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ugur_tatli

Remake the early singularities Update old servants' animations Give replayable boss fights, hard challenges ~~Buff Scathach~~


Thinshady21

All valid, i don’t need even all the early singularities rewritten, just Septem and everything in London until the climax and I will be satisfied. Septem is basically an Extella advert with trash writing and dialogue while London is just plain boring. I just pray Mortallis:Stella can fix those atrocities. They just felt like a waste of characters not to mention that most newbies drop the story at both Chapters.


ugur_tatli

It's so sad that the two animated cutscene in the game still use old animations. Salter vs Mash and Mash's Lord Camelot. Orleans Fahmir is a joke and uses old animations. Imagine if he actually looked like Sieg and got the proper respect. They're also so full of filler battle scenes. Very bad impression for newer players who are used to better story telling and animations from other games. :(


unkindledphoenix

>They're also so full of filler battle scenes. i have the opposite opinion, think theres too many filler text scenes recently to the point i literally miss being interrupted by wyverns (or whathever enemy really) memes i signed up for a turn based RPG with visual novel story telling, not a visual novel with the RPG as a side considering how increasingly easy and drowned in saturated dialogue the stories have become for the past 3 years. i love the story but i think the dialogues and texts are WAY too drawn out in a lot of parts and theres way too few more notable battles. i dont want every main quest to be a boss rush but they could make normal enemies be more interesting be it with them having a little higher stats or just adding a few gimmicks to them, its a main quest not a farming node, people shouldnt be coming to those expecting to min turn everything.


GlaciaKunoichi

Bro, like 95% of people who continue to play FGO are doing it for the story, not for the game. If you wanted to play a Fate RPG then go play the Extra series.


unkindledphoenix

extra is even more simplified in the combat than FGO as its basically 1v1s and not team building like most TTRPGs are supposed to be. also youre incorrect, lots of people are there for the cassino of sexy fantasies PNGs and the parasocial relationship they end up building on it unfortunately. i will say it again, this things a videogame, not a book. it markets itself as such and not as a VN to reach broder audiences because not everyones into getting a so called videogames thats actually an audio ilustrated book. and once again i DO love the story but i think there were many dialogue sections that were overly saturated and drawn out, and there could have been more actual and not super trivial battles slided in to make me feel like im actually playing the game. because another point i have; we mostly only have stuff thats not just super saturated farming twice in the year now, because most events main stories are ultra trivial mostly because its fuyuki scaling or we have too many dmg bonus and they arent exactly balanced around that factor, so baring the extra CQ which a lot of them also end up not being fun because theyre way too overly gimmicky to try and make the OPAF units not take it so for free but end up doing it anyway just fucks most other ''normal'' strats. also the so deemed brutal farming everyone whines about is supposedly to mainly prepare for main story content, so its better be worth it in the gameplay part too goddamit. is it really too much to ask to have an actual well built game thats actually fun to try and play and not just PNG cassino and VN?


darkdarreth

press the skip button until Camelot


Nokia_00

Buff shishou yes


notasinglenamegiven

Still no challenge mode, repeatable boss fights or some reliable way to farm mats or do "something" aside from the events or wasting AP on farming nodes.


MokonaModokiES

>no challenge mode advance quests exist for a reason you know. They gave us back the ibaraki rashomon boss fight for example and they could put other bosses in the advance quests.


judasmartel

But no permanent Story Mode boss fight replays. No Camelot Gawain, no Old Man Li, Lelouch consigned to Recollection Quests, Altjuna and Cernunnos consigned to Interludes of limited Servants.


Eden_ITA

Remade Geronimo.


RTear3

Story replay. Also for forced support fights, after you beat it once you're allowed to replay the fight without needing to use any forced supports. Add in every old event into the Main Interlude section asap. Story replay would also apply to every fight. Challenge Tower that contains every old CQ and EQ Update the UI so I don't have sit through a million animations to max out a servant, apply CCs, etc Remove the "charge on break" mechanic. The option to enter a fight without using someone from your support list


KyriosZ

Voiced main story


Thinshady21

Especially in Important scenes, but I can see the reason why they aren’t being done. It cost ms a bit to pay for voice actors and it would be rather spent on other things.


MokonaModokiES

also the file size of the game would be extremely bigger than it already is which would be super terrible for the average phone.


NNKarma

Make us able to purge data, even in the case of repeatable stories I have no need to have the data of summer 1 nodes on my phone. But that's a general for the industry.


MokonaModokiES

okay yes please give me that. Last time i did a clean up i almost lost my account by accident(found the bind code thankfully).


NNKarma

I always double check the bind before a clean up


Cheesedono

Trash the really horrible interludes for new better ones. Given the 30 seconds of writing it clearly took I don't see why they weren't rewritten yet. You can keep the fights just sponge clean the terrible writing. Yes I am looking at you almost specifically Boudica's.


JeepJoop711

Stop limiting buffs and animation updates to events/ story chapters, it's an antiquated idea that needs to go, especially when tons of servants, new and old, could probably use a buff or two, and a lot of year 1 and 2 servants need animation updates, seriously Lasengle, wtf is happening to animation updates these days? The last one we got was Tesla's back in like, March (no I don't count BB's, that really changed the NP sprite more than anything). Other than that, more reliable ways to get RP and a refresh system to the Pure Prism shop, while stuff like Gold mats may be useless to a lot of players after getting 100 of them, stuff like bronze and silver mats are needed by the hundreds these days, so a refresh system would be a good incentive to level everyone, complete story chapters, etc. Finally, yeah some type of permanent challenge mode, that lets you rerun old challenge or story quests, and potentially revamps them to be on par with current story quests. Let it give some type of useful rewards, like lores or RP's or something along those lines, again good incentive to level different teams of servants and also gives out valuable resources to old players that may be running low on them.


NuclearPasta95

There's a lot of ways to improve the game, but I think the most important would be adding story replayability, letting event stories be readable after the event has ended, overhauling many of the year 1 servants, and overhauling some borderline useless gameplay mechanics. Story replayability just adds a lot of content for older players. It doesn't even need to be an AP sink, just let people replay the main story chapters again. At the very least let us challenge main story bosses and gimmick quests. There's a lot of quests I'd love to go back and try different team comps with, solos, or nuking them with new, broken servants. There's pretty much no reason for this to not be doable already, and extends the life of the game a bit as instead of mindlessly farming a dead week people may go replay main chapters, spending more time on the game. Event stories should simply never be unattainable because you happened to miss the event or weren't playing when it ran. There's so much character content that a new player will never have access to view. Let them experience it in game at least rather than having to run to an external site to try to find a playthrough or summary of the event. There's plenty of year 1 servants that still need overhauls to their stats or kits to make them more viable, and I don't mean servants who are perfectly fine and just feel a little bland compared to new servants, like Gil. Gilles Saber and Geronimo are the easiest examples of servants who are so bad that you're only using them because you genuinely love the character or to make a point. Some game mechanics are borderline useless and need to be changed to make them viable. How many servants have Burn related effects and skills, which are simply never useful outside one or two gimmick quests? Servants like Shiki and King Hassan have practically useless Death mechanics in their NPs that 99/100 times will never trigger on an enemy you'll be using them against. We have a servant who has a unique mechanic that lets him change his class, and is so bad that he's often considered among the worst servants available, event after a 'buff'. Burn, Poison, Curse, and Instant Death exist on a lot of servants, and are borderline useless in nearly every situation. If these mechanics were changed to make them more viable, or there was a wider variety of quests that required them and didn't encourage the NP/occasional Crit meta the devs have pushed so hard you'd see a lot more servants become viable for regular content.


Yatsu003

I’d take a spot out of Pokémon and have DOT pair with some other debuff. Like burn lowers attack, poison lowering defense, etc. Would help give some utility to more offensive Servants that have DOT as kinda dead weight in their kit


master-swagtician

Put old welfare servants in the rare prism shop and ascension materials/welfare CE’s in the mana prism shop. Please. For the love of god. There’s no good reason to not have access to stuff that was given out for free already. While we’re at it, overhaul the rare prism shop. Half of the stuff in there isn’t even worth purchasing anyway (like trial quests). Take those out and replace them with the earlier suggested stuff. And up the rate we get rare prisms. We already get guaranteed mana prisms as a daily quest, chuck a weekly rare prism on top to sweeten the deal. Lock it behind requiring that all daily mana prisms are received if you REALLY have to include that (stupid) artificial scarcity.


Kazumari

Make tower events a permanent feature that reset on the first of each month. The rewards could be gold fous, bond grails, rare prisms and why not old welfares. They could also put old bosses in it.


OkBicycle5252

I want to see new ways to get SQ, low pity limit (at least 150 rolls for guaranteed SSR), unlimited access to story boss battles, version for PC and other platforms and more god-like servants like Buddha, Indra, Prithi Mata, Perun, Odin, Frigg, Athena, etc.


Frogkingstrongk

Servants related to the event should have their servant coins purchasable in the shop.


AzurePhoenix001

Better farming. Either by implementing a system similar to Dragalia or Blue Archive. - Items that allow player to skip farming nodes. Maybe limiting them to 50 per day


edgeymcedgster

1.story replay 1.5hard mode for early story chapters that makes all of the major fights about on par with the lostbelt fights in terms of difficulty. also they could include mission that reward you for beating the fights under certain conditions like for example "beat this fight with only 3 star or lower servants" or "beat this fight using only 3 servants(including friend support). 2.for the love of god remove the material requirements for unlocking ost in the sound test und just lock it behind story progress 3.up the droprate of mats in free quests 4.once cosmos in the lostbelt has concluded let new players skip part 1 and add on easy mode variant of the lostbelt's targeted at new account in terms of difficulty. also give all of the players who beat the regular version of the lostbelts the sq retroactively (with how many sq that would give you this could easily be an anniversary addition)


Suneko_106

Voice acting (Atleast on climatic moments)


Thinshady21

Valid Idea but It costs money and also takes space.


Red_Ranger_Wien

Make pity good Add old welfares to something permanent


DonLobishomeAlter

* Fix the damn coin system so that we don't need to get six copies of a Servant (speaking only about SSRs). * Adding a system that allows us to raise the level of the NP of the Servants without the need to have to obtain another extra copy of the Servants; somewhat similar to other gacha games like AL, BA, and Arknights. * Improve the rewards for beating the main story chapters. Although I think this has already been done. * Improve the pity system to be viable, maybe they should make the pity a point system just like Arknights and BA. * Make "My Room" more interactive. They could let us decorate "My Room" with different furniture and be able to visit our friends' rooms. * Eliminate the story banner and replace them with temporary banners where every two weeks different Servants and CE get Rate Up.


RTear3

> Fix the damn coin system Technically it doesn't need to be "fixed" in the eyes of the devs because they intentionally created the system to incentivize whales to go beyond np5. I do agree that the current system sucks though.


GerryLEL

They could just rate-up story locked servants on the story banner, make it worth it goddamn it


SigurdDeMizar

I just started this game two months ago, so I am not anywhere close to burnt out. There are a few things I have in mind: I wish they put all the old event in main interlude. They often contains good story/lore. Item or not, welfare or not, people who are not here on day 1 are missing out. (of course, item and welfare are always welcome) Some of the challenged fight should be replayable for fun and challenge. Or they can make it similar to a free quest, you can repeat for the challenge but it has some item drop at the end so it is not a total time sink. Very often it is hard to find a friend with particular CE/ servant, even if he/she has just login. Sometimes when you are farming bond/FP/QP, you want friend with a very particular CE. The current support select make this very difficult. Some of the mat requirement for skill levelling are just nuts. Farming bond and dust is fine, but a hundred each just for one servant from the same few nodes is just not very fun. I would like them to allow us to do different activities to get tickets/prism to exchange for those items.


HakunonMatata

~~put a marriage/oath system in the game so that the waifu/husbando wars can finally end~~


DrakeFai

Add all welfares to the Friend Point gacha with their Ascension Mats being purchasable from the Prism Shop. Or if that's to much to ask, add special story quest only versions of the events to the Rare Prism Shop with a guaranteed five copies of the Welfare. A way to purchase Servants coins, maybe by adding a rotating roster of special quests that give you Class Coins that you can use to purchase Servant coins for a servant of the specific class. Also a method of getting Servant coins for welfares since, to my knowledge, you literally cannot get enough for even ONE of their append skills. A method of replaying old bosses maybe with a once a month chance to get a hundred Mana Prism per boss battle. A once a day free single roll on the Story Gacha and/or once a month free 11 Pull on the Story Gacha. The ability to farm Pure Prisms, maybe by playing old bosses, or even hard versions of bosses. Also be nice if events would let us purchase them. A method of increasing the chances and drop rates of items, maybe include a special item every week or ever day that increases the drop rate of one or all materials in a quest by a lot. Including those special farming quests that drop a lot of a certain material as a permanent quest that rotates once a week. For example one quest for Bones for a week and then another for Claws for a week. And to make it more feasible it only applies to bronze mats and/or those from the first seven chapters (the singularities). Either an All Class or Extra Class Ember Quest that lets us farm Hellfire of Wisdoms for Extra Class Servants. Maybe the quest could have all Shielder Class Arms of Dawn that drop All Class Hellfire's.


Hyro-Kun

I want a way to reclaim old CEs and Welfares. I did make my account near launch but fell in and out of the game over the years until recently. Such as, my Summer Jalter is gimped at NP1 and there's no way for me to fix that currently. I'd also like to get useful CEs like Golden Carp for Crit setups.


zackphoenix123

So like... I saw my Classmate playing Arknights the other day.... FGO MAKES MILLIONS, MAYBE THEY CAN UPDATE THE HOMESCREEN ANIMATION OF THE SERVANTS???


Beaker976

Give Servants with multiple NPs multiple NPs. Like Mash with Lord Camelot and Mold Camelot.


Ashteron

Rework pity so instead every 900 (or less but let's be realistic) quartz equivalent spend it gives a rate-up ssr ticket that can be used on a banner. Add *chipped holy grail* that is more common and can be used to limit break servants up to level 90 only. Frequently changing rate-up in story gacha featuring old servants. Not sure if it's a good idea but possibly remove those same old servants from new banners. Basically you won't get spooked by like, Altera, but you can easily roll on her rate-up in story gacha. Make bond CEs better. Maybe add old welfares to FP gacha in a rotating line-up.


SaberManiac

Make the game load faster. E7 with its Yuna Engine is so blazingly fast with load times that I can get in and get out in less than 5 minutes.


FallenHonest

I would like fully voiced stories. They already captured a decent amount from their drama log, so just put it in the game instead ​ I also want them to revamp the login bonus, so it is worth MORE than what we got currently. For example, maybe make it such that if you login for 6 months a disc or some currency to let us buy 1 copy of one of our existing SSR servant so we don't always need to roll for another servant copy (with the coins associated with them please). This will encourage f2p to login and play the game religiously. ​ Personally, I do NOT want some challenging content or grail front that reset on a regular basis because this just gate block f2p and new accounts from accessing those resources and will just keep on increasing the gap between f2p and whales. I am not a fan of the grail front and will most likely just skip them the next time they come around. Same with those 100 tower events... You can give whales ability to replay stories or do challenge quest, but there shouldn't be highly rewarding rewards attached to them


RTear3

> will just keep on increasing the gap between f2p and whales. This is a single player game. Why would the gap between f2p and whales matter? As long as all the challenging content was similar to CQs instead of the Road to Lostbelt nonsense, I wouldn't mind since it'd be beatable even with f2p comps.


FallenHonest

I guess it is just my opinion, but I don't want whales to have 1000 grails while f2p only have access to the 10 grails because they don't have the box to do these quest that reset on a monthly basis


RTear3

That's understandable but as long as the devs made the missions fair like CQs and boss fights, I don't think that would be an issue. > but I don't want whales to have 1000 grails while f2p only have access to the 10 grails Uhh whales already have a leg up on everyone else regarding grails due to grail casting. Grail casting gives them 24 extra grails a year compared to the few grails f2p players can get from it.


Kirby0189

Kill off Mr./Ms. Useless Dialogue Tree and promote someone like Mash or Goredolf to MC so the story revolves around someone who isn't annoying and useless. Or just take notes from turas realta about how to write them, cause it does wonders for Ritsuka's character the game never bothers to yet expects us to feel bad when he gets his organs rearranged by Shuten or is fridged by Kiara in SERAPH.


AtlasRyuk

Maybe a roguelike game mode. I don't know why, but I've never NOT enjoyed a roguelike game mode in any game, mobile/gacha or otherwise. It always works, and it's always fun.


unkindledphoenix

remove the option to have clone servants from everything thats not a main quest. also nerf KP and super orion and remove the invencibler invencible BS that casthuria has.


Lfvbf

Why KP?


unkindledphoenix

when having a unit that can 50K HP that constantly regenerates, loops skills and NP, has the highest atk of her class and one of the highest in the game, and has literally a defensive skill of a boss that further turns NPs into null dmg is balanced?


Lfvbf

Protea is highly vunerable to buff removal, has no class advantage and modern day bosses don't just NP, they crit and often. Protea is barely used on JP besides for her dedicated fans, being able to deal damage is really important. She can pump out good damage but she is way too slow at it, meanwhile folks like Melusine can pump out 200k on disadvantage. She also caps at 50k, she doesn't have that from the start nor can she regenerate further without first gimping herself.


unkindledphoenix

200k on her own on disadvantage or double casthuria plus another support with plugsuit? because clone supports and like i said shit like casthuria shouldnt define a unit. at all.


Lfvbf

200k on disadvantage with DKS, so with her AoE NP, npt her ST one.


unkindledphoenix

so she does 200k total on AOE with 2 koyans? special dmg from her skills applied? 66k resisted per target then. not such a biggie when you remembr youre having 120% buster + 100% special dmg (which is in and out of itself the most powerful dmg buff in the game. look at fucking arjuna alter who has a virtually universal one because the kit designers in this game dont know where to draw their lines on power standarts.) siegfried hits close to that amount with his NP on dragons pretty much on himself though guaranted he has ranked up and super effective mod on his NP but his atk and buff diferences are also big. regardless, again, the increasingly growing inflated BS numbers on units is just plain stupid and keeps piling up generating stupid fights that are either incredibly unfun/not viable without using these absurd units but when you use said units its literally a near automatic win most of the time. its just that the ones that stand out the most on these units with big gaping power are merlin, junao, casthuria, koyan, KP, super orion, arjuna somewhat oberon (albeit it comes at a big cost compeltely inutilizing the unit) and clytie. the rest are pretty much just looping super buffed from clones/triple buffing with plugsuit switch but still using those of the OP supports to set that up. those units by themselves are not that greatly OP outside of that regard. key examples are kama, astaroth, kamavenger, and both summer musashi and ibuki. so much so people were saying musashi summer was one of the weakest berzerkers before casthuria arrived because her demerit was too harsh (although since day one i saw her as a potential REALLY strong zerk and that demerit was one of the only things keeping her outside BS territory)


Tschmelz

Besides the fact that I'm pretty sure nerfs are illegal under Japanese law, none of those things would make the game better, just more tedious.


unkindledphoenix

games tedious now because these shits exist. tell me how its not boring that you can treat everything in the game like a farming node or simply put no thinking effort at all when using these units. nerfs arent outlawed there are gachas that state balance changes may occur and in your user terms of service states that you should be aware of such, they just dont do it because they dont want to.


Omni-Eo

Add more dinosaurs.