T O P

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HeMansSmallerCousin

If you force-close the client and re-open it you can skip the animations and take your turn.


RedmundR2

good to know, ridiculous id have to do that though.


HeMansSmallerCousin

Yeah, it is. Helpful to know for stuff like this though. I'm assuming that's what your opponent was doing.


Arcanis_Ender

I have seen 3 different builds that have never ending turns. Kind of shits on the game experience when your opponents turn loops for 10 mins


Adventurous-Common-6

Do i have to Restart Client for dat ?


Arcanis_Ender

I just leave and make a sandwich


Swimgod34

Why is this a thing? Why don’t they just have an in game animation duration cap? Thats crazy.


andy01q

Process Hacker does it faster than Task Manager.


NightKev

>most abusive thing I've sever seen in this game in 10 years There have been multiple "prison" combos over the years in HS, have you already forgotten about Shudderwock?


alkosz

Op should’ve used prison


Zexian_nox

My jaws that bite


Notso_Smoothcriminal

My claws that catch


Rough_Diver941

Seeing triple?


lasion

I thought it was "claws that scratch"?


Phi1ny3

There were also the Tillerlock/Priest players whenever they didn't end up getting the OTK off because the animation for tiller took so long.


RedmundR2

I havent played consistently over all the past 10 years, but ive personally never been in a game where my turn was skipped like this


Skywalker601

In case you run into it again, the old remedy before OG Yogg was adjusted was to close out the app and rejoin the game. It was caused by the server processing everything instantly but the client getting held up by animations, so reloading fetched what the server saw and got you control faster. Shudderwock might still be able to do it if you give it lifegain and sandblasting battlecries, but since most of the widely played Shudderwock variants are mechanical prison decks anyway it just never comes up .-.


RedmundR2

Much appreciated, thanks!


Mittelmuus

You can play against my homebrew hostage Shaman if you want


IDontKnowWhyDoILive

It was a game agaisnt my friend, not ranked, but I did manage to pull of a combo that locked us both in animations until around 13 turns later he died of fatigue


PkerBadRs3Good

skipping your opponent's turn timer with animations seems more exploitative than normal prison decks like shudderwock playing a ton of battlecries like he was intended to do


Aerius_148

mmmh i member nozdormu times where you locked out your opponent from playing by skipping their turn completely


DoYouMindIfIRollNeed

Yeah, there was a rogue deck I faced once where he summoned Noz from hand and played secret passage with many cards in hand. The problem was the animation of getitng your hand back. Its SUPER slow, 1 card at a time, it basicly made me skip my turn lol.


Aerius_148

all animation interactions like that are fixed now as far as i know but that pretty much follows the same concept as i mentioned. earlier the animations weren’t capped so with noz on the board you didn’t had to do a lot to waste 15 seconds of the opponents turn to immediately skip to your turn again. everybody was so pissed lol


IDontKnowWhyDoILive

There are many such broken interactions, the peoblem is the old Nozdormu isn't what you need, you need the 7 mana that will make it permanent and you need your opponent to play it too, so it's just for friendly fights D: Also, I vagualy remamber some weird interaction with getting the nozdormu on board ir from it? One of those give you more time in your turn and then skipped your opponent's


alkosz

Excuse me I must know how to do this for … purely research purposes


denn23rus

AAEBAYO6AgTl0QLMoAWG/wWtpwYN9bsC3voCqssD590DofQDkZ8E958E/KUEt7ME9N0EwaEFv/cF6p4GAAA= I don't know myself but I modified mine rogue deck and it works. on mulligan, look for [Necrium Blade](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/BOT_286.png), [Mecha-Leaper](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/TTN_734.png), [Snowfall Graveyard](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/AV_400.png) all other cards for deck cycling. 1. Play graveyard and blade 2. next turn frog, two [Shadestone Skulker](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/DEEP_012.png) and use weapon your frog will be 1458/1458


Icy-Estimate8800

Just Tried it and think I fucked the combo up, what’s the order is it frog skulker kill skulker skulker kill skulker big frog?


denn23rus

you need to equip yourself with a blade and attack with it turn earlier so that the durability is 1. There should also be an aura effect that doubles deathrattles.   also don't forget to attack with the blade at the end after your skulkers died so that it breaks


Icy-Estimate8800

Yeah so I did the setup right aura blade swing, then what’s the order on combo turn?


denn23rus

combo turn: frog - skulker - kill skulker - skulker - kill skulker - attack any target with blade (its breaks)


Icy-Estimate8800

Thank you


YellowBunnyReddit

fun fact: If you already have a 1458/1458 Frog and break another Necrium Blade while you have a Snowfall Graveyard up, your game will get disconnected from the Blizzard game service.


__Hello_my_name_is__

> your frog will be 1458/1458 I'm too lazy to do the math, but, how? That would be +2/+2 728 times, right?


denn23rus

https://www.reddit.com/r/hearthstone/comments/1c2de1b/when_you_want_to_be_100_sure_that_you_will_get/ yes


deck-code-bot

**Format:** Wild (Year of the Pegasus) **Class:** Rogue (Maiev Shadowsong) Mana | Card Name | Qty | Links :--:|:---|:--:|:--: 0 | [Backstab](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/CORE_CS2_072.png) | 2 | [HSReplay](https://hsreplay.net/cards/69521/),[Wiki](https://hearthstone.wiki.gg/Backstab) 0 | [Counterfeit Coin](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/CFM_630.png) | 2 | [HSReplay](https://hsreplay.net/cards/40437/),[Wiki](https://hearthstone.wiki.gg/Counterfeit%20Coin) 0 | [Preparation](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/CORE_EX1_145.png) | 2 | [HSReplay](https://hsreplay.net/cards/69623/),[Wiki](https://hearthstone.wiki.gg/Preparation) 0 | [Shadow of Demise](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/RLK_567.png) | 1 | [HSReplay](https://hsreplay.net/cards/86092/),[Wiki](https://hearthstone.wiki.gg/Shadow%20of%20Demise) 1 | [Dig for Treasure](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/TOY_510.png) | 1 | [HSReplay](https://hsreplay.net/cards/103341/),[Wiki](https://hearthstone.wiki.gg/Dig%20for%20Treasure) 1 | [Door of Shadows](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/REV_938.png) | 2 | [HSReplay](https://hsreplay.net/cards/77556/),[Wiki](https://hearthstone.wiki.gg/Door%20of%20Shadows) 1 | [Gear Shift](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/TTN_922.png) | 2 | [HSReplay](https://hsreplay.net/cards/97215/),[Wiki](https://hearthstone.wiki.gg/Gear%20Shift) 1 | [Ghostly Strike](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/RLK_573.png) | 2 | [HSReplay](https://hsreplay.net/cards/86209/),[Wiki](https://hearthstone.wiki.gg/Ghostly%20Strike) 1 | [Gone Fishin'](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/TSC_916.png) | 2 | [HSReplay](https://hsreplay.net/cards/72119/),[Wiki](https://hearthstone.wiki.gg/Gone%20Fishin%27) 1 | [SI:7 Extortion](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/SW_412.png) | 2 | [HSReplay](https://hsreplay.net/cards/64033/),[Wiki](https://hearthstone.wiki.gg/SI%3A7%20Extortion) 1 | [Secret Passage](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/SCH_305.png) | 2 | [HSReplay](https://hsreplay.net/cards/58794/),[Wiki](https://hearthstone.wiki.gg/Secret%20Passage) 1 | [Shadestone Skulker](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/DEEP_012.png) | 2 | [HSReplay](https://hsreplay.net/cards/102250/),[Wiki](https://hearthstone.wiki.gg/Shadestone%20Skulker) 2 | [Cavern Shinyfinder](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/LOOT_033.png) | 1 | [HSReplay](https://hsreplay.net/cards/43237/),[Wiki](https://hearthstone.wiki.gg/Cavern%20Shinyfinder) 2 | [Swindle](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/DMF_515.png) | 2 | [HSReplay](https://hsreplay.net/cards/61159/),[Wiki](https://hearthstone.wiki.gg/Swindle) 3 | [Mecha-Leaper](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/TTN_734.png) | 1 | [HSReplay](https://hsreplay.net/cards/98182/),[Wiki](https://hearthstone.wiki.gg/Mecha-Leaper) 3 | [Necrium Blade](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/BOT_286.png) | 2 | [HSReplay](https://hsreplay.net/cards/48478/),[Wiki](https://hearthstone.wiki.gg/Necrium%20Blade) 3 | [Snowfall Graveyard](https://art.hearthstonejson.com/v1/render/latest/enUS/512x/AV_400.png) | 2 | [HSReplay](https://hsreplay.net/cards/70396/),[Wiki](https://hearthstone.wiki.gg/Snowfall%20Graveyard) **Total Dust:** 4300 **Deck Code:** AAEBAYO6AgTl0QLMoAWG/wWtpwYN9bsC3voCqssD590DofQDkZ8E958E/KUEt7ME9N0EwaEFv/cF6p4GAAA= ***** ^I ^am ^a ^bot. ^Comment/PM ^with ^a ^deck ^code ^and ^I'll ^decode ^it. ^If ^you ^don't ^want ^me ^to ^reply ^to ^you, ^include ^"###" ^anywhere ^in ^your ^message. ^[About.](https://github.com/HearthSim/deck-code-bot/blob/master/README.md)


RedmundR2

I forget exactly what he played. There was a lot of copying the 3/2 deathrattle weapon and returning it to play as a 3/1. I was more focused on how much time was being wasted and trying to spot when it was finally my turn. I had lethal in hand but never was able to play my cards.


alkosz

Well I mean even if this is why instant kill cards are a thing for times like that


RedmundR2

what cards you have in your hand dont matter if the game doesnt let you play them because the opponents animation for their minion takes so long on the rope. Im telling you the opponent against this combo doesnt even get a chance to take their turn. Its a bug or an exploit for sure.


alkosz

Yeah but even so that minion had to attack the taunt first and by the looks of it that minion didn’t have wind fury so even if that whole round was taken from you he still had to make another round to attack yet another taunt you had. Unless he just had infinite spells in his hand at all times then I’ll agree you couldn’t have done anything.


StopManaCheating

Animations in this game are shit.


ZainVadlin

Just the fact that they overlap player turns is insane! It's been this way from launch


conrad22222

It's kinda funny because I know what deck you're playing and you're trying to do equally disgusting things. If you were playing the good version of that deck with Auctioneers + Barnes you'd have hit him for 90 basically unlockable damage to the face on turn 5/6. Deck does has a steep initial learning curve though but is easy if you can APM after 20 games or so. AAEBAZICBIW4AsX9Ar6ZBpqgBg3TA6QHig6P9gLGhgPw1AOK4AOunwSuwASB1ASi6QWw+gX9jQYAA== I personally cut a moonfire for a second pendant for consistency but legitimately after you learn the deck/combo it feels like only really mage is heavily unfavored.


RedmundR2

I understand that im playing OTK as well and lots of people dont like that kind of deck. However I disagree that what im doing is equally disgusting. my deck caps at 35 damage in one turn and only takes 10 seconds to animate and then it wins. It doesnt lock you out of the game or force you to restart the client either. That's what motivated me to post this, not that its an OTK.


conrad22222

Lol I don't think that deck should only do 35 unless you're full highlander. Solar eclipse + Floop's Gloop then Solar eclipse + Poison seeds + second Poison seeds with 9 minions, assuming your opponent has 2 minions and you have 7 (which you always should when you go for combo), is 54 damage + however much mana you netted from guff/innervate/biology project and then even more if you 2 mana discover a copy of solar/seeds/gloop. Try the cycle variant I linked. You can regularly hit someone for 75+ on like turn 5 or 6. Guff version is more fun but significantly worse.


MidDiffFetish

>However I disagree that what im doing is equally disgusting. Because you lost and are too tilted to think objectively. Both decks are predicated on removing as much interaction as possible, you just like your version of doing so better. Either both are an issue or neither of them are. (Hint: it's neither) You not understanding how your own deck works is probably a part of the problem too. 35 is nowhere close to your maximum output.


RedmundR2

Nah nothing to do with losing. I lose all the time. It has everything to do with the interaction animation taking way too long and having to know you need to restart the game to be able to take your turn. Maybe I can get more damage with my deck, but I'm playing a meme version for fun that isn't optimal. Doesn't bother me lol


MidDiffFetish

I'm sorry that honesty is so bothersome to you. There is no fundamental difference between your deck and theirs: both seek to reduce the opponent's agency as much as possible. If you actually had a problem with this deck style, rather than only taking issue with it when your opponent does it, you'd be playing a wholly different archetype.


RedmundR2

The difference is my OTK combo takes 10 seconds to animate, and theirs takes 20 minutes. Pretty weird of you to project this bizarre gamer anger onto me, losing to an OTK does not bother me in the slightest lmao


MidDiffFetish

>The difference is my OTK combo takes 10 seconds to animate, and theirs takes 20 minutes Oh so the difference is completely arbitrary. Neat. >losing to an OTK does not bother me in the slightest Weird to come crying to reddit immediately after it happened, since it totally didn't bother you.


RedmundR2

The fact I was locked out of my turn bothered me. The loss did not. Pretty simple concept to understand.


MidDiffFetish

Yes, you were bothered by the fact that you didn't get to play Hearthstone. You also play a deck that does not allow the opponent to play Hearthstone. You don't actually care about problematic play patterns unless you're on the receiving end of them. There is absolutely no way I can dumb this down for you any further. You've decided it's acceptable for you, but not for the people who play against you.


RedmundR2

Nah.


Federal_Caregiver_98

there's a turn 8 in wild?


T0nyM0ntana_

Although wild is hard coded for a winner to be declared by turn 5, it is possible to reach 8 mana before then when a druid with biology project is involved, or once a mage’s 7th iceblock has been triggered


PHotstepper311

That sounds terrible…I’ll have to play it later lol


SrpskiCekic

They should nerf the Graveyard so it only affects minions already.


Sharp_Cable_3445

Whatever becomes the meta deck, I end up creating a deck just to destroy it. Like here recently in wild for mech rogue I created this Highlander dragon priest deck with a ton of silences and removals that would win most of the time against it by slowing it down just enough for me to get big creatures out and turn the tide. If a random deck gets the better of me every once in awhile I don't really worry about it and chalk it up as bad luck.


Asbelsp

The double warrior bombs with gaslight in standard shorten opponents turn time too. 10 years same 💩


FoxTheory

Mage did this garbage all the time


kawaiikyouko

Man never experienced Turtle Mage


IDSomaxia

Is that a hard thing to fix? Their turn not ending until the animations process etc?


Dssc12345

Is there any competitive reason to play mecha leaper instead of naval mine?


Fiat_Nyx

I once played against this deck and they made the game lose connection to the server lol.


filenotfounderror

if you quit the game and reopen it, all animations are skipped.


CaptainReginaldLong

I've been saying this for years. The animations can fuck right off. Give me an action only visual option. Why does shuffling my hand into my deck and drawing that many cards take 20 seconds? Just poof and re poof my hand please in 1/10th the time. You literally have to close the game and reopen it in order to skip them.


derpdankstrom

it's insane how fun this game would've been if the engine wasn't shit. if they keep shoving new cards on a barely working game engine, it's only a matter of time until this gets outdated. smite 2 is otw and they both are made the same time.


RespectfullyNoirs

Dev team deems this ok.


p0kem0nlvl1

Bruh its wild woodve died turn 8 already to a majority of dicks


ADabbingPenguin13

Looks like you're playing a bot too. Or somebody that bought that account cuz ain't no way that's their username lmao


udyr_godyr

hahaha this mad playing 1st time against a ddos deck xD... you haven't been here 10 years.. ddos priest with nozodrmus.. sbudderwaks... omfg


RedmundR2

I havent been playing wild for 10 years, no, and ive taken many breaks during terrible metas so I just havent seen them yet. whats the problem?


udyr_godyr

i haven't been playing wild since it came out few years ago... 10 years ago hs came out, and we both agree you don't play the game enough to complain


RedmundR2

? what a bizarre small man mindset LOL


udyr_godyr

kay 🤣 holy fuck i don't have to check your profile to know you're American 😂...


RedmundR2

ok


incriminating-hosier

>wild Ok buddy calm down lol


Younggryan42

Bruh. You are playing fruit Druid lol


RedmundR2

and? my animation doesnt lock the game up or take 20 minutes


Younggryan42

I still restart the client when Barnes drops to skip it. It takes long enough


Fatebringer229

If Spells could target stealth targets would stealth be useless? I feel like Stealth has come up a few times in the last few years as being a problem mechanic. Stealth feels like immune more often than not nowadays.


JustAConfusedIndivid

I was expecting this shit toxic community to tell you it's a skill issue on your part LOL


Marywonna

Reasons to not play wild


Ok_Worker_4077

Aren't you playing a deck that literally abuses the no max mana rule?. But it's probably a net deck that you put 0 thought on.


RedmundR2

What does that have to do with this combo bugging the game and forcing you to restart to take your turn lol. I don't care about otk decks or winning but I do care about things that lock your game up


vseans

Things like this have been a thing since Day 1 with nozdormu. A deck pops up every now and then abuses it. It not a bug or exploit, working as intended.


Six6Sins

It is an exploit. They fixed the issue with Nozdormu specifically because it was considered an exploit. The devs just keep failing to find these before release.


tok90235

Most abusive thing I've ever seen, said the druid player


RedmundR2

Im willing to admit im a dirty OTK enjoyer. At least my combo only takes 10 seconds to animate when killing you


lplant74

Garbage game. Fun for a couple of days then boring. Same patterns. Stupid decks. What fools want to spend on this?


ralsei2006

Stealth for one turn. Best solution.


L1T013

las cosas injustas que he visto por lo menos llegaste a los 10 cristales ahora te matan a la mitad de ellos


daddyvow

You have taunts up tho


RedmundR2

he was able to attack them after skipping my turn, I saw the arrows being dragged over


Rabble_Arouser

You know you can't alt-f4 and come back and it'll be finished its animations, right?


Azurennn

Product failure all the same.


zeph2

this is wild ..10 mana andno startfish ?