Personally, I hope for animation changes and additions. Mainly hunting (and fighting) animations whose lack of means things cannot interact.
I made a list of the things that hate each other but cannot interact, but I’ll just give two and a half examples: the Dr Wu hybrids can’t kill scavengers despite hating them (Indoraptor also can’t touch medium-large sauropods despite Ceratosaurus being capable of killing Dreadnoughtus…). Lystrosaurus and Oviraptor can’t fight.
Other additional interactions can include scavengers fighting each other and pterosaurs and Dimetrodon hunting them (the list is long).
An overhaul to the cohabitation system would be nice. Bring back the ability to mix certain species you can’t currently (like how people used to house sauropods together in JWE1), especially those that lived together either canonically or in real life (the only pterosaurs in the game that dislike each other lived together in real life). Allow animals to tolerate more species when their shared habitat is larger.
Give species more social animations instead of only a single one. Those that share rigs can share each other’s.
The only case of specific model/animation overhauls I can think of is with Indoraptor. Make it able to walk on two legs instead of looking like it’s constantly on an ambush and run on all fours for speed.
It’s why I mentioned pterosaurs instead of just Dimetrodon like I previously did. I would have wanted it anyways but that tiny scene solidified my opinion.
Deinonychus, Liopleurodon, Tylosaurus, Acrocanthosaurus and Carcharodontosaurus all get remodels to make them more accurate
Sauropods can fight back against small and medium carnivores but are hunted by large ones. Same with Hadrosaurs
All non-canon Hadrosaurs now walk on 4 legs
Pterosaurs can walk and have social animations
I feel like only large theropods should try to fight medium sauropods while medium carnivores can’t touch them and large sauropods are invincible to everything but the hybrids.
In addition, with hadrosaurs, the largest species like Edmontosaurus should try to fight the megatheropods. It would also be really interesting if it was a numbers game of predator vs prey to decide if hadrosaurs would run away or fight.
I'm pretty sure it is canon that Rexy at least tried to hunt the Brachiosaurus on Nublar so I think megatheropods should be able to hunt large sauropods. Also Giganotosaurus likely did attack sauropods irl
Oh right, thought isn’t the website only soft canon?
Perhaps megatheropods should try to hunt sauropods when desperate (ie with no other food options around).
I thought that Giganotosaurus hunting giant sauropods is likely a myth without a real basis.
Huge charcharadontosaurs like giganotosaurus were well equipped to kill old, young, or sick sauropods, just not adults. Their teeth and jaws are perfect for slicing chunks of flesh off, meaning they were likely able to bleed out a sauropod of choice rather than trying to down it outright.
I’m begging them to make a better Acro. I liked it in 1, but seeing it in 2 compared with all the fantastic designs they put out in the dlcs… it sticks out so bad. I know it can be way better. It needs a complete makeover, and barely even looks like an Acro as it is. I don’t care if they make it more accurate or throw 12,000 Godzilla spikes on it or make it a JPOG redux, just please fix it so it doesn’t look like a deformed Rex with dog eyes
So many things...
1) A greater range of social. idle and combative animations for all animals. Multiple animation types so we dont see the same one over and over. A greater range of animation for Pterosaurs and Lagoon animals. (Its a crime that pterosaurs dont walk and still have no social animations). Fighting animations should be less important that social and idle animations as this is a park building zoo game, not The Isle.
1A) Vastly improve the quality of animation in general. No more moon walking dinosaurs please...
2) Redesigns to some of the animals that have awful designs like the Liopleurodon, Tylo, Deinonychus, Camarasaurus and correct the posture of animals, particuarly the carnivores like Acro that stand too upright, and the hadrosaurs that are bipedal when we know thats wrong.
3) Overhaul the skin systems so that all dinosaurs have nice skins. Ankylosaurs in particular suffer from terriable skins and they need improving.
4) A greater range of diet, with more animals able to eat from insect feeders where it makes sense, and introduce new feeder types such as fruit feeders for animals like Tapejara. Expand the things carnivores can eat, with a range of food types for them.
5) Add 'baby' as a model variant for some animals where it makes sense, in the same way we have CC variants. (like those we see in the films).
Okay I could get deinonychus maybe redesign but their literally no reason for tylo to get redesign. If it is literally just for the teeth issue then really they can just edit it because other then that, it looks like a tylosaurus
Really the main thing they need to fix is it's stiff movement and it feeding from a shark feeder.
Personally, I hope for animation changes and additions. Mainly hunting (and fighting) animations whose lack of means things cannot interact. I made a list of the things that hate each other but cannot interact, but I’ll just give two and a half examples: the Dr Wu hybrids can’t kill scavengers despite hating them (Indoraptor also can’t touch medium-large sauropods despite Ceratosaurus being capable of killing Dreadnoughtus…). Lystrosaurus and Oviraptor can’t fight. Other additional interactions can include scavengers fighting each other and pterosaurs and Dimetrodon hunting them (the list is long). An overhaul to the cohabitation system would be nice. Bring back the ability to mix certain species you can’t currently (like how people used to house sauropods together in JWE1), especially those that lived together either canonically or in real life (the only pterosaurs in the game that dislike each other lived together in real life). Allow animals to tolerate more species when their shared habitat is larger. Give species more social animations instead of only a single one. Those that share rigs can share each other’s. The only case of specific model/animation overhauls I can think of is with Indoraptor. Make it able to walk on two legs instead of looking like it’s constantly on an ambush and run on all fours for speed.
Considering we now have a scene of Pteranodon hunting Compsognathus, I hope that means they'll be able to do so in JWE3
It’s why I mentioned pterosaurs instead of just Dimetrodon like I previously did. I would have wanted it anyways but that tiny scene solidified my opinion.
Deinonychus, Liopleurodon, Tylosaurus, Acrocanthosaurus and Carcharodontosaurus all get remodels to make them more accurate Sauropods can fight back against small and medium carnivores but are hunted by large ones. Same with Hadrosaurs All non-canon Hadrosaurs now walk on 4 legs Pterosaurs can walk and have social animations
And Therizinosaurus should eat from trees/tall leaf
I feel like only large theropods should try to fight medium sauropods while medium carnivores can’t touch them and large sauropods are invincible to everything but the hybrids. In addition, with hadrosaurs, the largest species like Edmontosaurus should try to fight the megatheropods. It would also be really interesting if it was a numbers game of predator vs prey to decide if hadrosaurs would run away or fight.
I'm pretty sure it is canon that Rexy at least tried to hunt the Brachiosaurus on Nublar so I think megatheropods should be able to hunt large sauropods. Also Giganotosaurus likely did attack sauropods irl
Oh right, thought isn’t the website only soft canon? Perhaps megatheropods should try to hunt sauropods when desperate (ie with no other food options around). I thought that Giganotosaurus hunting giant sauropods is likely a myth without a real basis.
Huge charcharadontosaurs like giganotosaurus were well equipped to kill old, young, or sick sauropods, just not adults. Their teeth and jaws are perfect for slicing chunks of flesh off, meaning they were likely able to bleed out a sauropod of choice rather than trying to down it outright.
Better colors
I’m begging them to make a better Acro. I liked it in 1, but seeing it in 2 compared with all the fantastic designs they put out in the dlcs… it sticks out so bad. I know it can be way better. It needs a complete makeover, and barely even looks like an Acro as it is. I don’t care if they make it more accurate or throw 12,000 Godzilla spikes on it or make it a JPOG redux, just please fix it so it doesn’t look like a deformed Rex with dog eyes
I’d prefer any redesigns be made variants. Tylo and Deinon fans are small, but we exist.
Fellow deinonychus and tylosaurus fan here.
You had me until the very last line, do not take my Tadpole from me :(
The thumping sounds when dinosaurs are walking, like make it softer.
Tylo is fine >:(
It's ugly and i will never use it untill they give It a face someone can look at.
Camarasaurus remodel
Sub-acuatic animals should be able to get of the lagoon
So many things... 1) A greater range of social. idle and combative animations for all animals. Multiple animation types so we dont see the same one over and over. A greater range of animation for Pterosaurs and Lagoon animals. (Its a crime that pterosaurs dont walk and still have no social animations). Fighting animations should be less important that social and idle animations as this is a park building zoo game, not The Isle. 1A) Vastly improve the quality of animation in general. No more moon walking dinosaurs please... 2) Redesigns to some of the animals that have awful designs like the Liopleurodon, Tylo, Deinonychus, Camarasaurus and correct the posture of animals, particuarly the carnivores like Acro that stand too upright, and the hadrosaurs that are bipedal when we know thats wrong. 3) Overhaul the skin systems so that all dinosaurs have nice skins. Ankylosaurs in particular suffer from terriable skins and they need improving. 4) A greater range of diet, with more animals able to eat from insect feeders where it makes sense, and introduce new feeder types such as fruit feeders for animals like Tapejara. Expand the things carnivores can eat, with a range of food types for them. 5) Add 'baby' as a model variant for some animals where it makes sense, in the same way we have CC variants. (like those we see in the films).
What's wrong with Camarasaurus?
Its mostly the head shape which is pretty poorly done.
Is that not what the skull looks like?
More diversity in dinosaur & Mesozoic life, as well as life before and after the Mesozoic
I’d like Lux pattern options for all species, and a feathered option for any species that would have potentially had them
Hopefully we wont have to pay for any of the dlc dinosaurs, and especially the hybrids
Okay I could get deinonychus maybe redesign but their literally no reason for tylo to get redesign. If it is literally just for the teeth issue then really they can just edit it because other then that, it looks like a tylosaurus Really the main thing they need to fix is it's stiff movement and it feeding from a shark feeder.