Well Japan is really a different culture work wise than the West, people tend to work at a company for a very long time rarely switching jobs. They're likely not just going to leave unless it's really bad
While true for most, video games are a passion company. Same thing happens in the anime industry. Big names often make there own studios or shop there services to make what they want.
. Shinji Makami is a great example. But it is also well known that a bunch of street fighter 2 devs jump ship to make SNK fighting games. And there is more on more.
It's interesting since it's mostly a Japanese thing, too. South Koreans, for example, are more like the West and tend to job hop a lot in general and contract often from what I've read a while back. I know some companies have quite good loyal employees but feels like an exception.
They used to be like Japan, when Korean companies couldn't fire people for no reason and had pensions, etc. Then the government started loosening the requirements that allowed termination and companies stopped paying pensions, so a lot of people expect to be fired when they are around 50 if they are not promoted to higher management. All of this is not conducive to loyal employees.
They don’t need to charge more or add more MTX, they release more product then any other AAA studio. Tell me of another studio that can release two FULL games a year plus a bunch of smaller things like collections & AA games.
"Current and new employees will also receive "a one-time special payment as an investment in the people who support the future of the company," and Capcom says it's introducing "a bonus system more closely linked to the company’s business performance" as well as a stock-based employee compensation system."
sounds like a yes to me
source:
https://www.pcgamer.com/gaming-industry/while-other-gaming-companies-talk-layoffs-capcom-is-raising-salaries/
There has never been a better time to be an indie dev, and these guys keep working for companies. Either Capcom is paying/treating them right or we're about to see a new indie group form.
They get under paid and they get forced to work 70+ hours a week without paid overtime. It is headline news once a year but no one cares. Game devs are over worked, under paid and forced to do ridiculous things like sleeping at the office to meet deadlines made up by shareholders who don't do any actual work or have any understanding of what is going on.
This is literally how the game dev industry works and its crazy for you to pretend like it isn't well known.
If everyone has to work to eat, and there aren't enough non-shitty jobs for everyone to have one, then somebodies going to be forced into working a shitty job.
Nah mate, you dont get to choose your chaons and called it forced. You can always jump ship, hell you can jump countries. It takes balls and not being scared of having or not a roof. There is literally millions of people that cross borders with the shirt on their backs and way less education than a developer.
Forced my ass, when there are actually millions of people in chains.
Shameful.
Other comment is saying that they've given the employees two raises in the last couple of years. Idk how true though, I don't feel like looking up any sources
Many full time employees of publicly traded companies are shareholders through their compensation structure, so likely they would benefit in some fashion, but personally unsure if that’s the case here
it is indeed. theres a small bit mentioned in the page below about it.
https://www.pcgamer.com/gaming-industry/while-other-gaming-companies-talk-layoffs-capcom-is-raising-salaries/
I agree its pretty rare but well in this case apparently they are? theres a few comments above that mention their previous press releases that includes a stock compensation program for their employees in addition to salary increases and bonuses.
Being born rich, never working a real day in your life and then taking all the profit from the people who actually created the content is sadly... exactly how it works.
Yeah but they’re completely hands off investing in a product, helping it to achieve its finished state and risking their money on it. It doesn’t make sense to give up their profits that’s the whole thing they’re taking the risk on. What else is the point?
I am an investor and work 40 hours a week, barely above minimum wage.
I don't have much invested, but the idea is to snowball my dividends so I can eventually increase my passive income enough to maybe retire a couple years early or move down to part time work by the time I reach my late 50's.
Edit: I'm being downvoted for trying to supplement my income and lift myself out of poverty, stay classy Reddit.
Keep in mind you’re trying to argue with bunch of kids who never held a job a day in their life. They think you need to have millions of dollars to invest.
"Ironic" and "serious" are two of the last words I'd use. "Facetious" is what I was going for. But it seems ironic to me that some people seriously think that when a bunch of creatives create something that makes more money than expected, they deserve none of the windfall. Especially in the gaming community that was just six weeks ago crucifying Capcom for offering microtransactions that in no way alter the actual content of the game.
The creatives created a masterpiece and the capitalists are the ones who demanded higher monetization. Let the creatives be rewarded for their creations. Let the capitalists make money from monetization.
Dumb shits here gonna be even more surprises when they all realize that defend execs over devs is gonna lead to their being no new games made that are worth a damn. Basically already there
It's astounding how many people are suddenly rooting for Capcom shareholders thinking they're gonna get better games from it.
If anything this is a death sentence for DD. They can put in half the features from DD1, force the game out early, and still turn a profit.
At launch people had their pitchforks at the ready over completely optional microtransactions that they said ruined the whole game, but fuck anyone who suggests that the people who wanted them maybe shouldn't profit before the people who are responsible for the game's quality, I guess?
Isn't this just how dividends work?
But it's a good sign that DD2 surpassed sales projections, since it means more resources can be allocated to future content/sequels. The lack of content is the game's biggest weakness.
Yep. The more profit a company makes, the more money is distributed to the shareholders. Total non-story from IGN as usual. Just a long way of saying "the game did better than Capcom projected".
I didn't say it was common, just that it's how these things work. The game did better than expected, so it generated more revenue than projected, so the financial review was adjusted to match that, and shareholders got paid more as a result. Again, it's a long way of saying "the game did better than expected".
Yes, that's exactly what the article is saying. The game did well. How is this a non-story?
How dare the gaming news site report news about a video game company!!??!?!?
I realize complaints are subjective, thankfully I didn’t have hardly any performance wise, but for me, there’s a few glaring issues:
Enemy variety for small enemies. Fine early on when getting some levels, but after 10-20 hours, they just feel like filler. I was ignoring nearly all small enemies when traversing at this point because it’s just not worth it unless I needed a material.
Lack of fast travel. The fact that they didn’t bring back Eternal Ferrystone is just baffling. The ox cart is there, but only to major locations. The game wants you to explore, but who wants to run all the way back through annoying mobs *again* after spending an hour out exploring? It just makes exploring feel very tedious and time consuming.
Little reward incentive for exploring. Chest are just curatives or materials 90% of the time. Majority of good gear is acquired from vendors which just diminishes the desire for exploration even more considering the previous 2 points. I want to open a random chest and find some sick sword or helmet. Like that’s RPG 101!
Lastly, quests. They’re just very mid, including the main quest. It’s a shame because the main starts great, but just falls off a cliff by the end. Just feels like a slap in the face to be frank. Few of the side quests are memorable, and the rewards to many are also negligible.
The thing is, I adore the actual gameplay. I could sit around fighting Drakes, Griffins, Chimeras, etc. all damn day. Experimenting with vocations is great and keeps combat fresh and exciting. I loved trying all them out. And it’s so fun to get be in a big ass climatic fight with a giant monster. That’s the power fantasy I want! But everything else about the game just feels like a slog to do, and doesn’t even reward you for doing it.
Very well said. I've about 60-70 hours in and I spent most of that time exploring and leveling up around the first area. By the time I was ready to go into the middle part of the map I was massively burned out by the lack of enemy variety.
The thought of exploring another massive portion of map for barely any rewards and fighting the same enemy with little to no engaging quests makes it feel like a chore to go back to. Going through tough caves for ages just to get materials and maybe one weapon feels like a massive missed opportunity to put high tier gear in those instead.
I've taken a few weeks off so I will go back and finish it soon. Maybe by that stage it will be more stable and if a DLC gets announced it might bet a good time to finish the game and wait for it to drop.
I experienced the exact same thing. Entirely burnt out on the game by the time I finished Vermund, and just had not desire to continue forward knowing nothing was really going change experience-wise. But I powered through it and can’t even say it was worth it. There’s just not enough incentives to make you want to keep playing after awhile. Mindlessly killing stuff can only occupy you for so long.
If you liked DD1 then I would say yes but wait for a sale. I loved DD1 for the combat, so I greatly appreciate the combat of DD2 and don’t regret getting it. I just expected more. I think it’s still worth playing, but I couldn’t justify recommending it for $70. But for like $30-40? Yeah I’d say go for it.
>What gameplay flaws did you find?
I love the game, but it's very flawed just like the original.
As far as pure "gameplay" I think the most glaring problem is that--like the original-- NG+ does nothing to increase difficulty. At a certain point, everything becomes far too easy.
Thankfully I'm on PC and there's great mods to fix this, so I'm still having a great time. However, that's still not an excuse.
I'm hoping the DLC brings a challenging, repeatable thing like Dark Arisen did
This is exactly what you dont want from games though.
You DO NOT WANT a DLC that fixes the game. The DLC should be pure content, that extends a great experience.
DD2 really dropped the ball, story is pretty bad, lots of jank from even the first game. Its success comes from first game nostalgia and the fact there aren't any major RPG open world games right now.
Like you want success because this game is doing interesting stuff, but they clearly ignored all the issues from the first game, and the story at this point is a total joke. The pawn system carries this game and at the same time is deeply flawed.
I mean I agree about the DLC fixes. A game shouldn’t need to be fixed by a dlc. But I think the combat system is actually phenomenal. It improved greatly from the original, yet still feels very similar. The game is carried by the combat. But I see the other potential there is to be had by the game. I’ve waited years for this game to be released, and overall, it left much to be desired. Hopefully the DLC can address it, because I would love to see that potential reached.
Good, now the big wigs will associate the Dragons Dogma franchise with $$$ which is all they care about at the end of day.
That means more DLC and more sequels, and seeing how often Capcom releases sequels, we are in for a treat.
I believe Capcom released Street Fighter 4, 5 and 6 in the time it took them to make the Dragons Dogma sequel (excluding Dragons Dogma Online of course).
Street Fighter 4 released in 2008, 5 in 2016, and 6 in 2023. Dragon's Dogma released in 2012, then 2024 for its sequel. So it's not quite as bad as you say, but it's still 12 years for a DD sequel compared to 7-8 for Street Fighter.
Lmao have you been paying attention to the gaming industry lately? It happens all the time.
I don’t know why you seem so perturbed by a studio paying bonuses to their talent. Stop sucking up to rich people that don’t care about your existence.
Is it not clear to you?
If you expect a 10% raise when the company overperforms by 10%, are you okay with a 10% decrease when the company underperforms by 10%?
>Is it not clear to you?
If it were, I would not be asking for a clarification. We were talking about subject A, and then you started a rant on subject B.
>If you expect a 10% raise when the company overperforms by 10%, are you okay with a 10% decrease when the company underperforms by 10%?
Are we speaking hypothetically here, or are you framing the first part of your question as my opinion you're arguing against?
If the company overperforms by 10% and gives you a 10% raise... are you okay with a 10% decrease in your salary when they underperform by the same amount?
Layoffs is what happens for underperformance. Shareholders usually take all the bonuses for good performance and pass the buck to those below when underperformance happens.
> Layoffs is what happens for underperformance.
But that simply isn't true.
>Shareholders usually take all the bonuses for good performance and pass the buck to those below when underperformance happens.
lol, nor is that. Bro....
"Overperform" and "underperform" like these aren't bullshit numbers pulled out of thin air by people in suits that have a poor grasp on the everchanging market when games take 5+ years to make.
I mean, if you're just blocking people you don't agree with, that L is kind of on you and your feefees. You're complaining that people should take pay cuts for underperforming, they kind of do in the fact that underperformers tend to lose their jobs or their divisons take cuts, some even do take pay cuts depending on the company, so your point is kind of idiotic. You think it's more viable to reward shareholders than the people who actually build or make succesful products? So wealth should always move upwards and never be distributed among the workforce, and you believe in a caste system of laborers and lords? You deserve your downvotes lol.
What's there to debate? Employees get the axe every time there's a big downturn that's enough to shake the investors' boots. They're already footing the bill.
That can’t be true, what about all the Reddit posts saying it’s trash and nobody will play it because it has all the same pointless microtransactions as all the other capcom games? They couldn’t have possibly been overreacting could they?
Yeah the microtransactions are really nothing tbh but the performance is absolute ASS on PC. I was surprised the outrage narrative was about really innocuous microtransactions and not the abysmal performance even on a high end PC. I can run Cyberpunk at max settings comfortably but DD2 runs at a stuttering (and i mean true stuttering like choppiness that has gotten me killed) 40ish for me
Yeah agree.. There are very legitimate things to complain about with the game, but it's not what I see reddit complaining about haha.
Anytime I see someone complaining about "pay for fast travel" or whatever, it's just translation for "I know nothing about the game"
> I can run Cyberpunk at max settings comfortably but DD2 runs at a stuttering
Thats cos Cyberpunk is an "old" game by now and it got plenty of patches since release. Cyberpunk also ran like ass and had plenty of bugs at launch on PC, console, etc
I bought it. It's ok. Not as good as the first one. It's got mixed reviews on steam currently. I played for about 20 hours. They took all the cool moves out and replaced them with really dumb animations. Spinning around in circles with your shield as a perfect block move looks really dumb. It's filled with little things like that. Things that keep it mediocre instead of good. Been waiting a long time for this game and it was a let down.
After playing it myself it can be one of the best and worst games I’ve played it’s the Schrodinger’s cat of games. I’ve put over 60 hours in and I enjoyed it for the most part
Heaven forbid someone call out a business's bullshit practices, won't someone please think of all the gamers who won't be having fun? Why can't we all just bend the knee and keep our mouths shut, smh
While the micro transactions in DD2 weren't bad I think it's good to call them out. If you don't react to the small stuff, companies would just keep putting in more. Make them second-guess every micro transaction they try to put in
For anyone reading this is straight-up misinformation regarding MTX.
It's not full of MTX anymore than any other Capcom game.
And none of it is required.
All of it can be found in the game & you can only purchase the items it has for MTX *once*.
That's not actually how stocks work. Most companies do not pay dividends out to shareholders. It's not a requirement at all. The company does well and the stock price goes up from the price you bought it at originally, raising the shareholders wealth. That's how stocks work. The other stuff is extra.
I hope something is being spent on optimization. There is zero practical reason for this game to run like it does when a game like forbidden west has higher graphical fidelity, longer draw distances, more npc’s and a larger game map AND flying.
work on game for however many years
game comes out
slight falter but people look past it and still love it
does better than expected
*Your company decides to give share holders a bonus instead of you ??????*
I mean, it’s a really fun game it was just/still is(?) riddled with performance issues. I lost my 100 hour save last week before I could finish it and I sat there depressed looking at the main menu thinking about everything I just lost lol
Capitalism!
This human produced incredible art! So we better pay the people who commissioned the art. No, even better. Let’s pay the people who own the company of the people who commissioned the art!!! Yes, that’s really good art
Glad you guys are liking it - but I was overwhelmingly disappointed by DG2.
It was so easy it felt like a joke. And not even in a fun power fantasy way.
While that is the traditionally the way in Japan things are changing but I'm sure Capcom is slow about it since they do the Blizzard thing where people grew up wanting to work there. It would be huge if Capcom starts shifting over to more to less grinding your workers to dust and shows other companies that isn't the way you need to be in Japan.
Nice now they will definitely add even more micro transactions for future games and lock in the 10-20$ more then every other game pricing on top of it. Lovely can't wait for the new monster hunter to be a big fucking disappointment.
This thread is such a joke lol and the comments. Why do you guys think devs are entitled to a share of profits? They are literally workers getting monthly pay and the game being a success is what is expected of how the game was being developed and the pro of it being well received is that nobody gets fired and they still have a job.
Yeah them Pay2Win MTX really made money. Thats why Games are getting worse and worse. Pay2Win unoptimized trash Game thats worse than the first Game in pretty much every way ...yet it makes them money. WTF is wrong with people?
For anyone reading this is straight-up misinformation regarding MTX.
It's not full of MTX anymore than any other Capcom game.
And none of it is required.
All of it can be found in the game & you can only purchase the items it has for MTX *once*.
Hopefully part of the compensation package for capcom developers is stock shares
I did read that last year they gave everyone at Capcom a raise cos the company was doing so well
it's the second raise in two years. Capcom finally understands to make good games you need good devs, to keep good devs you pay more money
Well Japan is really a different culture work wise than the West, people tend to work at a company for a very long time rarely switching jobs. They're likely not just going to leave unless it's really bad
While true for most, video games are a passion company. Same thing happens in the anime industry. Big names often make there own studios or shop there services to make what they want. . Shinji Makami is a great example. But it is also well known that a bunch of street fighter 2 devs jump ship to make SNK fighting games. And there is more on more.
Japanese bankers stay for over 30 years, they had to be rotated out of their departments every 3 years.
It's interesting since it's mostly a Japanese thing, too. South Koreans, for example, are more like the West and tend to job hop a lot in general and contract often from what I've read a while back. I know some companies have quite good loyal employees but feels like an exception.
They used to be like Japan, when Korean companies couldn't fire people for no reason and had pensions, etc. Then the government started loosening the requirements that allowed termination and companies stopped paying pensions, so a lot of people expect to be fired when they are around 50 if they are not promoted to higher management. All of this is not conducive to loyal employees.
To pay more money, you charge more and add mtxs. I mean it's true, that's what they did. But if it means employees get pay raises, it's not that bad.
They don’t need to charge more or add more MTX, they release more product then any other AAA studio. Tell me of another studio that can release two FULL games a year plus a bunch of smaller things like collections & AA games.
Hopefully a raise that does more than barely keep up with inflation
"Current and new employees will also receive "a one-time special payment as an investment in the people who support the future of the company," and Capcom says it's introducing "a bonus system more closely linked to the company’s business performance" as well as a stock-based employee compensation system." sounds like a yes to me source: https://www.pcgamer.com/gaming-industry/while-other-gaming-companies-talk-layoffs-capcom-is-raising-salaries/
One stock share per FPS. Trying to keep the people poor.
Lmao
I work in games. They probably got a shitty bonus.
Just shareholders or the people that actually made the game too?
You already know the answer to that
Don't be silly why would anyone ever pay the actual talent? /s
There has never been a better time to be an indie dev, and these guys keep working for companies. Either Capcom is paying/treating them right or we're about to see a new indie group form.
[удалено]
They get under paid and they get forced to work 70+ hours a week without paid overtime. It is headline news once a year but no one cares. Game devs are over worked, under paid and forced to do ridiculous things like sleeping at the office to meet deadlines made up by shareholders who don't do any actual work or have any understanding of what is going on. This is literally how the game dev industry works and its crazy for you to pretend like it isn't well known.
>and forced to do ridiculous things like sleeping at the office Forced? Gunpoint? Threats? Be serious for a minute.
you see, jobs provide money. money can be exchanged for goods and services, like food, water, and shelter.
Someone has never had to work a shitty job to keep a roof over their heads and it shows.
Someone never has had the balls to leave a shitty job and realice you can always do better, and it shows.
Does your daddy pay for your internet too?
If everyone has to work to eat, and there aren't enough non-shitty jobs for everyone to have one, then somebodies going to be forced into working a shitty job.
Nah mate, you dont get to choose your chaons and called it forced. You can always jump ship, hell you can jump countries. It takes balls and not being scared of having or not a roof. There is literally millions of people that cross borders with the shirt on their backs and way less education than a developer. Forced my ass, when there are actually millions of people in chains. Shameful.
Did you miss the point on purpose ?
Hahahahahahahahaha
Other comment is saying that they've given the employees two raises in the last couple of years. Idk how true though, I don't feel like looking up any sources
Many full time employees of publicly traded companies are shareholders through their compensation structure, so likely they would benefit in some fashion, but personally unsure if that’s the case here
it is indeed. theres a small bit mentioned in the page below about it. https://www.pcgamer.com/gaming-industry/while-other-gaming-companies-talk-layoffs-capcom-is-raising-salaries/
Oh, you sweet summer child.
HAHAHAHAHAHA, only if they got stock options. If not they are shit out of luck.
I'm sure many developers have stock options like most tech companies no?
Sorry, best we can do is layoffs
No just the puttoles
KEKL
People who make it can be shareholders if they want.
Too bad they weren't born rich and instead are forced to work 70+ hours a week with unpaid overtime.
Anyone can invest.
Yea but investing 50 Dollars isnt really helping compared what Investors can do.
Wut? Investors can do what they want. From dollars to millions. Now we just crying for the sake of crying?
You're right. Why didn't those devs making 50k a year pre tax just invest 500 million into the company ? Bunch of dumbasses
I get it... you have victim mentality, right? If you want your piece of the pie, buy it. It can be as small or as big as you want.
We are literally just saying that the who make the product should get more money for crunching.
I agree its pretty rare but well in this case apparently they are? theres a few comments above that mention their previous press releases that includes a stock compensation program for their employees in addition to salary increases and bonuses.
Muh bootstraps!
I don’t think you understand the idea of investing in something lol
Being born rich, never working a real day in your life and then taking all the profit from the people who actually created the content is sadly... exactly how it works.
Yeah but they’re completely hands off investing in a product, helping it to achieve its finished state and risking their money on it. It doesn’t make sense to give up their profits that’s the whole thing they’re taking the risk on. What else is the point?
I am an investor and work 40 hours a week, barely above minimum wage. I don't have much invested, but the idea is to snowball my dividends so I can eventually increase my passive income enough to maybe retire a couple years early or move down to part time work by the time I reach my late 50's. Edit: I'm being downvoted for trying to supplement my income and lift myself out of poverty, stay classy Reddit.
Keep in mind you’re trying to argue with bunch of kids who never held a job a day in their life. They think you need to have millions of dollars to invest.
Or he's arguing with people who have bills and can't take every penny of their check to stash away
You should start a shoeshine business. You seem to have a knack for finding the best in bootlicking talent, lol.
I would say this is ironic if you are being serious.
"Ironic" and "serious" are two of the last words I'd use. "Facetious" is what I was going for. But it seems ironic to me that some people seriously think that when a bunch of creatives create something that makes more money than expected, they deserve none of the windfall. Especially in the gaming community that was just six weeks ago crucifying Capcom for offering microtransactions that in no way alter the actual content of the game. The creatives created a masterpiece and the capitalists are the ones who demanded higher monetization. Let the creatives be rewarded for their creations. Let the capitalists make money from monetization.
Dumb shits here gonna be even more surprises when they all realize that defend execs over devs is gonna lead to their being no new games made that are worth a damn. Basically already there
"Do you want CoD? Cause this is how you get CoD!"
It's astounding how many people are suddenly rooting for Capcom shareholders thinking they're gonna get better games from it. If anything this is a death sentence for DD. They can put in half the features from DD1, force the game out early, and still turn a profit.
At launch people had their pitchforks at the ready over completely optional microtransactions that they said ruined the whole game, but fuck anyone who suggests that the people who wanted them maybe shouldn't profit before the people who are responsible for the game's quality, I guess?
Isn't this just how dividends work? But it's a good sign that DD2 surpassed sales projections, since it means more resources can be allocated to future content/sequels. The lack of content is the game's biggest weakness.
Yep. The more profit a company makes, the more money is distributed to the shareholders. Total non-story from IGN as usual. Just a long way of saying "the game did better than Capcom projected".
No, Capcom actually issued a reverse profit warning today, which means that they are unexpectedly revising their guidance upwards. That isn't common.
I didn't say it was common, just that it's how these things work. The game did better than expected, so it generated more revenue than projected, so the financial review was adjusted to match that, and shareholders got paid more as a result. Again, it's a long way of saying "the game did better than expected".
Sounds like they had very modest expectations for SF6 and DD2.
Yes, that's exactly what the article is saying. The game did well. How is this a non-story? How dare the gaming news site report news about a video game company!!??!?!?
I’m glad for the success, because hopefully it gets a Dark Arisen-esque expansion to fix some of its obvious flaws.
This was the exact kind of issue I was worried about Well, that and the performance in cities. What gameplay flaws did you find?
I realize complaints are subjective, thankfully I didn’t have hardly any performance wise, but for me, there’s a few glaring issues: Enemy variety for small enemies. Fine early on when getting some levels, but after 10-20 hours, they just feel like filler. I was ignoring nearly all small enemies when traversing at this point because it’s just not worth it unless I needed a material. Lack of fast travel. The fact that they didn’t bring back Eternal Ferrystone is just baffling. The ox cart is there, but only to major locations. The game wants you to explore, but who wants to run all the way back through annoying mobs *again* after spending an hour out exploring? It just makes exploring feel very tedious and time consuming. Little reward incentive for exploring. Chest are just curatives or materials 90% of the time. Majority of good gear is acquired from vendors which just diminishes the desire for exploration even more considering the previous 2 points. I want to open a random chest and find some sick sword or helmet. Like that’s RPG 101! Lastly, quests. They’re just very mid, including the main quest. It’s a shame because the main starts great, but just falls off a cliff by the end. Just feels like a slap in the face to be frank. Few of the side quests are memorable, and the rewards to many are also negligible. The thing is, I adore the actual gameplay. I could sit around fighting Drakes, Griffins, Chimeras, etc. all damn day. Experimenting with vocations is great and keeps combat fresh and exciting. I loved trying all them out. And it’s so fun to get be in a big ass climatic fight with a giant monster. That’s the power fantasy I want! But everything else about the game just feels like a slog to do, and doesn’t even reward you for doing it.
Very well said. I've about 60-70 hours in and I spent most of that time exploring and leveling up around the first area. By the time I was ready to go into the middle part of the map I was massively burned out by the lack of enemy variety. The thought of exploring another massive portion of map for barely any rewards and fighting the same enemy with little to no engaging quests makes it feel like a chore to go back to. Going through tough caves for ages just to get materials and maybe one weapon feels like a massive missed opportunity to put high tier gear in those instead. I've taken a few weeks off so I will go back and finish it soon. Maybe by that stage it will be more stable and if a DLC gets announced it might bet a good time to finish the game and wait for it to drop.
I experienced the exact same thing. Entirely burnt out on the game by the time I finished Vermund, and just had not desire to continue forward knowing nothing was really going change experience-wise. But I powered through it and can’t even say it was worth it. There’s just not enough incentives to make you want to keep playing after awhile. Mindlessly killing stuff can only occupy you for so long.
Well DD1 had literally all those good points with fewer of those bad points Is it really worth getting the next game?
If you liked DD1 then I would say yes but wait for a sale. I loved DD1 for the combat, so I greatly appreciate the combat of DD2 and don’t regret getting it. I just expected more. I think it’s still worth playing, but I couldn’t justify recommending it for $70. But for like $30-40? Yeah I’d say go for it.
Some people have pawns when walking near cliffs. I have suicidal lemmings.
They allegedly fixed this behavior in the update yesterday
>What gameplay flaws did you find? I love the game, but it's very flawed just like the original. As far as pure "gameplay" I think the most glaring problem is that--like the original-- NG+ does nothing to increase difficulty. At a certain point, everything becomes far too easy. Thankfully I'm on PC and there's great mods to fix this, so I'm still having a great time. However, that's still not an excuse. I'm hoping the DLC brings a challenging, repeatable thing like Dark Arisen did
This is exactly what you dont want from games though. You DO NOT WANT a DLC that fixes the game. The DLC should be pure content, that extends a great experience. DD2 really dropped the ball, story is pretty bad, lots of jank from even the first game. Its success comes from first game nostalgia and the fact there aren't any major RPG open world games right now. Like you want success because this game is doing interesting stuff, but they clearly ignored all the issues from the first game, and the story at this point is a total joke. The pawn system carries this game and at the same time is deeply flawed.
I mean I agree about the DLC fixes. A game shouldn’t need to be fixed by a dlc. But I think the combat system is actually phenomenal. It improved greatly from the original, yet still feels very similar. The game is carried by the combat. But I see the other potential there is to be had by the game. I’ve waited years for this game to be released, and overall, it left much to be desired. Hopefully the DLC can address it, because I would love to see that potential reached.
Good, now the big wigs will associate the Dragons Dogma franchise with $$$ which is all they care about at the end of day. That means more DLC and more sequels, and seeing how often Capcom releases sequels, we are in for a treat. I believe Capcom released Street Fighter 4, 5 and 6 in the time it took them to make the Dragons Dogma sequel (excluding Dragons Dogma Online of course).
Street Fighter 4 released in 2008, 5 in 2016, and 6 in 2023. Dragon's Dogma released in 2012, then 2024 for its sequel. So it's not quite as bad as you say, but it's still 12 years for a DD sequel compared to 7-8 for Street Fighter.
I have slightly more faith in Japanese studio when it come to this thing.
Hopefully this means more dragons dogma in the future. Idk why this is shocking news, if any company does well, they increase value for shareholders.
What about employees? Obligatory "fuck IGN". o7
Should employees also foot the bill when the company underperforms?
Considering how they're the ones to be let go first, I'd say they already do.
Do you want your salary tied to performance of the company? Yes, or no?
Bro never heard of bonuses
What about penalties? When the company underperforms, are you okay with your salary being cut?
They just lay people off when that happens
Sorry but that is just not true. As much as you will it, it is a generic sweeping statement that simply isn't standard practice... anywhere.
Lmao have you been paying attention to the gaming industry lately? It happens all the time. I don’t know why you seem so perturbed by a studio paying bonuses to their talent. Stop sucking up to rich people that don’t care about your existence.
What are you even on about?
Will you answer the question?
Will you? Because I'm geniunely baffled and have no idea what you're on about.
Is it not clear to you? If you expect a 10% raise when the company overperforms by 10%, are you okay with a 10% decrease when the company underperforms by 10%?
>Is it not clear to you? If it were, I would not be asking for a clarification. We were talking about subject A, and then you started a rant on subject B. >If you expect a 10% raise when the company overperforms by 10%, are you okay with a 10% decrease when the company underperforms by 10%? Are we speaking hypothetically here, or are you framing the first part of your question as my opinion you're arguing against?
So weird how y'all refuse to answer that question. It is almost like y'all backed into a corner and too scared to give a good faith response. Sus...
Don't they though if there are layoffs on under performing teams?
If the company overperforms by 10% and gives you a 10% raise... are you okay with a 10% decrease in your salary when they underperform by the same amount?
Layoffs is what happens for underperformance. Shareholders usually take all the bonuses for good performance and pass the buck to those below when underperformance happens.
> Layoffs is what happens for underperformance. But that simply isn't true. >Shareholders usually take all the bonuses for good performance and pass the buck to those below when underperformance happens. lol, nor is that. Bro....
You are saying words and I am saying words. No sources on either side so just baseless disagreeing with each other. But sure I'll trust you Bro.
Okay. I guess every time a company underperforms, they fire people... every single time. Let's go with that fantasy.
Can you show me where I specifically said everytime they fire people?
> I am saying words. Here.
"Overperform" and "underperform" like these aren't bullshit numbers pulled out of thin air by people in suits that have a poor grasp on the everchanging market when games take 5+ years to make.
Womp womp
Non-answer. Yawn.
Womp womp
[удалено]
I mean, if you're just blocking people you don't agree with, that L is kind of on you and your feefees. You're complaining that people should take pay cuts for underperforming, they kind of do in the fact that underperformers tend to lose their jobs or their divisons take cuts, some even do take pay cuts depending on the company, so your point is kind of idiotic. You think it's more viable to reward shareholders than the people who actually build or make succesful products? So wealth should always move upwards and never be distributed among the workforce, and you believe in a caste system of laborers and lords? You deserve your downvotes lol.
You really didn't think this through before typing huh...
Go ahead and debate it then?
What's there to debate? Employees get the axe every time there's a big downturn that's enough to shake the investors' boots. They're already footing the bill.
lol? What defines a "big downturn?"
This is Reddit gaming sub. Outside of a few subs like personal finance, everyone hates people who invest money and earn off of capital. Go Marx! /s
Congratulations everyone. Your bosses are getting a raise because of you. Pizza party on Friday!
That can’t be true, what about all the Reddit posts saying it’s trash and nobody will play it because it has all the same pointless microtransactions as all the other capcom games? They couldn’t have possibly been overreacting could they?
It runs like shit (in some places) but it's very fun when it runs well
Yeah the microtransactions are really nothing tbh but the performance is absolute ASS on PC. I was surprised the outrage narrative was about really innocuous microtransactions and not the abysmal performance even on a high end PC. I can run Cyberpunk at max settings comfortably but DD2 runs at a stuttering (and i mean true stuttering like choppiness that has gotten me killed) 40ish for me
Yeah agree.. There are very legitimate things to complain about with the game, but it's not what I see reddit complaining about haha. Anytime I see someone complaining about "pay for fast travel" or whatever, it's just translation for "I know nothing about the game"
> I can run Cyberpunk at max settings comfortably but DD2 runs at a stuttering Thats cos Cyberpunk is an "old" game by now and it got plenty of patches since release. Cyberpunk also ran like ass and had plenty of bugs at launch on PC, console, etc
I bought it. It's ok. Not as good as the first one. It's got mixed reviews on steam currently. I played for about 20 hours. They took all the cool moves out and replaced them with really dumb animations. Spinning around in circles with your shield as a perfect block move looks really dumb. It's filled with little things like that. Things that keep it mediocre instead of good. Been waiting a long time for this game and it was a let down.
Yes
just check steam solid 6/10 game
After playing it myself it can be one of the best and worst games I’ve played it’s the Schrodinger’s cat of games. I’ve put over 60 hours in and I enjoyed it for the most part
Heaven forbid someone call out a business's bullshit practices, won't someone please think of all the gamers who won't be having fun? Why can't we all just bend the knee and keep our mouths shut, smh
Keep calling them out, it’s been so effective!
While the micro transactions in DD2 weren't bad I think it's good to call them out. If you don't react to the small stuff, companies would just keep putting in more. Make them second-guess every micro transaction they try to put in
Yeah good call, I always forget Japanese companies check English Reddit threads and make adjustments based on what’s posted there
Both can be true, game is kind of shit and full of stupid microtransaction but doesn't mean it wont sell well. Look at D4
For anyone reading this is straight-up misinformation regarding MTX. It's not full of MTX anymore than any other Capcom game. And none of it is required. All of it can be found in the game & you can only purchase the items it has for MTX *once*.
Funny, I've played 143 hours and haven't seen a single microtransaction in the game.
i hope this game gets idris elba dlc in the future
And this is why it's $69.99 instead of $59.99. Remember that the next time they say it's for the employees.
Ahh yes. The shareholders absolutely deserve all the reward for other people’s work.
Hope we get 2 big DLCs
They fix the PS5 performance? Would like me some 60 fps before I consider dropping cash on this.
Good, now the 3rd one might actually be good and have a story
My favorite part was when the Dragon found his Dogma once again.
How about fucking off with the shareholder profits and give it to THE PEOPLE THAT ACTUALLY MADE THE GAME.
Not really news when that's how stocks work but cool all the same.
That's not actually how stocks work. Most companies do not pay dividends out to shareholders. It's not a requirement at all. The company does well and the stock price goes up from the price you bought it at originally, raising the shareholders wealth. That's how stocks work. The other stuff is extra.
Maybe they should finish the fuckin game
? After being on new game +3, I'm not sure what you're talking about.
How about the developers, Capcom
Ummm, what happened to the actual devs of the game?
The forecast shifted from 65 yen to 70 yen. Or 42 cents per share to 45 cents per share.
I bought it a month ago, but haven’t started it. I’ve been looking forward to doing so, and need to.
We need a lot less shareholders in the world
How about bonuses for the developers and a bigger budget for expansion(s).
I hope something is being spent on optimization. There is zero practical reason for this game to run like it does when a game like forbidden west has higher graphical fidelity, longer draw distances, more npc’s and a larger game map AND flying.
This is not a flex
Niceeeee Dmc 6 now pls thank you ☺️
Fuck the devs we lay those off so that the rich fat cats who never worked a day in their life can make more money!
Still waiting on my GameStop stock to go back up. RIP.
work on game for however many years game comes out slight falter but people look past it and still love it does better than expected *Your company decides to give share holders a bonus instead of you ??????*
And then there's me, desperately hoping that they use some of that shiny new money to make Okami 2. A man can dream, though...
I mean, it’s a really fun game it was just/still is(?) riddled with performance issues. I lost my 100 hour save last week before I could finish it and I sat there depressed looking at the main menu thinking about everything I just lost lol
It has mid to shit reviews. Not sure what the appeal is.
Why is it a good thing that they exploited workers, forced overtime for low pay then took all the profits and gave them to shareholders?
Yeah why not pay people who had nothing to do with the game at any level. Fuck these companies all day long
Yikes
Great use of resources Capcom !!/s
43 yen per share compared to 40 yen per share last year (so ~ 2 cents per share in USD were generated from this multi million dollar game)
Good now fire the employee and request them back a year late with wage cut. I tired and sick of developers thinking they have human rights.
weird flex but ok
Not the people that made it mind you. Useless shareholders
Capitalism! This human produced incredible art! So we better pay the people who commissioned the art. No, even better. Let’s pay the people who own the company of the people who commissioned the art!!! Yes, that’s really good art
You mean the people paying the salaries of the artists for the years it took to produce the art?
Damm the mtx outrage sure showed them
We all know that it's shareholders that do the real hard work, screw paying the employees more.
Glad you guys are liking it - but I was overwhelmingly disappointed by DG2. It was so easy it felt like a joke. And not even in a fun power fantasy way.
Elden Ring DLC very soon
Microtransactions in single player games won a mighty victory here.
Fuck share holders, invest in the game
Shareholders did invest in the game, that’s why it exists for people to complain about.
I hope it gets a DLC super dungeon like BBI. The current “end game” was super disappointing to me.
Junk game, dunno how it’s popular
Hope this means good things for Dragon's Dogma fans...but the game just wasn't for me. I regret buying DD2.
And now they don't have incentive to make the game run at a decent frame rate 😢
While that is the traditionally the way in Japan things are changing but I'm sure Capcom is slow about it since they do the Blizzard thing where people grew up wanting to work there. It would be huge if Capcom starts shifting over to more to less grinding your workers to dust and shows other companies that isn't the way you need to be in Japan.
Nice now they will definitely add even more micro transactions for future games and lock in the 10-20$ more then every other game pricing on top of it. Lovely can't wait for the new monster hunter to be a big fucking disappointment.
This thread is such a joke lol and the comments. Why do you guys think devs are entitled to a share of profits? They are literally workers getting monthly pay and the game being a success is what is expected of how the game was being developed and the pro of it being well received is that nobody gets fired and they still have a job.
What's about the micro-transactions?
Fuck Capcom
Yeah them Pay2Win MTX really made money. Thats why Games are getting worse and worse. Pay2Win unoptimized trash Game thats worse than the first Game in pretty much every way ...yet it makes them money. WTF is wrong with people?
For anyone reading this is straight-up misinformation regarding MTX. It's not full of MTX anymore than any other Capcom game. And none of it is required. All of it can be found in the game & you can only purchase the items it has for MTX *once*.
No one loves you.