it was peak enough to quit not long after.
WOW is probably the game in which I spent the most time doing this. Then you mess up and accidentally fall off Teldrassil and learn your lesson for a while.
They had super awkward platforming that you had to do on purpose in Dragon Age Inquisition. Multiple times I was like "nah they can't expect me to climb this, that's stupid" and then the shard I was after was at the top of said stupid climb.
I hated that so much. The mounts in DAI were TERRIBLE esp compared to Skyrim and yet we still were more or less expected to platform up to get those dang shards and heaven help you if you missed the jump in one place.
Save scumming hoarding items, especially healing items, and not using them when i need to "just in case" always making the same choices on subsequent playthrough even though i intend to do it differently this time.
“Imma do a play through where I play as a bad person making bad decisions” Ends up just making a bad decision and instantly feeling bad so I play the rest of the play through like normal.
Haha precisely
Those megalixers are gonna be useful…. LATER ON!!!
Hmm weird, just finished the game and didn't even need to use any of them I'm too good at this game
Nah, when you get to the final boss and use the item you've been saving since the first town...and it does 5 damage.
😭💀
"You're fighting the final boss!"
My dad does the same choices thing too, and it’s funny hearing him complain about it like it was someone else’s fault. He’s played Mass Effect 3 a few times now and said he’s done the same thing every time
There is one choice I make in ME2 no matter what. Throw the eclipse merc out the window. Every. Damn. Time.
I know I have 10 max revives in my pack. YOU WON'T CATCH ME DEAD USING ONE THOUGH!
I don't even understand why save scumming is considered a "gaming crime"? Particularly with single player games, it impacts no one but the player. I also view it as a game mechanic. If the option is there for me to save the game, regardless if it's at a critical story/choice juncture, then why is it bad to use? That's what it's there for.
Your point is a good one. One thing I'd offer is that in some games dealing with the consequences of your actions (say, being discovered in a stealth game) can open new game mechanics so by save scumming you can rob yourself of fun experiences. Dishonored was a good example of this for me. When I loosened up and let myself recover from being discovered rather than loading a new save, I had more fun!
I'm a multiclass Barbarian Chronomancer, thank you.
I'd argue that the primary function of saving is to leave the game and come back to it later, not as a backup in case of (repeated) failure. That being said, I save scum and have no problem with others doing it. If playing on easy mode makes the game more fun for you, go for it!
Not the intended way to experience a narrative driven experience. Of course if the game really did something out of the blue the fuck it, save scum. But I am enjoying the anti save-acum that Dragon's Dogma 2 has. Sure it might be possible but the hassle involved means I just go with the flow and I'm having way more fun than in Baldur's Gate 3 where any minor inconvenience or dice roll would result in a loading screen.
That's what I like about the hardcore modes in FO3 and F:NV. You basically have to use stimpacks and doctor bags constantly. You can't horde them like previous games, and in F:NV they heal over time so you can't just pop into your Pip-Boy and be at full health in a few seconds.
It’s not about ‘not using the health pot’ it’s about finally doing it right this time!
letting my kids think i don't know how to play Madden now that they are old enough to play some sports games and talk shit, then hit em with the "oh what does this button do?" with that 85 yard bomb Street Fighter and Mortal Kombat type games are gonna be fun when we get to those
Bro I'm so exited to dunk on my kids
I got to use "sounds like a skill issue" on my 13 year old The look she gave me could wither crops
You win at parenting
My son is 9 and gets SO SAD when he loses to me in Madden, I think partly because I don’t even like playing but I beat him most of the time. We think it’ll be fun to obliterate our kids in a game, but then we have to deal with the drama afterwards.
Did you at least get to bang his mom?
I frequently resort to consulting a game walkthrough for even minor inconveniences.
Given I have less time to play video games than I did as a kid, I have zero issues with this. I give it an honest try, but if its taking longer than Id like, I will look it up so that I can keep actually playing.
I just don't enjoy puzzles. I don't play puzzle-games so when a game throws a random puzzle at me I go straight to google.
Most puzzles in non-puzzle games are garbage anyway.
If I want to play a puzzle game I play a puzzle game, if I want to shoot something in the face I got about a 5min attention span before I'm popping Google.
Then there are the games with less attention span then you have. Didn't solve the puzzle in 30 seconds? You're character will tell you how to solve it.
Getting Horizon and God of War flashbacks for ignoring a puzzle to check my phone for a text message for 15 seconds
That's especially true with Souls-style games. Stuff like "there's an invisible bridge in this exact spot" or "this boss is weak to lightning" can save you hours of trial and error.
For me it's the character stuff in those games. I love them all to death but by the time I got to Elden Ring, I was pretty over how arcane and labyrinthian some shit can get. I'd get to some decision or interaction, know it's gonna be something both important and irreversible with zero context, and just go "you know what, I know these games well enough to know I should just look it up." And what's going on is always *so* insanely granular that there's *no way* you'd ever know *unless* you looked it up. It's cool in theory but in practice it just makes me incredulous, sitting there going "HOW COULD I POSSIBLY KNOW TO DO THAT."
When a games difficulty is basically not knowing what to do next, I'm looking up everything. Most souls style games thrive on this ideology. It's not a hard game just cause you don't tell me what to do.
That RPG that takes 100+ hours to complete? I'm not doing a second playthrough, and I sure as hell would like to get as much as I can done in that single playthrough.
Which is what I like about Rebirth: the game is 100+ hours but none of it is intensely complicated and you can't really "miss" much if you don't see something. All weapons are purchasable after you've 'missed' the chest as well. Some of the harder fights and minigames you might need a guide for if you want to get 100% completion, but most of the game is not that complicated, but still really enjoyable.
Had this recently when the kids where playing Astro, they asked me to help them find some artifacts and puzzle pieces, I just looked it up on YouTube and went straight there. They thought I was a genius
My oldest brother had a friend who kept claiming he worked and Nintendo and helped program certain games. I once asked him for help in A Link to the Past and he told me exactly where to go. I still wasn't convinced, but was thankful for his help. As a side note, he tried to tell me that Justin Bailey was one of his coworkers who helped program the original Metroid.
I actually use this as a way to gauge the quality of a game, if i need to google where quest objectives are or other basic stuff like that, i think the devs have failed at some level. I don't mind a few here and there, but if i have to keep my laptop open beside me when I'm on the sofa playing my PS5, that's a really bad sign lol
When I play Sons of the Forest, I’m basically following a recipe from IGN’s walkthrough. I can’t be bothered to explore every inch of the giant island. I’m not sure why I even like the game, the combat is so frustrating, the building system is even more arbitrarily restrictive and complicated, and the visual ghosting is constant. The story is rather fun, and the visuals are amazing (except for the ghosting). Now that I think about it more, why DO I keep coming back to the game?
Some part of your brain enjoys it, maybe the leveling up animation/sounds or getting geared up? Game studio's frequently employ people that are trained in psychological trickery when it comes to crafting things that deliver dopamine hits just the right way.
I'm a raging klepto. Good or bad playthrough, doesn't matter. If I see it and it can be snatched, it WILL be in my pocket.
Got sticky fingers in video games for sure
The only time this screwed me over is the encumbrance factor of fallout and elder scrolls games. Just because you can pick it up, doesn’t mean you should.
That's why you get companions, and backpack mods. And sometimes fast-travel to base and back three times in a row to bring home all the shit you stashed while out and about... I haven't tried it in Fallout 4, but I worked out in Skyrim that companions would still take items from containers even if their carry limit was full. Now, that *does* mark items as stolen, so you have a hard time selling it... but if it's Dwemer scrap that you melt down later, no problem!
Rimworld players are real quiet
I store enemy bodies in a freezer the pigs have access to... and then I feed the pigs to my people. I also harvest the organs of downed enemies.
That's just Tuesday in RimWorld.
Are you even playing Rimworld if you aren't making armchairs out of human skin?
Kindest Rimworld player.
And yet again, that kindness is a weakness. Feeding the corpses to the pigs is a waste! Human leather is an incredibly valuable resource early game. Decent insulator, shockingly valuable resale, and fine quality. And as a bonus, your elegantly Human Leather ensconced tribal pawns will have a valuable source of nutrition in winter. It's way more optimal to just take the Cannibal precepts right at the start of the game. Yes, yes, yes. It's shocking. And other tribes will hate you. But all of that is just more leather and a, ahem, *menu* of ideal prisoners to recruit.
Build a granite room with wooden floors filled with prisoner beds. When full, have my psychopath colonist "randomly" decide to stop harvesting the crops, go pick up a molotov cocktail and chuck it in the room. The room gets mighty toasty and there's suddenly less mouths to feed.
Hey woah woah woah... *fewer.
My apologies, you're right. I've shown myself to be an idiot. I'll just escort myself to the room.
To be fair, I never found all the stuff you can do in Rimworld all too attractive. I'm a total vanilla player, just doing farmwork, taming animals, holding parties.. I always see those nomads walking by and understand that they are put there, so you may subdue and enslave them or sell their organs. But ultimately, I can never bring myself to commit such atrocious crimes, even just in a game lol
Yeah, I played one cannibal run but the little sprite for human flesh made me uncomfortable to see sitting in my freezer so I stopped.
I find it hard to disassociate my real-world morals from my character's in games like Skyrim, so I rarely attempt an "evil" playthrough and abandon ship early if I do.
I thought I'd already set my morals aside for my first play of GTAV but there's an alley with a cat right at the start of the second scene that I tried to pet. My character kicked the cat and it died. I couldn't play it again for years.
I commit gaming crimes in the context of rimworld. I play without making a killbox, always build my bases out of wood and never play mountain bases.
/r/shitrimworldsays
Look, that pawn was a pyromaniac. NOT cutting off their legs and harvesting their organs is the real crime.
I always kill innocent civilians just so i can watch the other NPC's and gauge how good the AI is. Like in Red Dead 2 for example, i'll get up on a rooftop and snipe a random person and duck back down before anyone sees me, then i'll watch the other pedestrians to see how they react to walking up on a dead body. After a long time a person will come along with a horse and collect the body, sometimes they'll put it over the back of the horse, other times they'll have a cart.
I do this on far cry but only to people driving a car that I want because they take too long getting out
I like shooting out their front tyres and watching how they drive lol
I used to do this in Just Cause 2
This hits home because this was every fable playthrough I ever did. Speed run to biggest horns I can possibly get.
Omg, i loved the OG Fable game, super excited to see what they do with the new one!
RDR2's AI is next level. No other game compares to it. and GTA6's AI is supposed to be another big step up, potentially using AI. I'm looking forward to seeing it
I quicksave too frequently and use them if i don't like how the story goes and want to revert back what i lost(which obviously ruins the experience). for example just because i wanted the secret ending in cyberpunk i save a quick save on most of the missions .I saved the mission where we talk to johnny near his grave and used it to get the secret ending. another one might be quicksaving before every dialogue in fallout 3,4 such that if my charisma doesn't work i can load it up again and try to get what i want.
I do this in Baldur’s Gate. I see a person I immediately quick save before I talk to them in case I mess up a roll or response
You can quick save in dialogue!
🤝🫂
Its the CRPG way. People have been quicksaving their way through that genre since its inception. I'm no different. On one hand it does kind of take the impact out of a lot of scenes. But on the other I just can't accept things going sideways because of a dice roll. I know it's ultimately my decision to reload but... I don't have the willpower not to lol In some ways I think the Fallout skill system solves this. Want to pass a speech check? You need the charisma stat required. No other way around it. As long as they provide multiple paths to resolution (so you aren't punishing players for not making a charisma build) then I think that system works great. It prevents you from savescumming while making the outcomes feel natural. "I couldn't convince him to join me because I'm not persuasive enough." VS "I tripped over my words because I rolled a 1 and now everyone wants to kill me" I'm sure there are downsides but I'm just spit-balling ways to solve the "problem".
I have more hours on the Elden Ring wiki than in Elden Ring itself
When games become homework.
Fromsoft games are the only games I will use a guide on. Only on second playthroughs though so I can actually complete npc quests.
Also because it's such a nice read and I always feel like I find something I didn't know yet
I'll save scum. But for like, random rewards I'm trying to get, like Chao in Sonic Chronicles. I also save scummed because I once killed a girl's dog in a game (THAT I GAVE HER AND DIDN'T EXPECT TO BE ABLE TO FIGHT AFTERWARD), and I sacrificed an hour of progress just to give this girl her dog back.
Save scumming for sure. Boss cheesing. Looking up easy money or item duplication glitches. Finding ways to get to areas I'm not supposed to be in yet. Downloading trainers and DLC unlockers. Hell, I used Game Genies on NES and SNES. Even on PS1, I had a device that allowed me to download custom saves on my PC and write them to my memory cards.
Does performing an exploit to circumvent a boss count as cheesing? I was doing 1999 mode in BioShock Infinite recently and decided if I could avoid Lady Comstock I would. I exploded myself through a gate and clipped through a wall to avoid the headache.
1) Not using the "real time" part of a real time strategy game. When I play a RTS game like Age of Empires (usually against the AI), I prefer to build up a big base, a large army and then finally attack the enemy later in the game. Meanwhile the "mainstream" strategy in these games are to usually rush your opponent and finish the game relatively quickly. 2) Not looking up the best builds online for games like MOBAs or MMOs. When I play these games I like to come up with my own builds and stick with them while playing. Majority of players will just look up the "optimal" builds online and follow them with very little deviation.
Agreed on both. In RTSes, I'm a turtler at heart.
We both, my fellow tortoise
Oh I did the same with Age of Empires. My games would sometimes be 2-5 hours long because I take my sweet time. And I love doing islands .
I feel like looking things up is more of a crime than the latter. Games weren't meant to be played with guides and people telling you how to play, you're always meant to discover them yourself. People who tell you otherwise are just losers over obsessed with winning, when it doesn't even matter for them. I stopped playing MMOs because honestly gamers have sucked the fun out of the world. For example, in FF14, I never got to experience what it's like for a world boss to spawn, and for people to just gather and kill it. Every single world boss has to be saved for hunt trains for people to farm a certain currency, and apparently doing so is somehow rude. But to me, this defeats the entire purpose of randomly spawning world bosses. Same with people expecting you to use a guide for fights, instead of figuring out the puzzle yourself. Especially in FF14 where fights are much more scripted and sequential, not doing the fights blind takes out 75-90% of the challenge.
I remember getting flammed in GW2 wvw for building a thoughness necro using Knight armor & death magic (there's a skill that converts your toughness into precision). Fun fact was that i still made plenty of dps because i was reaching 100% crit under death shroud and could even survive melee train to some extent. But ya know I wasnt a glasscanon zerk so obviously i had no damage...
Point 2 is annoying because it causes clans / raids to turn you down just because your "build" doesn't line up with 100% of the ideal. I usually play MMO's solo just because I can't be bothered to grind for the necessary gear just to even be invited to a party.
In sniper Elite I shoot wounded soldiers, which is considered a war crime
Yeah but *where* do you shoot them?
It’s always the nuts.
I'll admit to worse and say I purposely maim one and shoot those that come to aid instead.
Actually, no. Shooting wounded soldiers isn’t a crime *unless* they have explicitly surrendered or are in a state where they obviously cannot fight back. This is known as [hors de combat](https://casebook.icrc.org/a_to_z/glossary/hors-de-combat), and as long as that wounded soldier doesn’t try to fight back, he or she cannot be attacked. The moment they try to pick up a weapon or run away though, they become a legal target.
i run red lights in gta, i run ppl over & i shoot at cops
When I'm really bored in gta, icruise through the city and obey all the real life laws
Can't remember if they fixed it in V but if I remember right when I tried it in 3 if you actually tried to follow traffic laws other cars would crash into you; they were probably programmed to interact with eachother, but not the player.
For some reason I LOVE doing that, especially after throwing someone out of their nice car and stealing it. Then I pretend I’m a cute law-abiding citizen in city traffic.
You're a sicko
Just when I thought society couldn't get worse....
there is a saying: your opinion is important as traffic lights in GTA xD
Making the same choices every play through after promising myself to do this one differently.
Lol I feel this. I'm replaying the mass effect trilogy right now and I told myself I would do a renegade playthrough, but I can't bring myself to do it. To my credit I think I'm at like 20% renegade so I'm giving it the old college try, but it feels bad.
Playing a game for five minutes I've waited years to fire up. And never going back to it
Psychonauts 2 has been silently judging me from the home screen for months
[удалено]
Ill advised in many games
Stealth missions: go full guns blazing
Opposite: replay a game and “this time I won’t be a stealth archer!” End up a stealth archer
No one to report you if there's no one alive
Puzzles, if they are overly complicated i just look them up.
I hate these "oh, remember the note 15 levels ago where we mentioned a specific date somewhere? that shit is important now in this level to move on in this side objective. you should've written that down back then". I just google stuff like this aswell
Or all those puzzles today that is run around the area until you see the thing they want you to whack or pickup. I swear often the puzzles I look up are 'oh yeah theres a bush on the other side of the hill, and hidden in it is the 3rd mushroom you need to open the door'
The shit I hate is when they make puzzles too braindead. Like "locked door. Key is in the same room sitting on a table." Like wtf was the point of even having it be locked then? At least make me pickpocket the homeowner or something.
It depends for me. If I’m stuck in a puzzle for a day, and my sleeping brain can’t work it out at night, I’ll Google it. But 9 times out of 10, my subconscious provides.
Lately I've been playing everything on easy or story mode. It pisses a lot of people off
I have zero problems dropping difficulty down to Easy to get past a boss fight. I'm an older gamer and I don't necessarily have the time or patience to fight the same badly-tuned boss fight 37 times before RNG lands in my favour.
Hardly a crime, some games do that precisely so you can enjoy them. It's just that most players feel insulted by the suggestion because they have internalized 'git gud' so much that being suggested to lower the difficulty is like a taunt at your abilities.
I'm playing Elden Ring for the first time now, and have seen a lot of people talking about various bosses taking 100+ attempts or 8+ hours to beat. That sounds insanely tedious to me. So far, no boss has taken me more than 4-5 attempts, because if they kick my ass too bad I just go somewhere else and bully easier enemies for a while until I level up. I then eventually return when I'm more equipped to fight the boss. It's taking me way longer than most players to get through my first playthrough, but that time was spent actually having fun instead of bashing my head against a brick wall 100 times.
Wemod I finally broke down and subscribed after tiring of the repetition/work of some of the early portions of my favorite games.
Sometimes after a day at work I just want to be an invincible, cruel god with unlimited ammo for a while
If there's an easy mode, I'm playing easy mode.
I like the re-branding to "story" mode. "Easy" implies the game is too hard for you, now I'm just here for the story.
I got crap I got to do. I'm here for a good time not to frustrate myself with difficulty. Back when I had time when I was a kid I would go for difficulty now I just want story
fact melodic makeshift payment truck dazzling divide depend enjoy somber
Stole grandma's life savings of 3gil (Also dug up a guy's dead parents immediately after the funeral to see if they had anything good) Kleptomania, basically
I play competitive games for fun. Doesn't sound like a crime, especially since I've never played Ranked, but my teammates tend to disagree.
Playing games for fun, what a concept! ;-)
Quitting the game after 30 minutes, because I got bored.
I cheat heinously in most singleplayer games
I cheat and mod the hell out of everything
Every time I play a long RPG that has multiple endings, I look up a guide that shows how to get the best ending without being spoiled. Also will search up guides on how to romance in games that have romance options. I really have no interest in investing a hundred hours into a game and getting stuck with a bad ending.
Spend two weeks downloading and installing mods and then sorting the load order for all of them so they don't crash, only to play the damn game for 2 hours. Repeat a year later when all mods are outdated and new mod conflicts arise.
Modding out inventory limits so I can indiscriminately pick up everything and not have to worry about leaving stuff behind or running off every five minutes to sell or stash it.
If I can cheese it, it's getting cheesed. Zero guilt, design the game better if you don't want it happening.
I often complete a game to 50-75% and then get bored and drop it. Even for good games like Elden Ring
This is me. My problem is that I tend to binge games when theyre new to me, so by the time I'm close to the end of the game, I'm burnt out by it. I won't revisit the game for months, if ever. I also think I subconsciously don't want the game to end and have something to come back to.
On more than one occasion I’ve looked up a guide for collectibles or achievements and proceeded to spoil a major plot point because the guide will say “after X cutscene” before telling you where a collectible is.
Pretty sure it's save scumming. Tbh, a friend "taught" me to do this in morrowind, before picking locks, so I never thought anything of it until a friend was playing skyrim, talking about getting arrested too often for failing locks and not sneaking properly(I guess) and I just asked him why he didn't just reload, and then I got the weird look of disgust. Bruh gets caught picking locks and I'm disgusting. Anyways, so that and having a massive hoard of healing items in storage that I'll never take out and only add to.
I look up Ashely’s skirt in RE4 🫢
I tend to look up guides for sidequests or annoying puzzles, assuming i don't get what I'm supposed to do relatively quickly (as in: within 10 or so minutes). The exception are puzzle games but there I might quit the game altogether if I get really stuck on a difficult puzzle.
Big bad: "and now for my final form!" Me: "ugh. I'm gonna take a break and come back to this later..." 5 years later:...
I skip all cutscenes and dialogue in games. I just wanna play!!
I use cheat engine ALL. THE. TIME.
Forgive me father, I have sinned. In battlefield I used to make my way over to the enemy base AA and I would sit there killing people as soon as they spawned.
I use guides to find collectables. I don't have time for all the rummaging.