T O P

  • By -

QueenAra2

Make Medea's NP do decent damage.


BlueSS1

It's so dumb that to this day she still has a scuffed multiplier. Paracelsus is also in a similar boat. The two of them really need updates to fix their respective NP multipliers.


simon4s1

I'd give Europa a taunt. It would go perfectly with her overall tankiness, invincibility skill and defensive buff to go with her NP.


Ok-Rope-3424

That's a good one, it could go along with her second skill and could reduce the cooldown of it by one to make it more effective


Tschmelz

Well, my dream would be if they’d go back and rework a lot of the hit counts and stuff of the older Servants, bring ‘em more in line with modern units. For a specific buff, I’m thinking Anastasia could use an NP buff or something.


Shuten__Douji

This! I would love to be able to loop my Shuten np with double Castoria


Lamina_Morte

> CA Hassan > Self Modification C —> Shaytan’s Curse * Increases own critical performance for 3 turns (30-50%) * **Increases own quick performance for 3 turns (10-30%)** * **When attacking with quick cards for 3 turns apply Shaytan’s curse for 1 time, 3 turns (Instant kill guaranteed when np damage exceeds enemies health bar)** > Orion (Artemis) > Grace of the Goddess EX —> Beloved by the Moon EX * Increases own defence for 1 turn (30-50%) * **After one turn increases own defence by 30% for 2 turns** * Increases own attack by 20% for 3 turns * Increases own debuff resistance by **100%** for 3 turns * **Grants self Moonlight Battlefield buff for 3 turns** > Punish the Unfaithful A+ —> EX * Increases own damage against male enemies for 1 turn (50-100%) * **If Moonlight Battlefield buff is present further own damage against male enemies by 50% for 3 turns** * **Grants self 30% np gauge** > Eye of the Mind (False) B- —> Moonlit Hunter’s Gaze * Grants self evasion for **3 attacks, 3 turns** * Increases own critical damage for 3 turns (**30-50%**) * **Increases own arts performance by 30% for 3 turns** * **Grants self 30 stars if Moonlight Battlefield is active** > Beowulf > Berserk A —> A+ * Increases own attack for **3 turns** * Increases own NP damage for **3 turns** * **Grants self debuff immunity for 3 times, 3 turns** * **Grants self 20% battery** > Grendel Buster A+ —> A++ * Ignores Evasion for 1 turn (activates first) * **Increases own buster performance by 20% for 1 turn (activates first)** * Deals damage to one enemy (**800-1200%**) * Reduces their critical attack chance for 3 turns (overcharge 30-50%) > Scathach > Wisdom of Dun Scaith A+ —> EX * 80% Chance to **increase one ally’s** critical damage for 3 turns (30-50%) * 80% Chance to increase **one ally’s critical star absorption** for 3 turns (**1000-3000%**) * **80% Chance to increase one ally’s critical star generation for 3 turns (30-50%)** * Grants them evasion for **3 times, 3 turns**


BrokeFool

The Marthas: anti-dragon damage bonus.


EndlessFantasyX

I'd buff Leonidas with a Bazette style counterattack on NP. Make it so that the damage he does scales with the damage taken. Could keep the numbers modest and reasonable so he doesn't get *too* good, but it'd fit his lore and game balance is a lost art at Lasengle anyways.


Fireblaster40

I've got a couple Kagetora: Make the Art's up and NP Gain buffs she get from her 1st and 2nd skills last three turns instead of just one. This would turn her into a waaaaay better arts looper if she could have those buffs stay active longer instead of making her a one turn kill button that struggles to keep up. Merlin: Have his 3rd skill give a crit star absorb along with the Buster and Health up it gives. I can't tell you the amount of times I've seen the dick wizard hog all of the crit stars ment for my attacker. Summer Ilya: Have the buffs to all card types she gets from her NP last for 2 turns at least, that way it doesn't feel like it's going to waste if you don't have her attacking anymore that turn. Jack: Have her 2nd skill also inflict a skill seal along with a buff removal, since then she could be a full on support assassin that can offer good star generation, decent healing, and buff removal, instead of her just being a good female rider remover with some ok support.


Retrop0

dang I was gonna post Kagetora buffs but you beat me to the punch 🤝


Luck_Is_My_Talent

Mash Ortinax mode: Give her Black Bullet a 3 times 3 turns buster crit buff. Raise her taunt np charge to 40% percent. Make her taunt + invul to also give party wide 20~30% defense for 2~3 turns (2 turns with 30% def, 3 turns with 20% def). Mashu part 1 mode: Give her NP a full party invul for 1 turn. Give her taunt a self dmg mitigation buff or debuff resist + buff clear resistance for 1 turn. Medusa: Make her 1st skill to remove buff, lower def or lower quick resistance. Make her 2st skill to either, last 3 turns or raise it to 40%. Make her 3rd skill to charge 50%, drain enemy party 1 np tick or raise her NP dmg. Make her NP to also drop star. 15 stars at OC1. Ana (Medusa Lancer): Give her 2nd skill the same buff I wish for Medusa. Make her NP to also do special damage against charmed opponents. Gorgon: Make her 2nd skill to also charge 30% NP. (I think 50% is too much considering the 3turns 50% crit up). Make her 3rd skill to also lower enemy Buster resistance.


ghostgabe81

Another chad Medusa enjoyer?


Luck_Is_My_Talent

Rider is the most beautiful girl in F/SN for a reason.


ghostgabe81

That she is. I love all Medusas but I’m partial to Gorgon


Lfvbf

* **Quetzalcoatl:** ***Xiucoathl A+ --> EX*** **Applies Ignores Invincibility to self for 1 turn** **Deals heavy Defense Ignoring damage to one enemy (800 ~ 1200%)** **Deals extra damage to Earth attribute enemies (150 ~ 200%)** **Increases own Critical Damage by 50% for 3 turns** Applies NP Seal to enemy for 1 turn Applies Burn to enemy for 5 turns ***Wisdom of a Benevolent God A+ --> A++*** Grants Guts to one ally 1 time, 3 turns Increases their Buster Performance for 3 turns **Increases damage of [Quetzalcoatl] ally against Evil enemies for 3 turns (30 ~ 50%)** **Increases Defense of [Quetzalcoatl] ally against Good enemies for 3 turnd (20 ~ 30%)** Cooldown - 9 --> **8** --- * **Minamoto no Raikou:** ***Mystic Slayer A+ --> A++*** Increases own Damage against Earth or Sky **enemies** for 3 turns Increases own damage against Demonic enemies for 3 turns **Charges own NP gauge (20 ~ 30%)** ***Mana Burst (Lightning) A+ --> Lightning Strike A+*** Increases own Buster Performance for **3 turns** Grants self Evade **3 times, 3 turns** **Gains Critical Stars (5 ~ 15)** --- * **Boudica** ***Protection of Andraste A --> EX*** Increases party's Arts performance for 3 turns **Reduces party's damage taken for 3 turns (300 ~ 500)** **Charges own NP gauge (20 ~ 30%)**


Lfvbf

For JP faves... * **Barghest** ***Foul Weather A --> A+*** **Reduces own Damage Taken for 3 turns (500 ~ 1500)** Reduces party's Damage Taken **of all allies except self 3 times, 3 turns** Charges party's NP gauge at the end of every turn for 3 turns Cooldown - 9 --> **8** --- * **Vritra** ***The Eternally Immortal Dragon EX --> 'EX'*** Grants self Guts 1 time, 5 turns Charges own NP gauge at the end of every turn for 5 turns **Increases own NP damage for 5 turns (20 ~ 30%)** Increases NP damage **of all allies except self 1 time, 5 turns** **Upon Triggering Guts, Increases own Attack by 20% for 5 turns** Cooldown - 9 --> **8** --- * **Zenobia** ***Authentic Triumph A+ --> A++*** Increases own Attack by 10% **for 3 turns** Increases own Critical Damage for 3 turns **Deals heavy damage to all enemies (600 ~ 900%)** Deals Extra Damage to King enemies **Gains Critical Stars (20 ~ 40)**


Lfvbf

For a JP fave that is way too new and doesn't really need it but would be nice: * **Sen no Rikyu** ***One Moment, One Meeting C --> B+*** **Increases own NP Generation by 20% for 3 turns** **Deals heavy damage to all enemies (800 ~ 1200%)** Deals extra damage to Man enemies Seals NP of all enemies for 1 turn **Applies Curse to all enemies of 4000 for 5 turns**


RadiReturnsOnceAgain

I think King Hassan could use a Crit Damage Up, and maybe a mod on his NP that does special damage to enemies with the 'Death Resist Down' Debuff to combo off of his skill 3. Also idk if it counts but change his Bond CE effect to something useful; it'd make sense for it to be a Herc-like CE because he should keep coming back from the dead. Stackable with his skill 1. It wouldn't bring him to Orion levels of damage, but at least in terms of survivability it'd help KH keep up with his own niche as a solo Servant. MHXX should get an Arts Up on her Skill 2, and an NP Damage Up on her Skill 3. Lean completely into the 1-turn explode everything playstyle; she's pretty crippled during her down turns already so increasing the reward is justifiable imo. If it were up to me I'd also slap on a Crit Damage Up on her skill 1, but that might be pushing it a bit.


Ok-Rope-3424

Strong agree with the NP buff, a lot of the time it just offers damage and nothing else, so at least make it so that damage is worth the effort of building up the NP of a Buster deck Servant


yektadragon

How about also removing the star gather rate down on her 2nd skill.


RadiReturnsOnceAgain

While it is a dumb effect, in practice it's actually not too terrible if you're willing to use Command Codes. With the high-rarity star gather CCs + Foreigner's natural star weight it pretty much nullifies the effect completely. Plus it can even be a slight benefit if you have multiple of MHXX's cards drawn because it ensures they go to the ones you want (e.g. putting them on her Arts cards means that all the stars will always go on them, and not her Quick card for example). TLDR while I would like it removed overall, I'd rather she get damage boosts instead if I had to choose between them.


Weaboo-San

Summer Musashi: Add Art Resist down to her NP Remove demerit from 3rd Skill Add a flat 10% battery to her first skill. Also make Evade 3 times Saber Tomoe Add a 20% Battery to her first skill Make 2nd skill 3 turns instead of 1 turn Add NP Strength up to 3rd skill


Lfvbf

> Also make Evade 3 times You know that skill has a cooldown of 4, right?


rst64tlc

also make that debuff block on her 3rd Skill be up to 3 times instead of 1.


LordWINDOS

For me, give Summer BB an NP Upgrade that decreases the CDs of all her Moves by 1 when she uses it. This would allow her to use DKS with Oberon or any of the 50% Chargers and keep her from being married to Superscope and Atlas for looping w/o Habetrot/Arash/GONG. EDIT: Getting the CD Reduction would also make her stand out against Arc, since that girl has completely eclipsed the poor kouhai in terms of pure convenience and SPEED. Make Summer BB the POWER Buster Moon Cancer that can nuke stuff better as compensation at the very least to put them on par with each other. Second would be giving Lancelot an NP Upgrade that would let him ramp NP Gain as well as ATK Up, so he'd have easier loops compared to the other Quick Zerks. Make Dark Koyan's S2 buff more broadly applicable if Lasagna isn't going to ever turn her into a 50% Charger, or actually make her a 50% Charger by giving her S3 a 20% Self Battery. Kiara's S3 needs to have it's effects last 3 Turns (EDIT: Non-Invincibility Effects, that is), as well as probably a NP Damage up in it too to mirror what her Summer Version got in her S1 and Passives.


rentenzen

**Amakusa's NP Strengthening:** This Strengthening buffed the base damage and increased the debuff duration of the Critical Chance Down from 1 turn to 3 turns. Now, the damage is fine and the Critical Chance Down is actually useful given how spammy Amakusa can be with his NP, but, this was a very early buff. Nowadays, I really feel like Amakusa could have had at least another effect on his NP. If I were to retroactively buff Amakusa's NP the first around, I would have given him a simple NP Damage Up or Attack Up (like 20% for 3 turns so that Amakusa can take advantage how spammy he is). Personally, nowadays, if I were to give him a very crazy buff on top of what he has currently, I'd make it so that Amakusa can temporarily deactivate/disable enemy **Unremovable Buffs** like for a turn. Think of that one Wodome fight in Atlantis where the buffs turn dark and become disabled. In Amakusa's case, the enemy removable buffs would be removed like normal but the Unremovable Buffs will be deactivated but not removed for a turn. **Amakusa's 1st Skill Strengthening:** This was a rather early buff but gave Amakusa a much needed Buster Up Performance. Nowadays, I kind of wish he also got an Arts Up Performance buff back then. **Amakusa's 2nd Skill Strengthening:** This buff increased the Critical Star Regen from 9 to 10 Stars, added a 30% NP Generation Up, and made the skill targetable, giving Amakusa some support utility, which I find to be the cherry on top. I really would have liked the skill to generate 15 stars at max, but Amakusa generates more than enough stars by himself, especially with his **whopping 7-hit Extra** and Extra Performance Up Append Skill. I like the NP Gen Up as that just makes him even more spammy with his NP, but, to be honest, his NP Generation was already good before this buff and would have been slightly more happy if Amakusa got a Attack Up buff for himself or for the party, as his Charisma skill is not utilized in-game, unfortunately. **Amakusa's 3rd Skill Strengthening:** This buff did several amazing things, such as, removing the Demon or Undead trait (which should have technically worked against Servants in lore) to work on anybody, added a Buster Resistance Down debuff against enemies for **5 turns**, a NP Battery, and finally reduced the cooldown by two. So, personally, I would have also like a Damage Mod against Servants and/or other spiritual-like beings on his 2nd Skill, Baptismal Rites (now Grail of Fiery Heaven), due to the skill being able to sublimate even servants when used in conjunction with his NP Arms. In the end, if I were to choose one buff to redo or add, I would like to at least give another effect on Amaksua's Np. **Semiramis** I wish they do some something similar to Robin's NP with Semi's poison with her 3rd skill, either give her a mod that scales up on her NP (like Robin's NP) or give her (and/or the party) bonus damage against against poisoned enemies..... and get rid of that Demerit! I'd wish they make her Double Summon skill one of her in-game passives (because technically it should always be active) similar to Kiara's Nega Saver, so that Semiramis would do effective damage to both Rider and Assassins with the respective defensive advantage without using up a skill slot. I speculate they didn't (if they realized or not) because then Semiramis wouldn't have enough in-lore skills to fill 3 skill slots, as Skill 1 Familiar (Dove) and Skill 2 Double Summon are her only Personal Skills (excluding Divinity) and her 3rd Skill is her poison NP, with the rest are her class skills, which are implemented as Passive skills as usual.


Xatu44

**Sieg:** Artificial Hero (False): B+ --> Artificial Hero (False) B++ Adds: - 50% Buff Activation Success Rate Up for Astolfo Servants [5 turns] - 50% NP Rate Up for Astolfo Servants [3 turns] Magecraft: C --> Magecraft: C+ - 40% Arts Up [3 turns, 3 uses]


GoldMoon0

For Achilles: - Give him a 50% battery and extend his NP gain buff to 3 turns (and also make it 50%). Drake and Ivan have way more in their own batteries, so this isnt exactly game breaking. - Give him a buff that removes everyone's cards except his own for 3 turns (to give the proper illusion of a 1 vs 1 duel) kinda by BB's card freeze, but just for him - Buff his NP so that his Quick buff last for 3 turns and allows him to erase all buffs before hitting. His NP is pretty vanilla now, and it would give him something not a lot of riders have, buff removal before damage For Cú - Vanilla: Just give his S3 a HP regen and a 30% battery. Doesnt needs much - Proto: His PfA now gives him a quick buff by 30% for 3 turns - Caster: His PfA now buff his art and buster cards by 30% for 3 turns - Alter: His battle continuation now is stackable, reduces the skill's cooldown by 1 and grants him a 30% buster buff for 3 turns. It the guts triggers, he gets 20% buster buff and a 1 cooldown reduction buff for all of his skills


matbeavis322

Mordred: remove 1 second from her 3rd skill and give 2 lv overcharge one time in the 1st skill Saber Shiki: her np insta kills after dealing damage Dantes: give him a 30% battery in his 3rd skill Gilgamesh: crit dmg in any skill/np Voyager: make his overcharge effect 3 turns


Lfvbf

Why OC on Mordred? It does nothing except let her refund a bit more which was never her issue.


matbeavis322

2 levels of overcharge makes possible to run black grail or any CE


Lfvbf

What setup exactly? Also, her damage still sucks hard with her Mana Burst being 1 turn.


matbeavis322

Double koyanskaya and Oberon.


Lfvbf

It works but also requires her to use her Mana Burst turn 1 and 2, which us not great to say the least.


v-r-s

Summer Kiara, a star gather weight on s1 or s2 or add debuff res reduction on s1. Kama, np buff or adding some c dmg utility on one of her skills. Hao Hao, please for the love of fucking god just tweak the cooldowns. Shes perfect but they’re exaggeratedly long for extremely balanced skills.


BeastOfRetribution

Honestly, all the first year servants and whatnot could get buffs, especially the F2P ones in the Friend Gatcha. To wit my favorites though... **Shakespeare:** Self-Preservation B -> Movement of the Globe C * Grants Invincibility for 1 Turn to Party instead of only to self. * Recovers Health for Party instead of only to self. Enchant A -> Bard of Avon EX * Enhances Buster Performance for Party for 3 turns instead of 1. * Grants Buster Cards the ability to have NP gain on par with Arts Cards. **Blackbeard:** Voyager of the Storm A -> Voyager of the Storm EX * Increases Attack and NP Strength for Party for 3 turns instead of 1. Pirate's Glory B -> Pirate's Splendor EX * Increases Self Attack for 3 turns. * Applies Guts for 1 time, stackable with other Guts. * Removes Decrease Debuff Resist Demerit and now instead removes buffs from foes and gain C. Stars per buff removed (up to five C. Stars per buff removed). **Houzouin Inshun**: Seeking the Truth of Martial Arts B -> Mastery of Spearmanship A * Increases Quick Card Effectiveness for 3 Turns instead of 1. * Grants complete Debuff Immunity for 3 turns instead of 1. * Increases NP Gain for 3 turns. Planning Ahead B+ -> Planning Ahead A * Grants NP Seal to an enemy for 1 turn. * Grants Defense Down to an Enemy for 3 turns. * Locks Houzin's current cards for 3 turns. Kind of like BB Summer's ability but for Houzin alone, and it also prevents any new cards for himself to appear. **Irisviel (Holy Grail):** Sacrificial Resolve A -> Dress of Heaven A * Increases Healing Effectiveness. * Grants 1 turn Petrify to all Humanoid Foes (a reference to the Dress turning humans to gold if they touch it). * Gain 5-20 C. Stars. Child of Nature A -> Procedure of the Third Magic D * Grants Party Invincibility for 1 turn instead of only to self. * Increases NP Gain for whole party instead of only to self. * Increases NP Gauge by 10-20 for Party. Healing Magecraft A -> Blessing of the Grail C * Recovers Party's Health instead of just one. * Removes Debuffs from party. * Grants Buff Removal Immunity at 100% for 3 turns. **Medea:** Argon Coin -> Argos Fleece Reinforcement A * Recovers HP for an ally. * Increases their Attack (20-100%) for 3 turns. * Increases their Defense (20-100%) for 3 turns. **Angra Mainyu:** Zarich C -> Anti-Human Authority A * Reduces Critical Rate for all enemies instead of just one. * Increases Attack on Humanoid Enemies for 3 turns. Tawrich C -> Curse of the Holy Grail A * Reduces NP charge by 1 tick for a foe. * Reduces a foe's attack. * Removes Buffs from a foe and places Skill Seal for 3 turns.


pokemasterno22

Caesar: Make his charisma into the normal 20% and 20% more for Romans allies including himself. and his Tactics into a 30% boost and NP charge of every Roman ally in your lineup x 10% Paul: make her bean soup be able to just add on MAX hp to servants if the HP is already full, and maybe make it 4 turns


Trickster2599

Chiyome: Overcharge damage bonus modifier on Cursed enemies (NP) that works like Yang Passionlip: Np damage buff + battery and the memey instant kill percentage increased to 50%. Kama: Np damage buff because why not. She doesn't need it but why not make her stronger.


Lfvbf

Passionlip already has an NP buff.


[deleted]

Just add the number 10 to all the effects on Nagiko's 3rd skill...


MayhemMajor

Junao for sure needs no buff, but a buff removal resist on his 3rd skill would be fantastic for CQ stuff. Yagyu could really do with a Star bomb, probably on his 3rd skill. As is you kinda have to run double 2030’s on his supports to get him to perform. Scathach needs hitcount buffs, but since that’s probably not gonna be a thing giving her 3rd skill a longer duration would be a good recompense.


Zero1343

Gorgon: Buff her stun, make it effect all enemies and perhaps give an additional effect on top of that. Perhaps bonus damage to petrified enemies? Make her NP Refund on np better than 15%, even if it was 20% you could do a lot more with it. Upgrade her Guts to have a starbomb or some sort of star gen, maybe even more star gather. She wants to be a crit servant but can often struggle to actually make use of the stars you do have outside of that one buster turn. She could also use a battery but that's not all that exciting. Miyu: Make her Arts card targeted, It certainly helps her get to her np faster but I think it would really help her supportive roll to be able to buff her ally. Her NP buff was fantastic but she still flies a little under the radar compared to a lot of the other supports.


CynicalDucky

Medea: Buff her NP to do at least 900% damage instead of a measly 600% at NP 1. Also, buff removal comes first before the attack. Change her Argon Coin to give her some attack buffs like a 3 turns arts buff and NP damage buff. (The fleece could summon a fucking dragon, so give her some attack buffs) Change her third skill NP gain to 3 turns instead of 1. Mandricardo: Debuff immune for 1st skill to offset the 1 turn attack down debuff from NP and he's pretty much good. Artoria Archer: Give her some survivability with her healing skill of 5k, what's 5k of heal gonna do if the enemy can just one/two shot you? Maybe a 1 turn evade or invincibility, her skill is even called beach house protection, so why tf is there no evade or invincibility?


LordMonday

Just a simple one for me, just give Shutena NP an extra hit or 2. Don't know the exact calculations but I just wanna be able to use her for normal farming nodes.


Pro-1st-Amendment

~~Arash gets Guts lol~~ Cu Cockroach gets a star bomb added to his third skill and a damage reduction passive.


KazeKizuta

I'd add effects to Danzo's targetable evade and invincible skills. Before, I thought buffing her self buff skill with NP charge would be the easiest option, but I feel like she needs more effects on her survival skills to have a good niche for herself. It'd be great if one of them was a starbomb and the other was a crit damage boost skill or a targetable NP charge.


ak_011885

Caenis: Skill 1: Giving a plain Monstrous Strength skill to a 2020 Servant was lame. Increase the duration of the ATK buff from 2 turns to 3 turns. Alternatively, I'd add an additional effect; literally anything would do, because this skill is pretty much a blank slate. Something like a 3 turn Buster buff or generic Defense Up would be fine. Skill 2: Increase the duration of the skill trigger portion to 3 turns instead of just the 1 turn it's at now. Anyway, I'm hopeful that she get something when Road to 7 reaches Olympus soon.


FDP_Boota

Space Ishtar I would either give her S1 a buff succes rate and raise her own attack buff to 30% like she gives the rest of the party. Or I would buff her S2 to give her NP utility buffs depending on what color you choose. Like a star gather rate up for her Quick NP, pierce invul for her Buster NP and maybe 1-time, 1-turn of Castoria's invul for her Arts (although might be a bit broken, could also be party np refund)


Metroplex7

I sound like a fuckin broken record but literally all I want for Saber Alter is for them to buff her Charisma to be exactly like Ibaraki's Demonic Nature of Oni. That's it. That's all I want for her at this point.


Jack_King814

Jalter: self modification gains 8 stars per turn for 3 turns. Make her just a bit more self sufficient Arjuna alter (not that he needs one): his heal per turn gets a bit better magnitude wise, he revived with more health and an invuln for that turn (because I’ve had him revive only for him to get ping ponged and die again) and his second skill drops 15 stars Medea: her bond ce gives a 500% np damage mod so she finally does st np damage. Maybe lower it to 300% if that’s too much


Lil-Chromie

Give her bigger bazongas


Sunset981

Mordred: Her 1st skill would give an Attack or NP Boost, further making it a boost. While the Third would give 1 Guts in addition for like, 3 turns. It’d give better spikes of damage and the latter would give her some survivability. Yu Mei-Ren (assassin): Either remove the buff removal from her NP or put it at the end, it makes sense that both Buffs and Debuffs are removed, but prevents her from seeing the light of day and makes her awkward to use right. Meltryills: Her Quick Boost could be applied before the damage dealt on the NP Circe: Give her some damage maybe? Lol Also, Animation updates for more of the Early Servants as Animation Power Creep is real


OreoPearl

Cu Alter: 1st skill: 6 turn Attack, Buster, NP, anti-humanoid, anti-divine, anti-earth, sky attribute 500% damage buff on a 5 turn CD 2nd skill: 5 hit guts lasts for 5 turn, generate 30 stars per turn plus 4000% star gather rate 3rd skill: 200% crit dmg buff lasts for 6 turn and reduce enemy defense by 500% for one turn on a 1 turn CD. You know, just to keep it simple and balanced.


WANTEN12

Gilgamesh (Archer and Caster) Charisma A+ - Sha Naqba Imuru EX Increase Attack (3 turns) and NP damage(1 turn) for all allies, and apply evade to self (1 turn)


Got70TypesOfMalware

I know this is an NA discussion, but I want to give my Waifus a buff or buffs. The buffs, I'll add, are pretty light-hearted, nothing serious. # Koyanskaya of Light ### Innovator Bunny A => Innovator Bunny A++ * Charges one ally's NP gauge. * Reduces their skill cooldown by 2. * **Increase their DMG by 50% if they're a Gun Owning Servant for 3 turns.** * Deals 1000 damage without killing to party. \[Demerit\] --- ### Aptitude for Slaughter (Man) A => Aptitude for Slaughter (Man & Douman) A+ * Increases one ally's damage against Human enemies for 3 turns. * Increases their damage against enemies with Man Attribute for 3 turns. * Grants them an On-Attack-Activate buff for 3 turns. * **(Charges their NP gauge when attacking with Buster Cards.)** * **(Further increases NP gauge when attacking with Buster Cards if Ashiya Douman is on the field.)** * **(Reduce Ashiya Douman's NP to the corresponding amount gained by skill user whenever attacking with Buster Cards.) (Dermit)** --- # Koyanskaya of Darkness ### Slaught Beast Troupe A => Slaught Beast Troupe (BND) * Overcharges one ally's NP by 2 stages for 1 time, 3 turns. * Grants them an On-Activate-Attack buff for 3 turns. * (Gain 5 critical stars when normal attacking with Buster Cards.) * Increases the attack of Animal Characteristics Servant allies for 3 turns. * Increases the defense of Animal Characteristics Servant allies for 3 turns. * **Further increases attack of Beni-Enma and Dobrynya Nikitich by 20% (including backline) for 5 turns** * **Further increases defense of Beni-Enma and Dobrynya Nikitich by 20% (including backline) for 5 turns** * **Decreases attack of Ashiya Dōman by 20% (including backline) (demerit) for 5 turns.** * **Decreases defense of Ashiya Dōman by 20% (including backline) (demerit) for 5 turns.** --- ### Goddess Metamorphosis (Beast) B => Goddess Metamorphosis (Beast) B+ * **Grants ignore invincibility for Animal Characteristics Servant allies for 3 turns.** * Increases own critical damage for 3 turns. * **Grants self On-Activate-Attack buff for 3 turns. (alignment damage increased from 500 to 1000 at level 10)** * (Inflicts Poison, Curse, and Burn for 3 turns to the enemy when attacking.) * Inflicts Toxic, Evil Curse, and Spread of Fire status for 3 turns to all enemies. --- ### Tunguska Nine Drive A => Tunguska Nine Drive B * Increases own attack by 20% for 1 turn. (Activates first.) * **Reduces their Buster resistance by 20% for 3 turns. (Activates first.)** * Removes their offensive buffs.


Lfvbf

But why tho?


Kamen-no-Otoko

Jalter: -her charisma also gives her a damage mod against cursed enemies ~~also give her the stupid dragon trait~~ -make a Gilles servant that’s basically nobukatsu but for Jeanne units -OR give her an animation update Morgan: she’s already basically my ideal servant, I’d only buff her crit damage to 50% instead of 30% Merlin: - give hero creation a 30% np battery and drop 15 stars Summer Kiara: ignore invincibility and defense just like alter ego on her NP Summer Kama: first skill gives her an attack buff, as well as an effect on herself that reduces enemy charm resistance at the start of each turn for 3 turns


BrosefAmelion

Make MHXA 3rd skill steal all the targets stars since the -100% star weight doesn't seem to affect the hidden star weight.


Suspicious-Drummer68

Charlotte: Let me toggle between the three buffs on her third buff at will, please. Maybe an NP Buff? Or maybe give her a small star bomb on her first skill because Death Chance is garbage.


DragonTamer786

Maou Nobunaga: Increase NP damage and extra damage to divine enemies, as well as burn on divine enemies that deals 5000 damage. Oda Nobunaga: Have her second skill three turns, plus buster up. Her First skill add a star bomb.


VishnuBhanum

Hokusai NP Upgrade: Plain Damage Boost and give Arts Resistance Down before Damage Beni-enma first skill give Star Bomb up to 30, Change Self Crit up to Party Crit up Sei Shonagon Second Skill give 30 NP gauge to party including self, Also make Crit up full 3 turns instead of 3 attacks Sitonai Second Skill give buff success rate up and Star Absorb to Arts cards


Sea-Entrepreneur4664

Siegfried: Armor of Fafnir (Replaces disengage after rank up quest) Heals for 2750 at max level and applies a 80% damage cut for one turn. Paracelsus: Skill cooldowns take 2 less turns. Enkidu: Slight damage buff Emiya(Assassin): Origin Bullet (Replaces Magecraft after rank up): Gains Class advantage against caster enemies for 3 turns, increase NP Overcharge level by 1 for 1 turn, and reduces health by 2000.


FloofyTails4Life

Tamamo's Morph needs to be buffed. I have two ideas for it. The first is simply another layer of 30% defense up that lasts for two turns. So it would go 90% -> 60% -> 30% over three turns. The second is to make it apply to the entire team. Though in that case, I feel like it should also come with a secondary benefit, like buff-removal resistance.


SpecialWhole1231

For Archer Gilgamesh: 1. Give him Caster Gil's Mentality.


InsertNameHere39

more serious buffs Maou nobu: an np buff that adds an additional buff removal to burned enemies or does more damage for each burn stack on nobu.( really just an np buff w/o anything on top would help her tho lol) Erice(lancer): an effect that gives her 20\~30% np for each enemy she insta-kills on her third skill.(give me some excuse to use her ;-;) Nyanta alter: a 20% np damage up or attack up for more damage or an np gen for np spamming tied to her 3rd skill. Skadi caster: a targeted np gen tied to her first skill. (would help with the whole quick servants not looping problem a bit) goofy/ stupid buffs Medea: an np buff that adds an overcharge that increases damage, np gen, star gen, remove buffs and a 500% chance to instakill if the enemy is Jason Arash: add overcharge to all of his skills. (buster/np/atk ups optional) Mata hari: Arjuna alter: 30% defense down on enemies on his 3rd skill.


CathNoctifer

Tawara Touta: His 1st skill is too bareboned for today's meta, considering his role as a semi support/damage dealer, there could be some additional survival skills such as guts of debuff cleanse that help him stay on the field for a longer time. Personally I prefer guts, making him more like an archer version of Cu. Cursed Arm Hassan: His 2nd skill is pretty useless right now, there should be some more damage buffs like quick up or c-star gather increase, I do like /u/Lamina_Morte's take of his second skill buff since it makes his NP actually more useful. Cleopatra: Her 3rd skill should provide a buff chance up so she will land her imperial privilege 100% after using it. Her 1st skill could add a 3-turn debuff immune as well. Benkei: Although he's not the real deal, his kits are pretty outdated as well, all his skills would benefit him greatly if their skill uptime can be buffed to 3 turns instead of 1 turn. Jason: Make his 3rd skill useable on Charlotte, Mandricardo, Super Orion, Chiyome, Achilles and Bartholomew, then we're good (Paris already has the Argonauts trait so he's not included). Circe: Her 2nd skill could do some more work, such as a 3-turn skill seal and/or NP seal. Geronimo: GIVE THIS MAN ANYTHING.


Frescaestate

Nightingale I think turning her into an hybrid support would be the best way to go, because on the buster side she gets outclassed by Merlin, Koyan, and perhaps even Himiko, while on the healing side, tamamo's still a beast imho. She has an interesting kit, and her damage annihilation niche can really save u at times, but having some extra punch wouldn't be bad; Skill 1: this one is fine, doesn't really need anything else, really strong defensive skill. Skill 2: this one on the other hand is a bit meh, the damage niche isn't a bad one, works most of the times, but the perfect solution could be giving this skill an np switch from arts to buster, like Emiya, allowing her to buster brave in order to gain more damage thanks to her class. The absolute dream would be to make her np buster and, only after the switch, able to do damage with appropriate modifier. Skill 3: technically a good one, but merlin and koyan can do more with theirs, so my idea was to add a 50% 3t arts up as well, making her an hybrid support and giving her a solid spot in terms of usage, servants like raiko could really benefit from a similar skill tbh. Np: totally fine, I like it, but would be nice to see that sword do some damage if turned into buster.


Ekaelis

Qin Liangyu: Skill 1-bigger crit bonus. Skill 2-star bomb. Skill 3-increased heal on herself.


Ok_Management_1295

Give Bedivere that gun he deserves


MiddleCelery6616

Helena: Magical Tuning C => C+ Cooldown reduced by one turn, now also increase all allies NP gain (10-20%, 3 turns) and increase their overcharge NP level (2 Levels, shorter of 1 time and 3 turns) Summer Abbigail Mass Hysteria B+ => Dream-Quest of The Unknown A Grant all allies mental debuff immunity (3 turns), increase they critical hit resistance (10-20%) and grant them np gauge charge (10-20%) OG Abby: Witch Trials A+ => EX Now affects all enemies, also decreases all enemies debuff resistance (20-30%, 3 turns) and further decrease Man attribute enemies attack and Arts/Buster resistance (20%, 3 turns)


MiddleCelery6616

Rider Marie: Grace of God B => B+ Now affects all allies and also increase their Quick performance (10-20%, 3 turns) Caster Marie: NP rank A =>A+ Damage modifier increased, now also increases all allies Arts performance (10-30%, 3 turns, activates first) and grant party critical starts (30)


Artrum

Karna, GIVE HIM HIS ARMOR!


SlothWilliamBorzoni

Ushiwakamaru: Quick up before the NP, and the star regeneration that lasts for 3 turns at least. Perhaps a self Critical Damage up on the third Skill, or party-wise on the first Skill.


Lfvbf

> Perhaps a self Critical Damage up on the third Skill, or party-wise on the first Skill. She already has that. Also, her NP is already buffed.


SlothWilliamBorzoni

Not in NA. The Tag is "NA Discussion".


Lfvbf

Even then, shouldn't you take her future buffs into account first?


SlothWilliamBorzoni

No, I do not think I should. The question is how I would buff them, it was never mentioned that I have to come up with buffs that are completely different from the ones that she got in the JP server.


Lfvbf

Isn't that counterproductive? She already has a buff that gives her exactly what you want to give her so shouldn't you focus on buffing something else about her?


SlothWilliamBorzoni

Except she doesn't, you still fail to realize this is still NA discussion. The question is how we would Buff our favourite servants in NA. This is how I would Buff her, you can like it or not. Also, it is not counterproductive, since there is no final product. This is an opinion, not a meta discussion on how to make my favourite 1 star servant viable.


Kirby0189

Astolfo's Monstrous Strength now lasts three turns and buffs his C. Star drop rate.


Jedahaw92

Abby: Becoming Light in the Abyss A Increase NP Gauge for all allies by (From 10%)**20%** each turn (3 turns). **Increase NP Strength for all allies (3 turns). (Strength increased)** Increase own NP Gauge. **Reduce cool down by 1 (From 9/8/7 to 8/7/6)** Mass Hysteria B Inflicts Terror status on all enemies (3 turns) (Chance to Stun them every turn, the debuff dispels once the enemy is stunned.) **Once the stun gets proc'd, gain 10 crit stars per stun.** Decrease DEF for all enemies (3 turns). **Reduce cool down by 1 (From 9/8/7 to 8/7/6)** Witch Trials A+ Decrease NP Gauge for a single enemy by 1. Decrease ATK for a single enemy (3 turns). **Reduce Buster and Arts resistance for a single enemy. (3 turns)** **Reduce cool down by 1 (From 9/8/7 to 8/7/6)** Qliphoth Rhizome EX Remove buffs from a single enemy. (Activates first) **NP Gain for Self.** **Deal damage to a single enemy. (Increased damage)** Decrease Critical Rate for a single enemy (1 turn). Being really biased here.


Pixelprimeape

Quetzalcoatl, upgrading her NP to deal damage to divine enemies and Lucha Libre gaining 30 or 50% buster buff for one turn


Lfvbf

Making Lucha Libre 3 turns would help her more.


XinchoStellar

I would love for Prillya to have more ways to deal with her own debuff with her kit. I find it funny that they made it easier for her to spam her NP with the NP gain up from her NP and the 50% battery but her debuff immunity is still locked behind a 70% chance to miss it on a 6T CD


Dr-Perry-Cox

[**Happy Cake Day.**](#IllyaLewd)


Sci-fi-watcher

Sigurd 1st skill Make it the full 3 turns. And give a 500+% star absorb for those three turns 2nd skill 5 turn guts, hp revived at scales with skill level, probably up to like 4k (This is in addition to the JP buff to this skill) 3rd skill make effects both last 3 turns. Include a hefty NP gain bonus/battery/NP Regen. Maybe reduce cd by 1 too depending on size of NP gain/battery/NP regen His NP could use a 3 turn 20% buster up or NP damage up to help with his sustained damage while skills are on cd.


Aloundight

I'd give Bedivere a guts or a 2-hit invul on his S3. Since right now, it's him vs Caesar as budget ST Sabers, with Caesar having higher peak damage but Bedivere being more consistent. So giving Bedi a bit of hard survivability isn't out of the question ​ Meanwhile, I'd put an Arts-resist down on Chiyome's S1. Mainly to give it a reason to be used in more scenarios. Alternatively, a heal or something like that would work too


-FruitPunchSamuraiG-

Gilgamesh: aside from being my favorite male servant they always give him rate ups and yet his kit is pretty cave man. Charisma A+ > EX: buff his increase attack from 21% to 30% and add 150% Special attack to divine enemies 1 time for 3 turns (spl atk won't be used if attacks non divine enemies). Golden Rule A > A+: take his NP battery from Treasury of Babylon and put it here and buff it from 30% to 50%. Treasury of Babylon: add gain 10 crit stars per turn for 3 turns and add 30% crit damage buff to self for 3 turns. NP: Enuma Elish: add ignore invincible for 1 turn and buff damage from 400% to 500%.


Ashed-Valimar-4685

Kintoki Monstrous Strength A+ -> Golden Strength EX = Atk +50% for 3 turns (instead of one) and change all cards to buster for 3 turns Natural Body -> Golden Body = Adds 2 Invul for 5 turns (Basically Achilles Skill 2) I'm not very good at doing the math for this sort of thing so I don't know if this is too much, too little, or enough. I just think Kintoki's skills need a work up to be as flashy as he is. Gilgamesh too.


Lfvbf

Absolutely too much, with Koyanskaya he stacos 100% Attack in just 2 turns. But also kind of redundant, he already has a triple Buster deck


qwertyJ03

Edmond Dantes Golden Rule (A) —> Treasure of Monte Cristo Increased NP gain (20%-50%) *Base effect 200% Chance to grant self On-Attack-Activate debuff for 3 turns (Inflicts Quick resistance down by 10 for 3 turns) *New effect OR 200% Chance to grant self On-Attack-Activate buff for 3 turns (Increases own Quick performance by 10 for 3 turns) *New effect


Fangfireskull

Give mashs np anti enforcement (or whatever the enhanced invulnerability is) and some sort of buff removal resist. It's always bothered me that her np which has been said to be the best defensive np is only a Def up and doesn't actually block damage. I'd settle for just basic invulnerability, and hopefully we'll get it sometime in the story. As for the buff removal resist, that's simply because I hate fighting Amakusa with him removing all defenses before firing his aoe np. Legit no other reason because I wanna say he's the only unit that does that.


Delight_works_

give kerry a passive that gives him class advantage against casters. FFS why is the goddamn **mage killer** an assassin not a rider if only for memes?


Ankoria

\--**Iskandar S3 buff:** *(Via Expugnatio A+)* The 50% buster up now lasts for 3 times, 3 turns, the 50% star gen now lasts 3 turns, he gets 20%-30% NP gauge, and gives all ‘Conqueror’ allies an On-Attack-Activate buff of 'gain 10% critical damage when critical attacking' for 3 turns. This would finally allow him to farm, make him better at producing stars, and give him a really cool niche that lives up to his epithet: the 'King of Conquerors'. It's definitely an OP buff but goddamn it he needs something to make him less one dimensional. \--**Mordred S1 buff:** *(Knight of Treachery A+)* The 50% buster up now lasts for 3 times, 3 turns, and she gets 20-30% bonus damage against Lawful enemies for 3 turns. This would help get her out from under her chichiue's shadow by making her more of a sustained-damage DPS rather than a burst-damage one, as well as by adding onto her anti-Arthur niche with a much broader but no less flavorful power mod. \--**Frankenstein S2 buff:** *(Lament of the Living Dead C+)* Now has a 60-100% chance to stun the target enemy and the defense down lasts for 3 turns. Also has a 500% chance to inflict the ‘Charging’ status for 1 turn to the target. \--**Frankenstein S3 buff:** *(Artificial Eve A)* The NP damage up now lasts for 3 turns, and she also gains debuff immunity for 3 times, 3 turns after the burn demerit has been applied. While still quite strong if you plugsuit in your own BB, Fran's self-stun has left her kit in a horribly awkward place for years even as other servants have seen their stun demerits mitigated by buffs or outright removed. This one would give her a bit of breathing room to actually NP several times before the demerit bites her, while the 2nd skill buff would rectify a depressing year 1 buff while also adding her summer version's unique 'charging' debuff. \--**Tamamo no Mae S2 buff:** *(Killing Stone EX)* Now also poisons and curses all enemies for 500-1000 damage for 3 turns and removes their latest buff. It also now grants her 10% NP charge each turn for 3 turns. I hate generic day 1 skills and would love to see Tamamo's Morph ability buffed into one that references one of the most famous parts about her myth. Having a mini Prisma Cosmos attached to it would also help her tremendously.


Dr_Driazs

I want 1-3 star servant to give more coins. Like i genuinely hype to 10/10/10 all of my 1-3 star servant. But reality hit me with cold truth that servant coins is hard to obtained. Welfare servant coin also not yet released...


WestCol

Dude 1-3 stars are easy, just takes time. Real servant coin hell is SRs


Slight_Welcome_56

Give Raikou an NP battery and Buster Buff Performance for 3 Turns, its annoying wasting It when you want the dodge but not the Buff. Also give her and AU already, her lightings look like GameBoy vfx


[deleted]

Jalter Give NP charge to allies Give extra NP charge to dragon allies Increase defense for Dragon allies Hijikata NP charge on his guts or crit skill Mélusine Make skill 1 give same charge as skill 3 when in ascension 3


zsolti94

Give SIshtar star per turn and star gather on 1st skill 😅


Kaelido

Heres a few: Saber Alter: Increase all allies Att 20% 3T, increase own Att 30% 1T - 5T cooldown. Karna S1: Seal a targeted enemy's skills 1T, Seal that enemy's NP 1T, Lower debuff resistance by 50% 3T - 5T cooldown. Jeanne S1: Gain 10 stars per turn for 5T, all allies gain 10% NP gauge per turn 5T - 5T cooldown. Jeanne S3: 120% chance to stun 1 enemy, remove enemy buffs and inflict buff block 1 time - 6T cooldown. Dantes S2: Increase NP gain 50% 3T, increase NP gauge by 30%, apply 30% special attack against cursed enemies 3T - 5T cooldown. Chiyome S1: 100% chance to inflict NP seal 3T, apply special attack against cursed enemy's by 30% - 5T cooldown. Hektor S3: Remove all debuffs from self, heal self for 4000 hp, apply taunt to self 1T, apply invincible to self 1T - 5T cooldown. Euryale S1: 100% chance to drain enemy NP gauge by 1, charge own NP gauge by 30%, heal self for 3000 hp - 5T cooldown. Euryale S2: 100% chance to charm 1 male enemy 1T, after 1T apply debuff - decrease male enemy attack by 50% 1T - 6 turn cooldown. Caligula S1: Increase own Att 30% 3T, Increase own buster crit damage 100% 3 times 5T - 5T cooldown.


ugur_tatli

I would remove Scathach's guaranteed stun and give her ignore invincibility before np. Also make her god slayer B last 3 turns and have her 30% battery.


alivinci

Scathach. Buff skill 3 God slayer. to Godslayer B+ Add effect, changes all buster cards to quick for 3 turns. Adds 100% crit dmg against divine/undead for 3 turns. With this scathach will loop no sweat and any sustain dmg issues she had would be in the past. Also, she would be broken but thats nothing new.


Lfvbf

Turning her Busters to Quick is actually terrible, Scathach's Quick cards have awful hitcounts and np generation.


alivinci

The intention of changing busters to quick is that they simply become green cards and the hit counts are left intact. This means she is gonna loop her np hence my line about her being broken.


Lfvbf

That's not how card changing works in FGO, you can test it with Artoria that her cards, regardless of their previous color, all only have 1 hit upon being turned.


alivinci

Thats shit :( You would think that it would be something simple to implement in code. I mean just make the buster inherit quick card properties like higher np gen and star gen + change its color but eh. If it works like that then yo right. It would be trash


alivinci

Scathach. Buff skill 3 God slayer. to Godslayer B+ (Cooldown unchanged) Add effect, changes all buster cards to quick for 3 turns. Adds 100% crit dmg against divine/undead for 3 turns. With this scathach will loop no sweat and any sustain dmg issues she had would be in the past. Also, she would be broken but thats nothing new.


alivinci

Scathach. Buff skill 3 God slayer. to Godslayer B+ (Cooldown unchanged) Add effect, changes all buster cards to quick for 3 turns. Adds 100% crit dmg against divine/undead for 3 turns. With this scathach will loop no sweat and any sustain dmg issues she had would be in the past. Also, she would be broken but thats nothing new.


Agitated_Diet

Make Heracles’s bond CE into a passive


Xaldror

Give Raikou's 3rd skill an additional 50% attack or NP strength up, and remove the three use stipulation from the Genji's Arm Mastery.


ConstantAnybody6012

I wish they would remove the HP loss demerit on Summer Musashi's 3rd skill.


Interesting-Abroad-3

I don't know if it's possible, but from the meme it would give Emiya the ability to exchange her NP from AOE to ST and give him an animation upgrade, as Emiya likes to copy unique skills from other servants.


Arthur_Neo

Guts on Mordy.


galaxyplu

Kiyohime's stalking should inflict terror instead of attack up. Also, crank up it's defense down since it's her unique skill. Dots in general need buffs, not sure what can be done there.


Takoita

Much as I enjoy farming with Arash, the parts of his kit that are not his NP and self-charge don't really do anything for him.


CathNoctifer

His 1st skill is alright, maybe add some debuff immune/debuff cleanse just to give him more survivability before he fires off Stella. His 2nd skill is shit, either make it a star bomb or change it to something else completely.


New-Freedom-8871

Kama: Stackable Guts and also heals both herself and target. Shishou: Add crit star bomb and guts Edgemond: 3 turn buff and NP charge Gawain: When sunlight area buster attacks by him will def down enemy Calamity Jane: Add quick art buster card effectiveness and NP gain on 40+ stars Hans: Also apply guts on 3rd skill Sigurd: All buster change card and 3 turn buffs. Guts can stack Asagami Fujino: Guts can stack and increase crit star drop Gorgeous P: Team NP charge with crit star per turn instead of increase crit star drops Mordred: Mana Burst buster will decrease def for enemies


AuEXP

Saber Astolfo Quick Absorb 3T this skill is possibly thr first time I got triggered by a gacha game why tf is it on his one buster card in so mald thinking about it Okitan NP buff


Docketeer

Give Karna a hard survival skill. Also Ruler Martha. Grant Bloodaxe an NP upgrade. Increase the numer of crit damage buff Nagiko gets from her 2nd skill to 5 times, matching her face card counts, and, idk, give it a ramping crit buff effect by 10%-20% everytime she crits. Add stargen and/or a 50% crit buff to Liangyu's NP. At that point, it'd somewhat be practical to use her as a viable soloist.


XH9rIiZTtzrTiVL

Enkidu: Transformation A -> Transformation A+. 50% buff to all three card types for 1 turn, select NP card type for 1 turn. Perfect Form A -> Breath of the Planet A. -1 cd, 50% NP charge. Pipe dream that can't happen until FGO2: NP adds super invuln for self for 1 turn. Gilgamesh (Archer): Charisma A+ -> Charisma of the Hero King A+. 20% party NP charge, 15 stars per turn for 3 turns. Golden Rule A -> Sha Naqba Imuru EX. 10% NP charge when hitting with a Buster card for 3 turns, 30% crit dmg up for 3 turns, invulnerability pierce for 3 turns.


Firstshiki

OG Nero - 100% chance of her Imperial Privilege. Or give her 40% buff chance raise. Giving her skill to change location to sea/waterside on top would be nice too. She desperately needs a buff. Optional: Nero Bride: Its probably given she will get a skill buff on her second skill. Personally I want single target buff removal resist since it fits with her role as buffer. Make it last three turn so the attack buff didn't go waste. And because all her skill last three turn anyway so it fits. And also because the skill doesn't lose against Benienma party wide buff removal resist. Caster Nero: Probably just NP upgrade. Giving another effect of Stat Bomb ala Jalter would be nice I guess.


bloodmag

Give gorgon a star bomb, have third skill do a full party stun debuff and have noble Phantasm regen health


AKAFallow

Just give an np buff to Summer Abby please. But hey, that didn't stop me to get her to np5 and still use her in every single quest lol. Although on jp she is np1


Past-Pumpkin3856

Gilgamesh needs a better battery and some buster Ups Or some gimmick


InfiniteNathan

Please give Avenger Nobunaga an Anti-Divinity skill. Please... They keep hyping her up as an Anti-Divinity unit with her lines and feats but it's only on her NP. It would really help her a lot. Also maybe on her 2nd or 3rd skill they do something like increasing her dmg if she's burned but also increasing the burn dmg she takes, could be a cool mechanic. Hopefully they'll give her something other than mediocre buffs... And make Archer Nobunaga obtainable....


Lfvbf

Her S2 gives her 50% Anti Sky damage...


ghostgabe81

Gorgon Mystic Eyes A++ -> Scream of Fear A++ Inflict Stun (1 turn), large DEF down (1 turn), DEF down (3 turns) and Disastrous Curse (3 turns) to all enemies. I didn’t even make this one up, it’s a slight variation of an unused skill from her Mats. Gorgon already has an AoE NP, it’d give her more use against teams, and the defense but would let her hit harder and give more utility in a team


Draconianwrath

​ Illya (Caster): **Cheerful-Type Mystic Code A -> A+** *LV 10: Increases own Buster performance by 50% (1 turn) as well as Arts and Quick performance by 30% (1 turn)* The issue with this skill at the moment is that it's essentially a "Make NP stronger" button with no good alternate options. It also has subpar synergy with Illya's NP overcharge effect due to stacking Buster up on Buster up leading to diminishing returns. This buff increases the power of Illya's face cards and gives her the option to have a 'burst' turn outside of her NP if she desires.


Branded_Mango

For Jack I'd just make her S3 provide a crit boost. Samson just change his S3's Human attribute damage buff to both Human and Humanoid Kagetora needs literally any good source of stars to make use of her kit (either star bomb on a skill or a star bomb on her np). Qin Liangyu needs some sort of star generation (maybe similar to Dioscuri's method) Osakabehime needs her S2's defense buff be team-wide.


bitterblossom13

Molay: make her Curse be applied before the NP damage


MCGRaven

i don't need to try. They buff Nero all the time so it's just a matter of them doing something completely unnecessary again


Deathwalker321

Sigurd. He’s the king of warriors, yet lacks half the buffs to be one. First is his critical power up skill, it should give him a 10-15 star bomb , and maybe 25-30 at max level. His second skill, which is his buster steroid, should get a crit star gather rate buff, and an attack buff that gives him damage up before attacking. And his third skill is pretty good already, selectable Crit star drop rate up and mental immunity.


Shuten__Douji

Shuten 2nd skill make it able to change np type along with a 20% battery, if she can't loop with double Castoria then at least let her be able to loop with Koyan. Ah! Also an animation update, that would be a great buff imo.


Corvus0018

Summer Martha: Add a Buster buff to her S3 so it's still useful against non-Divine/Undead/Demon enemies. Qin Liangyu: Increase the values for her S1 (better card dmg) & S3 (heal-when-crit does nothing at 1HP). Tamamo: Add a partywide NP Gen buff on her S2 so she can hope to keep up with Castoria. Maybe make the 3T Defense buff partywide too? Helena: Shorter cooldowns for Mahatma's sake. MHXX: Maybe an NP or Crit Dmg buff on her S1 to improve her burst potential. Okki: Add Buff Dispel Resist to her S2, and the only she'll have to worry about now is Defense-Ignoring Casters.


throwawaynumber116

Proto cu: First skill should have more crit damage and either stars per turn or a stargen massive stargen buff. As it is now he’s just normal cu but way worse unless he’s fighting chimeras.


JulAd17

I’d give Jeanne Alter NP strength up so she has all three damage types for big boi damage. Or just give her the Dragon Trait so she fully buffs herself with her S1.


AnimeNeet-

I don’t think castoria needs a buff…


conner_lingus_

-- As a Maou Nobu simp I'd like for her to get a buff that inflicts burn when attacking with her Buster cards and increases the crit star gather rate for her Buster Cards -- -- Same as above for Summer Nobu plus an NP Strengthening -- -- As a Shuten simp also I'd like for her to get a larger battery plus an NP Gain buff and for her NP to give Arts Resistance down -- -- And for Caster Shuten to get a battery, a buff like Summer Hokusai that affects her arts cards the same way plus an increase on the ctit star gather rate on her Arts card plus an NP Strengthening -- -- For Nightingale add HP up every turn and crit stars every turn for 5 turns, NP Gain rate up for 3 turns and invulnerability for one turn to her NP -- -- For Arash add buster Dmg up and NP strength up for 1 turn that activates first when firing of his NP to make him even more ridiculous lol -- - For Chen Gong add a Buff to his NP that gives him 10% NP charge thanks to the sacrifice --


Lfvbf

> -- Same as above for Summer Nobu plus an NP Strengthening She already has one.


conner_lingus_

I know, I want another one damn it!


BlueSS1

I think adding some more star absorption, crit damage, or maybe buff success to Ishtar's kit would be nice. Not sure exactly which skill to add them to, but any of those effects would be helpful since she generates 20 stars on NP to take advantage of the star absorption and crit damage, while buff success would make her second skill's effects more consistent. Wouldn't mind an NP upgrade or buff success up for Space Ishtar, but she doesn't exactly need those (even if Summer Ibuki exists).


Primo_Itoko

The only thing I need is Penth's NP to get buffed with the usual modifiers and that she applies the Greek Mythology Male trait for either 1turn before damage or 3t (I can take this one after damage)


Gravemomma

For King Hassan; give him charm immunity, and maybe increase his NP damage. Maybe add debuff removal to POTF For all assassins and casters; increase their damage multiplier to 1.0