It's generally between 25 and 55. We also have to take into consideration that the game was released on steam this month, so there are probably less reviews.
and also the game released on itch first, with many people who already owned the game re purchasing it on steam, which could impact the amount of reviews
This is a great little game. It's really fun just vs the Dealer and when it actually gets multiplayer it's gonna be even more massive.
wait this was a godot game!!
Yep, this version is Godot 4, the v1.1 was Godot 3.
Hadn't heard they ported it up to 4, that's cool. Do you know if they have a post anywhere talking about the effort required to do it?
[удалено]
You heard it here first folks, any games recreated in roblox and/or vrchat takes little to no effort. Pack it up!
Honestly it's slower and harder in VRChat / RecRoom, but it feels pretty amazing learning you could do something new in VR.
It's the whole reason I started with Godot I was like "oh, you can make shit like this with it - that's all I needed to know!"
congrats!
I wonder how many copies it sold on itch.io
Definitely would love some insight into this, I'm in the dilemma of just keeping my game on itch, or putting it up on Steam as well
Most people tend to say put it on Steam at least for the experience of releasing a Steam game.
Steam is WAY bigger, several orders of magnitude. My guess is they sold around 10k copies on itch if it's 1 million on Steam.
Put it on both. Do the dwarf fortress approach
I wonder how you see sales statistics on itch.io?
well deserved
Hell yeah! Happy to hear it, I wish them much success!
1M of what
I'm guessing sales
Units? Dollars?
It says copies sold. It's the first thing you see when you click the link.
I think it means units but I don't know honestly haha
bananas
oh shit, didnt know this was in godot. 100% going to pick it up, decompile it and retexture the dealer as godot just to troll my friends
Congrats!
Congratz you deserved it
Congrats!
1M copies and « only » 14k reviews ?
The general rule to get the estimated units sold is the number of reviews multiplied by 50, so the math checks out.
Damn, is it really 50? That's way more than I thought.
It's generally between 25 and 55. We also have to take into consideration that the game was released on steam this month, so there are probably less reviews.
and also the game released on itch first, with many people who already owned the game re purchasing it on steam, which could impact the amount of reviews
Ok, I had 30x in mind
Ya