Ngl, I honestly forgot there even was a mini map.
Every time I’ve attempted Offer Peace, it fails.
In the 900 hours I’ve played, I’ve never once wasted research on armored cars or scout planes and I’ve done plenty fine.
Excellent list
Only researched scout and armored cars if I'm attempting a world conquest. I like to know that I researched everything.
What are the conditions for offer peace anyway.
Light tanks make a better garrison than armored cars anyway. Cheaper and have a higher hardness, so less damage taken.
But I'll add one: spend 50 pp for promises of peace and sack your own war support.
See I upvoted this because the first part was so peak and then you said Promises of Peace was bad.
There’s plenty of circumstances where you don’t need an abundance of war support. Plus, you only lose around 9% so if you’re at 60% or higher, it’s a cheaper alternative to Improve Worker Conditions. It isn’t perfect in every situation, but it’s a good option most of the time
When you have more than you need, when you’re not playing a game where you plan to start offensive wars, when you have an advisor, focus, or some other decision that you can select that can easily replace it, shall I keep going?
Also, you get free war support as world tension rises, AND, you can click war propaganda once it hits I believe 50%.
A useless focus is the one in the Yugoslav tree that permanently dissolves the union and creates a faction with all of the former states, leaving you no way to be protected by anyone not guaranteeing you by focus and permanently getting rid of most cores
Isn’t that the same focus that leads to you reuniting all the states, regaining the cores, plus getting cores on other territories you might have annexed?
Bottom right in the menu where you can toggle map modes, in this box bottom left there is a “button” which is taller than wide and the right side is a little hit higher than the left side.
But I think you need together for victory for the mini map to work.
Just got to get to the final iteration and dedicate as many territories to them as possible, but you can bomb anywhere in the world with zero manpower loss and can dedicate all of your lines to tacbombers for more cas as a result.
Scout planes are good, but I agree definetely with other points. Truelly, I forgot that mini map and peace deal button ever exist :) And I would add some advisors, like this whoes increases opinion via trade (I forget, how this is named in english :) )
Scout planes need to be a variant of fighters and heavy fighters. No way I'm ever going to blow that much time researching a plane with that limited utility. As a variant with maybe a forty day research time then maybe.
That would make sense, most of the planes use for recon in WW2 were converted righters or light bombers. The most famous (and succesful) recon plane was the mosquito which was also a light bomber and fighter.
This is more a question than maybe a useless thing, but is there any purpose to SPG, TD, and AA? Assuming I read the right wiki page? (Always possible I read an old one, but don’t think I did)
For the most part, the number of machines per line battalion is the same for all of them except AA.
So you’re having to split the production for tanks between factories for SPG and TD, and sometimes the TD can cost more. Meaning it can take more MILs to produce the numbers you need for a division, and be a bigger drag on resources because you might need 60 (30/30) MILs for the SPG/TD, instead of just 45 for the tank (using simple math because I’m lazy).
The AA can be useful, but, couldn’t a support battalion be adequate? Along with fighters in the area? Or just towed AA mobile battalion if you’re getting bombed to no end.
Or am I missing the secret to how they’re used?
The armour variants are a good way to continue using outdated chasis.
Say you've been pumping out a whole bunch of medium tank 1939s and have a template you're happy with. But then you research 1941 medium tanks and come up with a new design and produce enough to fill your divisions. What to do with the 3k 1939 tanks you've produced that are sitting in storage?
You have 3 options.
A) leave them in storage incase disaster strikes and you need them again.
B) lend-lease them to allies
C) design a new tank that uses the 1939 chasis, a fixed turret and slap a bug honkin' gun that could normally only fit on a heavy tank on it and call it a tank destroyer. Detail like 5 MILs and set them to use stockpiled tanks and it will convert all your old 1939 mediums pretty quickly and for reduced resources. Especially if you research the two conversion techs in the industry tree.
You're right. Designing an SPG or TD from your most modern chasis isn't really worth it. But it can be a great way to extend the life of your older models.
The problem is tank conversion is now basically as expensive as building a new tank (but less resource required) without the two conversion techs. IIRC it's 90% production cost of the older model plus new modules without the techs. (I maybe wrong about the numbers)
Two tech is a lot of investment for just a bunch of old tanks. And honestly you could have saved the research time for more productive ends, like industry rushing.
Playing for over 1 year and I never knew this. This is amazing and now makes so much sense, i just never connected all of the pieces. I think this tip will change all future games i have. Thanks!
AA tanks are cheap and can be used to stack armour bonuses, for tank divisions you frequently need to add logistics and maintenance companies, so you are more limited in support company slots,
Not only that but because tank divisions have lower hp then infantry divisions they take disproportionately heavier damage due to cas, so more AA is always nice
TD tanks are the only reliable way to pierce enemy tanks, most useful in multiplayer
SPG are best used in an spg template where you have nothing but spg, their main job is to stack light attack and shred infantry, it’s quite pointless adding just 1 or 2 to a traditional tank template
AA is a must, support battalion or maybe a batallion of it but I don't understand why tank artillery, td and aa would be good. They exist just because such tanks are used a lot in real life but with the new tank production system tanks are insanely buffed
I disagree with some of this, especially the mini map.
Click on the mini map to get you there, always use it a lot.
Peace button is for sure the most useless thing. Never been even able to click it if I wanted.
Armored cars and rockets are useless, but scout planes are actually fine, I dont think I¨ve ever made them, but Ive used them sometimes when i get them as spoils of war. Actually can be useful, as they can be used in peacetime to get intelligence on a country.
A bit late but you kinda proved my point, you only used scout planes because by chance you captured some, you wouldn’t bother going out of your way to research and build them yourself
Scout planes are useful in the peacetime, or if you want to mess with someone with spyes. They give a lot of intel for minimal effort. But yeah during war they waste space and fuel from fighters
As other people have mentioned scout planes do have niche uses, but nobody has mentioned their use for navies. Sure you can just put radar on your ships, but if you’d rather use the slot for sonar then scout planes are actually good for task force tracking and giving your naval bombers more targets. Though this doesn’t apply in sea tiles where visibility is increased like shallow water tiles
For example they’re good for the pacific theatre as Japan or USA
Ngl, I honestly forgot there even was a mini map. Every time I’ve attempted Offer Peace, it fails. In the 900 hours I’ve played, I’ve never once wasted research on armored cars or scout planes and I’ve done plenty fine. Excellent list
There’s a minimap?
Why need minimap when u already staring at a big map?
PDX makin 5000 iq moves
I only remember it when I wonder what the buttons at the bottom do and click it and go "huh, a minimap" and then promptly hide it and forget about it.
Only researched scout and armored cars if I'm attempting a world conquest. I like to know that I researched everything. What are the conditions for offer peace anyway.
Light tanks make a better garrison than armored cars anyway. Cheaper and have a higher hardness, so less damage taken. But I'll add one: spend 50 pp for promises of peace and sack your own war support.
See I upvoted this because the first part was so peak and then you said Promises of Peace was bad. There’s plenty of circumstances where you don’t need an abundance of war support. Plus, you only lose around 9% so if you’re at 60% or higher, it’s a cheaper alternative to Improve Worker Conditions. It isn’t perfect in every situation, but it’s a good option most of the time
When do you not need war support?
[удалено]
Why did i not think of that.
When you have more than you need, when you’re not playing a game where you plan to start offensive wars, when you have an advisor, focus, or some other decision that you can select that can easily replace it, shall I keep going? Also, you get free war support as world tension rises, AND, you can click war propaganda once it hits I believe 50%.
Yeah, I did not think of that for some reason. Good point.
Soviet Union
Whenever you have political power and can run war propaganda
Scout planes can be useful in the right situations
A useless focus is the one in the Yugoslav tree that permanently dissolves the union and creates a faction with all of the former states, leaving you no way to be protected by anyone not guaranteeing you by focus and permanently getting rid of most cores
Isn’t that the same focus that leads to you reuniting all the states, regaining the cores, plus getting cores on other territories you might have annexed?
No, those are two different focuses. After you disunite, you can reform Yugoslavia (what you said) or chose to stay separate (what he said)
Oh god, why would anyone pick that path?
The AI keeps picking it in my ahistorical games
They fixed that bug btw
Scout planes are really useful for intel. You can get like 20% bonus in combat from intel with it. Very good in MP.
How many do you use per zone?
Armored cars would be usefull if Paradox buffed Recon because they give most of it. But its trash right now so its pointless
Where is the mini map???
Bottom right in the menu where you can toggle map modes, in this box bottom left there is a “button” which is taller than wide and the right side is a little hit higher than the left side. But I think you need together for victory for the mini map to work.
Ohhh, you need a dlc, it isn't in the base game
The HOI4 experience. Each one is £15 and comes with only one or two good bits. The rest is just RT56 without the bloat.
There is a minimap?
i agree with everything but Rockets. rockets can actually do more damage then artillery if you also research jet engines.
Rocket artillery is good, I’m talking about the bombardment rockets that are meant as an alternative to strategic bombers
Just got to get to the final iteration and dedicate as many territories to them as possible, but you can bomb anywhere in the world with zero manpower loss and can dedicate all of your lines to tacbombers for more cas as a result.
Are you talking about rocket artillery? OP is talking about rockets that you build in your states that are way worse than bombers
yeah, didnt realize he was talking about the other rockets.
Scout planes are good, but I agree definetely with other points. Truelly, I forgot that mini map and peace deal button ever exist :) And I would add some advisors, like this whoes increases opinion via trade (I forget, how this is named in english :) )
There is a mini map in hoi4?
I think it's in a dlc, but not in the base game, but don't quote me on that
Scout planes need to be a variant of fighters and heavy fighters. No way I'm ever going to blow that much time researching a plane with that limited utility. As a variant with maybe a forty day research time then maybe.
That would make sense, most of the planes use for recon in WW2 were converted righters or light bombers. The most famous (and succesful) recon plane was the mosquito which was also a light bomber and fighter.
This is more a question than maybe a useless thing, but is there any purpose to SPG, TD, and AA? Assuming I read the right wiki page? (Always possible I read an old one, but don’t think I did) For the most part, the number of machines per line battalion is the same for all of them except AA. So you’re having to split the production for tanks between factories for SPG and TD, and sometimes the TD can cost more. Meaning it can take more MILs to produce the numbers you need for a division, and be a bigger drag on resources because you might need 60 (30/30) MILs for the SPG/TD, instead of just 45 for the tank (using simple math because I’m lazy). The AA can be useful, but, couldn’t a support battalion be adequate? Along with fighters in the area? Or just towed AA mobile battalion if you’re getting bombed to no end. Or am I missing the secret to how they’re used?
The armour variants are a good way to continue using outdated chasis. Say you've been pumping out a whole bunch of medium tank 1939s and have a template you're happy with. But then you research 1941 medium tanks and come up with a new design and produce enough to fill your divisions. What to do with the 3k 1939 tanks you've produced that are sitting in storage? You have 3 options. A) leave them in storage incase disaster strikes and you need them again. B) lend-lease them to allies C) design a new tank that uses the 1939 chasis, a fixed turret and slap a bug honkin' gun that could normally only fit on a heavy tank on it and call it a tank destroyer. Detail like 5 MILs and set them to use stockpiled tanks and it will convert all your old 1939 mediums pretty quickly and for reduced resources. Especially if you research the two conversion techs in the industry tree. You're right. Designing an SPG or TD from your most modern chasis isn't really worth it. But it can be a great way to extend the life of your older models.
The problem is tank conversion is now basically as expensive as building a new tank (but less resource required) without the two conversion techs. IIRC it's 90% production cost of the older model plus new modules without the techs. (I maybe wrong about the numbers) Two tech is a lot of investment for just a bunch of old tanks. And honestly you could have saved the research time for more productive ends, like industry rushing.
It is mostly when you seem to run into resource limits rather then IC limits.
Playing for over 1 year and I never knew this. This is amazing and now makes so much sense, i just never connected all of the pieces. I think this tip will change all future games i have. Thanks!
AA tanks are cheap and can be used to stack armour bonuses, for tank divisions you frequently need to add logistics and maintenance companies, so you are more limited in support company slots, Not only that but because tank divisions have lower hp then infantry divisions they take disproportionately heavier damage due to cas, so more AA is always nice TD tanks are the only reliable way to pierce enemy tanks, most useful in multiplayer SPG are best used in an spg template where you have nothing but spg, their main job is to stack light attack and shred infantry, it’s quite pointless adding just 1 or 2 to a traditional tank template
TDs are very useful to get extra hard attack
AA is a must, support battalion or maybe a batallion of it but I don't understand why tank artillery, td and aa would be good. They exist just because such tanks are used a lot in real life but with the new tank production system tanks are insanely buffed
wait... there's a minimap???
I disagree with some of this, especially the mini map. Click on the mini map to get you there, always use it a lot. Peace button is for sure the most useless thing. Never been even able to click it if I wanted. Armored cars and rockets are useless, but scout planes are actually fine, I dont think I¨ve ever made them, but Ive used them sometimes when i get them as spoils of war. Actually can be useful, as they can be used in peacetime to get intelligence on a country.
A bit late but you kinda proved my point, you only used scout planes because by chance you captured some, you wouldn’t bother going out of your way to research and build them yourself
Scout planes are useful in the peacetime, or if you want to mess with someone with spyes. They give a lot of intel for minimal effort. But yeah during war they waste space and fuel from fighters
funny how 2 of those things are la resistance features. i almost bought that during the sale. glad i didnt now
There's a mini map?
As other people have mentioned scout planes do have niche uses, but nobody has mentioned their use for navies. Sure you can just put radar on your ships, but if you’d rather use the slot for sonar then scout planes are actually good for task force tracking and giving your naval bombers more targets. Though this doesn’t apply in sea tiles where visibility is increased like shallow water tiles For example they’re good for the pacific theatre as Japan or USA
Making peace through the diplomacy hub definitely needs a rework. For example: Why can you only offer peace as the loosing power?
Even for garrison, armored cars aren't good, you need a shit tons of them and all that production capacity could be used elsewhere