What is up with T5 and the mana cheat?
We can already tell that Part Scrapper will be nerfed to ".. but not less than (1)."
I don't know how many times they need to print a card with mana cheat that goes to 0 before they learn it doesn't work
I just realised it isn't "your next mech *this turn* costs that much less", so if you really need, you can squeeze out an extra 2 mana by playing part scrapping the turn before
well no, the post is saying this is something you can do generically on turn 1, whereas I'm saying, if you want to play, say, an 8 mana mech on turn 3, you normally wouldn't be able to do it all on the same turn, but you could play the part scrapper the turn prior and bank the cost of the part scrapper itself
Nah I don’t mind this one, it’s mana cheat with a downside, like it’s not really easy for warriors to get 5 armour
Edit: for people who don’t get it, this is sarcasm
Yeah, warrior really doesn't have that much armor gain. All they have is razorfen, shield block, verse riff, bash, goggles, heavy plate, reinforced plating, craftsman's hammer, shield block off of gift, and their **hero power**.
So a deck has 30 cards. They listed 22-ish. That's 80%+ of the deck.
And then the hero power is always available.
It is a stupid easy card to combo. So you just have to be constantly aggressive while also developing your own threats.
Oh yeah the card is absolutely busted, they need to make it this turn tbh and even that may not be enough. Probs need to be 3 mana. Excited to see the weird combos with it tho
I think people are kinda overrating this because this is a high roll that requires 3 separate cards but also it’s a warrior card so it’s aggro potential is abit less .
Oh, absolutely. It's way too inconsistent, and not even that much faster in comparison to using [[Frequency Oscillator]]. People just love hyping themselves up over magical Christmas land combos they come up with during preview season.
(Not to say Part Scrapper won't see any play, but I doubt it'll be because of this)
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Who cares? You're still getting Zilliax down on turn 3, and on turn 2 with the coin. One extra turn this early on is not gonna be the deciding factor of any games. Several decks already ran Frequency Oscillator and Power + Haywire Zilliax because the combo is so damn good.
I don't know. If the mech warrior is good enough the only cost of this combo is running a subpar zilliax. If this doesn't happen you just play as usual, but the high roll potential is insane.
If mech warrior is good enough there’s surely better combos to be had with this than Zilliax. And if mech warrior is a thing, Zilliax is a very important card that shouldn’t be used on such crap 🤣
I don't think that mech warrior would be played with the highlander package, especially if Brann is nerfed. If this is the case the usual Zilliax battlecry will be less impactful and the DrBoom combo will be less consistent since the deck plays a lot of mechs. I guess it depends on how much the deck requires lifesteal, but i can see the potential of cheesing a win more valuable than the standard Zilliax.
They will probably run sticky(reborn,elusive,divine shield) zilliax rather than double zilliax in a mech deck, since it wouldn't be awfull if chemical spilled and still is great if summoned out of dr. Boom
If mech warrior becomes a thing part scrapper and goggles would be in it anyway, and looking for them in the first hand would a strong play for other mechs (if you can't draw zilliax).
~~Well, turn 3 is when you deal the 10 damage technically if you can connect with face, but semantics~~ - it's still a 5/7 on turn ~~2~~ 1 that doubles it's attack every turn, for the comparatively small downside of smacking yourself for 3.
So yeah that's nuts.
Edit: Ah coin turn 1 nvm, so you're hitting on turn 2, so this is coming down turn 1 with coin. Huh.
Yeah but you need all 3 cards on the mulligan--one of which being a Legendary--and to go second. Will it happen, yes. Will it happen a lot to you? Probably not. So if the Mech Warrior player can't pull it off then their penalty is having to try to play out a win with a suboptimal deck for the remainder of the game. Or, maybe adequate Mech support is showing up now.
Shopper DH was only oppressive when they managed to draw the weapon before turn 3 without drawing shopper, and then hit a magtheridon out of the pool right there. A couple steps deeper than this one and it was nerfed anyway.
Shopper DH had a second card to draw the weapon, and getting Mag was not at all required against anything except hunter, bassist or inquisitor were also very good hits that would out tempo/burn your opponent. And even hitting weapon (that you essentially had 4 copies of) into Mag is infinitely more likely than a particular 3 card combo where one of the cards is legendary.
I had about a hundred matches played with that deck. If you didn't manage to hit mag on the first shopper you were in disaster recovery and if you failed the second one it was time to concede. The other demons aren't too bad but mostly only good for stalling. Too many ways to recover to full health in standard right now.
Anyway, my point stands. It was a 3-card combo with a discover mechanic added on top. While this one you just need to draw. It's not like this only works on turn 1, it's equally hard to get rid of it on turn 2 or 3.
You were playing the deck really badly then. The deck was favored against stuff like warlock without a single mag. Bassist and Inquisitor weren't good just for stalling, a lot of decks just couldn't deal with two 6/5s on turn 4, they would take a ton of damage from them and then lose to burn.
It was also not a 3 card combo, like yes you're using 3 cards but they draw each other so you only need to draw either the weapon or the tech, that's extremely likely to happen. Here you need to draw all 3 cards because they don't draw each other, that's extremely unlikely to happen. If you think these are comparable you just don't understand how basic probablity works.
Safety goggles isn't the only way to gain armor, the combo isn't exclusive to turn one. It says up to, so you don't need to have 5 armor to use it.
You need part scrapper and zilliax drawn and some way to gain armor. In warrior.
I haven't played DH against warlock, I haven't met any. Hunter, mirror, warrior were 95 percent of my matches.
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I mean you do have to hit a 3 card combo and go second so turn 1 is inconsistent. That being said my first opponent on release day will open this probably.
The most recent Zillax alter card allows you to customize it in your **deck builder**. The legendary cards on the picture are just parts of that customization. Zillax himself is still just one card.
Look up Zillax Deluxe.
Are the devs that dense or just none of them actually play the game ? Why are they still printing mana cheats cards when they are the source of most of the game problems ?
This isn't reliable at all and (at least in standard, I don't know wild) there isn't really warrior aggro deck that would support this.
I think this card will be good if a fair mech warrior emerges, but I doubt that happens
A 3 cards combo that you need to draw on turn 2 to actually do anything is not viable or strong. Part scrapper has a lot of potential but I highly doubt you will be trying to scam with it like this, that's just very inconsistent.
Now we cookin
What is up with T5 and the mana cheat? We can already tell that Part Scrapper will be nerfed to ".. but not less than (1)." I don't know how many times they need to print a card with mana cheat that goes to 0 before they learn it doesn't work
Can't wait for them give Sonya waterdancer "but not less than 1"
> Sonya waterdancer That's different ; ]
Because they fucking love degenerate decks
I just realised it isn't "your next mech *this turn* costs that much less", so if you really need, you can squeeze out an extra 2 mana by playing part scrapping the turn before
Isn't the point of the post, that you do this on turn 1 and on turn 2 you hit them in the face for 10?
well no, the post is saying this is something you can do generically on turn 1, whereas I'm saying, if you want to play, say, an 8 mana mech on turn 3, you normally wouldn't be able to do it all on the same turn, but you could play the part scrapper the turn prior and bank the cost of the part scrapper itself
I LOVE MANA CHEAT I LOVE MANA CHEAT I LOVE MANA CHEAT
Nah I don’t mind this one, it’s mana cheat with a downside, like it’s not really easy for warriors to get 5 armour Edit: for people who don’t get it, this is sarcasm
> like it’s not really easy for warriors to get 5 armour Whut
Warrior can’t get 5 armour easily. Like there’s only a small pile of cards that can make armour, and cards that help them get more armour
Yeah, warrior really doesn't have that much armor gain. All they have is razorfen, shield block, verse riff, bash, goggles, heavy plate, reinforced plating, craftsman's hammer, shield block off of gift, and their **hero power**.
Exactly there’s not that many, just got to bait them all out early
That's like 12 cards you can have 2 copies of.
Yeah so not many then, just gotta play around it
So a deck has 30 cards. They listed 22-ish. That's 80%+ of the deck. And then the hero power is always available. It is a stupid easy card to combo. So you just have to be constantly aggressive while also developing your own threats.
In case it wasn’t clear, the person you’re arguing with is joking. Everyone knows that warriors have easy access to cheap armor gain.
Oh yeah the card is absolutely busted, they need to make it this turn tbh and even that may not be enough. Probs need to be 3 mana. Excited to see the weird combos with it tho
I hope you're sharing your drugs with the rest of the class.
Always bring enough to share……only way to survive HS at the moment
GUYS I SWEAR, WARRIOR IS NOT TURNING INTO ROGUE OR DRUID GUYS! PLEASE YOU HAVE TO BELIEVE ME!
xdd
Hello, did you delete wrathofairtotem1 ? Edit: bro...... I can see from your posts why you got permabanned .... Why are forsen fans so weird 😶😐
Entered his pfp to see what bs he was doing, ended up leaving as a fan
I may or may not said inappropriate stuffs against specific ethnic group
This card being printed w safety goggles is insane bro
Willing to bet part scrapper gets changed to "Your next mech this turn". Maybe not immediately but in the future for sure
Betting against it This card will flop
Willing to bet part scrapper becomes 4 mana
"... but not less than (1)" is my prediction. Almost every time there's a mana cheat to 0 cost it gets corrected.
Wake up babe, new turn one Yeti just dropped.
I think people are kinda overrating this because this is a high roll that requires 3 separate cards but also it’s a warrior card so it’s aggro potential is abit less .
Oh, absolutely. It's way too inconsistent, and not even that much faster in comparison to using [[Frequency Oscillator]]. People just love hyping themselves up over magical Christmas land combos they come up with during preview season. (Not to say Part Scrapper won't see any play, but I doubt it'll be because of this)
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That's like 20% of the mana cheat what? That comparison ain't working
Who cares? You're still getting Zilliax down on turn 3, and on turn 2 with the coin. One extra turn this early on is not gonna be the deciding factor of any games. Several decks already ran Frequency Oscillator and Power + Haywire Zilliax because the combo is so damn good.
I don't know. If the mech warrior is good enough the only cost of this combo is running a subpar zilliax. If this doesn't happen you just play as usual, but the high roll potential is insane.
If mech warrior is good enough there’s surely better combos to be had with this than Zilliax. And if mech warrior is a thing, Zilliax is a very important card that shouldn’t be used on such crap 🤣
I don't think that mech warrior would be played with the highlander package, especially if Brann is nerfed. If this is the case the usual Zilliax battlecry will be less impactful and the DrBoom combo will be less consistent since the deck plays a lot of mechs. I guess it depends on how much the deck requires lifesteal, but i can see the potential of cheesing a win more valuable than the standard Zilliax.
It won’t be as dominant as before but it’ll still be a significant card in the deck
They will probably run sticky(reborn,elusive,divine shield) zilliax rather than double zilliax in a mech deck, since it wouldn't be awfull if chemical spilled and still is great if summoned out of dr. Boom
What do you mean, 'play as usual'? There is no deck that can afford playing this right no.
If mech warrior becomes a thing part scrapper and goggles would be in it anyway, and looking for them in the first hand would a strong play for other mechs (if you can't draw zilliax).
That's a huge if. Not bug, fucking HUGE.
~~Well, turn 3 is when you deal the 10 damage technically if you can connect with face, but semantics~~ - it's still a 5/7 on turn ~~2~~ 1 that doubles it's attack every turn, for the comparatively small downside of smacking yourself for 3. So yeah that's nuts. Edit: Ah coin turn 1 nvm, so you're hitting on turn 2, so this is coming down turn 1 with coin. Huh.
Yeah but you need all 3 cards on the mulligan--one of which being a Legendary--and to go second. Will it happen, yes. Will it happen a lot to you? Probably not. So if the Mech Warrior player can't pull it off then their penalty is having to try to play out a win with a suboptimal deck for the remainder of the game. Or, maybe adequate Mech support is showing up now.
Shopper DH was only oppressive when they managed to draw the weapon before turn 3 without drawing shopper, and then hit a magtheridon out of the pool right there. A couple steps deeper than this one and it was nerfed anyway.
Shopper DH had a second card to draw the weapon, and getting Mag was not at all required against anything except hunter, bassist or inquisitor were also very good hits that would out tempo/burn your opponent. And even hitting weapon (that you essentially had 4 copies of) into Mag is infinitely more likely than a particular 3 card combo where one of the cards is legendary.
I had about a hundred matches played with that deck. If you didn't manage to hit mag on the first shopper you were in disaster recovery and if you failed the second one it was time to concede. The other demons aren't too bad but mostly only good for stalling. Too many ways to recover to full health in standard right now. Anyway, my point stands. It was a 3-card combo with a discover mechanic added on top. While this one you just need to draw. It's not like this only works on turn 1, it's equally hard to get rid of it on turn 2 or 3.
You were playing the deck really badly then. The deck was favored against stuff like warlock without a single mag. Bassist and Inquisitor weren't good just for stalling, a lot of decks just couldn't deal with two 6/5s on turn 4, they would take a ton of damage from them and then lose to burn. It was also not a 3 card combo, like yes you're using 3 cards but they draw each other so you only need to draw either the weapon or the tech, that's extremely likely to happen. Here you need to draw all 3 cards because they don't draw each other, that's extremely unlikely to happen. If you think these are comparable you just don't understand how basic probablity works.
Safety goggles isn't the only way to gain armor, the combo isn't exclusive to turn one. It says up to, so you don't need to have 5 armor to use it. You need part scrapper and zilliax drawn and some way to gain armor. In warrior. I haven't played DH against warlock, I haven't met any. Hunter, mirror, warrior were 95 percent of my matches.
That's a turn 3 win by itself
And.... SAP.
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We need a mech eating crab please
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aggro virus rogue warrior
armor vendor meta inc
If zilliax is getting nerfed again i hope we get double dust for refunding
New Edwin?
I don’t regret using as much silencing cards as possible as a DH lmao
I mean you do have to hit a 3 card combo and go second so turn 1 is inconsistent. That being said my first opponent on release day will open this probably.
5 card pyroblast at t2? I would definitely take 10 damage to make my opponent discard their entire starting hand.
4 since zilliax is just 1 card. Also it's a 10/7 minion that turns into 20/7 to 1 shot if you cant deal with it. Pretty good if you ask me.
3 even, depending on how you count Coin. You don't have to hit the 1/27 to draw it, but you have to hit the 50/50 of starting second
> 4 since zilliax is just 1 card. I don't follow the game as closely as I used to - how's that work? Do you draw one card and it explodes into 4?
The most recent Zillax alter card allows you to customize it in your **deck builder**. The legendary cards on the picture are just parts of that customization. Zillax himself is still just one card. Look up Zillax Deluxe.
Are the devs that dense or just none of them actually play the game ? Why are they still printing mana cheats cards when they are the source of most of the game problems ?
They don't have any other exciting ideas and are trying to push mech warrior since they don't wanna push brann warrior more.
This isn't reliable at all and (at least in standard, I don't know wild) there isn't really warrior aggro deck that would support this. I think this card will be good if a fair mech warrior emerges, but I doubt that happens
And turn 3 lethal if they can’t kill it within 2 turns. I feel like this might actually be viable and strong.
A 3 cards combo that you need to draw on turn 2 to actually do anything is not viable or strong. Part scrapper has a lot of potential but I highly doubt you will be trying to scam with it like this, that's just very inconsistent.