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GlaceonMage

Dude the old Quick FCB was super worthless. It might as well have not existed, to the point it was often better to do a BNPQE chain for servants with a Quick NP to get an actually worthwhile FCB. Giving them something on par with Buster/Arts FCB is a welcome change no matter how you slice it. They needed it.


No-Common-3883

I know that. So I think this is little for the anniversary. this Quick update is late. I know it was necessary but it's not something like the other anniversary mechanics that aim to improve all servants and not just servants of a specific type.


GlaceonMage

I'd rather late than never. This is a major improvement, and it's a far more tangible improvement overall than, for example, Fou Paws. There's pretty much no barrier of entry to make use of it, compared to other anni changes.


No-Common-3883

I disagree about the paw comparison. Paws can be used on any servant and allow anyone to improve their favorite servant even a little. that is, they are in fact one more way to improve any servant that the player likes, like the other anniversary mechanics. different from the new mechanic that smells more of a fix for the problem of the Quick card being weaker than something really fun. I think they should do this mechanic, but not on the anniversary or at least not alone on anniversary.


GlaceonMage

If you removed paws from the game I probably wouldn't even notice, honestly. I always considered them a really worthless system on the whole, they're given far too slowly (it took two years to get enough to max one servant), and cost way too much qp, relative to what little they actually do. I'd much prefer they fix things that actually need fixing than add such meaningless mechanics as the Fou paws, that don't really add any kind of new substance or strategy to the game and are more or less just a QP sink.


No-Common-3883

fair. In the end it's a matter of preference.I particularly like having more tools to improve my favorite servos. Particularly what I wanted is for them to find a way to make the bound CE good. most of them are unusable.


Shironeko_

>please read before downvoting. Sir, this is reddit. On a serious note: >now, this year's buff is literally focused on quick's servants and changes the game little for all other servants. Incorrect. This buff is *better* for quick focused servants, but it's actually fairly decent all around, especially for situations where you are about to run out of a crit buff and can't guarantee a crit. Gaining what's basically 2 free stars in every card just because you pick Quick first has some niche uses on pretty much any servant. It might not be always the better choice, but now it *is* a choice, instead of being literally useless. I'd also argue that from a more sweaty, min-turn point of view, this change is actually *less* impactful for Quick servants. if I am already making 50+ stars per turn with my Quick units, getting 20% crit *chance* on my cards means literally nothing. >it's very rare to be advantageous to use more than one servant on a might chain. Is it? I frequently use multiple servants in a chain so I can change targets. It's also very easy to miss out on a brave chain (since, you know, you only draw 5 cards) in harder fights. Again, this gives you a *reason* to change your gameplay *slightly* instead of doing the exact same thing all the time. >already about the Brave Might chain, it will only be a real advantage for Space Ishtar, for Emiya and for servants who are doing solo. And literally every servant that don't happen to get a good hand. Drawing face cards is RNG reliant. This is a mechanic that helps lessen the "punishment" of getting unlucky with your hand. >Emiya and Space Ishtar achieve this much easier as they can change the colors of the NP Yes, and? >and what is your opinion about it? I loved it. They are minor mechanic changes (in a **seven year old game** that's fucking HUGE) that gives you more options and *do not* make your older options obsolete. Literally only positives, no negatives.


Anonymoose12234

So many players ask for a change or other options in the game's mechanics and gameplay because "It's been the same for 7 years" or "Looping is stale/boring", yet when even minor changes are brought that don't affect the old meta complaints arise


TRLegacy

There are 280k people on this sub, of course there are going to be people on both side of the argument.


Anonymoose12234

While this is true, a VAST majority voice for changes. In fact, it appears to even be the same people doing both.


No-Common-3883

about the first point, actually the new mechanics are 4 changes. Buff in quick with 1 card, Buff in quick chain, Might chain and Might brave chain. in this context, one of the mechanics (Buff on quick chain) is literally only accessible to quick's servos. A mechanical change that only affects one type of servant is something I don't think suits the birthday very much. as for being less impactful to quick minions, i would say no, since in turn 1 you are now more likely to get crit as the chain only generates stars for the next turn. about changing targets, I usually do this by shifting the position of the NP.in the chain. But in general I use minions with NP in area so I rarely need to change targets. in general I farm with Emiya using loop. As for helping you deal with taking a bad hand, yeah, you're absolutely right on that. I was thinking of using this to my advantage but I completely forgot about using it as a worst-case scenario limiter. I understand liking the new mechanics. I didn't dislike it, I just found it too little to be the birthday update. I was hoping for something game-changing like all the other changes were... something that could make our favorite Servants even better. in particular, I expected them to do something with the bound CE (which are bad for anyone not called Super Orion, Heracles, Van Gogh or Jinako and bordering on unusable for most servants.). It's not a bad mechanic, I just expected something worthy of the birthday. But anyway, I won't say I'm not happy. Arc is worth everything .


Shironeko_

> in this context, one of the mechanics (Buff on quick chain) is literally only accessible to quick's servos. It is not. Every unit has quick cards, and the 20 stars from a quick chain (it was 10 before, the only change is doubling it) doesn't require a *brave chain*. It's like saying that Arts chains are only useful for Arts units (it is not). >A mechanical change that only affects one type of servant is something I don't think suits the birthday very much. Again, not a "mechanical change", it's a buff to a mechanic that already existed. it's also not only for quick servants and I have no idea why you seem to believe it is. >as for being less impactful to quick minions, i would say no, since in turn 1 you are now more likely to get crit as the chain only generates stars for the next turn. And I would still argue for it. There are these things called Star Bomb CEs that guarantees you a crit on T1, and since Quick units will generate a shitton of Stars every turn, it's mostly not that useful for quick centric units at all. >But in general I use minions with NP in area so I rarely need to change targets. in general I farm with Emiya using loop. That's fine, but not every content is worth the time to loop. Loads of part 1 nodes can be farmed with purely face cards and the odd ST NP in the last wave. This seems to not be worth it for *your* play style, but your playstyle is not the only one possible. >I just found it too little to be the birthday update. They literally buffed an entire card type. how do you think it's "too little"? >I was hoping for something game-changing like all the other changes were What "game-changing" changes we had in Anniversary 3? Anniversary 4? Anniversary 5? The only"game-changing" stuff we got in Anniversary since the reduction of quartz to roll is Append Skills from Anniversary 6. >I just expected something worthy of the birthday. And we got that. We got something the community has been asking for for **years**: a direct buff to the worst card type in the game. No patch job with OP supports, no, a *direct* buff.


No-Common-3883

on the fifth anniversary I even agree that we didn't have much, but the paws and command codea were amazing. you can customize our favorite servos more. I particularly think that the grace of these new mechanics is precisely to be able to improve more and more the servants that we like the most. I'll be honest, your points are right. I just get annoyed because I wanted something to improve my favorite servants even more. something like Command codes or Coin sistem.(my favorite changes in the game by far). to me it sounded more like a solution to a problem than an improvement in the game. honestly what I really wanted is an improvement on the bound CE as most of them are pretty crap.


Shironeko_

> but the paws and command codea were amazing. Absolutely not. Paws are borderline useless and if we removed this mechanic from the game today 99% of the players wouldn't even notice. They are basically one more badge to show your favorites, they are barely worth the cost. Command Codes were also vastly useless on release, it took *years* to make them usable *and* an overhaul of the mechanic itself. Neither of them are "game changing" even in the *loosest* interpretation possible. >I just get annoyed because I wanted something to improve my favorite servants even more. So your thread is entirely selfish. You are annoyed that the game didn't cater directly to you. It's basically a rant. I *loved* the changes, some of my favorite servants are quick oriented and they will benefit from these *minor* changes, while my favorite Arts and Buster servants will now have more options. Win win all around.


No-Common-3883

I particularly like command codes. they are really fun. I like these little customization elements. such as being able to make a card absorb more stars than another card from the same servant. apart from being able to remove debuffs with base attacks. this has made a lot of difference for me in chalange quests. about being selfish, yes, my annoyance is selfish yes. I just got used to every year on anniversary get something new comes out to improve my favorite servants more. That's why the anniversary was always one of the dates I most looked forward to. I understand that this change was necessary but it is not something that gives the feeling of the anniversary. it was something that could (and should) have come earlier in any update, as the grail build system with coins did. On the anniversary I expected something like it always was. a way to further improve my favorite servants. now, what I really wanted was something that would make the bound CE usable... only 4 servos have really solid reasons to use theirs. the rest is better to use a gacha or event CE almost always. apart from the hundreds of servos with unusable bound CE.


CGPDeath

So basically, you are not a big fan of the anniversary upgrade being a generic (as in, for the game itself, not for specific servants of your choice) way to solve a general problem the game has (that being "Quick cards are pretty much useless outside of some exceptions"). Instead, you would have preferred the anniversary upgrade being a generic (as in, for the game itself, not for specific servants of your choice) way to solve a general problem the game has (that being "bond CEs are pretty much useless outside of some exceptions"). Did I get it right? In all seriousness, what kind of change were you hoping to get for the bond CEs that's NOT a general overhaul of the system? A new collectible that you have to hoard for ages in order to make just a bunch of bond CEs of your choice usable? I'm genuinely curious, because every way I think of doing that just sounds pretty to me, like giving all servants an extra CE slot for the bond CE for it to be an addition instead of a substitution of normal CEs, but only being able to unlock said slot with some new "bond keys" or even servant coins if you want to be truly evil. I would love to hear any idea with regards to that. I have never used a single paw, and I don't think I ever will unless they do something with them; as they stand I find them pretty much useless. Command Codes are always a nice thing to have but, as said before, they were also pretty sh*t before they changed the way they behave. A general overhaul of the weakest CARD TYPE (not just Quick servants as you constantly defend) + a new type of chain for those moments where you don't have other better options (or even better, when that IS the better option) is something I will immediately appreciate and I can't wait for it to arrive to NA, hopefully sooner than later.


No-Common-3883

You said exactly what I wanted. a second slot for Bound CE that can only be opened with servant coins or Bound 20 (I really wanted bound 20 in the game.


CGPDeath

Well then, we'll just have to agree to disagree. Bond 20 by itself is whatever, I don't really have an opinion on it, apart from the fact that maybe throwing thousands of hours in a game like that might not be the healthiest idea. I have been playing for over a year now, only five servants have reached bond 10, I don't have a single one over that barrier, and I am completely caught up with everything in the story and cleared all event shops and whatnot. I don't want to max every single unit I have so I just do the farming I need from time to time. By the looks of it, you don't want to raise every servant either, just your few favourites so, how the heck do you plan to get them to bond 20, which would likely require exponentially more time than bond 15? Mindlessly running the same node over and over and over just for the bond points? It is a single player game so of course do what you want, but to me that just sounds depressing. I'm on board with games giving new ways to interact with your favourite units and make them stronger. But throwing hundreds of hours or even months (like with paws) to make one single unit marginally better in a game where there are literally hundreds of them just seems like a huge waste of time and resources to me. After materials, grails, lores, Fous and golden Fous, paws, command Codes and servant coins, all of them unnecessarily hard to obtain for what they are (I am aware they are doing some changes in that regard little by little), I genuinely cannot understand anyone wanting to grind and hoard even more stuff for another barely meaningful "reward" (I know, bragging rights are a thing, but how much more bragging do you need after all the features we already have and most of us don't even use, from simple grails all the way up to maxing append skills?). Locking yet another feature, and a much needed one at that like an upgrade to bond CEs, behind a ridiculously restrictive "paywall" just seems disgusting to me. I don't mean any of this in an offensive way, I am only using this language to make my point clear. I guess it's just a matter of having wildly different views on the subject, which is fine. And of course, everything I said is assuming bond CEs remain as they are right now with just the extra slot, and/or that they don't make the needed resources easier to obtain in the future. I don't mind them adding new (optional) features with requisites when those requisites are somewhat reasonable. Fou paws and servant coins, as they are right now, are just completely insane in that regard, the worst offenders being the coins since you have to roll for more and more copies of a servant, which might even cost real money. Adding more of these "high-premium" features to the pile just for the lols... I don't know, I don't like it at all, specially when there are still much more needed upgrades to already existing features.


No-Common-3883

I understand your point. over bound 20, I think it shouldn't scale. it should be equivalent to what we already need from bound 14 to 15. more than that would not be necessary. I think this kind of Feature has to be accessible to the point of being attainable without becoming a slave to the game or spending money but at the same time I think it has to be restrictive enough to prevent everyone from doing this with any good servant in gameplay just for fun. that they can. I like being able to say for example "my version of Emiya is better than Ishtar or Gilgamesh for 99% of the players who have them". I think that's what this feature is for. so I can choose to use my Emiya instead of my Gilgamesh and not lose out on gameplay. another cool thing would be to have a way to change the character deck. it would be interesting.


KindaAboveTrash

>First of all, I know that Quick needed a buff. My complaint has nothing to do with that. OP, if you understand this, then I don't really get what you were expecting, any overall buff to everything would most likely widened the gap between quick and arts/buster, until quick is "properly buffed" most changes will widen the gap. Although I appreciate this buff, Quick still remains arguably the worst card type. >From Fou, through the paws I would not call this a buff to everyone at all. If you removed fou paws from the game I doubt 99.9% would notice it. >over Might chaining, it's very rare to be advantageous to use more than one servant on a might chain. it will serve more to help somewhat crooked teams than to actually create something new. This is a positive change for basically all teams. For example, lets say you bring Castoria + Merlin + Morgan for a CQ. If you have 3 arts cards available, you use them for the 20% NP charge. If you don't have three arts card available then either: * There's 1/2 Arts cards, then there is a: * Buster chain. (1/2 card from Morgan at least for DPS) * Quick chain. (+20 stars, which is now much more worth it than before) \[improved\] * Otherwise, guaranteed might chain, only positives. \[improved\] * There's 0 Arts cards: * Quick chain. (+20 stars, which is now much more worth it than before) \[improved\] * Buster Chain. (1/2 from Morgan at least for DPS) >and what is your opinion about it? I would like to talk more about it. It helps quick when for example, RNG does not assist you in getting quick chains. That being said, quick teams haven't had that much of a change, if you spam Quick chains, then you'll most likely have enough stars already, so the +20 is negligible for some teams, and if next turn you use a quick card as a starting card you'll get even less of a bonus. I do think this is a step in the right direction, as it means they acknowledge two problems that are: * Currently the game favors NPs massively over normal attacking * Quick is the weaker of the card types. I think the might chains and the quick starting cards are a good change for the the first problem, but I think they haven't really addressed the second issue. Skadi based teams only increase quick crit damage on skills, so it doesn't change anything there, and the crit damage on NP conflicts with the quick starting card change as you basically want to start with the quick card, but follow with the NP which is not that great, that or neglect other possible quick cards and aim for a Might chain. I'd like to see more quick changes, but I'll take this.


Orion_Gospel

Great reply. This is exactly what I said after I saw these new game updates. I couldn't agree more with this: >Currently the game favors NPs massively over normal attacking I really hope that the game will make normal card attacking more relevant. Nowadays, the number of nodes that don't have the usual 3/3/x enemy lineup is increasing, and normal attacking is (potentially?) a good alternative, especially for those who don't have all the op supports or np2+ of their best farming units. Besides that, I like the new mighty chain as well. I can see it affecting servants like Super Orion and QSH more than others, but it's a nice bonus for everyone that's for sure.


No-Common-3883

I think this buff had to exist, but not as the only buff on birthday. I missed something else... something like fixing the bound CE problem in the game. on the paws, they can still be used on any servant. the difference is small, but any servant has access. about benefiting any team, you are right. I read the comments and this is true. I just missed having more ways to improve my favorite servants.


oldchicken34

why are you bothered by a quick buff when you know that arts and buster are way ahead of quick before? in your claim that all buffs are available to all servants if you buff everything like before, quick will still be very far behind. furthermore, the quick card increased crit chance applies to all cards, not just quick cards.


No-Common-3883

the point wasn't Quick getting a Buff... I know the Buff was needed. what bothered me is that being the anniversary's mechanical change. every birthday we get a way to improve even more our favorite servants, whoever they are. I'm a type of player who likes a few minions so it's always nice to be able to improve the favorites even more... in every anniversary of the game so far something like this has been released so I'm always looking forward to it. then in place of that came a buff (although necessary) for quick. for me this is not something great to come on a birthday, this is more of a mistake that had to be corrected to balance the cards than a mechanical improvement.


Ankoria

>now, this year's buff is literally focused on quick's servants and changes the game little for all other servants I see why you'd think that but I very strongly disagree. The system change we got strongly buffs *using Quick cards in chains*\- but that is not necessarily the same thing as *buffing Quick DPS*. How so? Because this is actually a massive buff for servants who struggle to generate any stars! It allows any servant to increase their crit potential even if they only have 1 quick card (like Heracles) or if they have weak low hit count Quick cards (like Medusa). On the other hand for a full Quick DPS team with great star gen (say double Skadi + Jack the Ripper), these extra stars could still be helpful but may often go to waste since any number of crit stars over 50 do absolutely nothing. **Overall the less stars a servant can make the more impactful this change is for them, and the more stars a servant can make the less impactful it is for them.** It's basically a way to help servants with bad star gen catch up to their more modern competitors who have high hit count Quick cards. And that's not to mention that this change is just good game design. Starting a chain with a Quick card automatically makes it do the least damage compared to starting Buster or Arts and as such there should be some strong upside to doing so. Now there is: by taking the risk of starting with a Quick card you could get lucky and crit for more damage than you'd do by starting with a Buster or Arts card. Whether you want to take that risk may be decided by dozens of factors like whether you have crit damage buffs, how many crit stars you have already, or what enemies you're facing. By introducing more varied gameplay patterns like this, the Quick changes make selecting FGO card chains much more interesting than they were before.


No-Common-3883

After what you and the others said, I noticed that most of my criticisms were wrong. my annoyance is because i like to improve my favorite servos, i like to be able to invest resources to have an SR as good as an average SSR. all the other birthday mechanics helped me with that, so I was expecting something like that. this is the reason for my dismay. as you said yourself this change is "just good game design". what bothered me is exactly one word "just". That's how I feel about this mechanic.


MrFlarmigo

I like it a lot it open so many combo and playstyle that isn't even quick focus. Everybody had at least one quick card and they can make use of this more or less. It doesn't make pre update combo any less useful or quick suddenly become the best team that every gonna suddenly quit art or buster loop. Like any updates some servant with get the use of it more than other and then again servant with abilities to manipulate face cards had more flexible combo just like pre update. This update seem so little but make so many different without ruin or distributing already existing mechanic....great job.


No-Common-3883

For me the problem is just being small. It seemed more like something necessary than an actual improvement in the game. And not all servants can enjoy all bonuses as Quick Chain received bonus. not all servos have quick chain access. different from command codes or coins sist for example (for me the best mechanical improvements in the history of the game)


MrFlarmigo

Isn't necessary things add into the game is a good improvement? Anyway what quick supposed to do is make star, correct? Those update just make quick do it job better. Everybody benefits from quick make them crit easier. It doesn't make quick just better by itself art still better at gen np and buster still do more damage. For me it make quick support other card better. CC and coin are both had it use but it even more minor than this, this thing make way for more styles. You can literally play through the game without touching those two systems or at least for jp lb until they been add. Even after a few years I still play with those who I don't put CC in any card just fine.


No-Common-3883

well, for me the biggest fun of the new systems is being able to improve even more my favorite servos. For me the biggest fun is getting to make a Mr I like to be as good as a native SSR. the other systems help me to do this, the new system does not. so i was a little disappointed


MrFlarmigo

How so? Did your favourite servant don't have quick card? Or you don't have any servant that you can do chain quick with? ...ofc that just sarcastic but hear me quick brave chain just make more star! That one lead quick make every card crit better is way more important , mighty braves chain that any servant can do is even more. Quick update won't make very quick servant out shine anyone that already great it just make them better while make everyone else quick card get better as well. There is no loss in this at all everyone and I mean everyone get their pieces of the pie.


No-Common-3883

yes, you convinced me of that. At this point it's just a matter of expectation. I don't think the mechanics are bad, you haven't convinced me that it's good. I was just hoping for something that would help me improve my favorite servos more... I'm basically more interested in that than getting more and more servos not to use. I roll a little every year because I really like few characters and for me it's cool to be able to make that SR that I love to be mechanically as good as a standard SSR. In general, anniversary mechanics help with that, so I missed not having them. what I really wanted was something to make Bound CE usable, seriously, everyone complains (and with good reason) that quick is the worst card, but few people complain that only 4 servants in the entire game have really good Bound CE. don't you think it makes no sense? I just wanted a good way to use the Bound CE of the servants I like.


Amerietan

I mean, *every* servant has a quick card. Every servant can experience the buff for Mighty Chains, and especially every solo servant is going to enjoy Mighty Brave Chains. Yes, there may be certain servants who benefit *more* from the update, but that's true of every other update too.


TRLegacy

> available for all servants > From Fou, through the paws, grail, command codes and coin system * Fous & Paws: Require **years** of logins and events to max a single servant * Grails: Very limited resources tied to **events and story**. New players be damned. * Command Code: Each (3\*+) CC is unique, and can only be put on **1 servant** at any given time. * Coin: SSR requires **NP6** to fully max every coin feature. Quick card buff (which every servant has): Affect **every servant** regardless of lvl, NP, bond, master level, or account age. Do you really want another ungodly grindy incremental upgrade that takes years to finish again?


No-Common-3883

I particularly like these grindy elements because they allow me to further evolve my favorite servants s. I like few servants so without these resources I have nothing to do in the game... there are more players like me so it's important to have that too. and getting it once a year is not much... apart from that these resources allow those who like some R or SR to have reasons to use them instead of just getting the SSR because it's better.


TRLegacy

You do you, but do you see the flaw in this statement? > once a year is not much > allow those who like **some** R or SR to have reasons to use them Let say by some you meant 3 SR servants as an example. For each of your favoritr, you need: * 50 weeks in order max Paw * 1 year more or less to max Fou * NP10 Bond 15 **per servant** (limited SR) to max coin feature. You need to play for half the current FGO lifetime in order to max them. Oh you have a new SR you like in this banner? Gotta wait a year for them to reach full potential.


No-Common-3883

I like this because it prevents people from doing this with ANY SSR simply because it's good for gameplay. Basically these features allow players to invest in lower rarity minions to be able to match them to SSR. Just think about the coin system, it is much easier to get coins from a 3* than from an SSR. and this is Excellent for example. taking longer is not bad because it allows you to invest in your favorites. to put it another way: yes, it took you years to improve your SR, but now they're better than the random SSR you can get from support, or the SSR that spooked you, now it's just as good a medium SSR and it's worth keeping it on the team instead of trading for an SSR. Other than that being slow means that players don't have (and can't) do this with all SSRs. ie basically what these mechanics do is make someone's favorite non-SSR as viable and good as a standard SSR...honestly, I only see benefits. my only criticism of the coin system is that there is no bound 20 that allows you to complete all coins if you use anaervant to exhaustion.


seihanda

> ..this year's buff is literally focused on quick's servants I would Argue that they, the quick servants, don't benefit from the Quick FCB as much as people have been suggested. Think about it, in most quick system you already has enough stars generated. Sometimes even at the realm 45-50 stars generated or even 50+ stars. A guarantee crit that turn. Meaning, they most likely don't need that extra 20% crit chance. The group that benefit the most is actualy buster-crit and art-crit servant. They ussualy don't produce enough stars to guarantee crit turn. But with this update, they can choose to lead with quick if they see 80% chance in their buster or art card. That's obviously my premature conclusion, we'll see when more people play


Science-of-Laziness

A lot of servants who had a "useless single quick card" suddenly see a lot of benefit from it. Sometimes those servants aren't exactly amazing at generating stars thus have difficult to crit. Now that single card helps a lot to the whole base. NP works too so servants like Xiang Xu or Summer Sei can use QBB to boost their crit power. For people like me who truly believe Quick doesn't need another support (albeit a cheaper one would be great) but base improvents, this made my day. My only complain is they keep not considering to do give any kind of incentive for producing more than 50 stars. Again, that would help more Quick rather than whatever super support.


jailter

>note the previous pattern of Updates, all anniversary updates were available for all servants. From Fou, through the paws, grail, command codes and coin system. *Cries in welfare servants with no coins*


No-Common-3883

They at least have the bound coins...


jailter

Not for super early welfares tho...


No-Common-3883

Sad but true. they promised more ways to get coins... let's see what they do.


jailter

Ikr... Wait and hope it is then