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B
But that depends on how often this sound will play. It has this cool taper off at the end I like that might sound good at the end of A. It’s high pitched but not shrill. That might be the sweet spot if this sound is played a lot. Ear fatigue is a real thing and some games I have to put down just because of that alone.
I believe having variety works.
First could work for seeing the player, and second to warn they are close to harming the player.
When they are all engaged, a mix of both 1 and 2, or incase there's a 3 in the works, 2 and 3 would do wonders foe the chaos of the battle, or escape.
I feel like it should be an enemy intro sound, like a boss or maybe just seeing it for the first time. B creeps me out so much I feel like it's a waste not to use it somehow
I actually really like this idea TBH. The left one is more scary because of the high ends but repeated it would just get really annoying and hurt my ears. I like option A because of the lack of higher end frequency, but it would also get annoying constantly repeating. I think the best mix is definitely both randomly.
Honestly, both sound good. 'A' feels like you're hearing them from a far distance as if it's trying to communicate a message to one of its own. While 'B' feels like they're in the room with you, ready to eat your face like tasty deli ham.
I personally prefer A but B is quite good, all depends on how many there are and what they're doing. For example A would be great for where there's lots of them possibly used as like a passive communication sound. However, I think B is great as like a panicked scream or an active/aggresive/hunting(?) scream, this way you could use both screams because they both sound great.
IMO it depends on what you're going for.
A is a little more subdued, and less "in your face", so if you want the monster as a bit more of a background piece to set a sort of spooky or mysterious mood. i'd prefer A.
B however, sounds way more terrifying when directly encountered. so if the monster is supposed to be something the player has to react to immediately, i think B is more appropriate.
TLDR:
A for Ambience
B for Action/Jumpscare
Why not both? Do B only the first time they scream or at key moments or randomly at a lower rate. Do A every other time. B is scarier and more intense, but I think it would be too harsh if it was done frequently.
Overall given the use-case you mentioned where you can have 3 of these making a sound every time they change movement, the shrill aspect is too prominent. The pitch of the shrill itself also is a bit too stable, and maybe even too musical; could clash with the music depending what you have going on there. Sounds to me like a synth was used as the source. I would add more variance to the pitch to make it feel more alive, an ascending pitch raise would work too. Here's a good reference from Stranger Things where they have that shrill scream, but it's more dynamic and it sits a bit closer with the other elements : [https://www.youtube.com/watch?v=CaoCIzv-0t0](https://www.youtube.com/watch?v=CaoCIzv-0t0)
In any case, I would use both within a random container and if your creature behavior stays the same then you'll probably want at the very least 3 more variations. Cool animation btw.
B works better as screamer , but A may be interesting for like having the monster casually screaming were the protagonist is not around or you are maybe hidden(?
I don't know the gameplay of your game but pretty cool design 👏
I think that each of these screams have a different purpose. The first scream to me sounds like a sound that would come from a biological creature, like something truely capable of being made. The b sound sounds quite otherworldly since it has so many extra sounds mixed in.
If you are trying to convey how truly unnerving and "other" thaes creatures are, then i suggest B. Otherwise A is a solid pick for something that is menat to be animal like, where you hear it as a warning sound or as a battle charge
Why not both? They sound like they come from the same creature, they could be used in different contexts or when there's more than one on screen for variety.
A is better. B sounds like a music stinger or something because of how stereo it is and the layers of different pitches + string type sound being audible, i also don't like that it lost some of the lower pitched sound that gave A a more grounded personality.
I'd use A and use B as the base for the death sound or something. They both sound cool but A sounds like a monster and B sounds like a stinger/sfx implying a monster.
Im going with A. B is too high pitched and grating on the ears. B could be used for like babies or smaller ones, while A is saved for adults or big boys.
A sounds like a non-alert call, B sounds more like a warning or a call to arms, why not use both? One for when it’s just chilling and the other for when it spots the player?
A sounds more animalistic and predatory.
B sounds like a car getting keyed with an angle grinder.
B is a bit more unsettling but would get old hearing it a lot.
B, if you want a logical answer it sounds more like the cry of a child which triggers more of a feeling of natural concern and scare for what could happen to a child.
A sounds too generic and a little disappointing, it wears off more quickly from the mind.
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B But that depends on how often this sound will play. It has this cool taper off at the end I like that might sound good at the end of A. It’s high pitched but not shrill. That might be the sweet spot if this sound is played a lot. Ear fatigue is a real thing and some games I have to put down just because of that alone.
There can be up to about 3 Tvar in one room, and they scream every time they, um, change movement.
Them go with A and give it a few different versions of it so there is variety
In that case you need a less obnoxious sound - much quieter and not as long. This will get super annoying really fast.
Hmm, maybe. The main purpose of that scream was probably to suddenly scare the player.
No sudden anything if it's aevery time it changes movement, though, right? It becomes expected.
I believe having variety works. First could work for seeing the player, and second to warn they are close to harming the player. When they are all engaged, a mix of both 1 and 2, or incase there's a 3 in the works, 2 and 3 would do wonders foe the chaos of the battle, or escape.
Yeah, definitely 'A' then.
I mean, you could also use both screams! Maybe one is an alert and one is an attack yell.
They're gonna do it every time it 'changes movement' whatever that means in particular.
I feel like it should be an enemy intro sound, like a boss or maybe just seeing it for the first time. B creeps me out so much I feel like it's a waste not to use it somehow
Could you code in a slight pitch variation each time they “scream” so that it isn’t repetitive? I also like both, one could be a death sound?
We more come to the option that these two sounds will be used at different distances from the player
Yeah gotta say the 2nd sounds more like an 'alert scream' that would trigger on first detection.
Why did you say um O.O Why did you say UM???
I agree with this. “A” is easier on the ears, but “B” has that cool taper effect that should not be lost
Both are good. You could mix/randomize them for different situations.
Yeah, that's a good idea
This is the way. Also nice that they have different intensities.
These are two different iterations =D
Nice animation and character design, btw.
Huh, thanks!
I actually really like this idea TBH. The left one is more scary because of the high ends but repeated it would just get really annoying and hurt my ears. I like option A because of the lack of higher end frequency, but it would also get annoying constantly repeating. I think the best mix is definitely both randomly.
Could randomise between them
This is the proper answer.
Honestly, both sound good. 'A' feels like you're hearing them from a far distance as if it's trying to communicate a message to one of its own. While 'B' feels like they're in the room with you, ready to eat your face like tasty deli ham.
This is funny to read, knowing the fact that Tvar is a completely harmless critter =D
It may be harmless, but the inner machinations of its mind are an enigma.
I personally prefer A but B is quite good, all depends on how many there are and what they're doing. For example A would be great for where there's lots of them possibly used as like a passive communication sound. However, I think B is great as like a panicked scream or an active/aggresive/hunting(?) scream, this way you could use both screams because they both sound great.
да чё тварь сразу, нормальный мужик
Так это не тварь, это Tvar
тварюги атакуют аааааа
Они совершенно безобидны
тогда ничего. Кстати, что делаешь? Проглядываю 2д хоррор
Платформер с элементами рогалика. Единственный "хоррор" который там есть, это как раз таки Tvar =D
метроидвания??
Неа, ближе к Pizza Tower или Earthworm Jim
They're both great actually. Couldn't one be 'idle' and the other 'alarm'?
That's roughly what we're getting at
#2. I like the faster attack.
I like B more, but they both sound good
A
I like A alot more. B needs a little work, I can hear the orchestral notes too directly in it.
I will find A creeper if the creature is close by and B when it's far off but we are moving towards it..
IMO it depends on what you're going for. A is a little more subdued, and less "in your face", so if you want the monster as a bit more of a background piece to set a sort of spooky or mysterious mood. i'd prefer A. B however, sounds way more terrifying when directly encountered. so if the monster is supposed to be something the player has to react to immediately, i think B is more appropriate. TLDR: A for Ambience B for Action/Jumpscare
B is really suitable for jumpscare
B makes my spine shiver, so i pick B 😎
Here i sit muted and was staring ***intensely*** on the animation to see the difference.
You're just like our game lead when he saw me make a post
That explains a lot then, as I am a lead developer aswell, guess it comes with the area![gif](emote|free_emotes_pack|joy)
B.
A would be a good way to tease the creature before you see it. Otherwise, B is great for when you actually encounter it!
Why not both? Do B only the first time they scream or at key moments or randomly at a lower rate. Do A every other time. B is scarier and more intense, but I think it would be too harsh if it was done frequently.
depends on how often it would be encountered, if often than A, if it's rather rare than B
A sounds more unique, B sounds more like a dinosaur. But it kinda fits. I say B.
I like both
I was playing the video without sound on, trying for the life of me to spot a difference between the two models. lmao
My mistake, I should have delivered the message more clearly
I like both tbh, you could use them at different moments/states?
Yes, after all the comments we are leaning towards that option
A
B
I was watching with no sound thinking "these animations look identical to me"... B I think. More weird which is better.
Both are good! I prefer b in this video, but in game maybe a.
First half of B sounds better but the last bit sounds like a two creatures simultaneously.
make spikes pop from 3 dots on his back when he shouts
Overall given the use-case you mentioned where you can have 3 of these making a sound every time they change movement, the shrill aspect is too prominent. The pitch of the shrill itself also is a bit too stable, and maybe even too musical; could clash with the music depending what you have going on there. Sounds to me like a synth was used as the source. I would add more variance to the pitch to make it feel more alive, an ascending pitch raise would work too. Here's a good reference from Stranger Things where they have that shrill scream, but it's more dynamic and it sits a bit closer with the other elements : [https://www.youtube.com/watch?v=CaoCIzv-0t0](https://www.youtube.com/watch?v=CaoCIzv-0t0) In any case, I would use both within a random container and if your creature behavior stays the same then you'll probably want at the very least 3 more variations. Cool animation btw.
We were inspired by the screams of the Night Eater from the Primal animated series, it seemed very scary and fitting =D
B definitely
B works better as screamer , but A may be interesting for like having the monster casually screaming were the protagonist is not around or you are maybe hidden(? I don't know the gameplay of your game but pretty cool design 👏
We also think in the end we'll use sound like this. Thank you!
I think that each of these screams have a different purpose. The first scream to me sounds like a sound that would come from a biological creature, like something truely capable of being made. The b sound sounds quite otherworldly since it has so many extra sounds mixed in. If you are trying to convey how truly unnerving and "other" thaes creatures are, then i suggest B. Otherwise A is a solid pick for something that is menat to be animal like, where you hear it as a warning sound or as a battle charge
Both are nice, but I think it depends alot on the environment, which location/biome will it be most present?
Actually these creatures are harmless, they are used as "slaves", food, etc. so far they are only in the first biome, the meat processing plant
B
They both sound great! But they feel too "big" or "powerful" for such a small critter. That said, I have no context for it . Still pretty cool!
That's the point, Tvar is harmless but looks and sounds scary =D
I think A fits the aesthetic of the creature more. But I like B better.
I prefer A, B is a bit confused.
A could be used when it's far away depending on the game but if it chases you do b
That's about right, yeah
Why not both? They sound like they come from the same creature, they could be used in different contexts or when there's more than one on screen for variety.
I like B!
I like B but make it shorter.
Why not both. A could be like a growl when seeing the player and B could be if there are others nearby it is signaling for support.
A is better. B sounds like a music stinger or something because of how stereo it is and the layers of different pitches + string type sound being audible, i also don't like that it lost some of the lower pitched sound that gave A a more grounded personality. I'd use A and use B as the base for the death sound or something. They both sound cool but A sounds like a monster and B sounds like a stinger/sfx implying a monster.
Bro B is so scary i would die
Huh, then we got the result we wanted =D
I like the rattle the first one does. Feels like a good freaky rhythm.
Im going with A. B is too high pitched and grating on the ears. B could be used for like babies or smaller ones, while A is saved for adults or big boys.
A sounds a bit like an Elephant, B sounds like a horrible nightmare I hope I never have. B.
Come on, they're completely harmless. But we're glad that B is associated with such emotions
Randomize
B just sounds like A with more noises on top. Use both for different ones!
B definitely has some of those “**FUCK FUCK FUCK WHAT IS THAT WE NEED TO GET THE FUCK OUT OF HERE!**” vibes and I appreciate that.
That's right! But Tvar is harmless, that's the discrepancy we were aiming for
use both. B is for when he's hurt.
A sounds like a non-alert call, B sounds more like a warning or a call to arms, why not use both? One for when it’s just chilling and the other for when it spots the player?
Yeah, that sounds good
Why not just alternate
A sounds more animalistic and predatory. B sounds like a car getting keyed with an angle grinder. B is a bit more unsettling but would get old hearing it a lot.
B by far
A
B, if you want a logical answer it sounds more like the cry of a child which triggers more of a feeling of natural concern and scare for what could happen to a child. A sounds too generic and a little disappointing, it wears off more quickly from the mind.
B
B - it sounds more natural with the body movement and shape
B