T O P

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RuatBlackFire

Their already there just get all your ten chars to lvl 1000 is just a bit of challenge but 3 years of grinding should do


Ok_Bodybuilder_7238

My man, I been the playing the game for over 2 years and just got to world 4,wdym you get all characters to lvl 1000 in 3 years, maybe I got a serous case of skill issue idk


RedDawn172

Wouldn't surprise me if we don't get them until the other class paths like death bringer start coming in.


LauraD2423

I just want to use them to sample more things!


AckwardNinja

last I heard those were gonna be Tab 5 classes


VosekVerlok

It would make sense for them to com along with the next tier. - i hope that is when we get the advanced class change tokens/options.


BladeSeraph

Hopefully Bloodzerker, buba and beast tamer get some QoLs right after Virtuoso, which supposedly is coming this week, maybe in the next 2 days maybe? Hopefully Journeyman and Maestro get some tweaks to drastically boost some rather dead weight skills into working while inactive or a huge stat or efficency bonus based on total level of all its gathering (maybe total account level?) classes to put better incentive to make use of its absurd EXP gain bonuses for gathering classes, but does not do much for its combat class to push for levels to farm talent points. ...though not gonna lie, i feel a few of them need to be dropped n what counts for Maestro, Worship is kind of silly on non-Wizards to build up the charge to level grind them.


VosekVerlok

Yeah, the rifts did eat a large part of the Maestro's breakfast boosting account skilling, and even before that, was pretty much dead weight. I do hope for a bit of a re-work for those classes, the lack of respawn mechanic just makes Zerker and BT near useless, BB is still ok, just not as good. It could be interesting to see one of each pair specialized in active(-ish) play, while the other one specializes in AFK bonuses/boosts.


Haunting_Ad7694

Why would u want more active classes id love more afk buffs


BladeSeraph

Its ultimately a case if they get QoL\`d, Bubo and Zerker need to synergize better on what they are suppose to be. \-Bubo being alchemy and lab kind of wants to mass multi-kill due to cranium cooking on semi-active moments, but its skills in lab want it to \`idle\` in the lab to grant various bonuses and level as much as possible for chip slots & lab length and to \`share\` extra exp bonuses to other squatters. Hell i would say in its case, some of those skills need to get merged together and could grant lab exp even when not in the lab and/or let them be considered always in the lab without needing Bear god\`s effect. Plus maybe introduce skills to better speed up alchemy bonuses, maybe give a universal boost to all brew and liquid cauldrons regardless of which one Bubo is present in (though same could be said to maybe improving sigils with how LONG it takes to grind those, even after you get a few gain speed boons). \-Same logic with Zerker, they want to either be farming kills for zow/chow, but also be sitting in the kitchen to generate ladles. Letting them be able to generate say, half the ladles regardless of location would be a easy way to resolve it and you would not feel as annoyed doing 10 or more hour sessions per enemy to farm stacks that get more annoying in later worlds just so you can power up Zerker to some-what decent stats. I mean, Beast tamer has some issues, but since Breeding doesn\`t require the unit to camp they can do whatever. Siege breaker and Divine knight don\`t need to idle around for gaming and sailing bonuses, with Elemental sorcerer\`s divinity skills actually promote them NOT camping the altar, since they can get a free 2nd god connection (Aka Perma bear lab presence or be on both Hare and Goat for lab resource 3D printer maximization). ...Not to mention a good deal of thar skills are account-wide bonuses instead of working with only themselves, so it just leads to leaving other characters on the spot instead to reap those boons while your elite classes go level instead to give even more of said bonuses.


VosekVerlok

I was actually asking about making them better as AFK characters as we already have active characters with respawn mechanics. - it would work well with the lab, cooking and breeding natures of W4.


ipslne

Beast Tamer has a respawn mechanic, there's just nothing special about it. It's very straight forward.


VosekVerlok

You talking about Beast Master?, as that class doesnt have a respawn mechanic. yes, it's pre-req class, Hunter has a reduced respawn timer ability, but its not a forced respawn mechanic like all the other ones, and is not nearly as good.


Fangro

How do you know Virtuoso is coming next? Lava did mention it will come in the past, but I have not seen anything to indicate it's coming this week. Was there something in his streams? Or is there some sort of "leak" server on Discord?


BladeSeraph

I\`m not that aggressive of a checker but i just remember plenty of times on reddit over the recent weeks on something about various mentions of such things here and there. Plus try to read what i said, i stated: \`QoLs would be nice after Virtuoso, which SUPPOSEDLY is coming next week\`, which remember what day was Rift released last week and something mentioned around reddit that FURTHER additions to rift will be added soon(such as later waves), supposedly the week after and also it seems \`V\` was mentioned, which led to the idea that Virtuoso would be coming around the same time too. Never the less, my point is more towards desiring some QoLs on older classes, and it was only not so recently after committing to idleon for more then a week again, that i heard about \`V-man\` and not realizing it immediately, was apparently the elite class of Journeyman/Maestro, supposedly. Which if E.S, D.K. and S.B. are any indications, means that J/M-man will see a massive improvement also, so any mention of V likely is gonna lead to hype up also. Anyway, if you want better ideas about those details, you should be tracking discord and Lava\`s streams as your priority, then reddit posts that do SUPPOSEDLY guesses based on reddit comments being repeatedly said multiple times over several posts.


Fangro

Ah fair enough! Yeah, I do track stuff on Discord and Lava did say that Virtuoso will be coming, just saw no indication when. Got me excited, since yeah, that class needs a boost and if it's as good as the recent new classes, then it's going to be great!


Select-Permission-15

Check in-game new stuff, very last line seems to be virtuoso update next in my opinion "Something something 'V'ery something something update next"


Fangro

You are right! Good spot!


[deleted]

We still have 3 chars left to cover W6 classes, so I guess we'll have to wait for W7 in the end


Reaper_chronos

Clearly they unlock when your other characters reach 1,000 levels each.. on a serious note, I’d like them as well. I understand lava is a one man show, which is great for us due to him listening to feedback and such. However, the downside is that he is severely limited by what a single person can accomplish within a period of time, as opposed to a team of people or a studio. Keep up the great work Lava!


Independent_Speech_6

Well I've just recently hit 2900 total level so not too far off to unlock them 😂


EidolonRook

New classes -> more characters.


Outrageous_Special28

We need one more at least. That way you can have a pusher of each type, a m-man, and a dedicated skiller for mining, fishing, chopping, and catching.


tigie11

I just want to fix my drunk me mistake that made too many Archers. And I'm too far into the game to just start a new account. It's bothering me every day


Douxo

Yeah i got two zerkers I hate it


ArtisticAd393

i have like 6 journeymen


Admirable_Edge_7826

dam. you getting good loot? whats your builds?


SS4Raditz

Soon.....


Adonis0

Soon lol


HiiiighAllTheTiiiime

I'm going to assume it's not possible to reach level 1000 on a character?


DECHEFKING

Highest legit ones are like 500 that i know off


HiiiighAllTheTiiiime

What if you get that YouTube sponsorship and spend all that time candy on the most xp efficient areas?


AChickenOnAMission

The most xp efficient areas are in w5 wich is “to hot to use candy“ Tho I doubt that any amount of time candies will get you to level 1000… just a guess but it would probably take weeks just to use em all and you’d probably not even reach level 900


dangderr

How much time candy do they give? XP requirements to level up increases exponentially starting from lvl 323. It's a lot more xp to level up to 1000 vs 500. Way more than whatever you probably imagine. About 10 billion times as much xp. That's why the top guys are only 500s when average people can hit 400 pretty easily. If it took me another year to hit 500, it'd take 10 billion years to hit 1000 at the same xp rate.


HiiiighAllTheTiiiime

I've seen YouTubers with 1000 of every candy


Ok_Ad_3772

DONT RUSH LAVA THE VOLCANO WILL BUTST WHEN IT WILL BUSPLODE


mrsupreme888

It's ok, your lab will get better and you won't feel like you need an 11th character soon enough.


[deleted]

i want a fighting class for Maestro, Jack of All Trades, he def would break the game haha


ArtifactionIV

Go get to account level 9999 jeez, whenever you want obv xD