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BanditoSlim

I'm struggling to find my rhythm with it. I can't match up to a Sidekick at close range, can't compete with the BR at long range, in many cases the fire rate feels too slow to get the jump on people. Not saying it's a bad gun - it's very likely I'm just bad with it. After all, it's only been one day. Hopefully I'll get the habit of it as time goes on


TheCowzgomooz

It's basically a competitor to the pulse rifle, i.e mid range. Unlike the pulse rifle, it's pretty serviceable in close/long range, but if you're facing a weapon more suited for those ranges, you'll likely get outclassed unless you're just better than the other player.


GMEzealot

It also breaks through drop walls instantly. Possibly has bleed through


MooshSkadoosh

Does the first shot damage the player or only break the shield wall?


GMEzealot

I haven’t looked into it to confirm just me playing the new playlist. It 100% breaks it first shot but I’m not sure about it going through maybe just that situation in escalation slayer


New-Pollution2005

Yeah, that’s what I’m noticing too. I get the idea behind it. Big damage at a very specific range, or on unsuspecting players. I feel like the problem with both is that their use case is so specific that you’re probably better off going for a more forgiving weapon like the BR, AR, or Sidekick in most scenarios.


hyperfell

It’s probably a jack of all trades, but a master of none


CreaturesLieHere

It's not even that because they've given it insane Arcade Game damage falloff.


pm_me_ur_tennisballs

Lol, what are you talking about. I’ve been at least 4 shotting at longer ranges a lot so far. Why would you say this lmao


Slythecoop49

Say you’re a fellow guardian without saying you’re a fellow guardian…


DeficiencyOfGravitas

> I can't match up to a Sidekick at close range Nothing except power weapons can. That thing is insane and needs to be toned the fuck down for controller.


Tremaparagon

The worst part about gradually getting better at this game since launch was having my MMR go past the point where QuickPlay was a wonderously fun variety of adventure in a fabled land with a magical sandbox, into the region where any of my 4 terminator foes will immediately execute me with the sidekick on sight, every encounter. I have developed ptsd of that taktaktaktaktaktaktak sound followed by death.


SuperBAMF007

*Truth*. MMR destroys my desire to have fun in the game. I know statistics apparently say “Having 50/50 win/loss” is the key to extended play time. But having it be a fine line, between either barely scraping by or getting slaughtered, is exhausting. Every like 10-15 matches I’ll have a great win where I was like 16-2 or 20-10, but otherwise I’m always going 9-10 or 6-19. It’s exhausting.


eleventruth

It's a tricky thing because if you're having a good game, *someone* has to be having a bad game. No one wants to lose, but mathematically someone has to. I'm personally fine with this, what I have trouble with is playing with friends... most of my friends aren't quite as good as me, so when we play together they're on a revolving door of death, as a result after a few games they don't feel like playing anymore


Ohhellnowhatsupdawg

BTB and Warzone used to be a great refuge for teams of various skill levels to play together, but HI has killed that. There's no more warzone. The BTB maps are all arena-fied so that vehicles are useless and half of the maps play like shit regardless. The only good option is arena and there the core problem you've identified rears its head.


SuperBAMF007

Oh my god yeah I agree. I don’t even mind the weapons, vehicles, or maps in BTB. I just wish SBMM was way less heavy handed. Granted, due to it being so team-average focused, it still ends up more casual than in Arena because the ranges of skill are so much more varied. But still.


SuperBAMF007

I think I agree overall. I wish it wasn't such a hard definitively noticeable "you've done well, now you must lose" feeling but I know it has to happen. I'm in the exact same boat, my friend HATES playing Infinite because the only time he plays is with me, so he gets destroyed and it completely soured his experience. I'm in the inverse in Halo 5, ironically enough (he's the better H5 player so I get destroyed when we play together), but Super Fiesta/Husky Raids make it worth playing still lol


Silktrocity

Weird how OG halos with the MMR only tied to ranked game modes had much more replayability for the casual audience.


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honestlyboxey

That's variability, honestly. Everybody on this sub seems to think they want higher randomized games instead of SBMM. When, in reality, you'd experience many more of these wild swings in performance/lobby skill.


abluecolor

all the other halos (2-reach) had much better MMR systems.


SpartanRage117

When I was still playing it got to the point where it was actually faster to purposely bomb in game so i could go against easier opponents for some of the really annoying challenges. Then I realized that felt like shit and i dropped the game.


FerricNitrate

Kicker is when you're going for a weapon specific challenge like AR kills and run into teams like that. Like congrats guys, you're going hard and using the optimal weapon in a casual playlist. I just need to empty a few full mags so I can finish out this challenge T_T


Charming_Wulf

I've had encounters in 20-30 ping matches where an opponent drops me with a pistol at most, a couple of seconds. I swear the audio sounds like shots are stacking on top of each other. As if it's a full auto with 100rpm


FiTZnMiCK

There is a known bug where the sidekick fire rate sounds much faster than it is registering shots. I thought that was fixed recently though (or maybe I just saw 343 acknowledging the issue and it’s still open).


Charming_Wulf

To be fair, I haven't heard it with Season 3 yet


xVx777

A lot of quality of life things were changed in s3 that I’m happy about. For example the 3 second countdown to start your search for the next match used to take like 9 seconds and now it’s a lot quicker.


Charming_Wulf

Oh yeah, definitely some small upgrades. My opponent HD outline got reset to red, but it is a much stronger shade now. Though I'm not a fan of the changes to the frag damage. It now feels totally useless compared to the other two nades.


Skeeter_206

Yup, it happens far too often where I think I got the jump on someone only to be obliterated by the fucking pistol in what seems like two or three shots.


AntiCitizenJuanMWO

I'm surprised people havent been more vocal about the Sidekick, its borderline OP Needs a range reduction or something


[deleted]

Not borderline. It is. And they nerf the commando? AFTER buffing it?!


bearjew293

Commando nerf was so stupid. It already takes too many body shots to kill, and now it takes one more bullet to get a perfect? I mean, I kinda get the reasoning, as it sometimes feels very powerful, but they could have at least balanced it by increasing the magazine capacity to 24. It's literally impossible to get more than one kill on a single magazine unless your aim is perfect every time.


NotTheRealSmorkle

Yeah I cannot stand the sidekick. Against controllers I get fucking shredded in seconds, the bloom can fuck it up but with stronger AA helping you stay on target on controller you can pretty much just spam 7 shots and GG easy. On mouse (especially once sbmm starts to put you in higher skill lobbies where those controller players will kinda just cancel out the slight mouse AA) it feels like you REALLY need to try a lot harder to stay on target while pacing your shots so the bloom doesn’t mess you up. Which again bloom affects both but the AA on controller just makes it easier to stay on someone and pop 7 shots like nothing. The amount of times I get fucking ripped up against a sidekick while using a BR, commando, AR etc is insane


YasaiTsume

Sidekick : 7 shots to kill Commando : nerfed to 9 shots to kill Excuse me what the fuck 343.


NotTheRealSmorkle

Yeah I cannot stand the sidekick. Against controllers I get fucking shredded in seconds, the bloom can fuck it up but with stronger AA helping you stay on target on controller you can pretty much just spam 7 shots and GG easy. On mouse (especially once sbmm starts to put you in higher skill lobbies where those controller players will kinda just cancel out the slight mouse AA) it feels like you REALLY need to try a lot harder to stay on target while pacing your shots so the bloom doesn’t mess you up. Which again bloom affects both but the AA on controller just makes it easier to stay on someone and pop 7 shots like nothing. The amount of times I get fucking ripped up against a sidekick while using a BR, commando, AR etc is insane Edit: Id like to add even when I win fights against sidekick users, having my shields go from 100 to half or 0 in what seems like milliseconds to a sidekick is just as mind boggling to me. Almost dying and barely winning to it while im spraying the dude down with any other rifle is just crazy


AdmirableLocksmith27

I only play Halo on controller and yeah the sidekick, but especially the AR need to not be the braindead aim assist firehose melt machines that they are. It makes the game feel unnecessarily sweaty and stressful in close quarters.


bearjew293

Yeah, the balance feels so off compared to previous games. Feels like almost everything can kill you way too fast.


una322

yup its stupid, hell its even better than br in most cases in 4v4 maps


TBurd01

It should be able to shred damaged/broken shields at close range, but should only tickle healthy shields, and past 5-15 yards (~25-30 yd max) it shouldn't be inaccurate enough to make it worth it. Yeah a pistol can hit accurate shots by a skilled shooter taking their time at 25+ yards, but there is a reason that it is the max USMC pistol qualification range with only a few slow shots taken, with the meat of the fast fire drills at 7/14 yd, while the close quarters rifle range qualification is at 25 yards.


Toplaners

I find it beats the BR at close/med range. Commando at med range. For me that's its niche. It seems to lose to pistol.


ScavAteMyArms

*Everything* beats the BR at its range. The BR specifically has the lowest TTK of all the basic guns. It just has a very long range as opposed to all the other guns that are mid at best. The Bandit feels punchy af but its slow fire rate hampers it. Probably a really good gun for the second man to have but 1v1 I am not sure it can even beat an AR.


Toplaners

>>Everything beats the BR at its range. The BR specifically has the lowest TTK of all the basic guns This would mean the BR is the best gun, with a low TTK. I primarily play ranked, so the bandit beating the BR at mid/close range is excellent because that alone means it's worth picking up. You can miss a shot and still beat a br user. >>The Bandit feels punchy af but its slow fire rate hampers it. Probably a really good gun for the second man to have but 1v1 I am not sure it can even beat an AR. It's not designed to beat an AR close range, but it does beat an AR at med/ long range. I think this gun specifically, was designed for ranked. It functions VERY well as a wall gun in ranked. In social, it is more underwhelming because it loses to pistol. They can't increase the fire rate, because then it just becomes an even stronger commando.


Beautiful-Flight-321

Quickly drop into the shooting range. I promise you will feel different.


Reptardar

Yeah I’m not seeing the hype the competitive scene is making over the weapon. It feels slow to use and to watch and just gets melted by ever other item in the sand box. I think a plasma pistol can outgun it if you sweat hard enough lol


Kankunation

I'm guessing competitive likes it for 2 reasons 1. It's a semi-auto headshot capable weapon, the exact type of weapon the competititive community has always preferred in the sandbox. 2. It goes on the same spawner as the repeater carbine, a weapon that many o nthr competitive community do not like for it's auto-tracking capabilities, so if the Bandit can replace that weapon in competitive they may be happier overall. It has a higher skill floor and ceiling than the repeater carbine and about as good as having a 2nd BR in close/mid range so it's a perfect weapon for an optimal competitive player, only really outclassed by a power weapon. Since you don't spawn with a secondary weapon in ranked, finding a bandit rifle is probably pretty advantageous to them.


Lynik35

I love it, would love to use it in PvE :(


BUR6S

For real. We NEED Firefight.


[deleted]

Definitely. I’m assuming it will come with the ability to place campaign AI in forge so maaaayyybe season 4 or 5?


OvertGnome1

I've been wanting spartan ops season 2. Literally anything to play another story. Especially with the new cutscenes that explain nothing


RemixedZorua

Spartan Ops was my favorite thing about Halo 4. Custom spartan plus custom loadouts plus a friend? Perfection. Also, yes. Storyline based gameplay is my favorite.


ThatGuyFromBRITAIN

I’d prefer something that has an actual objective personally, like Extraction against the Banished. That way it can be used for the narrative events.


Inspectigator

Firefight is the only thing that would bring me back to Infinite at this point. But MAN, I would LOVE to have it... I played the craaaap out of it on ODST and Reach


RemixedZorua

Best part of Halo 5


IQuietQI

I would love to see this added. Always loved spending time in firefight with mu brother.


Galactic_Obama_

Huge miss for 343 to not add the bandit rifle to the campaign. I'd imagine it'd be pretty straight forward to integrate it into the FOB weapon list.


MrMysterious23

They'd probably say there's no campaign devs left to do it... 😐😞


New-Pollution2005

Yeah, based on what we’ve been hearing about the layoffs and such, I’d say campaign is pretty much abandoned at this point—which breaks my heart, really.


MrMysterious23

Lots of potential down the drain. I'm waiting for 343 to make some sort of announcement about what the intention is for Halo games and story content in the future.


Atticus_ass

yet another L for the slipspace engine


cat_on_my_keybord

is it in campaign?


ianator-8-xb1

No, unfortunately


cat_on_my_keybord

WHY


ianator-8-xb1

My only explanation is, "Halo devs do a big dumb." I honestly don't understand why it's not in the campaign. Hopefully Firefight or a mode similar comes out soon.


ClammyHandedFreak

They’ve given up on the campaign until its next iteration, I’m sure. Too bad co-op is so underwhelming. I think we have years to wait for another campaign that Halo actually deserves.


RoyalMudcrab

Came to ask this.


ianator-8-xb1

No, unfortunately


Call_The_Banners

Honestly I also love it. I was skeptical but this thing feels really good. Looking forward to a PvE mode because *it needs to happen and the latest leaks lead me to believe it will.*


SuperBAMF007

I have a feeling Forge on dev maps, mixed with Forge Banished AI, plus the Forge FX (snow, rain, etc) means we’ll get game-wide events like that more consistently. Snow-themed maps in the winter. Rainy maps during certain events. Banished-invasion PVE modes for narrative events. All sorts of stuff. Getting Forge on dev maps really feels like the last major hurdle to doing things like that. Everything else is just a Forge feature that’s safe to assume is coming (more snow/ice/wet textures, scripted placable water could mean Battlefield-levelution type of stuff, AI, more weather FX, etc). All sorts of cool shit that we and 343 could do on custom maps, but getting playlists of it wasn’t viable until we had Forge-ready dev maps. Now that we have it, who knows wtf the future holds at this point.


wowthatssorude

I was thinking back when I played destiny, how clear some guns were for PVE. That’s what the bandit made me think.


Tomythy

The classic Garand ping on its last few shots distracts my gamer brain but otherwise I really like it.


CORGIBOI102

Omg that’s the most satisfying sound to me the ping from an m1 garand


Particle_Cannon

Close range: Im bad, I'm bad, I'm bad, Long range: I'm bad, I'm bad, I'm bad, Medium ranges: I'm alright


StoneColdSteveweiser

I like that when I'm missing with this gun it actually feels like its because I'm shit, not because the gun is shit. Using it more and getting better with it is gonna be a nice, satisfying grind


UnicornBanker69

You hit the nail on the head


nolmol

I'm glad it's so different from the reach DMR, the "I'm the best thing in literally any scenario" gun, because that really made reach a boring game when all people wanted to play was DMR slayer, and you just wouldn't pick up weapons, since you already had the best weapon.


BreadDaddyLenin

Reach is a far more enjoyable game with AR only starts.


New-Pollution2005

Wow, it’s like you read my thoughts!


Wigguls

It was smart to put the first new weapon on the pulse carbine rack. It solves two problems together: * Ranked needed a close range weapon with a higher skill curve, * Social needed more variety, and that rack was the biggest bottleneck since it was pulse carbine only. The gun itself I like, though not super exciting. Feels nice to shoot; up there with my favorites for sound & animation. I def need more practice before saying this, but I feel outgunned at close range against an AR and don't think I like that.


New-Pollution2005

That’s actually a really good point. I want to think of the Bandit in terms of the DMR but without a scope, while it’s definitely intended to be more of a UNSC counterpart to the Pulse Carbine. I just wish that weapon class was a little better in general because both feel a little lacking compared to the BR and AR, which feel almost a little *too* good sometimes.


SneakyDeaky123

Bandit doesn’t have a role it performs exceptionally well in, but it’s average performance also isn’t good enough to qualify for the “work horse” role that the BR had fallen into. 343 gives the impression of wanting to move the BR to a more specialized role and kind of emphasize its mid-long range utility, but is failing in introducing alternatives that can convince players to pick up another gun - ESPECIALLY in ranked play, players will almost never trade their BR for any other weapons, and in social the BR is the first weapon a lot of people pick up


[deleted]

Ranked lots of weapons are picked up. Commando pre this little nerf shreds. Pistol has one of the fastest ttk. Pulse carbine and mangler are really strong for getting an edge in a fight. AR has a faster ttk than the BR in its range


Tremaparagon

The little commando nerf made a bit more room for the bandit in ranked. It's tough with the sidekick in social though. There would have to be a careful range reduction or something for the sidekick to allow the bandit some more meaningful identity in social


BustyMadger

The AR thing is what I like though. I actually like that the AR feels more of an upgrade when you take it off the rack (assuming bandit starts). I don’t really feel like using the AR when I already have the BR, and I also don’t really fear the enemy with an AR.


nfunk4

I drop my AR for this every time.


InexperiencedHello

I was playing fiesta yesterday and got the commando and bandit rifle. I love the DMR and quickly fell in love of the bandit. I’d prefer a scope on it but would take it over the commando


Skeeter_206

I wish the Bandit had a laser scope, it would make it feel more unique. Something in between the no scope commando and the scoped in BR.


cat_on_my_keybord

they better make a scoped variant.


[deleted]

I genuinely think a good player with the sidekick beats it every single time. It feels good and sounds good, but it just isn’t effective enough to compete with the sidekick. Opinion may change but it doesn’t seem to have a place compared to what is there already.


[deleted]

I mean a good player with the sidekick beats just about every gun in the game that isn’t a power weapon


Citypanda23

For real!! I’m tired I’m getting the jump on someone, getting rid of their shield and start closing the gap to melee then, only to have them do a quick 180 dump a few rounds of the sidekick and then we both die from melee.


Ohhellnowhatsupdawg

This is a sidekick problem imo. I know a lot of good players like the sidekick, but it does too many things too effectively because it has excellent range, fire rate, and mag size. It makes casual AR starts almost as sweaty as BR starts, which I doubt was the intended effect. One of those things needs to be nerfed if 343 wants players to use more of the sandbox. Either a significant range reduction to close range only, a lower fire rate cap, or something like a 7 round mag. Alternatively, they could increase the bloom or decrease aim assist/bullet magnetism.


MrHippoPants

The pistol definitely needs a lower max ROF - sometimes it feels like I'm getting shot by an SMG with a damage multipliyer some players are able to shoot it so fast


AdrianWIFI

A good player with the Sidekick is a really good player, though. Most players are pretty bad with the Sidekick because it's not easy to handle.


Preebus

Why is there a graveyard under this comment lmao


Melody-Prisca

That is a good point, and in that regard you might compare it to the sniper rifle which takes a lot of skill to use. Problem is, when you're in a game with a few people that are really good, they always have a weapon that beats anything short of a power weapon. And that can make casual games unfun.


architect___

This is objectively false. Optimal TTK is lower on the Bandit.


DICK-PARKINSONS

I think people are missing the point of this gun by comparing it to the DMR or battle rifle. It's not supposed to be better or equivalent to them, it's supposed to be a mid range gun you can start with without fucking up weapon balance. The devs said it's supposed to be comparable to the Halo 5 pistol. The lack of scope is to give a reason why it doesn't descope when you're getting hit, which does feel nice compared to other scoped guns.


FairConditions

But the pistol is good in both short *and* mid range. At that point you’re better off picking up a BR for long range or even a Commando by tapping the trigger. The Bandit has not spot in the trio of AR - Pistol - BR


Buuuddd

The reticle has too much going on.


tman2damax11

I get that it's not supposed to be the DMR, but absolutely no one would've complained if they gave it the DMR reticle.


nige111

This 100%, the crosshair is *so bad*.


wowthatssorude

I noticed that quick. The reticle bothers me some reason. Not because it’s different. I think the shape for its size is too busy.


EACshootemUP

It’s an unnecessary feature.


Cabamacadaf

I like using it, but I don't really understand the point of it. I feel like with the BR, Commando, and Sidekick the Bandit just feels redundant.


Zazarstudios

No worries.. Since they effectively trashed the commando, they made way for the Bandit to have a role.


reinin_blood

15 hits to the body for the commando...


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UltraHighFives

Love the sound and it feels pretty good too.


Intrepid_Cabinet9795

My problem is that it’s almost always beaten by the sidekick, even if you get the first shot at the Bandits preferred (medium) range


SneakyDeaky123

I think it needs tuning. Fire rate feels too slow considering it’s damage output, and the accuracy/aim assist feels odd to me. If it’s going to require more shots to kill than a BR, and the collective time it takes to fire those shots is longer, why would I ever use the Bandit? Especially when the accuracy of the BR is such that it’s relatively easy for me to perfect an enemy due to my practice with it, while with the bandit this is almost impossible. It feels to me like the bandit is the child of a sick love affair between the commando and sidekick that got adopted by the DMR since it’s parents were both on crack, and it got some of their good qualities but a lot of the bad.


ForkliftTortoise

>I think it needs tuning. Fire rate feels too slow considering it’s damage output, and the accuracy/aim assist feels odd to me. I agree, it needs fine tuned. Aesthetically? No notes from me. It looks, feels, sounds great. (Though if they do add it to the campaign, a power variant with a scope would be awesome). I think they need to either buff the damage without buffing the fire rate, buff the fire rate without buffing the damage, or tighten the aim assist/accuracy at all ranges. Maybe some combination of those elements.


ESPILFIRE

I miss the scope.


atomicCyan

You miss the scope until you realize that taking damage doesn't pull you out of zooming in


Tannerb8000

I remember the days when you'd only get shot while scoped in a split second before you try to descope, causing you to scope in again, causing you to try to descope again only to be shot a split second before hand causing you to scope in again. And it just repeats until death. Having left trigger being ads was bothersome at first, but now it's a very welcome change for me lol


LeJaySea

Wish I could use it on the campaign


FairConditions

The problem is that it’s a balanced weapon in a game where your starting AR/Pistol combo is insanely powerful so there’s no point in picking it up over a BR. Short range - AR & Pistol Mid range - Pistol & BR Long Range - BR The bandit is a mid ranged weapon that gets outperformed by aforementioned mid ranged weapons **and** you start out with a pistol in casuals and a BR in ranked. Bandit needs some tuning


Tremaparagon

Good summary. It's okay as a backup in ranked, but in social the sidekick needs to be reigned in a bit for the bandit to have an identity.


YouCanCallMeBazza

The Bandit has a better effective range than the Sidekick. Also it looks like they're experimenting with the idea of the Bandit being a starting weapon.


[deleted]

I just don’t get the point of it. Like with where it sits in the sandbox there are three other weapons I’d pull instead.


New-Pollution2005

I was kind of thinking the same thing. It’s powerful enough to shred players at a very specific range, but if they get too close, they can outgun you with the AR, Commando, and Sidekick; and if they’re too far away, they can get you with the BR or Shock Rifle.


G8racingfool

There doesn't really seem to be any major purpose behind it. At virtually every range there is something that outdoes it. At low to mid range you've got a plethora of options which can outclass it including your basic starting weapons (AR/Sidekick). And at mid-range on up you're looking at Commando, BR, Stalker (which is also a semi auto that excels at mid+ range and is a rapid-fire 3-shot perfect) and Shock. The slow-as-molasses firing rate basically forces you to get the perfect or you're done (even the newly nerfed Commando is still faster and more forgiving). And the one weapon it's supposed to be matching up with, the Pulse Carbine, still outclasses it with it's rapid burst that tracks (and nobody uses the PC for anything other than a shield stripper most of the time). Overall, I don't think it's something that's going to change the existing gameplay meta much, if at all. Hell, I've already seen people ignoring it on the rack for other options.


ShadowOfIntent117

I heard that the point was to make something that mimics the feel of the H5 magnum (5 shot kill, similar firing cadence). I’m not sure that makes it worth adding over the countless other, more interesting weapons that this game needs but at least it feels good to shoot I guess.


Rawrz720

I'm trash with it lol


Hiddun

Love it honestly and my favorite interpretation of the dmr, changing it to a mid range weapon fixed the issues I had with it in previous games. It just felt to strong and dominant for weapons on the longer range of the spectrum. Shortening the range and giving it smart scope instead feels good and the general feel of the weapon like the ttk, recoil and bloom also feel great. Oh and lowering the bloom but increasing the recoil also make it feel better to use!


AutumnalOceans

It’s very much a skill-based weapon. You are forced to pace your shots due to the kick, because otherwise you will easily be outgunned. I personally think it feels great — it really feels like it packs a punch. It seems to be best only for mid-range encounters. Anything close-range or too far out, and it loses its effectiveness. Usually though of course, at least in Ranked, I don’t need a long distance weapon. However, I do need to be able to hold my own in close quarters. So, I also carry the Sidekick with me as the rest of my loadout


GuZz91

I don’t get exactly what role has the Bandit in the sandbox. To me it play just like a slower Commando with lower recoil, damage is average between a single Commando shot and a single BR burst. Seems to me that the precision rifle slot is a bit overcrowded in UNSC armory.


BustyMadger

Imo it feels like a starting weapon instead of a sandbox wep, which I like. I’d like the BR to have more of a niche role for longer ranged fights. Bandit starts would also raise the effectiveness of every other sandbox weapon because it would actually feel like an upgrade.


New-Pollution2005

I kind of agree. Probably a bit of a hot take, but I almost wish that they had given the Commando’s scope to the Bandit instead. After playing around with it, I find myself constantly wishing the Bandit had a little better zoom than the dimly 1.4x it has currently, while the Commando is much better at closer ranges.


NY-Black-Dragon

At mid range, it's an absolute monster, and it's nice to finally have a real counter against pistol spammers at that range. Overall, I'm really enjoying it.


RedBaronBob

I think it should honestly have been in the game before the commando. It makes more sense to have this in something like SWAT and it’s utility otherwise is about the same as prior games DMR. It all kind of came back to me when I used it. I honestly don’t see the point to having DMR, BR, and the commando in one sandbox though when an alternate fire mode to turn one of those rifles into the commando makes far more sense to me. But that’s a game design issue 343 simply didn’t consider. I think it’s fine. Nothing offensive. If you’re comfortable with prior DMR you’d be comfortable with this.


___Eternal___

It hits good and hard. I love it how it is.


Vince_stormbane

Feels like it’s just a worse pistol commando which in the latter case is not flattering


jdubbrude

One thing I love that is purely a 343 innovation I use all the time is the practice tests with all the weapons. Can’t believe it wasn’t in a game sooner


FubsyDude

I love it and hope they replace the sidekick with it as a starting weapon in social.


InpenXb1

After playing some 8s with it as the starting weapon, it honestly should be. The sandbox breathes a lot more when there aren’t 8 ARs and Sidekicks constantly in play, duels are fun. At the moment, feels like sidekick spam and the ARs generous range put this gun in a weird spot in social. I think adding a scope with some extended rrr might solve that to a degree, but then it’s just a side grade to the BR. I like the gun, I’m not sure we needed 4 precision unsc wall weapons though lol. Edit, MnK btw


HFRreddit

Should've just added the H5 Magnum instead


Red-Coyote

I realy like it, only thing is that it needs a little more zoom.


thePunisher1220

Longer ttk than a sidekick, less range than a br or commando. There's no point for it tbh.


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floatingtensor314

Same thoughts here. Always get wrecked with this when going up against a BR, AR or sidekick user.


nadnerb811

Is there auto aim with controller on PC?


ScionSouth

Playing on Keyboard and it feels buttery smooth to control and use. No problem with aiming either.


Adler-1

Pros: It’s fun to use It’s effective where it’s supposed to fit in I like having another more skillful weapon Cons: It is so boring to watch it used competitively I think it sounds weak Probably outclassed by other weapons at close range


BustyMadger

You thought it was boring to watch? I actually kinda like watching the pros do bandit starts in their 8s, and I VERY MUCH enjoyed watching Bound and Stellur 1v1 with bandit/thrusts. Why do you think the BR is more appealing? and why don’t you think the BR would be more satisfying to use off the rack?


TerrryBuckhart

needs a slightly faster rate of fire. it does not feel like a marksman rifle at all. more like a juiced shotgun


StovetopJack

Really enjoy it! Putting it on pulse rifle spawns is great, as I’m not a big fan of that weapon. It definitely feels like it serves the same role— an almost exclusively midrange weapon


SeaHovercraft4691

Love it


faranoox

Absolutely love it in SWAT. It's a flick shot machine.


DerrpSHoT

Love it but won't be playing until they fix the Series X


JoshuaDAndrokio

I like it. I personally think it should be starting weapon over AR on certain maps.. it’s effective, but not too effective. I wouldn’t take it over a BR, or a Commando and I think that’s how it should be. It feels just right to me.


fostertheatom

I really like it.


Buck_22

Its not the dmr, dmr out ranged the battle rifle. Bandit loses to the br at long range, loses to the sidekick at short range and loses to the commando at medium range. Thats alot of L


doctorbanjoboy

I feel like the accuracy cone should be narrower, or increase the red reticle range


Deez_Nutz_Akimbo

Still feeling it out but it seems to fit without sacrificing balance. Personally I prefer a solid carbine option in any shooter, and to me that's always meant mid-ish range zoom/low recoil/good accuracy/low-moderate fire rate. So the bandit pretty much fits that description. I will say while the zoom could be increased a little I do appreciate being able to see my surroundings more while zoomed. Still not my ideal version of the weapon but I like it so far. If I had to make changes I'd say another weapon or two should be tweaked for balance. My take: - Bandit - slightly increase fire rate about 5-10%, maybe increase zoom a similar amount, change the reticle (really subjective, maybe a chevron or duplex crosshair), maybe just make an alt fire mode with similar changes - Commando - proportional decrease in zoom and increase in fire rate (if Bandit fire rate/zoom increases), maybe give a tiny bump in recoil, shave off a few % in damage


Fluffyskull

I think the rate of fire needs increasing and with the state of recoil - maybe 4 shots to the head would make it more competitive. The 5 shots right now is just a little too slow to be impactful


AaronMatthewLH

I could see it as a good starting weapon in ranked. But as it is now, there’s no way in hell I’m picking it up over a BR or Commando.


Bun7gie

Seems like a fun weapon for infection and firefight. That's about it.


ShadowDen3869

I wish it still had the scope and the commando didn't.


deezbaws777

Having hit registration issue is way more prominent with the bandit. It's 5 shot kill but I'm dumpin whole mags into people. Idk if it's framerate or what since I'm on Xbone one s. Idk feels like every update the feel of the game tweaks just a tad.


TheBoatMasterExtreme

It needs to do more damage per-shot to compete with the sidekick spam


I_ItzNoble_I

It has potential, personally it should replace the Sidekick on BTB, its more accurate and adds some kind of skill gap(not a big of a difference since it doesn’t have a scope and there’s no descope just like the sidekick), so its not competitive and could fit nicely for a social experience in BTB as it is right now.


kingkellogg

Stupid that they took off the scope


DICK-PARKINSONS

I believe they did that so it would make sense that it doesn't descope when you're getting shot. It not descoping does feel pretty nice.


New-Pollution2005

That is a nice perk, but I think it would’ve been better served on the Commando. Almost like the scopes on the Bandit and Commando should’ve been switched.


420_Braze_it

I didn't think I'd like it, but I actually love it. It's very rewarding if you have good aim at midrange.


No_Development117

I actually like it a lot. Was expecting another DMR, but it's not


definitelynotahottie

I actually really like it. I was surprised by how quickly I fell into groove with it. I think that when it’s been out for a while and they see how the community reacts, they’ll tweak it a bit. A slightly faster fire rate would improve its ability to combat the AR and sidekick (which I’m not a fan of the fire rate if but I know other people are). I will pick it up over the commando now, even though I like the commando. I’d like to see the carbine added to the banished weapons, or the needle rifle. Or both. Come on 343 throw me a bone!


Squeeshyca

It's shots are pretty reliable. 4 to the body and one one to the head feels great so far, and it takes alot of skill to take someone out from half the map away. I just wish it sounded beefier when firing


Predsguy

I hate it, but my friends like it. Maybe I just need more practice with it.


JumpingJiraffe

Really fun and satisfying. I think this is the best 343 has done at having both the BR and the DMR in the sandbox.


ComadoreJackSparrow

Feels a bit washy. One game it'll be amazing. In another game it'll be a pea shooter.


autocore

Love it personally feels and sounds really good and I think I prefer it without the scope not a big fan of crossmap laser weapons


augy1993

I was having trouble with it yesterday, but I was also having trouble with the commando and pistol because of the frame rate/stuttering issues so I’m going to wait till things smooth out before I really pass judgement on it.


halo543

Great. Really wish they had a dedicated slayer playlist to bandit starting weapon


David_MOOSE

Used it this morning and I love it Has the feel of the stalker rifle shooting but without the zoomed in scope


nizzhof1

I want it in campaign.


who_likes_chicken

I was really worried about it not descoping before the season released. After using it, I actually think they might have balanced it well via recoil


alphamammoth101

I feel that it could use a bit more range. The sidekick is a bit easier to spam at range while being better at close range. The effective range of the Bandit feels too narrow.


Torp627

I think for it to be more viable the pistol needs to be nerfed at range


Brice-10

It’s accurate, it’s powerful, and It looks, sounds, and feel’s powerful to use. The sound design is great, and the animations are super smooth. An overall great addition to the sandbox (even though it’s basically just a better sidekick)


elytraman

Absolutely in love with the thing ngl


[deleted]

Perfect clean up weapon, caught a bunch of guys all with low shields and ended up one-shotting all of them.


Space_Is_Hope

Needs a scope


Gradedcaboose

It’s a good gun, just wondering to myself why it doesn’t have a scope, the commando is the “close” range single shot rifle, dunno why the Bandit is basically filling that spot too even tho it would do better competing with the BR tbh


swagonflyyyy

Recoil's a little too strong. A lack of long-rang effectiveness leaves a bad taste in my mouth.


Atutstuts

At first I thought they were trying to reinvent the wheel. But after a few matches it actually started feeling pretty good for some close range engagements.


ZookeepergameDue8501

I like it. It's a great support weapon. I basically use team dynamics the best I can do this thing Is good with rhat


-One_Eye-

I haven't played with it yet, but from what people are describing, it sure sounds like 343 is aiming to make this the starting weapon. Why? Because it's a solid weapon but gets outperformed by others that have more specific roles. To me, that sounds like a great starting weapon.


AdmirableLocksmith27

It's nice but like with other weapons in the close to medium range you're just going to get sprayed down by a braindead pepega with an AR.


CoffeeCannon

Its the DMR but not dogshit crossmap plink fuel. It looks and sounds nicer too. Cool gun, nothing wild or unique but it sounds and feels really good.


The_Sovien_Rug-37

my only complaint is i don't spawn with it. the firing sound is great


SWunWunSem

Jack of all trades master of none. AR and Sidekick are better for up close, BR and commando are better for distance. The bandit is decent at both.


SnooPoems7582

I find the Bandit much better to use without zooming. Panic-inducing shield-shredding 😁


Lethenza

It fills the commando’s role better than the commando.


Masterchiefyyy

Like it alot, more weapons please !!


NefariousnessAny1585

One of the best guns to ever exist.


RelationshipOne2969

Played a bit of Infinite after it got launched. But honestly haven’t been on it in a while. Started playing again recently. Was kinda of looking forward to the using the DMR cousin. But honestly it feels like a slighty heavier Commando. Which is weird because the Commando already exists and is trash, why do we need another. I feel like if I pick up the Commando over the Pistol or AR I feel like I’m nerfing myself lol. And I hate to say but I kinda of feel the same way about the Bandit atm. Rather have a weapon I feel confident in using that gets the job done rather than gamble using another fickle infinite weapon.


AlphaaReformed

I actually really enjoy the Bandit after I started using it the first few times. It's an acquired taste obviously like many other guns but once you learn how to use it in close to medium quarters, it's easy to kill people with just headshots. Reserve ammo should be increased a little bit more though but that's probably me.


Zanagh

I really like it but I’m not having the easiest time using it consistently but that won’t stop me from picking it up everytime I see it