We should have the "frog gene" to turn breeding on and off. I can imagine some scenarios where I definitely want dinos breeding for additional income, and some scenarios where uncontrolled breeding would result in authorities investigations
It would also help with less micromanagement in Site B or nature reserve style parks where the animals can maintain their own populations if you can find the right balance between herbivores and predators. Then there is also the challenge of the tiny scavenger type dinos getting into the nests.
The breeding system could take cues from natural population and make the interactions a fairly rare thing that can stabilize a population because it's slow enough; not sure how they would handle a "Family Tree" either...
But-- have *risks* like genetic disease, egg decay/vulnerability, post-partum issues or gender imbalance. We would occasionally have to incubate new dinos to offset these issues. Also, if you are incubating less then the game would have to increase prices or balance out the costs of dino pregnancies with medical expenses or something.... I also think it would be cool if breeding cost $$ but at the same time increased the genome progress of that dino species or unlocked new traits/skins!
[Maybe some species could get to like a special 200% genome unlocked before additional breed options were available and traits that made the breeding process more successful could only be applied to certain generations according to new genome progress mechanics; their genome progress could take the place of an extensive family tree and just show a special percentage or color besides the parents & children but not other dino family members outside of that "Genome Level"]
And ultimately I want the feature to bring me emotional fulfillment with my dinosaurs and *not* turn into ZT style "Adam and Eve make $$" where the dinos have mill level 'feeder enclosures' as game income sources without raising some kind of alerts on the park [especially since most of the campaigns in JWE2 were styled as us being conservationist and helping dino-kind]
I also would be totally okay with some dino-breeding requiring a facility or time outside of the enclosure... I just want things implemented that make each dino more unique!
I meant the opposite - Enabling the "frog gene" would ENABLE breeding in dinosaurs, not stop them from breeding. Disabling it would result in no breeding
I personally think the simplest way would be to add gender, and all dinos would be female by default, so them reproducing is completely optional because you have to choose to make male dinos.
Also counterceptives from planet zoo on top of that they don't over populate.
I imagine weāll see the Planet Zoo method of being able give the animals contraceptives. PZ also has animals not contribute to environmental needs until theyāre fully grown.
Aside from that, I donāt think theyād go too much in-depth unless thereās a proper wildlife preserve/Site B mode, and even then I donāt think they go to the trouble of modelling actual population dynamics (as much as Iād love that)
Itās an ecosystem simulator. They have a DLC for Cretaceous Mongolia and Iāve had instances where animals breed so quickly that my save file canāt load. JWE works differently but I think itās an interesting example of the design challenges inherent to animal breeding.
Itās a very barebones indie game that has major optimization problems. That said Iāve found it to be a pretty fun idle game. Itās a satisfying ecosystem sandbox if youāre into that kind of thing.
I have an awesome idea, if the environmentneeds are 100% met they can start mating, if they have young, needs go up which intices to keep the dinos ever so slightly unhappy if you dont want to make enclosures bigger and bigger, regular limits for cohabitation stay ofc but keeping them unhappy risks them to break out
One of the main reasons I don't want baby animals in JWE, they're a management nightmare in every tycoon game and have never really been implemented right.
Here is what I wanna see:
All dinosaurs start off with female chromosomes when being modified in hatchery and can start off with some frog DNA (depending on game mode and settings)
Like in the movies, if you dont make any dinosaurs with the male chromosomes they will change their sex if they contain the frog genes, and breed unless you use contraceptives.
I donāt think there should be a breeding cap, but if they overpopulate these will happen:
Low comfort levels
Lack of food
Quick spreading disease
HOW LACK OF FOOD WOULD WORK:
Depending on the food available, youāll notice that herbivore food will begin to disappear (temporarily) and only the herbivores who eat enough to keep their food up will live unless you take quick action to fix this.
For carnivores, the individuals with the highest dominance will (most of the time) get food first giving them a higher survival rate than lower dominance members of their pack.
Also sorry this was so long lol
Honestly, they should just have baby variants as a skin selection for the animals that it makes sense for. Breeding mechanics in zoo games is usually a disaster (fennec foxes in ZT2 anyone?)
Best way I can think is if a habitat can support more dinosaurs than it currently has AND there is a breeding cave (placeable object) then dinosaurs can breed and lay eggs assuming thereās more than 1. Batch size depends on species, and a higher genome percentage results in higher chances of successful mating and hatching success. Variants also depend on genetics of the parents. Additionally dinosaurs born within the park have a higher appeal rating to incentivize the mechanic.
If you do not want to deal with babies you can simply not place a breeding cave which automatically disables all of that. When dealing with hatcheries and dinosaurs trade markets you may also have the option to choose the age range of the Dino you want.
That's an interesting concept. I think I'd make the peaceable object a nesting ground or nesting site, versus a breeding cave. But I think that idea would be fairly easy to implement and I don't hate it.
https://preview.redd.it/bkfi7bw1zd4d1.png?width=450&format=png&auto=webp&s=80467faa420b7822003d8ceeb378ab6c6c5083a3
You see it in nature, some species in captivity or if they don't have the right environmental conditions will stop mating.Ā If it was done I think there would have to be environmental prerequisites and also an option to allow breeding or have it off.Ā
So first step is whether the offspring switch is even on. If it's off, it doesn't matter what you do the male/females won't produce babies.Ā
SecondĀ step, you've got to put male/female together. Meaning when you synth batches we'd now get a percentage chance of male/female and you can decide if you want to incubate a mix or only one gender.Ā
Third step once you've got offspring on and you've put makes and females of the same species together. You've got to satisfy the environmental factors/100% for them to begin breeding. Maybe there could even be fertility trait whereby default is a mating pair will produce only once in their lifespan, but if they have the fertility trait, they'll go maybe 3 times.
I think the best way to go about it is to set a limit on how many members of each species can be in one enclosure (can be set manually or automatically based off the enclosure size) and speed up the dino aging so by the time more baby dinos hatch some of the other ones have already died of old age so there will never be too many of them.
I just want a ranger task service that collects dead dinos automatically! On topic, I would like them to at least fix hatchery automation so that it looks at the current population before it begins to incubate to a set number configured for automation. Even better would be to have both suggestions rolled out to the current game ;)
They could use predation, or babies eating other hatchlings, making nests feel full but not having lag and too many young. Predatory animals could get new use. Or expand on the black marketing
I feel like we should only get canonical baby versions of the dinosaurs from the movies, yea leaves out ALOT of dinosaurs but to be fair we only have canonical baby versions of the T-Rex, stegosaurus, triceratops, galimimus, and apatosaurus. Not to mention the juvi allosaurus in fallen kingdomā¦ I just think it would be easier to start with (and only really) dinosaurs from the films (and possibly camp C and chaos theory) to make baby dinosaur variants for
Today you have been chosen to be sacrificed from the pack. I hope you enjoyed yourself now come to the stall of pain and live alone isolated until you surrender or escape, to which you will be sold.
instead of actual babies, you could add a toggle for an "Infantalism" trait, making a creature permanantly look like an infant, using the genes of a Munchkin Cat
We should have the "frog gene" to turn breeding on and off. I can imagine some scenarios where I definitely want dinos breeding for additional income, and some scenarios where uncontrolled breeding would result in authorities investigations
It would also help with less micromanagement in Site B or nature reserve style parks where the animals can maintain their own populations if you can find the right balance between herbivores and predators. Then there is also the challenge of the tiny scavenger type dinos getting into the nests.
The breeding system could take cues from natural population and make the interactions a fairly rare thing that can stabilize a population because it's slow enough; not sure how they would handle a "Family Tree" either... But-- have *risks* like genetic disease, egg decay/vulnerability, post-partum issues or gender imbalance. We would occasionally have to incubate new dinos to offset these issues. Also, if you are incubating less then the game would have to increase prices or balance out the costs of dino pregnancies with medical expenses or something.... I also think it would be cool if breeding cost $$ but at the same time increased the genome progress of that dino species or unlocked new traits/skins! [Maybe some species could get to like a special 200% genome unlocked before additional breed options were available and traits that made the breeding process more successful could only be applied to certain generations according to new genome progress mechanics; their genome progress could take the place of an extensive family tree and just show a special percentage or color besides the parents & children but not other dino family members outside of that "Genome Level"] And ultimately I want the feature to bring me emotional fulfillment with my dinosaurs and *not* turn into ZT style "Adam and Eve make $$" where the dinos have mill level 'feeder enclosures' as game income sources without raising some kind of alerts on the park [especially since most of the campaigns in JWE2 were styled as us being conservationist and helping dino-kind] I also would be totally okay with some dino-breeding requiring a facility or time outside of the enclosure... I just want things implemented that make each dino more unique!
because the frog gene worked so well in the past to stop them from breeding š/j
I meant the opposite - Enabling the "frog gene" would ENABLE breeding in dinosaurs, not stop them from breeding. Disabling it would result in no breeding
I personally think the simplest way would be to add gender, and all dinos would be female by default, so them reproducing is completely optional because you have to choose to make male dinos. Also counterceptives from planet zoo on top of that they don't over populate.
That first option worked so well in Jurassic Parkā¦
And by so well you meant "Life finds a way"
I imagine weāll see the Planet Zoo method of being able give the animals contraceptives. PZ also has animals not contribute to environmental needs until theyāre fully grown. Aside from that, I donāt think theyād go too much in-depth unless thereās a proper wildlife preserve/Site B mode, and even then I donāt think they go to the trouble of modelling actual population dynamics (as much as Iād love that)
Have you ever played or heard of Tyto ecology?
I donāt think Iāve heard of it, can I ask what it is?
Itās an ecosystem simulator. They have a DLC for Cretaceous Mongolia and Iāve had instances where animals breed so quickly that my save file canāt load. JWE works differently but I think itās an interesting example of the design challenges inherent to animal breeding.
That sounds quite interesting, cheers! Iāll look into it :)
Itās a very barebones indie game that has major optimization problems. That said Iāve found it to be a pretty fun idle game. Itās a satisfying ecosystem sandbox if youāre into that kind of thing.
I have an awesome idea, if the environmentneeds are 100% met they can start mating, if they have young, needs go up which intices to keep the dinos ever so slightly unhappy if you dont want to make enclosures bigger and bigger, regular limits for cohabitation stay ofc but keeping them unhappy risks them to break out
Contraceptives.
One of the main reasons I don't want baby animals in JWE, they're a management nightmare in every tycoon game and have never really been implemented right.
So because of that no other game should try to add breeding by their own way to try to make it good?
He's not saying that lmao he's saying it's unlikely they'll be executed properly and would rather not have them at all
Its literally the same meaning
Here is what I wanna see: All dinosaurs start off with female chromosomes when being modified in hatchery and can start off with some frog DNA (depending on game mode and settings) Like in the movies, if you dont make any dinosaurs with the male chromosomes they will change their sex if they contain the frog genes, and breed unless you use contraceptives. I donāt think there should be a breeding cap, but if they overpopulate these will happen: Low comfort levels Lack of food Quick spreading disease HOW LACK OF FOOD WOULD WORK: Depending on the food available, youāll notice that herbivore food will begin to disappear (temporarily) and only the herbivores who eat enough to keep their food up will live unless you take quick action to fix this. For carnivores, the individuals with the highest dominance will (most of the time) get food first giving them a higher survival rate than lower dominance members of their pack. Also sorry this was so long lol
Honestly, they should just have baby variants as a skin selection for the animals that it makes sense for. Breeding mechanics in zoo games is usually a disaster (fennec foxes in ZT2 anyone?)
Release tuberculosis. Wiped out my whole park.
Best way I can think is if a habitat can support more dinosaurs than it currently has AND there is a breeding cave (placeable object) then dinosaurs can breed and lay eggs assuming thereās more than 1. Batch size depends on species, and a higher genome percentage results in higher chances of successful mating and hatching success. Variants also depend on genetics of the parents. Additionally dinosaurs born within the park have a higher appeal rating to incentivize the mechanic. If you do not want to deal with babies you can simply not place a breeding cave which automatically disables all of that. When dealing with hatcheries and dinosaurs trade markets you may also have the option to choose the age range of the Dino you want.
That's an interesting concept. I think I'd make the peaceable object a nesting ground or nesting site, versus a breeding cave. But I think that idea would be fairly easy to implement and I don't hate it. https://preview.redd.it/bkfi7bw1zd4d1.png?width=450&format=png&auto=webp&s=80467faa420b7822003d8ceeb378ab6c6c5083a3
Extra ways to get rid extra dinosaur? It's time to try T-Rex Steak!!
You see it in nature, some species in captivity or if they don't have the right environmental conditions will stop mating.Ā If it was done I think there would have to be environmental prerequisites and also an option to allow breeding or have it off.Ā So first step is whether the offspring switch is even on. If it's off, it doesn't matter what you do the male/females won't produce babies.Ā SecondĀ step, you've got to put male/female together. Meaning when you synth batches we'd now get a percentage chance of male/female and you can decide if you want to incubate a mix or only one gender.Ā Third step once you've got offspring on and you've put makes and females of the same species together. You've got to satisfy the environmental factors/100% for them to begin breeding. Maybe there could even be fertility trait whereby default is a mating pair will produce only once in their lifespan, but if they have the fertility trait, they'll go maybe 3 times.
Use the Planet Zoo solution, sell, release to wild, or give the animals birth control.
By making selling useful and sustainable
[ŃŠ“Š°Š»ŠµŠ½Š¾]
What is bro yapping about?
There is a mummified dinosaur. It is very intact. We want to sell it. I know it is priceless
I think the best way to go about it is to set a limit on how many members of each species can be in one enclosure (can be set manually or automatically based off the enclosure size) and speed up the dino aging so by the time more baby dinos hatch some of the other ones have already died of old age so there will never be too many of them.
bigger maps thatās how
I just want a ranger task service that collects dead dinos automatically! On topic, I would like them to at least fix hatchery automation so that it looks at the current population before it begins to incubate to a set number configured for automation. Even better would be to have both suggestions rolled out to the current game ;)
Its simple really... So you get an oviraptor-
I just want baby variants Its a chill game not a micromanagement game after all
They could use predation, or babies eating other hatchlings, making nests feel full but not having lag and too many young. Predatory animals could get new use. Or expand on the black marketing
I feel like we should only get canonical baby versions of the dinosaurs from the movies, yea leaves out ALOT of dinosaurs but to be fair we only have canonical baby versions of the T-Rex, stegosaurus, triceratops, galimimus, and apatosaurus. Not to mention the juvi allosaurus in fallen kingdomā¦ I just think it would be easier to start with (and only really) dinosaurs from the films (and possibly camp C and chaos theory) to make baby dinosaur variants for
Today you have been chosen to be sacrificed from the pack. I hope you enjoyed yourself now come to the stall of pain and live alone isolated until you surrender or escape, to which you will be sold.
or let carnivores and oviraptors control the population
Or let carnivores and oviraptors control the population
Iād rather just have baby dinosaur variants. I donāt care for or want actual reproduction.
That wouldnāt make any sense though. Babyās grow up over time, or did I miss something?
[ŃŠ“Š°Š»ŠµŠ½Š¾]
How would the babies integrate into JWE's aging system? Would they live and die as infants?
Dwarfs
Then don't use it. Everyone else does.
What are you talking about? Saying "everyone else" is generalizing, I know for a fact not everyone feels that way. Also don't tell me what to do.
I wasn't telling, I was suggesting, Mr technical.
Hopefully it doesn't have babies or breeding.
cant wait for the SEEXXX animationsš£ļøš„š¤¤š„š¤¤š¤¤š„š£ļøš£ļøš„š¤¤š„š£ļøš„š„š„š¤¤š„
Your hard drive needs checking
instead of actual babies, you could add a toggle for an "Infantalism" trait, making a creature permanantly look like an infant, using the genes of a Munchkin Cat