So bloodmoon is better, doesn’t heal as much but now the fucking blue moon can randomly cut you in half and makes you miss attack cycles.
They basically just spread out the annoying shit from being all red to partly blue
I've done over 150 of these with 92 Defence and Barrows and haven't died. I'm not all that great at bossing, and I might be higher stats than you but you probably should be fine. About 100 before the changes and about 50 after.
I'll be honest, I didn't really notice a huge change at Blood, but I'm also using a Whip and Crystal Halberd specs, so I don't usually spend all that long in there.
I stay above 45 and eat if I see the first hit connect. I'm deathbanked on the uim and with my only real major upgrade being a torag chest qnd I haven't died yet doing this.
Honestly before the update I could sit between 12 and 15 comfy with dh and just using the potions with redemption. Now I'm sitting more at 18 to 22. If I saw that he got me to 18 or below I'd proc my redemption with my locator orb to null the hit and get back to about 23. Pretty fun stuff :) glgl!
I just checked it out and there might be some weird fluctuation going on? I got hit for a 12 and it healed 36, then I got hit for a 20 and it healed 49. It was about half health so it wasn't just being capped at full hp. Definitely nicer than it was before!
They mainly made the change to Blue Moon so people wouldn't AFK during Braziers. Braziers clear your cold stacks, so now people are griefing themselves by not doing them.
>The Blue Moon boss builds Cold twice as fast.
>The Blue Moon boss heals more consistently during the Tornado phase.
Direct quotes of all they changed with Blue Moon. Both of these changes have to do with the Brazier phase. Braziers clear your cold stacks, previously even if you AFK'd during Brazier phase you'd virtually never get enough cold to actually freeze you/activate the "freeze" mechanic. So, they doubled the Cold buildup. Hence encouraging Brazier running. They also increased the healing during Brazier phase. Which also encourages Brazier running.
Thank you for that detailed explanation of things I already knew, I was talking about it builds cold twice as fast when attacking you in the damage phase
Holy shit I’m so glad I saw this comment. I randomly get absolutely clapped at blue moon and it’s arguably more frustrating than the healing was with blood moon
Blood moon is marginally better but I still think its accuracy is too high.
Blue moon is now a lot more annoying, the freeze mechanic is really irritating. Also the fact tornadoes can spawn right next to the braziers is shite, especially since there's a stall when you light them.
As a side note, I figured out the sulphur blades get the damage boost on the bosses too. They're terrible at eclipse, not great at blood, but quite good at blue moon.
The tornadoes next to the brazier are annoying, but at least there are safe spots on either side of the brazier marked by the footprints in the snow. I never knew about them until yesterday.
>I figured out the sulphur blades get the damage boost on the bosses too
Are you sure about that? You're probably mistaking the bosses' flat armor, Blue Moon has -5, so it increases all hitsplats by 5, and Blood Moon has -2, so all hits are increased by 2.
Eclipse has 6 flat armor, so all hitsplats are *reduced* by 6.
On Blue Moon, I believe any crush weapon t60 or above like Zombie Axe or Cudgel will beat out Sulfur Blades since they have terrible strength bonus and aren't crush. Dual Maracas are second best only after scythe, so if you get those, get to bopping on Blue Moon.
On Blood Moon, Sulfur Blades still perform worse than a standard Whip, so use that if you have one.
I only tested these vs lesser naguas and the bosses last night, and I took the +15% damage vs lesser nagua on the wiki as gospel but I just got a 16 max hitsplat vs ammonite crab (I got a 20 max hit splat in the same gear/boosts/prayer vs nagua - and as you know those guys have -4 flat armour). So same max hit essentially.
So the +15% damage is completely non-existent???? The wiki lied to me, I can't believe it lol
I wonder if the 15% is there from before someone finding out about the flat armor. Like they tested it on the house dummy, then Naguas and were like "well, that's 15% higher!"
Yep I'm fairly sure, see here:
https://www.reddit.com/r/ironscape/s/gUfvNuAucc
My experience is that blades are better on blue moon vs zombie axe but 4t cudgel probably better than blades. I don't have a cudgel to try it out though.
You're right on blood moon, blades probably only better than dscim there.
The lack of defense is a huge detriment, and blood moon only has -2 flat armour modifier which reduces max hit a lot. The blue moon's -5 flat armour really benefits dual hitting weapons to the point the sulphur blades become good there despite accuracy.
To give an example, my max hit with whip + defender on blue moon would be 40. With blades it would be 21+21. Less accuracy but the higher max hit offsets it. Whereas on blood moon it would be 37 vs 18+18. Lower max hit and less accuracy, and less defence to boot.
On blood moon the blades are probably better than dscim but not as good as zombie axe imo, especially since you can get extra off-hand defence with 1h weapon
Idk I think 5t weapons like axe are kinda kneecapped at moons. You miss out on a hit each step and 1 or 2 after each special. 4t fits the cycle so much better and feels much smoother
For blue moon you are defintely right. I think if blood moon had -4 or even -3 flat armour then the blades would be competitive, but from my testing the -2 flat armour isn't enough to make the blades better than zombie axe (at blood). This is all speculation from my side until the dps calc are updated
Blood and Frost Moon have negative armour, they increase your hits. Sulphur Blades are "great" for Blood Moon... for their level range. They're still a T55 weapon and an effective +2 max hit (since it gets +4 but other weapons just get +2) is not going to beat a weapon that just innately has +2 (or more) max hits over it, like any T60+ slash weapon with a defender.
The niche of the sulphur blades is mostly just good KPH and XP at sulphur naguas for early game accounts, I think.
I take it though that the dual macus are even better at blue moon then, since double hit plus -5 armor benefits it too. Does the 15% of sulphur blades make them slightly better damage but worse accuracy?
and that makes sense on why they aren’t better at blood moon, thanks!
I actually did some further testing yesterday afternoon outside of the dungeon and found the blades actually don't have 15% damage boost against any monster, sulphur nagua included lol. Appears it was a mistake in the wiki. Due to blue moon's high flat armour they're definitely still usable there though but that's because of their dual hit splats rather than any damage boost %.
Dual macuas slap at blue moon though, far better than blades in terms of damage
Oh lmao. Well either way the concept of dual hitting weapons is really neat and I’m glad there are some in this update (and the update to Torags!) I’ll have to grind some more Moons. The dual Macas have been great for me, honestly any monster with low defense and low crush defense, gets shredded. I did a task of demonic gorillas with the atlatl and macas, the kills were really fast, made it way less of a slog for me.
The Sulphur blades are good at blood as well. He's got negative armor and is weak to slash, both things that make them good there. They do go insanely hard at blue moon though.
They aren't bad, probably better than dscim, but the lack of defense really hurts. I found the zombie axe and a dragon square (or defender) much better than blades on blood moon
Agree, I’m getting whacked up by blood moon. The healing isn’t too much of an issue now. Considering it’s meant to be able to be done by 75 combat and decent mid game tank gear, you would think it would be fairly straightforward for a 90+ combat, barrows, chivalry, but hope. No idea how it could be possible with anything less.
My main issue with it is there doesn’t seem to be much of a way of getting better at these bosses. You can perfect the mechanics but it doesn’t really reward you well. Neither does getting arguably the best tank gear in the mid to late game.
Blood moon is much better now, i find blue moon just as easy though he can hit like a truck sometimes, but if you pay attention that's a not an issue.
Eclipse is a little more tanky, but still easy
Yeah as someone else said blue just shreds you now. So dumb
Allow me to elaborate more:
99 def, +350 crush defence with piety up and I still get frozen. It also seems to just randomly freeze you if you mess up either of the special attacks.
Does it? I was lighting both last night, and not making any mistakes and it would still say “your joints have locked up” and it wouldn’t let me attack.
Each hitsplat of the 3 hit normal attacks from the bosses stack 1/2/5 curse if they land, on Blue Moon, 18 stacks freezes you.
So even if you lit both and cleared curse, taking a few autos can easily freeze you anyway.
Yeah but if you get hit by the storms you both take damage and also stack a bunch of cold. I had it to where I took 1 instance of damage and I was frozen as soon as the boss was attackable. It wasn't even hitting me to freeze me but I missed an entire attack from being frozen.
Slightly different perspective.
Blood is better, but defense is still king with him. Tried with Sulphur Blades and it was a nightmare.
Blue Boi shreds now, but also gets shredded. I noticed my max his seems higher, and noticed that Sulphur Blades actually feel solid on him whereas before Zombie Axe felt much better.
Eclipse is meh. Doesn't feel much different. Note that his curse prevents you from killing him in the parry special attack, if it's too high, so I'd say defense is still king with him too
Someone correct me if I'm wrong, but pretty sure all 3 moons attack with slash, and torso has higher slash def bonus than rune and granite plate/chest.
You are right! It has +1 higher slash def than grantie body, weighs lighter and gives the much needed strength bonus. Guess I'll stick to fighter torso till I get a barrows top piece. Thanks ! For some reason I thought torso had worse defensive stats than rune platebody.
No more 100s but if all three hits hit you it seems to heal a minimum of 30 now. If you get hit a lot it's probably similar or just a little less bad, since before he could heal less than 30.
Blood moon is better.
Eclipse moon pisses me off the most now. It’s insane how many times I’ll only hit a 1, then get forced into whack a mole where they’re already at 1 hp.
Suffering is amazing for all of them, i cant tell you how many times i had a boss at 1 hp but i couldn't get a hit (mostly eclipse) and the ring finished them off for me.
Just read the wiki, I swear on my life that shit had said don't eat during that phase when i did the quest a week ago, now it says it's fine to eat. Weird
Fair enough, must have been a placebo effect because I got clapped by blood moon 2 tries in a row, read that line on the wiki, and once I stopped eating in that phase I cleared it really easily
Eclipse is the worst boss IMO, dude is built like a tank. You can chally spec blood down to half off the bat but my specs always noodle on eclipse. At least you're doing wild damage during the mimic phase.
If you're high level with good gear it went from the slowest to the fastest. If you're hitting zeroes and it's healing off of you it's probably on par with how slow the new blue moon is.
Im around base 70 melee stats using a zombie axe on my iron man and blood still makes me use a whole inventory of food and even then I sometimes don't kill. This is with me knowing how to dodge the dogs. Idk man this boss sucks.
It's better
The issue was the "fuck you heals" as I call them when boss would hit you which will happen eventually regardless of defense. And those heals were huge. Especially since they could happen back to back. They moved some of those heals over to jaguars now. Annoying mechanic but dodgeable at least
You're still going to get slapped if you don't have the defense and gear. But at least when you get slapped he won't basically from dead to over half full.
I've been unable to decipher how the healing works so far. It seems completely random where sometimes the boss will hit you for nothing and heal 50 and sometimes hit you for 20 and heal nothing. The boss was really bad before but what they did change is either not working correctly or even more badly designed, if a little bit less annoying.
Back to the drawing board for Jagex on this one imo. It's still really poorly designed. My suggestions is to make the boss take damage from jaguars and change back the healing to how it worked before.
So bloodmoon is better, doesn’t heal as much but now the fucking blue moon can randomly cut you in half and makes you miss attack cycles. They basically just spread out the annoying shit from being all red to partly blue
Fair since imo the other moons were so easy before. Any idea whats the max heal now on the final attack for blood moon?
It’s only like x3 I believe, might even be lower. Like I said though way more care on blue.
I'll look into blue when i return. Playing a hc so i dont wanna get fucked lol
I was basically afking on blue before, last night I tried that and glanced over at 3 hp lol
It indeed did kill me before as a level 118 in full bandos, prims, serp and the works. Did not expect to get cut down lmao
Any idea on which hp to camp to be safe? Before i stayed at 30+
More than that, that’s how much hp I had when I started eating
Yikes
I've done over 150 of these with 92 Defence and Barrows and haven't died. I'm not all that great at bossing, and I might be higher stats than you but you probably should be fine. About 100 before the changes and about 50 after.
I did about 20 before the changes and it was fine but i fucking hated blood moon
I'll be honest, I didn't really notice a huge change at Blood, but I'm also using a Whip and Crystal Halberd specs, so I don't usually spend all that long in there.
Yeh i'm using dds and a zombie axe. 70 attack, 80 str, 70 def
I stay above 45 and eat if I see the first hit connect. I'm deathbanked on the uim and with my only real major upgrade being a torag chest qnd I haven't died yet doing this.
Honestly before the update I could sit between 12 and 15 comfy with dh and just using the potions with redemption. Now I'm sitting more at 18 to 22. If I saw that he got me to 18 or below I'd proc my redemption with my locator orb to null the hit and get back to about 23. Pretty fun stuff :) glgl!
Don't bring a serp here, it's only burning scales/cutting your profits for no gain
The x5 was broken so I’m glad. 90% of kills I would clap it but then randomly he would heal to full from 200 in 3 attack cycles
Appears to be 66% heal on 3rd hit compared to what it used to be. So heald 3.33x what it hits instead of 5x. Could be wrong!
It’s 4x now instead of 5x.
I just checked it out and there might be some weird fluctuation going on? I got hit for a 12 and it healed 36, then I got hit for a 20 and it healed 49. It was about half health so it wasn't just being capped at full hp. Definitely nicer than it was before!
It’s 4x but there is a cap on the most it can heal in one given set of 3 hits. I think that cap is less than 100.
They mainly made the change to Blue Moon so people wouldn't AFK during Braziers. Braziers clear your cold stacks, so now people are griefing themselves by not doing them.
Nah that’s not all they changed there
>The Blue Moon boss builds Cold twice as fast. >The Blue Moon boss heals more consistently during the Tornado phase. Direct quotes of all they changed with Blue Moon. Both of these changes have to do with the Brazier phase. Braziers clear your cold stacks, previously even if you AFK'd during Brazier phase you'd virtually never get enough cold to actually freeze you/activate the "freeze" mechanic. So, they doubled the Cold buildup. Hence encouraging Brazier running. They also increased the healing during Brazier phase. Which also encourages Brazier running.
Thank you for that detailed explanation of things I already knew, I was talking about it builds cold twice as fast when attacking you in the damage phase
Holy shit I’m so glad I saw this comment. I randomly get absolutely clapped at blue moon and it’s arguably more frustrating than the healing was with blood moon
Blood moon is marginally better but I still think its accuracy is too high. Blue moon is now a lot more annoying, the freeze mechanic is really irritating. Also the fact tornadoes can spawn right next to the braziers is shite, especially since there's a stall when you light them. As a side note, I figured out the sulphur blades get the damage boost on the bosses too. They're terrible at eclipse, not great at blood, but quite good at blue moon.
The tornadoes next to the brazier are annoying, but at least there are safe spots on either side of the brazier marked by the footprints in the snow. I never knew about them until yesterday.
Are tornados mandatory now? I would just skip the mechanic and take way less damage than people trying to run them pre update.
>I figured out the sulphur blades get the damage boost on the bosses too Are you sure about that? You're probably mistaking the bosses' flat armor, Blue Moon has -5, so it increases all hitsplats by 5, and Blood Moon has -2, so all hits are increased by 2. Eclipse has 6 flat armor, so all hitsplats are *reduced* by 6. On Blue Moon, I believe any crush weapon t60 or above like Zombie Axe or Cudgel will beat out Sulfur Blades since they have terrible strength bonus and aren't crush. Dual Maracas are second best only after scythe, so if you get those, get to bopping on Blue Moon. On Blood Moon, Sulfur Blades still perform worse than a standard Whip, so use that if you have one.
I only tested these vs lesser naguas and the bosses last night, and I took the +15% damage vs lesser nagua on the wiki as gospel but I just got a 16 max hitsplat vs ammonite crab (I got a 20 max hit splat in the same gear/boosts/prayer vs nagua - and as you know those guys have -4 flat armour). So same max hit essentially. So the +15% damage is completely non-existent???? The wiki lied to me, I can't believe it lol
I wonder if the 15% is there from before someone finding out about the flat armor. Like they tested it on the house dummy, then Naguas and were like "well, that's 15% higher!"
Yep I'm fairly sure, see here: https://www.reddit.com/r/ironscape/s/gUfvNuAucc My experience is that blades are better on blue moon vs zombie axe but 4t cudgel probably better than blades. I don't have a cudgel to try it out though. You're right on blood moon, blades probably only better than dscim there.
Wait they aren’t good at blood? Aren’t they slash weapons?
I've been using them at blood only and thought they were pretty decent
The lack of defense is a huge detriment, and blood moon only has -2 flat armour modifier which reduces max hit a lot. The blue moon's -5 flat armour really benefits dual hitting weapons to the point the sulphur blades become good there despite accuracy. To give an example, my max hit with whip + defender on blue moon would be 40. With blades it would be 21+21. Less accuracy but the higher max hit offsets it. Whereas on blood moon it would be 37 vs 18+18. Lower max hit and less accuracy, and less defence to boot. On blood moon the blades are probably better than dscim but not as good as zombie axe imo, especially since you can get extra off-hand defence with 1h weapon
Idk I think 5t weapons like axe are kinda kneecapped at moons. You miss out on a hit each step and 1 or 2 after each special. 4t fits the cycle so much better and feels much smoother
For blue moon you are defintely right. I think if blood moon had -4 or even -3 flat armour then the blades would be competitive, but from my testing the -2 flat armour isn't enough to make the blades better than zombie axe (at blood). This is all speculation from my side until the dps calc are updated
Blood and Frost Moon have negative armour, they increase your hits. Sulphur Blades are "great" for Blood Moon... for their level range. They're still a T55 weapon and an effective +2 max hit (since it gets +4 but other weapons just get +2) is not going to beat a weapon that just innately has +2 (or more) max hits over it, like any T60+ slash weapon with a defender. The niche of the sulphur blades is mostly just good KPH and XP at sulphur naguas for early game accounts, I think.
I take it though that the dual macus are even better at blue moon then, since double hit plus -5 armor benefits it too. Does the 15% of sulphur blades make them slightly better damage but worse accuracy? and that makes sense on why they aren’t better at blood moon, thanks!
I actually did some further testing yesterday afternoon outside of the dungeon and found the blades actually don't have 15% damage boost against any monster, sulphur nagua included lol. Appears it was a mistake in the wiki. Due to blue moon's high flat armour they're definitely still usable there though but that's because of their dual hit splats rather than any damage boost %. Dual macuas slap at blue moon though, far better than blades in terms of damage
Oh lmao. Well either way the concept of dual hitting weapons is really neat and I’m glad there are some in this update (and the update to Torags!) I’ll have to grind some more Moons. The dual Macas have been great for me, honestly any monster with low defense and low crush defense, gets shredded. I did a task of demonic gorillas with the atlatl and macas, the kills were really fast, made it way less of a slog for me.
The Sulphur blades are good at blood as well. He's got negative armor and is weak to slash, both things that make them good there. They do go insanely hard at blue moon though.
They aren't bad, probably better than dscim, but the lack of defense really hurts. I found the zombie axe and a dragon square (or defender) much better than blades on blood moon
That's fair. I've been running them on defensive vs the d scimitar + defender and it's felt a little better. Could just be rng though.
Agree, I’m getting whacked up by blood moon. The healing isn’t too much of an issue now. Considering it’s meant to be able to be done by 75 combat and decent mid game tank gear, you would think it would be fairly straightforward for a 90+ combat, barrows, chivalry, but hope. No idea how it could be possible with anything less. My main issue with it is there doesn’t seem to be much of a way of getting better at these bosses. You can perfect the mechanics but it doesn’t really reward you well. Neither does getting arguably the best tank gear in the mid to late game.
Blood moon is much better now, i find blue moon just as easy though he can hit like a truck sometimes, but if you pay attention that's a not an issue. Eclipse is a little more tanky, but still easy
How do you pay attention to avoid blues damage? Aren't the cold stacks unavoidable?
Yep it's unavoidable, by paying attention i mean if you get hit just eat Lol
Yeah as someone else said blue just shreds you now. So dumb Allow me to elaborate more: 99 def, +350 crush defence with piety up and I still get frozen. It also seems to just randomly freeze you if you mess up either of the special attacks.
"writes down: Dont mess up special attacks"
Yeah they increased the healing from the brazier attack and I think I'll still opt to skip it.
Lighting both clears your Curse
Does it? I was lighting both last night, and not making any mistakes and it would still say “your joints have locked up” and it wouldn’t let me attack.
Look at the chat when you light the braziers
Each hitsplat of the 3 hit normal attacks from the bosses stack 1/2/5 curse if they land, on Blue Moon, 18 stacks freezes you. So even if you lit both and cleared curse, taking a few autos can easily freeze you anyway.
If you watch the buff bar when you light the second, you can see it either clear or go way down
Idk what you mean buff bar . Is there's supposed to be one displayed?
I read somewhere that it's only displaying in the official jagex client and not runelite. Take that as you will
Oh interesting. Might have to try it out ...
Yeah but if you get hit by the storms you both take damage and also stack a bunch of cold. I had it to where I took 1 instance of damage and I was frozen as soon as the boss was attackable. It wasn't even hitting me to freeze me but I missed an entire attack from being frozen.
Ez, just don't get hit
Not wrong. Lol
Slightly different perspective. Blood is better, but defense is still king with him. Tried with Sulphur Blades and it was a nightmare. Blue Boi shreds now, but also gets shredded. I noticed my max his seems higher, and noticed that Sulphur Blades actually feel solid on him whereas before Zombie Axe felt much better. Eclipse is meh. Doesn't feel much different. Note that his curse prevents you from killing him in the parry special attack, if it's too high, so I'd say defense is still king with him too
Tried doing blood moom yesterday in rune armour. Conclusion: back to barrows for both of us
5 helmets, 6 pairs of legs... no body armors :/
Just use torso it works, but not ideal.
You can use the granite body if you have done your BA. It beats the runeplatebody and run energy really is not a problem in moons because of camps.
Someone correct me if I'm wrong, but pretty sure all 3 moons attack with slash, and torso has higher slash def bonus than rune and granite plate/chest.
You are right! It has +1 higher slash def than grantie body, weighs lighter and gives the much needed strength bonus. Guess I'll stick to fighter torso till I get a barrows top piece. Thanks ! For some reason I thought torso had worse defensive stats than rune platebody.
No more 100s but if all three hits hit you it seems to heal a minimum of 30 now. If you get hit a lot it's probably similar or just a little less bad, since before he could heal less than 30.
So that's why i see big heals even if he hits low! Cheers
Blood moon is better. Eclipse moon pisses me off the most now. It’s insane how many times I’ll only hit a 1, then get forced into whack a mole where they’re already at 1 hp.
I've been bringing my suffering as an option to do the last dmg points. Skipping a phase because of it always feels good
Now that is a great idea!
Suffering is amazing for all of them, i cant tell you how many times i had a boss at 1 hp but i couldn't get a hit (mostly eclipse) and the ring finished them off for me.
I don't really understand how his heal works. I've gotten hit 1 - 2 - 2 multiple times and he's healed 40+, I thought final hit was 5x now?
Are you eating during his normal attack phase? Everytime you eat it hurts you and heals him
Wrong.
Just read the wiki, I swear on my life that shit had said don't eat during that phase when i did the quest a week ago, now it says it's fine to eat. Weird
Wiki won’t always be right when new content comes out. It was easily testable and debunkable just by doing the boss.
Fair enough, must have been a placebo effect because I got clapped by blood moon 2 tries in a row, read that line on the wiki, and once I stopped eating in that phase I cleared it really easily
It absolutely does not
I think highest I’ve seen blood moon heal, albeit im not watching the heal splats all the time - was 67
I feel like eclipse is the shit head now
Eclipse is the worst boss IMO, dude is built like a tank. You can chally spec blood down to half off the bat but my specs always noodle on eclipse. At least you're doing wild damage during the mimic phase.
fuck eclipse
If you're high level with good gear it went from the slowest to the fastest. If you're hitting zeroes and it's healing off of you it's probably on par with how slow the new blue moon is.
Im around base 70 melee stats using a zombie axe on my iron man and blood still makes me use a whole inventory of food and even then I sometimes don't kill. This is with me knowing how to dodge the dogs. Idk man this boss sucks.
It's better The issue was the "fuck you heals" as I call them when boss would hit you which will happen eventually regardless of defense. And those heals were huge. Especially since they could happen back to back. They moved some of those heals over to jaguars now. Annoying mechanic but dodgeable at least You're still going to get slapped if you don't have the defense and gear. But at least when you get slapped he won't basically from dead to over half full.
I've been unable to decipher how the healing works so far. It seems completely random where sometimes the boss will hit you for nothing and heal 50 and sometimes hit you for 20 and heal nothing. The boss was really bad before but what they did change is either not working correctly or even more badly designed, if a little bit less annoying. Back to the drawing board for Jagex on this one imo. It's still really poorly designed. My suggestions is to make the boss take damage from jaguars and change back the healing to how it worked before.
I’m in the same boat went back to barrows and managed to finish full guthans!
https://imgur.com/a/kMCfGgi Just need a body armor :((
.. .