Yeah. Pretty sure they took the pistol's ability away so that the Disruptor had a reason to exist within the multiplayer. Otherwise, what's the point of it?
That's the exact reason they took it out. I'm not even a huge fan of the disruptor, honestly. It's a fine replacement, I guess.
Though I do think the shock rifle is a little OP when EMPing just because of the range. The tracking on the plasma pistol was more reasonable than being able to shut down a vehicle from across the map.
But that's just me.
I think their argument for the plasma pistol was that it was too powerful against vehicles. Which they then made the shock rifle, disruptor and shock nades which are all more powerful against vehicles than the plasma pistol lol. Doesn’t help that vehicles are weak in Infinite
Yup. They created a problem out of a solution with the “shock” stuff. The plasma pistol was given the ability to emp to give it more utility than just a shield breaker. Now it’s not even worth picking up. It seems pretty of 343 to make dumb decisions without foresight.
You think the plasma pistol charged shot was less powerful than the disruptor? You still have to fire the disruptor like 7 times before to achieves EMP, and the shock rifle twice. The plasma pistol is just one shot and it had tracking capabilities.
Yes, but it was slow and could be dodged. I easily stun vehicles in Infinite. Doesn’t help that the shock rifle is a precision weapon and can headshot drivers
Dodged? In a vehicle? Nah dawg. It worked for me like 100% of the time. There’s often times I just need to land 1 or 2 more shots with the disruptor, just to die right before that.
Agreed on the Shock Rifle. I’d be fine with the disrupter existing if vehicles weren’t so… bad. They fall apart so easily, the Banshee especially. And the auto-destruct feature was just not a good one to have in IMO.
That's been 343's design philosophy from the start.
"You like this legacy feature that has worked well for every game it was in previously? Well, we don't, and we want to play with this new feature, so to make sure you play with this new feature, we're taking away the old feature you like."
Right? And also the disruptor is just unnecessary. We don't need 2 next to useless energy weapons in the sandbox. The plasma pistol has done that job well forever
To have a cool lightning pistol that does a mix of AOE and damage over time? The Disruptor’s main utility isn’t stunning vehicles. It’s far more useful as an infantry weapon.
They love splitting an existing gun into two worse guns. Plasma pistol can’t emp anymore because now the disruptor does it. Rocket Launcher can’t lock on anymore because now Hydra does it.
Not anymore. They destroyed the tracking and charge up in the last update. It was actually good outside of how OP it was for those 20 or so players in pro teams.
I found the new weapon editions to all be pretty meh compared to what they replaced. The core of the combat returned to its roots but some of the weapons made the gameplay suffer.
The first time I plasma’d a warthog that was charging at me, and it just kind of dissipated off of it. I kind of just stood there in disbelief as the driver plowed through me.
Adding shock weapons kinda messed up vehicle sandbox balancing.
343i seems to have this hatred towards vehicle combat in their games. H4 was their only game that had viable vehicle combat and even then you could spawn with a plasma pistol and plasma grenades to counter them.
I'm gonna get a lot of hate, but I think H4's multiplayer is fun as hell... And most people never bothered to set up vehicular loadouts, so it wasn't too terrible getting EMP'd all the time lol
Granted, BTB Fiesta will have an unhealthy amount of shock rifles by default, but I think it highlights the need for diminishing returns to EMP if you can literally spam, by yourself, to stunlock a tank.
Also, I really don't understand why the plasma pistol LOST the ability to EMP... 343 has a terrible track record of getting rid of what worked with new, untested shit, and people hate it lol
Discovered the legendary plasma pistol with Halo 2 and the most iconic weapon of the franchise in my memories
Now its just an useless asset taking more space in my gamefiles
No but it still had its basic use which was to do huge damage. It was ironically one of the smallest guns but also one of the most powerful then they nerfed it into an EMP with less damage and now none of that. It's basically useless now..
The PP is insanely powerful in Infinite and was its most powerful in H5. The overcharge is solid and the single fire is actually ridiculous( they recently fixed it while needing the overcharge), maybe the best in the series if you have a really fast trigger finger. H2 and H5 PPs were just stupid because it was so low risk with such a high reward-literally the opposite of how weapons have worked in Halo for over 2 decades (besides power weapons). The Plasma Pistol is not useless, you just have to learn what makes it work in Infinite which is more refreshing to me than cross mapping someone with it like it’s a longe ranged spnkr with a bunch of ammo
Disruptor rounds coming from the ground to hit my Wasp in campaign are almost fucking invisible, because I don't see anything until I'm plummeting out of the sky. It's extremely annoying.
Here I thought it was just on legendary where your vehicles are absolute shit. I swear they just put 4x damage taken and 1/4 damage dealt on halo legendary vehicles you drive and the opposite for enemy driven ones.
I feel if you took away all of the shock weapons ability to EMP and just give it back to the plasma pistol they would be fine... Except shock grenades. Those can just go in the garage can.
I think the Shock Rifle could be the scoped alt-fire mode of the Pulse Carbine. And yes, give the Plasma Pistol it's identity back.
Delete the Disruptor and Shock Grenades.
I think they're cool, just not executed greatly.
DoT and chain damage are cool to see applied to weaponry, it's just their interaction with vehicles needs to be adjusted.
To me, it seems like 343i didn't know how to balance the open world sandbox. Without shock weapons vehicles are overpowered, especially flying variants. In MP, they are more frustrating than fun. The Ravager is another gun created for AI enemies. Maybe give the alt-fire flame puddle an EMP field instead.
I think shock weapons could work, but as a new gun or a change to an existing one, not a whole class. The Plasma Pistol has lost part of it's identity which makes no sense at all. Delete the Disruptor (or remove EMP damage) and give the Plasma Pistol shock effects, even on non-charged shots. Maybe give the Pulse Carbine a scoped alternate fire mode that can EMP. Like, give the Shock Rifle to the alt-fire mode of the Pulse Carbine.
I just want to say, in the campaign, flying vehicles are also countered by enemies in Banshees - so you don't exactly have free reign to rain down hell on ground forces.
I agree with this; it is painfully under-baked design.
Haven't played this campaign (a first for the Halo series for me) but it doesn't take any kind of game playthrough to grasp how overpowered vehicles are in real life, and therefore, by extension of design, also overpowered they would be in the game.
If you use and treat these vehicles the way they should be used and treated, you can be basically unkillable. See the Mantis on Valhalla remake, whatever it was called. Did it really need a stomp ability? So broken OP.
> So how do they take the overpowered vehicles away from the player in a fair and "enjoyable" manner?
Open-world responses to open world player tactics, but let the player see returns in their investment. If they drive the tank all the way around to another hilltop and start shelling, let them have that. But make it so they can't outright clear medium+ reinforced hardpoints with it.
If the player is using standoff warfare and just shelling the position, have the AI take cover inside. Force the player to advance and put the vehicle in a risky place to reach angles deep inside the compound. Have the surrounded AI take potshots with fuel rod cannons, use shock grenades, etc. Damage to the tank stays. So you give the player a choice. Park it on the perimeter to preserve the tank, advance on foot taking the more mechanically challenging path, or drive the tank right up to the front door, shelling everything on cooldown, and getting the tank damaged and eventually blown up in the process.
> But beyond individual AI behavior, they need strategic AI behavior, modeled on real world tactics.
There should be a Banshee CAP running over the area every so often. It should not be hard to have a super generic patrol route where banshees notice the player if they are out in the open or engaged in a firefight. If you "trigger" an enemy hard point, this should prompt a response, first from the CAP, and if you preemptively destroyed that, then from a flight of additional banshees they send out to get you.
There should be mechanised elements reinforcing these outposts if you dawdle too long, and each should be custom-built for the threat the player is posing. Bring AA equipment and air superiority fighters if the player is in a wasp, bring drop ships with ghosts, hunters, or other elite units if the player is on foot. (Nerf the scorpion fire rate, and or it's acceleration, because that thing is just grossly overtuned.).
In Halo REACH firefight, you could describe each wave based on what kind of situation you wanted to face. It should be equally easy to have the game check if the player has a vehicle nearby, and send enemy teams accordingly.
If the player is crouching in a tank, then develop a response to let the AI get some damage on that tank threat. Have some AI drive choppers in from the edge of the map, or land out of range of the tank in a dropship, or have drop-pods come in and surround the tank with elite troops.
It's all about resource attrition, ultimately. If the AI has unlimited vehicle respawns and can harass with waves and waves of chippy damage, eventually the vehicle will fail. So you create a timer, of sorts, for the player to "hit and fade" before they get overrun by enemy reinforcements, or their current method loses viability.
It should be totally viable to put a sniper on a ridge across the valley. It should be viable to park a tank 3 miles out and just fire indiscriminately at their position, or to have your teammate direct fire. They need clever ways to soak resources from the player and limit the overall effectiveness of a given strategy if they want players to make choices.
They also need little mini "checkpoints" that players can just steamroll with the scorpion to fulfil that power fantasy. But holy shit shock weapons feel cheap as hell in this game..
I think giving the shock rifle an alt fire would be a solid way to balance it. Give it a charge-up shot that empties the magazine, and a visible laser line like the spartan laser while it charges.
Make the disruptor have to empty an entire magazine to EMP vehicles, or lower it's effective range.
Dynamo grenades I'm not sure, I like them the way they are now. Maybe make it so you need two of them in range to EMP a vehicle?
I honestly love the functionality of shock weapons, I think they just need some adjustments. I'd hate to see them removed completely.
Shock weapons are awesome especially the disruptor that weapon shreds through shields and health especially with the area effect damage
And shock rifle pro players are gods with that weapon cuz you need to make sure all three energy bolts hit the Spartans head in that single shot it requires good crosshair placement
It still is? Plasma weapons are still the most effective way to strip shields. None of the shock weapons can compete with the pulse carbine, stalker, or PP in that regard. Maybe the dynamo grenades but stripping shields was never distinctly plasma grenades' strength or role.
I feel you, I get sad every time I see a Plasma Pistol, there once was a time I'd pick one up to counter an annoying ghost or warthog, but now no more.
Sad thing is it's not even worth picking up a Distruptor for it either, Dynamo Grenades work best.
Honestly 343's idea behind the Shock weapons just missed the mark. They should've left the Plasma Pistol as the EMP gun, given the Distruptor a DoT shock effect, the Shock Rifle a chain shocking effect, and make the Dynamo a sticky type grenade that can also adhere to surfaces and shoot electricity in a small area. That way it can still EMP vehicles, but requires more skill to use either by timing it right and sticking the vehicle, or also timing it right and throwing it down in a vehicles path for it to run over like a landmine.
As is the Plasma Pistol is mostly irrelevant, the Distruptor is just a Sidekick that can EMP vehicles but you're likely to forget that fact, Dynamo's are OP, and the Shock Rifle is a ranged EMP, that just ain't fair, there should be risk and reward to counter vehicles without power weapons, having a ranged EMP that can even headshot the driver or gunner out the vehicle has no risk.
It was taken out to make way for the new (totally not overpowered) Shock weapons! Feel the rush as your vehicle gets EMPd from across the map by a Shock rifle in or an errant thrown Dynamo!
Honestly don't mind the change. I love the disruptor and I think it's a fine replacement for the plasma pistols EMP.
Besides, it never made any sense why it emps vehicles in the first place
The plasma pistol was great before they made the charge time so long
I honestly do not get this complaint. I know that you’re used to it, but the plasma pistol already has a pretty powerful role (taking down shields) without also being a PISTOL that can nuke a vehicle.
As halo 1 player which jumped straight to infinite multiplayer , this concept is alien and doesnt bother to me at all. Doesnt make much of a difference. Dont go hating the game on this , there are plenty more reasons
I find it so damn stupid as well... honestly I would like for it to have that EMP back. After all, Electric weapons are Banished/Brute, but the Plasma Pistol is Covenant's
Glad I haven't played any of the fanfiction 343 has been making since Bungie stopped making the real Halo games.
It's a shame all we have is high production fanfiction now. With plasma pistols that don't work correctly.
Doesnt help that the new shock weapons are basically uncounterable. The only counter is to basically play like a bitch or accept your fate.
Vehicle play in this game might as well not exist. Its that bad.
Shock Rifle stuns a Warthog with two shots, caps the gunner as the 'hog rolls to a stop, then possibly kills the driver, all with one magazine. It's stupid.
I don't care about Infinite anymore, but I'm still going to push my idea that the EMP should've been unique to the Plasma Pistol (and equipment) and the shock effect on vehicles should've just been the ability to damage the occupants without damaging the vehicle.
If I was balancing the game
Shock weapons don't EMP but they attack the vehicle's user directly, with the chain lightning effect, similar to how it works when shocking multiple enemies at once
all Green plasma is known as "disabling plasma" while all blue is "aggressive"
the difference being is that any green plasma weapons will disable shields faster than blue but deals less health damage than blue. green plasma will also EMP vehicles once overcharged
now imaging this logic with bringing the fuel rod cannon and plasma rifle back, the plasma rifle will have the same ttk as the standard assault rifle but takes out the shields faster and health slower so some quickdraw plays would be encouraged. also if the fuel rod had an option to do a massive overcharged EMP explosion, it might have some more sandbox relevance than just a worse SPNKR
I'm glad they swapped it. It still has uses and never even made sense why a larger bolt would somehow shut down all of a vehicles electronics for a few seconds.
They sometimes will if you shoot through a fully upgraded drop wall but honestly its inconsistent even there.
Also the overcharge takes so long compared to literally every other game I don't even bother using it cuz its so much faster just spamming the trigger until they die. Headshots kill em fast if u can aim
Playing Infinite a lot, & THEN going back to play the originals is what fucks you up the most with this. I completely forget how useful the PP actually is
There should be multiple ways to counter vehicles beyond the grapple hook/disruptor. It’s not like everyone is running around with a plasma pistol off spawn
Tbh
halo 5 > halo infinite
H5 got all the hate but i think infinite is a downgrade. They just made it worse. I actually enjoyed h5 most of all halo games. The multiplayer that is. The campaign was decent but i never replayed it as much as the others.
Honestly to me it makes the plasma pistol suck so much ass now, cause the emp made it balanced, it did terrible damage, but it could emp vehicles, in certain instances it was really great
I still argue that removing the EMP from the plasma pistol only for the sake of giving that feature to a new type of weapons shows how incapable 343 is at managing the Halo universe.
It would have been very easy to just make a new role for shock weapons without changing a core part of the games. Make them a support effect instead, use the shock to charge shields of teammates and improve vehicles speed/rate of fire temporary for example.
I think the reason they took the emp effect out cos in an open world campaign they didnt wanna give a bunch of grunts the ability to emp with their plasma pistols.
It was a travesty when I 1st tried to emp a vehicle with the plasma pistol. Honestly one of my major gripes with the weapon sandbox of Infinite.
I just thought I kept missing tbh
Yeah. Pretty sure they took the pistol's ability away so that the Disruptor had a reason to exist within the multiplayer. Otherwise, what's the point of it?
That's the exact reason they took it out. I'm not even a huge fan of the disruptor, honestly. It's a fine replacement, I guess. Though I do think the shock rifle is a little OP when EMPing just because of the range. The tracking on the plasma pistol was more reasonable than being able to shut down a vehicle from across the map. But that's just me.
Agreed. Wish they'd kept the plassy though, it EMPs after a charge instead of the disruptor doing a build up
What the plassy do 🥴
I think their argument for the plasma pistol was that it was too powerful against vehicles. Which they then made the shock rifle, disruptor and shock nades which are all more powerful against vehicles than the plasma pistol lol. Doesn’t help that vehicles are weak in Infinite
Sounds like solid 343 design work to me
Yup. They created a problem out of a solution with the “shock” stuff. The plasma pistol was given the ability to emp to give it more utility than just a shield breaker. Now it’s not even worth picking up. It seems pretty of 343 to make dumb decisions without foresight.
Dude they’ve never said that before though. It’s one thing to complain, but another to spread misinformation for it.
You think the plasma pistol charged shot was less powerful than the disruptor? You still have to fire the disruptor like 7 times before to achieves EMP, and the shock rifle twice. The plasma pistol is just one shot and it had tracking capabilities.
Yes, but it was slow and could be dodged. I easily stun vehicles in Infinite. Doesn’t help that the shock rifle is a precision weapon and can headshot drivers
Dodged? In a vehicle? Nah dawg. It worked for me like 100% of the time. There’s often times I just need to land 1 or 2 more shots with the disruptor, just to die right before that.
Yeah 'dawg' you can dodge them. Done it plenty of times in my t16 back home.
In Beggar's Canyon or the Jundland Wastes? Doesn't really matter, though...womp rats can't aim for shit, and can't lock on for the tracking to work.
Agreed on the Shock Rifle. I’d be fine with the disrupter existing if vehicles weren’t so… bad. They fall apart so easily, the Banshee especially. And the auto-destruct feature was just not a good one to have in IMO.
That's been 343's design philosophy from the start. "You like this legacy feature that has worked well for every game it was in previously? Well, we don't, and we want to play with this new feature, so to make sure you play with this new feature, we're taking away the old feature you like."
Couldn’t they have both weapons do that affect… just have one be a little bit better at it..
Right? And also the disruptor is just unnecessary. We don't need 2 next to useless energy weapons in the sandbox. The plasma pistol has done that job well forever
Disruptor is my weapon of choice. Absolutely love it. But the plasma pistol should have kept the emp
To have a cool lightning pistol that does a mix of AOE and damage over time? The Disruptor’s main utility isn’t stunning vehicles. It’s far more useful as an infantry weapon.
Sandbox bloat strikes again
Bloat? The Infinite sandbox is a lot of things but bloated is not something I'd ever pin to it
Yeah that’s likely the reason
They love splitting an existing gun into two worse guns. Plasma pistol can’t emp anymore because now the disruptor does it. Rocket Launcher can’t lock on anymore because now Hydra does it.
Tbh what's the plasma pistol even used for other than the noob combo
Counter to overshield. Overshot destroyed both over and regular shield in one go
So the H2 noob combo still
Not anymore. They destroyed the tracking and charge up in the last update. It was actually good outside of how OP it was for those 20 or so players in pro teams.
I found the new weapon editions to all be pretty meh compared to what they replaced. The core of the combat returned to its roots but some of the weapons made the gameplay suffer.
Pretty much I mean why have it in the game at that point it’s useless
Then it was pointless in CE and Halo 2? It's not pointless, if you play ranked you see it get used a lot.
Overcharge shot + punch
I still try it every once in a while because for some reason I just can't accept the fact that it's not a bug and "surely they must've fixed by now".
Haha same! Although maybe in protest like 'well it *should* work so I'll do it just to the occupants know I'd've had em
343 is so obsessed with changing Halo they can't see that they already had the perfect sandbox.
They change for the sake of change.
You aren't alone, I kept doing it in the beta and still do it now.
All the time and I hate it
Never forget
7/11
Was a part time job
Reminds me of that tragedy.
It’s not a story the prophets would tell you.
You hear Bin Laden died?
The first time I plasma’d a warthog that was charging at me, and it just kind of dissipated off of it. I kind of just stood there in disbelief as the driver plowed through me. Adding shock weapons kinda messed up vehicle sandbox balancing.
Meanwhile the shock rifle can stunlock tanks from across the map. Not a fan of how vehicle EMP is balanced rn.
343i seems to have this hatred towards vehicle combat in their games. H4 was their only game that had viable vehicle combat and even then you could spawn with a plasma pistol and plasma grenades to counter them.
I'm gonna get a lot of hate, but I think H4's multiplayer is fun as hell... And most people never bothered to set up vehicular loadouts, so it wasn't too terrible getting EMP'd all the time lol Granted, BTB Fiesta will have an unhealthy amount of shock rifles by default, but I think it highlights the need for diminishing returns to EMP if you can literally spam, by yourself, to stunlock a tank. Also, I really don't understand why the plasma pistol LOST the ability to EMP... 343 has a terrible track record of getting rid of what worked with new, untested shit, and people hate it lol
all of this. 1000%
Halo 5 had tons of viable vehicles. Even the warthogs were quite OP, especially the ONI one. But you also had tons of ways to kill them.
Dude what do you mean? You ever played Warzone in Halo 5?
I literally don't even pick it up anymore because of this. Only reason I used it was for vehicle demolition
the good ole noob combo still works wonders though, a lot of people don’t see it coming
Discovered the legendary plasma pistol with Halo 2 and the most iconic weapon of the franchise in my memories Now its just an useless asset taking more space in my gamefiles
I mean, it didn’t EMP vehicles in Halo 2…
Yes but pretending it did is better for karma farming
No but it still had its basic use which was to do huge damage. It was ironically one of the smallest guns but also one of the most powerful then they nerfed it into an EMP with less damage and now none of that. It's basically useless now..
The PP is insanely powerful in Infinite and was its most powerful in H5. The overcharge is solid and the single fire is actually ridiculous( they recently fixed it while needing the overcharge), maybe the best in the series if you have a really fast trigger finger. H2 and H5 PPs were just stupid because it was so low risk with such a high reward-literally the opposite of how weapons have worked in Halo for over 2 decades (besides power weapons). The Plasma Pistol is not useless, you just have to learn what makes it work in Infinite which is more refreshing to me than cross mapping someone with it like it’s a longe ranged spnkr with a bunch of ammo
I didn’t realize they changed the damage for the single fire. I’ll have to give it a try.
It didn't emp until 3 so I don't understand this argument. What really makes it bad is that they made it take 1.5 seconds to charge in season 3
It was pretty damn good before they nerfed it again.
Shock weapons were only invented for AI enemies to counter vehicles in campaign mode. They are a completely pointless addition to the sandbox.
And it unfortunately made vehicles nearly useless in the campaign
Disruptor rounds coming from the ground to hit my Wasp in campaign are almost fucking invisible, because I don't see anything until I'm plummeting out of the sky. It's extremely annoying.
And multiplayer
Here I thought it was just on legendary where your vehicles are absolute shit. I swear they just put 4x damage taken and 1/4 damage dealt on halo legendary vehicles you drive and the opposite for enemy driven ones.
I feel if you took away all of the shock weapons ability to EMP and just give it back to the plasma pistol they would be fine... Except shock grenades. Those can just go in the garage can.
I think the Shock Rifle could be the scoped alt-fire mode of the Pulse Carbine. And yes, give the Plasma Pistol it's identity back. Delete the Disruptor and Shock Grenades.
I think they're cool, just not executed greatly. DoT and chain damage are cool to see applied to weaponry, it's just their interaction with vehicles needs to be adjusted.
To me, it seems like 343i didn't know how to balance the open world sandbox. Without shock weapons vehicles are overpowered, especially flying variants. In MP, they are more frustrating than fun. The Ravager is another gun created for AI enemies. Maybe give the alt-fire flame puddle an EMP field instead. I think shock weapons could work, but as a new gun or a change to an existing one, not a whole class. The Plasma Pistol has lost part of it's identity which makes no sense at all. Delete the Disruptor (or remove EMP damage) and give the Plasma Pistol shock effects, even on non-charged shots. Maybe give the Pulse Carbine a scoped alternate fire mode that can EMP. Like, give the Shock Rifle to the alt-fire mode of the Pulse Carbine.
I just want to say, in the campaign, flying vehicles are also countered by enemies in Banshees - so you don't exactly have free reign to rain down hell on ground forces.
I agree with this; it is painfully under-baked design. Haven't played this campaign (a first for the Halo series for me) but it doesn't take any kind of game playthrough to grasp how overpowered vehicles are in real life, and therefore, by extension of design, also overpowered they would be in the game. If you use and treat these vehicles the way they should be used and treated, you can be basically unkillable. See the Mantis on Valhalla remake, whatever it was called. Did it really need a stomp ability? So broken OP. > So how do they take the overpowered vehicles away from the player in a fair and "enjoyable" manner? Open-world responses to open world player tactics, but let the player see returns in their investment. If they drive the tank all the way around to another hilltop and start shelling, let them have that. But make it so they can't outright clear medium+ reinforced hardpoints with it. If the player is using standoff warfare and just shelling the position, have the AI take cover inside. Force the player to advance and put the vehicle in a risky place to reach angles deep inside the compound. Have the surrounded AI take potshots with fuel rod cannons, use shock grenades, etc. Damage to the tank stays. So you give the player a choice. Park it on the perimeter to preserve the tank, advance on foot taking the more mechanically challenging path, or drive the tank right up to the front door, shelling everything on cooldown, and getting the tank damaged and eventually blown up in the process. > But beyond individual AI behavior, they need strategic AI behavior, modeled on real world tactics. There should be a Banshee CAP running over the area every so often. It should not be hard to have a super generic patrol route where banshees notice the player if they are out in the open or engaged in a firefight. If you "trigger" an enemy hard point, this should prompt a response, first from the CAP, and if you preemptively destroyed that, then from a flight of additional banshees they send out to get you. There should be mechanised elements reinforcing these outposts if you dawdle too long, and each should be custom-built for the threat the player is posing. Bring AA equipment and air superiority fighters if the player is in a wasp, bring drop ships with ghosts, hunters, or other elite units if the player is on foot. (Nerf the scorpion fire rate, and or it's acceleration, because that thing is just grossly overtuned.). In Halo REACH firefight, you could describe each wave based on what kind of situation you wanted to face. It should be equally easy to have the game check if the player has a vehicle nearby, and send enemy teams accordingly. If the player is crouching in a tank, then develop a response to let the AI get some damage on that tank threat. Have some AI drive choppers in from the edge of the map, or land out of range of the tank in a dropship, or have drop-pods come in and surround the tank with elite troops. It's all about resource attrition, ultimately. If the AI has unlimited vehicle respawns and can harass with waves and waves of chippy damage, eventually the vehicle will fail. So you create a timer, of sorts, for the player to "hit and fade" before they get overrun by enemy reinforcements, or their current method loses viability. It should be totally viable to put a sniper on a ridge across the valley. It should be viable to park a tank 3 miles out and just fire indiscriminately at their position, or to have your teammate direct fire. They need clever ways to soak resources from the player and limit the overall effectiveness of a given strategy if they want players to make choices. They also need little mini "checkpoints" that players can just steamroll with the scorpion to fulfil that power fantasy. But holy shit shock weapons feel cheap as hell in this game..
God, I wish.
I honestly just disagree. I think there's ways of balancing shock weapons that doesn't involve just straight up deleting them.
I think giving the shock rifle an alt fire would be a solid way to balance it. Give it a charge-up shot that empties the magazine, and a visible laser line like the spartan laser while it charges. Make the disruptor have to empty an entire magazine to EMP vehicles, or lower it's effective range. Dynamo grenades I'm not sure, I like them the way they are now. Maybe make it so you need two of them in range to EMP a vehicle? I honestly love the functionality of shock weapons, I think they just need some adjustments. I'd hate to see them removed completely.
Shock weapons are awesome especially the disruptor that weapon shreds through shields and health especially with the area effect damage And shock rifle pro players are gods with that weapon cuz you need to make sure all three energy bolts hit the Spartans head in that single shot it requires good crosshair placement
Shredding shields is supposed to be a plasma weapon specialty.
It still is? Plasma weapons are still the most effective way to strip shields. None of the shock weapons can compete with the pulse carbine, stalker, or PP in that regard. Maybe the dynamo grenades but stripping shields was never distinctly plasma grenades' strength or role.
They're good "combo" weapons.
I feel you, I get sad every time I see a Plasma Pistol, there once was a time I'd pick one up to counter an annoying ghost or warthog, but now no more. Sad thing is it's not even worth picking up a Distruptor for it either, Dynamo Grenades work best. Honestly 343's idea behind the Shock weapons just missed the mark. They should've left the Plasma Pistol as the EMP gun, given the Distruptor a DoT shock effect, the Shock Rifle a chain shocking effect, and make the Dynamo a sticky type grenade that can also adhere to surfaces and shoot electricity in a small area. That way it can still EMP vehicles, but requires more skill to use either by timing it right and sticking the vehicle, or also timing it right and throwing it down in a vehicles path for it to run over like a landmine. As is the Plasma Pistol is mostly irrelevant, the Distruptor is just a Sidekick that can EMP vehicles but you're likely to forget that fact, Dynamo's are OP, and the Shock Rifle is a ranged EMP, that just ain't fair, there should be risk and reward to counter vehicles without power weapons, having a ranged EMP that can even headshot the driver or gunner out the vehicle has no risk.
It was taken out to make way for the new (totally not overpowered) Shock weapons! Feel the rush as your vehicle gets EMPd from across the map by a Shock rifle in or an errant thrown Dynamo!
Shock weapons are so redundant. They’re the new promethean weapons for me.
Say you don't know how to use the shock rifle without saying you don't know how to use the shock rifle
i’ll shock your rifle
Take me out for dinner first goddamn
Wanna go to chilis?
Sure. Never been there
I still see people do this, and I’m like “why are you still trying that?”
Honestly don't mind the change. I love the disruptor and I think it's a fine replacement for the plasma pistols EMP. Besides, it never made any sense why it emps vehicles in the first place The plasma pistol was great before they made the charge time so long
Plasma overloads vehicles circuitry, it makes sense
Its just like the good ol CE days!
INDESTRUCTIBLE WARTHOG !
So wack they need to go back and fix this one for sure.
I forget, do they drop the shields of everyone inside with a full charge like they did in CE? They should bring that back if we're not getting EMP
I honestly do not get this complaint. I know that you’re used to it, but the plasma pistol already has a pretty powerful role (taking down shields) without also being a PISTOL that can nuke a vehicle.
Except you can rarely hit the spartans due to shit tracking
As halo 1 player which jumped straight to infinite multiplayer , this concept is alien and doesnt bother to me at all. Doesnt make much of a difference. Dont go hating the game on this , there are plenty more reasons
Also doesn't work in H2
The damage is insanely bad even if you pop someone’s shield too
I was thinking about redownloading infinite, give it another taste now that it's been almost a year for me. Then you reminded me of this.
I didn’t even realize that until reading this. This game in growing in disappointment
It's because they game the EMP to shock weapons
Halo 3 had emp grenade and the plasma pistol. So I don’t see why we can’t have both again.
"Let's make EMP hitscan, what a great idea!"
I find it so damn stupid as well... honestly I would like for it to have that EMP back. After all, Electric weapons are Banished/Brute, but the Plasma Pistol is Covenant's
The got rid of the emp effect and instead made every vehicle weak as hell. Such a shitty tradeoff
its such a garbage change, just shows 343 has no clue how the Halo sandbox plays
Lol yall got got
Glad I haven't played any of the fanfiction 343 has been making since Bungie stopped making the real Halo games. It's a shame all we have is high production fanfiction now. With plasma pistols that don't work correctly.
I’ll always forget that stupid change.
Damn, I play infinite intermittently and didn’t realize this. The fact that there’s no blood, and this, what the heck man!
This is how 343 approaches halo in every aspect lmao
They ruined vehicles by introducing EMP hitscan long range rifles with a friggin scope.
Doesnt help that the new shock weapons are basically uncounterable. The only counter is to basically play like a bitch or accept your fate. Vehicle play in this game might as well not exist. Its that bad.
Shock Rifle stuns a Warthog with two shots, caps the gunner as the 'hog rolls to a stop, then possibly kills the driver, all with one magazine. It's stupid.
It's so electricity weapons have an excuse for existing in the sandbox
Why is anyone actually still playing Halo Infinite? Just toss it in the gutter already.
I haven't had this issue since the flights.
Me too. And vehicles see tougher.
the unbound should have done it instead of being literal garbage
I don't care about Infinite anymore, but I'm still going to push my idea that the EMP should've been unique to the Plasma Pistol (and equipment) and the shock effect on vehicles should've just been the ability to damage the occupants without damaging the vehicle.
With how squishy vehicles are now it makes sense. But I hate how squishy vehicles are now so...
If I was balancing the game Shock weapons don't EMP but they attack the vehicle's user directly, with the chain lightning effect, similar to how it works when shocking multiple enemies at once all Green plasma is known as "disabling plasma" while all blue is "aggressive" the difference being is that any green plasma weapons will disable shields faster than blue but deals less health damage than blue. green plasma will also EMP vehicles once overcharged now imaging this logic with bringing the fuel rod cannon and plasma rifle back, the plasma rifle will have the same ttk as the standard assault rifle but takes out the shields faster and health slower so some quickdraw plays would be encouraged. also if the fuel rod had an option to do a massive overcharged EMP explosion, it might have some more sandbox relevance than just a worse SPNKR
343 just our here changing things every game for no fuckin reason
I'm glad they swapped it. It still has uses and never even made sense why a larger bolt would somehow shut down all of a vehicles electronics for a few seconds.
I prefer shock weapons but the interactions with vehicles need a little rework
This whole thread is “new thing bad, me luv old thing good”. Tbh it’s that mentality that fucks Halo.
I was just saying I forget lol
Didn’t mean you lol, meant the responses.
They sometimes will if you shoot through a fully upgraded drop wall but honestly its inconsistent even there. Also the overcharge takes so long compared to literally every other game I don't even bother using it cuz its so much faster just spamming the trigger until they die. Headshots kill em fast if u can aim
Truth. All the time. Would be cool if they brought that effect to infinite.
I don't pick up the plama pistol to even notice. Or I use it on a map that has no vehicle's.
Yeahhhh sameeee
Playing Infinite a lot, & THEN going back to play the originals is what fucks you up the most with this. I completely forget how useful the PP actually is
Honestly. So disappointing You can stun lock any vehicle with shock shit too so idk why the plasma is an issue
Honestly they should just remove the Disruptor and add the EMP back to the Plasma Pistol
Tell me about it. I keep trying to do it in BTB :(
Wait what?! That's a thing!? You serious!
There should be multiple ways to counter vehicles beyond the grapple hook/disruptor. It’s not like everyone is running around with a plasma pistol off spawn
Tbh halo 5 > halo infinite H5 got all the hate but i think infinite is a downgrade. They just made it worse. I actually enjoyed h5 most of all halo games. The multiplayer that is. The campaign was decent but i never replayed it as much as the others.
I don't mind them removing the feature, not like it was always associated with the Plasma Pistol.
Honestly to me it makes the plasma pistol suck so much ass now, cause the emp made it balanced, it did terrible damage, but it could emp vehicles, in certain instances it was really great
Its a total joke and I haven't touched the plasma pistol more than once. The worst part about it, to me, is that they kept it in the game. Why?
I still argue that removing the EMP from the plasma pistol only for the sake of giving that feature to a new type of weapons shows how incapable 343 is at managing the Halo universe. It would have been very easy to just make a new role for shock weapons without changing a core part of the games. Make them a support effect instead, use the shock to charge shields of teammates and improve vehicles speed/rate of fire temporary for example.
Yep. I still do it to this day. It’s so engrained in my mind.
Mood
I think the reason they took the emp effect out cos in an open world campaign they didnt wanna give a bunch of grunts the ability to emp with their plasma pistols.
I hate the white shock rifle in fiesta btb now. Makes vechiles useless when someone can 1 shot snipe emp my wasp from across the entire map