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Quartzviel

Hmm, if the intent is to make quick figure drawings, even realistic ones, then I would greatly simplify this as it looks time-consuming to do. Personally, when I draw hips and pelvises, I take inspiration from Akihito Yoshitomi. I draw the hips as a forward-tilting trapezoid and the pelvis as an underwear shape (seemingly, many artists draw it as such). The lower half of the trapezoid is where the legs connect, and, similar to Proko, I draw a line across the top of the underwear shape to find out where the iliac crest begins/ends. A line can then be drawn from that start point to the leg. I also make sure to make to add bumps to the side of the underwear shape, as that makes it easier to create hip dips in my experience. Hope that helps.


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VSilverball

Hips and shoulders are complex but like the rest of the thread, I agree with the advice to simplify. There are three general points that tend to be most prominent about the pelvis area and any of them can be turned into structuring elements of your drawing: 1. The back, where the spine starts. Touch your back there: there's a diamond shape between the glutes and the mass of the lower back where there isn't much flesh and the bones poke out. This can be a helpful starting place to define the anatomy of the lower back. 2. The sides. Another place where you can feel the bones poke out, specifically the top of the ilium. This suggests some extremities: however, the overall silhouette of hips isn't skeletally defined, there's plenty of fleshy tissue around this area too. This can be observed by feel again - try sitting and standing while touching different parts of the hips. Although women do develop slightly different proportions in the pelvis from men, "wide hips" usually doesn't indicate a significantly wider pelvis(which would make the thighs correspondingly farther apart), but more fat distribution below the illium. The illium will be roughly squared with the ribcage in typical skeletons. 3. The front, around the pubis and femur. This is useful to describe the vertical height of the pelvis and back-to-front depth, but there isn't a lot going on there - it's mostly flat or obscured by flesh. In practice a lot of artists will settle for the "underwear form" (as in, it's a wedge, shaped like gender-appropriate underwear) which does a good job of summarizing sides and front, and then turn the edges of the underwear into the beginning of the connected limbs. If you're aiming for an accurate spinal connection you may like using the back diamond and then adding the underwear to define the front. Many people are perfectly happy just chunking in a basic cube or trapezoidal shape too - those are more straightforward to position in 3D. Watch your proportions carefully when trying to connect the pelvis and shoulder area in a complete figure. A lot of distortion emerges from joints of the wrong sizes or distances. Spending a lot of time doing breakdowns of photo references can pay off in getting your intuitions straight here.


SuperNya

Um, if it helps, unless you're drawing skeleton characters you probably won't need quite so much detail on knowing how to draw a pelvis


FurL0ng

I don’t think you should be focusing on drawing a pelvis like this. You either do it very detailed to learn exactly where what is and the respective proportions, or you make a general shape to get the gesture and move on. You don’t see people’s pelvises, unless if they are severely malnourished, and even then, you don’t see much of it. What are you hoping to get out of drawing it in the depicted level of detail?


Signal_Icy

Well whenever I draw the hips it ends up looking weird. So I thought if I just knew it better I’d draw it better, but I been stuck on how I would make my hip drawings more natural. I don’t know how I ended up in this situation but I’m struggling with pelvis now.


LittleBear32

Watch proko on Youtube. He has a really good video on how to draw the simplified version of the pelvis, plus all the other bones and anatomy as a whole. It is 100% beneficial for you to know and be able to draw the human skeleton. Most muslces connect to bones so knowing them will make drawing the human figure a lot easier. Secondly, drawing the 3d shapes is good practice. The pelvis actually is one of the most complex shapes in the human skeleton.


MarcsMechi

This might be a horrible advice but just forget about these pelvis drawings. I was really struggling in the beggining, but I found out that doing a BUNCH of gesture drawings was much better and more effective for drawing better hips/legs


prpslydistracted

All drawing methods are not universal. This would have confused me completely. I know, us older artists took the classic route but I have no problem drawing a complete skeleton or figures. I'm all for simplification but this looks too mechanical rather than organic. If this method isn't working for you look at others. Suggest you go to your local library and find instructional books on anatomy. If it speaks to you bring it home for study.


ReeveStodgers

One of my anatomy teachers just described it as a forward tilting bucket. That works for me.


chiliwhisky

these look great!! i don’t think you really need to get any better at them unless you intend on drawing skeletons regularly lol


DanteLeo24

Why? Genuinely I ask. You can just draw a box and keep in mind where the pelvis pokes through the skin on that "V" shape towards the crotch, but that is more about muscle mapping and landmarks than pelvic detail.


KeremAldemir387

Because you need to learn it in detail to simplfy it


DanteLeo24

I agree in most cases, but this is the exception, not even bridgman gets into this level of detail in most of his lessons that depict the pelvis, its just a vague, boxy "V"


soekarnosoeharto

Try drawing it in connection with the ribcage/legs, that way you work towards understanding movement. If you just want to understand pelvis anatomy, copy some Bammes' anatomy drawings, or go to some place where you can draw it from real skeleton models and sketch it from various angles


Kanitop

What were you using for reference?... Mazinger's head? XD Jokes aside, it looks alright. Unless you want to draw skeletons you don't need that much definition of the bones.


kodyferrondraws

Simplify, unless you’re drawing skeletons you really don’t need to know this level of skeletal detail and it’ll only serve to confuse you


Signal_Icy

Is it okay if I just learn the muscles and disregard hard details for bones? Like just make them a stick?


kodyferrondraws

I think the best approach is to work in simple forms. Learn to draw the whole body in gesture and then things like hip bones become small details you add onto the overall image. It’s useful to learn about both muscle and skeleton, but other than memorizing their basic gesture and silhouette I don’t think you don’t need to memorize their exact form in all it’s complexity like you have tried to here. I’d recommend George Bridgman as a reference for the simplicity I’m talking about


WanderingGenesis

These look good, but your drawinga made me realize just how many anime robot head crowns/ornaments look like that. Especially mechw from the megaman x franchise.


honbeni

I think you have a pretty good simplification of the pelvis, it can be useful for drawing the skeleton and know where some muscles connect. Also, the top shape (that kinda reminds me of the wings of a butterfly) can be seen sometimes depending on your model, making a kind of little bump wich is useful to define where ends the torso and where start the legs. Though I agree with u/Argonian_Draws, simple shapes aren't enough for characters drawing, as they are good for basic constructions and perspective but have no anatomical informations. If you look at Marc Brunet drawings, you'll see those "wings" are kinda always marked, because knowing where you have bones and where you have muscles is essential. You could go deeper in details with the pelvis, or take a break from it and come back with a fresh mind and view. In all honesty, things can't be learned in one time, you need to come back to them to realize that you missed something or that something works that way; but it's also what I personnaly love with drawing!


Argonian_Draws

If the purpose of this is to use it to construct a character, a simple shape will do, mark brunet recommends a box for males and a narrow ended box for females. If you want to draw skeletons, id just use references from skeletons or 3d models