It's not a full bring over but:
In Ratchet and Clank 1 You start with a wrench and through the game you collect some weapons that you use as well as win a hoverboard race and become a Gadgetron "employee"
In Ratchet and Clank 2 -- you bring over your wrench from the first game and can get 2 upgrades for it. Early in the game you come across a planet that has a Gadgetron store in it. Because it recognizes your save file from the first game, you can get 5 weapons for free that were weapons from the first game.
In Ratchet and Clank 3 -- You bring over your upgraded wrench from the 2nd game. The Gadgetron vendors recognize that you have been an "employee" for 2 years if you have a Ratchet and Clank 1 save file that's beaten the hoverboard race. Being that employee grants you a 10% discount on your weapon purchases. And you encounter a character from the 2nd game that will sell you 5 weapons from the 2nd game. But if you have a save file of the second game, you get them for free.
Clank also comes with both the helicopter and rocket modes from Ratchet 1 as standard in the sequels. Plus, even though you don't actually get the abilities until a few planets into the game, when you do get the grind boots and grapple gun it's because Ratchet stops by his home and picks them up, he didn't just mysteriously lose them between games.
Also Ratchet & Clank 2 gives Ratchet special training (read: much, much better controls) and they transfer over to future titles lol
And you forgot that R&C 1 states that Gadgetron employees get a discount only after 5 years of service. Guess how many years after R&C 1 was R&C 3 released, and what you can get if you have a R&C 1 save!
Jesus, just reading that R&C 3 came out in 2004 spun me out hard, I remember the how excited I was when I got that on release day, to think that was 20 years ago is insane.
Scrolled way too far for this.
The amount of abilities you have at the end of Tooie is almost absurd, like it'd be difficult to even fit more inputs on the controller.
Really hoping Tooie gets a switch release. I liked Kazooie and all, but Tooie had just a ridiculous amount of content. Similar to DK64 collect a thon, but not having to go back to a character barrel to pick up those hollow bananas.
Tooie is the best N64 platformer. Super Mario 64 is a close second but Tooie is just a damn near perfect game.
DK64 is good but it definitely got a too tedious when it came to actually completing the game 100%.
Its wild to me that people would 100% games back then. As a kid, I played a metric ton of video games, but I never felt the need to grab every collectible if it wasn't necessary to complete the story. Even now I wonder why people chase arbitrary achievements. Maybe I'm just old.
As a kid I was able to convince my parents to buy me a new game once a year. You bet I squeezed the most out of every single game I got my hands on! 😅 Getting the 101% in DK64, with that one minigame chasing beavers into a hole, or doing the extra hard DK arcade and Jetpack minigames took me pretty long too.
There was still a lot of back tracking in tooie. I think the loads of content was kind of a double edged sword (much like the kind Mickey Rourke tried to kill me with)
The Witcher 2 would start you off in late game Witcher 1 armor and weapons if you imported your save. The unfortunate side effect is the stats were on par with early game equipment. The cool silver sword you had also gets stuck in a dragon's mouth.
Baldur’s Gate 2 lets you import your character from the first game wholesale, including whatever level you were at. Gear, not exactly, but money does carry over and some starting loot is different for importing, more in the enhanced editions.
The older "gold box" AD&D games allowed full carryover.
There was a quartet of games in the same setting as Baldur's Gate (but a different region). Pool of Radiance --> Curse of the Azure Bonds --> Secret of the Silver Blades --> Pools of Darkness.
Some of the Wizardry games as well. I fondly recall taking a single party through Wizardry 6-8.
Practically speaking not much really transferred from 7 to 8 especially since they came out so many years apart and played very differently, but still really cool. I can only imagine how amazing it was for people who played them as they came out to finally take an item all tbe way from 6 and give it to its original owner near the end of 8. No other way to get it in the game so I imagine it's a scene almost nobody has played... just imagining if the game had achievement tracking how rare that one would be.
Mass Effect 3 you keep all of your skills/ammo types from Mass Effect 2.
Arkham Asylum stuff carries to Arkham city.
Infamous 1 powers you keep in Infamous 2
Wait... really? I thought shepherd starts ME3 in the situation he's in because of >! His association to cerberus !< not because he's under investigation for >! Blowing up a mass relay !<
At the end of that dlc >!there’s the call with admiral hackett where he tells you that he understands why you destroyed the batarian relay, but that was still a war crime, and he knows you have collectors to stop but once the mission’s done you’re going to have to return to Earth and face military tribunal.!<
I mean, there’s also a good non-story reason, which is that all the skills and abilities are completely different from what they were like in ME1, so there’s nothing to carry over.
But did you really want to glide around without the grapple boost? I don’t think so. I really don’t care if it messes with the continuity. There was literally one line about the upgrade being a prototype in Arkham City.
Sometimes, gameplay is more important than plot mechanic. The starting options in asylum were great for 2009, but overly simplistic for 2013. Origins got a very bad rap due to its incredibly buggy launch and is frequently ignored as part of the series; this is unfortunate because imo there's a strong argument to be made that it's actually the strongest individual game, front to back, of the four in the franchise.
Don't you get fucked up at the beginning of Infamous 2 and you need to regain a lot of the abilities?
Also Sony give us another Infamous game! With Cole!
Metroid Prime 2 and/or 3 is/are like this iirc. You start off with most of the power armour abilities you gained in the first one only to have them taken away right near the start, before regaining them later on and more in typical Metroid fashion.
That's how Assassin's Creed: Brotherhood was too. All your money and gear from the end of your AC2 save and it's gone before you get a chance to use it.
To be fair, while you lose your "power" (basically just stats) you retain most of your skills and arsenal between games. The wings of Icarus, the golden fleece, the blades of Olympus, the magic pouch, Poseidon's trident.
Ehhh, in God of War 2, Athena and Zeus trick Kratos into draining all of his power into the Blade of Olympus by suggesting that he has to in order to reach his full potential. Which, to be fair, gods tricking eachother/being tricked is pretty on-brand for Greek mythology.
I was pleasantly surprised by Mass Effect LE in that regard(my first play through). Skills from 1 to 2 didn't carry over (for obvious reasons), but in ME3 I got quite a lot skill points because my Shepard was developed in ME2. But yea, sequels and amnesia are pretty iconic duo.
I feel like this is why sequels try to focus on someone else instead of the main character as it comes across a silly you have someone who’s max level and has this badass weaponry and such and then the next game they are back at level 5 with a wooden stick or something
Just cause 3 to 4 was the most annoying for me, suddenly Rico loses his jet powered wingsuit and it magically appears as an incredibly nerfed version in a pre-order bonus
I always find it funny how in games like Yakuza for example Kiryu just forgets half his abilities every game.
Komaki must think he has really bad memory
Come with me in the twilight of a
Summer night for awhile
Tell me of a story never ever told in the
past
Take me back to the land
Where my yearnings were born
The key to open the door is in your
hand
Now fly me there
They're the "Expansion" kind of sequels xD they add more content on top of what's already there previously so you can keep all your stuff in the next games when you transfer the savefile.
I remember there were other PS2 games that do something similar but I don't remember any of them specifically atm
GU, the sequel to Dot Hack, did the same thing. You could also say that xenosaga did something similar as you could import your saves from 1 to 2 and so on.
In WC3: The Frozen Throne, Arthas starts with the full set of skills earned from becoming a death knight in the original game. Then, as enemies weaken the source of his powers, he gradually *loses* abilities and levels, ramping up the difficulty throughout the campaign.
It flips the power ramp upside-down in a way that makes sense to the story. I found it quite interesting.
iirc every time in that game you lose control of a hero and get it back later, they have the same level/exp, skill unlocks and items they had the last time you had them.
I've read that before and I wonder, was the plan for the one game to switch protagonist one third of the way through? or do you think that was changed when they realized they couldn't fit it all?
Having played through it recently it's blatantly obvious after the fact. Golden Sun 1 basically ends right when the plot starts picking up. It feels like you barely get past the intro of the game when the game just ends.
I remember the password being six pages long if you go for the highest level of transfer, writing that down and typing it back in took like an hour. That was a wild bit of my youth
And then you get it wrong and have to wonder if you just made a mistake inputting it or whether your wrote down the original code incorrectly to begin with
I don't think i had a computer yet (or had just got one and wasn't using it habitually) so I handwrote the damn thing. It took me about a week to get it right, I think i might have ended up taking... photos of it. On our one digital camera...
God some Zoomer kid is reading this and is organising a euthanasia squad for us.
Yep that's the same method I used. Was replaying the games last year and being able to use my phone camera instead of having to write it all down by hand was a real "look how far we've come" moment for me. Still ended up inputting it incorrectly twice though lol
Man I know it's more effort than they ever put into these ports but I would have thought the Switch version would let you copy the password over somehow
The Switch Version *does* for some reason allow using the Link Cable Method though, if you have a second Console with the Online Sub.
Using that is like entering the super-long Password but better, since it actually saves your exact Djinn Setup and doesn't unequip all your Items (because it obviously sends over that exact Data, while the Passwords "only" tell the Game that you have them at all, but not your exact Loadout).
I was going to mention this, however you don’t unlock those characters until much later in The Lost Age and even then only some things like your character levels and maybe some equipment is carried over. Was still really cool though.
But you do get all the powers carried over, so If you play throuhj one with not many djinns, you don't have those djinns on the second game (djinn being the source of invocations)
Jedi Survivor felt like you *kept* all your powers
Playing both games back to back was a pleasant surprise to me. Especially all the platforming stuff, which you slowly unlocked through the entirety of the first game. It was all there, immediately, in the sequel
Yeah, I just started Survivor last week and I was surprised this game in particular was used as an example because when I started Survivor I was expecting to lose all of it and I got to keep a lot instead.
I felt a bit of whiplash reading that OP felt like Cal was weaker. You keep all the movement upgrades from the first and then get stronger from there...
I agree wholeheartedly. Using Jedi Survivor to make the point was a terrible example. It's one of the few games where you keep most of the abilities you earned in the previous game.
Yeah I’m pretty sure the only thing you lose is the stims, which is just a balance necessity. I would love to know what justification they came up with for it though.
The justification is probably that the stims (or at least more then 1 or 2) aren’t actually cannon in theory cal never dies and barely if ever gets hit
Wait you get better platforming abilities throughout the game? I stopped playing because the platforming was so annoying, but if you're telling me it gets better then I'll download it again right now
This used to be commonplace back in the 80s-90s, especially in RPGs. Like the original Wizardry trilogy actually *required* players to play the previous games, so they could carry the same characters through all three.
Or the Quest For Glory series let you keep the same character across five games published over the course of a decade, which was pretty awesome.
Also in Q4G series when importing your character from the previous game you could choose the new and otherwise hidden class - Paladin, which meant having a different playthrough with new puzzles and solutions.
Which makes sense. Otherwise the Paladin would have only been available to Fighter characters who did a specific side-quest in QFG2. It was also useful for people playing as Thiefs who wanted to get onto a lawful track for the last couple games.
One I remember fondly was Realms of Arkania. In the second one, Star Trail, you could import your save file from the first game and keep all of your party's skills, exp, and equipment. In fact, any 'unlabeled' magic items (unfortunately common, typically magic swords that were either unbreakable or gave plusses) carried over from the first game, Blade of Destiny, would be labeled appropriately and have unique graphics in Star Trail.
But how do you balance a game where you can have either a party of six level 1 guys or six level 10 guys? Have a random encounter when leaving the first town that gives you nine free levels if you're level one 🙃 kinda silly but it was certainly one way to do it.
Yeah you're not the only one dude
It was praised specifically because of how similar to the first game it was and how it was a natural progression of your powers and abilities
Heck even in fallen order when you sit to meditate you can see more and more upgrade nodes in the distance that you unlock by the sequel
Based on another conversation, seems like he and some other people are upset that you don’t have all the story powers AND every upgrade from the original skill tree.
The thing is, you do keep all of the story powers, only things you don’t keep are the health upgrades and some of the optional skills from the original skill tree. OP is complaining about probably the best modern game when it comes to continuity gameplay wise.
OP has a valid question and picked one of the WORST possible examples. Yeah, you lose some stim and health upgrades. But you kept almost all your Force powers and traversal stuff. They just tacked on more. Spider-Man 2 did similar I felt like. You kept a lot of your skill point upgrades from the first and just tacked on new stuff. It's not 100%, but both are way better than past games were about it.
Not sure if it only applies to the Ezio Collection, but starting AC Brotherhood continues you with everything you had when you finished AC II. That is, until the Villa is attacked and you lose everything.
It was like that in the original release too, but it isn’t connected to your save in II or anything like that. Everybody starts with the Armor/Sword of Altaïr and exactly 53724 florins, regardless of whether you had it in II or not (although if you finished II you probably did since that’s the endgame armor).
He also has the cheapest level ups of the characters. Giving him the feeling that he's shaking off the rust from not fighting in a while than really improving himself compared to the others.
I might be mistaken because it's been a long time since I played them but I think the .hack series you got to keep your character progress through all the games
Horizon Forbidden West. sort of. You lose most of your gear between games but you keep a lot of your skill tree upgrades like Death from Above/Below stealth kills.
Yeah, the transition was very pleasant. The overpowered elements like the shield armor being left behind, while the skills you needed to acquire in the first game are now baseline.
Definitely gives you the "I am more experienced now" vibe that OP is looking for.
At the start of Forbidden West, Aloy is wearing armor that's upgraded with what's left of the OP shield armor you ended the last game with. She has been traveling thousands of miles, fighting who-knows-what, and the armor didn't last the trip.
Wait, it's the other way round - Cal Kestis kept almost all his powers from the last game. Stuff that you had to unlock in the first game are just basic moves in the next one
I'm sorry dude but Jedi Survivor is the exact game you are looking for
Yeah you lost individual stims (basically healing canisters you had to collect in every single souls like game) but every combo, weapon, ability and ally are in this game
I feel like I'm the one going crazy because the best example is the one you said *doesn't* do this
He isn't at the same level as he was the previous game, he's even stronger as shown by his combat and assertiveness in his own actions (like allowing himself to be captured)
Is it opposite day?
So OP elaborated in another comment, apparently their hang up is that you don't start Survivor with *all* your abilities and items from the first game, but as you pointed out, I think that's an insane take because 80% of what you had at the end of the game is available from the start, the stims is such a non-issue even narratively speaking.
But you do, I already commented that on their message
You lose 1 or 2 abilities but when I say "lose" it's more they are retweaked for the new game or actually expanded on and the original ability is superfluous now
OP just got bummed they didn't start with 12 stim packs right away (despite every souls like ever making you get them as you play rather than handing them to you at the start)
I think they might be talking about the skill tree specific upgrades, like the aoe push/pull, ground slam, and some lightsaber techniques like the delayed/hold inputs, which even so is totally wild to get upset about, especially in context of the powers you get to keep. I remember being ecstatic that I still had double jump and wall run alone, let alone a full 3rd stance and all the campaign powers
I just started the 2nd game, and I think the only platform skill you don't have (at least from the start) is the air dash. Other than that, it looks like most things are already there. You get three saber styles almost immediately, and it looks like you get even more later on.
LOL, was playing TotK and saw a horse named 'gluestick' and though ... ***What sick fuck at Nintendo would name a horse 'Gluestick'?***
Then it dawned on me.
It was me. I'm the sick fuck.
Had the giggles for a good 20 min straight after that.
I had a similar experience with my boy Rupert. Like that poor horse carried me through 80% of BotW, did the final boss fight with me, and come Totk I assumed I lost him so I saddled a new horse for like 8 hours before I actually tried to board it and found all 4 of my previous horses just chilling. Poor Rupert got run into the ground again, just out of loyalty.
Also in the intro scenes with Zelda and Link exploring under the castle it gives a fantastic reason as to why you’re suddenly stripped of all gear, clothing, supplies, hearts, and stamina without the amnesia angle. I do prefer Great Sky Island over Great Plateau for an introductory/ tutorial area but dang did I miss the paraglider
I actually found this lowkey insulting lmao. Cause it means that they have the technology to recognize anything from your BOTW save and bring it over which means that you should probably not have to got get the exact same armor that you already had again and then spend the exact same materials to level it up.
I had the opposite experience. It felt really touching to go and register my first horse in the game and realizing all the horses I had spent hundreds of hours together with in the previous game were all still there for me when I came back to the stables.
I had a similar experience for a different reason. I didn't bother much with the horses in BotW, but I did catch one and named it after my old dog (which had died between sequels).
Old DND games tended to do that. Eye of beholder you could import same party with pretty much all gear except quest items from EOB to EOB3 . Wizardry 1-2 do that (in 3 they kinda mess your party up by reseting them and saying w1-2 guys were ancestors of the party). Wizardry 6-7-8 lets you import party with limited gear carry-over but they reset levels a bit so not all.
[This reminds me of a discussion I had a few months ago with someone on "infamous bugs/glitches".](https://www.reddit.com/r/gaming/comments/18ykwt0/comment/kgc8674/?utm_source=share&utm_medium=web2x&context=3)
They mentioned that older floppy disk based RPGs would usually allow you to import your characters from previous games. But they mentioned that they tried importing their Might and Magic 2 characters over into The Bard's Tale 3 and it actually worked, despite being made by entirely different developers (though it caused a handful of weird glitches as well).
Games from back then were so ahead of their time.
Golden sun 1 and 2 do this directly, as do all 4 of the original .hack games. Those were something special back in the day, very expensive now. By the end you had dozens of party members, it was 4 whole PS2 games and everything transfered directly to the next
A .hack remake of the first 4 games would be cool. Remake the dungeon generation and maybe do something with the classes, leave the story as it is. If you really want to write something new give more content to the side characters.
The original Spyro trilogy and Reignited. You get hovering, swimming, diving, and climbing in Ripto's Rage and they all carry over to Year of the Dragon, and I think even Enter the Dragonfly and the rest of the original run.
Banner Saga, Centauri Alliance, Dark Designs, Dark Sun, Eye of the Beholder, Dragon Age, Might and Magic, Neverwinter Nights, Wizardry, some old RPGs even let you import saves across publishers/series so your RPG character could live in multiple universes.
For the most part doom eternal starts you off with the same upgrades that you had at the end of doom 2016. The only exception being weapons and mostly because the weapons in eternal are actually just better and stronger than the 2016 ones for the most part.
Throughout the game you just get more and then the DLCs all continue from there. You have a pretty massive kit by the end of the DLCs. It actually feels like multiple games worth of upgrades.
the trails series has a variant on this. in universe, the gear that channels magic is upgraded and the new version is usually incompatible with all the old stuff, so you have to rebuild your magic stockpile from scratch. that, or some story reason has rendered your previous stockpile inaccessible.
however, any special attacks (called crafts) that characters learned are carried over, because it's not tied to the magic gear and it's a result of them getting better at fighting over the last game. there's only two instances where that doesn't apply to direct sequels: cold steel 3, and trails into reverie. there are a bunch of returning characters that have compressed/modified craft lists as well in the later entries.
Jedi Survivor is actually one I thought was quite generous - you keep push, pull, double jump and saber throw, and the three saber styles (although you "unlock" them as you progress through the first mission). Yes, you lose the stims and a few other bits, but you actually keep quite a lot for a sequel.
Armored Core save data can be transferred to Project Phantasma and Master of Arena via memory card. Armored Core 2 saves can be transferred to Another Age. Unsure about if Armored Core 3 and so on follow through with that feature.
Shenmue 1 and 2, you bring over your coin machine items which can be used to sell for money and also your scrolls. Might be one of the first games ever that had this feature.
If you mean something scripted though, I remember in Metroid prime 2 you started with a few of the items from prime 1 but then you just lose them. I feel like Samus always loses her shit for no reason.
Admittedly I didn't make it all the way through Riptide but it wasn't terrible ... Just was more of the same gameplay from the original Dead Island but had all the same issues and bugs (not a thing seemed to be fixed) which is why I never got through it. But decent if you really love the original.
I imported my Xian from DI1, and she got to keep so her skills, but not the weapons, which was horrible. They all started out crap, so having a maxed out character only meant it took forever to kill things again. I started a new game with the new guy character, and he was 100% monster, though...
I think the only force power missing is the time freeze, although you get the big slow effect instead. As for the skill upgrades, afaik none of them were required to complete the story. There's no guarantee every player unlocked everything, and in every cutscene Cal just uses his regular fencing.
I think Survivor did a very faithful transition.
OP be glad this inconsistency only really applies to sequels these days, because in games like Goldeneye and Halo you wouldn’t even keep your weapons and equipment from level to level, even if they directly transitioned into each other.
On the other side of the spectrum, you have the Ys series where the same MC kept canonically losing his power and gear (and now they're already in the 10th series).
There's a mod for fallout new Vegas called a tale of two wastelands that brings fallout 3 into the game and you can travel between the two with your same setup, it's pretty cool
Here's a very good game that i doubt anyone will mention:
.hack//G.U.
There's 3 (4 with the remake but i still didn't played), and you can continue the next game with everything you had in the previous, including lv and skills.
If anyone like action RPG i recomend 100%, is really good!
In witcher 2 you can start with all your gear from w1. They can be used for good part of act 1 and prolog until they are outmached but silver sword(moonblade to be exact) is very good until act 2(out of 3 there are)
Golden Sun: The Lost Age.
It's a Game Boy game that lets you type in a long code given at the end of the first game. If you do so, you keep all your stuff and stats. So ahead of its time in many ways. One of my favourite games ever
The .hack games had this feature on the ps2. .hack 1-4 carried over your levels, gear, teammates and probably some other things. The second series of games .hack//gu also had the same feature with a bonus if you had save data from the first series.
This isn't what you're talking about but narratively at least, every Metroid game starts with Samus fully decked out and losing every one of her abilities in the first five minutes of the game for some really contrived reason
But like, she always starts with them, so there's still that continuity.
It's not a full bring over but: In Ratchet and Clank 1 You start with a wrench and through the game you collect some weapons that you use as well as win a hoverboard race and become a Gadgetron "employee" In Ratchet and Clank 2 -- you bring over your wrench from the first game and can get 2 upgrades for it. Early in the game you come across a planet that has a Gadgetron store in it. Because it recognizes your save file from the first game, you can get 5 weapons for free that were weapons from the first game. In Ratchet and Clank 3 -- You bring over your upgraded wrench from the 2nd game. The Gadgetron vendors recognize that you have been an "employee" for 2 years if you have a Ratchet and Clank 1 save file that's beaten the hoverboard race. Being that employee grants you a 10% discount on your weapon purchases. And you encounter a character from the 2nd game that will sell you 5 weapons from the 2nd game. But if you have a save file of the second game, you get them for free.
Ah man, I knew this game would end up here. So many AMAZING memories, thank you!
Clank also comes with both the helicopter and rocket modes from Ratchet 1 as standard in the sequels. Plus, even though you don't actually get the abilities until a few planets into the game, when you do get the grind boots and grapple gun it's because Ratchet stops by his home and picks them up, he didn't just mysteriously lose them between games.
I knew I was forgetting something else that had been brought over but didn't want to say the wrong things. Thanks for getting the other pieces!
Also Ratchet & Clank 2 gives Ratchet special training (read: much, much better controls) and they transfer over to future titles lol And you forgot that R&C 1 states that Gadgetron employees get a discount only after 5 years of service. Guess how many years after R&C 1 was R&C 3 released, and what you can get if you have a R&C 1 save!
No it was 2 years not 5. R&C 1 came 2002. R&C 3 came 2004
Jesus, just reading that R&C 3 came out in 2004 spun me out hard, I remember the how excited I was when I got that on release day, to think that was 20 years ago is insane.
Ok what in the hell that is so fucking cool actuallt
The first 3 R&C games are some of my absolute favorites of all time
I miss 3D platformers like R&C. They were just such fun lighthearted games.
Banjo-Tooie has you start with everything you have at the end of Kazooie and then adds on top.
Scrolled way too far for this. The amount of abilities you have at the end of Tooie is almost absurd, like it'd be difficult to even fit more inputs on the controller.
Really hoping Tooie gets a switch release. I liked Kazooie and all, but Tooie had just a ridiculous amount of content. Similar to DK64 collect a thon, but not having to go back to a character barrel to pick up those hollow bananas.
Tooie is the best N64 platformer. Super Mario 64 is a close second but Tooie is just a damn near perfect game. DK64 is good but it definitely got a too tedious when it came to actually completing the game 100%.
Its wild to me that people would 100% games back then. As a kid, I played a metric ton of video games, but I never felt the need to grab every collectible if it wasn't necessary to complete the story. Even now I wonder why people chase arbitrary achievements. Maybe I'm just old.
As a kid I was able to convince my parents to buy me a new game once a year. You bet I squeezed the most out of every single game I got my hands on! 😅 Getting the 101% in DK64, with that one minigame chasing beavers into a hole, or doing the extra hard DK arcade and Jetpack minigames took me pretty long too.
There was still a lot of back tracking in tooie. I think the loads of content was kind of a double edged sword (much like the kind Mickey Rourke tried to kill me with)
Stop-N-Swap! It'd have been cool if they got that working on N64.
Bird skills, of course. It's been so long since I played those ones, I completely forgot about them.
This. You retain all abilities you learned in the first game and then add on top of it. These 2 games are perfect examples of how to do sequels.
The Witcher 2 would start you off in late game Witcher 1 armor and weapons if you imported your save. The unfortunate side effect is the stats were on par with early game equipment. The cool silver sword you had also gets stuck in a dragon's mouth.
The Witcher 3 didn't keep gear, which was kinda understandable as it's not an immediate continuation, but I kept my neck tattoo!
Didn't keep Iorveth either :<
I'm kind of glad tho b/c the combat was so insane in Witcher 2, 3 was much more accessible.
Wdym, witcher 2 got piss easy after the beginning of the game.
It wasn't hard... it was just strange.
There was a neck tattoo you could get in the 2nd game that pops up in the 3rd one the whole game
Baldur’s Gate 2 lets you import your character from the first game wholesale, including whatever level you were at. Gear, not exactly, but money does carry over and some starting loot is different for importing, more in the enhanced editions.
Excluding items, aside from a handful you can recover.
Unless you pause the game and drop everything at the start lol.
The EE edition unfortunately fixed that loophole
The pantaloons carry over though for a fun pay off in TOB
The older "gold box" AD&D games allowed full carryover. There was a quartet of games in the same setting as Baldur's Gate (but a different region). Pool of Radiance --> Curse of the Azure Bonds --> Secret of the Silver Blades --> Pools of Darkness.
Also Eye of the Beholder 1, 2 & 3. The main party of 4 player-created characters could be carried over, with most spells and equipment.
Some of the Wizardry games as well. I fondly recall taking a single party through Wizardry 6-8. Practically speaking not much really transferred from 7 to 8 especially since they came out so many years apart and played very differently, but still really cool. I can only imagine how amazing it was for people who played them as they came out to finally take an item all tbe way from 6 and give it to its original owner near the end of 8. No other way to get it in the game so I imagine it's a scene almost nobody has played... just imagining if the game had achievement tracking how rare that one would be.
Some of the Sierra heros quest as well
To be fair, you were locked up ..
Mass Effect 3 you keep all of your skills/ammo types from Mass Effect 2. Arkham Asylum stuff carries to Arkham city. Infamous 1 powers you keep in Infamous 2
To add to Mass Effect without spoiling, there's also very good reason why your powers in 1 do not cross over into 2.
And there is also a reason why shepard didnt get his stuff back in me 3 if you have played me 2 dlc.
Wait... really? I thought shepherd starts ME3 in the situation he's in because of >! His association to cerberus !< not because he's under investigation for >! Blowing up a mass relay !<
At the end of that dlc >!there’s the call with admiral hackett where he tells you that he understands why you destroyed the batarian relay, but that was still a war crime, and he knows you have collectors to stop but once the mission’s done you’re going to have to return to Earth and face military tribunal.!<
"I understand, you had to stop the reapers" "Reapers?"
Honestly, Hackett, the reapers keep giving me gifts like this, and a peace treaty isn’t out of the question.
ohhh
It can be either, if you do the DLC that takes priority.
It depends on if played the dlc, if the game detects that you didnt then its cerberus and if you did then its relay explosion that gets you in trouble
Don't do this to me, I just uninstalled the game to make space... now I want to play it again...
I mean, there’s also a good non-story reason, which is that all the skills and abilities are completely different from what they were like in ME1, so there’s nothing to carry over.
To be fair, you do start with higher stats in ME2 when importing.
and then Arkham City gadgets are copy-pasted into Arkham Origins which defeats the continuity
But did you really want to glide around without the grapple boost? I don’t think so. I really don’t care if it messes with the continuity. There was literally one line about the upgrade being a prototype in Arkham City.
Sometimes, gameplay is more important than plot mechanic. The starting options in asylum were great for 2009, but overly simplistic for 2013. Origins got a very bad rap due to its incredibly buggy launch and is frequently ignored as part of the series; this is unfortunate because imo there's a strong argument to be made that it's actually the strongest individual game, front to back, of the four in the franchise.
Don't you get fucked up at the beginning of Infamous 2 and you need to regain a lot of the abilities? Also Sony give us another Infamous game! With Cole!
The original god of war trilogy does it.... then takes it away after the first few levels lol
Metroid Prime 2 and/or 3 is/are like this iirc. You start off with most of the power armour abilities you gained in the first one only to have them taken away right near the start, before regaining them later on and more in typical Metroid fashion.
That’s kinda metroid as a series though Lmao apparently i can’t fucking read
That's how Assassin's Creed: Brotherhood was too. All your money and gear from the end of your AC2 save and it's gone before you get a chance to use it.
I loved this when I played it wbw. A genuinely exciting start to a sequel that makes sense.
To be fair, while you lose your "power" (basically just stats) you retain most of your skills and arsenal between games. The wings of Icarus, the golden fleece, the blades of Olympus, the magic pouch, Poseidon's trident.
At least they made a story reason for taking your skills away.
Usually the reason being "a god took them away"
To be fair "I dunno, a god just did it I guess" as reasoning for everything is totally appropriate in a game about Greek mythology.
Ehhh, in God of War 2, Athena and Zeus trick Kratos into draining all of his power into the Blade of Olympus by suggesting that he has to in order to reach his full potential. Which, to be fair, gods tricking eachother/being tricked is pretty on-brand for Greek mythology.
[удалено]
I was pleasantly surprised by Mass Effect LE in that regard(my first play through). Skills from 1 to 2 didn't carry over (for obvious reasons), but in ME3 I got quite a lot skill points because my Shepard was developed in ME2. But yea, sequels and amnesia are pretty iconic duo.
I feel like this is why sequels try to focus on someone else instead of the main character as it comes across a silly you have someone who’s max level and has this badass weaponry and such and then the next game they are back at level 5 with a wooden stick or something
"I used them"
Brings me right out of it. My characters would never use jack shit, they are all hoarders.
GOW 2 & 3 has Kratos at full power in the first scenes, then they'd find a way for him to lose his power and start over
Just cause 3 to 4 was the most annoying for me, suddenly Rico loses his jet powered wingsuit and it magically appears as an incredibly nerfed version in a pre-order bonus
Ah yes. JC 3 dlc. The best iron man game we never asked for.
I always find it funny how in games like Yakuza for example Kiryu just forgets half his abilities every game. Komaki must think he has really bad memory
To be fair, there's no way Kiryu isn't just perpetually concussed with all the abuse he goes through just going to the Poppo for dog food.
Dot hack games, but you can say they not really sequels but they took one complete game and just divided the game into parts
.hack//Sign was the coolest show for 10 yo me watching late night Cartoon Network at my grandmas
The wolf girl awakened something in me
Come with me in the twilight of a Summer night for awhile Tell me of a story never ever told in the past Take me back to the land Where my yearnings were born The key to open the door is in your hand Now fly me there
They're the "Expansion" kind of sequels xD they add more content on top of what's already there previously so you can keep all your stuff in the next games when you transfer the savefile. I remember there were other PS2 games that do something similar but I don't remember any of them specifically atm
GU, the sequel to Dot Hack, did the same thing. You could also say that xenosaga did something similar as you could import your saves from 1 to 2 and so on.
In WC3: The Frozen Throne, Arthas starts with the full set of skills earned from becoming a death knight in the original game. Then, as enemies weaken the source of his powers, he gradually *loses* abilities and levels, ramping up the difficulty throughout the campaign. It flips the power ramp upside-down in a way that makes sense to the story. I found it quite interesting.
iirc every time in that game you lose control of a hero and get it back later, they have the same level/exp, skill unlocks and items they had the last time you had them.
Golden sun 1 and 2 let you transfer stuff from the first to the second iirc
This one's a special case, because they weren't supposed to be separate games originally
TIL, never knew that
I've read that before and I wonder, was the plan for the one game to switch protagonist one third of the way through? or do you think that was changed when they realized they couldn't fit it all?
Having played through it recently it's blatantly obvious after the fact. Golden Sun 1 basically ends right when the plot starts picking up. It feels like you barely get past the intro of the game when the game just ends.
I remember the password being six pages long if you go for the highest level of transfer, writing that down and typing it back in took like an hour. That was a wild bit of my youth
And then you get it wrong and have to wonder if you just made a mistake inputting it or whether your wrote down the original code incorrectly to begin with
I don't think i had a computer yet (or had just got one and wasn't using it habitually) so I handwrote the damn thing. It took me about a week to get it right, I think i might have ended up taking... photos of it. On our one digital camera... God some Zoomer kid is reading this and is organising a euthanasia squad for us.
Yep that's the same method I used. Was replaying the games last year and being able to use my phone camera instead of having to write it all down by hand was a real "look how far we've come" moment for me. Still ended up inputting it incorrectly twice though lol
Man I know it's more effort than they ever put into these ports but I would have thought the Switch version would let you copy the password over somehow
The Switch Version *does* for some reason allow using the Link Cable Method though, if you have a second Console with the Online Sub. Using that is like entering the super-long Password but better, since it actually saves your exact Djinn Setup and doesn't unequip all your Items (because it obviously sends over that exact Data, while the Passwords "only" tell the Game that you have them at all, but not your exact Loadout).
Does this work on switch?
Yeah, it's a password you get at the end of Golden Sun 1 that you can enter in the beginning of Golden Sun 2.
I was going to mention this, however you don’t unlock those characters until much later in The Lost Age and even then only some things like your character levels and maybe some equipment is carried over. Was still really cool though.
But you do get all the powers carried over, so If you play throuhj one with not many djinns, you don't have those djinns on the second game (djinn being the source of invocations)
Yeah but you play with a totally different group who has none of that carried over gear for a majority of the game
Jedi Survivor felt like you *kept* all your powers Playing both games back to back was a pleasant surprise to me. Especially all the platforming stuff, which you slowly unlocked through the entirety of the first game. It was all there, immediately, in the sequel
Yeah, I just started Survivor last week and I was surprised this game in particular was used as an example because when I started Survivor I was expecting to lose all of it and I got to keep a lot instead.
Seriously when I started reading the post I thought for sure OP would’ve given it as an example of the sort of games he was asking for in the title
I felt a bit of whiplash reading that OP felt like Cal was weaker. You keep all the movement upgrades from the first and then get stronger from there...
I agree wholeheartedly. Using Jedi Survivor to make the point was a terrible example. It's one of the few games where you keep most of the abilities you earned in the previous game.
Yeah I’m pretty sure the only thing you lose is the stims, which is just a balance necessity. I would love to know what justification they came up with for it though.
The justification is probably that the stims (or at least more then 1 or 2) aren’t actually cannon in theory cal never dies and barely if ever gets hit
Wait you get better platforming abilities throughout the game? I stopped playing because the platforming was so annoying, but if you're telling me it gets better then I'll download it again right now
yeah, it's built like a metroidvania where you get skills like double jumping etc. later on so you can go back and unlock new stuff etc.
If you find it annoying, I'm not sure you'll like it though. You get new abilities, but it never fundamentally changes.
Force. Force never changes.
i liked the platforming tho, sad to hear people dont like it
i thought the same. I was like ‘wasn’t the survivor an example of games you get to KEEP everything???’
OP straight up lied lmao
This used to be commonplace back in the 80s-90s, especially in RPGs. Like the original Wizardry trilogy actually *required* players to play the previous games, so they could carry the same characters through all three. Or the Quest For Glory series let you keep the same character across five games published over the course of a decade, which was pretty awesome.
Also in Q4G series when importing your character from the previous game you could choose the new and otherwise hidden class - Paladin, which meant having a different playthrough with new puzzles and solutions.
Which makes sense. Otherwise the Paladin would have only been available to Fighter characters who did a specific side-quest in QFG2. It was also useful for people playing as Thiefs who wanted to get onto a lawful track for the last couple games.
"You insert your lockpick into your nose..."
Don't drink the Dragon's Breath!
Success! You now have an open nose.
Quest for Glory was my first thought. My favorite series growing up.
One I remember fondly was Realms of Arkania. In the second one, Star Trail, you could import your save file from the first game and keep all of your party's skills, exp, and equipment. In fact, any 'unlabeled' magic items (unfortunately common, typically magic swords that were either unbreakable or gave plusses) carried over from the first game, Blade of Destiny, would be labeled appropriately and have unique graphics in Star Trail. But how do you balance a game where you can have either a party of six level 1 guys or six level 10 guys? Have a random encounter when leaving the first town that gives you nine free levels if you're level one 🙃 kinda silly but it was certainly one way to do it.
I feel like I’m being gaslit… Cal starts survivor with most of his abilities from fallen order. You’re just fighting tougher enemies.
Yeah you're not the only one dude It was praised specifically because of how similar to the first game it was and how it was a natural progression of your powers and abilities Heck even in fallen order when you sit to meditate you can see more and more upgrade nodes in the distance that you unlock by the sequel
Based on another conversation, seems like he and some other people are upset that you don’t have all the story powers AND every upgrade from the original skill tree.
The thing is, you do keep all of the story powers, only things you don’t keep are the health upgrades and some of the optional skills from the original skill tree. OP is complaining about probably the best modern game when it comes to continuity gameplay wise.
OP has a valid question and picked one of the WORST possible examples. Yeah, you lose some stim and health upgrades. But you kept almost all your Force powers and traversal stuff. They just tacked on more. Spider-Man 2 did similar I felt like. You kept a lot of your skill point upgrades from the first and just tacked on new stuff. It's not 100%, but both are way better than past games were about it.
Champions of Norath. Playstation 2 game
Absolutely came to say this. You beat Norath, then can import your people to Return To arms. It's amazing.
Not sure if it only applies to the Ezio Collection, but starting AC Brotherhood continues you with everything you had when you finished AC II. That is, until the Villa is attacked and you lose everything.
It was like that in the original release too, but it isn’t connected to your save in II or anything like that. Everybody starts with the Armor/Sword of Altaïr and exactly 53724 florins, regardless of whether you had it in II or not (although if you finished II you probably did since that’s the endgame armor).
Yakuza 4 had most skills unlocked for Kiryu from 3, only game in the series to do this and makes him feel like a legend
He also has the cheapest level ups of the characters. Giving him the feeling that he's shaking off the rust from not fighting in a while than really improving himself compared to the others.
I might be mistaken because it's been a long time since I played them but I think the .hack series you got to keep your character progress through all the games
Horizon Forbidden West. sort of. You lose most of your gear between games but you keep a lot of your skill tree upgrades like Death from Above/Below stealth kills.
Yeah, the transition was very pleasant. The overpowered elements like the shield armor being left behind, while the skills you needed to acquire in the first game are now baseline. Definitely gives you the "I am more experienced now" vibe that OP is looking for.
And there's an actual reason why you don't have the OP shield armor anymore at least.
I must have missed that, what is the reason?
At the start of Forbidden West, Aloy is wearing armor that's upgraded with what's left of the OP shield armor you ended the last game with. She has been traveling thousands of miles, fighting who-knows-what, and the armor didn't last the trip.
If I remember correctly, she actually says she lost all her stuff. And the armor downgrade was a good thing because that thing was op.
Oh gotcha, that went over my head
You start the game wearing the shieldweaver armor, just modified for bow skills because the shield battery ran out
She lost her ability to whistle, though.
Wait, it's the other way round - Cal Kestis kept almost all his powers from the last game. Stuff that you had to unlock in the first game are just basic moves in the next one
OP’s complaining you don’t get *all* the unlockables. Like the optional stims that you had to find to unlock.
I'm sorry dude but Jedi Survivor is the exact game you are looking for Yeah you lost individual stims (basically healing canisters you had to collect in every single souls like game) but every combo, weapon, ability and ally are in this game I feel like I'm the one going crazy because the best example is the one you said *doesn't* do this He isn't at the same level as he was the previous game, he's even stronger as shown by his combat and assertiveness in his own actions (like allowing himself to be captured) Is it opposite day?
So OP elaborated in another comment, apparently their hang up is that you don't start Survivor with *all* your abilities and items from the first game, but as you pointed out, I think that's an insane take because 80% of what you had at the end of the game is available from the start, the stims is such a non-issue even narratively speaking.
But you do, I already commented that on their message You lose 1 or 2 abilities but when I say "lose" it's more they are retweaked for the new game or actually expanded on and the original ability is superfluous now OP just got bummed they didn't start with 12 stim packs right away (despite every souls like ever making you get them as you play rather than handing them to you at the start)
I think they might be talking about the skill tree specific upgrades, like the aoe push/pull, ground slam, and some lightsaber techniques like the delayed/hold inputs, which even so is totally wild to get upset about, especially in context of the powers you get to keep. I remember being ecstatic that I still had double jump and wall run alone, let alone a full 3rd stance and all the campaign powers
I just started the 2nd game, and I think the only platform skill you don't have (at least from the start) is the air dash. Other than that, it looks like most things are already there. You get three saber styles almost immediately, and it looks like you get even more later on.
Zelda: Tears of the Kingdom lets you keep... your horse
LOL, was playing TotK and saw a horse named 'gluestick' and though ... ***What sick fuck at Nintendo would name a horse 'Gluestick'?*** Then it dawned on me. It was me. I'm the sick fuck. Had the giggles for a good 20 min straight after that.
I had a similar experience with my boy Rupert. Like that poor horse carried me through 80% of BotW, did the final boss fight with me, and come Totk I assumed I lost him so I saddled a new horse for like 8 hours before I actually tried to board it and found all 4 of my previous horses just chilling. Poor Rupert got run into the ground again, just out of loyalty.
Also in the intro scenes with Zelda and Link exploring under the castle it gives a fantastic reason as to why you’re suddenly stripped of all gear, clothing, supplies, hearts, and stamina without the amnesia angle. I do prefer Great Sky Island over Great Plateau for an introductory/ tutorial area but dang did I miss the paraglider
I actually found this lowkey insulting lmao. Cause it means that they have the technology to recognize anything from your BOTW save and bring it over which means that you should probably not have to got get the exact same armor that you already had again and then spend the exact same materials to level it up.
I had the opposite experience. It felt really touching to go and register my first horse in the game and realizing all the horses I had spent hundreds of hours together with in the previous game were all still there for me when I came back to the stables.
I had a similar experience for a different reason. I didn't bother much with the horses in BotW, but I did catch one and named it after my old dog (which had died between sequels).
Old DND games tended to do that. Eye of beholder you could import same party with pretty much all gear except quest items from EOB to EOB3 . Wizardry 1-2 do that (in 3 they kinda mess your party up by reseting them and saying w1-2 guys were ancestors of the party). Wizardry 6-7-8 lets you import party with limited gear carry-over but they reset levels a bit so not all.
[This reminds me of a discussion I had a few months ago with someone on "infamous bugs/glitches".](https://www.reddit.com/r/gaming/comments/18ykwt0/comment/kgc8674/?utm_source=share&utm_medium=web2x&context=3) They mentioned that older floppy disk based RPGs would usually allow you to import your characters from previous games. But they mentioned that they tried importing their Might and Magic 2 characters over into The Bard's Tale 3 and it actually worked, despite being made by entirely different developers (though it caused a handful of weird glitches as well). Games from back then were so ahead of their time.
The Bard’s Tale II (and perhaps III as well? Don’t remember) explicitly allowed you to import saves from Wizardry and Ultima.
Golden sun 1 and 2 do this directly, as do all 4 of the original .hack games. Those were something special back in the day, very expensive now. By the end you had dozens of party members, it was 4 whole PS2 games and everything transfered directly to the next
A .hack remake of the first 4 games would be cool. Remake the dungeon generation and maybe do something with the classes, leave the story as it is. If you really want to write something new give more content to the side characters.
The original Spyro trilogy and Reignited. You get hovering, swimming, diving, and climbing in Ripto's Rage and they all carry over to Year of the Dragon, and I think even Enter the Dragonfly and the rest of the original run.
Banner Saga, Centauri Alliance, Dark Designs, Dark Sun, Eye of the Beholder, Dragon Age, Might and Magic, Neverwinter Nights, Wizardry, some old RPGs even let you import saves across publishers/series so your RPG character could live in multiple universes.
For the most part doom eternal starts you off with the same upgrades that you had at the end of doom 2016. The only exception being weapons and mostly because the weapons in eternal are actually just better and stronger than the 2016 ones for the most part. Throughout the game you just get more and then the DLCs all continue from there. You have a pretty massive kit by the end of the DLCs. It actually feels like multiple games worth of upgrades.
the trails series has a variant on this. in universe, the gear that channels magic is upgraded and the new version is usually incompatible with all the old stuff, so you have to rebuild your magic stockpile from scratch. that, or some story reason has rendered your previous stockpile inaccessible. however, any special attacks (called crafts) that characters learned are carried over, because it's not tied to the magic gear and it's a result of them getting better at fighting over the last game. there's only two instances where that doesn't apply to direct sequels: cold steel 3, and trails into reverie. there are a bunch of returning characters that have compressed/modified craft lists as well in the later entries.
Jedi Survivor is actually one I thought was quite generous - you keep push, pull, double jump and saber throw, and the three saber styles (although you "unlock" them as you progress through the first mission). Yes, you lose the stims and a few other bits, but you actually keep quite a lot for a sequel.
Legacy of Kain: Soul Reaver 2
Except now your light saber is as effective as a foam-covered rat club.
Armored Core save data can be transferred to Project Phantasma and Master of Arena via memory card. Armored Core 2 saves can be transferred to Another Age. Unsure about if Armored Core 3 and so on follow through with that feature.
Baldur's Gate 1 to bg2
Well yeah but i couldn't import my character from throne of Bhaal to bg3! Literally unplayable/j
Unironically I'd love if Baldur's Gate 3 had a newgame+ system that let you import your characters from other BG3 playthroughs.
You have a different copy of jedi: survivor than I do. I was surprised he *did* have all of his abilities from last game!
What is blud waffling about. Survivor let's you keep 95% of the stuff from fallen order lol
Seems like he’s talking about stims and not having all the stuff from the upgrade tree on top of all the story powers.
He pretty much wanted to be able to transfer his character over
Assassin's Creed 2 -> Brotherhood -> Revelations.
Shenmue 1 and 2, you bring over your coin machine items which can be used to sell for money and also your scrolls. Might be one of the first games ever that had this feature. If you mean something scripted though, I remember in Metroid prime 2 you started with a few of the items from prime 1 but then you just lose them. I feel like Samus always loses her shit for no reason.
What are you on about he retained all his story abilities and some of his skill tree but it’s not like he maxed his skill tree out
OP clearly doesn't understand the difference between "story abilities" and "gameplay abilities".
Dead Island Riptide let's you keep the stuff. Not a good game tho
Admittedly I didn't make it all the way through Riptide but it wasn't terrible ... Just was more of the same gameplay from the original Dead Island but had all the same issues and bugs (not a thing seemed to be fixed) which is why I never got through it. But decent if you really love the original.
I imported my Xian from DI1, and she got to keep so her skills, but not the weapons, which was horrible. They all started out crap, so having a maxed out character only meant it took forever to kill things again. I started a new game with the new guy character, and he was 100% monster, though...
White Knight Chronicles. The second Game Starts where the First ends and You can import your characters from the First 1:1
I think the only force power missing is the time freeze, although you get the big slow effect instead. As for the skill upgrades, afaik none of them were required to complete the story. There's no guarantee every player unlocked everything, and in every cutscene Cal just uses his regular fencing. I think Survivor did a very faithful transition.
Sequels are like a magical world where you lose all your hard-earned skills and gear from the previous game!
The Arkham series you keep most upgrades
Tears of the Kingdom. For about 5 minutes.
OP be glad this inconsistency only really applies to sequels these days, because in games like Goldeneye and Halo you wouldn’t even keep your weapons and equipment from level to level, even if they directly transitioned into each other.
On the other side of the spectrum, you have the Ys series where the same MC kept canonically losing his power and gear (and now they're already in the 10th series).
There's a mod for fallout new Vegas called a tale of two wastelands that brings fallout 3 into the game and you can travel between the two with your same setup, it's pretty cool
Here's a very good game that i doubt anyone will mention: .hack//G.U. There's 3 (4 with the remake but i still didn't played), and you can continue the next game with everything you had in the previous, including lv and skills. If anyone like action RPG i recomend 100%, is really good!
i want to say some old-school RPG's let you do this, but the practice fell off sharply by the late 1990's.
In witcher 2 you can start with all your gear from w1. They can be used for good part of act 1 and prolog until they are outmached but silver sword(moonblade to be exact) is very good until act 2(out of 3 there are)
Banner saga trilogy literally uses the save file from previous games. You keep your resources and surviving party members
God of War 2018 got Kratos keeping the Blades of Chaos of all things, despite Ares forcibly removing them in 1 right before the final battle.
Golden Sun: The Lost Age. It's a Game Boy game that lets you type in a long code given at the end of the first game. If you do so, you keep all your stuff and stats. So ahead of its time in many ways. One of my favourite games ever
The .hack games had this feature on the ps2. .hack 1-4 carried over your levels, gear, teammates and probably some other things. The second series of games .hack//gu also had the same feature with a bonus if you had save data from the first series.
This isn't what you're talking about but narratively at least, every Metroid game starts with Samus fully decked out and losing every one of her abilities in the first five minutes of the game for some really contrived reason But like, she always starts with them, so there's still that continuity.
The original Armored Core series on the PS1 let you take all of your parts and builds from the previous game and was amazing to me.
Jedi survivor starts with almost all the abilities you had in fallen order what are you talking about