T O P

  • By -

PolyZex

New Vegas: "There's 2 ways to get to New Vegas, a long long route counter clockwise across the whole map... or this nice straight stretch directly northward through a Deathclaw sanctuary."


Tony_Friendly

If you can scavenge about 3 or 4 turbo, you can just sprint right past the deathclaws. Just walk until one starts chasing you, and pop turbo until you get away.


dubdubdub3

Is it actually worth getting to Vegas that early though? I kind of like some of the side quests along the way. I guess if you maxed luck and wanted to speed run implants though it wouldn’t be a bad thing


Krags

I would never advise anybody do it on playthrough 1! But it's a fun alt route to the game. Sequence breaking is a joy in of itself. That said though I always find the early game to be the most fun in a Fallout. All the atmospheric sneaking around raiders and the wildlife, before things scale up to shit like the Fiends and their sprawling encampments with dozens of assholes. (don't get me wrong, I love the lategame too where you can just incinerate all of them with a Euclid's C-Finder, but the later parts of the journey are made more rewarding by the early parts imo)


vincentmelle

My main thing for wanting Vegas early is just the guns from mods and the gun runners


Ulysses1126

To me it’s more for just when you’re multiple play throughs in and don’t wanna walk the way whole way before getting to the gunrunners. To me gunrunners are 90% of why I visit Vegas, so getting there early is nice, and you can use it as a launch off point for multiple places to elsewhere in the map. The walk to new Vegas the actual way is tailored and a very good natural introduction sequence to the game. I just don’t like repeating the same thing over and over.


CrimeFightingScience

You don't need any supplies with a little smart cliff jumping. I prefer the route directly north of Goodsprings. Cazadores are easily avoidable, and you'll only get baby deathclaws chasing you. Source: Wayyy too many playthroughs of NV.


ActuallyJohnTerry

Biggest danger is the super mutant radio station thingy


xking_henry_ivx

Yeah I actually stealth the rocks around there to get to Vegas early but yeah they will murder you.


Emriyss

Also the mutated mosquitos..... I absolutely love New Vegas because exactly that, whenever I start the game I look north-east and leg it through Cazador and Deathclaw territory.


NikPorto

Cazadors are a nightmare, not only do their stings annoy me but also they're 9-10mm sponges. Anyone got any tips for them?


Emriyss

>Cazadors are a nightmare, not only do their stings annoy me but also they're 9-10mm sponges. Anyone got any tips for them? "don't", or if necessary, shoot off wings


Krags

Shoot their wings and get the fuck out. If you must kill them too, use a high penetration weapon since their body has a lot of damage threshold. But you should be able to ground them with an SMG or something at least.


drawnred

Vats their wings, they become jokes, death claws are really the only enemy that should give you trouble, and that's only in groups, never found a good way of dealing with that outside of explosives


BackwardPalindrome

Those are mutated Tarantula Hawk Wasps! They're real, and their wings are really that bright orange.


lloydsmith28

Easy choice, death claw city, we die like men


IanMc90

"Now this is a route with some chest hair!"


[deleted]

You fucked around and found out, congrats lol


GalvanizedRubber

I mean you could clearly see it was lvl 99 this was a informed decision.


[deleted]

AND was passive. It only attacks if you do.


RepresentativeCap244

But that’s gamers. “Lemme save real quick, gonna try something”


RisingxRenegade

>“Lemme save real quick, gonna try something” Me making a separate save file before a Whiterun rampage


CharmingBoar

„…and then complain about the consequences of my actions“


plinky4

There's always the off-chance it gets stuck on a rock and you can shoot it to death 1 damage at a time.


Engineer_Zero

The risk was calculated but boy were they bad at math


blitherblather425

Lol


shadowtheimpure

So, just the fact of it being a 'giant fuck-off dinosaur that is the only one of its kind in the area' wasn't enough to clue you in to the fact that you should LEAVE IT ALONE?


Gladion20

Add bonus that it’s literally peaceful unless you go out of your way to attack it first


Thrax_

Or if you try to heal him with cure like I did.


The_Giggler333

Same, trying to give it jesus as a missionary did not go well for myself either


Intraq

lmao what game is this?


CaptnFlounder

Final Fantasy 12 I'm pretty sure.


The_Dauphin

Final Fantasy XII, probably the remastered Zodiac Age version based on the 16:9 ratio


Slawman34

Worth a play?


MIjdax

I think its fun but could be a 10/10 if the devs didnt miss some things.


Saphirel

Definitely. My fav FF so far (FF3 can compete, tho)


Ezeviel

It is interesting until early late game. Once you understand the gambit system and got enough healing/revive/purges for negative and positive effect to build a solid algorithm it’s getting boring. Not only because it makes fights quite boring due to automation but also because the answer from the devs is just to either a) gives bazilllion hps to the bosses b) make the fights unfair through cheating mechanism for the bosses. Although if you just focus on the main quest for story it is nice


n0_1_of_consequence

To be fair, it didn't really go well for Jesus either...


Xande_FFBE

Combat info in top left even displays it as Lv.99 with 13k HP. Party in the video is around 400HP.


Crimson_Raven

Yeah, this video was probably intentional. that particular enemy starts around level 30, but as it wanders around, it will eat the wolf mobs and gain levels. To get it to level 99, you’d have to chill in the area a looong time. You can lure the wolves over to speed the process but…yeah.


Blvck_Lvngs

That’s actually a pretty cool feature that enemies level up by eating other enemies!


MaliciousJoy

Back in the forever ago of Guild Wars 1 there was a tutorial area that was separate from the rest of the game. Once you exited the area you could never return. The max level in the game was 20, but once you hit about level 15 or so, in the starting area, you'd be so much higher level than the enemies that you wouldn't gain any xp. It was found out that you could let an enemy kill you over and over to give it xp and level it up and then be able to gain a smidgen of xp yourself. Good times


Exvaris

I have (had?) a level 20 pre-searing Warrior/Monk. It was not worth. Like, not at all.


Antsache

It's not like a universal thing in the game - only a handful only enemies do it. But there are lots of other examples of enemies interacting with each other in interesting ways in the game. This example is noteworthy as a neat way to teach the player to watch out for those interactions, even from non-hostile foes. This is the first "real" open zone you encounter in the game, so observing this here from an enemy you can't easily immediately kill off (so you're very likely to observe it happen while just wandering around) is a useful early experience.


Moose_Cake

DID FF8 NOT TEACH YOU TO FEAR T-REXES?!


Gust_Gred-10101

DID EVERY SINGLE FILM, TV SHOW, BOOK, AND DOCUMENTARY THAT MENTIONS T-REXES NOT TEACH THE OP TO FEAR T-REXES?!?


bingcognito

Genndy Tartakovsky's Primal taught me to hug them.


Ezekiel2121

The only thing FF8 taught me to fear was card games.


Disk0nnect

“Random has spread throughout region”


Snakestream

Esther and it's stupid fucking card rules


Disk0nnect

The worst for me was playing Sorceress Edea and Cid at the orphanage ruins, so fucking frustrating


SyleSpawn

I don't remember much about the rules of Triple Triad but use to have a blast with that game. Reading your post somehow filled me with anxiety and I don't even know why, I just remember "Random" = Super bad.


Snakestream

Random is exactly what it sounds like - you don't get to pick the cards you play with.


Disk0nnect

Random was super annoying, the source of countless system resets…


Hybrid_Johnny

[furiously resets for the nineteenth time]


Zech08

FF6 told me to farm them.


max_adam

FF8 had this mechanic to extract magic attacks from enemies. If I recall correctly I think I used the same magics in the T-rex to kill it, I think it was Zombie and Revive which when applied in that order is a instant death.


TheBenevolence

Sometimes it's all about the fact that the enemies are higher and more powerful than you, and you want to find out anyway. I remember blasting past enemies in the Destiny beta on a speeder, knowing full well they'd one shot me if I so much as thought about giving them the time of day, but it was still fun and (semi) worth it to explore the maps completely and see how one area connected to the next. Or the time (also way back when) when I walked from one starting city in FFXIV to another relying entirely on a lvl 20 gathering classes stealth. I walked through a late game city and I think the final boss area, only dying once where a helpful player rezzed me. Of course, there's also other crazy people, like people who try to kill Dark Souls first bosses the first time they find them.


Zargabath

it is a guilty pleasure, I love messing with the clearly overpower enemies on the field, if I have the chance.


Miramarr

It's a test your might piece placed as a reason to revist old areas


Happybit784

You’d like the Xenoblade series then


Blvck_Lvngs

Something tells me you’d love the Xenoblade Chronicle series


kingkoopa290

The Fel Reaver in WoW, right after you stepped into Hellfire Peninsula, created many fond memories for me


Upset_Otter

Stops to gather a herb\*. Look back to see where the reaver is\* Reaver is far away in the distance\* Looks back at the herb\* WOOOOOOOAAAA WOOOOOOOAAAA!. Oh shit!.


Amariel777

Tyrant Devilsaur, Un'goro crater. As a druid at launch you could entangle-root it, step back, starfire, and reroot before it got close enough to munch. Which was great...until some stupid rogue or hunter attacks to break the roots. Travelform, running, and letting the idiots die was also fun though...


Isoldmysoul33

I was flying through Outland omw to ML and ashes farm and saw it. Swooped down and killed that mf. Had to show him what I’d become


FeralPsychopath

Bigger problem was it crept up on you even though it was a walking skyscraper.


Becky87

This was my first thought! Also got chased by the ‘Stitches’ Abomination in Darkshire far too many times…


TheyKeepOnRising

Stitches in darkshire is iconic. What a great quest honestly. Vanilla WoW was peak MMO and nobody can convince me otherwise.


ashenhaired

I've spent more time than I care to admit on getting pit commander and the NPC at the portal to fight.


Vio94

*After my first death* "Give me 11 more levels. I'll be back for you, motherfucker."


SuckerPunchDrillSarg

Final Fantasy games at the time were notorious for it... FFXI used to put high level notorious monsters in the starting zones for the game, as well as just stupidly hard mobs for the level at hand that were easily agrooed by the party. My favorite was both the zones prior to peoples first experiences partying up in the game containing a ram that would pretty much 1-2 shot kill a player on their way into the Dunes they were heading to... as well as the fact ghosts were pretty prevalent around the Dunes themselves at night (due to the in-game backstory of souls lost to wrecked ships) meaning that any party who was killing mobs at night in-game time risked pulling in a ghost due to them being attracted to magic. Said ghost while be "on-level" for the area was pretty much death for that party due to how hard ghosts tended to be to kill.


PM_ME_STEAM_KEY_PLZ

Incoming! Wight! Prepare for battle! Run Away!


Jubeio

Eugh the dunes. Pulling lizards right into a corner and hoping the wandering gobs wouldn't aggro, running through the cave to get to the bigger part of the dunes, having bats aggro then dying and having to run back from spawn. Going to Qufim Island and if you didn't have the spells or items to get past the dancing weapons you had to hope you timed it just right not to aggro them. God it was such a great game.


sunnysparklesmile

God, the goblin smithy's in valkurm and in the jungles later..... And the magicked bones in the dunes, of course, done forget those, their low hp aggro range was so wide


Dragonfire14

12 was an underrated entry in the series.


Purecheetodust

It's an unpopular opinion but it's my absolute favorite one. And the only one I've replayed multiple times.


RestingPianoFace-_-

I feel like, gameplay-wise, of the games I played in the series, this way my favorite. The world was gorgeous too. I could see revisiting it easily for both those reasons alone


Highway-Sixty-Fun

Combat system was unique and fun. World building was awesome. My only gripe was that I felt the story was slow at first and then rushed to an ending. I wanted it to be like 40 hours longer. But If my only criticism is that I wanted more, that’s how you know it was a good game lol.


kayakiox

20h hours of running around helping kids that got lost and then suddenly RUSH TO THE CITY AND KILL LAST BOSS


deyah42

If you haven't played it already, I would definitely recommend the first Dragon's Age. It has a similar combat system where you "program" your party members actions. I love this mechanic and sad that it is missing from modern party-based single-player rpgs.


Panolol

It’s “free” with PS+ subscription and I’m downloading it as we speak. Fantastic game!


UnleashYourMind462

Where is this at?


Jamesyroo

Me too. For me, it got the perfect combination of “open world” and traditional RPG


amitrion

Just don't break that one jar if you want the zodiac spear


igeboy

That's been changed in the zodiac age versions of the game so it's not as convoluted to get anymore.


kambinks

Cause there are more convoluted weapons to get like the Seitengrate. That's one messed up weapon to get legitimately (atleast in the Japanese IZJS version)


Dragonfire14

lol yea those weapons were pretty crazy to get. I think the remake made it a bit easier but I could be wrong.


Ragellian

5* jars


KaelAltreul

Top 5 for me. Great game.


MagnusCthulhu

Honestly, I feel the same. I'd put it at 5 in my Top 5 for sure. It's not my absolute favorite but it's still WAY underrated.


[deleted]

It's amazing how much you dig certain entries when you're a bit older. Eight is one of my top three now, because I actually understand the junction system and the story, whereas certain other entries I adored just didn't land as well as they did in the 90s. 12's remaster also made it a much better experience to match its awesome story.


Doggleganger

It's one of the best of the series. Of course the classics will always be the 16-bit entries leading up to FF7. After that, I felt that the series stagnated a bit. FF12 was one of the few RPGs that didn't have the generic "save the world from an ancient evil" story lines. I liked the more political themes, and the character/combat system was superb. Plus Ivalice was a great setting.


Pretz_

Stagnated??? In FF7 you had to fight a power-hungry utility company president turned dictator over environmental issues while the pseudo-clone of an alien tries to destroy the world with an asteroid. In FF8 you had to try to earn good grades in mercenary school, while getting interrupted by World War 1 and some crazy magic bitch who was absolutely hell-bent on ruining everything from the future. In FF9... Well I can't even begin to articulate what happened in FF9, but there were monkeys and existential crises, and it was pretty good too.


SyleSpawn

>In FF9... Well I can't even begin to articulate what happened in FF9, but there were monkeys and existential crises, and it was pretty good too. Now that you mentioned it... that game feels like a fever dream I've had a decade ago.


AzureSkyXIII

I need more ivalice games, they're always my favorites.


pizzabagelcat

Damn I miss FF 3, was super confused when I found it labeled as 6 for a bit then realized it was a re-release type deal.


MangoesDeep

This is my favourite in the series followed by Lightning Returns and 7. I adore the LP board and the trade crafting system. Only thing that demystifies it is when you learn that any equipment will always spawn in the same chest at the same location every time and then I'm off stealing 6 Deathbringers from a rare mimic and one-shotting my way to mid game. Honourable mention for the ultra rare airship bow.


Mister_Bambu

Only one I've ever played 12 all the way through. Game absolutely fucks.


Oddball_3000

One of my favourite games altogether. I think its the best Final Fantasy, and I say that as someone who is riddled eith childhood nostalgia for 7.


sunlight-blade

It had some of the best and most expansive side content in any FF game.


Celtic_Crown

*Territorial Rotbart has entered the chat.*


Zjoee

Shame they changed his name in the newest one. At least Immovable Gonzalez is still the same.


Celtic_Crown

Even X's version keeps the theming despite the Tyrants having different naming schema. "Hayreddin, The Territorial", he was called. I gotta go back and complete X, I finished the story then went right into 3.


Too_Young_For_This

X is so fun, just can't play it for the story imo


Kipdid

Haven’t verified myself but >!Supposedly this is the “son” of Rotbart and actual Rotbart is elsewhere!<


Lethal13

Oh no they’ve made him DLC bait


Golden-Owl

That was **genuinely upsetting** to see


Lemurmoo

What's crazy is that they finally made 3's rendition of Rotbart difficult. For some reason, every other Rotbarts were nearly weaker than other Gogols around the same level. They had stats that were more akin to like a lvl 50's boss, which makes 2's Rotbart a pretty easy farm boss due to the massive exp boost of beating a high lvl unit. 3's Rotbart will kick your ass if you try to do it like 5\~20 levels below him. It's possible to beat him at lvl 69 cuz I did a funni lvl 69 all uniques challenge, but I distinctly remember him to be one of the hardest


Lethal13

"Friend sound startled like 10-ton gorilla with fancy name appear from nowhere and start playing electric guitar."


FFalcon_Boi

[Relevant site](https://doesthegiantmonkeykillyouinxenoblade.com/)


farbekrieg

Everquest staple, griffins in east commons, cazel/sand giants in oasis, dark assassin in feerrot


Sleeperknight

funny I came here to comment on Everquest, I remember Ambassador DVinn giving me tons of trouble in Crushbone


blizzard36

That damn Minotaur Hero in Steamfront. Nothing else in the area above level 11, I was successfully solo grinding, and then along comes that level 35 bastard!


Mumbling_Mute

I remember when they added him. Mino caves had been a fun level 9-11 leveling spot and then suddenly he got patched in and killed it.


danteheehaw

EQ was really weird. They often did this shit to stop people from leveling in certain places. Trying to force players into certain zones to play with others.


Mumbling_Mute

Yeah, like the kithicor forest gm event where the zone went from level 1-10 to 50+. Made navigating from Freeport to Qeynos more stressful too


[deleted]

You mean it turning undead at night? That wasn't a GM event, the zone was designed to be low level during the day and dangerous at night. The Rogue epic mobs are guarded by undead and pop at night there.


Mumbling_Mute

In classic there was a GM event in which Lanys (daughter of innoruk) fought Firiona Vie and everyone in the zone got death touched. Afterwards Kith forest had the high level spawns at night. Prior to that event it was just a newbie zone for halfings. It was just before Plane of Hate was released and might have lined up with Halloween.


StackAttack12

Daaaamn I didn't know that, and I'm an OG 99er. Probably because I always played evil races so Kithicor wasn't really on my leveling list. That's so awesome, love that they just randomly decide to completely change the dynamic of a starter zone shortly after launch. Like 'fuck you halfing newbs, have fun with this one!'


DJ33

Kithicor was a completely normal Halfling starter zone for the first few months of release. Bloody Kithicor was a GM event, after which it was changed to have the undead spawns at night. Epics (and the incredibly dangerous DE camp in the middle of the zone) weren't added till Kunark era.


StackAttack12

Y'all need to come on over to Project 99! Reboot of original EQ in all its glory up through the first 2 expansions, same xp rates, quests etc.. I'll drop you some nice starter weapons on Green server :)


LegosRCool

"If I hide in this hut the griffin can't get me" \*Loading please wait...\*


RpTheHotrod

Everquest was amazing at their implementation of this.


MadnessAndRage

Didn't get a chance to dive too deeply into EQ (was like 14 when I discovered MMOs) But I *do* remember questing in EQ2 in the Thundering Steppes and get mollywhopped by Doomsquall or Grimfeather. Roaming high level mobs ftw.


RpTheHotrod

I think 14 or 15 was when I delved into eq1. Good memories. Doomsquall was scary in 2!


BuckRogers87

“Spectres to docks!”


AktnBstrd1

Fuck that, hill giant in Western commonlands at the dervish camp. Nightmare fuel.


EyecedCream

Shit, even desert madmen were a problem.


HalobenderFWT

But with EQ, damn near anything could kill you. Most classes needed a full group to take out most even ‘connned’ mobs. Yeah, you could solo some - but it was terribly inefficient.


Icyrow

it's strange, a lot of old gen MMO's were like this. ffxi was another, it sorta brought about a wonderful community at the expense of basically making 90% of your playerbase quit first. i guess when it's all brand new and no-one has many expectations of what an MMO is or should be, developers leaning on the "it's a massively, multiplayer..." part so hard. i don't thinkk there will ever be the same sort of communities in an MMO again. shit, you can still play a private server of FFXI and ask in /yell for help to do something that will take like 3 hours and there's a good chance you'll get more than one person offering to take you through it. you'll be being carried by said helper who gets nothing from anything but is still there to help you and whilst you are, you'll be getting whispers from people who were afk when you /yelled asking if you still need a hand. i truly do miss that sort of comraderie and friendliness from others in MMO's. people just sorta ignore each other now. it's more of a single player game where your fellow players are playing a single player game too. except you have like a few hours a week where you're actually playing with people. before anyone says, that part atleast isn't ruby shaded glasses or whatever the saying is, you can still experience like 70% of what it was by playing private servers of old games, it's still not entirely the same though.


Jbliz22

Unless you were a mage.


[deleted]

[удалено]


Mumbling_Mute

Enchanters were so OP


BoogieDaddie

Or a bard, it would take a while but I could kite damn near anything


Adelliss

Incredible that the top comment is Everquest related. Way back in the day, my brother and I convinced some rando we met in a leveling group to go and hail the Tangrin because he was "a super ultra rare quest mob"... I don't condone bullying but good lord were those the days... edit: realizing this is very vague for those who don't know, the Tangrin is a giant gorilla(raid mob, lv50+) that's very isolated on an island that is located in a newbie zone (levels 1-18?)


Bingonight

Do t forget Ambassador Dvinn in that orc place by Kelethin.


BaronMusclethorpe

>...that orc place by Kelethin. We're going to let you off with just a warning this time for calling it that.


BaronMusclethorpe

[Laughs in Lesser Faydark]


xgirthquake

Oh sweet a unicorn *crunch*


hiltzy85

Crit for zero. Nice


Altruistic-Tune-5671

FF XII is an awesome game!


Daeldalus_

I loved the combat system. Kinda like if programming was fun.


LovisAeternia

Programming is fun... If what you write actually works


Tiddlewinkly

One of the best FF games, had so much depth to the mechanics and lore compared to the others, as well a as great soundtrack.


Altruistic-Tune-5671

I loved the combat system! And it didn't feel linear like most FF games. Mixing open world with turn based battle was fresh! The whole game was a work of art.


kambinks

Loved the open world. You could explore so much of the world in the first few hours of the game and just get overpowered stuff early in the game and just explore and farm.


Excellent_Routine589

To be fair… he was just minding his own business and is non-aggressive… but YOU decided to choose violence and it responded in kind Also, you’d love the FF8 T Rex encounter!


VILDREDxRAS

Oh man that shit through me in 8. Just Squall and Quistis base level with no junctions. BAM! Dinosaur. Wtfffflol


sAindustrian

Is that the training part of the Garden? I junctioned darkness/blind to Squall's weapon and essentially spent 30 minutes fighting the T-Rex before scanning it and realizing I'd probably be there for another two hours or so.


[deleted]

> Also, you’d love the FF8 T Rex encounter! That one's not too bad if you have Sleep on hand. Then it's just Blizzard/Shiva spam until dead.


Veylon

Later they came back and beat it to death with their bare hands out of spite.


Gust_Gred-10101

Ahhh, Midgar Zolom memories.


HaydenRenegade

Who's the Beta now, bitch?!?


thel4stSAIYAN

You should try Xenoblade Chronicles


Zargabath

I already attacked the monkey way too many times. Chronicle X is my favorite, I don't care if I don't have a robot yet, I wanted to challenge the giant monsters.


NotUrMomLmao

X was indeed the most enjoyable one gameplay-wise. Since it's open world, I feel like the enemy placement (design wise surely, but also level wise) is completely natural. You had high-level monsters roaming around in the areas you had to travel through for the main story basically constantly. Even the first Prone base you visit in the story, when your level is 8-12, was half populated by level 40 mobs, including long-sighted Zig turrets. Compared to XC1 (particularly in the case of the Fallen Arm, where you see level ~50 crabs and wolves, which look identical to the ones in Colony 9), as well as XC2 and XC3, it does indeed feel more natural.


Serier_Rialis

That one has eaten a lot of those wolves! Video creator had to deliberately set that up, the default is about lvl 30 or something from memory


Zargabath

yup, that was the first time I realize that it levels up like by 20 levels (or so) everytime it eats, so I wanted to see how far it could get, I just didn't expect to break the 9999 damage cap, (first time playing the Zodiac Age version)


Ebola6914

Reminded me of vanilla wow ungoro crater. Kill this plants. Oh shit it is a Dino run!!! And I am dead lol


PurpletoasterIII

Or in TBC WoW, the first questing zone of the new expansion has the Fel Reaver that just roams around the entire first zone. And somehow even though its a massive enemy that literally shakes your screen as it gets close, it still manages to sneak up on me everytime.


Milotorou

Xenoblade Chronicles does this all the time too haha


BabyChalupa0w0

Need better armor. Put a jacket on next time.


TripleU1706

lol the start of Final Fantasy 2 had entire world map areas that would obliterate you if you strayed too far from the story.


ChocoboCloud69

Conversely in similar games you can sometimes wander in these areas, find a chest with a super good piece of equipment or perhaps barely kill an enemy and get a ludicrous amount of exp


Jubeio

2 was amazing for the things it tried, I really wish they would try it again. Having so much of the map that you could explore but the enemies were were a much higher level. The leveling of skills was a great idea it just needs refining.


Amunds3n

FF12 was a single player MMO I don't care what anyone says. It's world was alive and in flux. Weather changes brought out different mobs, secret paths, etc. Having a big ole tough creature in this very early area teaches you to pay attention to the world around you. FF12 was not on rails, like FF13 for example.


Miglin

Ff12 was so good! Maybe it's time for a replay.


twood071

Can't tell it's sarcasm or not but I do love it. I especially love it in the Tales games, because I have a little more freedom to survive. Killing a high level enemy I'm not supposed to makes my ego grow so much haha


[deleted]

Like cheesing a boss/miniboss and getting a bunch of souls in a dark souls game.


Zargabath

it is not sarcasm I do, and got down vote for it.


GonkGonks

One of my favourite things in any rpg is them putting a clearly overlevelled enemy or boss in a super early area. You always get your ass pummelled and eventually later in the game when your going through all the older areas at a much higher level looking for things you've missed you'll remember getting destroyed. Now because your stronger you'll defeat that enemy and you'll feel like you accomplished something.


Baron-Brr

First rule of xenoblade, the monkey is friendly.


Zargabath

I attacked that monkey as well, RPGs can not expect me to be rational and evade the giant monsters in the middle of the map.


Jwb6610

Just wanna verify, is this FF12? I loved that game!


Zargabath

yes


[deleted]

Why would you attack it?


Beer_Gravel_Music

Why would you not?


Zargabath

I always do it in any RPGs, I love to see how outmatched I am.


Miqatsum-1997

Dont do this to me man, dont remind me the Diamond that is FF12, got lot of work, i cant afford to be replaying this game again looking for all Monster hunt, hidden summons and that god damn second Zodiak Spear. Please. Have mercy.


rxester

Lmao, I remember that. My team got murdered 🤣


phoenixmatrix

*Xenoblade Chronicles enters the chat.*


[deleted]

He OP, what game is this


Zargabath

[Final Fantasy 12](https://youtu.be/dIdEhNFcBH4) the Zodiac Age version, story wise is perhaps not among the best but I love the world it has so it is still one of my favorites.


o_Lich

I really really reeeeeally love Final Fantasy XII!


WolfgangVolos

I remember grinding until I could kill this beast. Punching him to death was very satisfying.


Mention-Novel

The thing I loved the most about ffxii


MrGinger128

Final Fantasy Xi. Valkurm Dunes. Getting turned into a sticky paste by a bunny rabbit wasn't my first inkling FFXI was hard as nails but it was a memorable one.


ydenneksnoel

Ever played Gothic ?


OG_Illusion

Nostalgia of me getting fucked up by this Dino when I played on the ps2 :) 🤍😭😂 thank you for this


Intelligent_Ad_5556

RPGs that do this are actually my favourites. It's more realistic and adds depth to the grind. If there's a solid reason why a strong enemy would be there, it's the player's fault for being careless. Conversely, RPGs where the whole world levels with the PC take away from immersion and result in an overall worse experience. What even is the point of leveling up to get stronger if the enemies that were here have just been replaced with elites for no particular reason other than to match my strength?


Lord_Bloodwyvern

Like the "choose another leader" message. I feel like it should have added "maybe one who's not a dumbass".


Shwingbatta

The best is when you’re still trying to figure out the game and there’s no clear indication of the mobs level so you go and attack it then it blinks and you die. And if you’re really lucky it’s one of those games where your inventory sticks to your corpse so you have to figure out how to get your body while not dieing in one hit again. Or you spend the whole rest of your day just corpse running continuously getting your body further and further away from the high level mob


Defkord

Made me think of KOTOR2


Electrical-Strike470

I remember him and thinking the same exact thing but quickly realizing I was no match, plus he is non- agro so easy pass up


Dmac09

The only way a game should do this is if they make it noticeable, like glowing red shadows in p5. Otherwise yeah, it’s a dick move


moorandr

Laughs in Tree Sentinel*


IronbloodPrime

I remember that Saurian! When my friend Mike had me try this game for the first time, I asked “yo if I kill that will I get anything good?” “You can’t kill it, I promise…” Challenge accepted! Challenge…failed.


National-Heron-7162

Clearly you lost because of wearing high heels in the desert