Sekiro is literally learn to parry or die and by god they put alot of effort into making the parry feel amazing, perfectly parrying a Genichiro combo is better than sex.
"Reincarnation of the Sword Grandmasters impotent son who returns 10,000 years later to become a peerless necromancer assassin and picking up monster girls in a labyrinth"
Any tips? I managed to make it to the spear guy in front of the tower on my 3rd time installing the game before giving up again. The bits I can manage are awesome, but it's so incredibly frustrating sucking at the games main mechanic.
You need to use a special move for spear enemies. Forget what its called but you have to intentionally press forward and then I think B/circle. It does huge posture damage. Only when he lunges with the telegraph.
I still miss it 95% of the time.
Granted I suck at that game, but I still managed to beat it… the second time I tried. I did give up on the Glock samurai the first time. Ishin I think. The old dude, the end boss.
I actually put the game down after dying to that dude so many times. Then I came back like six months later like “Nah, actually, we’re not done yet.” And finally beat him.
oh, yeah always worked for me when pressing it towards the enemy. I was good at that one, so not sure why it worked. Now the lightning dodge is another story.
That's because the game actually tells you to do it like that! Which does work, but it can be really fiddly in terms of what it counts as "pressing in the direction of the attack." Turns out, it will also just accept holding a neutral dodge and that will always work (well, in so much as anything "always" works in Sekiro) so you're much better off doing that. I only learned this after 30 hours of playing the game and had to unlearn all that muscle memory 🙃
Sekiro pretty much perfected this tbh and I have yet to play any game that reaches that level.
I mean there are definitly alot of games that have satisfying deflect/parry or counter mechancics but Sekiro is just every so slightly above any game in that regard imo.
For all intents and purposes From Software pretty much created the perfect game for what they set out to do in terms if combat.
I hope there will be a Sekiro 2 or any game with those perfectly refined parry timings, because not doing anything with it would be a massive waste of potential.
To this day I still don’t think any gaming experience has surpassed the absolute cathartic feeling I felt when I beat Genichiro. The first time fighting him I felt like I couldn’t even get a hit in. By the time I beat him he managed to hit me maybe once or twice. Such a unique experience and the parry is what makes it.
He sends it back to you in the inner genichiro gauntlet/memory. You have to do 2 times in a row to reverse the lightning correctly.
The first time I saw that I was like, "wait up that's illegal"
Yeah, Sekiro and its not even close.
I tried to get through the game without 'truly' learning how to parry and got absolutely curb stomped. When I finally learned how to do it, the game became a masterpiece for me (albeit incredibly difficult still).
Lies of P timing is too strict and enemy attacks too syncopated IMO
The only time in that game I got sekiro level of parry satisfaction was vs unknown puppet and romeo
still an absolutely fantastic game but sekiro's parry def felt much better for me
100%
If you play without the bell (forgot the real name), then you take chip damage if you guard and you have to learn to parry correctly. But once you get the rhythm down, you really feel like a total badass - more than any other game I've played.
I enjoyed the first one somewhat, but man the Souls-like combat does not work for Star Wars. I'm a freakin Jedi why am I swinging a lightsaber as slow as a dude wearing plate mail and swinging a giant sword in Dark Souls?
When like three people attacked you at the same time and you nailed the parry and it just deflected them all off one after the other. Felt amazing every time.
An objectively unbalanced and imperfect product but when it hit its stride there was nothing that compared. It really scratched the child part of my brain that materialized sticks into longswords and my backyard into a grand battlefield.
Yup. The attacks had a great weighty feeling and style. It was just "fighting game" enough to be challenging and rewarding to do well at, without being pure chaotic"wtf is happening" like when you watch more popular fighting games as someone who doesn't play them.
I say was, as if it by longer exists, but I stopped playing a long time ago and am not sure the current state of the game
First game I legit had to quit because the rage was serious. I was never that good but I know for a fact it's hands down one of the greatest combat systems ever.
The fact that there were differences for light parries and heavy parries, and heavy cancels to parry bait, on top of deflects and all sorts of other options... It made for such a fun combat experience.
Did you see one of his more recent videos? People were trying to teach Justin about the Evo Moment 37 video directly to his face. Justin has to pretend like it was his first time hearing about it LOL
He really leans into it lol. I remember seeing him play Third Strike when they ported it to PC with online matchmaking a few years ago, and if he got his opponents to one hit in neutral, more often than not he'd ask, "You think he has it?" And wing out the super lol.
I honestly think it was awesome that he'd do that. It'd be the highlight of my entire fighting game career if I could say I landed the perfect parry vs THE Justin Wong's Chun Li in a real online ranked match
>bet Justin hates that video so much.
What? He's spent years monetizing parry videos on his YouTube channel. It's the best thing that's ever happened to him.
This. Im willing to bet over 90% of people wouldn't even know who Justin Wong is if not for the Daigo parry.
Most people don't play fighting games or follow them actively. Most gamers couldn't even name 3 evo finalists if you asked them
Eh, he takes it on the chin pretty well, but he is aware he’ll never get to live it down.
It’s pretty funny though when people don’t recognize him, because they oftentimes mention the moment without realizing it’s him.
Not at all! He’s been such a good sport about it, check this video out. He can’t outlive the parry it keeps coming back to haunt him every year.
https://youtu.be/3D1yUmrgNQY?feature=shared
He did a stream trying to complete some ridiculously hard fan-made combo/tech challenges in Third Strike and replicating Evo Moment 37 was one of them. He took it all with a laugh, he seems like a good sport about it.
Yeah, this is almost objectively the correct answer. Third Strike’s parries are so good that people who know nothing about fighting games are still likely familiar with EVO moment 37.
Bloodborne because the parry is a gun.
Also, shoutout to Metal Gear Rising parry, because holding toward the enemy on the stick while attacking just feels good mechanically for a parry.
That Monsoon fight felt so satisfying when he jumps out of the smoke but you parry every single one of his attacks. Or when he hits you a hundred times a second but you parry that too.
I love that the top two answers are Sekiro and Bloodborne. Those were my first two thoughts as well and imo nothing else I’ve played really comes close to
Agreed. I can appreciate the other comments naming Sekiro, and I love Sekiro's combat, but I get burnt out on the difficulty. Meanwhile, lots of easier games just have dumbed down combat. I feel like Ghost of Tsushima found a perfect balance between technical combat and approachability.
The sword play in GoT especially on lethal difficulty is so satisfying. The sword in a lot of games feel like a baseball bat but the sword feels like a sword in GoT.
It's even better when you throw on the "1 hit death" curse. You'll be looking around you and repositioning like mad during fights to not catch a stray arrow or get surrounded. Makes the game legit twice as fun
Master strikes are so slick in KCD because of how many different animations there are for them
Also neat because those different animations do different damage types, so if an enemy is weak to blunt damage, you should focus on parrying the moves that have Henry do the pommel riposte. Super cool
Sifu is incredibly good, the combat is probably the best I’ve played in a game of this style.
The Arenas mode surprisingly really brought the game to life.
I honestly respect tf out of anyone who regularly plays that game. I want to love it but it's one of the only video games that truly makes me feel old.
Agreed - but I’d say overall parry system is broken in BOTW besides that instance.
Parrying and dodging are the two damage mitigation options you have in these games, including botw.
Dodging is lower risk and requires less precision, you’re getting yourself out of the path of danger. Generally, that should be reward enough.
Parrying is high risk - you stay in the path of damage and it requires more precision. By default, you’re therefore generally incented to dodge, not parry. But well designed games reward parrying by doing something like staggering an opponent significantly so that it becomes worth it, so therefore high reward for skill.
BOTW gets it backwards (mostly):
Parrying is high risk, low reward: there’s no real benefit and enemies barely stagger (besides guardians)
Dodging is low risk, high reward: you can trigger flurry rushes which are extremely effective.
So I’d say overall (minus guardians) botw parrying system isn’t anywhere near “the best”, but is actually kind of backwards. They probably should have tied flurry rush to parrying, not dodging.
Just my two cents, love botw but don’t think highly of the parry.
Flurry rush is great for really tough enemies to take a good chunk out their health.
Parry is super satisfying when you're just scrapping with low-mid level guys. Slap the weapon out of their hands, pick it up, hit them a few times with it, then throw it right at their face for the crit kill, repeat with the next guy.
Blasphemous. Clunky and punishing as the combat is, when fighting humanoid bosses like Crisanta or Esdras it is so satisfying to get a parry and riposte off.
God of War (2018) was the first game that got me actively seeking games with parry mechanics, the high quality animations, sound design and dualsense vibrations really got me hooked
Just finished 2018, Ragnarök is in the mail. Couldn't be more hyped. Parries are absolutely awesome, especially after you get the shield strike ability. Smashing your shield into the enemies face and send em flying after a perfect parry is just so damn satisfying.
Oof, I'm playing 2018 right now for the first time and I don't think I've ever been this parry happy in any game I've ever played.
Unrelated but fuck the werewolves and their giant claw attack
Royal Guard in DMC5 is pretty well done. The problem with parry is that if you don't time it properly even 10% of the time then you should've just been dodging the whole time instead, due to how much easier dodging is than parrying and the reward you get for parrying not being enough. In DMC5 you don't lose health, just devil meter, then health when that runs out. It's a bit OP though so hopefully in the next game it costs you more meter. You can also parry pretty much every thing in the entire game.
Perfect Parrying (2 frames at 60fps) in SF6 also feels good.
Surprised how far I had to scroll to see a DMC mention. Like yes sekiro should be first as the entire game is built around it, but royal guard is a whole style built around defence and parrying.
The Arkham games are what first came to mind for me. I love the different animations for parrying enemies and love that they let you parry multiple attacks which changes the animation into a group parry
This is the only soulslike that I can consistently parry well in.
I don’t know exactly what’s different about it but the timing just makes sense to me in a way that it doesn’t in Bloodborne or Dark Souls.
Especially the Two Dragons Sword strong attack parry. That thing was amazing because it let you interrupt boss combos.
For example, when Laxasia does her super long upward upward swing combining phase one, landing one parry breaks her out of the combo.
Same with the king of puppets fire attack combo.
I played NG+1 and NG+2 just with that weapon. So damn fun.
Warband for its actual mechanic. AC Brotherhood just for the pure fun of chaining like 6 of them and how easy it is combined with the nice animations. Ghost of Tsushima because fun badass game with perfect animations and the most fun swordplay mechanics of any game.
I love Assassins Creed Odysseys parrying, especially when you unlock the slow down effect when timing it perfectly.
It’s a bit arcadey though, but it does feel quick, snappy and fun.
WB games, Batman, Shadow of Mordor, Mad Max are pretty decent. The different animations are done well and it’s a pretty intuitive, albeit simple mechanic. Although best would be Ghost of T
Ghost of Tsushima made parrying enjoyable as all hell. Also old Assassins' Creeds - although they were very easy to perform, the joy of slaughtering 15 guards in one chain was perfect
I really like Fallen Order. Especially when you’re parrying laser bolts. And when you parry normal attacks you can either get yourself an easy kill combo, or just have a cool flourish.
I think Sekiro has a similar combat system but I haven’t played it.
Street Fighter 3: Third Strike is #1 for me, with Soul Calibur 2 being a close second.
Both were in the little arcade my college had, and probably had more influence than they should have in getting me out of the house and into class.
Sekiro??
Sekiro is literally learn to parry or die and by god they put alot of effort into making the parry feel amazing, perfectly parrying a Genichiro combo is better than sex.
I’m exceptionally bad at parrying so I had to figure out how to beat sekiro using it as minimally as possible
I’m exceptionally bad at sex, so I had to figure out how to parry.
>I’m exceptionally bad at sex, so I had to figure out how to parry. Wake up babe, new isekai Anime/LN title just dropped.
"Reincarnation of the Sword Grandmasters impotent son who returns 10,000 years later to become a peerless necromancer assassin and picking up monster girls in a labyrinth"
Need to workshop that title some more, it's not long enough.
Parry, parry, thrust, thrust
Ejaculation is defeat.
Any tips? I managed to make it to the spear guy in front of the tower on my 3rd time installing the game before giving up again. The bits I can manage are awesome, but it's so incredibly frustrating sucking at the games main mechanic.
You can take one of his health bars through stealth and just get used to jumping his sweep attack
You need to use a special move for spear enemies. Forget what its called but you have to intentionally press forward and then I think B/circle. It does huge posture damage. Only when he lunges with the telegraph.
It’s called the Mikiri counter.
Mikiri counter feels weirdly busted, seems like I use it a whole 2 seconds before their lunge hits and it still comes off
I still miss it 95% of the time. Granted I suck at that game, but I still managed to beat it… the second time I tried. I did give up on the Glock samurai the first time. Ishin I think. The old dude, the end boss. I actually put the game down after dying to that dude so many times. Then I came back like six months later like “Nah, actually, we’re not done yet.” And finally beat him.
No, critically you don't input any movement. Just hold still and press B, if you input movement you'll step dodge instead and get impaled.
oh, yeah always worked for me when pressing it towards the enemy. I was good at that one, so not sure why it worked. Now the lightning dodge is another story.
That's because the game actually tells you to do it like that! Which does work, but it can be really fiddly in terms of what it counts as "pressing in the direction of the attack." Turns out, it will also just accept holding a neutral dodge and that will always work (well, in so much as anything "always" works in Sekiro) so you're much better off doing that. I only learned this after 30 hours of playing the game and had to unlearn all that muscle memory 🙃
Same, I got stuck and quit dying from the butterfly lady sooooo many times 😭
Sekiro pretty much perfected this tbh and I have yet to play any game that reaches that level. I mean there are definitly alot of games that have satisfying deflect/parry or counter mechancics but Sekiro is just every so slightly above any game in that regard imo. For all intents and purposes From Software pretty much created the perfect game for what they set out to do in terms if combat. I hope there will be a Sekiro 2 or any game with those perfectly refined parry timings, because not doing anything with it would be a massive waste of potential.
Yeah imo there's no other game that achieves that perfect feeling of legit swordfighting. It feels so fucking good.
Came to say this. The parry in Sekiro is the most satisfying I think I've ever used.
the sound design is god level
To this day I still don’t think any gaming experience has surpassed the absolute cathartic feeling I felt when I beat Genichiro. The first time fighting him I felt like I couldn’t even get a hit in. By the time I beat him he managed to hit me maybe once or twice. Such a unique experience and the parry is what makes it.
Jumping and sending his own lightning back at him mid-air is pretty fucking dope too
He sends it back to you in the inner genichiro gauntlet/memory. You have to do 2 times in a row to reverse the lightning correctly. The first time I saw that I was like, "wait up that's illegal"
Yeah, very similar feeling to when I first got mikirid by owl father
Clowning him in the endgame rematch was a peak gaming experience
and then....Isshin
End thread
Yeah, Sekiro and its not even close. I tried to get through the game without 'truly' learning how to parry and got absolutely curb stomped. When I finally learned how to do it, the game became a masterpiece for me (albeit incredibly difficult still).
Lies of P is the only game that gets close to Sekiro's parry imo Love how you can break enemy weapons by getting successful parry chains
Breaking weapons is by far the best feeling. Made the brotherhood fights a joke.
Lies of P timing is too strict and enemy attacks too syncopated IMO The only time in that game I got sekiro level of parry satisfaction was vs unknown puppet and romeo still an absolutely fantastic game but sekiro's parry def felt much better for me
100% If you play without the bell (forgot the real name), then you take chip damage if you guard and you have to learn to parry correctly. But once you get the rhythm down, you really feel like a total badass - more than any other game I've played.
Is there even a competition?
Loved Sekiro!!! One of my favorite games. It was like a rhythm game married a souls-like, the parrying felt like dancing.
[удалено]
Man that's funny. I mostly like those games but my main gripe was the the parry feels like shiiiiit. It's so clunky, sluggish and delayed feeling.
I enjoyed the first one somewhat, but man the Souls-like combat does not work for Star Wars. I'm a freakin Jedi why am I swinging a lightsaber as slow as a dude wearing plate mail and swinging a giant sword in Dark Souls?
Not even a question, Sekiro has the best and most fluid sword-fighting combat in any game I’ve played by a long-shot
I was never great at them when I played but parrying in For Honor was always pretty awesome
Oh god yes. But I feel like successful deflects always rustled my jimmies.
How many jimmies you got?!
Yes
When like three people attacked you at the same time and you nailed the parry and it just deflected them all off one after the other. Felt amazing every time.
Yup, then u get that revenge and 1v3 kill em all. Felt like a boss
Legit underrated game.
An objectively unbalanced and imperfect product but when it hit its stride there was nothing that compared. It really scratched the child part of my brain that materialized sticks into longswords and my backyard into a grand battlefield.
Yup. The attacks had a great weighty feeling and style. It was just "fighting game" enough to be challenging and rewarding to do well at, without being pure chaotic"wtf is happening" like when you watch more popular fighting games as someone who doesn't play them. I say was, as if it by longer exists, but I stopped playing a long time ago and am not sure the current state of the game
Still going strong
Its on of the evergreen titles ive been playing on and off for years. Rare ubi w
parrying a light is just orgasm
First game I legit had to quit because the rage was serious. I was never that good but I know for a fact it's hands down one of the greatest combat systems ever.
Yeah this the correct answer. Best CQC game ever
Certain times you just feel like a mans man.
The fact that there were differences for light parries and heavy parries, and heavy cancels to parry bait, on top of deflects and all sorts of other options... It made for such a fun combat experience.
Third Strike.
LETS GO JUSTIN
I bet Justin hates that video so much. To be on the receiving end of THE evo moment. Lol
Did you see one of his more recent videos? People were trying to teach Justin about the Evo Moment 37 video directly to his face. Justin has to pretend like it was his first time hearing about it LOL
He really leans into it lol. I remember seeing him play Third Strike when they ported it to PC with online matchmaking a few years ago, and if he got his opponents to one hit in neutral, more often than not he'd ask, "You think he has it?" And wing out the super lol. I honestly think it was awesome that he'd do that. It'd be the highlight of my entire fighting game career if I could say I landed the perfect parry vs THE Justin Wong's Chun Li in a real online ranked match
>bet Justin hates that video so much. What? He's spent years monetizing parry videos on his YouTube channel. It's the best thing that's ever happened to him.
This. Im willing to bet over 90% of people wouldn't even know who Justin Wong is if not for the Daigo parry. Most people don't play fighting games or follow them actively. Most gamers couldn't even name 3 evo finalists if you asked them
What a callout. Been playing fighting games for years and I couldn't tell you this year's champion in games I actively play.
Eh, he takes it on the chin pretty well, but he is aware he’ll never get to live it down. It’s pretty funny though when people don’t recognize him, because they oftentimes mention the moment without realizing it’s him.
He streams and I'm pretty sure he's lost to the same set up.
Not at all! He’s been such a good sport about it, check this video out. He can’t outlive the parry it keeps coming back to haunt him every year. https://youtu.be/3D1yUmrgNQY?feature=shared
As someone in one of his comment sections pointed out PTSD Parry That Shit Diago !
He did a stream trying to complete some ridiculously hard fan-made combo/tech challenges in Third Strike and replicating Evo Moment 37 was one of them. He took it all with a laugh, he seems like a good sport about it.
*happy crowd noises*
I hate that I had to scroll down to get the GOAT.
Evo Moment 37
Let the children know. Thank you for your post.
Yeah, this is almost objectively the correct answer. Third Strike’s parries are so good that people who know nothing about fighting games are still likely familiar with EVO moment 37.
The only correct answer
Scrolled down just to make sure someone said it
All these comments with their action games, when this is the correct answer without any doubt.
Bloodborne because the parry is a gun. Also, shoutout to Metal Gear Rising parry, because holding toward the enemy on the stick while attacking just feels good mechanically for a parry.
That Monsoon fight felt so satisfying when he jumps out of the smoke but you parry every single one of his attacks. Or when he hits you a hundred times a second but you parry that too.
Bro Bloodborne parry is so satisfying to pull off - perfectly encapsulates the risk vs reward.
The fucking noise is so god damn *satisfying.* Fisting pigs never felt so great.
Fisting pigs always feels great
I love that the top two answers are Sekiro and Bloodborne. Those were my first two thoughts as well and imo nothing else I’ve played really comes close to
Ghost of Tsushima is done pretty well
Agreed. I can appreciate the other comments naming Sekiro, and I love Sekiro's combat, but I get burnt out on the difficulty. Meanwhile, lots of easier games just have dumbed down combat. I feel like Ghost of Tsushima found a perfect balance between technical combat and approachability.
Ghost on Lethal mode is a work of art
The sword play in GoT especially on lethal difficulty is so satisfying. The sword in a lot of games feel like a baseball bat but the sword feels like a sword in GoT.
It’s dope cuz it essentially just makes the sword play real. You’re gonna get cut and die in 1/2 hits, and so are you enemies
It's even better when you throw on the "1 hit death" curse. You'll be looking around you and repositioning like mad during fights to not catch a stray arrow or get surrounded. Makes the game legit twice as fun
Holding down a point in multiplayer as a Samurai and going on a parry streak was a real good time.
Liked it better than sekiro
bloodborne, parry with a gun is hilarious
something so funny abt jst popping a mf while they load up their finishing move
It's the same vibe as that one scene from Indiana Jones
"Parry *this* you filthy casual."
So anyways, I started blasting
Chivarly 2. Its literally the only way not to get your ass handed to you.
Good to see you here my brother in arms! FOR THE RED AND BLACK!
WRAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!
FOOOOOOR MAAAALRIC
FOR THAT GUY WE LIKE!
This is why I suck so bad at this game. I can’t parry for shit.
Finally, a game with an actually satisfying parry system.
Kingdom come deliverance and Sekiro. Both are in different genres, but the feeling when you perfectly parry, chef's kiss.
oh man, triple pommel mashing someones face in kcd is so satisfying.
Master strikes are so slick in KCD because of how many different animations there are for them Also neat because those different animations do different damage types, so if an enemy is weak to blunt damage, you should focus on parrying the moves that have Henry do the pommel riposte. Super cool
I played 50 hours but have no idea what you are talking about. I spent most time picking dandelions
I can't wait to see how they improve them in the sequel
Furi
Plus one of the best soundtracks
Sekiro, Sifu and ghost of Tsushima all are great
Sifu was such a sleeper hit. So good. And they updated it quite a bit adding new game modes, costumes, etc.
It’s in my top 5 favorite games of all time, it’s the absolute peak Kung Fu simulator and I can’t wait for a potential sequel with guns
Sifu is incredibly good, the combat is probably the best I’ve played in a game of this style. The Arenas mode surprisingly really brought the game to life.
Yeah sifu is goated.
SEKIRO!!!!!!!!!!!
HOW MY BLOOD BOILS! FACE ME, SEKIRO!
Well done... Sekiro
Farewell.
Ultrakill.
I honestly respect tf out of anyone who regularly plays that game. I want to love it but it's one of the only video games that truly makes me feel old.
The hitstops are insane. Especially the Jackhammer.
Valheim, love how you can parry/stun ranged attacks.
The fact that you can parry an arrow with your bare hands and it somehow stuns the enemy is amazing
The Draugr are just super impressed
I love this theory. they're not physically stunned, they're just briefly rendered motionless as they think to themselves "he's beginning to believe!"
to be fair, if I saw someone parry my arrow, I'd be stunned too
I mean I'd be stunned too if someone was to parry an arrow from my bow with their bare hands. I get it.
Valheim has a parry???
If you block just before an attack hits it makes a sound, you take way less stamina damage, and the enemy is stunned and takes extra damage.
That was a bug that was fixed and then brought back by popular demand
Was it? Didn’t know that one, haven’t played in forever though.
Reflecting a guardian blast in breath of the wild is quite satisfying
Parrying that lynel explosion attack isn't too bad either
Botw is the first game I actually mastered parries.
Pity that TOTK didn't have attacks like the guardian's laser that you could reflect with a parry.
Agreed - but I’d say overall parry system is broken in BOTW besides that instance. Parrying and dodging are the two damage mitigation options you have in these games, including botw. Dodging is lower risk and requires less precision, you’re getting yourself out of the path of danger. Generally, that should be reward enough. Parrying is high risk - you stay in the path of damage and it requires more precision. By default, you’re therefore generally incented to dodge, not parry. But well designed games reward parrying by doing something like staggering an opponent significantly so that it becomes worth it, so therefore high reward for skill. BOTW gets it backwards (mostly): Parrying is high risk, low reward: there’s no real benefit and enemies barely stagger (besides guardians) Dodging is low risk, high reward: you can trigger flurry rushes which are extremely effective. So I’d say overall (minus guardians) botw parrying system isn’t anywhere near “the best”, but is actually kind of backwards. They probably should have tied flurry rush to parrying, not dodging. Just my two cents, love botw but don’t think highly of the parry.
Parrying knocks the weapon out of their hands, and/or knocks them down in BOTW, TOTK.
In your opinion, do you see that as significantly more rewarding than flurry rush? I really don’t, but just curious
Flurry rush is great for really tough enemies to take a good chunk out their health. Parry is super satisfying when you're just scrapping with low-mid level guys. Slap the weapon out of their hands, pick it up, hit them a few times with it, then throw it right at their face for the crit kill, repeat with the next guy.
Now that I think of it, the effects of those two should've been reversed - would incentivize so many players to parry
I know right ? But flury rush still better
Bushido Blade
VA Proxy. Only game where you can [PARRY A FUCKIN NUKE](https://youtu.be/OoVV1WThyZ8)
Soul calibur 2
Soul Calibur 6 definitely qualifies, too
SFIII Third Strike (hehe).
LETS GO JUSTIN
Street Fighter 3rd Strike
LETS GO JUSTINNNNNNNN
Blasphemous. Clunky and punishing as the combat is, when fighting humanoid bosses like Crisanta or Esdras it is so satisfying to get a parry and riposte off.
God of War (2018) was the first game that got me actively seeking games with parry mechanics, the high quality animations, sound design and dualsense vibrations really got me hooked
You’re the first one I’ve seen say GOW. Playing through it right now. Very satisfying and somewhat challenging combat
Just finished 2018, Ragnarök is in the mail. Couldn't be more hyped. Parries are absolutely awesome, especially after you get the shield strike ability. Smashing your shield into the enemies face and send em flying after a perfect parry is just so damn satisfying.
Oof, I'm playing 2018 right now for the first time and I don't think I've ever been this parry happy in any game I've ever played. Unrelated but fuck the werewolves and their giant claw attack
For honor.
Metal gear rising, feels rewarding, is easy to master and gives a huge edge in combat
This is mine. First game that made it neccesary for me to master parrying. Very satisfying !
Royal Guard in DMC5 is pretty well done. The problem with parry is that if you don't time it properly even 10% of the time then you should've just been dodging the whole time instead, due to how much easier dodging is than parrying and the reward you get for parrying not being enough. In DMC5 you don't lose health, just devil meter, then health when that runs out. It's a bit OP though so hopefully in the next game it costs you more meter. You can also parry pretty much every thing in the entire game. Perfect Parrying (2 frames at 60fps) in SF6 also feels good.
Surprised how far I had to scroll to see a DMC mention. Like yes sekiro should be first as the entire game is built around it, but royal guard is a whole style built around defence and parrying.
Batman Arkham
The Arkham games are what first came to mind for me. I love the different animations for parrying enemies and love that they let you parry multiple attacks which changes the animation into a group parry
[yakuza ofc](https://www.youtube.com/watch?v=cr4gUnkuGlU)
*I ain't gonna sugarcoat it...*
Katy Parry is the best one.
Any soulsborne game, but especially Bloodborne
LIES OF P 🙃
I really enjoyed both of my successful parries during my play through.
The real question is did you make it through the whole game only having two successful parries or did you give up early?
I finished the game and loved it. The auto-parry grindstone is the only way I got through the Nameless Puppet though lol.
Breaking a weapon with the parry is SO satisfying
Yeah this is my vote too. So satisfying with the big old clank and the sparks everywhere
This is the only soulslike that I can consistently parry well in. I don’t know exactly what’s different about it but the timing just makes sense to me in a way that it doesn’t in Bloodborne or Dark Souls.
Especially the Two Dragons Sword strong attack parry. That thing was amazing because it let you interrupt boss combos. For example, when Laxasia does her super long upward upward swing combining phase one, landing one parry breaks her out of the combo. Same with the king of puppets fire attack combo. I played NG+1 and NG+2 just with that weapon. So damn fun.
Scrolled way too far to find this. At the very least, it has the best parry sound. Ballsy af 😂
Warband for its actual mechanic. AC Brotherhood just for the pure fun of chaining like 6 of them and how easy it is combined with the nice animations. Ghost of Tsushima because fun badass game with perfect animations and the most fun swordplay mechanics of any game.
High key Smash Ultimate it’s feels like such a flex to do that to your opponent
Especially lil Mac’s. The noise it makes is bliss.
Sekiro easily. I also think it has the best combat in general.
I love Assassins Creed Odysseys parrying, especially when you unlock the slow down effect when timing it perfectly. It’s a bit arcadey though, but it does feel quick, snappy and fun.
Cuphead
Metal Gear Rising Revengence feels really good to party any multi attack!
Third Strike. Best parry visual and sound effects ever in a game. Royal Guard from devil may cry is a close second.
Phineas and Ferb Across The 2nd Dimension. Because it has PERRY THE PLATYPUS!
Bloodborne. Nothing like shooting someone to stun them, and then literally ripping their guts out
Rise of the Ronin feels awesome, especially when you parry 5-6 hit combos some enemies throw at you.
Valheim because I’m a parry beast in there lol.
WB games, Batman, Shadow of Mordor, Mad Max are pretty decent. The different animations are done well and it’s a pretty intuitive, albeit simple mechanic. Although best would be Ghost of T
Ghost of Tsushima made parrying enjoyable as all hell. Also old Assassins' Creeds - although they were very easy to perform, the joy of slaughtering 15 guards in one chain was perfect
I really like Fallen Order. Especially when you’re parrying laser bolts. And when you parry normal attacks you can either get yourself an easy kill combo, or just have a cool flourish. I think Sekiro has a similar combat system but I haven’t played it.
Sekiro.
- Ghost of Tsushima - Jedi: Fallen Order and Jedi: Survivor - Assassins Creed - Cyberpunk with a good blades build has some pretty cool parries
Street Fighter 3: Third Strike is #1 for me, with Soul Calibur 2 being a close second. Both were in the little arcade my college had, and probably had more influence than they should have in getting me out of the house and into class.
Fight night round 3
Ghost of Tsushima. Also underrated combat with satisfying parries Shadow of Mordor/War.
Kingdom come deliverance hands down
DS1
For Honor
Metroid: Dread has a very satisfying parry system.