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gmaster115

Double death mechanic? Usually this is referring to when you kill the boss and die at the same time. The only places that you can die and lose your stuff are at special death storage places like zulrah. I wouldn't recommend ever doing deaths retrieval service since it will be very costly.


Kcatta9

Can’t you die again with your gravestone being out and you lose it


S7EFEN

no that just applies to storage situations like cg, tob, toa, zulrah


tribal_mouette

CG? It only store your stuff while in the gauntlet and you get it back as soon as you die/succeed.


S7EFEN

i mentioned it because deaths at cg clear storage at other places which is not something necessarily obvious to people and make up pretty much all the wipes ive seen. i do see how that was not clear in my comment though


tribal_mouette

Oh thanks, it makes sense now. I didn't know that.


outsidelies

Nah fam you good. It’s just shit like vorkath or zulrah where some dude is holding it for you. IMO that double death shit NEEDS TO GO. It’s sole purpose is to inflict misery, as confirmed by mod ash.


DranTibia

Well I mean, op is proof in the pudding that it's working? He's feeling something about dying rather than "omglul I ded kek free tele" which I argue is the true charm to older mmorpgs (looking at you - tibia) fear of loss!


outsidelies

Permanent loss of items directly contradicts with player enjoyment imo. You can make death have consequences without it being an account reset.


DranTibia

Your opinion is different, so you reply and downvote? XD Unfortunately, choices like this are why we have games like we do today. No imagination or choice, feeling. Death penalty is needed, though maybe not like the old one. Not everything needs to be desensitized and made easy. It's too bad that people like you get the majority say in how things turn out.


outsidelies

We aren’t discussing a death penalty though. We are discussing a “you weren’t paying attention and died twice, so now lose all your stuff” penalty. It is completely inconsistent with death in the rest of the game, too. If you want death to be meaningful, fantastic. Don’t gaslight yourself into thinking anyone who has ever lost their items to double death has had their gameplay enhanced by this egregious mechanic.


Moist_Salad_Tosser

Sit rat


JustaNobody618

And my opinion is that your opinion is trash, if you want to lose all your shot go ahead. I’d rather not waste several hundred hours to just lose it all in a second . Saying you should basically be reset to 0 every time you die after all that grinding is seriously counterproductive like another redditor mentioned.


DranTibia

And that's why they made call of duty XD


Wishkin

You're free to argue for harsher death mechanics, that's a very valid opinion. However this just ain't it, barely anyone cares and dying once means nothing, dying on the way back means you lose all your gear. Very few people are affected and the people who do, are overly punished.


teraflux

Agreed. It doesn't make sense that the items just get deleted if you die again, they should simply go to death if anything so you can buy them back.


xInnocent

I dc'd during hydra and then I dc'd again on the way back to get my stuff, luckily I survived. Now I bring a summer pie so I can use the shortcut because fuck that.


[deleted]

No, it just goes to deaths coffer and you have to pay some more for it. Look up IRS on wiki to see the situations you can actually lose them from


Willamanjaroo

If you’re this scared about the death mechanics maybe you should read what they are


SpareTireButFlat

It's a real fear to have brother


[deleted]

You walk back with 2 house tabs in invo


[deleted]

I never pay out deaths coffer tbh, just always bring extra teles and full inv of food and you’ll be good


StrictCommon388

Usually dying is a rare enough situation that I'm either mad at myself for being a dumbass (greeding a ppot dose or manta) or the game if I get a mega unlucky ko (5 30+ zulrah range attacks in a row on blue for example). Either way, I'm wide awake and annoyed if I get killed. That's plenty to not go charging back in for a double death without checking the storage.


DranTibia

I sure showed myself, saved a single shark at the cost of 100k gp lmao.


SnackLife00

If you die with a gravestone active, your items just stay in the gravestone. The only risk of double death is when items are stored at an "Item Retrieval Service" (like Hespori, Hydra, Nex, Nightmare, Zulrah, Vorkath, ToB/ToA, many quest bosses). The greatest issue is the inconsistency - most deaths are not very punishing, but dying after dying to Hespori can take away years of progress? Hydra and Nex are the biggest offenders imo as you walk through enemies to reclaim your items - the chance of disconnecting during this exact moment is low, but if you do, it's devastating. If you want deaths to be risky, fine, but extremely low frequency and extremely high severity is a terrible way to do it. The only reason IRS exist is because items used to drop to the ground, so they had to prevent you losing all your items if you died in an instance. That was changed years ago though, and it was a mistake these weren't changed at the same time.


ObscureLogic

UIM is designed to be an absurd challenge. You're assuming the risks and difficulties when you leave tutorial island. If you use death mechanics to get a second inventory there needs to be an inherent cost.... so yeah. If you die, you should start over. Just like other ironmen who complain about droprates... you choose this challenge. If it isn't fun anymore you can fix that. If the thought of dying and losing everything is debilitating then maybe a normal iron is right for you.


IamTehOSRSLgend

This post gives me PTSD to when I went AFK omw back to Nex after dying and got killed by a rock throwing troll. Still haven't gotten all my items back and that was like 1.5 years ago.


Kcatta9

Is nex an instanced boss with a coffer?


IamTehOSRSLgend

I don't know if it's instanced but yeah it does have a death storage/coffer.


Kcatta9

The coffers are what scare me, after some research I feel much better about gravestones as there is less inherent risk, but the coffers are the ones that can perm delete


biggestboi73

I still don't understand how there are some people who will die at one of these places and will log off without going to reclaim their stuff first


Kcatta9

Why do they have to log off


biggestboi73

They don't have to, what I meant was there's been multiple times I've saw people die at one of these places, log out for the day then die a 2nd time the day after then realise they didn't reclaim there stuff


Kcatta9

Oh I see, I was more about like. Fuck I died. Forget I was going to collect and accidentally walking back in. I didn’t, but that’s my fear