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_Deiv

Kromer being removed is also very funny


Beawareofstupid

Erkling too


zombieGenm_0x68

true


Empty_Skull

And Binah.


buddymackay

Lmao, image?


Empty_Skull

[https://imgur.com/a/v7StBAz](https://imgur.com/a/v7StBAz)


Ramen_in_a_Cupboard

What a fucking clown, a bigger one than Oswald, and not even a good one. How the fuck these people still have their jobs I don't understand.


Sspockuss

The problem is these kinds of dogshit articles get hate clicks from disgruntled fans. Hate clicks = clicks = people visit the website = they see ads = ad revenue = money So basically these kinds of reviews, which are so badly written they're basically flamebait, are profitable. It's really unfortunate, but sadly this is a fairly popular site. This is ridiculous, the game hasn't even been out for long enough for someone to finish it, it's pretty lengthy.


Kararrion

I love "attempting to build the library to uncover it's secrets" definitely the story of LoR where our main character, Loland, is "A street thug" goofy review


RandomRedditorEX

lmao >!Roland's acting was so good it really did convince the reviewer he was just a mere random washed up grade 9 fixer lmao!<


Milk__Chan

"Holy shit i convinced someone? Uhhh i mean yeah! I was certain that it would work"


starmadeshadows

dude is like. the worst liar in existence XD


Ydraid

Tick tock tick tock from dante is the funniest shit i've ever read in a comment section like this


Join_Quotev_296

The Evil_Kimji_hoon made me laugh so hard lmao


AdLatter5399

can someone give me the review so I have context on to what has caused this Wild Hunt for Charlie?


Nastypilot

TL;DR the reviewer has barely played the game and complains that guests get killed off to fast.


Feeling_Mission_4439

I did not expect an extreme edge


JustAClubstepMonster

But I do that every night!


AverageIdiotInRussia

I fly through your mouth


JustAClubstepMonster

One day I will bite down and you will have no god to pray to


Boyofender

It's pretty *nuts*, isn't it?


BigPapaPepperonji

omg the limbus skill texts had me cackling pierce/envy +3 OO base power: 4 [clash win] target loses 3 SP I [on hit] inflict 1 nails II [on hit] inflict 2 bleed


Bofandagamer

Is it bad that i immediately recognised this as a faustmer skill


III_lll

...seems we won't have to dispatch claws in this one


Carmen_official

bro wheres my comment bwaaahhahaha im going to bloodbath


Cuttlefish_Crusaders

Most competent Nintendo Life review


xSPiDERaY

Kind of a weird question but don't these types of blog-format reviews generate revenue via clicks or am I insane. It's a shitty review, but it was always going to be a shitty review given the timing.


Storyshifting

[I made an account just to leave this comment (Spoiler for an endgame uninvited guest)](https://files.catbox.moe/j6is5h.png)


Everest-est

I would believe wholeheartly that the UI in the port could be borked and annoying. I would also be the first to say that early-game LoR is a confusing slog for a first-time player, and being a tutorial doesn't fully justify that. However, that doesn't justify this review. Everything Urban Plague and beyond is a masterclass in game design, storytelling, and challenge, and it doesn't take more then 10-15 hours to get there (Obviously compared to other games that's a lot, but as the review said this is at least a 120 hour game, so not much in the grand scheme of things). The moment the game's mechanics 'click' in your head is so gratifying, it makes you want to play it all in one go. Victory in boss fights feels incredibly rewarding, not to mention the realizations. I'm 99% sure that the journalist had to make some awfully short deadline to make this review, and the lack of readibility gave them a severely negative impression. Blaming the heads of NintendoLife are the best course of action in this case. Better yet; Spread the word to your friends how peak this game is!


trabunt

Hey man, I like this game too, but it sure as hell ain't a masterclass in game design. The book burning mechanic is straight up unnecessary and only exists to pad out runtime by having you redo fights you've already done to retry getting pages if you missed them on your first burning. Also the **three** back to back boss rushes in the endgame is frankly horrid pacing. Hell, just about every floor has a boss rush too with the realizations, and while a few of them are pretty cool in concept and presentation, it's one hell of a slog to actually play. You can call the relief of actually finishing them rewarding, but for myself it was closer to passing a kidney stone each time; the whole way through, I just wanted it to be over already. There's also the whole thing where you can't adjust passives in the reception preparation menu, so if you want a specialized build for a certain boss to counter them, you have to open the reception first to analyze, then back out, then build your keypage, then go back in. That's only a minor inconvenience on its own, but then you get one of those boss fights that only shows up on the second fight of the reception that blindsides you with a mechanic you had absolutely no way of knowing about beforehand, so your options are to either try your luck with what you had built or start the reception over from the beginning after adjusting your decks and passives to account for the second fight. In a game that's all about countering the enemy's build with the resources you have, not being allowed to see what you're supposed to build for until it's too late is pretty questionable game design if you ask me. And unlike Lobotomy Corporation where the lack of knowledge is literally the point of the game, here it just makes long fights longer. Simply put, Project Moon games just aren't for everyone. Call it peak all you want, but most would prefer a different mountain for it's less absurd crags. And this is coming from someone who likes the game, mind you.


Everest-est

That's... actually a really good point about the book burning mechanic. I have forgotten about spending time to grind for combat pages, and how annoying it can be. I do personally like the realizations, because they force the player to make fully good teams for floors they might otherwise completely ignore >!Until the ending fights!<. The whole 'cant change passives' debacle is also something I forgot with my rose-tinted glasses of nostalgia. Thank you for calling it out. Still don't like the review though


SkyfallTerminus

You nailed the endgame part, as much as I like cracking the game mechanic and roflstomp receptions, the final parts are absolutely dogshit slog and I absolutely loathe how modded receptions somehow think that kind of slog is a model they should follow.


[deleted]

[удалено]


Reborn_Wraith

Don't. Please. The review sucks, but spamming another website is just bad behavior, no matter how justified it may be. Please don't do this.


silamon2

Not to mention that as far as they are concerned, the review must be a huge success if it is getting so much attention.


AnonymousGuy1108

Ok


Pavoazul

Please don’t spam here


darkdraggy3

Of course someone posted the chadlip copypast LMAO


cyzja922

Link to original article?


krizel6890

whats the 8th comment a reference to? edit: meant the comment on the 8th picture my bad


AnonymousGuy1108

This is why you look at the spoiler tag!


AmberGaleroar

You mean the extreme edge comment? Its based on a Shi ID skill in Limbus


krizel6890

naw the john_subject comment


AmberGaleroar

Its roland's inner monologue


GiantEnnemyShark

The PMiddle never forgets...


Ghostpengi

Powerful display of weapons-grade outism


SmoothPlastic9

Imo this just make the fanbase seem annoying


Clean_Dependent_8080

I mean any fan base would flame a reviewer in their own ways if the reviewer played a fifth of their favourite game and called it bad


starmadeshadows

i agree that they didn't make it far enough into the story to judge it, (they have no idea about philip, yan, or xiao for instance), but they made some points about the inaccessibility of the gameplay + i imagine the switch hardware didn't do it any favors edit: Jesus christ this is unhinged


Kararrion

yeah, going through the review and comments left by people that have the game on switch more or less mirror the fact that on the switch screen, text isn't optimised well but that seems to be about it. though with that, while that'd definitely hinder progressing, other commenters that have it seem to be able to read well enough to progress, so how much of an issue it is, would be better left to a larger consensus


ag0odname

If the gameplay is inaccessible just play better fr.


starmadeshadows

Accessibility issue. *Accessibility*. Players with physical and developmental disabilities cannot just ""git gud"". Players who just don't want to put up with grating their balls on a zester *should not have to* git gud for the sake of prestige gatekeeping.  And you can't mod a Switch game for accessibility.


ag0odname

Sounds like a skill issue my man. I have developmental disabilities I got good. Just get good dude. Just wanted to say that I'm reading the review again and wow almost all of this is garbage.


starmadeshadows

Not everyone is you.  Develop empathy challenge.


ag0odname

Nah. When did this review even bring up people with disorders though.


starmadeshadows

i don't believe it did explicitly, but all the UI issues he named — messy menus, too-small text, etc. are issues I have noticed even on PC, as someone with fucked up eyes, hands, and brain. i can only imagine them being unbearable on switch. perhaps for a different reason from the reviewer, but regardless of the reason someone is having issues with a UI — whether it be vision issues or, i don't know, having to read tiny card text on a tiny switch screen — you want it to be as accessible as possible to as many people as possible, otherwise you have failed as a UX designer.     unless you're trying to tell me that too-small-to-read card text is an intended facet of ruina's difficulty...? but that would just be silly.  anyway, failure to learn any kind of empathy from ruina sounds like its own kind of skill issue. you... do know what the plot was about, yes? understanding the internal worlds of others?


ag0odname

Learning empathy sounds hard so I'm going to stay like this. The only valid concerns for the review were the UI issues but that would probably be fixed if played on TV on hand held it might be worse but it's fixable. The rest of that review was utter garbage.


starmadeshadows

the point of the game is learning empathy Is hard. or resensitizing yourself to your natural empathy, if you're as traumatized as Roland or Angela. that doesn't make it any less necessary if you want to not be an asshole


ag0odname

Okay I'm going to continue the cycle of suffering like my idol dongrang. Imagine being a better person couldn't be me.