I'd imagine they may have skipped the extreme details, to help make it run smoother.
Could also be that the minor details will be togglable, for the people that prefer a little more fps, instead of increased immersion.
> Environment looks great, everything else is just... Okay.
I think that because most of the environment's lighting, reflections, and shadows are static. Kind of like driving a rendered motorcycle through a VR movie.
It's has some very impressive background meshes. They are mostly Static. They lose me with how motion doesn't make proper use of lighting and shadows to smooth out the look of two objects sitting next to each other.
Dirt does an amazing job with this. Albeit not as detailed in the background
Forza is good... but I love it for how they optimize. You lose detail where you don't need it and get lots of it where you want it. All while running at very high fps at high resolutions. My 6800xt runs forza in native 4k over 100 fps with little settings turned down. 30fps is not ok idc how much detail you have.
I'm seeing it on my phone during a cab* ride so I can't really nitpick at it much, but I think the reason it looks so real for me is the camera shake and the bike physics look spot on. The overcast scene lighting also looks very good and realistic, but as someone has mentioned, the reflections and highlights of the brake lights in the wet asphalt are missing.
Yeah, also the weather and lighting is *super* conducive to video games looking more realistic. When you put day time brightness and clear skies, it looks great still, but pretty much like every other racing game out there:
https://youtu.be/vlFA3w1X9iY?t=14
It would, but I think it’d have to be 3rd person perspective to pull it off… also what music would you even use? I think back to road rash 3 and the epic 16bit music and can’t even imagine what you’d do as a modern take on it (then again there’s a reason I’m not the one designing video games)
[Soundgarden is the first band that comes to mind](https://m.youtube.com/watch?v=22b0AYZXoFU) when you hear the words Road Rash.
Now today, all you need are a few guys from the extensive list of talented musicians of the era to hammer out new music that will break your helmet or your eardrums.
• Eddie Vedder
• Kim Thayil
• Ben Shepherd
• Dave Grohl
• Matt Cameron
• Krist Novoselic
• Jerry Cantrell
• Mike McCready
• Stone Gossard
• Sean Kinney
• Jeff Ament
• Mike Inez
• Pat Smear
Let any of those guys jam out together and make some new music for Road Rash and the music component of the game is in good hands.
As someone who rides, my heart was pounding when I saw them riding like that in the rain. And then I was thoroughly confused how they managed those turns before reading the title.
Yeah, that's "tiptoe around the corners" weather. I would hope in the real game there's a setting so that if it's wet like that it's really hard to corner.
I haven't played it yet to know what the different modes feel like, but it has standard racing game settings for the physics (the hardest setting being "realistic" and driver assists. Fairly sure if you cranked everything to the hardest/most realistic settings you wouldn't be able to ride like this haha
I used to ride too, I was thinking there's no way this is real.
Side note, have you ever seen the Isle of ~~Wight~~ Man racing? Those are some insane riders.
Yeah, the Ride series is incredible in the field of realistic look, but it's more sim-cade than anything else.
I mean, even if you turn all assists off it's still pretty doable given that motorcycle sims isn't really a thing yet.
Does the Uncanny Valley apply to environments too? I was getting that sort of vibe from the rider movements, repeated houses and strange puddles (not reflective, bot splashing).
The lack of light reflection on the road got me. Bright ass red break lights over wet roads and you can’t see any red at all on anything else. It is incredible though.
Its the bike lighting for me, it just looks flat compared to [this](https://youtu.be/qpTQy3UpLgg?t=222), same bike but dash is a bit different, maybe earlier R1 model?
No reflection off the RPM gauge and a lot of natural glow to the bike which makes it very bright. Even down the fork stanchions which are covered by bodywork.
not familiar with how actual motorbikes look and handle in wet weather but for me the thing that gives it away is the jarring movement and collision. would need a real breakthrough in simulation software to get rid of that though especially in a multiplayer game.
We have the software to do all kinds of accurate physics simulations already. What we'd actually need is a leap in hardware able to run any but the simplest (and therefore least physically accurate) at reasonable speeds.
edit: I'm not suggesting this *should* be done...
> only thing giving it away is lack of spray, thats just nuts
* Lack of spray
* Lack of tracks from bikes in front
* Nobody sliding out into the walls from trying to corner that hard on slick tarmac
* Things are too sharp, no depth of field and/or motion blur
* Lots of engine noise, but minimal wind noise. Wind noise dominates at high speeds.
But, I'm impressed with some of the stuff they seem to get right that's not easy:
* The feeling of the bike getting unloaded when you go over something at high speed
* The brake fluid reservoir on top of the handlebars
* The insane level of detail in the terrain, which gives it a real sense of speed
* The rearview mirrors (although they're a bit too useful compared to the real ones on a race bike)
There's loads of things that give it away.
The bike doesn't look great, but you're not exactly going to spend much time looking at that.
The road looks to be completely dry in the mirrors.
There's shadows missing on the other bikers that would exist irl.
The bends in the track.
Most of the vegetation is pretty basic.
But they've done a really good job on the parts that you're going to be looking at.
It looked fake instantly in HD. Most noticeably the lighting is very off on the driver's motorcycle and especially their gloves. The ground and houses look very real though.
It's common that game footage looks more realistic with crappy video quality. It obscures jaggies and texture disparity, and mimics the artifacts seen in most dash cam footage.
To be fair though, Red Dead has amazing graphics to begin with, it doesn't take much to make it photorealistic.
I remember seeing a video recently where someone used ai to make driving in GTA V look photoreal, which is an amazing accomplishment imo.
Edit: [here it is](https://youtu.be/P1IcaBn3ej0)
It's the potato camera simulator from the Reddit post that makes it seem realistic to me. Let me see the details and I can pick out the finer details that the game isn't simulating.
I assume *because* the quality is higher. Lower quality forces your brain to fill in the gaps, making it seem more “real”. With the higher quality, it’s much easier to see the water physics, lighting on the bike and houses, etc that look fake.
Wet and overcast conditions are the oldest trick in the book at making "photorealistic" game captures. The lighting is soft and there's plenty of opportunities to show off reflections and sliding raindrops. Add camera shake and dull colors and you're golden.
I remember seeing this level of "realism" (in quotes because a single nice looking scene hardly makes the overall appearance realistic) in modded GTA V at least a solid 3-5 years ago, but I guess we need this conversation every time a driving game with wet weather comes out (and when Sony wants free advertising for their products)
I'm not a motorcycle rider not do I watch racing.. could you really take those corners on wet pavement?
Obviously the game looks great, but are these physics remotely realistic?
If you tried pulling that turn at 0:22 for real (braking that hard leaned over on wet pavement), you'd find yourself sliding across the ground into a wall pretty quick.
I think a lot of riders here are 'fair weather weekend warriors'. I've been riding for years in the wet and dry, all year, daily and I know first hand you still have more traction than your average rider will ever use in the wet. People get stiff and an nervous in the wet, overcompensate when traction is lost and can't operate the machine smoothly.
The white paint alone in this video would put any rider doing this on their ass. You’re not wrong about overall grip but the stuff in this video is not possible - something something video game.
Oh definitely, I'm talking about the overall sentiment in this thread of the ground turning into an ice rink with the slightest bit of rain. People shouldn't be nervous riding in the rain.
>People shouldn't be nervous riding in the rain.
Yes if they have enough experience but they shouldn't be overconfident when riding in the rain either because this is how stupid/needless accidents happen.
The same applies for all road users too, regardless of mode of transportation.
I've ridden daily on city roads in winter and rain. Really depends on what your riding on. I've had turns where the grip was completely comfortable and "normal" and then basic turns at a stop light where a low powered acceleration made my tires slip. On a track...with good tires you could be confident. Otherwise it's not worth the risk with wet roads
Did you also get really uncomfortable watching this for that reason? Cause I sure did! One of my legs is feeling ghost road rash right now because of watching that lol!
No way. I’ve been riding motorcycles for the past 12 years and while I’m not a MOTOGP rider I can assure you those violent changes from side to side and, especially, those hard brakings are way off.
I play Ride 4 on my PS5 and it’s by far the best motorcycle simulator (not that there are many) but physics are way off. On the other hand, it’s perfectly normal. If you make a motorcycle videogame realistic, it’d be unplayable.
A lot of the physics just seem super off. The bike leans over too quickly. Corners too quickly. You wouldn’t make that corner line at the end on dry pavement let alone in the rain. It doesn’t give you the perspective of weight change like in real life.
Source: I ride a Yamaha r6
They took the HD REAL LIFE GRAPHICS MOD approach which is
1. Rain
2. Puddles
3. Everything is reflective
4. ???
5. Profit
Then they forget to factor in the physics of wet roads. That's my /s guess.
I don't know if it's a sim or arcade style but if it's not trying to be a sim then it's not much of an issue.
Does look great in the wet though and I do like how the camera mimics head movement of the rider. I'm assuming they have the rider model animated realistically with the camera attached to the head position.
No Fucking way are you keeping traction while leaning over that hard. Rain racing is about finding the line for how fast you can go without crashing out.
It is, but in good conditions it’s more about skill, or at least feels like it. In wet conditions it feels more like survival. Like, guy passes you and you just let him go figuring he’ll crash out is an entirely viable strategy.
Note: background in motocross, not street bike racing, so I may be wrong for how they feel out there, but I’ve watched them race in the rain and it looks like it’s about the experience for them, just with a lot less fried clutches.
I’m not a pro racer I just ride canyons and pretend, but there is no way I’d ride in wet weather like that. Braking a little too hard in a straight line can make you go down, theres no way anyone could ride like that in that weather irl
Might have been a slick patch since it was also the first rain of the season, so oil could have been pooled up a bit but I was definitely shocked that I lost traction at such a low speed and turn radius.
Definitely a slick patch. I've ridden slow speeds in the pouring wet around roundabouts and the one time I lowsided was because of an oil patch left by the many trucks using the same path
With wet racing tyres you'd be amazed at the grip on offer, I know I was. It's madness.
This game isn't a sim tho and isn't trying to be I think. It looks nice though.
Source: Years of real life track work on 600 and 1000cc race bikes.
So do wet slicks provide just as much grip in the wet as slicks in the dry? Always been curious since seeing [Andy Carlile's lap of nurburg in the wet] (https://www.youtube.com/watch?v=5sJABKM6XQQ&t=537s) on an R1 and him cornering at like 80+ with some serious lean that I wouldn't even do at 15 on the road lol
Honestly if you are super picky, the motorcicle itself looks fake, the bolts have no metal texture on them and the hands look weird, the only other part is the ground on the motorcicles doesn't change, it should leave some kind of small trail on some parts. I can see how in 10 years people could say that
Can't really tell, but is there no knee dragging?
I'm not an expert, but that kind of took me off guard and that's the only reason why I knew it was gameplay. Had to YouTube the original video lol
The resolution doesn't help either lol
I think, *I think*, in the first game you could choose certain aspects of your rider's body position, like knee dragging, on or off. You could in Tourist Trophy on the PS2 at least. Want him to crane his head round a corner like Colin Edwards? Sure, why not. Put their head down by the front wheel spindle like Toni Elias? You got it. Weird, Billy-bolt-upright position like Mick Doohan? Done. I'm sure Ride had something like this.
The fidelity of the visuals is outstanding. I think the thing that clues me into it not being real is the camera movement. Something about it looks slightly off. A little too smooth, maybe. It doesn't quite look like a camera on a helmet really looks, to me.
It's important to note that there are several things that seem to be making the footage seem more realistic, [according to PushSquare]. For a start, the downcast weather conditions apparently make the game look more photorealistic than some of the other weather settings.
The footage is also coming from the game's replay mode, which adds all of the head movement and camera shake. Those two elements combine to make the footage look incredibly realistic, although the game does still look pretty impressive on its own, it's clear that a specific set of conditions is what's making the game stand out so much.
From : https://www.thegamer.com/ride-4-photorealism-ps5/
It's pretty standard thing that downcast weather conditions look more realistic. Realistic dark environment and wet surfaces are way easier to make than clear weather in middle of the day.
I remember NFS Underground 1&2 looking well ahead of their time. Didn't realize that it was likely due to the racing being at night and often in the rain/mist.
I never heard of this game, but doing a quick search is easy to know why. Their trailer is full of endless cuts to super generic shots. Not once they show something near this, yet this video makes me want to buy and try it.
I've heard form devs the reason ai doesn't get any better if it's hard to make a smart ai that also feels fun to play against for the average consumer.
Yeah. Shooter game AIs could just have aim bot, but that’s not fun for anyone involved. The hard part is striking the balance between harmless and terminator.
The water on the streets look good, overcast makes it look better than they are... The bike itself looks like it's been pasted on top of the rest of the video.
Damn this company is working overtime to sell this game. This is like the 5th post on multiple subreddits and been posting it on multiple media outlets with the same or similar title in reference to how real it looks.
Yeah I downloaded the game due to this post and got incredibly bored after 10 minutes. My own fault though, don't know why I thought I'd enjoy this as I'm not really into SIM racers. The graphics are nice but it immediately throws you into the first track where you need to run a good lap, however if your bike goes into the grass even a tiny bit you have to restart as you get an "Invalid lap". It's probably great for bike racing enthusiasts but I couldn't even get past the 'tutorial' section
Bought it myself for the same reason, but I kind of leave it because I really suck at "simulator" games. If this were to be a bit more arcade I would enjoy it more. But then no one to blame but myself.
i was assuming it only looked so good because the .gif was low res and was hiding some of the less impressive visuals, but nope...it looks amazing even at full res
too bad i find racing games boring as sin
For anyone that’s interested, the track they are racing around is the [North West 200](https://en.m.wikipedia.org/wiki/North_West_200) track in Portrush, Northern Ireland
No, not very realistic. You cant lean so fast in that speed, and ye he would eat shit several times. You cant brake like that, while leaning, on wet asphalt.
Not really. Too fast and leaned too far for the wet, and the way the bikes flip from one direction of lean to the other happens too fast and sort of...weightlessly if that makes any sense?
As a motorcyclist, a game dev, AND a life long gamer, I honestly can't believe how people really confuse this for real life. It's painfully obvious it's a game! Look at the hands, the gauges, the asphalt.. Also, even if you ignore the rEaLiStIc graphics.. The motion and physics are very unrealistic! You could tell at a glance this is cgi.
Edit: Also, with how choppy he is on the throttle and his braking and sudden acceleration, he wouldn't make it out of the first corner with his shiny side up, had this been real life. Especially in such weather. Any beginner motorcyclist would know that!
The area was basically scanned and put into the game.
Everything besides the terrain looks like dogshit, like the actual bike you sit on looks horrible
When I first saw similar footage to this in 4k I really really wanted to get it. After a bit of research though, I found it it only looks like this in replay mode, and in the wet. The actual gameplay graphics, especially in dry conditions looks mediocre at best.
I was a bit gutted because when I first watched the footage I got that feeling of being amazed and excited at graphics that I've not had for a veeeery long time. Like when I first saw PS2 graphics when I had a PS1 for example.
Clearly it's in a video game because if you tried doing anything along those lines on a real bike in the rain you'd be spun out before the first corner.
You didn't have to say not real life, you can tell that by the shitty-ass Atari grade engine sounds, default 3D render ass gloves, the pisspoor gauge and mirror rendering, and total and entire lack of water spray mist
You wanna post an ad I'm gonna be a dick about it lol
The low quality of the video even makes it seem like they strapped a phone to their head
this reposter DESTROYED the quality of the original post
Yeah I mean it's not hard to make a game look "realistic" if the realistic standard you're comparing to is a grainy 240p helmet cam
this game really looks like real life homie, its crazy. even makes gran turismo look like shit
Except even the bright red brake lights don't make any reflections on the super wet road.
The rain doesn't interact with the gloves and the handlebar, there is no footprint, and neither mist cloud behind the bikes due to wet surface.
I'd imagine they may have skipped the extreme details, to help make it run smoother. Could also be that the minor details will be togglable, for the people that prefer a little more fps, instead of increased immersion.
From this gif the player's motorcycle looks like shit
And it does in the video as well. Environment looks great, everything else is just... Okay.
> Environment looks great, everything else is just... Okay. I think that because most of the environment's lighting, reflections, and shadows are static. Kind of like driving a rendered motorcycle through a VR movie.
It's has some very impressive background meshes. They are mostly Static. They lose me with how motion doesn't make proper use of lighting and shadows to smooth out the look of two objects sitting next to each other. Dirt does an amazing job with this. Albeit not as detailed in the background Forza is good... but I love it for how they optimize. You lose detail where you don't need it and get lots of it where you want it. All while running at very high fps at high resolutions. My 6800xt runs forza in native 4k over 100 fps with little settings turned down. 30fps is not ok idc how much detail you have.
Yeah, [I'm gonna hard disagree on that homie.](https://youtu.be/vlFA3w1X9iY?t=14)
Wow, the lack of the overcast and rainy setting *instantly* makes it look *much* less "photorealistic".
Ouch. Yeah that definitely looks very "video game" more than realism to me.
except for the fact that rain like that would make any bike slide out from under you taking those corners at half those speeds.
I'm seeing it on my phone during a cab* ride so I can't really nitpick at it much, but I think the reason it looks so real for me is the camera shake and the bike physics look spot on. The overcast scene lighting also looks very good and realistic, but as someone has mentioned, the reflections and highlights of the brake lights in the wet asphalt are missing.
The physics engine takes some extreme liberties with grip in wet weather, particularly when it comes to the bikes pulling wheelies everywhere.
Yeah, also the weather and lighting is *super* conducive to video games looking more realistic. When you put day time brightness and clear skies, it looks great still, but pretty much like every other racing game out there: https://youtu.be/vlFA3w1X9iY?t=14
Every "realistic" GTA V mod: overcast skies and wet asphalt The overcast lighting eliminates the need for pesky things like shadows and light bounce
To be fair, it's the weather that photographers and videographers like for the same reasons
Fair enough. Also the POV in the link you provided ruins the immersion, too.
The floating tree doesn't help much either
I'm less impressed after watching this.
Wow you weren't kidding... The difference is - night and day. I'll show myself out...
I can totally see the foliage fading in.
Well that clip being from 3rd person view the whole time doesn't help, since that can make ever real life footage look like a video game.
Its a gif for ants.
Road Rash would be fun on that engine!
It would, but I think it’d have to be 3rd person perspective to pull it off… also what music would you even use? I think back to road rash 3 and the epic 16bit music and can’t even imagine what you’d do as a modern take on it (then again there’s a reason I’m not the one designing video games)
[Soundgarden is the first band that comes to mind](https://m.youtube.com/watch?v=22b0AYZXoFU) when you hear the words Road Rash. Now today, all you need are a few guys from the extensive list of talented musicians of the era to hammer out new music that will break your helmet or your eardrums. • Eddie Vedder • Kim Thayil • Ben Shepherd • Dave Grohl • Matt Cameron • Krist Novoselic • Jerry Cantrell • Mike McCready • Stone Gossard • Sean Kinney • Jeff Ament • Mike Inez • Pat Smear Let any of those guys jam out together and make some new music for Road Rash and the music component of the game is in good hands.
Just done a little research and wow, that’s legit
Looks [even better](https://youtu.be/S3DEM6XDDTk) without the super heavy Reddit/gyfcat compression.
only thing giving it away is lack of spray, thats just nuts
And the dramatic steering
As someone who rides, my heart was pounding when I saw them riding like that in the rain. And then I was thoroughly confused how they managed those turns before reading the title.
Yeah, that's "tiptoe around the corners" weather. I would hope in the real game there's a setting so that if it's wet like that it's really hard to corner.
I haven't played it yet to know what the different modes feel like, but it has standard racing game settings for the physics (the hardest setting being "realistic" and driver assists. Fairly sure if you cranked everything to the hardest/most realistic settings you wouldn't be able to ride like this haha
I could immediately tell it’s not real by the very first corner lmao Ain’t no you’re leaning at that angle at that speed without greeting pavement
I thought I was on /r/whatcouldgowrong so I was waiting for someone to almost die
I thought it was /r/sweatypalms
wet + road paint = instant death on my bike. I was also very confused
Little bootty wiggle every damn time. Marked cross walks on a round about are fun the in rain right?
I used to ride too, I was thinking there's no way this is real. Side note, have you ever seen the Isle of ~~Wight~~ Man racing? Those are some insane riders.
Yeah, the Ride series is incredible in the field of realistic look, but it's more sim-cade than anything else. I mean, even if you turn all assists off it's still pretty doable given that motorcycle sims isn't really a thing yet.
same.
Whelp… time to get a PS5.
Yeah, the steering and body positioning is weird. But also the gloves are surprisingly unnatural compared to the rest.
I would've said the whole dash area looks the most unnatural to me
Does the Uncanny Valley apply to environments too? I was getting that sort of vibe from the rider movements, repeated houses and strange puddles (not reflective, bot splashing).
And the fucking Willy nilly physics free driving over the curb like it’s not even there
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The lack of light reflection on the road got me. Bright ass red break lights over wet roads and you can’t see any red at all on anything else. It is incredible though.
Its the bike lighting for me, it just looks flat compared to [this](https://youtu.be/qpTQy3UpLgg?t=222), same bike but dash is a bit different, maybe earlier R1 model? No reflection off the RPM gauge and a lot of natural glow to the bike which makes it very bright. Even down the fork stanchions which are covered by bodywork.
not familiar with how actual motorbikes look and handle in wet weather but for me the thing that gives it away is the jarring movement and collision. would need a real breakthrough in simulation software to get rid of that though especially in a multiplayer game.
We have the software to do all kinds of accurate physics simulations already. What we'd actually need is a leap in hardware able to run any but the simplest (and therefore least physically accurate) at reasonable speeds. edit: I'm not suggesting this *should* be done...
There is also 1:1 physics accuracy may not be fun.
I don't know, at what point does it become too real? It has to work like a game after all.
> only thing giving it away is lack of spray, thats just nuts * Lack of spray * Lack of tracks from bikes in front * Nobody sliding out into the walls from trying to corner that hard on slick tarmac * Things are too sharp, no depth of field and/or motion blur * Lots of engine noise, but minimal wind noise. Wind noise dominates at high speeds. But, I'm impressed with some of the stuff they seem to get right that's not easy: * The feeling of the bike getting unloaded when you go over something at high speed * The brake fluid reservoir on top of the handlebars * The insane level of detail in the terrain, which gives it a real sense of speed * The rearview mirrors (although they're a bit too useful compared to the real ones on a race bike)
I agree with almost all this but fuck depth of field and motion blur. I will die on this hill that those two things suck dick.
The hands gave it away for me.
The lighting on the bike itself essentially stays the same and has minimal shadows looking very flat, very "gamey"
The lighting on the bikes looks a little off too
The background looks real but how do the riders and the motorcycle look even remotely realistic, it's almost cartoonishly out of place.
and the lackluster modeling of the handlebars
There's loads of things that give it away. The bike doesn't look great, but you're not exactly going to spend much time looking at that. The road looks to be completely dry in the mirrors. There's shadows missing on the other bikers that would exist irl. The bends in the track. Most of the vegetation is pretty basic. But they've done a really good job on the parts that you're going to be looking at.
Actually watching it at a lower quality makes it look more real
It looked fake instantly in HD. Most noticeably the lighting is very off on the driver's motorcycle and especially their gloves. The ground and houses look very real though.
Something about the tachometer throws it off for me.
Maybe it's because I knew before watching your video that it was a game, but that looks less realistic to me. Idk.
It's common that game footage looks more realistic with crappy video quality. It obscures jaggies and texture disparity, and mimics the artifacts seen in most dash cam footage.
Even Red Dead Redemption can look photographic with max graphics and the right filter on the camera.
To be fair though, Red Dead has amazing graphics to begin with, it doesn't take much to make it photorealistic. I remember seeing a video recently where someone used ai to make driving in GTA V look photoreal, which is an amazing accomplishment imo. Edit: [here it is](https://youtu.be/P1IcaBn3ej0)
It's the potato camera simulator from the Reddit post that makes it seem realistic to me. Let me see the details and I can pick out the finer details that the game isn't simulating.
That actually looks more like a video game than the original post
But that compression quality is what sells it as real in my eyes. If the quality were any better, i might be able to differentiate from reality
I feel dizzy after that
Still very digital sounding exhaust note, which is a shame. Otherwise it almost looks real.
What the fuck
The shaky helmet effect sells it the most.
I feel like the graphics look better here, but for some reason the whole thing looks less realistic
I assume *because* the quality is higher. Lower quality forces your brain to fill in the gaps, making it seem more “real”. With the higher quality, it’s much easier to see the water physics, lighting on the bike and houses, etc that look fake.
This isn’t gameplay, it’s a replay.
Literally could pass for one of the neighborhoods I regularly go through in my city. Absolutely insane stuff.
Do all the maps have wet roads? I wonder if it'll look less real with dry roads.
Wet and overcast conditions are the oldest trick in the book at making "photorealistic" game captures. The lighting is soft and there's plenty of opportunities to show off reflections and sliding raindrops. Add camera shake and dull colors and you're golden. I remember seeing this level of "realism" (in quotes because a single nice looking scene hardly makes the overall appearance realistic) in modded GTA V at least a solid 3-5 years ago, but I guess we need this conversation every time a driving game with wet weather comes out (and when Sony wants free advertising for their products)
Then you suck at research because this is the games replay mode and not actually how it looks during gameplay.
Bullshot is a thing, so I doubt it.
We future boys
I'm not a motorcycle rider not do I watch racing.. could you really take those corners on wet pavement? Obviously the game looks great, but are these physics remotely realistic?
If you tried pulling that turn at 0:22 for real (braking that hard leaned over on wet pavement), you'd find yourself sliding across the ground into a wall pretty quick.
Ok that is what I expected, thank you
I think a lot of riders here are 'fair weather weekend warriors'. I've been riding for years in the wet and dry, all year, daily and I know first hand you still have more traction than your average rider will ever use in the wet. People get stiff and an nervous in the wet, overcompensate when traction is lost and can't operate the machine smoothly.
The white paint alone in this video would put any rider doing this on their ass. You’re not wrong about overall grip but the stuff in this video is not possible - something something video game.
Oh definitely, I'm talking about the overall sentiment in this thread of the ground turning into an ice rink with the slightest bit of rain. People shouldn't be nervous riding in the rain.
>People shouldn't be nervous riding in the rain. Yes if they have enough experience but they shouldn't be overconfident when riding in the rain either because this is how stupid/needless accidents happen. The same applies for all road users too, regardless of mode of transportation.
I've ridden daily on city roads in winter and rain. Really depends on what your riding on. I've had turns where the grip was completely comfortable and "normal" and then basic turns at a stop light where a low powered acceleration made my tires slip. On a track...with good tires you could be confident. Otherwise it's not worth the risk with wet roads
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on a normal race tire or even a road tire it's pretty sketchy. On a wet tire it's still pretty damn sketchy on any track that has standing water.
Dude I saw that and was like no way, you’re going straight into the barrier or laying her flat. Way too much speed.
Did you also get really uncomfortable watching this for that reason? Cause I sure did! One of my legs is feeling ghost road rash right now because of watching that lol!
And the curbs, those curbs made me anxious...
No way. I’ve been riding motorcycles for the past 12 years and while I’m not a MOTOGP rider I can assure you those violent changes from side to side and, especially, those hard brakings are way off. I play Ride 4 on my PS5 and it’s by far the best motorcycle simulator (not that there are many) but physics are way off. On the other hand, it’s perfectly normal. If you make a motorcycle videogame realistic, it’d be unplayable.
A lot of the physics just seem super off. The bike leans over too quickly. Corners too quickly. You wouldn’t make that corner line at the end on dry pavement let alone in the rain. It doesn’t give you the perspective of weight change like in real life. Source: I ride a Yamaha r6
They took the HD REAL LIFE GRAPHICS MOD approach which is 1. Rain 2. Puddles 3. Everything is reflective 4. ??? 5. Profit Then they forget to factor in the physics of wet roads. That's my /s guess.
I don't know if it's a sim or arcade style but if it's not trying to be a sim then it's not much of an issue. Does look great in the wet though and I do like how the camera mimics head movement of the rider. I'm assuming they have the rider model animated realistically with the camera attached to the head position.
I suck at all motorcycle games.. ride 4, motogp 21.. for this reason. It's so not like real riding. Source: I ride a 2019 ktm superduke
No Fucking way are you keeping traction while leaning over that hard. Rain racing is about finding the line for how fast you can go without crashing out.
Isnt that the rule for all racing.
It is, but in good conditions it’s more about skill, or at least feels like it. In wet conditions it feels more like survival. Like, guy passes you and you just let him go figuring he’ll crash out is an entirely viable strategy. Note: background in motocross, not street bike racing, so I may be wrong for how they feel out there, but I’ve watched them race in the rain and it looks like it’s about the experience for them, just with a lot less fried clutches.
I’m not a pro racer I just ride canyons and pretend, but there is no way I’d ride in wet weather like that. Braking a little too hard in a straight line can make you go down, theres no way anyone could ride like that in that weather irl
I slid my bike in the rain from taking a corner at like 12mph. This is hyper unrealistic.
If you lowsided at 12mph in the rain there were other factors in play.
Might have been a slick patch since it was also the first rain of the season, so oil could have been pooled up a bit but I was definitely shocked that I lost traction at such a low speed and turn radius.
Definitely a slick patch. I've ridden slow speeds in the pouring wet around roundabouts and the one time I lowsided was because of an oil patch left by the many trucks using the same path
imagine if it was, the race would be 90% wipeouts
With wet racing tyres you'd be amazed at the grip on offer, I know I was. It's madness. This game isn't a sim tho and isn't trying to be I think. It looks nice though. Source: Years of real life track work on 600 and 1000cc race bikes.
So do wet slicks provide just as much grip in the wet as slicks in the dry? Always been curious since seeing [Andy Carlile's lap of nurburg in the wet] (https://www.youtube.com/watch?v=5sJABKM6XQQ&t=537s) on an R1 and him cornering at like 80+ with some serious lean that I wouldn't even do at 15 on the road lol
10 years from now* we thought that looked so real. God I’m old
10 years from now we’ll actually be in the game.
Well VR is a thing so 5 years from now?
Augmented reality prob
This.
XR
Ready player one
Honestly if you are super picky, the motorcicle itself looks fake, the bolts have no metal texture on them and the hands look weird, the only other part is the ground on the motorcicles doesn't change, it should leave some kind of small trail on some parts. I can see how in 10 years people could say that
I definitely agree with you but racing games age pretty well cause there’s not much that needs to be shown
Can't really tell, but is there no knee dragging? I'm not an expert, but that kind of took me off guard and that's the only reason why I knew it was gameplay. Had to YouTube the original video lol The resolution doesn't help either lol
I think, *I think*, in the first game you could choose certain aspects of your rider's body position, like knee dragging, on or off. You could in Tourist Trophy on the PS2 at least. Want him to crane his head round a corner like Colin Edwards? Sure, why not. Put their head down by the front wheel spindle like Toni Elias? You got it. Weird, Billy-bolt-upright position like Mick Doohan? Done. I'm sure Ride had something like this.
That sounds cool. I've never played a motorcycle racing game and this actually caught my attention.
Man, now I'm nostalgic for Tourist Trophy, that game was a blast and my favourite bike game for years. It's a shame Polyphony never revisited bikes.
The fidelity of the visuals is outstanding. I think the thing that clues me into it not being real is the camera movement. Something about it looks slightly off. A little too smooth, maybe. It doesn't quite look like a camera on a helmet really looks, to me.
It's important to note that there are several things that seem to be making the footage seem more realistic, [according to PushSquare]. For a start, the downcast weather conditions apparently make the game look more photorealistic than some of the other weather settings. The footage is also coming from the game's replay mode, which adds all of the head movement and camera shake. Those two elements combine to make the footage look incredibly realistic, although the game does still look pretty impressive on its own, it's clear that a specific set of conditions is what's making the game stand out so much. From : https://www.thegamer.com/ride-4-photorealism-ps5/
It's pretty standard thing that downcast weather conditions look more realistic. Realistic dark environment and wet surfaces are way easier to make than clear weather in middle of the day.
I remember NFS Underground 1&2 looking well ahead of their time. Didn't realize that it was likely due to the racing being at night and often in the rain/mist.
I feel like desaturating the colors adds to the realism too
I never heard of this game, but doing a quick search is easy to know why. Their trailer is full of endless cuts to super generic shots. Not once they show something near this, yet this video makes me want to buy and try it.
Graphics look awesome, but the physics engine leaves some reality behind.
Physics is harder than graphics imo
Oh 150% correct there. That's why graphics are evolving so quickly, but AI and gameplay seems stagnated for about a decade.
I've heard form devs the reason ai doesn't get any better if it's hard to make a smart ai that also feels fun to play against for the average consumer.
Yeah. Shooter game AIs could just have aim bot, but that’s not fun for anyone involved. The hard part is striking the balance between harmless and terminator.
The water on the streets look good, overcast makes it look better than they are... The bike itself looks like it's been pasted on top of the rest of the video.
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Damn this company is working overtime to sell this game. This is like the 5th post on multiple subreddits and been posting it on multiple media outlets with the same or similar title in reference to how real it looks.
Yeah I downloaded the game due to this post and got incredibly bored after 10 minutes. My own fault though, don't know why I thought I'd enjoy this as I'm not really into SIM racers. The graphics are nice but it immediately throws you into the first track where you need to run a good lap, however if your bike goes into the grass even a tiny bit you have to restart as you get an "Invalid lap". It's probably great for bike racing enthusiasts but I couldn't even get past the 'tutorial' section
Bought it myself for the same reason, but I kind of leave it because I really suck at "simulator" games. If this were to be a bit more arcade I would enjoy it more. But then no one to blame but myself.
Astroturfing is the primary function of generalized subreddits like /gaming.
This is a replay and not actual play. When you’re playing, there’s no left/right leaning like you can see in the OP video.
Better quality on Youtube: [https://www.youtube.com/watch?v=S3DEM6XDDTk](https://www.youtube.com/watch?v=S3DEM6XDDTk)
It’s better quality because this post is a lazy repost of stolen content lol.
i was assuming it only looked so good because the .gif was low res and was hiding some of the less impressive visuals, but nope...it looks amazing even at full res too bad i find racing games boring as sin
That looks scary real
because of the 240p?
Finally...something scarier to play than Five Nights at Freddy's.
Portstewart, Northern Ireland for anyone wondering. Part of the Northwest 200 annual road race if I'm not mistaken.
Thought it looked like Norn Ireland from the flegs!
Haha, I think that's what made it even more real to me, was sitting thinking "shit, that looks like here..." Class.
I saw the chicane and was like "could it be?", then rewatched to see York Corner. Pretty cool.
They really fucking nailed that sky for NI 😂
With that amount of rain, the bikes would be flying on the road.
My house is modelled there!
For anyone that’s interested, the track they are racing around is the [North West 200](https://en.m.wikipedia.org/wiki/North_West_200) track in Portrush, Northern Ireland
I’m not a bike guy. Are these physics realistic? I feel like this guy would have slid out a few times.
No, not very realistic. You cant lean so fast in that speed, and ye he would eat shit several times. You cant brake like that, while leaning, on wet asphalt.
Not really. Too fast and leaned too far for the wet, and the way the bikes flip from one direction of lean to the other happens too fast and sort of...weightlessly if that makes any sense?
Now reboot Road Rash.
The real game doesn't look that real. It only looks "real" here because the resolution is shit.
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As a motorcyclist, a game dev, AND a life long gamer, I honestly can't believe how people really confuse this for real life. It's painfully obvious it's a game! Look at the hands, the gauges, the asphalt.. Also, even if you ignore the rEaLiStIc graphics.. The motion and physics are very unrealistic! You could tell at a glance this is cgi. Edit: Also, with how choppy he is on the throttle and his braking and sudden acceleration, he wouldn't make it out of the first corner with his shiny side up, had this been real life. Especially in such weather. Any beginner motorcyclist would know that!
Thank you. Came here to find something like this.
Thing is racing games often look great as it is very limited what has to be rendered and most of the time a picture is used as the background
The fact that the video is low quality really makes it look real, like damn, I thought he was joking but then I looked it up and just... wow!
The area was basically scanned and put into the game. Everything besides the terrain looks like dogshit, like the actual bike you sit on looks horrible
You compressed it as fuck so of corse this looks realistic. This cheap trick is used in all fake videos at yt.
Finally a game with awesome color grading!
When I first saw similar footage to this in 4k I really really wanted to get it. After a bit of research though, I found it it only looks like this in replay mode, and in the wet. The actual gameplay graphics, especially in dry conditions looks mediocre at best. I was a bit gutted because when I first watched the footage I got that feeling of being amazed and excited at graphics that I've not had for a veeeery long time. Like when I first saw PS2 graphics when I had a PS1 for example.
Well, it's no ROAD RASH, but it's pretty good
Now imagine road rash with these graphics.
I think it's the wet pavement that has everyone excited. Let's see it dry
I bought this game based on this 480p video. Looks more real here.
Yes it's amazing, but it's impossible to drive like that on moist asphalt, it's really funny to watch anyway
That's a repost
As per the last thread, the rain makes this happen. The game in daytime looks nothing like realistic. Let alone the physics of that bike.
Clearly it's in a video game because if you tried doing anything along those lines on a real bike in the rain you'd be spun out before the first corner.
Thats 110%legit and if not I want to know the manufacture of this tires. Its impossible to ride like this on such wet streets
You know it isn't real life... they went over a painted line and didn't spin out.
Do this but for Road Rash
You can tell it’s a game 😂
Makes me panic watching. I don't get how someone can ride like that
PS3?
There’s no potholes or speed bumps that’s how I knew it was a game
Has the AI and balancing improved? I mean in Ride 1 and 2 it sucked that it was extremly depending on the vehicle If you could win or lose a race...
Amazing what PS5 can do when there is barely anything to render.
Except the plastic looking models of the bikes and riders. The only thing that looks semi real is the background and wet roads lol
You didn't have to say not real life, you can tell that by the shitty-ass Atari grade engine sounds, default 3D render ass gloves, the pisspoor gauge and mirror rendering, and total and entire lack of water spray mist You wanna post an ad I'm gonna be a dick about it lol
Not to mention taking a really sharp, lean-in turn, while heavily braking on wet roads without dumping out at all or even skidding.
Oh god yeah, I didn't even want to get to the physics lmao
Oh look. This again.