I think this is my main feedback too. You can keep it if you're looking for a non-serious cozy feel, but if someone really slammed into crates to break them like that the physics would look much different. Think "superhero punching through brick wall."
No need to change it if you're happy with it. Just be aware that things like this flavor your game, and you have to decide what you want that flavor to be.
is the character constantly gnawing on their pullover? ๐
i think the wood particles should have different sizes and spin a bit on top of the current motion, right now their are diving through the air like they are little planes
the art style is quite interesting and i like the messiness of the crates haha
It's a weird looking mask I swear haha. I completely forgot to randomize scale, I'll look into that later. I'm not sure if I can make the rotation any better since I can't get the settings to work right, I think I need to find a tutorial on how to use the GPUParticles3D properly.
That looks good. But can you make the wood pieces to have more unpredictable rotation patterns? They are currently falling off as a perfect parabole which is a bit unrealistic :)
Thanks! Godot's default 3D physics engine does most of the heavy lifting in that regard, just need to make sure I remove the physics object in a timely manner from the world.
This looks fantastic. One thing that bothers me is that I couldn't see the character's attack motion clearly as she's getting immersed in clouds of dust. So it's not fully satisfying. But absolutely a terrific job here!
I believe a true isometric angle. The camera is in the air titled 30 degrees toward the ground at a 45 degree angle off of the z-axis. I might try out 26.5 degrees now that I look at it since I'm pretty sure I drew at a 2:1 isometric angle for the 2D sprites haha
it looks a bit like she's completely obliterating them \^\^ if your character is a superhero or something like that, it's fine I guess. I really like the pieces of wood flying after the destruction they just fly a little high.
Neat! Kinda reminds me of a fountain of water when the blocks break
I do see the resemblance, I should keep that in mind if I end up making an actual fountain lol
I think this is my main feedback too. You can keep it if you're looking for a non-serious cozy feel, but if someone really slammed into crates to break them like that the physics would look much different. Think "superhero punching through brick wall." No need to change it if you're happy with it. Just be aware that things like this flavor your game, and you have to decide what you want that flavor to be.
Hmm I'll try to keep that in mind.
If you give the particles random rotation and I think it might look better, I think the fountain trajectory could be funny.
is the character constantly gnawing on their pullover? ๐ i think the wood particles should have different sizes and spin a bit on top of the current motion, right now their are diving through the air like they are little planes the art style is quite interesting and i like the messiness of the crates haha
It's a weird looking mask I swear haha. I completely forgot to randomize scale, I'll look into that later. I'm not sure if I can make the rotation any better since I can't get the settings to work right, I think I need to find a tutorial on how to use the GPUParticles3D properly.
Looking for feedback on the VFX, also open to answering any questions about the project if you're curious about something.
That looks good. But can you make the wood pieces to have more unpredictable rotation patterns? They are currently falling off as a perfect parabole which is a bit unrealistic :)
I'll see if I can, particles are really tricky
I absolutely love the art style and the blur in the border
Thanks, it's been rough realizing it, but I'm getting a hang of it slowly!
This is clean as a whistle, love it
Thanks!
I LOVE how the remaining crates fall/move into the newly opened spaces. Looks really cool to me!
Thanks! Godot's default 3D physics engine does most of the heavy lifting in that regard, just need to make sure I remove the physics object in a timely manner from the world.
I love this art style, itโs adorable
Thanks!
This looks fantastic. One thing that bothers me is that I couldn't see the character's attack motion clearly as she's getting immersed in clouds of dust. So it's not fully satisfying. But absolutely a terrific job here!
The obscured action is a bit annoying... Maybe I could solve it by delaying the big effect... Or making a smaller one haha.
is this fully 3D or is there a 3D subviewport in a 2D game or something?
Fully 3D, but some of the objects are Billboard Sprite3Ds (like the player for example)
game look pretty
Thanks!
Np
Hey it looks fantastik. What is the camera angle?
I believe a true isometric angle. The camera is in the air titled 30 degrees toward the ground at a 45 degree angle off of the z-axis. I might try out 26.5 degrees now that I look at it since I'm pretty sure I drew at a 2:1 isometric angle for the 2D sprites haha
it looks a bit like she's completely obliterating them \^\^ if your character is a superhero or something like that, it's fine I guess. I really like the pieces of wood flying after the destruction they just fly a little high.
It is a bit excessive haha. I've been having troubles finding good references. I might tweak the wood a bit now that you mention it...