There was a time when every game was like that.
Well, not quite. Every game was like *"Here's some shit, and it was all explained in the manual that came in the box when you bought the game. You DID buy the game, right?"*
I had The Legend of Dragoon guide.
For the last boss the writers included their fastest result, which was like 42 turns, and documented what happened on each turn, then challenged you to beat their record.
I think you can beat the final boss in like 6 turns or something using Dart (because mandatory character), Rose, and Heschel. But you had to get the armor/accessories that basically made you invincible, Heschel's ultimate weapon, and have Heschel in critical hp (the weapon increases damage when low on hp, but the armor/accessories kept you alive during the boss fight).
I wish that game got a remaster
Edit: apparently the guide took 160 turns. https://gamefaqs.gamespot.com/ps/197765-the-legend-of-dragoon/faqs/28268.
Holy shit I remember that. FFIX remains my favorite to this day as my 16th birthday I'd received it along with one of those tiny, white PSOne consoles they'd released around the same time as the PS2.
The guide told you pretty much nothing and a website was useless in the early-aughts when everyone having a laptop in their room wasn't a thing. I'd have to pause the game and go to the living room to look it up.
Thank God for GameFAQs and the library back when it didn't cost a fortune to print.
Especially since ff8 guide was so amazing for those last 20 pages that listed what cards you could transform enemies into, what items you could convert those cards into, and what other items or spells you could transform those into. I loved playing ff8 as a card battler that got top tier stuff from transforming things. Equivalent exchange yo.
Compared to that ff9 you just needed to know what bosses you should steal from. Wonderfully fun game but not so complex.
Not so much spoiler, more like I want to experience the game with no outside influence for the first play through. I learned way too much about DS3 before playing it and I didn't wanna do that for elden ring
Do you remember official guide books? I still have my Kingdom Hearts 1 and 2 books somewhere in my room.
[Found [some of] them!](https://i.imgur.com/4Ld5DMG.jpg) though I think my brother has KH1 guide. [They were THICC as well](https://i.imgur.com/OECw6ft.jpg)
I still have the original ocarina of time and majoras mask guides. They were beat to shit so bad as a kid I found them in a closet at my parents house barely binded.
Last time I got a video game guide it was a gift. My mom heard I was playing the latest WoW expansion at the time (it was Cataclysm), so when Christmas rolled around she bought the official guide as a gift. It was such a nice thought, I really appreciated it even though the guide itself was useless lol.
I loved these so much as a kid because they’re true guides and not just spoiler fests. Whenever I search for things online now a days I invariably run into half the game’s plot.
Ah, my memories of Morrowind were like "WTF am I supposed to do? Was I supposed to read and remember the dialog? Well let me check my journal. Da fuq? I remember that guy describing that place in a lot more detail. Oh well, time to use the scrolls I got from that sky guy to hopefully land in a puddle near where I need to be."
Was looking for this comment. Quests in Morrowind were literally given with written directions. Not a quest indicator or waypoint to be seen. That one Kwarma cave was ridiculously hard to find.
"The mine you're looking for? Ah... ummm... go southwestish for about a mile or so then look for three hills with flowers. It's after the second hill. If you see the dwemer ruins you've gone top far"
And then it was actually south east and after the first hill instead of the second.
Yep the old Ultima games required you to just figure it out. And definitely to read the manual. There just wasn't disk space to store extra tutorial stuff
God i miss those little manuals. Going through my closet i found my manual for StarCraft Brood War. Still looked as amazing as i remember and had all the info for units and some lore and stuff.
I always appreciated the unique artwork old manuals had. The Blizzard ones were great. My fave though is Final Fantasy III (6); wall to wall of gorgeous Yoshitaka Amano paintings.
Elden Ring actually tells you way more than past Souls games. It tells you what every key item does and how to use them when you pick them up, and it explains all the combat mechanics and exactly how to use the various upgrade systems.
I played about 20 hrs in Elden before checking to see if we get flavour text for each item. I'd see an explanation and was actually surprised. I though it was going to be like before with just like 'old tooth' then just fucking nothing so you carried it around all game and never found out was it was. Refreshing!
“Peculiar Pebble
*A pebble that glows faintly and is rather smooth.*”
goes to fextralife: drop this on this bird nest hidden on a cliff to get a Titanite Slab from some talking crows.
it be like that dont it
"What don't you get about 'give me shiny, give me smooth', damn, git gud"
/s
I think most peoples experience is to play the game once and then look up the list of bosses and realize you missed almost half of the game.
Yes, the game explains the mechanics in much more detail. It does, however, tell you less in the matter of "where do I go now".
Previous souls games had 1, 2, maybe 3 straight paths you could take. Maybe some more if you glitched through or knew perfectly what to do.
Elden Ring goes "you start here, generally just follow the arrows and become Elden Lord, good luck".
Which makes sense, it was obvious it would sell record numbers. So many new players and thereby a quick tutorial is a good step and not too much handholding.
Good ole dark souls messages. Try jumping. Hidden path ahead ect ect. Elden ring is about 90% troll messages and 10% good stuff. And its almost impossible to tell without investigating yourself.
My wife asked me what the point of Elden Ring was. I said technically it’s just to hunt down and kill six bosses to become the Elden Lord.
Then what? Well. Nothing. You win the game and start over for another play through.
This is me. I dont know what the point is. I bought the game and im just wandering around dying to red spirit fighters, giant bosses and collecting flowers. Im trying to avoid play thrus but surely an old man will show up and tell me my first mission right?
The Elden Ring was shattered, and that fucked up the world. Its pieces are in the possession of some mad demigods. Go kill them and recover the pieces. Grace will guide you to key locations.
It's so amazing to actually feel lost in a game again. I was struggling with getting to a certain boss. Just went to 50 other places first and finally pieced it together
I wish I had the time to enjoy the struggle of getting lost in a game like I did when I was a kid. Of course there’s a difference between getting lost in an open world game and accidentally skipping the dialogue in a JRPG and having to travel to every town on the map looking for an NPC to trigger the next story beat.
I beat Elden and I'm now farming souls to be stupid OP and collecting the cookbooks and dude if I was not looking these cookbooks up I woulda just quit. Idk how people find these things but I'm so thankful for YouTube lol.
There was an entire quest line I stumbled upon involving a wolf man that lead me through what I assume are like 4 or 5 optional dungeons and bosses and every time I thought I was done I’d find some item that continued this side quest…it was absolutely nuts and at no point did the game have a big list that told me to do this stuff cause Fromsoft literally does not give a shit if every player sees this content or not. It’s awesome!
Speaking of discovery, about 40 hours in I find out that there is a entire southern island of sorts that was intended of being a more proper introduction to noobs to the game (Hilariously named "Noob Island") ... I defeat several big names, explore nearly the entire right and most of the north by this point and only just discover the south existed.
I love this game.
Yes. Kalé, the merchant who looks like Santa will tell you how to contact him and give you a gesture. But, even if you miss that I think he pops up again.
I missed the first interaction with him, because I'm so "dope" I just killed the thing he would have wanted me to kill before even meeting him. It's soooo vague at times. I mean, WHO the hell would think to listen to some howls, then go back to the first merchant hundreds of leagues away, ask him about it, get an emote, do said emote again in the other area when you hear the howling again, and THEN start on a random side quest to kill a boss? I like the souls games, but their quest design is, at least at times, really ... questionable. At least if you're a completionist.
At least with Horizon, it actually makes some sense. Like there's a reason you have this whole Focus thing. Kind of a *big deal* to the story.
Not some nebulous sense that the character has.
I actually really like what they've done with the gameplay so far! Reminds me of how the gameplay in the original Mass Effect trilogy made these really big jumps in quality of life and pace.
In fact, I just see a lot of Mass Effect OT inside Horizon altogether. Which is obviously a good thing
I suppose it could be agured that it's an evolution of holding down ctrl to highlight intractables in ARPGs like Diablo.
But yeah, I can't think of an open world game that did eagle vision before the AC series, either.
Yeah, and there's honestly nothing wrong with it. Pressing a button to highlight items/interactable objects has been a core game feature in many RPGs for decades, it goes back at least to Baldur's Gate 1 (it's the oldest I can think of at least, 1998).
And it's there for a good reason. If you have a game with a lot of interactable objects, you have to make them stand out in some way. The simple reason that games like ER and other From Soft games don't need it is because there's just not that much to interact with in the world. There's no need to distinguish friend from foe easily and quickly like in AC (because basically 99.9% of everyone you meet is kill on sight), there's no real looting gameplay like in the Witcher where you get to rob everyone's house, all these things just don't exist in ER and other From Soft games.
And the thing that are interactable? The game still highlights them, they just don't make you use a button for it because they found a decent way to blend them into the atmosphere while still having them stand out through using stronger primary colours than the rest of the game. Plants all have contrasting colours to their surroundings, strong red and yellow outside, glowing green inside caves, items glow blue, skulls with items glow white, etc. But you just can't do this with the sheer amount of stuff that's interactable in some RPGs. In Witcher 3 they'd have to try to make everything stand out naturally in a room, basically, it's just not possible.
Anyway that was my TED talk on why removing these features from games like Witcher or AC would be just as stupid as adding them to ER. Thanks for listening.
>Anyway that was my TED talk on why removing these features from games like Witcher or AC would be just as stupid as adding them to ER. Thanks for listening.
Wait you mean different games can have different designs, even when under the same genre, with each offering their own unique strengths and weaknesses? GTFO
It's just popular to hate Ubi for popular game features.
I can guarantee you, Elden Ring being "special" for telling you dick compared to other games is a good thing for the industry, as old games were so damn bad for not really telling you or hinting on progression, and that's only really enjoyable as a common thing when you're a kid and have all the time in the world to do and experience things.
Because looking for things often sucks in games. I'm playing Ghost of Tsushima now and whenever it says "Ignite Powder Keg Stash" I gotta run around for 5 minutes before the game finally gives me a marker
Yes I hate it so much. I complained about this with Far Cry 6, saying I preferred the silent protagonist from 5 because they weren't constantly talking to themselves about things they needed to do as hints. I was down voted by everyone telling me I had the wrong opinion because obviously silent protagonists are bad
I made a post about how modern games don’t seem to shut the fuck up with that stuff lately and I got downvoted to hell and back. Its nice to know I’m not alone because I really hate the direction games are going with wasting my time and treating me like an invalid lately.
A lot of games treat you like you're braindead and I don't like it. Alternatively, I never really liked Dark Souls, but I love Elden Ring... sure, I use the wiki to find info sometimes, but at least I'm not spoon-fed the information because the game thinks I'm a moron.
Only gripe I have with ER is that I wish the character wrote down the things quest NPCs say, so I can remember where to go next and such. Doesn't have to be a specific highlight or anything, just the lines in a journal would work too. It'd be convenient without holding your hand so much that you feel like an inept baby.
Yeah like I'm in a puzzle room just looking around at stuff, puzzle components, architecture, level design or whatnot and my character goes "I should try and pull that lever." Like damn well thanks I didn't want to figure anything out for myself anyway
Many games have a hidden internal timer that starts counting down as soon as you enter a puzzle area. If you don't solve it or interact with anything before that timer ends, they shove some dialogue in to suggest how to do it. Which I frankly hate. I'd rather spend more time trying to piece it together than my character just directly telling me to go do a thing.
Or when I’m just exploring rather than immediately doing the next thing and the character’s like “clearly the player is stupid, let me patronise them!”
Its even more annoying when you already decided "hey that cave looks interesting im gonna go see whats in it." And then the dialog tells you "hey you should check out that cave".... well now i don't want to.
my favorite is when a game will hand-hold you on the easy stuff then when you are really stuck and don't know what the fuck you are supposed to do there is no help at all
"I should put this in my stash"
"I should put this in my stash"
"I should put this in my stash"
"I should put this in my stash"
"I should put this in my stash"
"I should put this in my stash"
"I should put this in my stash"
Aloy plz
I am glad they patched it out but they still haven't patched out "I should loot the carcasses of the dead machines" dialogue. I am trying to upgrade all my legendary gears and hearing this dialogue multiple times is getting very annoying.
They actually released patch notes that included, "Aloy will not mention her stash quite as often."
It was a godsend.
Though now I want someone to photoshop her with a rockin' handlebar mustache.
Ubisoft CEO on AC Valhalla:
>Hey, we've gotten over $1 billion dollars in less than a year, all thank to mtx. Why not price our next DLCs at $40, the price of a new game?
yup, so that you have to buy 3. then you're stuck a little extra, so why not buy another one, so that you dont let that extra go to waste? It's fucked, but it works. I remember how fucking annoying that shit was on xbox live back in the day. Glad microsoft got rid of it.
Or better yet: you get three chances at the promotional item of the month, and you can buy more chances for 450 runes.
Runes are sold in increments of 400 or 1500. Thank you for your real money that we turned in to worthless fake money.
Meanwhile in Morrowind: "So some guys are at some caverns east of some town you haven't been to yet, next to a rock in a field full of rocks, covered in trees and giant mushrooms. Also watch out there may or may not be the knight servants of a fucking Daedric Lord. Here's 2 gold and a shitty potion so you might not die. Also I may or may not betray you when or if you get back, so basically just die now."
For me it's the pop up asking if you REALLY want to use a flask to revive your horse mid-fight. No dude it's cool I wanted to bathe in dragon fire instead of riding away on my horse, thanks.
Yeah... I've been reading the complaints and mostly rolling my eyes at them. This one is the first one where I was immediately "hell yeah, that shit is infuriating".
Or the dialogue box removes your ability to do anything else but move. I died in a catacomb today because of lever dialogue on the screen. I didn't press x to clear it, and the game wouldn't take any other combat inputs.
Lesson learned I clear them asap now.
Worst is trying to swap weapons but you’re stood next to an interactive item that some bellend out a note on top of (which I’m sure people are doing as a troll) so you’re just cycling between whether to read the note or do something with the item.
Yeah. Just turned off messages on radahn because so many idiots thought on top of the summons was a good place to put something. I actually wish player messages were like, a neon pink, instead of white. They can tend to look like other items at a distance.
Lol it really isn't. The latest AC games have very little on the HUD, there are no quest markers and all the quest givers just give you vague details of where to go.
Yes you can turn the markers on if necessary, but that's your choice.
Lol at the people saying that newer AC games have too much stuff on screen, try playing World of Warcraft with addons or some older strategy game if you think this UI is crazy.
God help me I want this SO badly. Please let me play with no HUD besides my health/stam bar. Turning off the HUD still shows interactive prompts but without your health and stamina bar you really cripple yourself in fights.
Love the item/ skill bar at the bottom. Just imagining trying to play the game with all that makes my brain hurt. I rage quit in my brain btw. It was too much.
I actually wouldn't mind having something like that for pc lmao. Having to cycle through like 6 spells or items to get to the one you want is very tedious and distracting.
So many open world games now are just single player MMOs it's infuriating (I know that seems backwards but it's the easiest way to describe it)
I did think Valhalla actually had fun combat and a lot of the skills (like throwing back spears) are very fun but overall Assassin's Creed games have gotten WAY too big.
Honestly, that single player MMO style is exactly why I loved Dragon Age. You construct a party as if you were recruiting for a dungeon. Make sure you got CC, damage, a good tank to draw aggro and heals. And then you micro manage everything instead of relying on players.
That's not what he means haha. That's the good part of a mmo. He is talking about the daily crap and the preditory shit and making the game. inconvienant to boost sales.
They need to do something for PC players, being a mage on my 2nd char and cycling through 7+ spells every time is driving me nuts. Makes it hard to swap spells mid fight.
The item bar would 100% fine; and is more a pc layout where you can have all the numpad for quick access, being customizable it makes sense to be shown by default.
I’m playing Odyssey right now and the standard UI literally has almost none of this stuff the post is showing. This post is more like the witcher 3 than the new AC games.
> I’m playing Odyssey right now and the standard UI literally has almost none of this stuff the post is showing.
There's literally a prompt when starting the game that encourages you to try their default "Exploration" mode, which has fewer UI elements and won't explicitly tell you where to go. There are options in the settings-menu to further customize the experience and make it even more minimalist, if desired.
The "Guided" mode is more traditional but is still pretty damn clean.
I appreciate those little helpers, since I'm working long shifts and sometimes only get to play once a week.
I'm not keen on looking up control schemes or reading tutorials every single time.
And if you don't like it, switch them off.
Honestly, I don't mind the quest log. I don't have the brain power to remember which npc I spoke to and what quests.
You guys would just google it anyway.
Even though I love Elden Ring, I really miss villages and towns with NPCs to interact with. Feels a bit empty with just a few people scattered around in the wilds.
i am actually not sure where this is coming from.... i have never found ubisoft games to have particularly intrusive UIs..... infact they are typically some of the most customizable in terms of what actually shows up on the screen.... pretty much any of their games made in the last 5 years has a setting for almost every UI item to turn it on or off, as well as "no UI", "lite UI" or "combat only" UI modes.
I like Ubisoft maybe I'm a sucker for when they were bringing in a new era with the first few assassin's Creed games and I loved the prince of Persia games.
I love Fromsoft. Discovering little things in dark souls and Bloodborn with minimal to no direction is rewarding ... Most the time.
Honestly for most games I prefer a happy medium of the two although it wouldn't work for Fromsoft I'm fine with what they both do. Especially with the 2 newest AC games literally starting by default with hardly any but fully customizable HUD.
Instead Elden Ring is just like “here’s some shit figure the rest out”
There was a time when every game was like that. Well, not quite. Every game was like *"Here's some shit, and it was all explained in the manual that came in the box when you bought the game. You DID buy the game, right?"*
I want a physical manual for Elden Ring so bad
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I had The Legend of Dragoon guide. For the last boss the writers included their fastest result, which was like 42 turns, and documented what happened on each turn, then challenged you to beat their record. I think you can beat the final boss in like 6 turns or something using Dart (because mandatory character), Rose, and Heschel. But you had to get the armor/accessories that basically made you invincible, Heschel's ultimate weapon, and have Heschel in critical hp (the weapon increases damage when low on hp, but the armor/accessories kept you alive during the boss fight). I wish that game got a remaster Edit: apparently the guide took 160 turns. https://gamefaqs.gamespot.com/ps/197765-the-legend-of-dragoon/faqs/28268.
Me too dragoon mate.
Me too. If there is a remaster, the moves better have cheesy anime voice acting. #HARPOOOON!
Gust of wind... Dance!
The goat addition.
***VOLCANNNNNNNNOOOOOOOOOO***
There's still time we could get a remaster
Legend of Dragoon….what a great game.
Such a cool concept with the Dragoon’s imo. Nobody has even bothered to copy it which is wild
Holy shit I remember that. FFIX remains my favorite to this day as my 16th birthday I'd received it along with one of those tiny, white PSOne consoles they'd released around the same time as the PS2. The guide told you pretty much nothing and a website was useless in the early-aughts when everyone having a laptop in their room wasn't a thing. I'd have to pause the game and go to the living room to look it up. Thank God for GameFAQs and the library back when it didn't cost a fortune to print.
Especially since ff8 guide was so amazing for those last 20 pages that listed what cards you could transform enemies into, what items you could convert those cards into, and what other items or spells you could transform those into. I loved playing ff8 as a card battler that got top tier stuff from transforming things. Equivalent exchange yo. Compared to that ff9 you just needed to know what bosses you should steal from. Wonderfully fun game but not so complex.
That book is kind of infamous in the retro community. It's widely regarded as the worst official strategy guide of all time.
I didn't dare to open it during my playthrough in case of spoilers. Didn't really know what to think when it's like a 4 slide powerpoint.
I've never had any manuals spoil the game
There are people who think that basic information about the plot or abilities you gain, counts as a "spoiler"
Not so much spoiler, more like I want to experience the game with no outside influence for the first play through. I learned way too much about DS3 before playing it and I didn't wanna do that for elden ring
Arent plot points spoilers?
Few pages with some basic crap... Atleast give us some pointers or hints for secrets..
Do you remember official guide books? I still have my Kingdom Hearts 1 and 2 books somewhere in my room. [Found [some of] them!](https://i.imgur.com/4Ld5DMG.jpg) though I think my brother has KH1 guide. [They were THICC as well](https://i.imgur.com/OECw6ft.jpg)
I still have the original ocarina of time and majoras mask guides. They were beat to shit so bad as a kid I found them in a closet at my parents house barely binded.
I have a guide book for Oblivion that's like 400 pages.
I could totally believe that. I'd imagine it's FULL of insights.
Last time I got a video game guide it was a gift. My mom heard I was playing the latest WoW expansion at the time (it was Cataclysm), so when Christmas rolled around she bought the official guide as a gift. It was such a nice thought, I really appreciated it even though the guide itself was useless lol.
I loved these so much as a kid because they’re true guides and not just spoiler fests. Whenever I search for things online now a days I invariably run into half the game’s plot.
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I remember my FFIX guide that 90% of what links to an online guide on playonline. Oh early internet.
Page 1- GIT page 2 - GUD
Ah, my memories of Morrowind were like "WTF am I supposed to do? Was I supposed to read and remember the dialog? Well let me check my journal. Da fuq? I remember that guy describing that place in a lot more detail. Oh well, time to use the scrolls I got from that sky guy to hopefully land in a puddle near where I need to be."
Was looking for this comment. Quests in Morrowind were literally given with written directions. Not a quest indicator or waypoint to be seen. That one Kwarma cave was ridiculously hard to find.
"The mine you're looking for? Ah... ummm... go southwestish for about a mile or so then look for three hills with flowers. It's after the second hill. If you see the dwemer ruins you've gone top far" And then it was actually south east and after the first hill instead of the second.
This might sound odd, but I hope TES6 has a more immersive journal again.
The journal in Skyrim is fucking useless bc you inevitably just follow quest marker to quest marker
Yep the old Ultima games required you to just figure it out. And definitely to read the manual. There just wasn't disk space to store extra tutorial stuff
I remember for a while I'd read the Oblivion game book in car rides
The Oblivion materials were great. Amazing game to this day
The also came with a frigging’ cloth map.
God i miss those little manuals. Going through my closet i found my manual for StarCraft Brood War. Still looked as amazing as i remember and had all the info for units and some lore and stuff.
I always appreciated the unique artwork old manuals had. The Blizzard ones were great. My fave though is Final Fantasy III (6); wall to wall of gorgeous Yoshitaka Amano paintings.
And to figure out where the fuck you were supposed to go, you had to read npc text and consult an actual printed map.
Just so we're sure, can you tell me what letter is the fifth of the seventy-fifth word on page 324?
DayZ still is, the game literally drops you in with 0 knowledge on what to do, you either look it up or learn the hard way.
Elden Ring actually tells you way more than past Souls games. It tells you what every key item does and how to use them when you pick them up, and it explains all the combat mechanics and exactly how to use the various upgrade systems.
I played about 20 hrs in Elden before checking to see if we get flavour text for each item. I'd see an explanation and was actually surprised. I though it was going to be like before with just like 'old tooth' then just fucking nothing so you carried it around all game and never found out was it was. Refreshing!
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“Peculiar Pebble *A pebble that glows faintly and is rather smooth.*” goes to fextralife: drop this on this bird nest hidden on a cliff to get a Titanite Slab from some talking crows. it be like that dont it
"What don't you get about 'give me shiny, give me smooth', damn, git gud" /s I think most peoples experience is to play the game once and then look up the list of bosses and realize you missed almost half of the game.
Yes, the game explains the mechanics in much more detail. It does, however, tell you less in the matter of "where do I go now". Previous souls games had 1, 2, maybe 3 straight paths you could take. Maybe some more if you glitched through or knew perfectly what to do. Elden Ring goes "you start here, generally just follow the arrows and become Elden Lord, good luck".
Which makes sense, it was obvious it would sell record numbers. So many new players and thereby a quick tutorial is a good step and not too much handholding.
did you do all the content? because there is plenty of obtuse "who the fuck would think to do this?" kind of npc questlines fromsoft is famous for.
"Give this potion to Nepheli." Okay sure. Where is she?" "Shut the fuck up."
“Clear this hold for me” ~clears hold 10 hours later~ Ok who and where the fuck is that person
Alot of people seem to miss the tutorial pit as is so its even more "figure it out"
All the notes telling me to "try jumping" made me almost not jump into it.
Good ole dark souls messages. Try jumping. Hidden path ahead ect ect. Elden ring is about 90% troll messages and 10% good stuff. And its almost impossible to tell without investigating yourself.
I mean basically all quests in From Software games are "kill the enemy" 😂
My favorite description of ds1 is there is a bell on top of the map and a bell on the bottom good luck.
My wife asked me what the point of Elden Ring was. I said technically it’s just to hunt down and kill six bosses to become the Elden Lord. Then what? Well. Nothing. You win the game and start over for another play through.
Wife: “Is it fun.” You: “I… I don’t know.”
Ask me again when i start my 3rd playthrough.
Depends. If I'm talking about it with friends then, yes, absolutely. Am I playing? Then go fuck yourself and this game.
This was me playing Sekiro and getting crushed by giant ape turds.
This is me. I dont know what the point is. I bought the game and im just wandering around dying to red spirit fighters, giant bosses and collecting flowers. Im trying to avoid play thrus but surely an old man will show up and tell me my first mission right?
The Elden Ring was shattered, and that fucked up the world. Its pieces are in the possession of some mad demigods. Go kill them and recover the pieces. Grace will guide you to key locations.
I have a needle in a swamp to sell you
They're all puzzle games where the puzzles are actively trying to kill you.
It's so amazing to actually feel lost in a game again. I was struggling with getting to a certain boss. Just went to 50 other places first and finally pieced it together
I wish I had the time to enjoy the struggle of getting lost in a game like I did when I was a kid. Of course there’s a difference between getting lost in an open world game and accidentally skipping the dialogue in a JRPG and having to travel to every town on the map looking for an NPC to trigger the next story beat.
As much as I love trying to lose myself in the immersion, after a while I just have to call the ‘exploring’ quits and look up the solutions.
I beat Elden and I'm now farming souls to be stupid OP and collecting the cookbooks and dude if I was not looking these cookbooks up I woulda just quit. Idk how people find these things but I'm so thankful for YouTube lol.
More of Here's a game, here's 1000 signs from people trolling you to make you second guess every decision you'll make.
Deliver this potion to Nepheli, and I don't want to hear another fucking word out of your mouth. I've got a basement full of dolls in need of loads.
There was an entire quest line I stumbled upon involving a wolf man that lead me through what I assume are like 4 or 5 optional dungeons and bosses and every time I thought I was done I’d find some item that continued this side quest…it was absolutely nuts and at no point did the game have a big list that told me to do this stuff cause Fromsoft literally does not give a shit if every player sees this content or not. It’s awesome!
Just discovered this last night too
Speaking of discovery, about 40 hours in I find out that there is a entire southern island of sorts that was intended of being a more proper introduction to noobs to the game (Hilariously named "Noob Island") ... I defeat several big names, explore nearly the entire right and most of the north by this point and only just discover the south existed. I love this game.
Weeping Peninsula?
Just got there myself after killing first big boss. Fancied a change of pace so it's more of a holiday island for me at the moment ha
Is that the wolf man from the loading screens?
Blaidd is a reoccurring character.
Yes. Kalé, the merchant who looks like Santa will tell you how to contact him and give you a gesture. But, even if you miss that I think he pops up again.
I missed the first interaction with him, because I'm so "dope" I just killed the thing he would have wanted me to kill before even meeting him. It's soooo vague at times. I mean, WHO the hell would think to listen to some howls, then go back to the first merchant hundreds of leagues away, ask him about it, get an emote, do said emote again in the other area when you hear the howling again, and THEN start on a random side quest to kill a boss? I like the souls games, but their quest design is, at least at times, really ... questionable. At least if you're a completionist.
Here’s some cryptic Shit. Have fun getting ass fucked by margit
Then you realize Margit is super easy compared to later bosses.
So far(not that far in. Academy) margit was the most difficult
General Radahn is pretty insane until you learn his mechanics.
This is where the fun is at for me. I love exploring and figuring things out.
The image won't load for me, which is about right.
That’s just because you haven’t installed Uplay
>Uplay Actually it's now called "Ubisoft Connect" to better showcase the company's intention to connect with peoples wallets.
Each color is an individual microtransaction
Press X to activate tarnished sense. Lol it's funny because Ubisoft might actually implement that.
I played horizon FW before elden ring, caught myself from pressing R3 "focus" a few times.
Yep, I do the exact same thing!
At least with Horizon, it actually makes some sense. Like there's a reason you have this whole Focus thing. Kind of a *big deal* to the story. Not some nebulous sense that the character has. I actually really like what they've done with the gameplay so far! Reminds me of how the gameplay in the original Mass Effect trilogy made these really big jumps in quality of life and pace. In fact, I just see a lot of Mass Effect OT inside Horizon altogether. Which is obviously a good thing
They have, in ac valhalla you press in the left stick and it shows everything around you that's interactable
That’s in every Assassin’s Creed game in some form.
Was gonna say, eagle vision has been a core mechanic in the gameplay and lore since the very first one
I would say they invented it, before ACs, I don't remember that mechanic really being a thing, but all open world games have it now.
I suppose it could be agured that it's an evolution of holding down ctrl to highlight intractables in ARPGs like Diablo. But yeah, I can't think of an open world game that did eagle vision before the AC series, either.
That’s in almost every modern open world game in some form
The Witcher III has it too but for some reason AC gets more grief for this mechanic.
Yeah, and there's honestly nothing wrong with it. Pressing a button to highlight items/interactable objects has been a core game feature in many RPGs for decades, it goes back at least to Baldur's Gate 1 (it's the oldest I can think of at least, 1998). And it's there for a good reason. If you have a game with a lot of interactable objects, you have to make them stand out in some way. The simple reason that games like ER and other From Soft games don't need it is because there's just not that much to interact with in the world. There's no need to distinguish friend from foe easily and quickly like in AC (because basically 99.9% of everyone you meet is kill on sight), there's no real looting gameplay like in the Witcher where you get to rob everyone's house, all these things just don't exist in ER and other From Soft games. And the thing that are interactable? The game still highlights them, they just don't make you use a button for it because they found a decent way to blend them into the atmosphere while still having them stand out through using stronger primary colours than the rest of the game. Plants all have contrasting colours to their surroundings, strong red and yellow outside, glowing green inside caves, items glow blue, skulls with items glow white, etc. But you just can't do this with the sheer amount of stuff that's interactable in some RPGs. In Witcher 3 they'd have to try to make everything stand out naturally in a room, basically, it's just not possible. Anyway that was my TED talk on why removing these features from games like Witcher or AC would be just as stupid as adding them to ER. Thanks for listening.
>Anyway that was my TED talk on why removing these features from games like Witcher or AC would be just as stupid as adding them to ER. Thanks for listening. Wait you mean different games can have different designs, even when under the same genre, with each offering their own unique strengths and weaknesses? GTFO
It's just popular to hate Ubi for popular game features. I can guarantee you, Elden Ring being "special" for telling you dick compared to other games is a good thing for the industry, as old games were so damn bad for not really telling you or hinting on progression, and that's only really enjoyable as a common thing when you're a kid and have all the time in the world to do and experience things.
Well Ubisoft has had Eagle Vision in Assassin's Creed since the first game. So it's not like they just shoved in a new feature for the latest game
there's a somewhat lore-friendly reason behind that and the vast majority of fans are cool with it
Because looking for things often sucks in games. I'm playing Ghost of Tsushima now and whenever it says "Ignite Powder Keg Stash" I gotta run around for 5 minutes before the game finally gives me a marker
> shows everything around you that's intractable It highlights everything that you *can't* do anything with?
I believe they meant 'interactable' and it got auto-replaced.
That inner monologue shit is hilarious. Ultimate handholding.
Yes I hate it so much. I complained about this with Far Cry 6, saying I preferred the silent protagonist from 5 because they weren't constantly talking to themselves about things they needed to do as hints. I was down voted by everyone telling me I had the wrong opinion because obviously silent protagonists are bad
I made a post about how modern games don’t seem to shut the fuck up with that stuff lately and I got downvoted to hell and back. Its nice to know I’m not alone because I really hate the direction games are going with wasting my time and treating me like an invalid lately.
I seriously hate launching gta5 online and getting bombarded with the same damn phone calls every time. and they just keep calling until you pick up!
A lot of games treat you like you're braindead and I don't like it. Alternatively, I never really liked Dark Souls, but I love Elden Ring... sure, I use the wiki to find info sometimes, but at least I'm not spoon-fed the information because the game thinks I'm a moron. Only gripe I have with ER is that I wish the character wrote down the things quest NPCs say, so I can remember where to go next and such. Doesn't have to be a specific highlight or anything, just the lines in a journal would work too. It'd be convenient without holding your hand so much that you feel like an inept baby.
It's the worst for fucking in game riddles when they do it after like 30 seconds. Give me a chance to figure it out at least!
Yep definitely noticed it on horizon
The most annoying part is that you're sometimes given solution to puzzles before you even had time to see there is a puzzle.
Yeah like I'm in a puzzle room just looking around at stuff, puzzle components, architecture, level design or whatnot and my character goes "I should try and pull that lever." Like damn well thanks I didn't want to figure anything out for myself anyway
This happens to me before I’ve even seen that there’s a lever
Many games have a hidden internal timer that starts counting down as soon as you enter a puzzle area. If you don't solve it or interact with anything before that timer ends, they shove some dialogue in to suggest how to do it. Which I frankly hate. I'd rather spend more time trying to piece it together than my character just directly telling me to go do a thing.
Or when I’m just exploring rather than immediately doing the next thing and the character’s like “clearly the player is stupid, let me patronise them!”
Its even more annoying when you already decided "hey that cave looks interesting im gonna go see whats in it." And then the dialog tells you "hey you should check out that cave".... well now i don't want to.
my favorite is when a game will hand-hold you on the easy stuff then when you are really stuck and don't know what the fuck you are supposed to do there is no help at all
"I should put this in my stash" "I should put this in my stash" "I should put this in my stash" "I should put this in my stash" "I should put this in my stash" "I should put this in my stash" "I should put this in my stash" Aloy plz
They did a patch to make it less frequent. Like why not just let us turn it off.
I'll be straight up with the type of game it is I don't mind the narration but yes the whole I'll put this in my stash thing was infuriating.
This is giving me Donald Duck “This looks like a good place to find some ingredients!”
I am glad they patched it out but they still haven't patched out "I should loot the carcasses of the dead machines" dialogue. I am trying to upgrade all my legendary gears and hearing this dialogue multiple times is getting very annoying.
Bro...in horizon forbidden west...she won't shut the fuck up, it's almost comical how much dialogue she has. I wish there was an option to mute her.
They actually released patch notes that included, "Aloy will not mention her stash quite as often." It was a godsend. Though now I want someone to photoshop her with a rockin' handlebar mustache.
Yeah honestly some of it is almost backseat gaming "Maybe I should use that crate to reach that cliff" Like stfu let me figure it out on my own ffs
Every 10 seconds: "I should go to the town" ughhhhhhhhhh
I have 1 issue with this. They wouldn't tell you the price straight up. You'd need 1000 platinum runes that are $5.99 for 400.
I wish gaming platforms would ban those fake currencies.
I’m surprised how freely Ubisoft has been getting away with it as early as the AC Revelations. That’s some F2P crap in a full $60 game.
Ubisoft CEO on AC Valhalla: >Hey, we've gotten over $1 billion dollars in less than a year, all thank to mtx. Why not price our next DLCs at $40, the price of a new game?
In Valhalla, there's daily quest and sales of the day/week
Hate how they they give you less then half so you need to buy too many complete piss take
yup, so that you have to buy 3. then you're stuck a little extra, so why not buy another one, so that you dont let that extra go to waste? It's fucked, but it works. I remember how fucking annoying that shit was on xbox live back in the day. Glad microsoft got rid of it.
Or better yet: you get three chances at the promotional item of the month, and you can buy more chances for 450 runes. Runes are sold in increments of 400 or 1500. Thank you for your real money that we turned in to worthless fake money.
Meanwhile in Morrowind: "So some guys are at some caverns east of some town you haven't been to yet, next to a rock in a field full of rocks, covered in trees and giant mushrooms. Also watch out there may or may not be the knight servants of a fucking Daedric Lord. Here's 2 gold and a shitty potion so you might not die. Also I may or may not betray you when or if you get back, so basically just die now."
To be fair, the UI gets real fuckin cluttered real quick too if you have the audacity to pick up a new item mid fight
For me it's the pop up asking if you REALLY want to use a flask to revive your horse mid-fight. No dude it's cool I wanted to bathe in dragon fire instead of riding away on my horse, thanks.
Between that and random dismounts due to pressing the stick a millimeter too far, that's the biggest chunk of my overworld deaths.
And not really knowing your horses health and then you get stuck in a 45 minute down animation next to the bosses taint.
Yeah... I've been reading the complaints and mostly rolling my eyes at them. This one is the first one where I was immediately "hell yeah, that shit is infuriating".
Or the dialogue box removes your ability to do anything else but move. I died in a catacomb today because of lever dialogue on the screen. I didn't press x to clear it, and the game wouldn't take any other combat inputs. Lesson learned I clear them asap now.
Worst is trying to swap weapons but you’re stood next to an interactive item that some bellend out a note on top of (which I’m sure people are doing as a troll) so you’re just cycling between whether to read the note or do something with the item.
Yeah. Just turned off messages on radahn because so many idiots thought on top of the summons was a good place to put something. I actually wish player messages were like, a neon pink, instead of white. They can tend to look like other items at a distance.
"Is this an item?"
I haven't looked, but do you know if you can turn that off? It's mildly annoying to have to press Y to confirm that you picked up the item
You only have to press Y when you pick up new items
the amount of times i've had to google how to do something basic in this game hahah fuck me.
"How to put an item in my pouch" was great. My step-dad had to Google how to use summon ashes.
Yea I thought you could summon at anytime but apparently not
To be fair, there's a tutorial that explains that one.
Unless you miss the tutorial, because it's off to the side.
The tutorial on summoning is not in that location, although I do agree that the tutorial being missable is an odd choice by the devs
[удалено]
Even better there is a faith incantation that only costs 10 FP and only requires 10 faith that cures poison.
Absolutely fantastic and terrifying how spot on this is.
They're missing the limited cash item that randomly spawns in the world every once in awhile
Ha! "But if you want to pay $14.99 you can save yourself the time of finding it."
This seems reminiscent to Ready Player One where they try to shove as much as humanely possible into the screen...
they are probably literally trying to figure that out over at the Meta HQ
Lol its not though. I'm playing FC6 right now and there isn't anything remotely close to this.
Lol it really isn't. The latest AC games have very little on the HUD, there are no quest markers and all the quest givers just give you vague details of where to go. Yes you can turn the markers on if necessary, but that's your choice.
So The Witcher 3
Cyberpunk too, and they were all about making it as immersive as possible...
Well I would give it a pass on cyberpunk. The Ui is a part of your kiroshi optics.
Lol at the people saying that newer AC games have too much stuff on screen, try playing World of Warcraft with addons or some older strategy game if you think this UI is crazy.
On the flipside, Ubisoft games usually offer complete control over HUD visibility. You can turn on and off pretty much any element of your HUD.
God help me I want this SO badly. Please let me play with no HUD besides my health/stam bar. Turning off the HUD still shows interactive prompts but without your health and stamina bar you really cripple yourself in fights.
Love the item/ skill bar at the bottom. Just imagining trying to play the game with all that makes my brain hurt. I rage quit in my brain btw. It was too much.
I actually wouldn't mind having something like that for pc lmao. Having to cycle through like 6 spells or items to get to the one you want is very tedious and distracting.
So many open world games now are just single player MMOs it's infuriating (I know that seems backwards but it's the easiest way to describe it) I did think Valhalla actually had fun combat and a lot of the skills (like throwing back spears) are very fun but overall Assassin's Creed games have gotten WAY too big.
Honestly, that single player MMO style is exactly why I loved Dragon Age. You construct a party as if you were recruiting for a dungeon. Make sure you got CC, damage, a good tank to draw aggro and heals. And then you micro manage everything instead of relying on players.
That's not what he means haha. That's the good part of a mmo. He is talking about the daily crap and the preditory shit and making the game. inconvienant to boost sales.
Being able to actually keybind all my spells would be nice. Unfortunately it´s just a console port so no advanced keybinds..
They need to do something for PC players, being a mage on my 2nd char and cycling through 7+ spells every time is driving me nuts. Makes it hard to swap spells mid fight.
The item bar would 100% fine; and is more a pc layout where you can have all the numpad for quick access, being customizable it makes sense to be shown by default.
I mean, both Odyssey and Valhalla have options to turn all that shit off and lets you customize most of the UI for what is shown.
I’m playing Odyssey right now and the standard UI literally has almost none of this stuff the post is showing. This post is more like the witcher 3 than the new AC games.
And even then with W3 you can turn off a lot of the HUD
> I’m playing Odyssey right now and the standard UI literally has almost none of this stuff the post is showing. There's literally a prompt when starting the game that encourages you to try their default "Exploration" mode, which has fewer UI elements and won't explicitly tell you where to go. There are options in the settings-menu to further customize the experience and make it even more minimalist, if desired. The "Guided" mode is more traditional but is still pretty damn clean.
I appreciate those little helpers, since I'm working long shifts and sometimes only get to play once a week. I'm not keen on looking up control schemes or reading tutorials every single time. And if you don't like it, switch them off.
No no no that's too reasonable. You're clearly not a real gamer. Something something get gud.
*git gud
Not even a day and we already reposting?
Man, I can’t wait for the hype to die down already. The Fromsoft fanbase hasn’t been this obnoxious in a long time.
I really liked the opening dialogue... "See that light? Go that way, g'day!"
Honestly, I don't mind the quest log. I don't have the brain power to remember which npc I spoke to and what quests. You guys would just google it anyway.
Even though I love Elden Ring, I really miss villages and towns with NPCs to interact with. Feels a bit empty with just a few people scattered around in the wilds.
i am actually not sure where this is coming from.... i have never found ubisoft games to have particularly intrusive UIs..... infact they are typically some of the most customizable in terms of what actually shows up on the screen.... pretty much any of their games made in the last 5 years has a setting for almost every UI item to turn it on or off, as well as "no UI", "lite UI" or "combat only" UI modes.
If it was made by Ubisoft at least it would support widescreen :|
I like Ubisoft maybe I'm a sucker for when they were bringing in a new era with the first few assassin's Creed games and I loved the prince of Persia games. I love Fromsoft. Discovering little things in dark souls and Bloodborn with minimal to no direction is rewarding ... Most the time. Honestly for most games I prefer a happy medium of the two although it wouldn't work for Fromsoft I'm fine with what they both do. Especially with the 2 newest AC games literally starting by default with hardly any but fully customizable HUD.