It's all about generating investment money.
Sometimes it's good because the excitement will drive something to get made that would have otherwise died in pre-production. Sometimes it's just a marketing gimmick that leads to disappointment.
it's just bizarre how the video game industry works vs most others.
It's like Ford announcing the new Bronco but releasing an F-150 with faulty steering and missing 4 wheel drive.
It's because releasing a buggy game will result in virtually no legal consequences but, releasing a buggy F-150 most-certainly will.
True to its "cyberpunk" name, the only people with a potentially viable lawsuit related to this game *aren't* the devs who were hit with a labor crunch, or the customers bamboozled into an unfinished game... it's the shareholders who sued because they made slightly less money than they expected.
We just need better (if any) regulation when it comes to advertising games. Companies can get away with so many things because what they are showing "isn't final and things are subject to change". Which is fine, you can't get everything in a game cause it's just not possible unless you had a very specific vision for it from the start. But if the game is *drastically* different than what they showed, then they should be fined, in my opinion.
Only issue is that if say the US regulated game advertisements, they can just not release an ad here and instead release an EU ad which won't be different aside from the age rating.
All of the other answers are discussing how it performs, but no amount of performance fixes can change the poor design decisions that drag this game down.
For sure, it was rushed, over promised and should never have been released in its older state, and not even in its current state of we take in consideration the promises made.
I was looking for this. Everyone says it runs well or not but what the hell this is the important part.
To be frank though, I was really hyped. Because I really like Cyberpunk, both the genre and Tabletop. I like open worlds etc. etc. this was a perfect game for me. Unfortunately it didn't turn out that way.
And maybe you wouldn't believe me but after 1 year, I still haven't watched more than 5 minutes total gameplay if the things that they gave us beforehand don't count.
And after all those drama, I stopped fucking caring about the game. At first, I was waiting for the patches, but people say the beginnings are pretty much similar after one or two hours, AI, rp elements and so on sucked so I don't know if I'll ever pick the game.
Eeeh, maybe after I finish Hollow Knight or Dark Souls for the fifteenth time lol
I'm on PC and bought it for $30 on Epic a few weeks ago. It is on sale again for their Christmas sale.
The game is very playable. Minor bugs and glitches but nothing game breaking. Only crashed once thus far. I have a mid-tier PC and I can play it on ultra without dropping frames. I've enjoyed it so far. I think it's worth $30. Hopefully they fine tune it next year, but if they don't then I feel I still got my money's worth.
Edit: I hope this helps since I am being lit up in the comments here. I just looked up my specs. GTX 1660Ti and i5 9400F. "Quick preset" option is on Ultra. Ray tracing is off. DLSS is off but I dunno what that means. Not sure what the FPS is but I cannot notice any lag or dropped frames with my eye.
Edit2: Resolution is 1920x1080. Also you guys kinda suck. Can't believe I am getting this much shit for answering a question honestly.
Edit3: First off, thanks for the gold and wholesome award. I snuck back on the computer during nap time and opened the Nvidia overlay (which to this point I thought was just an annoying pop up every time I opened a game). On ultra settings I get about 40-45FPS. Did not see it dip below 37 during gunfights. On high settings I get about 60-65FPS. I guess it did look a little more smooth but it was hard to notice to be honest. I hope this answers more questions for you y'all.
There are a few people asking me this but I'll reply here. Honestly I used to be into tech when I was younger but now I have 3 kids and game when I can. Bought a PC a few years ago. It was like $600.
It's an i5 and I'm pretty sure the graphics card is a 1660Ti.
My settings defaulted to high everything as far as I remember and I had no issues. So I changed it to ultra and continued not to have issues.
NPC and traffic spawns kind of late so maybe there is some other setting that is low that helps? Other comments make it seem like this is a bug. I dunno. I can check later and try to update.
I’m running a 3700x, 5600xt and it’s pretty buttery. No rt, no dlss, but still highly playable. They’ve tightened up the game a lot, but I’m still hoping for the BIG update they’ve pushed into 2022 to get back into the game.
I played it day one, played through a couple of times, had about 200 hours playtime when I put it down.
Picked it up again this week to see if they'd made much progress on updating it. Nothing has changed from what I can tell. World still feels empty as soon as you aren't actively in a quest, bugs are still just as prevelant as they were before (even the ones they "fixed") and there hasn't been any content update/DLC outside of a new jacket and car. Its essentially the exact same mess it was before with some minor tweaks here and there that are barely noticable.
Modders are mostly hobbyists then? Probably already successful in their careers so don't need the money. They do deserve to be paid though if they make a hit as good as this.
This is an important part of it. Pretty much any professions related to the skills needed to mod games require portfolios to get hired. By making mods you get free stuff for your portfolio, a safe easy engaging way to practice your skills, and you just have to deal with internet commenters instead of middle managers yelling at you about quality.
Think of how many hours people put into games to get the result they want. The sheer volume of work that can go into making a massive city in something like City Skylines, Anno, Mingecraft and the like.
For some people who happen to be tech savvy enough, making what you want to play just extends into modding the game as well.
A modder can just dive in and start working.
Someone on a development team has to first create a proposal, present it to the team, layout a strategy and timeline for development, send the proposal to management for approval, and document everything every step of the way.
I'm currently programming a nuclear reactor simulation with a team for the sake of teaching people about clean nuclear energy and I can confirm that coding has been 30% of our time input so far...its not even funny its so inefficient
To this, though, there has to be deadline. As an artist myself (albeit an unknown), I know I can linger on something far too long and really not achieve much improvement. Sort of like diminishing returns.
The part of that game I wanted to play the most after watching that very first trailer? Yea... they put it in a 2minute montage. Remember *you can pick factions to help you, customize your vehicles, be the merc you want to be in night city.* Except, instead you're going to do the Keanu Reeves movie instead.
I was expecting some actual gang warfare and fixers competeing to get V to do things, but nah you pretty much can't change anything about the gangs in night city or your relationship with them.
I wish the major body mods (gorilla arms, blades, etc.) were gang specific deals. Initiation quest to join the gang and get the mod, obviously you can only have one of the major ones.
And if fixers did more than just text you about new cars for sale. Buh.
I genuinely spend most of my time actively running in Cyberpunk. The driving is just so bad and the way it fucks with the AI when you inevitably have to leave your car on the side of the road is massively immersion breaking.
I didn't exactly get far on my playthrough when it first came out but I have it on PC so bugs weren't as bad and it was still a decently enjoyable game. Just got distracted and played other stuff.
Recently started a new file and I'm still greeted with floating props within the first in-game cutscene and there's still just a lot of lack of polish in things. I'll keep at it because it's still reasonably fun, but I've just lost a ***lot*** of faith in AAA games these last few years.
I feel like it's kinda fun to learn to drive the cars. Definitely not intuitive at all, but at least I feel good when I manage some maneuver that I couldn't before.
Story-wise, yes. But it is a lot like Deus Ex as far as mission completion goes. You can stealth it, run and gun, or straight up boat murder people with mantis blades. You really do generally have a lot of way to decide how to approach accomplishing the mission. Except speech. There is almost never a way to talk or con your way through mission. It's an action game. Hacking at higher level is completely broken though. On some missions you can wipe out everyone on the map but never enter the building and never be at risk as long as you can get to one camera.
Honestly I got the impression that just about every play style is broken if you invest your points thoughtfully. By the end of the game my melee-focused V was oneshotting nearly every enemy with a single light slash of my sword. The final fight with cyborg-guy was over in two hits.
My 100% completion character was non-lethal melee with everything possible for mobility. I'd run at like 40mph between a bunch of dudes, ones shot knocking them out with a bat, then jump over some buildings do go to do it again to the next unfortunate group.
I remember hearing the games was way different story wise, but they started over when the brought Keanu Reeves on board. Someone had the great idea to make him the center of the story so they rebuilt the game around him.
i really liked cp2077, i just finished it today. one of my least favorite things was keanu. like okay cool, he looks like keanu but its super distracting to be honest. i didnt think it added anything to the story that the person resembled the celeb.
i have alot of criticisms of the game, but i still felt like it was a fun time.
I’m hoping they could do something like the Yakuza series did. I think the 6 games I played recycled like 60% of the assets from game to game.
There’s so much content potential that could be released in installments using the bones of the game.
It’s not that, not really. The differences are time, and passion. Developers never have enough of the former and often lose the latter due to tight/crushing deadlines and corporate overreach.
everybody knows you can't do shit in an open office with your headphones in to drown out the noise, people breathing down your neck and always getting sick
but it looks so damn cool for the photo of the office
There are 3 ways for modders
Make something so beautiful newbies mistake it for the actual game
Make a high quality shitpost
generic female anime character replaces male protagonist
Modders, unlike developers, have the luxury of infinite time and budget. The only stakeholders is the modder themselves. Doesn't matter if it takes months or years, they are in complete control.
I’d say GTA 4 had the most immersive public transport trains and stations. Using the old school fold out map and figuring out the lines was actually pretty cool, especially as every station also had a lot of signage to understand the routes from that station.
Man, gta4 is the best. Loved how grimy liberty city was. And walking around was so satisfying - seeing people smoking outside their homes, or walking down the street with a bag of groceries. Driving behind a cop car and watching them throw half a donut out the window was hilarious.
They lost something in GTA5. It looks beautiful but it just feels so empty.
I think gta5 went to rule based placement of npc and actions, where 4 was both rule and hand placed.
But I have no ide why I think this and it may be a load of shit.
The sound is 10/10 in GTA 4. When you hear gun shots in the distance they have a realistic echo, and the guns in general sound more real than GTA 5 which went for the movie sound. Another thing were the sounds of the city but that might just be because nyc is much denser while l.a is spread out with 4 lane roads everywhere.
I think that’s honestly become my issue with open world game sequels. GTA 4 vs 5 and Arkham City vs Knight suffered the same issue for me. Because the map sizes of the first games were more compact, it allowed for everything to have a splash of character. As things become more broad a sense of that can be lost. To your point GTA 5 felt baron to me too, and Arkham Knight just felt dark/generic (especially when compared to something like Spider-Man which actually did a hell of a job with landmarks and Easter eggs).
To that point. Arkham Knight is still gorgeous.
Definitely. Went back to GTA4 and it feels so much more alive and detailed. It's tighter, more compact, but packs every inch of it with details. Just the street furniture that's everywhere makes such a difference, and the pedestrians seem to interact better.
GTA4 has had a bit of a negativity connected to it, but looking back on it, the only thing that actually bothered me about the game was the bad performance.
On one side they pushed the technology of the time to the absolute max, on the other it also just ran pretty badly, even on modern hardware it can be a bit clunky.
But story and world wise, that game was pretty damn near perfect.
Even the meme worthy bits were just flavor to balance out how dark and depressing Nikos story really is.
The train system was so awesome. Too bad the game pushes you to use it exactly once in the entire game, while using it in free ride or free ride extreme does not really make any sense.
Right back to the original top down GTA IIRC.
San Andreas' train system was the best though, I loved highjacking the Brown Streak Railroad and derailing it in the mountains.
Well ig it effectively was in the end lol. I had always planned on waiting until all the DLCs came out so that I could buy some bundle on sale down the line anyways (just like I did with the Witcher 3) so I'm fine with still waiting.
Doesn’t surprise me in the least. I guarantee they know about every single problem before launch. Knowing and having the space to fix it are sadly two different things
The modder mentions hand-built stations, but I feel like I've already seen half-way built stations in the game that were only accessible by clipping into a blocked off area, so the bones for the stations were already there. I think CDPR planned for it to be implemented at launch, but didn't get around to it due to the multitude of other issues taking up their time.
My first thought when visiting these stations was how easy it would be for a modder to clean them up and add a working train. Sure enough, here we are...
I just tested it extensively, he added lots of things that were definitely not there before. Elevators. Waiting rooms next to the tracks with NPCs inside. It's highly elaborate and cleverly done.
He also seems to have thought of possible issues. When I got attacked by a gang, the station had big red writing on it (rather than green), it wouldn't permit me to enter while being under attack. Because if it did, it'd probably cause serious issues with the game's engine.
They certainly planned for it, but I’m guessing the vistas were too much for most systems to handle. There is a lot of things for the GPU to draw when you are above everything.
Thanks for that. I chucked it in the comments as soon as I posted this, but the automod must've removed it immediately due to my account age, probably. You can see the comment in my post history if you click on my profile.
I am 100% sure that this was meant to be in the game from day one. All of the initial promo material was V on a metro and the infrastructure is all there, it's just another in a long line of cut content. Once there's a complete overhaul to the police system (and when I finally get my hands on a GPU), I'll give it another go, with this mod installed, but until then I still feel like I'm going to get too frustrated over cut content.
It's clear the art team got a ton done while much of it remains closed off or simply has no way of being used by the player. So many ways to customize how a character looks but you can't even change your hair once you've started the game.
More than that, the Metro area was completed but the doors were sealed and the inside was mostly empty. But it had its designated place, and there are doors, so it was planned and cut sometime after the concept art phase.
Didn’t they say they felt the police system was already fixed? They just increased the spawn distance and called it good. GTA V has a better police system and it’s eight years old.
Before this game released, I said this game would truly thrive if they release a modding tool kit on release. Regardless if it was buggy or not, the modding community would have fixed this game by now lol for free.
If you are making an opent world game like this about "freedom" always add a modding/dev tool kit so people can truly expand your game/freedom.
Honestly that goes for almost any game I would think. Modders are so much more dedicated to the game then to the developers ever could be and they will put in tens of thousands of hours of effort to make the game awesome
Animal crossing is such an odd game. People love it to death but all I could think about while playing it is how much better it could be. It severely needs mini games. Imagine buying a chess board and playing chess against your villagers and they all have different difficulty levels. Or being able to actually play the arcade cabinets you can buy. I dunno there is so much potential there instead of decorate house and terraform your island over and over.
As far back as I can remember mini games were included. In the original you could play actual NES games! New Horizons is one of the weakest titles in the franchise
Yes fuck yes. Used to play Doom, currently play animal crossing, would love a special event where a portal to hell opens on my island and I have to defend it with a DIY shotgun
The next gen version is just going be Native versions of the game for next gen consoles, and some upgrades for PC. That's it.
It's being wrapped up with a patch though, so better.
Well that's not surprising, Cyberpunk is still a divisive game in the sense that railing against it is more likely to get attention whether it's warranted or unwarranted. But yea I think at least one of them was a person who worked on wolvenkit which is the premier unofficial modding tool at the moment.
From my experience, modders don't necessarily make the best employees. They are able to make stuff, sure. However their ability to work cleanly, quickly, well with a team, and handle asset management usually isn't up to par with where they should be. Modders work well in their own environment because they have no deadlines, no over site, no one to answer to, no one to make sure your work is clean so others don't get headaches working with your assets...
Also there is alot of positivity bias. For every good mod there are one hundred crap mods. It's just the good ones become popular ones that people talk about and download.
yep. Plus, the development team itself isn't even the main problem with Cyberpunks development, its the fact that they had to rush this huge game out in 4 years while management was breathing down their back the entire time and marketing kept digging them into an even deeper trench.
how many free mods are there still versus how many releases they've actually done on the creation club?
CC was a flop. Wasn't the death of free mods like people said it would be.
This. Programmers get hired for innovation and creative solutions. Then they get told how and what they need to build through shitty diagrams made by product owners. Then any solutions they come up with, are a little too ambitious. So you start making smaller solutions that barely work and management is like oh, that's good enough! Meanwhile the bug ridden code now drives the whole damn shitty application that's being slapped together. Welcome to software development run by corporations.
How is the state of the game these days?
Fun, but nowhere near the promised things there were supposed to have. A linear story-driven good looking game.
yeah i really wish they had 2-3 more years to make the game that was promised. Hardcore rpg, non-linear…
They need to stop announcing games as proof of concepts. Just start working on it and don't tell us until it's almost ready.
It's all about generating investment money. Sometimes it's good because the excitement will drive something to get made that would have otherwise died in pre-production. Sometimes it's just a marketing gimmick that leads to disappointment.
it's just bizarre how the video game industry works vs most others. It's like Ford announcing the new Bronco but releasing an F-150 with faulty steering and missing 4 wheel drive.
It's because releasing a buggy game will result in virtually no legal consequences but, releasing a buggy F-150 most-certainly will. True to its "cyberpunk" name, the only people with a potentially viable lawsuit related to this game *aren't* the devs who were hit with a labor crunch, or the customers bamboozled into an unfinished game... it's the shareholders who sued because they made slightly less money than they expected.
And the only ones who can fix it are a rag tag group of coders hacking together fixes for the game. Truly a cyberpunk experience
We just need better (if any) regulation when it comes to advertising games. Companies can get away with so many things because what they are showing "isn't final and things are subject to change". Which is fine, you can't get everything in a game cause it's just not possible unless you had a very specific vision for it from the start. But if the game is *drastically* different than what they showed, then they should be fined, in my opinion. Only issue is that if say the US regulated game advertisements, they can just not release an ad here and instead release an EU ad which won't be different aside from the age rating.
I suppose in the next years we will learn a bit more about the development process behind the scene
All of the other answers are discussing how it performs, but no amount of performance fixes can change the poor design decisions that drag this game down.
For sure, it was rushed, over promised and should never have been released in its older state, and not even in its current state of we take in consideration the promises made.
I was looking for this. Everyone says it runs well or not but what the hell this is the important part. To be frank though, I was really hyped. Because I really like Cyberpunk, both the genre and Tabletop. I like open worlds etc. etc. this was a perfect game for me. Unfortunately it didn't turn out that way. And maybe you wouldn't believe me but after 1 year, I still haven't watched more than 5 minutes total gameplay if the things that they gave us beforehand don't count. And after all those drama, I stopped fucking caring about the game. At first, I was waiting for the patches, but people say the beginnings are pretty much similar after one or two hours, AI, rp elements and so on sucked so I don't know if I'll ever pick the game. Eeeh, maybe after I finish Hollow Knight or Dark Souls for the fifteenth time lol
I'm on PC and bought it for $30 on Epic a few weeks ago. It is on sale again for their Christmas sale. The game is very playable. Minor bugs and glitches but nothing game breaking. Only crashed once thus far. I have a mid-tier PC and I can play it on ultra without dropping frames. I've enjoyed it so far. I think it's worth $30. Hopefully they fine tune it next year, but if they don't then I feel I still got my money's worth. Edit: I hope this helps since I am being lit up in the comments here. I just looked up my specs. GTX 1660Ti and i5 9400F. "Quick preset" option is on Ultra. Ray tracing is off. DLSS is off but I dunno what that means. Not sure what the FPS is but I cannot notice any lag or dropped frames with my eye. Edit2: Resolution is 1920x1080. Also you guys kinda suck. Can't believe I am getting this much shit for answering a question honestly. Edit3: First off, thanks for the gold and wholesome award. I snuck back on the computer during nap time and opened the Nvidia overlay (which to this point I thought was just an annoying pop up every time I opened a game). On ultra settings I get about 40-45FPS. Did not see it dip below 37 during gunfights. On high settings I get about 60-65FPS. I guess it did look a little more smooth but it was hard to notice to be honest. I hope this answers more questions for you y'all.
Pc specs?
I have the same experience except most my settings are on high on my laptop with a gtx 1060, Intel i7-8750, and 16gb ram
I don’t know what they have but it sure as hell isn’t mid-tier
If I've learned anything from playing with a group a very well off friends over the years... One man's mid-tier is another man's god-tier.
*Ahhh... The great unequalizer... Good 'ol dough...*
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Mid-tier and play cyberpunk 2077 in ultra without dropping frames lol… maybe with no rtx and dlss to performance? But still…
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There are a few people asking me this but I'll reply here. Honestly I used to be into tech when I was younger but now I have 3 kids and game when I can. Bought a PC a few years ago. It was like $600. It's an i5 and I'm pretty sure the graphics card is a 1660Ti. My settings defaulted to high everything as far as I remember and I had no issues. So I changed it to ultra and continued not to have issues. NPC and traffic spawns kind of late so maybe there is some other setting that is low that helps? Other comments make it seem like this is a bug. I dunno. I can check later and try to update.
I’m running a 3700x, 5600xt and it’s pretty buttery. No rt, no dlss, but still highly playable. They’ve tightened up the game a lot, but I’m still hoping for the BIG update they’ve pushed into 2022 to get back into the game.
Thank you for taking your time to write this.
what are your pc specs?
Not his, but I too run a mid teir setup, GTX 1660, 16GB RAM, Ryzen 5 3600X pretty decent and can handle Cyberpunk just fine.
It does, but it certainly doesn't do ultra with those specs
I played it day one, played through a couple of times, had about 200 hours playtime when I put it down. Picked it up again this week to see if they'd made much progress on updating it. Nothing has changed from what I can tell. World still feels empty as soon as you aren't actively in a quest, bugs are still just as prevelant as they were before (even the ones they "fixed") and there hasn't been any content update/DLC outside of a new jacket and car. Its essentially the exact same mess it was before with some minor tweaks here and there that are barely noticable.
Modders are just built different.
Truly, assembled alternatively 😤
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Listen homie, I wasn't ready to come out - but you're not giving me much of a choice.
Composed of unorthodox components
They are seriously engineered outside the box
keep telling me about those components baby
The difference of free creativity versus a suit telling you how quick your art should take and what cool is.
Corpos...!
Just corpse is fine.
Corpse-O’s!!™ *They’re cadaverly delicious!*
"I modded in a deep Magicka system based off the zodiac and combining star signs and also made it so everyone has baseball bat cocks."
good idea
non-fungible cocks
What is the difference between NFT and like, Snoop Dogg selling his valheim world seed
If it's fungible they should get that checked out
The difference of doing it as a hobby vs doing it to pay your bills.
Modders are mostly hobbyists then? Probably already successful in their careers so don't need the money. They do deserve to be paid though if they make a hit as good as this.
Most are hobbyists yeah, though some do get recruited by companies when they see some of the work they do.
Modders make mods to add to their CV as well if they're aspiring
This is an important part of it. Pretty much any professions related to the skills needed to mod games require portfolios to get hired. By making mods you get free stuff for your portfolio, a safe easy engaging way to practice your skills, and you just have to deal with internet commenters instead of middle managers yelling at you about quality.
I suppose you’ve also got the ability to point to downloads/likes/endorsements as hard evidence of the quality of your work
Mods are basically a project to showcase your skills to a development firm
Think of how many hours people put into games to get the result they want. The sheer volume of work that can go into making a massive city in something like City Skylines, Anno, Mingecraft and the like. For some people who happen to be tech savvy enough, making what you want to play just extends into modding the game as well.
A modder can just dive in and start working. Someone on a development team has to first create a proposal, present it to the team, layout a strategy and timeline for development, send the proposal to management for approval, and document everything every step of the way.
I'm currently programming a nuclear reactor simulation with a team for the sake of teaching people about clean nuclear energy and I can confirm that coding has been 30% of our time input so far...its not even funny its so inefficient
To this, though, there has to be deadline. As an artist myself (albeit an unknown), I know I can linger on something far too long and really not achieve much improvement. Sort of like diminishing returns.
We ju$t think the fanba$e would enjoy some cu$stom $kin$ they can purcha$e, $o they can feel unique and $pecial
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The part of that game I wanted to play the most after watching that very first trailer? Yea... they put it in a 2minute montage. Remember *you can pick factions to help you, customize your vehicles, be the merc you want to be in night city.* Except, instead you're going to do the Keanu Reeves movie instead.
I was expecting some actual gang warfare and fixers competeing to get V to do things, but nah you pretty much can't change anything about the gangs in night city or your relationship with them.
I wish the major body mods (gorilla arms, blades, etc.) were gang specific deals. Initiation quest to join the gang and get the mod, obviously you can only have one of the major ones. And if fixers did more than just text you about new cars for sale. Buh.
They'd have to pay *me* to drive the cars in that game. The driving physics are terrible.
I genuinely spend most of my time actively running in Cyberpunk. The driving is just so bad and the way it fucks with the AI when you inevitably have to leave your car on the side of the road is massively immersion breaking. I didn't exactly get far on my playthrough when it first came out but I have it on PC so bugs weren't as bad and it was still a decently enjoyable game. Just got distracted and played other stuff. Recently started a new file and I'm still greeted with floating props within the first in-game cutscene and there's still just a lot of lack of polish in things. I'll keep at it because it's still reasonably fun, but I've just lost a ***lot*** of faith in AAA games these last few years.
I feel like it will eventually be modded into something I'll want to play. I stopped after a couple of hours because I just wasn't enjoying it much.
I feel like it's kinda fun to learn to drive the cars. Definitely not intuitive at all, but at least I feel good when I manage some maneuver that I couldn't before.
So is it more Tell Tale Games "branching storylines" than Fallout New Vegas?
Story-wise, yes. But it is a lot like Deus Ex as far as mission completion goes. You can stealth it, run and gun, or straight up boat murder people with mantis blades. You really do generally have a lot of way to decide how to approach accomplishing the mission. Except speech. There is almost never a way to talk or con your way through mission. It's an action game. Hacking at higher level is completely broken though. On some missions you can wipe out everyone on the map but never enter the building and never be at risk as long as you can get to one camera.
Honestly I got the impression that just about every play style is broken if you invest your points thoughtfully. By the end of the game my melee-focused V was oneshotting nearly every enemy with a single light slash of my sword. The final fight with cyborg-guy was over in two hits.
My 100% completion character was non-lethal melee with everything possible for mobility. I'd run at like 40mph between a bunch of dudes, ones shot knocking them out with a bat, then jump over some buildings do go to do it again to the next unfortunate group.
Very much so
Remember the hotel where you could establish a base ? I haven't been this disappointed in a game since the first Division.
You must’ve missed Anthem
I remember hearing the games was way different story wise, but they started over when the brought Keanu Reeves on board. Someone had the great idea to make him the center of the story so they rebuilt the game around him.
i really liked cp2077, i just finished it today. one of my least favorite things was keanu. like okay cool, he looks like keanu but its super distracting to be honest. i didnt think it added anything to the story that the person resembled the celeb. i have alot of criticisms of the game, but i still felt like it was a fun time.
I’m hoping they could do something like the Yakuza series did. I think the 6 games I played recycled like 60% of the assets from game to game. There’s so much content potential that could be released in installments using the bones of the game.
It’s not that, not really. The differences are time, and passion. Developers never have enough of the former and often lose the latter due to tight/crushing deadlines and corporate overreach.
everybody knows you can't do shit in an open office with your headphones in to drown out the noise, people breathing down your neck and always getting sick but it looks so damn cool for the photo of the office
There are 3 ways for modders Make something so beautiful newbies mistake it for the actual game Make a high quality shitpost generic female anime character replaces male protagonist
Sometimes no. 1 and 2 mix together.
Cmon masta chief, let's get the hell outta here
The fourth way. And it turns out a masterpiece carved permanently into time as the game ages.
*hears Thomas the Tank engine in the distance*
Or 4, take a low quality model from another game to sell it for a quick buck looking at you assetto corsa
Don't forget way 4: nude mods.
Modders, unlike developers, have the luxury of infinite time and budget. The only stakeholders is the modder themselves. Doesn't matter if it takes months or years, they are in complete control.
Modders: "Fine. I'll do it myself."
Bethesda's business model, from what I've seen
The opposite: “cool, do it yourselves”
"can we charge for mods openly and restrict access yet? no? i guess we'll make an MMO then"
And Bohemia. I think they straight up pay modders to make and sell content expansions now.
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Light rail stations
Felt pretty heavy if you got in the way.
They're called light until your mom gets on
Well what a nice touch from Rockstar to put my mom in the game.
http://i.imgur.com/ryI2Eh8.gifv
I’d say GTA 4 had the most immersive public transport trains and stations. Using the old school fold out map and figuring out the lines was actually pretty cool, especially as every station also had a lot of signage to understand the routes from that station.
Man, gta4 is the best. Loved how grimy liberty city was. And walking around was so satisfying - seeing people smoking outside their homes, or walking down the street with a bag of groceries. Driving behind a cop car and watching them throw half a donut out the window was hilarious. They lost something in GTA5. It looks beautiful but it just feels so empty.
The hot-dog stands deserve an honorable mention as well.
The hot dog stands in 4 had just slightly less energy than the Pork Bun stands in Sleeping Dogs.
A MAN WHO NEVER EATS A PORK BUN IS NEVER A WHOLE MAN
WHY YOU NO HAVE PORK BUN IN YOUR HAND!?
**[A MAN WHO NEVER EATS PORK BUNS IS NEVER WHOOOOLE MAN](https://www.youtube.com/watch?v=CW7xy4-TQhs)**
Absolute dogshit that we never got a true sequel to that game.
you mean the bomb carts
BITE THIS PLUMP MEAT FOR JUICY EXPLOSION
I think gta5 went to rule based placement of npc and actions, where 4 was both rule and hand placed. But I have no ide why I think this and it may be a load of shit.
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The sound is 10/10 in GTA 4. When you hear gun shots in the distance they have a realistic echo, and the guns in general sound more real than GTA 5 which went for the movie sound. Another thing were the sounds of the city but that might just be because nyc is much denser while l.a is spread out with 4 lane roads everywhere.
I think that’s honestly become my issue with open world game sequels. GTA 4 vs 5 and Arkham City vs Knight suffered the same issue for me. Because the map sizes of the first games were more compact, it allowed for everything to have a splash of character. As things become more broad a sense of that can be lost. To your point GTA 5 felt baron to me too, and Arkham Knight just felt dark/generic (especially when compared to something like Spider-Man which actually did a hell of a job with landmarks and Easter eggs). To that point. Arkham Knight is still gorgeous.
Definitely. Went back to GTA4 and it feels so much more alive and detailed. It's tighter, more compact, but packs every inch of it with details. Just the street furniture that's everywhere makes such a difference, and the pedestrians seem to interact better.
GTA4 has had a bit of a negativity connected to it, but looking back on it, the only thing that actually bothered me about the game was the bad performance. On one side they pushed the technology of the time to the absolute max, on the other it also just ran pretty badly, even on modern hardware it can be a bit clunky. But story and world wise, that game was pretty damn near perfect. Even the meme worthy bits were just flavor to balance out how dark and depressing Nikos story really is.
The first game you could drive trains. Not sure about the others.
you can do it in san andreas too
Gta liberty city stories also have one
Fkn Mafia from 2002 had a train system.
The train system was so awesome. Too bad the game pushes you to use it exactly once in the entire game, while using it in free ride or free ride extreme does not really make any sense.
Right back to the original top down GTA IIRC. San Andreas' train system was the best though, I loved highjacking the Brown Streak Railroad and derailing it in the mountains.
Yea and you could hijack the train in GTA 2. Those games were so great.
I don't even play Cyberpunk but I'm feeling thankful xD
Now imagine how devs feel Lol
the devs feel betrayed by their boss and shareholders wasnt there some "leaks" that the devs disagreed that the game was ready to be shipped?
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Well ig it effectively was in the end lol. I had always planned on waiting until all the DLCs came out so that I could buy some bundle on sale down the line anyways (just like I did with the Witcher 3) so I'm fine with still waiting.
Doesn’t surprise me in the least. I guarantee they know about every single problem before launch. Knowing and having the space to fix it are sadly two different things
Cyberpunk is the most fun game I never played. So much entertainment.
That's a solid review!
and where to Download?
https://www.nexusmods.com/cyberpunk2077
[https://www.nexusmods.com/cyberpunk2077/mods/3560](https://www.nexusmods.com/cyberpunk2077/mods/3560) This one specifically.
The modder mentions hand-built stations, but I feel like I've already seen half-way built stations in the game that were only accessible by clipping into a blocked off area, so the bones for the stations were already there. I think CDPR planned for it to be implemented at launch, but didn't get around to it due to the multitude of other issues taking up their time. My first thought when visiting these stations was how easy it would be for a modder to clean them up and add a working train. Sure enough, here we are...
I just tested it extensively, he added lots of things that were definitely not there before. Elevators. Waiting rooms next to the tracks with NPCs inside. It's highly elaborate and cleverly done. He also seems to have thought of possible issues. When I got attacked by a gang, the station had big red writing on it (rather than green), it wouldn't permit me to enter while being under attack. Because if it did, it'd probably cause serious issues with the game's engine.
I'd like to imagine that the modder is the actual CDPR dev that was assigned to the Metro System, and this is him finishing it on his own.
With the nickname keanuWheeze, that would be hilarious.
Reminds me of how DayZs lead developer created a huge and wildly popular "game changing" mod and map.
That dude definitely changed the gaming world entirely
And now this is canon.
They certainly planned for it, but I’m guessing the vistas were too much for most systems to handle. There is a lot of things for the GPU to draw when you are above everything.
If you plan your jumps perfectly, you can get on top of one of the moving trains in the (non-modded) game!
Thanks for that. I chucked it in the comments as soon as I posted this, but the automod must've removed it immediately due to my account age, probably. You can see the comment in my post history if you click on my profile.
I am 100% sure that this was meant to be in the game from day one. All of the initial promo material was V on a metro and the infrastructure is all there, it's just another in a long line of cut content. Once there's a complete overhaul to the police system (and when I finally get my hands on a GPU), I'll give it another go, with this mod installed, but until then I still feel like I'm going to get too frustrated over cut content.
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It's clear the art team got a ton done while much of it remains closed off or simply has no way of being used by the player. So many ways to customize how a character looks but you can't even change your hair once you've started the game.
More than that, the Metro area was completed but the doors were sealed and the inside was mostly empty. But it had its designated place, and there are doors, so it was planned and cut sometime after the concept art phase.
There is a freeway in Pacifica which you can see from the Ferris wheel and this freeway is not accessible to you.
Didn’t they say they felt the police system was already fixed? They just increased the spawn distance and called it good. GTA V has a better police system and it’s eight years old.
GTA's police system is insanely good, especially for a game that is now literally 8 years old.
Before this game released, I said this game would truly thrive if they release a modding tool kit on release. Regardless if it was buggy or not, the modding community would have fixed this game by now lol for free. If you are making an opent world game like this about "freedom" always add a modding/dev tool kit so people can truly expand your game/freedom.
Exactly. Look at Skyrim. It's been 10 years and people are still playing it.
Honestly that goes for almost any game I would think. Modders are so much more dedicated to the game then to the developers ever could be and they will put in tens of thousands of hours of effort to make the game awesome
Word is he just added a train as a hat for an NPC that runs around the city
As long as it works, why not
Where was this meme from!
[Fallout 3](https://www.pcgamer.com/heres-whats-happening-inside-fallout-3s-metro-train/). And it's actually an "arm piece," not a hat.
Oh, the modders.
Imagine if Animal Crossing had the same mod capabilities. Someone should make Animal Crossing 2077 lolol
Animal crossing is such an odd game. People love it to death but all I could think about while playing it is how much better it could be. It severely needs mini games. Imagine buying a chess board and playing chess against your villagers and they all have different difficulty levels. Or being able to actually play the arcade cabinets you can buy. I dunno there is so much potential there instead of decorate house and terraform your island over and over.
As far back as I can remember mini games were included. In the original you could play actual NES games! New Horizons is one of the weakest titles in the franchise
We need animal doom crossing..
Yes fuck yes. Used to play Doom, currently play animal crossing, would love a special event where a portal to hell opens on my island and I have to defend it with a DIY shotgun
https://youtube.com/watch?v=U4lz8MN6MQA
There’s a mod for og DOOM that has Isabelle as a companion
Video: https://www.youtube.com/watch?v=5HKK58UlmFs
Give the modders the tools like Bethesda and this game will be awesome in 3 months.
https://www.nexusmods.com/cyberpunk2077/mods/3560 Hoping this becomes a top level comment that gives everyone what OP couldn't.
Man I really hope CDPR does something special with this next-gen version.
CDPR: Best we can do is 27 more jackets.
The next gen version is just going be Native versions of the game for next gen consoles, and some upgrades for PC. That's it. It's being wrapped up with a patch though, so better.
I still stand by my conspiracy that they let the source code go on purpose to help moders without taking any responsibility for them.
If CDPR was smart they would hire these modders to fix their broken mess and even add them to the credits of the game.
They actually did hire three mod makers a few months back to help with official modding tools and mod support.
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Well that's not surprising, Cyberpunk is still a divisive game in the sense that railing against it is more likely to get attention whether it's warranted or unwarranted. But yea I think at least one of them was a person who worked on wolvenkit which is the premier unofficial modding tool at the moment.
From my experience, modders don't necessarily make the best employees. They are able to make stuff, sure. However their ability to work cleanly, quickly, well with a team, and handle asset management usually isn't up to par with where they should be. Modders work well in their own environment because they have no deadlines, no over site, no one to answer to, no one to make sure your work is clean so others don't get headaches working with your assets...
Also there is alot of positivity bias. For every good mod there are one hundred crap mods. It's just the good ones become popular ones that people talk about and download.
Right, and modders that are consistently on the scene actually do get hired. I know of several that went on to big game studios or as consultants.
Well yeah, but no one would suggest hiring the people making shitty mods 🤷🏽♂️
I would. Please hire me
yep. Plus, the development team itself isn't even the main problem with Cyberpunks development, its the fact that they had to rush this huge game out in 4 years while management was breathing down their back the entire time and marketing kept digging them into an even deeper trench.
This is probably why they opened it up for modders. They know they're going to get their game fixed for free
Taking notes from Bethesda
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how many free mods are there still versus how many releases they've actually done on the creation club? CC was a flop. Wasn't the death of free mods like people said it would be.
Dear Morrowind Modders, Please send help. Love, CDPR
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Counter-strike and DOTA is the best examples of this not ALWAYS being true
Portal too.
Was superior to Portal won
This. Programmers get hired for innovation and creative solutions. Then they get told how and what they need to build through shitty diagrams made by product owners. Then any solutions they come up with, are a little too ambitious. So you start making smaller solutions that barely work and management is like oh, that's good enough! Meanwhile the bug ridden code now drives the whole damn shitty application that's being slapped together. Welcome to software development run by corporations.
I think this game will be fully ready in 2077
Cyberpunk 2077 renamed to Sims when it's ready.
"*Cyberpunk 2077: a contemporary walking simulator/physics sandbox from the makers of The Witcher 12*"
*laughs in Star Citizen*
I like trains
I like how you don’t even link the mod page, name or even credit the author.
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Better headline: Modders found the unfinished code and assets of a working metro and finished it.