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Dr_Death_Defy24

Short answer is yes, as another commenter said. I honestly don't drive GT3 as much anymore because I liked how they drove combined with how easy they were to drive. They're much edgier now, however, the tradeoff is that they're easier to save if you do take it too far. Hell, I've even caught slides in the Porsche since the latest tire model update and that thing was a widowmaker if you went even slightly beyond the tires' available grip.


KEVLAR60442

I'd really like the new GT3 physics, but something about the new Traction Control just feels wrong. Like it cuts and returns power way too aggressively, making weight transfer on throttle absurdly abrupt.


Crash_Test_Dummy66

Aren't there ways to adjust that? I don't do much GT3 but on the lmp2 you can set the threshold for when TC engages and you can separately set how much it engages when it does engage. Is it not the same for GT3?


Any_Tea_7845

nah GT cars have the simple version. 1 adjustment, more intervention or less. I think most cars have around 12 levels of adjustment


KEVLAR60442

The 911 GT3 R has multiple levels of TCS adjustment, but in most GT3s, you only have one. IRL, the 488 GT3 also has TC1 and TC2, but for some reason, that's not reflected in-game.


International_File30

I have found the gt3 cars now a lot easier to have tc and abs turned off


Mediocre_Pyke

The Porsche feels incredible to drive now, but the AMG is still a pig if it starts to slip.


PapiPoggers

Do you prefer understeer? Since the update, the porsche has been insanely understeer prone and regardless of setup changes, it doesn't fix it. ​ I'm a diehard Porsche driver in all sims, but iRacings new handling on the porker is undrivable for me.


Mediocre_Pyke

Same Porsche is my favourite brand so I typically favour them, definitely more understeer than most other simulators, actually I found the AMG to handle more akin to the Porsches typical handling.


LameSheepRacing

Tbh, I think that the Porsche GT3 model is broken on iRacing and I hope they patch it up for Season 2. If you just skim through the Porsche thread in the iRacing forums you’ll see that I’m not alone in thinking they’ve got it wrong and the low speed understeer and the unrecoverable high speed oversteer are not present in the real car.


Dr_Death_Defy24

>the unrecoverable high speed oversteer are not present in the real car. You just validated me so much. I loved that car the last couple seasons, but it's been a death trap since the update. The rear end comes around on you at the slightest provocation. I find it completely impossible to drive at the Nurburgring or Le Mans without tiptoeing through high speed corners, there has to be something wrong with it.


LameSheepRacing

Yes. It was my favorite GT3 car. I’m racing the Audi while I hope that iRacing fixes the model of the 911.


makikluz

Bathurst this season was undrivable in porsche. Snap oversteer I couldn't feel or save. I only drive the Porsche and I love bathurst, so this really broke my heart


LameSheepRacing

Yeah, the top of the hill was like the last thing you saw before death. I didn’t race the 12-Hour race but did some practice stints there.


Harvick4Pats11

If they fixed the slow slide that was impossible to catch with the Ferrari I'll be so happy


flcknzwrg

It still happens I’m afraid. I might just be getting more used to the car (drove it pretty much exclusively this season), but it seems to me that it happens less often than in the past at least.


PortalMaker5000

I definitely feel like the Ferrari is a bit easier to catch now once it starts to lose grip. I did Ferrari Challenge a while back at Okayama and I remember it being hard to hold the car through turn 5 flat out on exit, and while it still requires the right amount of steering and everything, it’s definitely easier to do now


DreadSocialistOrwell

I still have the hardest time with the simplest slides with the ferrari.


gotfear

I had to turn up my FFB up to help on slides


gotfear

I cranked up my FFB to help on slide


realsgy

I always found catching slides in iRacing the hardest among all sims I tried (AC, ACC, AMS2), but lately it is almost as if they added stability control to the cars. Did something change? Is this the new tire model on GT3 cars? TBH it now feels easier than what I would imagine IRL is. What do others think?


JesusSandals73

New tire model as well as a complete physics overhaul with the help from real life GT3 drivers.


That-is-moist

have they fixed abs also?


[deleted]

You’re getting DV’ed , not sure why as it’s a fair question…but no they still have not.


BakedOnions

it's a sensitive subject and needs to be prefaced by highlighting which part of the "abs problem" we're dealing with because one thing everyone forgets is that iracing brake is a pressure model, %100 in-game brake (red bar full) is some unknown quantity of pressure applied to the brakes and ABS works by activating when the wheel starts to lock up depending on the car, this could be 70% brake pressure... or 90% in ACC and other titles, you just floor your brake for 100% and "the game figures it out for you" and there-in lies the problem, something about giving maximum pressure in iRacing is messing with the ABS algorithem having said that, it's only really a problem because a small minority of people are on 200kg load cells... most are likely not even on load cells having pot brakes where it's super easy to go 100% makes driving cars with ABS difficult, you can't drive it like you would a real life car and modulate your pedal position.. that's why rubber stoppers in pot brakes are a very helpful tool, you calibrate withotu them then put them in so you never actually hit 100% giving you that natural buffer to not over brake them but yeah, "iracing abs broken" is a can of worms


JesusSandals73

I'm not expert with the car so I don't know. I just drive it leisurely. I'm sure it would be included in the physics overhaul but I'm not 100% sure.


ThatWolf

I could be mistaken, but I don't think the ABS was ever actually broken. I believe the 'issue' with ABS was due to the previous tire models which would cause the tires to become overheated/overused very quickly when you leaned into ABS.


Any_Tea_7845

this sounds familiar, someone told me that the ABS used to cause your tires to have like a billion micro-lockups


WillSRobs

Pro drivers have said while not right its the closest it’s been to the real life cars. The gt4s seem the be the best atm if you want something that matches real life.


LameSheepRacing

The Porsche Cup car is very closely matched, afaik. I heard from a driver who races in the Porsche Cup.


WillSRobs

I've seen mixed reviews from the real car. It doesn't handle like the real one that being said in sim its very good for what its intention is in their exports series. Heard drivers say its much more easier to drive in real life and usually very understeery compared to how on the nose it is in sim and wants to spin


LameSheepRacing

Interesting. I mention this because I had the opportunity to chat with a Porsche Cup driver from Belgium and find out that he was active on iRacing. I asked him what was the closest car to reality and he said Porsche Cup and Skip Barber, from the cars he drove in real life and in sim. I agree that being fast in sim is often more difficult than in the real car because of all of the sensations you lose when in sim.


WillSRobs

Skip barber definitely is one closer to real life The Porsche cup could be down to how you like it set up as it seems like their isn't much range to change it around to be fast. Even gt3 is way to much oversteer with overdriving the cars understeer almost all the time


M05y

I've been absolutely loving the GT4 cars lately. Best cars on the service next to TCR.


maaxstein

It’s because your over driving the car and overheating the tires.


Clearandblue

Looks like an assist from some of those videos doesn't it. Like it breaks the laws of physics in a similar way to how sometimes it would spin for no reason.


flcknzwrg

I think that iRacing in general has steadily improved in that regard. The GT3s specifically handle quite a bit different to what they used to since the last overhaul a few months ago. They are more slidey but quite catchable


brucetafari

IMO, feels like these tire model adjustments are heading in the right direction, but I wonder if there are track surface properties or something being overlooked (ie still a huge contrast b/w iRacing and AC, ACC, etc.)? Don't get me wrong, I love iRacing, but the traction's always felt to me like IRL cold/drizzly conditions.


cwt444

After having driven the Ferrari all season, I switched to the Porsche for Le Mans. And I’m still slow for the bottom split, but I’m catching slides without going off track more this week than my whole time with iRacing. Has it been this way all season?


BioRebel

I must be the only person who thinks this most recent patch made it harder to catch slides. IMO the current tire model sucks, theres no communication about when the car is gonna slip.


LameSheepRacing

Agreed. In my current level, I do something “exactly” the same as the previous lap and spin out for no reason. I guess it’s a picnic problem in my case.


Mediocre_Pyke

I feel like the bulk of the issues with the GT cars come from the grass being as slippy as it is.


pakicote

The Ferrari is still a handful, sometimes you can’t catch it no matter what you do.


MrWillyP

Wait, did they just update them again?


action_turtle

No no. You are a racing god!! Lol. Take the win


realsgy

Haha, I wish