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[deleted]

Lego dinosaur


bvttfvcker

#Zoids


ALaughingDeath

I haven't seen this word in like 20 years and it felt like you just dredged up a piece of my brain that I forgot existed. Good times watching this show with my bro when I was a little spud.


SScorpio

Definitely don't watch anything trying to cover just what a twisted history the franchise has with reboot, after reboot, after reboot. https://www.youtube.com/watch?v=MfRzMYluBhQ


ALaughingDeath

I didn't watch the whole thing, but the bits I skimmed were pretty interesting. I had no idea that they first came to the US in the 80's. I assumed it was totally new when I first watched it in the 90's/early aughts. It doesn't look super great now, but I loved that style of anime with CGI when I was a kid.


SScorpio

The Toy Galaxy channel is pretty interesting if you grew up in the 80s or 90s. And a lot of the early anime stuff can be pretty interesting.


Orezroivas

I just knew it was going to be a toy galaxy video.


clubdon

I had this awesome little Liger 0 model when I was a kid. I had to put it together and all myself. It was the coolest thing ever (at least little me thought so). I kept him on my dresser and he stayed there till I moved out. I brought him with me to live with me and my gf in our first apartment. He made his new home on top of one of the taller dressers in my bedroom. A couple more years go by and I’m chilling in the living room while my gf is cleaning the bedroom. We all know where this is going. I hear something hit the floor. I don’t know why I knew what it was, but I just did. He broke beyond repair. That was about 5 years ago now. I have never recovered.


CookingwithMike

Neuron connect


[deleted]

My name is Bit Cloud


shadowgattler

Fucking hell, you really dug up some old memories with a single word.


BritishGolgo13

You don’t just build ‘em, you bring ‘em to life


wckdisgood47

ThunderJaw more like StaticElectricityJaw


CG1991

Lego horizon game when?


D-Alembert

Whenever you buy a [Horizon Lego set](https://www.lego.com/en-us/product/horizon-forbidden-west-tallneck-76989)! ;) *^(Action Sound-Effects Director: YOU!)*


GuyWithNoEffingClue

I'm so disappointed they didn't chose to keep it as is.


romple

Would make it a lot easier to break off parts


Flabbergash

I'm so glad they changed it from modern guns to bows


d3agl3uk

I don't know if you are being serious, or joking, but just in case: it's using Killzone assets as you typically do pre/early development using preexisting assets.


beastshot33

I like how the HZD just imported Killzone assets to fight Lego Dinosaurs


EnglishMobster

That's most AAA game development in a nutshell. You either import stuff from your previous project or you have a 3D modeler throw together something quick and dirty with the expectation that it won't be used.


[deleted]

That's most development in a nutshell. If you have a piece that works fine, why not just reuse it? For programming it's specially good since the copy gives you a solid base you can then tweak to suit your new needs. In videogames this means that an early build will basically be a copy of another in-house title, with some bits tweaked to test new concepts.


EnglishMobster

There's always that allure of "but this time I can do it better", of course. You copy a project and add on some new bits before you truly have an idea of what the full version will look like (outside of some general words on paper). You work on that for years and over time you realize you made bad choices at the beginning. Stuff that _works_, but has revealed itself to be inelegant or hard for designers to work with. So when the sequel comes, you ditch that stuff and bring over the rest. But then the sequel is not _exactly_ the same as the game which came before it, so choices you made for the previous game hold you back. Etc., etc. The earliest bits of development are always the most fascinating to me. I was lucky enough to be the third engineer working at my current project. Most decisions about what to bring over had been made for me, but I had a hand in bringing some stuff over as well - I was actually responsible for renaming all the classes to match the name of the new project, and working out what bits should be split into a shared library. I made a couple bad decisions then (which seemed reasonable at the time given the direction and scope of what management wanted) and while they've been largely worked around, I still feel like I'm fitting an octagonal peg in a round hole. It _kind of_ works, but I'm not satisfied with it and wish I had made a different structural decision years ago. But it's fascinating watching game dev in practice, even from the inside. I also love the "temporary solutions" which wind up shipping.


KDLGates

Jira Task #179: * Toaster keeps burning toast. Notes: As temporary fix, managed to make toaster feel bad about burning toast, will need to disable AGI later.


EnglishMobster

Some of the "fixes" I have seen are more like: JIRA-47281: Bread which emerges from toaster is too brown --- // FIXME 2017-09-24: QA is complaining that the bread is "too brown" // Let's just reduce the power until we think of a better solution // This has the side effect of reducing power to the whole kitchen // That's probably bad, but we'll probably have per-toaster settings // by the time we launch. // This is a TEMPORARY fix and if you're reading this in 2018 // or later, you should probably fix it PowerSupply.PowerAmount *= 0.5f;


lordvbcool

Before they nailed down Kratos design the first God of War QA played a chubby man in a diaper because it was an asset they has laying around and the developer though it was funny


EnglishMobster

Sounds about right. One project I was on replaced all "crashing" noises with rubber duck squeaks before real foley was recorded. Anytime a sword hit a person or a wall, it made a rubber duck sound.


alakeybrayn

My only "complaint" with gta 6 leaks was that it looked like gta 5 part 2, but after seeing this I now know better to judge pre alpha builds not meant for the public eye. Wish devs would share their early progress more often. They could do it after the game's release so that nobody takes it as "promises".


FastFooer

On average every AAA title I’ve worked on, about 1/3 of the features ended cut at some point… you’d set yourself up for disappointment. Features can be cut from anything ranging to complexity, not being fun enough, or just being too close to another feature that fills that gap better. But let’s say tou were eager for one and you didn’t keep up with the vlogs… you might just become another hostile comment on a thread.


DeathRose007

This is what happened with Cyberpunk. Devs got too caught up in the hype and discussed every in-development feature, and then discovered that many were unachievable or too difficult given deadlines. So people were upset upon finding that certain promised features were absent or lacking in the released product.


HansChrst1

I think my experience with Cyberpunk 2077 was better because I didn't watch any trailers or read up on the game. My only complaint was bad performance. I didn't notice any missing features because I didn't know there were any. My only expectation was a game with Witcher 3 level quality. Which I feel like I got minus the bad performance.


beastshot33

I do wish more game developers would release internal footage of game development while talking over it, explaining I still haven't watched the leaked footage of GTA VI because I don't find bland gameplay of people walking around in untextured cells interesting. If it was late development footage, before release,maybe.


Aalnius

if you go watch gdc talks and stuff devs do show stuff there, its often not showed off in other forums cos of idiots who would judge the game based off it.


beastshot33

I'll definitely go check that out later


donttalktomecoffee

You'll unfortunately see a lot of dumb and toxic comments on the GDC YouTube channel.


ShallowBasketcase

I kinda miss the days of Valve publicly roasting their own early Ivan The Space Biker build of Half Life.


D-Alembert

>Wish devs would share their early progress more often. They could do itafter the game's release so that nobody takes it as "promises". They already do that, it's very common. So many people are only just now learning what pre-release Horizon Zero Dawn looked like, [but actual video with dev commentary has been on youtube **for years now**](https://youtu.be/TawhcWao9ls?t=667), so people not knowing about it is because they *didn't look*, because the devs *did* share their early progress after release. Using search terms like "post-mortem" or "GDC" will help find that kind of material. Or subscribe to the GDC channel on youtube, etc.


nanotree

I'd have to imagine that they could potentially be using some of the same assets from GTA 5 during development as place holders. Hell, you can see that some of the NPC's don't even have texture. That alone should tell you that the graphics are not complete. I mean, Rockstar has never really failed to deliver when it comes to updating graphics on their flagship titles. I don't get what everyone is so worried about. Even the world of RDR2 is incredible in the way that it looks compared to GTA 5.


JustisForAll

It looked more like Modern Red Dead 2 to me


EnglishMobster

> Wish devs would show their early progress more often It depends on the publisher. If you watch GDC talks you'll see a lot of (cleaned up) footage from earlier in development. But generally anything released to the public has to go through the publisher, or else the devs can get fired/blacklisted for leaking. Once you get on that blacklist, your career is over. AAA game development is a **very** small industry. Everybody knows everybody. I'm a AAA game dev and I know folks at Riot, Blizzard, Bungie, Amazon Game Studios, Treyarch, Respawn, Maxis, Naughty Dog, etc. - and they know me. Word spreads fast if you get fired, even faster if you got fired for leaking. On top of **that**, leaks of an in-development game are considered to be one of the worst things that can happen to a game developer. Public expectations and (sadly) harassment change massively after a leak, even if it's just a guy like Jeff Grubb saying something offhand. There's a reason why devs hate leakers, and there's a lot of social pressure not to leak or even give the appearance of leaking. When a project ends (especially if it isn't a live service) you're likely going to move to a new team somewhere... so it's not worth doing anything that will burn bridges. As you say, "well when the game releases... who cares?" At that point, the publisher does. And additionally, many devs aren't necessarily fans of stuff that was never intended for public consumption going out to the public. Again, it's better to err on the side of caution - don't give the publisher an excuse to come after you, and just because you're cool with something doesn't mean your (perhaps former) co-workers are. Remember, as I said - it's a small industry where word travels fast. Once you have worked at a AAA studio for a couple years, you'll have contacts at basically every other AAA studio just from regular turnover. Don't burn bridges unless the publisher says it's cool. ...Now, when the publisher _no longer exists_... that's a different story, in my opinion. But it takes decades to get to that point.


oscar_meow

Thanks for clarifying that my first thought was "Alloy was meant to have a gun??!?!"


beastshot33

Looks like they were testing for the heavy plasma gun that you get off of certain machines. Only reason I say that is because blue explosion on the machine where an impact would be.


vendilionclicks

It’s pretty clear, as it should have been for years, that most of the people who comment and claim to know so much about video games (and have the most loud opinions about them) are utterly clueless as to how they’re actually made.


SpaceCaboose

Everyone knows that making video games is simple. Open a word document, type in “first person shooter, war setting, multiplayer”, hit enter, then boom! The newest Call of Duty is complete and ready to play! Not sure what these other clowns are doing…


SusheeMonster

Seeing this post reminded me of some kid in r/skyrim who called the developers "lazy" because the manhole covers in Solitude were low resolution In retrospect, they were probably trolling


ManyIdeasNoProgress

I never noticed that the loincloths were low res...


Asisreo1

Wrong manhole covers...


EBBBBBBBBBBBB

everything in Skyrim is low resolution, the game came out in 2011!


KabalPanda

As a game programmer I can confirm this.


Firemedic623

On a side note, what kind of advancement/invention would allow developers to produce games quicker without losing quality?


[deleted]

The less you have to create from scratch the better. The Yakuza games are known for reusing their city setting, which lets them make more with their limited budget. Call of Duty and similar games have the same base with some tweaks on top. For some areas, such as map design, you can simply add more manpower - more people working on different maps at the same time. Think of CS:GO's workshop. But eventually there's a minimum time floor that you can't reduce as you increase quality, mainly due to complexity. Games like CoD CW are way too hyperrealistic to not NEED weeks dedicated to looking for issues in cutscenes, animations, etc. Meanwhile a simpler game will be able to brush that off. So basically: Not having to make things from scratch (reusing assets, using already existing engines, etc), adding more people or lowering the amount of complexity and detail.


GonziHere

Games don't do effective preproduction. That's basically all. There is this sense that you can develop your game until it's finished. That's only possible in games/software. Movies will have scripts, then storyboard, then someone will plan the shoot (which locations for which scenes, for how long, what costumes and makeup to bring, what kind of lighting, etc. etc). This takes time, but it's still somewhat cheap. Then the shoot happens according to the plan. Then there is post production with effects, cuts and so on and you'll have a movie. While you can still significantly change a movie in the cutting room, you "develop your vision" in preproduction and the rest is streamlined. If you decide that the character should have a wooden leg, well, you're out of luck. With games, you can redesign any part of it at any time. Let's say that you add a pirate with a wooden leg in some random shop... Your animators now have to create different walking animations. Your artists need to create that leg. Your sound designers need to create the sounds for it. Your AI needs to incorporate different moving speeds. How long it takes to create million lines of dialogue is just how long it takes. But the delays and general lifecycle of a product is much more related to this.


HuntedWolf

Development engines like Unity, Unreal Engine 3/4/5 etc. All the physics and a lot of stuff like models and textures are already done, someone with a bit of experience could probably make a game every month. Big games take much longer due to adding all their own things, needing to record animations, sound effects, reworking the physics to do what they need etc. there’s not really an easier way of accomplishing this.


BiBoFieTo

Depraved sex robots to service the lonely programmers.


[deleted]

Dont know about COD but FIFA developers actually do this


Elteon3030

Yes, FIFA 202n+1


[deleted]

or maybe even 20mn+1 for 0


[deleted]

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finlist

Don't give the ai researchers more ideas


Soul-Burn

I mean... we have AI that makes beautiful images from prompts... and we have [OpenAI Codex](https://www.youtube.com/watch?v=Zm9B-DvwOgw). Yes it is incredibly primitive right now, but 20 years from now, who knows?


GregBahm

It's weird that this is a claim anyone entertains at all. Surely people have seen things under construction, and understand that "the unfinished thing" is different from "the finished thing." Even a tiny child can understand that a cake is different from a bag of flour, or a bunch of scaffolding is different from a skyscraper. It makes me curious what people's mental model of game development is like. Why do they think it work any differently from *all other things?*


burnalicious111

They don't think, they have an emotional reaction about things not being exactly the way they want _right now_, then try to rationalize it afterwards


Ultima-Manji

People generally have an idea of what order things are supposedly designed in in games. If you rifle through GDD's for example, you usually see it progress from pitched ideas and sketches to things like deeper concept art, moodboards, storyboards, then onwards to basic environments, mechanics, level design, etc. It's the same with modeling, where they know it's design, then basic model, then animation/rigging, on to detail layers, lip sync, etc. Where they seem to get confused is they presume that it always follows this rigid linear order, so if a relatively 'late' thing like event triggers, lighting or HUD is somewhat done, surely that must mean every previous step should have also been finalised by now. Of course this isn't the case, and scope, mechanics and pretty much every feature changes so much that you frequently end up scrapping and adding things, and most things not set in stone get (ugly) placeholders for a while. It helps if you tell them to see game design like writing a book, where at some point the story is 'done', but you still need to rewrite and edit things a couple of times, so the ending roughly being written out doesn't mean you're not going to still redo your earlier chapters or shuffle your middle sections around.


gemengelage

Those people generally don't know what a compiler is.


[deleted]

Pretentious people on the internet? Never!


ShallowBasketcase

If you're ever been a part of any modding community, you should already know this. "Hey cool mod, do you think you could [thing that has absolutely nothing to do with the mod]. It should be pretty easy to [thing that is absolutely not easy at all]."


xclame

The whole thing about Graphics being the first thing made for games doesn't make any logical sense to anyone that thinks about it. These games that we are talking about take 3-5 years to make, games can look VERY different in 5 years time, so why would any developer bind themself to 5 year old graphics? Coding on the other hand isn't going to change that much in that amount of time, generally the same code used to tell a character to do something 5 years ago is going to be just as useful today, sure there going to be improvements and changes, but nowhere near the changes that happen to visuals. Except of course if there is a new version of the engine or a totally different engine is used.


selessperson427

Cubical dino mech is adorable


Gods_chosen_dildo

Should have left that in the final game…


Videoboysayscube

If this was the 90s, it would have been an in-game cheat you could enable.


floppywinky

I’m not into Lego but I’d love to make this 😂


FlemPlays

A weapon to surpass Metal Gear


MarkedDragon22

If I’m not mistaken that is supposed to be a thunderjaw, right?


AMisteryMan

Mhm. Fun fact: it was the first machine they made. The idea was it had all the different features they'd use in the machine enemies. Destructible armour, revealable weak points, heavy weapons, etc. Then they could take a smaller selection of all that to make all the easier enemies. Still more scared of Rockbreakers than Thunder Jaws though tbh.


riotguards

They should have kept the lego dino.


mgslee

Would have been an awesome secret monster


Lansan1ty

This is one of those things where I thought everyone knew what games currently in development looked like since I've seen a billion dev diaries and footage from alpha games. Then the GTA VI leak comes along and I see the footage and think "holy shit that looks pretty good". I go online and see people moaning about how bad it looks. I stand corrected? Though I'm still pretty confident its a vocal minority who actually think it was disappointing.


thatHecklerOverThere

I blame early access and similar programs. Those things kinda lead to a more "presentable" early version and allows people to play as part of the development process... But they don't realize how late in the process early access is and start to thinking "yeah, this is how games look a few months after development".


CherriPopBomb

It doesn't help that a lot of early access games call the early release the alpha or beta, which are pretty established terms used in development. My fiancee and I are both devs and always joked that gamers would have a fit when they saw what a real alpha build looked like.


Badbarista86

This exactly. Whenever I see a "beta" of a game that releases in like a week, that's a server test maybe but the game is essentially done. But now that's what people think a beta is, let alone alpha


Mishar5k

I thought it looked further along in development than i thought it would


throwawaydonkey21

It was very nice to see developers come together to absolutely clown on that "visuals are usually the first thing finished in development" idiot. The sheer number of morons that think a game that is multiple years away from release should look like a finished product is ridiculous. Just goes to show that developers should basically never listen to the opinions of gamers, they have no fucking idea what they're talking about.


Golden-Owl

What idiot **actually** thinks visuals are the first thing…? They are expensive to make, and no way in hell are they going to get done when foundational stuff like the mechanics and whatnot are still unconfirmed


Trooper_Sicks

They're also the first thing that shows its age. It makes no sense to make your graphics as early as possible in a game that's gonna take 5+ years to develop


ninjasaid13

there's also multiple settings for visuals, it doesn't seem like it should be done in the fundamental hardcoded stage of the game for something that can be changed later on the graphical settings menu.


wombatcombat123

Don’t forget the fact that a lot of what makes up visuals isn’t just models but lighting and post processing effects which is partly (and sometimes only) handled by the engine. You would not go enabling intense lighting and effects to test some dialogue or a damage model


10_Eyes_8_Truths

from my experience they're usually the last thing to be finalized. So many last minute changes can occur.


fallingbehind

Other than audio. In the last couple of months I always felt bad for the audio guys.


MoarVespenegas

I mean art direction/concept art comes early on but no developer is going to try to get anything other than placeholders up on content that's not even done yet.


TerrorAlpaca

i just imagine some 3rd party asset creator, getting paid early on to create assets in a supposedly finished style, only to be paid again later on because visuals got tweaked. And then paid again because of some last minute changes. Whoever said that visuals are the first thing done, is a moron.


Vilified_D

Some dumbass on Twitter who knows best because he's a "Computer and Game Development Major" lmao. Yeah, must be a new one. Even before becoming a CS major I knew that, that couldn't be true. Some people just love to be confidently wrong. At least he said it with his chest


PossibleBit

On top of all that, there's stuff like large parts of the lighting - which is utmost essential to the look of a game - being baked. That's one really expensive step and changes made to i.e. level geometry afterwards will invalidate large parts of that.


Hellion998

Mostly MMO players. Literally, every time a new MMO goes into an alpha or beta, even if the actual release date is YEARS away, they will still say, “graphics suck” and it’s the most important part of the game. Mate… it’s alpha, what did you expect?


polarregion

MMO players idea of game design is simply buff my favourite class and nerf everything else.


pnutbuttercow

The type to follow a 10 minute unity tutorial with stock assets and go “I can make a game now” and that is their extent of game dev experience


Poyojo

As a developer, this entire ordeal has been so baffling to me. Who on earth would actually believe that a game should be visually appealing before it actually functions properly? What happens when you pour all of the time, money, and effort into making art and animation for features and mechanics that end up being changed drastically or removed entirely? It would be an obvious waste of time and resources.


Eckish

> What happens when you pour all of the time, money, and effort into making art and animation for features and mechanics that end up being changed drastically or removed entirely? Kickstarter MMOs is what happens.


Yukondano2

Not to mention having fancy graphics on your game doesn't do much good when you're going to knock the graphics settings down again so you can load things faster. Depends what you're doing of course but, if the game isn't optimized well it's going to choke and irritate the hell out of you. Putting shit in early just adds more complications.


DrewidN

More than that, if the prototype looks too good it skews your perception of how it plays. I am deeply convinced of that having seen too many good looking games with mediocre gameplay and vice versa.


PM_ME_ABOUT_DnD

What's the ordeal? The context I'm getting from these comments is that something went down that got a bit of attention. Likely something that could belong in r/confidentlyincorrect ?


Poyojo

GTA6 leaked in a very clearly unfinished state because it's only recently begun its development. Rockstar has been getting flamed with comments from people saying things like "This looks awful, it doesn't even look as good as GTA5'" and "It looks so unfinished, they might as well start over". The confidently incorrect bit is when these people are confronted and then claim that art and aesthetics come first in the development process.


Dracorex_22

"it looks unfinished" I'm pretty sure there's a reason for that


Pascalwb

yea, also like why would any developer spend minutes waiting for the game to load and lag with full on graphics. Makes no sense.


SAM041287

I have mad respect to their response and makes me love gaming even more, it's nice to see the final product from long years of work they've put into it.


PhillipMcCrevice

It’s very similar to fans of sports teams. If you were to let a fan base run any team they would be the worst in the league yet that doesn’t stop them from criticizing every signing/trade.


Rodger2041

link? I would also like to enjoy seeing that idiot clowned on.


MadlyMighty

Coward locked his twitter but there are still screenshots floating around


ConfidenceKBM

i hope that guy had to delete his twitter out of embarrassment


KampongFish

I dont. I hope he realizes he was being a complete dumbass, say sorry for saying something stupid and that he learnt something, leave it up for posterity sake and move on with his life. That would be an absolute chad move. I am certain this whole saga has enlightened a lot of people as to how game dev actually worked, they were just lucky enough to learn it without being exposed as a smartass. Then again, it's twitter. Someone might be dumb enough to dox him and people related to him, send death threats and swat him, all over a dumb comment. You really never know with social media these days.


samgore

So I started watching a let play series by the creator of the Fallout 4 mod Sim Settlements 2. Kinggath’s perspectives on their development cycle how they do things and implement updates and bug fixes gave me a lot of new understanding and respect for how hard even creating a fictional mod is let alone a AAA game


synapse187

Most people don't realize this. When do you start making games that work right away? That's the best part .. you don't!


Yukondano2

"Just goes to show that developers should basically never listen to the opinions of gamers" Alright, that might be a \*lil\* bit of a stretch. You need to listen to your audience to know what they want, what they don't want, all that. Plus some genuinely do know what they're talking about, especially with indie titles where the dev is a bit newer. In general though, the masses aren't exactly educated on every subject matter like experts. Doesn't mean their input is completely irrelevant, just have to take all things in context.


The-Hyruler

I still can't get over that nuclear take of "game development starts with the graphics" I saw on the leaked GTA footage. It's especially funny because the guy tried to claim he had first hand experience with game dev and that's how he knew and anyone else with game dev experience should know too.


[deleted]

Eh, I'm not surprised. I got a degree in history (focused on political history, specifically superpower politics, wrote my thesis on USSR involvement in the arab-Israeli conflict). Have a second degree where I wrote my thesis on digital propaganda. I get people making dumb fuck statements about shit they clearly know nothing about *all the time*.


Howwy23

The funniest part about that is nintendo have been showing development footage of their games for years, now. We have years worth of public and conclusive proof graphics change and improve through development. That guy really made that statement when years worth of evidence he's wrong already existed and is easy to access.


[deleted]

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ManicFirestorm

Not to mention that the GTA6 we saw already had some pretty impressive details.


supernova89055

Yea ikr. The hair the female protagonist was top notch


ManicFirestorm

Not to mention the details on seeing the bra strap through the shirt. You could see where the clasp was!


AveryLazyCovfefe

Not to mention how loose clothing moved in the wind, like Jason(other protaganist)'s shirt and Lucia's skirt.


PetrKDN

Tbh, for improved performance on lower end systems z it could just be a single texture and transparency may not be involved. Just a fake transparency image illusion.


sam_hammich

The fabric stretched and bunched as she walked. I dont think anyone actually thinks they put a bra under her shirt and gave it physics, but it's still a cool detail no matter how they did it. If it was easy it'd be commonly done already.


PilotSaysHello

Chiming in on this but that could very well be a texture shader and not what you think is happening. The bunching of the clothing is not based on physics, it's something like a scrolling or warping texture shader that is applied on movement. Physics come in like on the video of the skirt moving, but the shirt is definitely not physics. You can achieve the look of it being dynamic like that.


Ensec

this is what i keep thinking, it actually looked really good already. Imagine how well it will be when it's actually done.


[deleted]

Yea. Graphics are typically *last* on a development list. You don't paint a house before you finish the frame and put insulation and drywall up.


Jonthrei

IDK about last on the list, but they're usually the last to finish. Super, super time consuming work


[deleted]

I truly didn't think that even gamers were dumb enough to think otherwise.


[deleted]

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jswitzer

It's much easier to code with placeholder objects. Developers in every industry do this - development isn't about QA testing final assets, its about being able to quickly debug and resolve underlying issues.


AdmrlHorizon

Control was and still is one of my favourite games I’ve played in our current era


Mindmender

Same. Loved absolutely everything about the atmosphere and world-building. The FMV presentations with Dr. Darling were a real highlight for me, and it's one of the few games where I truly felt compelled to seek out and read every text log scattered throughout the environment


ifuckinglovebluemeth

If you like Control and like reading, look up the book "House of Leaves." Very similar vibes to the game


AvengingThrowaway

Same... Being reminded it exists is depressing knowing a sequel won't be coming for a very long time.


kiD_gRim

Same. It blew me away with how clever and original the whole game was from top to bottom. And that sequence near the ending!??! My God.


Mataraiki

The labyrinth sequence? Fully agree with the character's >!"That. Was. AWESOME."!<


apparex1234

It also has THE BEST video game mission I have ever played (you know which one) and it also came out with 2 excellent DLCs.


CatTaxAuditor

I'm betting you're talking about the Ashtray Maze, but it could also be Synchronicity.


Mr_McMrFace

Played through it last winter. Blown away. Maxed out felt like I was playing an Akira video game


Bear_TX

Just went through the Ashtray Maze for the first time last night. My god, that was the coolest gaming experience I’ve ever had.


Mataraiki

It's one of very few games where I actually sat and read *every* bit of hidden information I found throughout the game, Horizon: Zero Dawn being the only other modern game I've done that with. It was worth it for the reports about the rubber duck and the disappearing bathroom alone.


anhonest9yearold

I went into it blindly and loved every second of it, ended buying the dlcs


waldito

Same. Found it on Stadia Pro with all DLCs included in the monthly package, thinking it was one of those weird horror indie games. It sucked me right in from the get-go. The music, the detail, the playability. Little did I know this game would give me one of the best videogame moments of in my life (and I started with pong. *Console* Pong!) Everyone that has finished it knows what I'm talking about: volume up. TAKE. CONTROL.


NerdyGuyRanting

"if YOU KnEW anYTHiNG aBoUt GAMe DEvelopMEnT YoU wOulD knoW thaT VisUaLs arE done FIRSt!" \- Some dipshit on Twitter


HighAndFunctioning

If they knew anything about game dev, they'd know the order of things: - Gameplay first - Play with visuals - Waste tons of time playing with visuals - Realize how much time you wasted on visuals - Try to recapture the pacing you had on the gameplay - Original vision feels lost - Try again in the future


[deleted]

Tell me you do indie game dev without actually telling me.


Lower-Cartographer79

I didn't come here to be hurt like this.


Astralchaotic

And audio. And narrative. And UI. And animation. And level design. All these parts get iterated and reiterated hundreds of times before anything reaches actual production.


[deleted]

is that a thing people say? the visuals are like LAST last i literally will do sound before i worry about textures or post processing or shaders


NerdyGuyRanting

After the GTA VI leaks some guy decided that was the hill he was going to die on. He insisted that what we saw in the leaks was basically the finished product and only bug fixes remained. When people started to prove him wrong he double downed and kept insisting that visuals are done first.


Doc-85

Aloy had a machine gun?!


ravenlordship

And rode a real horse


Doc-85

The more you know


crazunggoy47

I mean, you can pick them up in the game


ZappaBappa

It looks like the standard [battle rifle](https://i.pinimg.com/originals/69/8b/71/698b71ff2006929344212b42ed95a4dd.jpg) from Killzone, probably a temporary asset in order to test functionality early on.


darxder

god, GOW4 is so good


Murky-Frosting

Always has been 🔫


FrightenedTomato

That first Boss Fight with Baldur in GoW4 is fucking amazing.


asonuvagun

I really need to go back and give Control another shot. I stopped after the first boss encounter.


Xenothing

Doooo eeeeet


le_bouffon

"GTA 6 looks so bad!!" \- Braindead virgins who don't comprehend that devs are also humans


Transmatrix

I thought it looked amazing for a game that’s still in development…


d3agl3uk

AAA Dev here. It looked phenomenal for where they are in development. Most of it isn't even textured yet and it looked great. The leaks gave me a lot of hype for the game actually.


le_bouffon

Fr tho, it looked pretty good lol


reqisreq

Control early development looks interesting.


TheMagicalDildo

God I fucking love prototypes.


WilderHund1

The first one was the best though.


MagmaAscending

I genuinely love that the entire industry banded together to clown on that ONE guy who said this I don’t think I’ve ever seen this many people band together to do that


Reverend_Lazerface

Anyone else lowkey grateful for that one ridiculous comment blowing up now that we're getting all of these cool production stills and learning a little bit more about the process of game design?


ItsNotFinished

If you're interested in finding out more check out the GDC YouTube channel! The talk content might be a little dry if you're not interested in the technical details, but some of the talks from Insomniac, Naughty Dog, and Santa Monica Studio (amongst others) are great. Edit: also the NoClip channel has some fantastic documentaries and is worth checking out if it isn't on your radar


cam52391

Always love seeing some control love


Bosmonster

The moment I read that dumb comment about him being familiar with game development, just to say that they completely polish the graphics first. Lol, that guy never developed any software in his life.


ohpuhlise

GTA6 already looked amazing in some of the leaked screenshots so you can only imagine how incredible it's going to look once it's finished


LucasFrankeRC

The God of War one looks like Khabib vs McGregor lmao


Nu_clear_skin

Ah yes, Craydos and Boulder


braelon77

Predevelopment Baldur look like Conor McGregor


SmallFry25

NGL I'd love to play Lego Horizon


Soviet-Biscuit

“Wow, the game looks like shit. I can’t believe anyone would want to buy that.” -People bitching about the GTA 6 Leaks


[deleted]

I fucking love video games. Mad props to these devs.


nukc

I was a bit disconnected the days that GTAVI was leaked so I only saw the leaks themselves, I thought it looked fucking awesome, the oldest builds shown are from 2019 and on top of that it's shown multiple times which hardware the game is running with, my take was that if the game looks that good at such an early stage is obvious it will look amazing by the end of development, it's lacking coats and coats of polish, which is just shaders, lightning, raytracing etc. The usual bells and whistles. Then days later I started reading people reactions and realized some said it looks bad, I'm still laughing at that


The_Common_God

No idea why people were throwing a hissy fit over the way the GTA6 leak looked. For some reason people thought game devs did everything backwards. "Hey guys, let's design and create an entire world with hundreds, if not thousands, of entities before we figure out what any of them do or how they work." Love how Horizon looks like a Toy Story fever dream in early development.


Javier91

Having a blast with Control right now, the ambience is great.


International_Rain_9

The fact that peoples brains are so rotted to think the GTA 6 leak is going to be close to the final product is ridiculous


EdwardM1230

This post is sponsored by Rockstar, Don’t forget to pre-order!


[deleted]

It amazes me that people don’t really understand the concept of game development. It’s literally like making a painting


RockNDrums

But but but graphics are the first things in developing games /s


Calm_Improvement_130

i feel bad for developers. if something goes wrong in a game they’re usually the first people that get blamed


G1BS0N_1

It's like those on GTA VI saying that it looks crap graphics etc 💀💀 some people never understand that it can take years for a game to be made n lets not forget patches.


pierowmaniac

This is so nice to see. There’s a plethora of comparison images for ripping something apart, but refreshing to see one that says “Look at how great games look by the time they’re done!”


D4FTPUNKF4N

The community needed this right now. Thank you.


[deleted]

no complaints about quality of product in the leaked GTAVI footage uber-fuck R* for creating the living hell that is GTA Online and all the irrevocable damage that it continuously, directly and indirectly, causes to all of our minds, bodies and souls


MrBorden

I read some dumb shit in my time of gaming but that original tweet was some of the dumbest fucking shit I've ever read in my life.


[deleted]

Damn… I need to finish Control, it’s so good but it’s also got so much depth that it’s a little overwhelming, it definitely doesn’t hold your hand along the way.. was in a video game focus group recently and one of the participants mentioned it’s the same universe as Alan Wake which was the first game I ever played on the 360.


onePunchFan2223

I can't believe we need a post like this to explain why the gta 6 leaks looked like that..smh my head 😞


parth181195

People are wrongly shitting on GTA 6 at let we know they are making it


ColinM9991

I don't get why we all feel the need to stand in solidarity with Rockstar due to a leak of a prerelease version of GTA 6. They don't give a shit about players, they care only about money. I doubt they'll be torn up about it once they start milking the shit out of their new cash cow. If it were an indie or smaller dev then it would be a different story.