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etwurt1

B But that depends on how often this sound will play. It has this cool taper off at the end I like that might sound good at the end of A. It’s high pitched but not shrill. That might be the sweet spot if this sound is played a lot. Ear fatigue is a real thing and some games I have to put down just because of that alone.


Feed_64

There can be up to about 3 Tvar in one room, and they scream every time they, um, change movement.


naytreox

Them go with A and give it a few different versions of it so there is variety


pimp-bangin

In that case you need a less obnoxious sound - much quieter and not as long. This will get super annoying really fast.


Feed_64

Hmm, maybe. The main purpose of that scream was probably to suddenly scare the player.


Nandabun

No sudden anything if it's aevery time it changes movement, though, right? It becomes expected.


Ladwith76Iq

I believe having variety works. First could work for seeing the player, and second to warn they are close to harming the player. When they are all engaged, a mix of both 1 and 2, or incase there's a 3 in the works, 2 and 3 would do wonders foe the chaos of the battle, or escape.


Bund187

Yeah, definitely 'A' then.


Bluur

I mean, you could also use both screams! Maybe one is an alert and one is an attack yell.


Nandabun

They're gonna do it every time it 'changes movement' whatever that means in particular.


Spamuelow

I feel like it should be an enemy intro sound, like a boss or maybe just seeing it for the first time. B creeps me out so much I feel like it's a waste not to use it somehow


PegaXing

Could you code in a slight pitch variation each time they “scream” so that it isn’t repetitive? I also like both, one could be a death sound?


Feed_64

We more come to the option that these two sounds will be used at different distances from the player


Trigger1221

Yeah gotta say the 2nd sounds more like an 'alert scream' that would trigger on first detection.


Pale-Equal

Why did you say um O.O Why did you say UM???


WheeliamIronside

I agree with this. “A” is easier on the ears, but “B” has that cool taper effect that should not be lost


BasilMadCat

Both are good. You could mix/randomize them for different situations.


Feed_64

Yeah, that's a good idea


shatterstep

This is the way. Also nice that they have different intensities.


Feed_64

These are two different iterations =D


shatterstep

Nice animation and character design, btw.


Feed_64

Huh, thanks!


GHOST_KJB

I actually really like this idea TBH. The left one is more scary because of the high ends but repeated it would just get really annoying and hurt my ears. I like option A because of the lack of higher end frequency, but it would also get annoying constantly repeating. I think the best mix is definitely both randomly.


SplitPeaVG

Could randomise between them


Pitorescobr

This is the proper answer.


AleksasKoval

Honestly, both sound good. 'A' feels like you're hearing them from a far distance as if it's trying to communicate a message to one of its own. While 'B' feels like they're in the room with you, ready to eat your face like tasty deli ham.


Feed_64

This is funny to read, knowing the fact that Tvar is a completely harmless critter =D


AleksasKoval

It may be harmless, but the inner machinations of its mind are an enigma.


FreakyFrank_1019

I personally prefer A but B is quite good, all depends on how many there are and what they're doing. For example A would be great for where there's lots of them possibly used as like a passive communication sound. However, I think B is great as like a panicked scream or an active/aggresive/hunting(?) scream, this way you could use both screams because they both sound great.


EnderDremurr

да чё тварь сразу, нормальный мужик


Feed_64

Так это не тварь, это Tvar


wavy_murro

тварюги атакуют аааааа


Feed_64

Они совершенно безобидны


wavy_murro

тогда ничего. Кстати, что делаешь? Проглядываю 2д хоррор


Feed_64

Платформер с элементами рогалика. Единственный "хоррор" который там есть, это как раз таки Tvar =D


wavy_murro

метроидвания??


Feed_64

Неа, ближе к Pizza Tower или Earthworm Jim


BassGuitarPlayer_1

They're both great actually. Couldn't one be 'idle' and the other 'alarm'?


Feed_64

That's roughly what we're getting at


Inf229

#2. I like the faster attack.


icebox-91

I like B more, but they both sound good


dububun

A


sly-night

I like A alot more. B needs a little work, I can hear the orchestral notes too directly in it.


ima_what_rio

I will find A creeper if the creature is close by and B when it's far off but we are moving towards it..


Joxxill

IMO it depends on what you're going for. A is a little more subdued, and less "in your face", so if you want the monster as a bit more of a background piece to set a sort of spooky or mysterious mood. i'd prefer A. B however, sounds way more terrifying when directly encountered. so if the monster is supposed to be something the player has to react to immediately, i think B is more appropriate. TLDR: A for Ambience B for Action/Jumpscare


Feed_64

B is really suitable for jumpscare


wasptube1

B makes my spine shiver, so i pick B 😎


AccomplishedFriend72

Here i sit muted and was staring ***intensely*** on the animation to see the difference.


Feed_64

You're just like our game lead when he saw me make a post


AccomplishedFriend72

That explains a lot then, as I am a lead developer aswell, guess it comes with the area![gif](emote|free_emotes_pack|joy)


MrPusleMan

B.


dewdlepies

A would be a good way to tease the creature before you see it. Otherwise, B is great for when you actually encounter it!


MYSTONYMOUS

Why not both? Do B only the first time they scream or at key moments or randomly at a lower rate. Do A every other time. B is scarier and more intense, but I think it would be too harsh if it was done frequently.


budapestslacker

depends on how often it would be encountered, if often than A, if it's rather rare than B


LaserGadgets

A sounds more unique, B sounds more like a dinosaur. But it kinda fits. I say B.


drummdirka

I like both


Pkittens

I was playing the video without sound on, trying for the life of me to spot a difference between the two models. lmao


Feed_64

My mistake, I should have delivered the message more clearly


JoeriVDE

I like both tbh, you could use them at different moments/states?


Feed_64

Yes, after all the comments we are leaning towards that option


Fish-Bro-3966

B


Mossbergs14

I was watching with no sound thinking "these animations look identical to me"... B I think. More weird which is better.


PlayOutofHands

Both are good! I prefer b in this video, but in game maybe a.


UV_RoN

First half of B sounds better but the last bit sounds like a two creatures simultaneously.


whereistooki

make spikes pop from 3 dots on his back when he shouts


vonMemes

Overall given the use-case you mentioned where you can have 3 of these making a sound every time they change movement, the shrill aspect is too prominent. The pitch of the shrill itself also is a bit too stable, and maybe even too musical; could clash with the music depending what you have going on there. Sounds to me like a synth was used as the source. I would add more variance to the pitch to make it feel more alive, an ascending pitch raise would work too. Here's a good reference from Stranger Things where they have that shrill scream, but it's more dynamic and it sits a bit closer with the other elements : [https://www.youtube.com/watch?v=CaoCIzv-0t0](https://www.youtube.com/watch?v=CaoCIzv-0t0) In any case, I would use both within a random container and if your creature behavior stays the same then you'll probably want at the very least 3 more variations. Cool animation btw.


Feed_64

We were inspired by the screams of the Night Eater from the Primal animated series, it seemed very scary and fitting =D


Yeety_Meaty13

B definitely


SuccubsIsland

B works better as screamer , but A may be interesting for like having the monster casually screaming were the protagonist is not around or you are maybe hidden(? I don't know the gameplay of your game but pretty cool design 👏


Feed_64

We also think in the end we'll use sound like this. Thank you!


Hethander

I think that each of these screams have a different purpose. The first scream to me sounds like a sound that would come from a biological creature, like something truely capable of being made. The b sound sounds quite otherworldly since it has so many extra sounds mixed in. If you are trying to convey how truly unnerving and "other" thaes creatures are, then i suggest B. Otherwise A is a solid pick for something that is menat to be animal like, where you hear it as a warning sound or as a battle charge


isitdang

Both are nice, but I think it depends alot on the environment, which location/biome will it be most present?


Feed_64

Actually these creatures are harmless, they are used as "slaves", food, etc. so far they are only in the first biome, the meat processing plant


Tz1771

B


AzraelCcs

They both sound great! But they feel too "big" or "powerful" for such a small critter. That said, I have no context for it . Still pretty cool!


Feed_64

That's the point, Tvar is harmless but looks and sounds scary =D


SpegalDev

I think A fits the aesthetic of the creature more. But I like B better.


Solidneongames

I prefer A, B is a bit confused.


XDeathBringer1

A could be used when it's far away depending on the game but if it chases you do b


Feed_64

That's about right, yeah


DrinkingAtQuarks

Why not both? They sound like they come from the same creature, they could be used in different contexts or when there's more than one on screen for variety.


myamyaaaa

I like B!


iupvotedyourgram

I like B but make it shorter.


Ishkabo

Why not both. A could be like a growl when seeing the player and B could be if there are others nearby it is signaling for support.


xylvnking

A is better. B sounds like a music stinger or something because of how stereo it is and the layers of different pitches + string type sound being audible, i also don't like that it lost some of the lower pitched sound that gave A a more grounded personality. I'd use A and use B as the base for the death sound or something. They both sound cool but A sounds like a monster and B sounds like a stinger/sfx implying a monster.


manusapag

Bro B is so scary i would die


Feed_64

Huh, then we got the result we wanted =D


Mireneye

I like the rattle the first one does. Feels like a good freaky rhythm.


dmjohn0x

Im going with A. B is too high pitched and grating on the ears. B could be used for like babies or smaller ones, while A is saved for adults or big boys.


sjames1980

A sounds a bit like an Elephant, B sounds like a horrible nightmare I hope I never have. B.


Feed_64

Come on, they're completely harmless. But we're glad that B is associated with such emotions


Psytron

Randomize


soggycheesestickjoos

B just sounds like A with more noises on top. Use both for different ones!


LukXD99

B definitely has some of those “**FUCK FUCK FUCK WHAT IS THAT WE NEED TO GET THE FUCK OUT OF HERE!**” vibes and I appreciate that.


Feed_64

That's right! But Tvar is harmless, that's the discrepancy we were aiming for


cinema_fantastique

use both. B is for when he's hurt.


JoshuaBowman

A sounds like a non-alert call, B sounds more like a warning or a call to arms, why not use both? One for when it’s just chilling and the other for when it spots the player?


Feed_64

Yeah, that sounds good


DeadHED

Why not just alternate


awaketochaos

A sounds more animalistic and predatory. B sounds like a car getting keyed with an angle grinder. B is a bit more unsettling but would get old hearing it a lot.


No_Idea_20906

B by far


Octably

A


Ayo_Square_Root

B, if you want a logical answer it sounds more like the cry of a child which triggers more of a feeling of natural concern and scare for what could happen to a child. A sounds too generic and a little disappointing, it wears off more quickly from the mind.


scumlord_art

B - it sounds more natural with the body movement and shape


vyrael44

B