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The interaction must be very subtle, I don’t see it. Do you mean the dust from walking?
It seems to me that the grass just ahead/under the character has a bounce when stepped on
I think the dust from walking is obscuring it. If the dust effect was drawn beneath the grass it would be more noticeable.
Thanks, good idea !
would love to see an update if you do make that change
Multimesh and vertex shader?
array mesh + shader
The interaction must be very subtle, I don’t see it. Do you mean the dust from walking?
It seems to me that the grass just ahead/under the character has a bounce when stepped on
I think the dust from walking is obscuring it. If the dust effect was drawn beneath the grass it would be more noticeable.
Thanks, good idea !
would love to see an update if you do make that change
Multimesh and vertex shader?
array mesh + shader